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  1. Yesterday
  2. In which Dixie and Eddy interview Rich Thomas for our one-year anniversary! Welcome back, Rich Thomas! What’s Rich excited about? Trinity! A bit of “back in the day” talk On art direction Pirates of Pugmire! Rich’s Magic-card art State of the Pathcast! On working from home Dixie promotes…the Delaware DMV? Future of the Pathcast? Blog questions! Links: Us! Rich!: theonyxpath.com MASH RPG: https://www.drivethrurpg.com/product/199282/MASHED-A-Korean-War-MASH-RPG Rose Bailey’s works: https://www.drivethrurpg.com/browse/pub/4895/Fantasy-Heartbreaker View the full article
  3. Last week
  4. Storypath’s Scale

    We’ve been getting a lot of questions about Scale: what it is, when it applies, and how we adjudicate it. Hopefully this post will clarify that for those of you wondering how to use Scale in your game. Scale is a narrative term that is used as a shorthand to describe large differences between two things. We often use Scale as a comparison between two things, such as the speed of a human on foot versus that of a person on a bike, and further, to that of a car or plane. Scale is a comparison mechanic to help us decide if something or someone is so outclassing someone else that a normal roll with standard successes just doesn’t express that difference well enough. For example, we don’t talk about Danielle’s Scale for running around unless it comes into contrast with something else. If Danielle got into a foot race with Eddy, there is no Scale difference between us. Even if Eddy spent his time off training for marathons, his comparative Scale is not that much higher than Danielle’s, though his Athletics and Stamina are probably much higher, so his roll in the foot race is likely to be better than Danielle’s. If Danielle had to outrun a car, she’s unlikely to be able to do so, as the car (unless something was seriously wrong with it) is inherently able to go faster than any human can at sustained speeds. Scale is also not a universal constant. If a car has a Scale against Danielle in a race, it certainly doesn’t have Scale against her in a game of chess. In fact, Danielle’s Scale in that instance is so much laughably higher than the car’s that it isn’t even worth rolling or talking about. The car just can’t play chess. And in the same vein, the Scale of the car’s durability versus Danielle if she tried to punch the thing to stop it is so high that she wouldn’t even get a roll to try. Now, if we do need to make a roll in an attempt to see if Danielle’s sword can cut through the hood of the car to stop it — ha, no bare-fisted car assault for me! — we’re going to still apply the difference between the car’s durability Scale and the sword’s power Scale to the action as Enhancement at a rate of 2 Enhancement to 1 difference in Scale. We’ll likely apply it as the car’s Defense since that’s how many successes she needs to hurt the car. So, if something has Scale in one arena, it doesn’t necessarily have Scale in another. Scion does a good job of pointing out which areas might have Scale, but even it isn’t completely comprehensive. I suspect Aberrant to have the most comprehensive list available. Here’s some things to which Scale might apply: size, speed, power/force, durability/armor, leadership, socializing, mental calculations. This isn’t a comprehensive list, but it gives you an idea of how and when Scale might come into play. Dramatic vs. Narrative Scale Another thing we should talk about is the difference between dramatic and narrative Scale. The examples above mostly use Dramatic Scale, which is useful when a roll result matters such as in a contest between two actors. But sometimes Scale comes up in situations where opposition isn’t dramatic, so the action is more narrative. Think of this as chewing up the scenery. The difference between when something is narrative and when it is dramatic is a bit subjective, just like figuring out when a character needs to roll to accomplish an action vs. being able to just do it because they are super cool. Narrative Scale comes into play when a fine-grain application of successes doesn’t matter and the action that would use that system isn’t dramatic. Examples include a speedster getting to the other side of the city, a cyborg solving a complicated quantum equation, or a superpowered human bringing down a building. What we want to know is how many successes can we pile on it, i.e. “how well did we win against it?” The giant fighting robot with a huge power Scale can probably punch through buildings. And its power Scale compared to a building’s durability Scale is probably a bit higher, but we want to pile on enough successes to knock the thing down, but that durability is likely to result in a high difficulty, just because, well, it’s a skyscraper. So we don’t just roll and add a few Enhancement, we roll and multiply successes by the difference in Scale. We could also not roll at all and get some successes based on the dice pool and multiplying. When to Apply Scale Okay, so that’s how Scale works in the big picture, but how do we figure out when to apply Scale to a situation? Well, this is going to be a bit of a judgment call by the Storyguide, and sometimes specific powers will tell us when to apply Scale to the situation. For instance, if something makes sense to just be bigger, stronger, faster, more durable, or have more computational power in a way that is dramatically different, you’ll want to apply Scale to that aspect vs. the characters. Determining how much Scale difference is somewhat subjective, but that’s why we’ve included some examples in the book to try to give you a perspective on what real-world things have Scale in certain areas. So, when you make a 15-story tall monster for the characters to fight, you might want to throw some size Scale on it, which might also give it some durability Scale. But that prompts the question: When do characters get Scale? And the answer is: when a piece of equipment or the character’s powers say they do. Scions have a ton of Knacks that manipulate Scale for various things, giving them Scale for certain types of action, or reducing the Scale of something else for their action. Essentially, closing the distance between themselves and the god-like monsters against whom they fight. Characters in the Trinity Continuum get Scale through powers and sometimes equipment. Talents have Gifts, psions have Psi powers, and novas have Quantum Traits that all give them some access to Scale, which applies in certain arenas and on specific rolls, but not all rolls. Talents can spend Inspiration to increase their Scale for a single action, hopefully reducing the difference between themselves and something bigger than them, or making them so much better than the average human that it shows as Scale. Novas will have some ways to get inherent Scale bonuses to certain actions as described in the power. The underlying thing to remember is that Scale is both subjective (given by the Storyguide in places where it makes sense, because an item or creature deserves to narratively have Scale) and objective (given by the game book by a power or in a piece of equipment’s description). This means that sometimes your character will mostly get Scale through her powers or equipment via what the game book says and sometimes when the Storyguide says, and non-player characters will always get Scale because of both when the Storyguide decides it and because the book suggested it. Is Tier Scale? Short answer, no. There has been some question about how Tier effects Scale, and the longer answer is: It doesn’t, really. The Trinity Continuum had a chart in it which was left over from an earlier version that confused the issue, but all Tier does is describe a very out-of-game system, which is what the player’s target number on the die is for a success, with a base of 8 and moving down depending on Tier. Higher-Tier characters may have more access to abilities that give them Scale for certain actions, but they are not like race cars compared to humans just because they have a higher Tier. Scion vs. Trinity Continuum Scale is used and described somewhat differently in Scion than it is in the Trinity Continuum. Baseline humans in Scion are Scale 0, and each level of Scale is the narrative difference between baseline human and things that are just better than that. In the Trinity Continuum, the baseline human is set at Scale 1, because some things have a Scale of 0 elsewhere and we wanted to be able to reserve that for special cases. The difference in Scale between normal humans and other stuff in each of the various categories is still the same between Scion and the Trinity Continuum, so don’t let the baseline confuse you. View the full article
  5. Now Available: Fetch Quest!

    Now available in PDF and print from DriveThruCards: Our second card game, Fetch Quest! Fetch Quest is a family-friendly cooperative deck-building game. Each player represents a pioneer, one of six adventurous dogs on a dangerous quest. The pioneers work together to overcome dangerous challenges and resolve missions. Once the missions are resolved, the quest is finished and the players win the game. Fetch Quest is a cooperative deck-building game for 3-6 players of ages 12 and up. Playing time is approximately 60-90 minutes. Also available: Fetch Quest: Heroes of Pugmire booster! Heroes of Pugmire gives you ten new pioneers to use in your Fetch Quest games. Voltaire Vizsla and Oliver Quentin Beagle IV are both ready to take on the quest. Or, use one of the seven provided cat characters to give you games a feline twist! Fetch Quest is also available via the Roll20 Marketplace! Sales Noble Knight Games is running a sale on a number of Onyx Path products, many of which are otherwise hard to find. Scarred Lands products for Pathfinder (the Scarred Lands Players Guide and The Wise & The Wicked 2nd Edition) are upwards of 90% off from IPR and Studio 2! Both products are an incredible $5 each! DriveThruRPG is running a huge May D&D Sale all this month, which includes a ton of Realms of Pugmire and Scarred Lands content! Kickstarter Update Pirates of Pugmire, a supplement for both Pugmire and Monarchies of Mau, launched yesterday! With 299 backers, we’re already at $16,373, or 41% of our $40,000 goal! Did you miss one of our previous Kickstarters? The following Kickstarted products are still open for preorders via BackerKit: Dystopia Rising: Evolution: Dystopia Rising: Evolution rulebook They Came from Beneath the Sea!: They Came from Beneath the Sea! rulebook Trinity Continuum: Trinity Continuum (core rules and Trinity Continuum: Æon) Exalted: Dragon-Blooded: What Fire Has Wrought Exalted: Lunars: Fangs at the Gate Vampire: The Masquerade: V5 Chicago by Night Chronicles of Darkness: Chronicles of Darkness: Dark Eras 2 Chronicles of Darkness: The Contagion Chronicle Geist: The Sin-Eaters: Geist: The Sin-Eaters 2nd Edition Community Spotlight The following community-created content for Scarred Lands has been added to the Slarecian Vault in the last week: Your product could be here! Have you considered creating your own to sell?The following community-created content for Realms of Pugmire has been added to Canis Minor in the last week: Your product could be here! Have you considered creating your own to sell View the full article
  6. Fomorian Game Pack

    I do not have a copy of the Fomorian Game Pack. However, Alquamar told me he plans to publish the Lords of Nightmare on Storyteller's Vault community content sometime in the future.
  7. FOR IMMEDIATE RELEASE Onyx Path Publishing Launches Kickstarter for Pirates of Pugmire https://www.kickstarter.com/projects/200664283/pirates-of-pugmire-a-realms-of-pugmire-tabletop-rpg May 21, 2019 — Rich Thomas, founder and Creative Director of Onyx Path Publishing, announced today the Kickstarter to fund printing for the Pirates of Pugmire chronicle sourcebook to the Pugmire and Monarchies of Mau roleplaying games. Pirates of Pugmire is a family-friendly tabletop supplement set in the Realms of Pugmire, and is a collaboration between Onyx Path Publishing and Pugsteady. “Pirates of Pugmire is our first big supplement for both Pugmire and Monarchies of Mau, giving players a ready-to-go chronicle. Dogs and cats can form a pirate crew with lizards and birds, and sail over the Acid Sea for adventure and treasure! It’s the next big step for the Realms of Pugmire, and I’m excited to see what people do with their pirate characters!” said Eddy Webb, the creator of Pugmire. Pirates of Pugmire is a supplement that requires the Pugmire or Monarchies of Mau roleplaying games. Both games employ a streamlined version of 5th Edition rules. The new supplement contains: Playable lizard and bird characters Six new callings Rules for sailing and fighting on the Acid Sea Treasure and gunpowder weapons Setting details for Waterdog Port, Port Matthew, etc. …and three complete adventures! Delivery is planned for February in 2021 to account for stretch goals. This new supplement will be released to stores and will be printed as a hardcover digest with 7” x 10” dimensions. The Pirates of Pugmire Kickstarter will end on June 20, 2019. Pre-orders will be available via BackerKit following the end of the Kickstarter. For more details on Pugmire, you can watch Parts 1 and 2 of an actual play video on YouTube here: https://highlevelgames.libsyn.com/pugmire-actual-play-part-1 and https://highlevelgames.libsyn.com/pugmire-actual-play-episode-2. Fans can also continue the conversation on the Onyx Path forums here: http://forum.theonyxpath.com About Onyx Path Publishing: Founded in 2012, Onyx Path Publishing is a Pennsylvania-based company dedicated to the development of exemplary, immersive worlds. Working with a group of amazingly talented creators, we explore print, electronic and other forms of media distribution to make our products available to our fans. With over 30 years of publishing experience from which to draw, we are industry professionals who love the art of the game and plan to continue making meaningful, innovative contributions in the years to come. On the web: http://theonyxpath.com Twitter: @TheOnyxPath Facebook: https://fb.me/TheOnyxPath Press Email: theonyxpath@gmail.com About Pugsteady: Pugsteady is Eddy Webb’s freelance service company, where he creates worlds and stories. Eddy specializes in game and narrative design, including video games, tabletop roleplaying games, and interactive fiction. He also writes non-interactive narratives, and offers consulting services for clients seeking to add story, characterization, and world-building to their projects. On the web: http://pugsteady.com Twitter: @pugsteady Facebook: https://fb.me/pugsteadyllc View the full article
  8. Ahoy Matey! Tomorrow, Tuesday the 21st, at 2pm Eastern US time, we’re going live with the Pirates of Pugmire Kickstarter! So, as you might imagine, we’re pretty busy and excited over here. This is the first major sourcebook for Pugmire and Monarchies of Mau that we’re doing to expand on the lands (waters) outside of the main dog and cat areas, plus it will contain playable Lizard and Bird character info, and a three-part adventure chronicle. Very much the sort of additions to the first main books that are a load of fun for us to create – and we think to play! – and then you add in PIRATES!, and gunpowder and alchemical weapons, and new classes for the dogs and cats, and treasure chests, and sailing the Acid Sea, and, and, and… Yarrrr! The Realm illustration by Gunship Revolution What I’m saying is, it was a blast to work with Eddy on pulling this all together using his simplified 5e rules, and we hope folks will check it out! In fact, Eddy recorded design podcast installments all during the process, and combined them into last Friday’s Onyx Pathcast. He goes into our thinking at each step along the way; examining the thinking behind why we went with a Pirate theme for that part of the Realm of Pugmire, how the Birds and Reptiles came to be the uplifted pets for this book rather than say, Mice and Rats, and how an adventure chronicle needs to be designed so it works for beginning and experienced players alike. As always, you can find that Onyx Pathcast on your favorite podcast venues, as well as on our host, Podbean: https://onyxpathcast.podbean.com/ As we’ve done with our past bunch of Kickstarters, backers will get text sections throughout the KS and be able to have pretty much the full text before the KS is done. This helps us in two ways. One, having the text done before the KS means the chances of mis-timing the delivery of the project drop really far down – since so many of our previous KS delivery issues were getting the writing done and ready for layout. Second, this gives backers a chance to see just where we’re going with the book and to pledge accordingly. The raw text isn’t as easy to read as the finished layout, but it is all there. We want folks to pledge to help a project they want to see get into stores, not get stuck with a book they actually don’t like. V5 Chicago By Night illustration by Ken Meyer, Jr That’s not the only Realms of Pugmire news either! Fetch Quest, our family-friendly cooperative card game which Kickstarted last year, is going on sale in PDF and PoD versions on DTRPG and DriveThruCards on Wednesday! This is timed to coincide with FQ being available in your Friendly Local Gamestores as it hits retail thanks to entering distribution channels via our pals at Studio2. It is one more step to opening up new ways for you to have access to getting our games, so if your local retailer hasn’t ordered a few yet, let them know you’re interested, please! Speaking of FLGSs, one of the most supportive of Onyx Path‘s efforts these last years has been Noble Knight Games and they are having a huge sale right now that includes a bunch of our books including some of the harder to find 20th Anniversary Deluxes. Check it out here: https://www.nobleknight.com/Role-Playing-Games/Publisher/Onyx-Path-Publishing While we’re focusing on the Pirates of Pugmire kickstarter right now, we’ve got so many projects coming at you in the next few months, and some surprises we haven’t even talked about yet. In our Monday Meeting today, we were just jumping from game line to game line with releases, Advance PDFs, Backer PDFs, ongoing projects, and getting new creators involved. We’re putting the last touches on the StoryPath Community Content site for Scion, for example, which doesn’t show up on our project progress report, but which is going to be a pretty great place for any Scion creators waiting to jump in with their ideas for projects. The Realm illustration by Gunship Revolution Speaking of Scion, and how to play it – which we were, right? – Matthew, Eddy, and Dixie are going to be broadcasting a Scion Actual Play session via Google Hangouts Wednesday night. The Terrible Trio of Terrificness have been itching for a chance to play together, and this is the start of that event! We’ll have links later to the play, and it’ll be recorded and probably divided up for YouTube and Pathcast releases, but try and drop in to the Hangout as they play: it should be a blast, and informative if you are still working on how to get started with Scion. Learn along with the gang! Phew, so much is happening as Summer gets closer and closer, with our: Many Worlds, One Path! BLURBS! KICKSTARTER: Our Pirates of Pugmire Kickstarter will be starting at 2pm Eastern US time on Tuesday, May 21st! Pirates of Pugmire is a chronicle sourcebook for both Pugmire and Monarchies of Mau. It’s usable in either game, or as part of a joint experience. Some highlights include: * Two new species for players to enjoy: lizards and birds * Six new callings, including two for dogs and two for cats * Rules for building, sailing, and sinking ships * A trove of new allies, enemies, and treasures * Information on Waterdog Port and Port Matthew * “Going on the Account,” a chronicle of three new adventures, taking characters from 1st through 6th level You can also hear Eddy discuss the writing and design of Pirates of Pugmire on this week’s Onyx Pathcast podcast on your favorite podcast venues, or here on : https://onyxpathcast.podbean.com/) ONYX PATH MEDIA Illustration by Charles BatesThis Friday’s Onyx Pathcast is a special One Year Anniversary Episode with an interview with Rich Thomas, talking about the Pathcast and doing Magic art and featuring questions sent in from our audience: https://onyxpathcast.podbean.com/ And Here’s More Media About Our Worlds: We have a bumper edition of the Onyx Path News from last week, where Matthew goes in to some of the creative challenges of developing a book like The Contagion Chronicle: https://youtu.be/Nh3st6VqHBE BIG NEWS – Matthew Dawkins will be running an actual play of Scion 2E for Eddy Webb and Dixie Cochran LIVE on YouTube this Wednesday the 22nd at 21:00 BST! Bookmark this link and watch live: https://youtu.be/uEzgr74CfOE Matthew also took time to discuss horror in Changeling: The Dreaming, to coincide with the release of the Changeling Player’s Guide: https://youtu.be/5h0ClzX7IKA There’s a new, exciting actual play here from Fandible! They’re giving They Came from Beneath the Sea! a shot, and we’d love for you to give them some support: http://www.fandible.com/they-came-from-beneath-the-sea-the-things-that-slither-1-of-2/ They Came from Beneath the Sea: The Things That Slither 1 of 2 Occultists Anonymous continue with their excellent actual play of Mage: The Awakening! Episode 15: Pooling Resources -The cabal begins to prepare for the arrival of a potentially aggressive werewolf pack with silver bullets! https://youtu.be/HWc_qMAI98s and Episode 16: Cabal on the Hunt – The cabal reaches out to friendly werewolves of Rescue 1 for information and planning.https://youtu.be/1reH0GDz8DE Red Moon Roleplaying also continue their superb actual play of Scarred Lands, with the Great Vilhaim Heist! Listen, as the party consisting of two asaathi and a slitherin make their way inside a living citadel: https://www.redmoonroleplaying.com/ The Story Told Podcast have conducted an excellent interview with Eric Minton regarding Exalted 3rd Edition, which we’d love for you to listen to: http://thestorytold.libsyn.com/episode-27-exalted-dragon-blooded-with-eric-minton Please check any of these out and let us know if you find or produce any actual plays of our games! ELECTRONIC GAMING: As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking! Here’s an update from the App devs: We’ve been having trouble fixing the android bug that messes up the resolution for newer phones. I think we have a fix for that. It was also brought up that the store display is wrong on most tablet devices, so that is getting fixed too. That should all be soon! ON AMAZON AND BARNES & NOBLE: You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble). If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction! Our selection includes these fiction books: OUR SALES PARTNERS: We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there! https://studio2publishing.com/search?q=pugmire We’ve added Prince’s Gambit to our Studio2 catalog: https://studio2publishing.com/products/prince-s-gambit-card-game Now, we’ve added Changeling: The Lost 2nd Edition products to Studio2‘s store! See them here: https://studio2publishing.com/collections/all-products/changeling-the-lost Scarred Lands (Pathfinder) books are also on sale at Studio 2: https://studio2publishing.com/collections/scarred-lands Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/ And you can now order Pugmire, Monarchies of Mau, Cavaliers of Mars, and Changeling: The Lost 2e! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296 DRIVETHRURPG.COM: On Sale This Week! This Wednesday, the Fetch Quest card game for Realms of Pugmire springs forth for sale in PDF and PoD versions on DTRPG, and goes on sale at Studio2 and local retailers! CONVENTIONS UK Games Expo: May 31st – June 2nd From the US comes Eddy Webb, Matt McElroy, and Rich Thomas to join with Matthew Dawkins, Steffie de Vann, John Burke, Chris Allen, and Klara Herbol! Gen Con: August 1st – August 4th Save Against Fear: Oct 12-14 GameHoleCon: October 31st – November 3rd We’ll also be back at PAX Unplugged later this year. And now, the new project status updates! DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week): First Draft (The first phase of a project that is about the work being done by writers, not dev prep) M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition) Geist2e Fiction Anthology (Geist: The Sin-Eaters 2nd Edition) Exalted Essay Collection (Exalted) Scion: Demigod (Scion 2nd Edition) Trinity Continuum Jumpstart (Trinity Continuum Core) Masks of the Mythos (Scion 2nd Edition) Wraith20 Fiction Anthology (Wraith: The Oblivion 20th Anniversary Edition) One Foot in the Grave Jumpstart (Geist: The Sin-Eaters 2e) Dragon-Blooded Novella #2 (Exalted 3rd Edition) Exigents (Exalted 3rd Edition) Terra Firma (Trinity Continuum: Aeon) Titanomachy (Scion 2nd Edition) Crucible of Legends (Exalted 3rd Edition) Redlines Monsters of the Deep (They Came From Beneath the Sea!) Tales of Aquatic Terror (They Came From Beneath the Sea!) Scion: Dragon (Scion 2nd Edition) Kith and Kin (Changeling: The Lost 2e) Second Draft Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire) Dragon-Blooded Novella #1 (Exalted 3rd Edition) Across the Eight Directions (Exalted 3rd Edition) TC: Aeon Ready Made Characters (Trinity Continuum: Aeon) Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition) City of the Towered Tombs (Cavaliers of Mars) Heroic Land Dwellers (They Came From Beneath the Sea!) DR:E Threat Guide (Dystopia Rising: Evolution) DR:E Jumpstart (Dystopia Rising: Evolution) TC: Aeon Jumpstart (Trinity Continuum: Aeon) Legendlore core book (Legendlore) Development Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition) WoD Ghost Hunters (World of Darkness) Oak, Ash, and Thorn: Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd) Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition) M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition) Creatures of the World Bestiary (Scion 2nd Edition) Heirs to the Shogunate (Exalted 3rd Edition) Scion Companion: Mysteries of the World (Scion 2nd Edition) Deviant: The Renegades (Deviant: The Renegades) Chicago Folio/Dossier (Vampire: The Masquerade 5th Edition) Let The Streets Run Red (Vampire: The Masquerade 5th Edition) Cults of the Blood Gods (Vampire: The Masquerade 5th Edition) Manuscript Approval: Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant) Pirates of Pugmire (Realms of Pugmire) Blood Sea: Crimson Abyss for 5e (Scarred Lands) Memento Mori: the GtSE 2e Companion (Geist: The Sin-Eaters 2nd Edition) Editing: Spilled Blood (Vampire: The Requiem 2nd Edition) CofD Dark Eras 2 (Chronicles of Darkness) Distant Worlds (Trinity Continuum: Aeon) Scion Ready Made Characters (Scion 2nd Edition) Lunars: Fangs at the Gate (Exalted 3rd Edition) Post-Editing Development: M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition) V5 Chicago By Night (Vampire: The Masquerade) V5 Chicago By Night Screen (Vampire: The Masquerade) CofD Contagion Chronicle (Chronicles of Darkness) Witch-Queen of the Shadowed Citadel (Cavaliers of Mars) Indexing: Trinity Aeon ART DIRECTION FROM MIRTHFUL MIKE: In Art Direction Ex3 Monthly Stuff Chicago By Night They Came From Beneath the Sea! EX3 Lunars Hunter: The Vigil 2 Contagion Chronicle VtR Spilled Blood – Contracted. M20 Book of the Fallen – Contracted. Dark Eras 2 – First set of sketches in. Pirates of Pugmire – KS art contracted, sketches and finals coming in. Trinity Continuum: Aberrant – KS art notes going out. Scion Ready Made Characters – Sketches coming in. TC Aeon: Distant Worlds – Reading through artnotes. Marketing Stuff In Layout Shunned By the Moon Trinity Continuum Core – Index is in. Cavs – Witch Queen of the Shadowed Citadel Proofing The Realm – Finalizing PDF for release. Signs of Sorcery – Inputting final Dev note changes. Aeon Aexpansion – In 2nd Proof. C20 Cup of Dreams Novel Scion Jumpstart Dystopia Rising: Evolution At Press Scion Hero – Shipped to backers, PoD coupon going out to backers. Scion Origin – Shipped to backers, PoD coupon going out to backers. Scion Dice – Shipped to backers. Scion Screen – Shipped to backers. Fetch Quest – PDF/PoD versions going live on DTRPG this Weds! In Media Res – PDF out to backers, gathering errata with new sheet. Geist 2e – PDF out to backers, gathering errata with new sheet. Adventures for Curious Cats – PoD proof ordered. Tales of Excellent Cats – PoD proof ordered. Dragon-Blooded – Deluxe at printer. Signed off of Press Proofs. Dragon-Blooded Screen – At printer. Trinity Core and Aeon Screens – Files at printer. Book of Oblivion – Backer PDF going out this week for errata. TODAY’S REASON TO CELEBRATE: Going to go with a mixed bag for today, so you can pick through and celebrate, consider, or scorn, the following on this day: In 1595 – Wallachian boyars and bishops swear fealty to Sigismund Báthory, Prince of Transylvania, on behalf of their prince, Michael the Brave. In 1609 – Shakespeare’s sonnets are first published in London, perhaps illicitly, by the publisher Thomas Thorpe. In 1873 – Levi Strauss and Jacob Davis receive a U.S. patent for blue jeans with copper rivets. Born today in 1936: Anthony Zerbe, one of great American character actors of sniveling villains. In 1949 Dave Thomas, Canadian SCTV comedian, actor, director, producer, and screenwriter. In 1989 Gilda Radner, beloved American actress and comedian (b. 1946) passed away, and in 1996 Jon Pertwee (b. 1919), English actor, who dramatically portrayed the Third Doctor also reversed his last neutron flow polarity. View the full article
  9. Earlier
  10. In which Eddy talks about the process of making Pirates of Pugmire! Dixie and Matthew are bitter they’re not in the episode How our editing skills have improved! (It’s not much.) August 22, 2018: Outlining the book September 4, 2018: Concept art October 9, 2018: Project kickoff October 22, 2018: First drafts December 20, 2018: Deadline extension January 31, 2019: Redlines finished March 29, 2019: Development finished Pirates of Pugmire Kickstarter will go live next week! One of the rare projects where so many of us work together on it We talk about the success of past Pugmire Kickstarters Matthew sings a sea shanty! (Kind of.) Eddy is now the dog guy, not the vampire guy Links: Realms of Pugmire: https://realmsofpugmire.com Eddy and Matthew will be at UK Games Expo: https://ukgamesexpo.co.uk/ Dixie will be at Escape Velocity: https://escapevelocity.events/ View the full article
  11. Part 2 of “The Great Vilhaim Heist,” a Scarred Lands Actual Play featuring DMed by Matthew Dawkins and featuring Red Moon Roleplaying, is up on our YouTube channel: View the full article
  12. Now available from our RedBubble store: Stickers! We’re starting off with unlocking a ton of Vampire: The Masquerade material, both modern and Dark Ages: Dark Ages Clan Shield: Assamites (sticker) Dark Ages Clan Shield: Brujah (sticker) Dark Ages Clan Shield: Cappadocians (sticker) Dark Ages Clan Shield: Followers of Set (sticker) Dark Ages Clan Shield: Gangrel (sticker) Dark Ages Clan Shield: Lasombra (sticker) Dark Ages Clan Shield: Malkavian (sticker) Dark Ages Clan Shield: Nosferatu (sticker) Dark Ages Clan Shield: Ravnos (sticker) Dark Ages Clan Shield: Toreador (sticker) Dark Ages Clan Shield: Tremere (sticker) Dark Ages Clan Shield: Tzimisce (sticker) Dark Ages Clan Shield: Ventrue (sticker) Masquerade Sect: Anarch Movement (sticker) Masquerade Sect: Camarilla (sticker) Masquerade Sect: Sabbat (sticker) Masquerade Sect: Independents (sticker) Masquerade Sect: Tal’mahe’ra/The Black Hand (sticker) Masquerade Clan: Assamite (sticker) Masquerade Clan Variant: Assamite antitribu (sticker) Masquerade Clan: Brujah (sticker) Masquerade Clan Variant: Brujah antitribu (sticker) Masquerade Clan: Followers of Set (sticker) Masquerade Clan Variant: Serpents of the Light (sticker) Masquerade Clan: Gangrel (sticker) Masquerade Clan Variant: Gangrel antitribu (sticker) Masquerade Clan: Giovanni (sticker) Masquerade Clan: Lasombra (sticker) Masquerade Clan Variant: Lasombra antitribu (sticker) Masquerade Clan: Malkavian (sticker) Masquerade Clan: Malkavian antitribu (sticker) Masquerade Clan: Nosferatu (sticker) Masquerade Clan Variant: Nosferatu antitribu (sticker) Masquerade Clan: Ravnos (sticker) Masquerade Clan Variant: Ravnos antitribu (sticker) Masquerade Clan: Toreador (sticker) Masquerade Clan Variant: Toreador antitribu (sticker) Masquerade Clan: Tremere (sticker) Masquerade Clan Variant: Tremere antitribu (sticker) Masquerade Clan: Tzimisce (sticker) Masquerade Clan Variant: Old Clan Tzimisce (sticker) Masquerade Clan: Ventrue (sticker) Masquerade Clan Variant: Ventrue antitribu (sticker) Masquerade Bloodline: Ahrimanes (sticker) Masquerade Bloodline: Anda (sticker) Masquerade Bloodline: Baali (sticker) Masquerade Bloodline: Blood Brothers (sticker) Masquerade Bloodline: Caitiff (sticker) Masquerade Clan Variant: Panders (sticker) Masquerade Bloodline: Cappadocians (sticker) Masquerade Bloodline: Children of Osiris (sticker) Masquerade Bloodline: Daughters of Cacophony (sticker) Masquerade Bloodline: Gangrel (sticker) Masquerade Bloodline: Harbingers of Skulls (sticker) Masquerade Bloodline: Kiasyd (sticker) Masquerade Bloodline: Lamia (sticker) Masquerade Bloodline: Lhiannon (sticker) Masquerade Bloodline: Maeghar (sticker) Masquerade Bloodline: Nagaraja (sticker) Masquerade Bloodline: Noiad (sticker) Masquerade Bloodline: Salubri (sticker) Masquerade Bloodline: Samedi (sticker) Masquerade Bloodline: True Brujah (sticker) Masquerade: V20 Ankh (sticker) Masquerade: V20 Skeleton Creeper (sticker) Sales Scarred Lands products for Pathfinder (the Scarred Lands Players Guide and The Wise & The Wicked 2nd Edition) are upwards of 90% off from IPR and Studio 2! Both products are an incredible $5 each! DriveThruRPG is running a huge May D&D Sale all this month, which includes a ton of Realms of Pugmire and Scarred Lands content! Kickstarter Update Coming soon: The Pirates of Pugmire, a supplement for both Pugmire and Monarchies of Mau! Did you miss one of our previous Kickstarters? The following Kickstarted products are still open for preorders via BackerKit: Dystopia Rising: Evolution: Dystopia Rising: Evolution rulebook They Came from Beneath the Sea!: They Came from Beneath the Sea! rulebook Trinity Continuum: Trinity Continuum (core rules and Trinity Continuum: Æon) Exalted: Dragon-Blooded: What Fire Has Wrought Exalted: Lunars: Fangs at the Gate Vampire: The Masquerade: V5 Chicago by Night Chronicles of Darkness: Chronicles of Darkness: Dark Eras 2 Geist: The Sin-Eaters: Geist: The Sin-Eaters 2nd Edition Community Spotlight The following community-created content for Scarred Lands has been added to the Slarecian Vault in the last week: Your product could be here! Have you considered creating your own to sell?The following community-created content for Realms of Pugmire has been added to Canis Minor in the last week: 100 Rumours to Hear in Pugmire Your product could be here! Have you considered creating your own to sell View the full article
  13. Matthew Dawkins here, with Meghan Fitzgerald’s Maa-Kep draft for Mummy: The Curse 2nd Edition! Enjoy! Maa-Kep Shadow of Pillars Spies, Junta, Dapifers We would never say we know better, of course. It’s just that not taking our advice would be a mistake. I listened closely while he spoke. The people would love him, he said. They would offer their loyalty gladly, and in exchange they would gain power over their own fates. All it would take was a revolution, guns and fists raised high in silhouette against the orange blaze that would light up the night and banish tyranny. I could see his passion, his dedication. His logic was sound. His preparations were prudent. Even now, I laud his efforts. He looked up from his maps and schedules to beam a smile my way. He cut a handsome figure, there in the candlelight, and I admit his plan had merit. It was a temptation, as surely as any convincing bait ever is. I smiled, too. “So,” he said, “what do you think? Will it work?” “It would have,” I assured him. “It would have worked very well, were it not for one fatal flaw.” “What’s that?” he asked, concern writ plain in his bright eyes. “You told it to me.” Tradition of the Amulet The relics of the Maa-Kep are protective talismans, badges of office, engraved emblems that declare something to be true, and unobtrusive seals that can hold back power, carry it, or transfer it from place to place. Worn or mounted, they passively soak in magic and secrets. Like their amulets, the Maa-Kep are subtle protectors and preservers of ideas and ideals, those who quietly move power from hand to hand or rein it in when it needs limiting for the greater good. They serve quietly but never let anyone forget how important they are. They absorb information, only doling it out when and to whom they believe it’s warranted. They’re the secret police of the Arisen, and the beat they walk is all of civilization. They shepherd ideological purity; sometimes those ideas come from the Judges, sometimes from the mortals the mummies guide, and sometimes from their own meret’s priorities. Magnanimous in Victory, Blameless in Defeat Maa-Kep rarely take the spotlight themselves, instead gathering information and then reporting it to someone else who will do the forward-facing work for them. This is partially because they believe to take credit is to disrespect their place as tools and useful right hands, passed down to them from the Judges and the Shan’iatu. It’s also for plausible deniability in case something goes wrong. It’s not that they throw their friends under the bus, it’s just that it’s easier to smooth things over later when they’re not the ones catching the heat. They’re loyal to their leaders but unafraid to speak truth to power — if only behind closed doors. They shape civilization around them by forever making corrections and adjustments to everything and everyone, whether with one quiet word or with a brute force tool — like a fellow mummy or a well-armed cult. Foundations In Irem, the Dapifers were originally a collection of middle managers — slave drivers, overseers, and convoy masters. They gradually made themselves indispensable, demonstrating their dedication to making sure Irem’s caravans ran on time and their understanding of the inner workings of empire. The Shan’iatu eventually recognized the guild’s potential to be so much more, and elevated the Maa-Kep to act as secret police whose true purpose was hidden from the other guilds. They preserved the ideological purity of Irem, making sure no one strayed from the path to glory and conquest in the gods’ names. The Wheel Turns The guild’s secret duty didn’t stay hidden forever; by the time of the Rite of Return, the others knew why the Spies had been chosen. Their fellow mummies don’t always remember it, though. Having a Maa-Kep in the meret is a slow pendulum swinging between trust and suspicion, as her comrades rediscover her covert goals over and over again; but by the time they remember, she’s always made herself too damn useful to ignore. To this day, it’s gauche to talk about it in polite company, and usually the meret’s cults other than the Maa-Kep’s itself aren’t in the know even once the Arisen remember. To those who don’t, the Junta are valued advisors and scouts, playing the roles of coordinator, majordomo, surveillant, appraiser, and yes, spy — it’s just that few realize this spy is always a double agent, even if it’s for their own good. (Usually.) Maa-Kep are kingmakers and internal affairs agents, watchdogs and stewards. They are project managers who support their merets and cults, rooting out incompetence, corruption, and untrustworthy sorts. They watch over their allies but also constantly evaluate them. To those who do remember their purpose, a Dapifer is all those things as well as the conductor who guides the meret’s train along the rails and keeps everybody else in line. Some appreciate it; some resent it; and many feel differently depending on the Descent. The Maa-Kep’s cults are extensions of themselves by way of surveillance, information gathering, and spreading out like a web of eyes and ears with the mummy at its center. The Junta are men in black and spymasters, but also keen investigators with cults full of detectives and journalists, and mysterious strangers who waltz into someone’s life, help him out for no apparent reason, then vanish into the ether — arranging people and events on a grand scale humans can’t see. They’re not the ones who give a man a fish; they’re the ones who teach him to fish by writing the manual and having minions leave it conspicuously on his desk without ever talking to him, watching him from across the street with binoculars while he reads it, and then expecting him to do it right. Once, the Dapifers weren’t the ones with the big picture vision, instead enforcing that of the Shan’iatu. They were content with that… but the Shan’iatu aren’t around anymore. The Maa-Kep view themselves as the Shan’iatu’s true successors because they enshrine Irem’s highest ideals. They know how things are really supposed to be done, and how to make sure they’re done that way. The less they remember or care about their original mandates, the more they build their own versions of the grand vision in their minds and enforce those. They insist it’s what the Judges want — who better to keep the seats warm for the great sorcerers than the ones who stood by their right hands so long ago? As Sothis Ascends A Maa-Kep deals with immortality by resting assured she can rely on her powers of observation and knowledge-gathering to catch her up on anything she forgets or misses, and by staying focused on the minutiae. She can’t contemplate the existential dread of knowing she’ll probably outlive the human race if she’s busy micromanaging everyone else and poking her nose into their business 24/7. She might miss old friends, but at least she got to know them better than anyone else did — probably better than they knew themselves. Thus, they live on in her. The patterns the Spies see and perpetuate in the world are those of behavior, relationships, and philosophies. They track the principles every society values and how it maintains its high road, or falls from it into a subversion or even perversion of its purported ideals. They understand how civilizations rise and fall by the integrity of their beliefs, their dedication compared to their hypocrisy, and how well their people work together. Starfall A Junta turns her back on the Judges because she sees what she believes is a flaw in the gods’ plans or comes to believe that something has corrupted even those lords of Duat. Those who grow to resent their servitude don’t do so because they hate the concept of serving, but because they feel they’re not being utilized to their full potential, they’re being ordered to uphold an impure idea, or their elegant work is stymied by frustrating obstacles beyond their control. Others fall to corruption themselves, losing faith in their purpose after standing vigil for so long or craving the spotlight after lifetimes of hiding in the shadows. Vessels: Amulets Who We Are Internal affairs officer in a metropolitan police department, monitoring society’s dedication to its ideals through its law enforcement Deep-cover espionage agent, collecting intelligence about cultures and nations around the world and only reporting back what will push her employers to act the way she wants them to Project manager at a large company, raking in money so the cult can donate large sums to ideologically desirable groups Butler and house manager for a rich and bustling estate belonging to another Arisen and consisting of generations of a dynasty cult Trusted advisor to an influential politician or crime lord, whispering and nudging to influence governments, underworlds, or both Beyond the Shadow of Pillars Mesen-Nebu: You make an excellent vanguard, even if your materialistic streak makes you a bit of an embarrassment. We’d never say so to your face, though. Sesha-Hebsu: Without you, many valuable secrets would be lost. Without us, your judgments would ring hollow. Su-Menent: Curb your worst impulses, my friend. Your work is important, but not as important as you think it is. Tef-Aabhi: It’s an intricate dance we weave, isn’t it? We both have long memories, but yours are so much more reliable. Pity, that. Wadjet-Itja: One day, we’ll dig up the secret of how you managed your chicanery, and on that day, you’ll wish you never pretended at immortality. View the full article
  14. Since next week we’ll be going into full New Kickstarter mode for the Pirates of Pugmire KS, let me catch up on a few things we talked about in the Monday Meeting today, and expand on our thinking about attending conventions. First, thanks to everyone who sent in questions for my interview with the Onyx Pathcast! We had a great recording session last week that, no surprise, ran extra long. So many things to cover, and I wanted to go into enough detail to deliver more than a corporate sound-bite. Next, yes, I’m still all fuzzy-headed from pollen allergies. Thanks to all who asked, or provided solutions – medical or otherwise! And, as far as I’ve been informed, all the backer rewards for the Scion Kickstarter should now be out in the trucks/planes/tricycles of the shippers our fulfillment shipper works with. USPS and Fedex mostly, but these days it is hard to pin that down as they all seem to subcontract with each other. V5 Chicago art by Amy Wilkins In a little over two weeks, Eddy, Mighty Matt McElroy, and myself, will be flying over to Merrie Olde Englande for UK Games Expo! This is going to be extremely cool for me, as my family pretty much all came from that part of the world, and I’ve never visited before. Plus, we’ll be hanging out with Matthew Dawkins, and meeting Steffie de Vann, John Burke, Chris Allen, and Klara Herbol face-to-face for the first time! We are good at using other methods of talking together like Skype, and generally love the virtual office thing, but hanging out and getting to know our creators is still the best way to really understand each other. But our kumbaya moments aren’t all we’ll be doing at the con! The gang are running all sorts of demo games, including a Chronicles of Darkness tournament where they’ll be running games for the CofD game lines and one player will advance to a special session of the Contagion Chronicle run by developer Matthew Dawkins! This is a kind of connected con game we’ve never actually done officially before, and we’re really looking forward to how things play out! Plus, the are a lot of other demo games going on including Fetch Quest and Prince’s Gambit, for those who need a card game break from their roleplaying sessions. I’ll be in meetings and podcasts and other interviews, but hope to get a chance to sit near, if not in, and enjoy the fun. So if you’re going, and want to chat, you can stop by the Onyx Path booth and find out where we all are if you can’t find us there. One thing you won’t find there will be us selling games and books at the booth. We’re stepping away from making the booth a sales venue at UKGE, and we’ll be directing folks who want to buy our stuff to our friends at Leisure Games! In fact, here’s a handy map now of the exhibition floor: Now, UK Games Expo is not the only convention we are trying out this new booth strategy with. In fact, we are going all in at Gen Con 2019, this year, and we’re not having any booth at all there. Instead, we have pretty much doubled the number of demo games that will be run there, we’re still having our Onyx Path panels, and you’ll still be able to buy our games and books and stuff at the Studio2 and Indie Press Revolution booths. Unsurprisingly, we have a map for that too! But Rich, why? Why not carry on the tradition of the Gen Con booth? You guys have made a big deal out of your Gen Con planning every year since Onyx Path started (even a few years before that, actually). The answer is in the question really. It has been a big deal. A huge deal. One that sucked up our time, effort, planning, attention, and cash. Gen Con exerted a disproportionate gravity every year for the effect it had on our company and community. As a chance to see the same folks year after year, the booth was a great focal point – one we are going to try and move to the panels and demo tables. I never saw the booth as a “sales venue” nor wanted us to drive it in that direction. That’s just not how I’ve thought of our presence there; it was always more of a communications opportunity. But what we’ve seen these past few years is that the need for the booth to be our big chance to talk to folks has really been left in the dust by our online presence. For example, all last year at Gen Con, I heard from both new and long time members of our community how they love the Onyx Pathcast, or chatting with Dixie on Slack, or Matt and Ian on our Facebook pages. And this hasn’t just affected the booth. For example, we used to get a huge reaction when we released the new Onyx Path Brochure at Gen Con – now folks have told us that they already know most of what’s in there because of our social media and these very Monday Meeting Notes blogs, so we’ll be debuting a new kind of brochure at the Mid-Winter Convention this year. Shunned By The Moon art by Jeff (Silver Fox) Holt Once we looked at all that; really went into the different ways that folks are getting info and a chance to connect with the company, we could see that the booth was a massive drain on our time in terms of running it, and a pretty big drain on cash that we could use in more proactive ways, and that there were better ways we could use to communicate. Put that all together, and we’re going to try doing things sans booth this year and see what happens. Maybe it is a horrible idea. We’ll see. But if we just “do what we’ve always done” without examining those strategies to see if they are effective, we’re headed for the tar pits. And nobody wants that. We want to evolve so that we can continue to deliver you: Many Worlds, One Path! BLURBS! KICKSTARTER: Our Pirates of Pugmire Kickstarter will be starting at 2pm Eastern US time on Tuesday, May 21st! ONYX PATH MEDIA Illustration by Charles BatesOn this Friday’s Onyx Pathcast is a special Pirates of Pugmire Design Diary pretty much totally by Eddy Webb, who has been recording sessions all through his process of developing PoP: https://onyxpathcast.podbean.com/ And Here’s More Media About Our Worlds: No Onyx Path News from last week as Matthew was away, so expect a special edition this week to make up for the gap! As for actual plays, it seems to be a Scarred Lands-focused week! Please let the Gentleman Gamer on the Onyx Path Forum know if you have an actual play or review you’d like us to profile, new or old! Onyx Path‘s YouTube channel has however gained an additional two parts of the Scarred Lands actual play Matthew is running for Red Moon Roleplaying. Check it out if heists, dragons, asaathi, and slitherin are your thing! https://youtu.be/cjbkpGHZhVM The Story Told RPG Podcast have reached episode five of their Dragon-Blooded actual play, so if you’re interested in Exalted, please give it a listen: http://thestorytold.libsyn.com/fall-of-jiara-episode-5-a-dinner-to-remember The latest episodes of Occultists Anonymous, the Mage: The Awakening actual play (with crossover elements are synopsised as follows: Episode 11: Across the Abyss. Half the cabal, twice the fun. They attempt to summon a Supernal being… Without any research! https://youtu.be/3y3ws45deyw AND Episode 12: Magical Girls’ Night. The conclusion of the summoning, and new plans are laid to develop tools to spellcasting. https://youtu.be/VgaxzDivbMc Give them a watch! Back to Scarred Lands now, and Caffeinated Conquests‘ actual play of the Gauntlet of Spiragos continues (and they completely off-track from the published scenario): https://youtu.be/haNoWVTBjLc Returning here to Scarn with Travis Legge’s Myths & Matchmakers, which has reached its 20th episode! If you enjoy your actual plays, please do check this channel out. Also, Travis really knows his Scarred Lands: https://www.youtube.com/watch?v=DYIfQKyR5Vs Devil’s Luck Gaming are always worth checking out for their fantastic Scarred Lands and Chronicles of Darkness actual plays, streamed live: https://www.twitch.tv/DevilsLuckGaming The Keeper of the Archive (a new show on YouTube) has recently made lengthy strides into covering the Traditions of Mage: The Ascension (https://www.youtube.com/playlist?list=PLAmGl_jV_qwLk33I706Dfxg3RTqPd6YGz) and Tribes of Werewolf: The Apocalypse (https://www.youtube.com/playlist?list=PLAmGl_jV_qwKLTkw8JkX02zkOMzbtrS8k). It’s a new channel and they’d greatly appreciate your support One of our frequent Mage freelancers, Rachelle Udell, was recently interviewed by Mage: The Podcast on the subject of the Mage Cookbook and other subjects! It’s well worth a listen, and an excellent channel in general: https://anchor.fm/mage-the-podcast/episodes/The-Mage-Cookbook-and-the-Ahl-i-Batini-with-Rachelle-Udell-e3tr3g Please check any of these out and let us know if you find or produce any actual plays of our games! ELECTRONIC GAMING: As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking! Here’s an update from the App devs: We’ve been having trouble fixing the android bug that messes up the resolution for newer phones. I think we have a fix for that. It was also brought up that the store display is wrong on most tablet devices, so that is getting fixed too. That should all be soon! ON AMAZON AND BARNES & NOBLE: You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble). If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction! Our selection includes these fiction books: OUR SALES PARTNERS: We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there! https://studio2publishing.com/search?q=pugmire We’ve added Prince’s Gambit to our Studio2 catalog: https://studio2publishing.com/products/prince-s-gambit-card-game Now, we’ve added Changeling: The Lost 2nd Edition products to Studio2‘s store! See them here: https://studio2publishing.com/collections/all-products/changeling-the-lost Scarred Lands (Pathfinder) books are also on sale at Studio 2: https://studio2publishing.com/collections/scarred-lands Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/ And you can now order Pugmire, Monarchies of Mau, Cavaliers of Mars, and Changeling: The Lost 2e! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296 DRIVETHRURPG.COM: On Sale This Week! This Wednesday, we’re putting up a ton of stickers on our RedBubble store! Symbols and logos and art and all sorts of stuff- but as stickers! CONVENTIONS UK Games Expo: May 31st – June 2nd From the US comes Eddy Webb, Matt McElroy, and Rich Thomas to join with Matthew Dawkins, Steffie de Vann, John Burke, Chris Allen, and Klara Herbol! Gen Con: August 1st – August 4th Save Against Fear: Oct 12-14 GameHoleCon: October 31st – November 3rd We’ll also be back at PAX Unplugged later this year. And now, the new project status updates! DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week): First Draft (The first phase of a project that is about the work being done by writers, not dev prep) M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition) Geist2e Fiction Anthology (Geist: The Sin-Eaters 2nd Edition) Exalted Essay Collection (Exalted) Scion: Demigod (Scion 2nd Edition) Trinity Continuum Jumpstart (Trinity Continuum Core) Masks of the Mythos (Scion 2nd Edition) Wraith20 Fiction Anthology (Wraith: The Oblivion 20th Anniversary Edition) One Foot in the Grave Jumpstart (Geist: The Sin-Eaters 2e) Dragon-Blooded Novella #2 (Exalted 3rd Edition) Exigents (Exalted 3rd Edition) Terra Firma (Trinity Continuum: Aeon) Titanomachy (Scion 2nd Edition) Crucible of Legends (Exalted 3rd Edition) Redlines Legendlore core book (Legendlore) Monsters of the Deep (They Came From Beneath the Sea!) Tales of Aquatic Terror (They Came From Beneath the Sea!) Scion: Dragon (Scion 2nd Edition) Kith and Kin (Changeling: The Lost 2e) Second Draft Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire) Dragon-Blooded Novella #1 (Exalted 3rd Edition) Across the Eight Directions (Exalted 3rd Edition) TC: Aeon Ready Made Characters (Trinity Continuum: Aeon) Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition) City of the Towered Tombs (Cavaliers of Mars) Heroic Land Dwellers (They Came From Beneath the Sea!) DR:E Threat Guide (Dystopia Rising: Evolution) DR:E Jumpstart (Dystopia Rising: Evolution) TC: Aeon Jumpstart (Trinity Continuum: Aeon) Development Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition) WoD Ghost Hunters (World of Darkness) Oak, Ash, and Thorn: Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd) Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition) Memento Mori: the GtSE 2e Companion (Geist: The Sin-Eaters 2nd Edition) M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition) Creatures of the World Bestiary (Scion 2nd Edition) Heirs to the Shogunate (Exalted 3rd Edition) Scion Companion: Mysteries of the World (Scion 2nd Edition) Deviant: The Renegades (Deviant: The Renegades) Chicago Folio/Dossier (Vampire: The Masquerade 5th Edition) Let The Streets Run Red (Vampire: The Masquerade 5th Edition) Cults of the Blood Gods (Vampire: The Masquerade 5th Edition) Manuscript Approval: Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant) Pirates of Pugmire (Realms of Pugmire) Blood Sea: Crimson Abyss for 5e (Scarred Lands) Editing: Spilled Blood (Vampire: The Requiem 2nd Edition) CofD Dark Eras 2 (Chronicles of Darkness) Distant Worlds (Trinity Continuum: Aeon) Scion Ready Made Characters (Scion 2nd Edition) Lunars: Fangs at the Gate (Exalted 3rd Edition) Post-Editing Development: M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition) V5 Chicago By Night (Vampire: The Masquerade) V5 Chicago By Night Screen (Vampire: The Masquerade) CofD Contagion Chronicle (Chronicles of Darkness) Witch-Queen of the Shadowed Citadel (Cavaliers of Mars) Indexing: Trinity Aeon ART DIRECTION FROM MIRTHFUL MIKE: In Art Direction Ex3 Monthly Stuff Chicago By Night They Came From Beneath the Sea! EX3 Lunars Hunter: The Vigil 2 Contagion Chronicle VtR Spilled Blood – Contracted. M20 Book of the Fallen – Contracted. Dark Eras 2 – First set of sketches in. CoM – Witch Queen of the Shadowed Citadel – Sending back feedback on sketches. Pirates of Pugmire – KS art contracted, sketches and finals coming in. Trinity Continuum: Aberrant – KS art started contracting. Scion Ready Made Characters – Contracted. TC Aeon: Distant Worlds – Reading through artnotes. Marketing Stuff In Layout Dystopia Rising: Evolution – With Josh. Shunned By the Moon Trinity Continuum Core – Index is in. Proofing The Realm – At WW for approval. Book of Oblivion – At WW for approval. Signs of Sorcery – Dev comments back to layout. Aeon Aexpansion – In 2nd Proof. C20 Cup of Dreams Novel Scion Jumpstart At Press Scion Hero – Shipped to backers, PoD proof ordered. Scion Origin – Shipped to backers, PoD proof ordered. Scion Dice – Shipped to backers. Scion Screen – Shipped to backers. Fetch Quest – Waiting for PoD proofs. In Media Res – PDF out to backers, gathering errata with new sheet. Geist 2e – PDF out to backers, gathering errata with new sheet. Adventures for Curious Cats – PoD proof ordered. Tales of Excellent Cats – PoD proof ordered. Dragon-Blooded – Deluxe at printer. Signed off of Press Proofs. Dragon-Blooded Screen – At printer. Trinity Core and Aeon Screens – Files at printer. TODAY’S REASON TO CELEBRATE: Today in 1964 a great nerd was born: Stephen Colbert. The man argues Silmarillion lore facts and kept a replica of Captain America’s shield on set. He drops references to his D&D game characters. Why are we in a golden era of “nerd culture”? Well, his overt love of our stuff has certainly helped! View the full article
  15. In which Matthew and Dixie interview freelance writer John Burke about his experiences on They Came from Beneath the Sea!, Dark Eras 2, Cults of the Blood Gods, and even more books! Upcoming Projects, including Pirates of Pugmire and Cults of the Blood Gods Eddy’s Hair Introducing (for the third time) John Burke The Vampire: The Masquerade YouTube Experiment – Online LARPing They Came from Beneath the Sea! experiences John’s work on Vampire: The Masquerade Dixie has high praise for the V5 Lasombra Working for Matthew Dawkins, Esq. Dark Eras 2 experiences – from the Great War to the Last Imperials The learning benefits of listening to podcasts, and specifically Dan Carlin Playing Pugmire with Eddy Webb! How John has improved as a writer (very useful advice here for new writers!) How to network online and in person in this industry Why we ask writers to apply Onyx Path Styles to their assignments Cults of the Blood Gods spoilers! Shunned by the Moon teasers Blood hummingbirds… Edinburgh vs. Glasgow Eddy’s Hair, Reprise Where to find us (and John Burke) on social media Links: Pugmire RPG: https://www.realmsofpugmire.com/ Dark Eras 2 Backerkit: https://chronicles-of-darkness-dark-eras-2.backerkit.com/hosted_preorders They Came from Beneath the Sea! Backerkit: https://www.backerkit.com/projects/200664283/they-came-from-beneath-the-sea-a-tabletop-roleplay Vampire: The Masquerade YouTube Experiment: https://www.facebook.com/groups/133797270159827/ Dan Carlin’s Hardcore History: https://www.dancarlin.com/hardcore-history-series/ View the full article
  16. We’ve previously covered Matthew Dawkins’ actual play of the Contagion Chronicle, and linked to “episode zero,” covering character creation. We’re now six episodes deep. You can view all the videos in our Actual Play playlist, or jump right to the latest video: View the full article
  17. Now available in PDF and print from DriveThruRPG: Scarred Lands Spell Cards for 5e! Whether you are a player or a GM, you can enhance your Scarred Lands game with this set of spell cards! Every spell from the Scarred Lands Player’s Guide (5th edition) is included in this deck of cards. Lay them out next to your sheet during play for quick, easy reference to all your character’s Scarred Lands spells. A Land Where Legends Walk Drawing enthusiastically on Greek mythology, the revised and re-imagined Scarred Lands nonetheless retains its place as a modern fantasy RPG setting. This is a world shaped by gods and monsters, and only the greatest of heroes can expect to be counted among them. The most populous continent of Scarn, Ghelspad, plays host to vast unexplored regions, hides unsolved riddles from ancient cultures, and taunts adventures with the promise of undiscovered riches hidden among the ruins of older civilizations. Sales Scarred Lands products for Pathfinder (the Scarred Lands Players Guide and The Wise & The Wicked 2nd Edition) are upwards of 90% off from IPR and Studio 2! Both products are an incredible $5 each! DriveThruRPG is running a huge May D&D Sale all this month, which includes a ton of Realms of Pugmire and Scarred Lands content! Kickstarter Update Coming soon: The Pirates of Pugmire, a supplement for both Pugmire and Monarchies of Mau! Did you miss one of our previous Kickstarters? The following Kickstarted products are still open for preorders via BackerKit: Dystopia Rising: Evolution: Dystopia Rising: Evolution rulebook They Came from Beneath the Sea!: They Came from Beneath the Sea! rulebook Trinity Continuum: Trinity Continuum (core rules and Trinity Continuum: Æon) Exalted: Dragon-Blooded: What Fire Has Wrought Exalted: Lunars: Fangs at the Gate Vampire: The Masquerade: V5 Chicago by Night Chronicles of Darkness: Chronicles of Darkness: Dark Eras 2 Geist: The Sin-Eaters: Geist: The Sin-Eaters 2nd Edition Community Spotlight The following community-created content for Scarred Lands has been added to the Slarecian Vault in the last week: Your product could be here! Have you considered creating your own to sell?The following community-created content for Realms of Pugmire has been added to Canis Minor in the last week: Your product could be here! Have you considered creating your own to sell View the full article
  18. Steffie here, developer for the upcoming Legendlore RPG. What’s the Legendlore RPG, you ask? I’m here to tell you. Legendlore was originally a comic, first published by Arrow Comics in 1986 and since procured by Caliber Comics, about four people who fall through a Crossing into the Realm. The Realm is home to all kinds of fantasy creatures from elves to dragons, and the characters discover they too have ‘fantasy powers’ – the jock becomes a Fighter, while the bookish one becomes a Wizard, and so on. They go on all sorts of adventures and some of them eventually find their way back to Earth. This is the basic premise of the Legendlore RPG. You Cross into the Realm, where Steffie the author / game developer becomes Steffie the hairfoot Bard, or maybe Steffie the elven Sorcerer – I didn’t stat myself yet. You can change any characteristics you like. For example I have hay fever and glasses, and I choose if my Legendlore self keeps or drops those. Your identity might not always match your outward physique, but your Legendlore character does. We also updated the 1980’s setting so Realmborn characters represent all ethnicities, genders, and sexualities. No one in the Realm will bat an eyelash at your agender panromantic self. We have an amazing team of writers on Legendlore: Elizabeth Chaipraditkul, Jacqueline Penny Fallows-Hart, Travis Legge, Megan Mackie, Ashley May, Katriel Paige, Roman Trevisanut, Vera Vartanian, and Ashley Warren. You probably recognize some/all of them from other OPP projects, the Storyteller Vault, or the DM’s Guild. Feel free to leave comments (be nice!) or questions for them below, and I’ll poke them this way. And now, a preview of Chapter 2: Crossing and Legend by Katriel Paige. Note: This is the unedited version, so no need to pick out spelling or grammatical errors. Beyond that, please do let us know what you think! Chapter 2 – Crossing & Legend A Crossing can be anything. Storytellers across the Realm sing of strangers down on their luck, selling off their possessions, until they come across a bracelet from their childhood: in the time of their greatest need, that bracelet became a Crossing, the stranger entered a land new to them, and their story began anew. Tales from the Grey Hills to as far as the Erebus Sea also tell of mirrors or pools of water being Crossings, as throughout time many peoples have wondered if other worlds lay just behind their reflections on the surface. But it is not just mirrors, or pools, or bracelets: a Crossing can be a battered suitcase locked in an attic and forgotten until just recently. A Crossing can be a hatbox just as easily as a Crossing can take the shape of a crystal pendant necklace, a porcelain doll, a crayon drawing or folded papercraft, it can be simple or it can be intricate. A Crossing does not fully sit in either the world of Earth or of the Realm: it can be anaction figure just as easily as it can be a specific and easily missed setting on an AM radio dial, just as it can be a leatherbound journal gift set with its brass lock and key. The item that acts as a Crossing can be five dollars or fifty, a brightly colored bauble from a vending machine from a child’s pocket money or a timeless treasure from an attic long forgotten with excellent craftsmanship worth a fortune – if it was ever sold. Legacies You are not the first from Earth to encounter the nations of the Realm. The Realm has had Visitors before, and each time these Visitors left something with the Realm: whether it be a new word, or even accidental technology. Some Visitors became stranded and formed their own communities out of an immediate need for survival. These communities can still be found in the Realm, though they tend to be pockets of isolation and have their own customs and concerns even if they are within the boundaries of other nations. Sharp-eyed Visitors may recognize aspects of their world turned into phenomena: in the depths of a forest, they may encounter a glider plane abandoned with vines anchoring it to the soil, its metal rusting, its markings faded under a strange sun its paint was never meant to withstand. These phenomena are considered Strange Things throughout the Realm. Legends Just as Earth had impacts on the Realm, the Realm can change a Visitor from Earth. Legends are the destinies Visitors may have when Crossing into the Realm: it is part of their Crossing, part of their destiny. Each character has their own Legend, which affects the story and is built up through relatively minor actions as well as through more obviously weighty choices. Legends are things like “Avatar of Peace” or “Lord of Dragons” or “Heir to the Mountain”: they represent the destiny of You (your character) and mechanically can resemble backgrounds. Perhaps the You you want to be in the Realm is trying to not spread any more violence than absolutely necessary for self-defense. As a Player, you might want their destiny to reflect that commitment to peaceful solutions and to avoid continuing cycles of revenge and violence: thus the “Avatar of Peace” Legend. The seeds of that legend are there, but how does that affect You throughout Your adventures in the Realm? Interested in playing Legendlore? Also going to the UK Games Expo? Great! Pop on over to the rolepaying events, search “Steffie de Vaan” or “Legendlore” and join us! View the full article
  19. That illo, by Andrew Trabbold for Shunned By the Moon, the Werewolf: The Forsaken Night Horrors book, btw, is how my brain is right now. It’s high pollen time right now here in the Spring on Macungie Mountain, and every thought I need seems to require being pulled out of a cotton candy wadding around my brain. I am a zombie, koo koo kachew! So, bear with me on this MMN blog. I’m going to keep it a tad shorter than usual – hey, stop cheering – and there might be more mis-typing. Don’t worry, I’ll leave corrections on Pg XX. V5 Chicago By Night art by Michael Gaydos That’s the Fuzzy in our blog Title today, now here’s some of the Social part: the last couple three weeks, you may have noticed that we were doing some damage control on the missing errata for our Scion books. I wrote updates here on where things had progressed each week so there’d be a source of info and a curated space for that info to be processed. A fair number of backers wanted more info, or wanted what they wanted right away, and we really we not in a position to answer anyone’s questions until the team could try and figure out what happened. I asked for patience, and explained why with what info we had upfront, and there were a lot of people who stood up and let everyone know that how we were handling things made sense to them. Giant thanks to all of you! Now, what I wanted to explain is really for the benefit of the people who tried to post their thoughts/questions in the blog comments section during this time but didn’t see them come up. There were a few nasty comments, and a few inquiring comments, and I had reasons for blocking both. For those of you who were asking questions, who just wanted more answers than I had to give, I’m sorry you were shut down. I posted the comment in the first blog’s comment section and reiterated that I wasn’t going to engage on further questions in order to spend our time finding out what happened, so I hope you understand what predicated that decision, but still, I hope you’ll try and comment further in the future. For those who wanted to post angry, nasty, comments…that’s not going to fly here. It’s not about your emotions, it’s about how they are expressed and whether it’s fair to allow one person’s feelings to upset and drive off other posters. Nasty posts might feel good to the poster, but they are awful to read, particularly if the reader isn’t here for Scion, but for the Contagion Chronicle, for example. And I know that nastiness has this effect because after almost every time we ban someone from the forums because of a nasty series of posts, I get private messages from forumites whose forum names I’ve never read before to thank me, and usually explaining that they were afraid to post to that forum because of the virulence of that banned poster. So there’s that. We want our community to feel good interacting with us and the rest of the community, and will curate our social media spaces to try and enable that. Shunned By The Moon art by Leo Albiero From the serious to the ridiculous: this week I’ll be sitting down for an interview with Dixie and Eddy, I think, as Matthew is visiting the Queen for their monthly pow-wow. It’s in celebration of the One Year Anniversary of the Onyx Pathcast! Why, it’s hard to believe that just a year ago, three bright-eyed and eager young podcasters came to me with a crazy idea – why couldn’t they do an Onyx Path focused one? Why not indeed? In fact, they could! And it’s really, really good! We’re so glad that folks have kept listening and supporting it, so I’m sure we’ll talk about that. If any of you have questions you’d like them to ask me – or you’d like me to ask them! – please pop the questions into the comments section below. With that, I’m talking my pollen-addled brain and shuffling away. Somewhere in there, I’ll be musing all about our: Many Worlds, One Path! BLURBS! KICKSTARTER: Our next Kickstarter starting in a couple of weeks will be for Pirates of Pugmire! ONYX PATH MEDIA Illustration by Charles BatesOn this Friday’s Onyx Pathcast the gang interviews John Burke, a man with a huge accent and writing talent to match: https://onyxpathcast.podbean.com/ And Here’s More Media About Our Worlds: The Onyx Path News last week was broadcast live (which seemed to go down well with the viewers!) and can be found here: https://youtu.be/Qny9awhqVzc Here’s episode six of our Contagion Chronicle actual play, as the protagonists stumble upon a Beshilu nest: https://youtu.be/ozp5TO3h5Lw In case you missed it, the Story Told Podcast reached episode four of their Dragon-Blooded actual play: https://thestorytold.libsyn.com/ The ever-wonderful Devil’s Luck Gaming have moved on to a Chronicles of Darkness story! Please do check them out: https://www.twitch.tv/DevilsLuckGaming Red Moon Roleplaying continue their Scarred Lands campaign, the Great Vilhaim Heist, run by Matthew Dawkins: https://www.redmoonroleplaying.com/podcast Occultists Anonymous’ Mage: The Awakening chronicle continues apace and can be found right here: https://www.youtube.com/playlist?list=PLh4mWsf86RuXzrrY_oHyjU4DdtE4MNsv2 And here’s the Dramatic Failure Podcast‘s Geist: The Sin-Eaters chronicle for your dark enjoyment: https://dramaticfailure.podbean.com/ Please check any of these out and let us know if you find or produce any actual plays of our games! ELECTRONIC GAMING: As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking! Here’s an update from the App devs: We’ve been having trouble fixing the android bug that messes up the resolution for newer phones. I think we have a fix for that. It was also brought up that the store display is wrong on most tablet devices, so that is getting fixed too. That should all be soon! ON AMAZON AND BARNES & NOBLE: You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble). If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction! Our selection includes these fiction books: OUR SALES PARTNERS: We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there! https://studio2publishing.com/search?q=pugmire We’ve added Prince’s Gambit to our Studio2 catalog: https://studio2publishing.com/products/prince-s-gambit-card-game Now, we’ve added Changeling: The Lost 2nd Edition products to Studio2‘s store! See them here: https://studio2publishing.com/collections/all-products/changeling-the-lost Scarred Lands (Pathfinder) books are also on sale at Studio 2: https://studio2publishing.com/collections/scarred-lands Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/ And you can now order Pugmire, Monarchies of Mau, Cavaliers of Mars, and Changeling: The Lost 2e! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296 DRIVETHRURPG.COM: On Sale This Week! This Wednesday, we’ll be dealing out the Scarred Lands 5e Spell Cards! CONVENTIONS UK Games Expo: May 31st – June 2nd From the US comes Eddy Webb, Matt McElroy, and Rich Thomas to join with Matthew Dawkins, Steffie de Vann, John Burke, Chris Allen, and Klara Herbol! Gen Con: August 1st – August 4th Save Against Fear: Oct 12-14 GameHoleCon: October 31st – November 3rd We’ll also be back at PAX Unplugged later this year. And now, the new project status updates! DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week): First Draft (The first phase of a project that is about the work being done by writers, not dev prep) M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition) Geist2e Fiction Anthology (Geist: The Sin-Eaters 2nd Edition) Exalted Essay Collection (Exalted) Kith and Kin (Changeling: The Lost 2e) Scion: Demigod (Scion 2nd Edition) Trinity Continuum Jumpstart (Trinity Continuum Core) Masks of the Mythos (Scion 2nd Edition) Scion: Dragon (Scion 2nd Edition) Wraith20 Fiction Anthology (Wraith: The Oblivion 20th Anniversary Edition) One Foot in the Grave Jumpstart (Geist: The Sin-Eaters 2e) Dragon-Blooded Novella #2 (Exalted 3rd Edition) Exigents (Exalted 3rd Edition) Terra Firma (Trinity Continuum: Aeon) Redlines Legendlore core book (Legendlore) Monsters of the Deep (They Came From Beneath the Sea!) DR:E Threat Guide (Dystopia Rising: Evolution) TC: Aeon Jumpstart (Trinity Continuum: Aeon) Tales of Aquatic Terror (They Came From Beneath the Sea!) DR:E Jumpstart (Dystopia Rising: Evolution) Second Draft Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire) Let The Streets Run Red (Vampire: The Masquerade 5th Edition) Dragon-Blooded Novella #1 (Exalted 3rd Edition) Chicago Folio/Dossier (Vampire: The Masquerade 5th Edition) Cults of the Blood Gods (Vampire: The Masquerade 5th Edition) Across the Eight Directions (Exalted 3rd Edition) Blood Sea: Crimson Abyss for 5e (Scarred Lands) TC: Aeon Ready Made Characters (Trinity Continuum: Aeon) Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition) City of the Towered Tombs (Cavaliers of Mars) Heroic Land Dwellers (They Came From Beneath the Sea!) Development Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition) WoD Ghost Hunters (World of Darkness) Oak, Ash, and Thorn: Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd) Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition) Memento Mori: the GtSE 2e Companion (Geist: The Sin-Eaters 2nd Edition) M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition) Creatures of the World Bestiary (Scion 2nd Edition) Heirs to the Shogunate (Exalted 3rd Edition) Scion Companion: Mysteries of the World (Scion 2nd Edition) Deviant: The Renegades (Deviant: The Renegades) Manuscript Approval: Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant) Pirates of Pugmire (Realms of Pugmire) Editing: Spilled Blood (Vampire: The Requiem 2nd Edition) CofD Dark Eras 2 (Chronicles of Darkness) Distant Worlds (Trinity Continuum: Aeon) Scion Ready Made Characters (Scion 2nd Edition) Lunars: Fangs at the Gate (Exalted 3rd Edition) Post-Editing Development: M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition) V5 Chicago By Night (Vampire: The Masquerade) V5 Chicago By Night Screen (Vampire: The Masquerade) CofD Contagion Chronicle (Chronicles of Darkness) Witch-Queen of the Shadowed Citadel (Cavaliers of Mars) Indexing: Trinity Core Trinity Aeon ART DIRECTION FROM MIRTHFUL MIKE: In Art Direction Ex3 Monthly Stuff Chicago By Night They Came From Beneath the Sea! EX3 Lunars Hunter: The Vigil 2 Contagion Chronicle VtR Spilled Blood – Contracted. M20 Book of the Fallen Dark Eras 2 – All sorted, I think. CoM – Witch Queen of the Shadowed Citadel – Mr Pride working on these right now. Pirates of Pugmire – KS art contracted, sketches and finals coming in. Trinity Continuum: Aberrant – KS art started contracting. Scion Ready Made Characters – getting artist on these. Marketing Stuff In Layout Dystopia Rising: Evolution – With Josh. Shunned By the Moon Scion Jumpstart Trinity Continuum Core – Index is in. Proofing The Realm Book of Oblivion – Inputting last corrections. Signs of Sorcery – Dev comments back to layout. Aeon Aexpansion C20 Cup of Dreams Novel At Press Scion Hero – Shipping to backers, PoD proof ordered. Scion Origin – Shipping to backers, PoD proof ordered. Scion Dice – Shipping to backers. Scion Screen – Shipping to backers. Fetch Quest – Waiting for PoD proofs. In Media Res – PDF out to backers, gathering errata with new sheet. Geist 2e – PDF out to backers, gathering errata with new sheet. Scarred Lands Spell Cards – On Sale this Wednesday. Adventures for Curious Cats – PoD files uploaded. Tales of Excellent Cats – PoD files uploaded. Dragon-Blooded – Deluxe at printer. Signed off of Press Proofs. Dragon-Blooded Screen – At printer. Trinity Core and Aeon Screens – Files at printer. TODAY’S REASON TO CELEBRATE: Yesterday was Cinco De Mayo. And the day before was May the Fourth be With You Day, and May 1st was May Day… so today, maybe we celebrate not celebrating. View the full article
  20. “Big Owl spreads his wings. He brings down shadows, y’know, and our shadows respond to him.” “Who’s Big Owl?” Napayshni nods his head in the direction of his window. We both know what he means. Outside, the city rumbles discontent. At night, it just gets worse. TV voices filter in from surrounding apartments, cutting through the sound of wind outside and the murmur of voices — often talking, sometimes raised — from those busy lives around us. In my head, I still hear the roaring, icy wind of the camp we left behind. The crackle of flames, our whispering tears. The men beyond the fire, dressed in black, suited up for war. Crouched in the shadow of their black machines, flames reflecting off their visors and eyes. When did this war come home, lurch out of the secret dream and slash itself across the eyes of the world? Better yet, when did it become so goddamned normal? Thirty years back, that would be inconceivable. Now, it’s just a Facebook refresh away. Years compress, unwind, embrace. Napayshni’s apartment feels too old, too fresh, too raw for me. Across the decades, I still feel needles push through skin, bringing surges of forgetfulness and the timeless ache of need. And so, I escape past and present to a time in between, when thick snow muffled our footsteps and wind bit through layers of our clothing, too heavy to move freely in, too light to save us from the winter’s cold. He catches me drifting through time in my head. “He’s fear,” Napayshni says, pulling me back to our present conversation. “An old story that never gets old enough to stop mattering, y’know?” “Big Owl?” “Yes.” He’s not like me, Napayshni. He does what he does without magick — only courage, like his name says. His memories don’t pull him back and forth across temporal tides. He remembers where we’ve been, what we’ve done, but though it haunts him — and I know it does — he doesn’t seem to drown in it the way I sometimes do. He’s braver than I am, too. I could have killed them all. He knows what would have happened if I had, and he’s strong enough to have stopped me from doing it. The ache of power strong enough to tear steel cries in my bones and screams to be unleashed. Shake my head clear. “Big Owl,” I repeat. “Who is he?” Napayshni laughs. “I don’t know if I should tell you that, Lee Ann. It’s pretty sacred stuff.” I laugh, then stop myself. It’s not my place to laugh at this. “You’re teasing me again.” “Yeah, I am.” His smile reveals uneven teeth, a lifetime of dental issues too costly to fix and too painful to ignore. I’d offered to fix that for him, shortly after we’d first met, but he didn’t want that kind of help. “It’s part of who I am, Lee Ann,” he tells me in that long-ago. “It wouldn’t be fair to get my magic friend to fix it when so many other people have to go without it.” He smiled at me then, too. He smiles a lot for someone who’s seen what he’s seen. I could learn a lot from him. “I carry my past in my teeth. It tastes better that way.” I smile at the joke he made so long ago and at his admission of teasing me now. I love his smile, crooked as it is. “So what’s so sacred,” I ask, “about Big Owl?” Napayshni leans in closer, the shower he took earlier today still ghosting soap across his scent. I inhale bitter winter wind and the wood smoke of our fires. His nearness drowns the echoes of my past. I could get lost in him if I was more his type. “In the old days, when night would spread its blanket out and let the stars have their turn at our sky, Old Man Big Owl walked freely under the clouds. His hairy head brushed up against the moon, and his feet made the ground shake as he walked.” “Are we talking about an owl or a guy?” “Lee Ann,” he says, tilting his chin down so his eyes roll up at me, “you of all people should know not to ask such literal questions. Especially not when someone else is talking.” I grimace. “You’re right. Sorry. Go on.” “When he’d catch somebody out where they shouldn’t be, Big Owl would reach down and scoop them up and eat them the way we might eat a chicken leg. Y’know, stripping off the flesh bit by bit, pulling muscles off with his teeth, sucking all the juices off the bones…” I laugh. “I get the picture.” “I’m sure you do. So, even when he wasn’t eating people, all the people — the four-footed ones as well as the two-footed ones — learned to fear Big Owl. Mothers would tell their kids, ‘Behave, or else Big Owl will come here at night and take you away from us and chew your skin like an old chicken bone.’ Big Owl invaded their dreams. His feathered wings flapped thunder inside their heads. When his little cousins hooted in the dark, the people curled up inside their homes and prayed that Big Owl would go on by and go eat someone else instead. Big Owl was fear. Big Owl ate fear. Big Owl became fear. And so, wherever fear was, Big Owl was there, too.” Night ruffles its feathers at us outside the walls. Long-dead needles push against my skin, hungry for release, to release me, to devour me. Around us, gathered at their keyboards and their plasma TV screens, voices rise and weave past and present into one. Black feathers brush against my soul. A weeping man shivers against my lips. Happy lovers share my sweat. And underneath it all, the fist of hate rises, aching for a face to smash. Anger is the fist of fear. My friend goes on, his voice rising past sensations in my soul: “When the hero Killer-of-Enemies heard about the terrors of Big Owl, he came out of the east to take Big Owl down. In one hand, he held the club he had made from the bones of a three-legged giant, and in the other he held the seven arrows that hit every time he aimed his bow. Killer-of-Enemies walked around at night for many nights. Fear pecked at his muscles and tore at his flesh, but he refused to run away. Finally, after the moon had grown thin and then full again, Killer-of-Enemies felt the ground shake and heard the rustle of Big Owl’s wings on the wind.” I consider asking him whether Big Owl was walking or flying, but keep my mouth shut. He’s right — I’m the last person who should be taking things literally. “Big Owl was as big as the night sky. The moon hid behind his head. The stars ran from the feathers of his wings. Killer-of-Enemies felt the crushing winds that beat down and sent up dust storms to blind the hunter’s eyes. He set down his club and he aimed his bow, and he fired six of his seven arrows into the Big Owl’s chest. Big Owl didn’t even slow down. As he dove in to snatch Killer-of-Enemies up, the hero thought, ‘This might be it, y’know? This might be the last fight I ever fight.’” Breath catches in my chest. I know that feeling well. Every fight might be your last, and someday, if you fight too much and define yourself by fighting, one of them will be. “He knew fear. It scared him. Fear rushed down on Killer-of-Enemies and it blocked out the sky. That’s the way fear is, y’know? When it’s over you, when it comes rushing down on you that way, then it seems like there’s nothing left in the world.” My bones burn with the lust to kill. My fist, I noticed, clenched without me even realizing it. It lies on the table between us, like a part from someone else’s body, hard as stone, cold as winter. I see their columns in the distance. Black uniforms. War machines. Bright lights burning against a darkened sky. Black armor swallowing the snow. Behind their visors, I feel fear. It tastes like blood and tear gas and oil. Reaching past it, I sense a mother’s touch. A lover’s caress. Children’s laughter. Empty nights and endless skies. I could send them burning with a single wave. But he knows what will happen if I do. Not even I can fight the world. Napayshni’s voice reaches past my memory. “That’s what fear’s like,” he says. He speaks for himself as well. “It makes you want to fight the world,” he adds as if he’d heard my thoughts. Who knows? He probably did. “Especially when you know you can’t.” As the night reaches in around us, he disappears into shadows even though he’s sitting right across from me. Inside his skin, I feel blood pulse, catch the clenching fist of his heart in his chest. “And that’s when you have to stand,” he whispers. “That’s when standing matters most.” I stood and watched them burn the camp. I’m standing even now, even when the flames have died. I could have killed them all. I wanted to. He stopped me. Napayshni knew how much everyone else had to lose. Knew it in ways only those who’ve lost damn near everything can possibly understand. The heat I feel is shame at what I might have done. Napayshni swallows hard, breaking the trance for both of us. “So, Killer-of-Enemies, he took that last arrow, y’know? And he aimed it straight at Big Owl’s right eye, and when he let it loose that arrow sailed straight through the darkness and hit Big Owl square in the eye socket and punched that eye out.” His voice rises. “And Big Owl pulled up out of his dive, but he was going too fast to stop, and as his claws and wings spread out, Killer-of-Enemies grabbed up his club and he belted Old Man Big Owl right in the fucking chops.” I see him grin again. “And Big Owl busted up into a million pieces, a billion pieces, and he flew off all over the world, anywhere he could get that Killer-of-Enemies wasn’t.” He pauses. “That’s what fear does. It flies away and hides. And it’s still there, y’know? Just like Big Owl, it’s never really gone.” He reaches out to my winter-cold fist. Warms it with his touch, with the life inside us both. “But you can face it. And you fight it. And you can bust it right in its fucking chops. It doesn’t kill the fear… but, y’know, it makes it easier to deal with.” I nod. “I do know. Yeah.” I lay my other hand over his hand and my cold fist. “Thanks for reminding me. I tend to forget it.” “Easy to forget,” he says. “There’s so much out there trying to make us feel afraid.” The wind rises outside his window, shaking the glass and rattling the frame. The burning in my bones subsides, but the fire never really leaves. Outside, I hear the rustle of Big Owl’s wings. Voices raised in desperation. Fingertips on keys. Clenched lungs and muttered curses. The pulse of a nation beating its head against the wall. We’re all afraid. Of them. Of us. Breathe, I remind myself. The first lesson you learn in life: to breathe. Gods & Monsters is available in PDF and print from DriveThruRPG. View the full article
  21. In which the trio attempts (and likely fails) to define “fun.” It’s episode 50! What is fun? Clowns? “Fun” is really hard to define Eddy has spoken about this and speaks on it here! A healthy debate on win conditions A bit on play style When aren’t games “games,” we ask, and a bit on puzzles Sometimes players change the game you’re playing Mystery book digression What we enjoy out of a game Skyrim, somehow Social elements of games Fun vs. Engagement OBLIGATORY WRESTLING Matthew doesn’t know what roller derby is Dixie explains roller derby badly Diplomacy Online roleplaying LARPing What do we find NOT fun? Links: A Theory of Fun: https://www.theoryoffun.com/ Eddy’s website: http://eddyfate.com/ Fiasco: https://bullypulpitgames.com/games/fiasco/ Dread: http://www.tiltingatwindmills.net/games/dread/ Gone Home: https://gonehome.game/ Dear Esther: http://www.thechineseroom.co.uk/games/dear-esther Life is Strange: https://lifeisstrange.square-enix-games.com/en-us/games/life-is-strange Myst: https://cyan.com/games/myst/ The 7th Guest: https://en.wikipedia.org/wiki/The_7th_Guest Yggdrasil: http://cubicle7.co.uk/yggdrasill-a-look-at-the-nine-worlds/ Doki Doki Literature Club: https://ddlc.moe/ Promethean: The Created: http://theonyxpath.com/category/worlds/chroniclesofdarkness/prometheanthecreated/ Wraith: The Oblivion: http://theonyxpath.com/category/worlds/classicworldofdarkness/wraiththeoblivion/ Horror on the Orient Express: https://www.chaosium.com/horror-on-the-orient-express-pdf/ Skyrim: https://elderscrolls.bethesda.net/en/skyrim Diplomacy: https://en.wikipedia.org/wiki/Diplomacy_(game) The Extraordinary Adventures of Baron Munchausen: https://www.fantasyflightgames.com/en/news/2016/7/27/the-extraordinary-adventures-of-baron-munchausen/ View the full article
  22. Scarred Lands Actual Play

    The Gentleman in Question, Matthew Dawkins, has once again stepped into the role of DM for Red Moon Roleplaying, this time for the Scarred Lands. The adventure will be added to our YouTube channel, beginning with the first episode: View the full article
  23. C20 Players Guide on DTRPG It's been long awaited - the Players' Guide for C20. And today, it's here. Autumn Leaves Tumble Down The Dreaming is a vast and ever-changing place, especially in the turbulent time of the Evanescence. New dreams take shape as Winter winds howl outside the windows and Glamour fights to bring light and warmth to a world where hearts go cold even as temperatures rise. Changelings everywhere must make a dangerous choice – unite and stand together against the rising dark… or take what they can for themselves and hope to rule from the shadows. Winter Winds Are Rising This all-new Changeling: The Dreaming Player’s Guide features: A new form of playable chimera: the enigmatic Lycians In-depth exploration of lands and new kiths from around the world Add a gameplay edge to political chronicles with the new Agendas system Rules for creating highly customized Banner Houses A first-ever look at playing Síocháin, the elusive fae immortals Secret societies to add mystery and intrigue to any chronicle A deep dive into the culture and inner workings of the Shadow Court Updated Arts: Tale-Craft and Infusion And much, much more! Let the Balefires Burn Bright! The C20 Player's Guide is now available in PDF at DriveThruRPG.com and StorytellersVault.com!
  24. Now available in Advance PDF from DriveThruRPG: Changeling: The Dreaming Player’s Guide. Autumn Leaves Tumble Down The Dreaming is a vast and ever-changing place, especially in the turbulent time of the Evanescence. New dreams take shape as Winter winds howl outside the windows and Glamour fights to bring light and warmth to a world where hearts go cold even as temperatures rise. Changelings everywhere must make a dangerous choice – unite and stand together against the rising dark… or take what they can for themselves and hope to rule from the shadows. Winter Winds Are Rising This all-new Changeling: The Dreaming Player’s Guide features: A new form of playable chimera: the enigmatic Lycians In-depth exploration of lands and new kiths from around the world Add a gameplay edge to political chronicles with the new Agendas system Rules for creating highly customized Banner Houses A first-ever look at playing Síocháin, the elusive fae immortals Secret societies to add mystery and intrigue to any chronicle A deep dive into the culture and inner workings of the Shadow Court Updated Arts: Tale-Craft and Infusion And much, much more! Let the Balefires Burn Bright! As an advance PDF, we will be collecting errata for a couple of weeks via this form before compiling the errata and releasing the finalized PDF and print files. Thanks for your assistance! Also available: physical copies of the Monarchies of Mau Guide Screen have hit Indie Press Revolution! A sturdy three-panel horizontal screen featuring the beautiful collage of Monarchies of Mau art on the outer side, and on the inside there’s a selection of charts and other info to make the Guide’s job a little bit easier. Sales Scarred Lands products for Pathfinder (the Scarred Lands Players Guide and The Wise & The Wicked 2nd Edition) are upwards of 90% off from IPR and Studio 2! Both products are an incredible $5 each! Kickstarter Update Our Kickstarter for a prestige version of the upcoming Contagion Chronicle crossover chronicle for the Chronicles of Darkness finished off last week! We currently have $76,202 of our $50,000 goal, or 152%, with 1530 backers. We hit 13 stretch goals, including: Contagion Player’s Companion: Supplement containing crossover interaction rules. “Death,” “War,” “Famine,” “Pestilence.” Contagion Chronicle: Global Outbreaks: Additional locations and Contagion manifestations. “Alarming Outings,” “Deadly Jaunts,” “Fatal Forays,” “Perilous Tours,” “Hazardous Treks.” Kickstarter backer T-shirt New Contagion Scout tier New Plague Bearer tier Contagion Chronicle Digital Wallpaper Did you miss one of our previous Kickstarters? The following Kickstarted products are still open for preorders via BackerKit: Dystopia Rising: Evolution: Dystopia Rising: Evolution rulebook They Came from Beneath the Sea!: They Came from Beneath the Sea! rulebook Trinity Continuum: Trinity Continuum (core rules and Trinity Continuum: Æon) Exalted: Dragon-Blooded: What Fire Has Wrought Exalted: Lunars: Fangs at the Gate Vampire: The Masquerade: V5 Chicago by Night Chronicles of Darkness: Chronicles of Darkness: Dark Eras 2 Geist: The Sin-Eaters: Geist: The Sin-Eaters 2nd Edition Community Spotlight The following community-created content for Scarred Lands has been added to the Slarecian Vault in the last week: Your product could be here! Have you considered creating your own to sell?The following community-created content for Realms of Pugmire has been added to Canis Minor in the last week: Your product could be here! Have you considered creating your own to sell View the full article
  25. Release Roundup: April 2019

    A great month for Exalted fans! Mage: The Ascension: Gods & Monsters (PDF/print) Exalted: Dragon-Blooded: What Fire Has Wrought (PDF/print) Exalted: Hundred Devils Night Parade part 24: White Robe (PDF) Merch Air Aspect (journal) Earth Aspect (journal) Fire Aspect (journal) Water Aspect (journal) Wood Aspect (journal) House Cathak (journal) House Cynis (journal) House Iselsi (journal) House Ledaal (journal) House Mnemnon (journal) House Nellens (journal) House Peleps (journal) House Ragara (journal) House Sessus (journal) House Tepet (journal) House V’neef (journal) Kickstarter The Contagion Chronicle Kickstarter ended with $76,202 of our $50,000 goal, or 152%, with 1530 backers. We’ve hit a lucky 13 stretch goals, including: Contagion Player’s Companion: Supplement containing crossover interaction rules. “Death,” “War,” “Famine,” “Pestilence.” Contagion Chronicle: Global Outbreaks: Additional locations and Contagion manifestations. “Alarming Outings,” “Deadly Jaunts,” “Fatal Forays,” “Perilous Tours,” “Hazardous Treks.” Kickstarter backer T-shirt New Contagion Scout tier New Plague Bearer tier Contagion Chronicle Digital Wallpaper Coming next to Kickstarter: Pirates of Pugmire! Did you miss one of our previous Kickstarters? The following Kickstarted products are still open for preorders via BackerKit: Dystopia Rising: Evolution: Dystopia Rising: Evolution rulebook They Came from Beneath the Sea!: They Came from Beneath the Sea! rulebook Trinity Continuum: Trinity Continuum (core rules and Trinity Continuum: Æon) Exalted: Dragon-Blooded: What Fire Has Wrought Vampire: The Masquerade: V5 Chicago by Night Chronicles of Darkness: Chronicles of Darkness: Dark Eras 2 Geist: The Sin-Eaters: Geist: The Sin-Eaters 2nd Edition Community Spotlight The following community-created content for Scarred Lands has been added to the Slarecian Vault in the last month: Consumed Your product could be here! Have you considered creating your own to sell? The following community-created content for Realms of Pugmire has been added to Canis Minor in the last month: Your product could be here! Have you considered creating your own to sell View the full article
  26. Matthew Dawkins here, with one of the new, minor guilds for Mummy: The Curse 2nd Edition – the Maar-Kherit! Maar-Kherit Physics, Blights, the Malignant Once, the Maar-Kherit had another name, lost to history. They were an esteemed guild of physicians and healer-priests, those who set right the disturbed Sekhem flows of the sick and injured by curing them of their ills with specialized magics. The Shan’iatu themselves partook of the Physics’ mystic arts, and taught them how to prolong human lives. As the Su-Menent’s sister guild, the physicians preserved and protected life above all; their relics, the ankhs, were sacred vessels that harnessed breath and life-giving waters, safeguarded, and purified. The healers’ guildmasters refused to go along with the Rite of Return, condemning it as a perversion of the natural order. To protect their secrets, the other Shan’iatu disposed of them and their entire guild, disguising the incident as a plague that took the valiant physicians as they tried to save lives behind quarantine lines. But a faction of Necromancers learned the truth and launched a clandestine, heretical attempt to restore the Physics’ souls to their shells. They wanted to revive their sister guild; but, failing that, they hoped to at least gain access to its valuable secrets. Both aims were futile. The Wheel Turns The rogue Su-Menent did not uncover the secrets of resurrection that day. Instead, they produced unliving abominations that spread corrupted life magic like a cancer, causing unnatural regenerative mutations wherever their Sybaris takes hold. Even as the Arisen slumbered in henet while Irem fell, the Maar-Kherit wandered the deserts seeking an escape from the half-life that gives them no voice and no rest. Uncontrollable, twisted Sekhem deforms their bodies and minds with black tumors that leak power, causing Terror Sybaris constantly. These tumors eat away at their innards, causing deformities ranging from losing one or more senses, to an inability to speak, to monstrously swelled brains in heads too large for their bodies, and worse. In unending agony, the Malignant lash out at anyone who refuses or fails to kill them — they beg for death but cannot die. Even chopping their bodies into scattered pieces or burning them to ash doesn’t stop them from regenerating back to full health within a few days. The Maar-Kherit learned long ago that ordinary humans have no power to end their misery, so they don’t normally venture into heavily populated areas. When mortals do come into contact with a Blight, they suffer first Sybaris and then a hideous pestilence of warped life magic gone out of control. Flesh seethes with boils and sarcomata oozing a contagious pus that glistens, black and viscous. The Malignant wander the world’s empty places seeking potent sources of Sekhem and other powerful magics, sensing them instinctively and hoping one of them will hold the key to eternal rest. Some of them still carry their relics, clinging to what they used to be with the tenacity of the condemned; but with no ability to use them or sacrifice them to Duat, such vessels are only reminders of a lost history to them. Among the Arisen Those Su-Menent who took part in the ill-fated ritual don’t often remember their horrific failure until forcibly confronted with it. They haven’t yet figured out a way to end the Maar-Kherit permanently and bury their shame, but each Descent brings another opportunity to try. Their secret still remains a secret among their fellow Arisen, but every time a meret runs afoul of a Blight, the countdown to its exposure runs down a little further. View the full article
  27. Over a month ago, I was talking about Onyx Path‘s sales venues and things like that. Just kind of getting folks caught up on where they could find our stuff and which projects you could find there. A different, but similar, thing that I wanted to touch on today is some of the other sorts of projects we have to offer beyond book-shaped things. Specifically, because Mighty Matt McElroy sent me some pics of the proofs for a couple of card projects, I’m going to touch on those today. (Never mind that I haven’t received my card proof samples yet…sob.) The Realm illustration by Yiyhoung Li There are two types of card-based projects that we have been creating. The first, are card games. We don’t do a lot of them, as we need to see a clear connection to whatever TTRPG they are derived from or it’s tough to put effort towards them when there are books to be created. Right now, we have Justin Achilli’s Prince’s Gambit for Vampire: The Masquerade, which we saw as a fun political machinations game that is waaay shorter than a VTES match. Something to play while waiting for your RPG or LARP session to start up. And Fetch Quest for Realms of Pugmire, which has shipped to Kickstarter backers, should be available to order and in stores in May, and which we are waiting for the PoD proofs for. This is a cooperative card game set in the wilds around Pugmire that complements the TTRPG. In fact, we’re looking to have the option for folks to make their own cards via DriveThruCards, so folks can play their TTRPG characters. You might have noticed that the part of DriveThru that deals with these sorts of things is DriveThru Cards, which is a different Print on Demand company than the one who does our books. Everything still all goes through DTRPG, or OBS as it’s corporately known, but the card guys have their own little differences in how they proof, etc. We’ve been really happy with the quality of their cards, and that’s one of the reasons we have made both the games, and the second type of card projects we put together: roleplaying aids. These can be the extensive selection of Charm Cards for Exalted 3rd, or Condition Cards for our CofD games, or Trick Cards for Pugmire, and more. Pugmire also has Spell Cards, and right now we are proofing Spell Cards for the Scarred Lands that can be used for a SL campaign, or worked into any 5e fantasy roleplaying session. If you’re saying, “Hey, what is this here Scarred Lands you keep going on about, Mr. Rich?“, then you should give a listen to last Friday’s Onyx Pathcast where our terrific trio take a Deep Dive into the Scarred Lands setting, and highlight the things that they think really work. Link below in the Blurbs!. They do a fantastic job of conveying what they love and are intrigued by in Scarred Lands, which is actually really interesting to me, as a guy who helped create it way back in the crazy d20 Rush days. None of our Trio were around then, so to hear them go over the parts that compel them about our new edition and the first one, is kind of like hearing a whole new generation finding it. Makes me feel both old and proud, by crackee! C20 Players Guide illustration by Brian LeBlanc Finally, to wrap up the Scion Errata situation I touched on the last couple of weeks, Neall, in his non-real-world-job time, was able to assemble and create a list of the corrections that he had made but which hadn’t stuck. We turned that into a downloadable PDF (in both full-color and easy to print versions) for any and all to get ahold of, and input the corrections and the backer credits into the PDF and the upcoming PoD files. When all was said and done, there is a page of Scion: Origin errata, a page of Scion: Hero errata, a page for a FAQ Neall put together, and ten updated pre-generated character sheets. For perspective, Neall’s original list derived from backer input from all over the internet was well over 300 entries (many of them duplicates) across the two books so the vast majority of the fixes worked – except for a page per book’s worth. While we wanted all of the errata we painstakingly gathered and collated to have stuck as we intended, and we’ve changed a couple of processes to try and make sure that when a change is made it by-gum sticks, we’re just glad that none of them were so bad that they wrecked the books and made them impossible to read and play. As Neall noted in a message to the backers, we’re disappointed that the projects aren’t as polished as we intended, and we apologize to all involved for disappointing you too. We will do better, as we continue to create: Many Worlds, One Path! BLURBS! KICKSTARTER: Our next Kickstarter starting in several weeks will be for Pirates of Pugmire! ONYX PATH MEDIA Illustration by Charles BatesThis Friday’s Onyx Pathcast is our 50th! So please join Dixie, Matthew, and Eddy, as they look at Fun! What is “fun” in gaming? Should games even be defined by the fun they provide? Come hear them answer these and other pressing questions of our time on: https://onyxpathcast.podbean.com/ And Here’s More Media About Our Worlds: Here’s last week’s Onyx Path News, in which Matthew talks a little about the conclusion of the Contagion Chronicle Kickstarter and the movements on our schedule: https://youtu.be/UGERLK6nFQc No Contagion Chronicle actual play this week, as our audio failed! We do however have a wonderful Scarred Lands actual play, run by Matthew for the Red Moon Roleplaying folks. Here’s the link to episode one: https://youtu.be/1xmU0HvT1Bw If YOU have a podcast, YouTube or Twitch channel, or talk about games on a blog or other website, and want to perform actual plays or make reviews of our games, please reach out to the Gentleman Gamer on the Onyx Path forum. From there we’ll share emails and get you started, so when you do start producing content we’ll be able to promote it on our blog and YouTube channel! Here’s the Story Told Podcast‘s superb Dragon-Blooded actual play, for all of you who are audio-inclined: http://thestorytold.libsyn.com/fall-of-jiara-episode-4 As well as Occultists Anonymous, which ventures into ghost territory with their Mage: The Awakening chronicle: https://youtu.be/_rMd7rda2a0 We’re never not going to promote the superb folks at Devil’s Luck Gaming, with their excellent Scarred Lands actual play: https://www.twitch.tv/DEVILSLUCKGAMING The Dramatic Failure Podcast ventures into Mage territory over here with a big, big story arc filled with inspirational ideas: https://dramaticfailure.podbean.com/ Please check any of these out and let us know if you find or produce any actual plays of our games! ELECTRONIC GAMING: As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking! Here’s an update from the App devs: Onyx Dice! We’ve recently released the Changeling: The Lost, Trinity Continuum: Aeon dice, and now the Geist dice. Next up on our radar is: Demon: The Fallen, Mummy: The Resurrection, Kindred of the East, Vampire Dark Ages, and Mummy: The Curse. We have a serious issue on the Pixel and Motorola phones that prevent the user from using the app correctly. A fix is coming shortly. A temporary workaround is to minimize the app without shutting it down, and then restore it. ON AMAZON AND BARNES & NOBLE: You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble). If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction! Our selection includes these fiction books: OUR SALES PARTNERS: We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there! https://studio2publishing.com/search?q=pugmire We’ve added Prince’s Gambit to our Studio2 catalog: https://studio2publishing.com/products/prince-s-gambit-card-game Now, we’ve added Changeling: The Lost 2nd Edition products to Studio2‘s store! See them here: https://studio2publishing.com/collections/all-products/changeling-the-lost Scarred Lands (Pathfinder) books are also on sale at Studio 2: https://studio2publishing.com/collections/scarred-lands Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/ And you can now order Pugmire, Monarchies of Mau, Cavaliers of Mars, and Changeling: The Lost 2e! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296 DRIVETHRURPG.COM: On Sale This Week! This Wednesday, we’ll be offering the Advance PDF of the Changeling: The Dreaming 20th Anniversary Edition Players’ Guide! CONVENTIONS UK Games Expo: May 31st – June 2nd From the US comes Eddy Webb, Matt McElroy, and Rich Thomas to join with Matthew Dawkins, Steffie de Vann, John Burke, Chris Allen, and Klara Herbol! Gen Con: August 1st – August 4th Save Against Fear: Oct 12-14 GameHoleCon: October 31st – November 3rd We’ll also be back at PAX Unplugged later this year. And now, the new project status updates! DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week): First Draft (The first phase of a project that is about the work being done by writers, not dev prep) M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition) City of the Towered Tombs (Cavaliers of Mars) Geist2e Fiction Anthology (Geist: The Sin-Eaters 2nd Edition) Exalted Essay Collection (Exalted) Kith and Kin (Changeling: The Lost 2e) Scion: Demigod (Scion 2nd Edition) Trinity Continuum Jumpstart (Trinity Continuum Core) TC: Aeon Jumpstart (Trinity Continuum: Aeon) Tales of Aquatic Terror (They Came From Beneath the Sea!) Masks of the Mythos (Scion 2nd Edition) Scion: Dragon (Scion 2nd Edition) Wraith20 Fiction Anthology (Wraith: The Oblivion 20th Anniversary Edition) DR:E Jumpstart (Dystopia Rising: Evolution) One Foot in the Grave Jumpstart (Geist: The Sin-Eaters 2e) Dragon-Blooded Novella #2 (Exalted 3rd Edition) Exigents (Exalted 3rd Edition) Redlines Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition) Legendlore core book (Legendlore) Heroic Land Dwellers (They Came From Beneath the Sea!) Monsters of the Deep (They Came From Beneath the Sea!) DR:E Threat Guide (Dystopia Rising: Evolution) Second Draft Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire) Let The Streets Run Red (Vampire: The Masquerade 5th Edition) Dragon-Blooded Novella #1 (Exalted 3rd Edition) Chicago Folio/Dossier (Vampire: The Masquerade 5th Edition) Cults of the Blood Gods (Vampire: The Masquerade 5th Edition) Across the Eight Directions (Exalted 3rd Edition) Blood Sea: Crimson Abyss for 5e (Scarred Lands) TC: Aeon Ready Made Characters (Trinity Continuum: Aeon) Development Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition) WoD Ghost Hunters (World of Darkness) Oak, Ash, and Thorn: Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd) Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition) Memento Mori: the GtSE 2e Companion (Geist: The Sin-Eaters 2nd Edition) M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition) Creatures of the World Bestiary (Scion 2nd Edition) Heirs to the Shogunate (Exalted 3rd Edition) Scion Companion: Mysteries of the World (Scion 2nd Edition) Deviant: The Renegades (Deviant: The Renegades) Manuscript Approval: Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant) Scion Ready Made Characters (Scion 2nd Edition) Pirates of Pugmire (Realms of Pugmire) Lunars: Fangs at the Gate (Exalted 3rd Edition) Editing: Spilled Blood (Vampire: The Requiem 2nd Edition) CofD Dark Eras 2 (Chronicles of Darkness) Distant Worlds (Trinity Continuum: Aeon) Post-Editing Development: M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition) V5 Chicago By Night (Vampire: The Masquerade) V5 Chicago By Night Screen (Vampire: The Masquerade) CofD Contagion Chronicle (Chronicles of Darkness) Witch-Queen of the Shadowed Citadel (Cavaliers of Mars) Indexing: Trinity Core Trinity Aeon ART DIRECTION FROM MIRTHFUL MIKE: In Art Direction Ex3 Monthly Stuff Chicago By Night They Came From Beneath the Sea! EX3 Lunars Hunter: The Vigil 2 Contagion Chronicle VtR Spilled Blood – Hiring artists. M20 Book of the Fallen Dark Eras 2 – Getting the rest contracted out. CoM – Witch Queen of the Shadowed Citadel Pirates of Pugmire – KS art contracted, sketches and finals coming in. Trinity Continuum: Aberrant – KS art started contracting. Marketing Stuff In Layout Dystopia Rising: Evolution – With Josh. Shunned By the Moon Scion Jumpstart C20 Novel: Cup of Dreams Proofing The Realm Book of Oblivion – Inputting last corrections. Signs of Sorcery – Dev comments back to layout. Trinity Core and Aeon Screens – Prepping for printing. Aeon Aexpansion At Press Scion Hero – Shipping to backers, PoD version processing. Scion Origin – Shipping to backers, PoD version processing. Scion Dice – Shipping to backers. Scion Screen – Shipping to backers. Fetch Quest – Waiting for PoD proofs. In Media Res – PDF out to backers, gathering errata with new sheet. Geist 2e – PDF out to backers, gathering errata with new sheet. Scarred Lands Spell Cards – Waiting forPoD proofs. Adventures for Curious Cats – Errata. Tales of Excellent Cats – Errata. Dragon-Blooded – Deluxe at printer. Dragon-Blooded Screen – At printer. C20 Player’s Guide – Advance PDF on sale this Wednesday! TODAY’S REASON TO CELEBRATE: On this day in 1429 – Joan of Arc arrives to relieve the Siege of Orléans. (And then she got screwed over. I’ll leave the message you may derive from that to you.) View the full article
  28. Today we preview chapter 1 of Dead God Trilogy 3: Forbidden for the Scarred Lands. This novel trilogy dates back to the d20 era of Scarred Lands (specifically 2002-2003), but Onyx Path has recently remastered it, making it available in various ebook formats and in print on demand. Lilly knew that something was very wrong. Opal’s scroll should have transported them instantaneously. Hollowfaust should have appeared in the blink of an eye. Instead, the two women, bruised and weary, each bloody-handed from the slaughter she’d committed, hurtled through limitless, luminous space. Or at least Lilly had a vague sense that they were hurtling. Without reference points, it was impossible to be sure if they were moving at all. Having visited the place only hours before, she was reasonably certain they’d returned to the astral plane. The only difference was that since this time they’d come in the flesh instead of merely their spirit bodies, they weren’t trailing silvery cords from their navels. “What’s wrong?” she asked, then discerned that Opal wasn’t going to answer. Homely and rawboned, her forehead gashed and bruised, the wizard appeared paralyzed, inert and frozen as a statue. “No,” Lilly moaned. The scroll was torn, and Opal had warned her the spell contained thereon might not operate as intended. Still, mere minutes before, Lilly had believed their mission had reached a victorious end, and it seemed incredible that disaster had overtaken them so completely. She lifted her hand in hopes of shaking the magician out of her stupor, then hesitated, uncertain whether such an effort was really a good idea. She was still pondering when something buzzed, the drone knifing through the silence. Lilly cast about until she saw a mote of gleaming gold streaking down from overhead. Over the course of several seconds, it swelled into a creature like a locust, with magenta blazes on its metallic- hide. The thrumming was the sound of its wings, beating so fast they were merely a blur. Without any points of reference to provide perspective, it was difficult to be sure, but she thought the thing might be the size of a horse or ox. “Opal!” she shouted, then slapped her companion hard across the face. The Wexlander didn’t even twitch. Her eyes stared at nothing. Lilly pulled her slender sword from its scabbard. She had no confidence in her ability to fight in these conditions, but maybe the enchanted weapon would frighten the locust-thing off. No, no such luck. The burnished creature, simultaneously hideous and weirdly beautiful, hovered above her, just out of reach. Up close, she could tell that it was as big—and threatening—as she’d feared. Its forelimbs terminated in vicious pincers, sharp mandibles gnashed about its maw, and a long stinger curved from its abdomen. Its eyes, globular and purple-black as grapes, regarded her for a few seconds, and then a voice spoke inside her head. Though it was noiseless, the stuff of pure thought, she registered it as a grating buzz like the note of the locust’s wings, an inhuman grinding that set her teeth on edge. Give me the horn and head, it said, and I’ll let you pass. Lilly knew what the creature meant. It was a bitter irony that, while Vladawen’s enterprise had proved a calamitous failure in every way that mattered, it had nonetheless yielded priceless treasure. The glittering crystalline horn tucked under Opal’s arm was a reservoir of arcane power. The gemstone sculpture which floated, along with the corpse of the poor murdered elf, at her feet was an oracle capable of divulging virtually any secret. Lilly didn’t much care about either one, but she doubted the locust-thing would keep its word. Its bizarre appearance aside, her experiences as a killer for hire, dealing with toughs and bullies across the continent of Ghelspad, suggested that a show of weakness was more likely to provoke it into attacking. So she brandished her sword and said, “Clear off.” Fool, the creature said. A human is no match for a locust demon anywhere. Certainly not in this realm, where I’m at home and you are not. “You want the horn, so I imagine you know what it is. I slew the Slarecian dragon who bore it, and no doubt I can manage a grasshopper, too.” The locust demon spread its mandibles wide and screamed, the ghastly screech spiking pain through Lilly’s ears. She fumbled her grip on the hilt of her sword, and at that instant, the spirit dived. Lilly snatched at her weapon and kept the blade from slipping from her grasp. Shining pincers flashed at her torso, and she parried desperately. Its point wet with venom, a stinger plunged at her belly, and she swept the sword back to block that attack as well. Then the insect-thing hurtled past, slipping out of range too quickly for her to attempt a riposte. Even if she had, would the stroke have penetrated the demon’s metallic-looking chitin? Suspended here in space, without her feet planted, how was she supposed to put the full strength of her body into her blows? Somehow. She told herself she’d beat the spirit somehow, because she must. It wheeled, circling around behind her. She clutched at Opal, and, using the insensate magician’s body as a sort of fulcrum, hauled herself around to face her onrushing foe. The locust demon spread its mandibles. She swayed to the side, avoiding the bite, and simultaneously stabbed at one of the spirit’s eyes. Her point missed the orb by an inch, but punched into the creature’s head. In fact, it was still embedded there when two sets of the demon’s pincers grabbed hold of her other arm. Exerting agonizing pressure, the claws sliced into her leather armor, even as the flying spirit’s momentum threatened to rip her away from Opal. She knew that if the insect-thing separated her from her companion, she’d have no way of making her way back. Disembodied souls traveling the astral realm could flit about impelled by simple intent, but those unfortunate enough to find themselves trapped here while still in their corporeal forms lacked the same capacity. With only a split second left to act, Lilly clung to Opal and jerked her sword from the wound it had just inflicted. She rammed it deep into the demon’s belly. Trailing scraps of leather, the pincers spasmed open and released her. But at the same instant, the demon’s stinger leaped at her. She didn’t have time to jerk her sword into position to parry, so she twisted at the waist. It wasn’t quite good enough. The sting still grazed her shoulder, slicing through her layers of protection and scoring the flesh beneath. A kind of cold pain wracked her, and she shuddered. Though the stinger hadn’t hit squarely enough to impale her, it was obvious the stroke had sufficed to infuse her with a dose of poison. She struggled to push the terror of it out of her mind, to quell her shaking and compose herself. As the spirit wheeled for its next attack, she pondered how best to fight it. She’d already dealt it two wounds, either of which would have incapacitated an earthly opponent, and only made it falter for a moment. Perhaps it didn’t have vital organs in the same way that people and animals did. Yet she had to dispose of it quickly, or it would surely do as much to her. It had spoken the truth when it claimed to possess every advantage. For several horrible seconds, her mind was a blank. Then, just as the locust demon shot forward, she thought of a ploy that might conceivably serve her need. First, though, she’d have to weather the spirit’s attacks. She ducked the gnashing mandibles and knocked aside a pair of pincers. Other claws snatched and missed. Her target came within reach, she took aim, and then another wave of cold anguish rattled her bones. Screaming, she kept the convulsion from crippling her by dint of sheer willpower. She hacked at the smear of rapid motion created by the demon’s wings. The blade sheared through some resistance, then bounced clear. The spirit’s stinger hammered her, driving the breath from her lungs but failing to penetrate her armor. The locust whizzed past, and she watched it as she gasped for air. The creature tumbled, then righted itself and labored after her. It now flew with one side of its body hitched higher than the other, and the drone of its wings had a ragged edge. Lilly grinned savagely. Her earlier impression had been correct. She and Opal were in motion, and now that its wings were damaged, the locust demon couldn’t keep up. Despite its best efforts, it was falling behind. It must have realized as much, because it slowed down, and Lilly dared to hope it was giving up. Then, however, patches of the luminous void churned and spun in a sickening manner that made her feel as if she were somersaulting head over heels. The shapes of half a dozen other locust-things rippled into being amid the zones of distortion. She had no chance of overcoming so many. Even if Opal were able to help, it likely wouldn’t make any difference. Lilly gripped her blade and swallowed at the metallic taste of despair. She wasn’t greatly afraid to die. Why should she be, when she deserved it so? But she regretted that she’d never have a chance to tell Vladawen and all the other folk she’d betrayed how she sorry she was. Then the bright blankness of the astral realm exploded into a bewildering riot of shapes and shadows. Her body suddenly had weight, and since her legs were no longer positioned to maintain her balance, she lurched forward, tripped over Vladawen’s slender, long-legged corpse, and fell. She lifted her head and peered about. The astral plane had at last given way to Hollowfaust, specifically, to the benighted Plaza of Owls with its gushing fountain. The locust demons were nowhere to be seen. Evidently they were either incapable or unwilling to pursue their prey from one level of reality to the next. Opal blinked down at Lilly. “Are you all right?” It was obvious that she still had no idea what her friend had just endured. In a sense, the magical journey had been instantaneous for her. It was a paradox beyond a simple assassin’s capacity to unravel “I’m…” Lilly began, only to realize she didn’t know what she wanted to say. Cold sickness made her shivered. For a second, she imagined she was back in the dark elves’ cave, dying of the lead golem’s noxious breath, and then everything swirled into blackness. View the full article
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