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Tribes.

Tribes, as-is, aren't a problem for me. Bans leave a good deal of room for interpretation and that's fodder for a lot of discussion, for players or characters. They provide a fair framework for how a Tribe approaches the Hunt and favored Gift Lists lend themselves to the kinds of tools or approaches the Tribe tends to.

My only real complaint is that, mechanically, violating your Tribal Ban is a Harmony 7 sin, so any given Werewolf will at best suffer that drawback once. It is a near-entirely fluff aspect and I prefer my mechanics to work in parallel with my storytelling.

In the Idigam Chronicles Tribes will have a prey of choice, a foe that they feel is the greatest threat to upholding the duties inherited from Father Wolf. Tribal Bans seem to be staying, though I am unclear as to whether they will be changing or not, and that leaves me wondering just how these two will work together in giving each Tribe a clear, unique presentation. As-written the preferred prey descriptions are a bit... questionable.

Blood Talons seek out other Werewolves.

Bone Shadows hunt wayward Spirits.

Hunters in Darkness stalk the Hosts.

Iron Masters keep Man in check.

Storm Lords chase the Urged and Claimed.

I get the Blood Talons, that's straightforward. Their Hunt is for the Pure, Bale Hounds, and even other Forsaken who don't pull their own weight. Likewise, the Iron Masters are easy to grasp. When humanity crosses a line, or just gets to close to it, the Hunt is on. And easy enough again, the Hunters in Darkness act against the Hosts. But the last two get screwy. The Bone Shadows focus on Spirits who don't stay where they belong... but that doesn't include the Urged or Claimed (who are the chosen prey of the Storm Lords). How is that? And, while we're at it, how does that not leave the Storm Lords stepping the Iron Masters' toes as well?

Obviously these aren't the exclusive and any Werewolf of any Tribe will deal with any foe they come up against but I'm not sure that I dig the Tribe = Prey of Choice angle. I want to like it, because it is new and potentially neat... but I'm concerned that it will be difficult to find just the right balance. Too much focus and it because too fixated, too little and it is pointless.

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Donor

Damn i have been gone awhile. Haven't even STed anything in years. I need to look in to Onyx Path. Are they reworking WW published books, or just tweaking with it in the new mmaterial they publish?

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Curator

Krowe, have you considered house ruilng different Ban Violations at different Morality steps? Say, White Violation step 10, Minor step 7, Major Step 4, Gross Step 2?

As for the idea of favoured prey... I feel slightly dumb-founded tbh. I mean, quite apart from your point on the confusion, it just doesn't fit comfortably with the tribes as I previously read them. Is this part of a big reimagining of them?

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Curator

Damn i have been gone awhile. Haven't even STed anything in years. I need to look in to Onyx Path. Are they reworking WW published books, or just tweaking with it in the new mmaterial they publish?

Just got the word from Onyx Path at GenCon 2014 today.

They're bringing out Second Edition World of Darkness (Blue Book), Second Edition Vampire: the Requiem, Second Edition Werewolf: the Forsaken, Mage: the Awakening, Changeling: the Lost and Promethean: the Created. You've already seen the second edition Blue Book and Requiem: they're called The God-Machine Chronicle and Blood and Smoke: the Strix Chronicle. The Idigam Chronicle will now be known as Werewolf: the Forsaken Second Edition.

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