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Guys & Gals,

I am looking for some (potentially conflicting) ideas that clans and classes (Neonate/ancilla/Elders) would hold on Fae, Garou and Mages.

Anything from Malk/Gangrel/Tremere plot upwards.

Stuff like the powers they have, where they gather, what they really are?

I did this myself but found it all a bit to close - so I am hoping for a mixed bag.

thanks in advance.

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In my game, it somewhat depended upon the individual vampire. For example, many of them didn't even believe in Changelings, let alone know what they really were. And while many of them knew Garou ("Lupines" to them) were real, most of them prudently stayed the hell away from them.

We had a Brujah elder that liked hunting Garou for the thrill of it, but it was hardly the universal position of the Brujah even in that city. He knew they had powers that could mess up technology, and could disappear and reappear out of mirrors although he had no idea where they went when they did that. He thought, in general that they were kind of stupid and easily provoked.

Most Kindred had never even seen a Garou and didn't want to. We had a Tremere elder who had learned the hard way "Don't mess with the Caern" (most of a Chantry got slaughtered) but he didn't ever bother to find out much more about the Garou than that. It was never really clear what the Malkavian elder thought about anything. The Gangrel knew where they hung out, but generally avoided their areas. They knew quite a bit about their habits, but probably not the spiritual aspects behind them or at least that was the way I always envisioned it.

There was a known Garou (Fianna Galliard) who would actually deal with the vampires, and even the Brujah elder generally left him alone because he occasionally proved useful. So the vampires who knew about him then thought that many Werewolves were belligerent badass Irishmen.

Mages were even more mysterious because it was hard to tell who was one and they didn't mess that much with the vampires as a rule. The Tremere knew about them of course, and had done a pretty good job of driving them away before they ran up against the werewolves. Most of the other vampires didn't really want much to do with them.

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Garou aren't a separate species or creature type, but rather are a kind of mage that venerates spirits and nature and that uses magic to assume the form of an animal or to take on animal-like characteristics.

Lupines are in fact vampires, often Gangrel, who have stayed away from civilization for so long that they have gone mad, essentially becoming animalistic wights. As vampires, they are only active at night but have ghouled packs of wolves or other predators to protect them.

Werewolves are a purely Native American phenomena and are not present in the Old World or have gone extinct there. Vampires should be wary of Indians.

Mages draw power from nature or are diminished somehow by cities or high populations, which is why you never encounter wizards in cities. Alternatively, vampires might believe this about faeries instead.

What you might consider is coming up with weird things about some of the other splats, and making those weird things true. If you tell the players that according to what they have heard, that werewolves are actually a form of feral vampire - the players may well ignore such information because they know OOC what the Garou really are like. If you then make said legends true, then the players are surprised as well as the characters.

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That is exactly what I wanted SB, as I use a generic set of powers for the splats (so they work with VtM and I don't have to drag out books) I will just colour them to be as ambigious as possible....

Nowt worse that a PC pointing and knowing that an NPC is one splat or the other, better if they are left guessing.

How about Garou/Lupine (whatever you want to call them) as a revenent family from the Gangrel?

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How about Garou/Lupine (whatever you want to call them) as a revenent family from the Gangrel?

That would certainly work for an IC opinion on what they are... at least until the character tried ordering one around....

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Donor

You can easily have the local elder vampires have VERY wrong info about changelings by using the stuff from Dark Ages. The elders are convinced THAT is how faeries work.

It also conveniently makes changelings a lot scarier to vampires, out of proportion to their current powers.

~~~~~~~~~~~~~~

werewolves are largely native american is an easy one. Since lots of people claim they're 1/20th Cherokee/navaho/mohawk/whatever that's an easy lie to go with to.

~~~~~~~~~~~

semi-lie. werewolves are nudists or can't change forms while clothed. Or run around barefoot all the time. which is sort of TRUE because they can only dedicate so many items, but vampires don't know that part. (or that they can at all) but its an easy half-truth and can make them wary of people running around barefoot in only pants. a sure sign of lycanthropy! or PCs!

and if you have Garou that don't have rite of talisman dedication, they may well drop trow before shifting!

OH MY GOD, HE'S STRIPPING, HE'S A WEREWOLF!

~~~~~~~~~~~~~~~

The "bitten by werewolf" is actually relatively NEW mythology, so older vampires are actually much more likely to believe that werewolves follow the older versions like being born on Christmas, drinking from a wolf pawprint, satanic pact, having a wolf skin belt to transform, and so on.

Fun one I tripped over while reading the other day was that one of the Irish tribes was actually cursed to be wolves for NOT converting to christianity. (because saints are apparently really good at cursing people) So 7 years as humans, then 7 years as wolves. talking wolves apparently that were really sorry about the not converting and now ARE good christians and would sometimes show up to ask priests to give them last rites and take communion. You can easily modify that to they need to do same sort of on again off again thing where they can shapeshift x number of times before they have to spend time.

One of the variations on that is the turning into werewolf under full moon and then having to go travel around between a certain number of churches/shrines by the end of the full moon (usually 7) or be trapped that way til next full moon. So you could do variation on that werewolves can shapeshift to Crinos... but to get back have to pray at holy site before sunrise or be trapped that way for X period. (and hey, that works awesome for why werewolves hang around caerns and why there are werewolves that are apparently stuck in Crinos hanging about caerns. NO, STAY AWAY FROM OUR SAVE POINT!)

Or old folklore sometimes considers werewolves to also be a form of undead and you could with run that werewolves are in fact failed embraces where the beast took over and that's why the shapeshift. (and also justifies keeping tight control on embracing to not accidentally make more werewolves! things could go horribly wrong!)

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Donor

How about Garou/Lupine (whatever you want to call them) as a revenent family from the Gangrel?

Something like this?

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thats exactly it, the plan is to give each player info they "already know" about other clans, let the players sift through it to find what is true or otherwise, while dealing with everything else.

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When dealing with Changelings, it certainly is funny to watch a Ventrue use all of his power, influence, and connections to get a church to ring their bells at a certain time... and try to manipulate the changelings to meet with him during that time so they'll be weak and he can crush them. Even funnier when it doesn't work and a redcap eats his prized silver cane.

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Even funnier when it doesn't work and a redcap eats him.



fixed.

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The Redcap actually wasn't sure he wanted to eat the Vampire. He didn't know too much about *them* either, and thought perhaps a vampire might not taste very good.

He did give the vampire something to think about when he told him they were family, though.

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The Redcap actually wasn't sure he wanted to eat the Vampire. He didn't know too much about *them* either, and thought perhaps a vampire might not taste very good.

He did give the vampire something to think about when he told him they were family, though.

But we both know some Vampire somewhere is going to tell a RedCap he CAN'T eat him, which any self respecting Redcap will take as a challenge.

(and everyone knows Brujah taste like chicken)

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The same Ventrue thought that all Mages got their powers through deals with the Devil (including the Tremere). Good think for him he never ran into the Celestial Chorus. Angry Mages with high Prime rating are not good for Vampire health.

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