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JAnderson789

My version of Leviathan and Dragon

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Unsatisfied with Leviathan: The Tempest and Dragon: The Embers, I've decided to take my own hand at these fansplats.

In my scheme, Leviathans and Dragons are spin-offs of Werewolf: The Forsaken due to similar ideas and whatnot, using the shapechanger rules from War Against The Pure (and to a much lesser degree that awful piece of work, Changing Breeds), because I can't be bothered to spend time coming up with dozens of new systems.

Creature: The Primordial, a storytelling game of wonder and glory.

Theme: Divine Right. The Old Ones are the descendants of Tiamat and Bahamut, and believe it is their divine right to rule the heavens and the earth. However, at every turn they are confronted with their increasing irrelevance in a world that no longer remembers or needs them. Every scrap of power is fought for with blood-stained claw and silvered tongue, otherwise they face stagnation and obscurity.

Mood: Self-Abomination. For all their pretension, the truth is that the Old Ones hate themselves. And why wouldn’t they? The progeny of the mother goddess shouldn’t be slimy, hideous freaks! With reckless abandon they murder, they rape, they steal... how can kings be worse than their subjects?

My version of Leviathans, or "old ones" and "elder things" as they are also called, are the descendants of Tiamat, five-headed dragon-queen of Mesopotamian mythology, and Bahamut, water-dwelling dragon-king of Arabic mythology. There are at least three "types" of Leviathans: Deep Ones, Ghouls, and "The Worm that Walks" (the idea of having three or more splats is something I've borrowed from After Sundown, Frank Trollman's rip-off of World of Darkness).

Deep Ones are basically the same guys described in Leviathan: The Tempest. Fish people, frog people, squid people, and generally anything aquatic. The example splat is the Brineborn (were-fish).

Ghouls are those weird things described in the fiction in the Hunter: The Vigil rulebook. They aren't related to the ghouls in Vampire or the ghouls in Wicked Dead. Their image draws from Egyptian mythology, Arabic folklore, and the Cthulhu mythos. They can transform into dog-like animals, use necromancy, and they eat human carrion.

The Worm that Walks is essentially a hive of bugs living in symbiosis with a human "shell." Or a mass of bugs in the shape of a human being. Or a person who can turn into a giant bug, or vice versa. It varies. The example splat is the Unclean Ones (were-cockroaches).

The Cycle of Extinction

The Moon came into existence 4 billion years ago, when a meteor hit the earth. The alien energies of the meteor created the Moon, and the conflicting pulls of the Moon and Sun created the first life on Earth. The first dominant race on Earth were the Sulfur-Breathers, who died out when the "oxygen catastrophe" suffocated them, leaving only anaerobic bacteria as their legacy. The next rulers of Earth were the Megarthropods, who died out when the oxygen levels became too low to sustain their massive bulk, though a small few of their kind still survived in a degenerate state on the remote Henders Island, having somehow developed lungs and bones. In their wake, the Dragons became the next dominant race, but destroyed themselves when the unstable energies of the Black Moon caused it to explode, casting the world into shadow.

According to myth, the primordial creatures, or "old ones" as they're commonly called, are the descendants of Tiamat and Bahamut, powerful dragons who hid in the deepest oceans and let the surface world pass them by, which saved them from the extinction of their kin. These two became the inheritors of a new paradise, where they spawned countless offspring: fish-people, scorpion-men and more, inspiring countless myths of gods and monsters that would later be told by humans.

A note on "reproduction"

Some of the Old Ones reproduce though sex, such as the Brineborn, while others recruit from unfortunate mortals. The Unclean Ones, for example, can only reproduce themselves through food tainted with their Primal Urge.

Inspirations

http://web.archive.o.../mythos_project

http://mrgone.rockso...sc/wocrules.pdf

Dragon: The Fireborn, a storytelling game of legends and lore.

Theme: Restraint. Like the werewolves they call kin, the Fireborn must constantly resist the fires of Luna’s Rage, or they risk repeating the errors of their ancestors and destroying the world in the process.

Mood: Nostalgia. The time of the dragons is over, and has been for a very long time. Even in light of their hubris, the Fireborn yearn for the days when they ruled the world just as much as the Mages yearn for the totalitarian oligarchy that was Atlantis. Every scrap of knowledge from these all-but-forgotten eras is precious and presents an advantage over their rivals and enemies.

My version of Dragons are the reincarnated souls of Dragons in human bodies, which is the same basic plot as the roleplaying game Fireborn. The backstory borrows heavily from Nephilim (which directly inspired Mage: The Awakening, but that's another story). Mages got the details wrong: not only were the dragons violently felled from grace, but this happened circa 65 million years before humans discovered the island where Atlantis would be built.

In the land before before time, dinosaurs built a vast empire in their cathedral forests using the magic granted to them by the Supernal. They worshipped Luna as their mother, and venerated madness and change and ever-greater depravities. Eventually, the Tyrannosaur-King Mu decided to build a second moon in the sky. This second moon, the Black Moon, was unstable. It shattered, nearly destroying the world with its debris and the ash choking the sky; the dinosaurs died off in the resulting cataclysm, while mammals quickly ran to take their place. It was believed, though such matters of faith can't be proven, that this was God's punishment on the Saurians for their hubris, so this event was called the Hammer of God.

However, those few dragons who did not fall prey to the lure of Mu's promise, who resisted the madness of Mother Luna, found their spirits preserved by their connection to the White Moon, and reincarnated into the bodies of the surviving reptiles, and later the humans who rose to replace them. These dragons remember well the mistakes of their past, and vowed never to repeat them.

In the interest of saving time, the basic rules for these "were-dragons" will use the rules for Mokole from the Werewolf Translation Guide's web enhancement. http://www.zeropoint...nslation-guide/

The Nature of Reincarnation

The original dragons were formed from the bodies of countless dinosaurs of all kinds merged together; While the species changed over time, the basic idea of starting out as smaller forms, and then merging into larger and larger forms remained the same. The dragons of mythology were one of the latter stages of this metamorphosis; then they started transforming into terrible continent-sized gods and monsters like Jormungand, Nighogg, Tiamat, Leviathan, Behemoth, Ziz, and goodness-knows-what-else!

Though the Hammer of God tore them apart, these shattered souls form the basis of the reincarnation cycle that has served them for the last 65 million years. While forced to inhabit human bodies, they can call upon their memories of their true selves and transform their hosts into a semblance of the dragons they once were.

When a Dragon dies, their spirit is eternal, and is reborn into a new body in the future. This process is sometimes random, sometimes directed by the dragon’s soul, and sometimes subject to the whims of Fate. The downside, however, is that Dragons must rediscover their memories each life.

Lost Memories

When a Dragon goes through her first change, she does not have complete memories of her ancient past. These are rediscovered over time. However, the histories that dragons have pieced together are fragmentary and riddled with contradictions. Even the story of the the Saurians and the Black Moon explained above is not accepted by all dragons; others subscribe to the belief that dragons came to Earth from the Astral Plane and ruled over humans, before their hearts and souls were cut out and eaten by human rulers, given them a perverse form of immortality; and yet others believe that dragons were created by Gaea for the purpose of recording her memory, but if this is true, then the dragons have done a poor job of it. Some believe that the true history can never be discovered because is constantly changes due to the "quakes" in time and space caused by the birth and re-opening of the Abyss. Others believe that history is what they make of it.

It is unclear whether the souls of dragons really do reincarnate or whether certain special humans merely recall genetic memories passed down from their tree shrew ancestors. The primary evidence for the latter is the occasional event where two dragons in the same time period possess the same "reincarnated" identity, which is inconsistent with the belief that a dragon's memories are carried by their soul. If this is true, it raises the question of how the tree shrews acquired the dragon's legacy in the first place. Those who subscribe to this hypothesis variously claim the intervention of Mother Luna in some way.

The Lunar Connection

While Dragons may worship the Moon as their mother, this does not mean Luna literally gave birth to them. According to draconic myth, the first dragons were formed from "elemental dust in moonlight" or "condensed moonlight" depending on the source.

As a result, Dragons are technically brethren to the werewolf clans spread across the earth. This doesn't mean they're chummy, however. Werewolves do not know that dragons exist other than as children's stories, and the dragons themselves care little for the affairs of werewolves unless it directly benefits them, and see their siblings as little more than degenerates in slavery to their mother's madness.

Unlike werewolves, Dragons do not have a specific vulnerability to silver. However, they do have a vulnerability to gold, as wounds inflicted by it are much slower to heal, though it does not burn their flesh through simple contact. Dragons believe this is because their long history of devotion to Luna, above and beyond any mortal religion, has earned them the envy of Apollo, Luna's twin brother and rival.

The Abyss

The Black Moon, though shattered, was not destroyed entirely, merely shunted elsewhere. When mages discovered Atlantis, the remnants of Mu's mighty capital, they grew greedy and sought to conquer the Supernal. The resulting Abyss was a gateway to the parallel universe of the Black Moon, Da'ath, allowing all sorts of monstrosities to enter the world, including the pale shadows of Mu's followers, long thought dead. (See the chapter on Kaballah in Magical Traditions for more on Da'ath)

The terrible anti-universe that the Black Moon was banished to did not exist before it was forced into being by the Hammer of God, but since then it has existed retroactively, taking on a perverse existence all its own. Mages mistakenly call it the Abyss, but that name does not do it justice.

It is a bestial force of chaos and dissolution. Its names are many: Tiamat, Hell, Apep, Sheol, R'lyeh, Annwn. It is the Qlippoth of Kabbalah, the forbidden Sephira of Da’ath, the Black Sun whispered in eschatology under the name Anthelios. Its servants are the Scelesti, the Nefandi, the Echthroi, personifications of nihilism who desire the union of all things into a vast nothing.

The Saurians who followed Mu were not all destroyed by the Hammer of God, as was long believed. When the Atlanteans tore open the gates of the Abyss, the spirits of the surviving Saurians were among the first to return. Their time in the Abyss realm has made them unto gods, but their power on Earth is limited, leading them to bargain with naïve mortals unaware of the danger they represent. Mages see no difference between them and those things that were born in Da’ath, calling them collectively the Achamoth, but to Dragons the difference is plain as day.

Ancient Ruins

When the Saurians ruled, forests were magically grown into cathedrals that extended for miles into the sky (sort of like Rivendell, but bigger). Arranged using non-euclidean geometry, any modern archaeologists who happen to stumble onto the ruins risk becoming lost in an Escher-style maze and going insane from prolonged exposure, or being eaten by whatever squatters have taken up house. That's not even mentioning the caverns beneath Zealandia where some weaker dragons may have secretly survived the Hammer of God. (See page 49 of Secrets of the Ruined Temple for information on hidden ruins in general.)

The Draconic Language

In fact, the ability of birds to sense magnetic fields is an atrophied version of the Dragons' ability to sense the magical resonance fields that encircled and traveled across the planet to form ley lines and hallows. Their language, Draconic, used glyphs that were based on the movements of the resonance.

Enochian, the language of Atlantis (distinct from Babel, the language of spirits), is essentially a bastardized version of Draconic. The scholars of Atlantis covered only a part of the world and lasted only for a few millenia, whereas the Saurian empire covered the entire planet and lasted for more than a hundred million years. They never had the time to accumulate the knowledge the Saurians had.

A note on "reproduction"

Dragons do not reproduce themselves like werewolves do. All dragons are reincarnated, and this does not run in families (usually). In some cases, however, a few families may carry the blood of draconic ancestors; this can have varied effects, such as making them an anchor for dragon souls or causing physical alterations.

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Quite interesting. Nice to see that others also work on some fan-stuff still.

A few questions though:

1) What is this web enhancement for the Werewolf Translation Guide? I have the Guide, but I don't know of this enhancement.

2) What sort of dinosaurs were melted together to create the dragons? Based on what you wrote they have their origin in the Cretaceous period.

3) Why only hyenas and jackals as forms for the Ghouls? Why not vultures, ravens, rats and dogs also? They are all connected to carrion and especially the latter two would provide a good way for subterfuge and stealth, as well as going undetected among humans.

4) Why are the bygone cathedrals of the dragons in Forests? During the Age of the Dinoaurs the biggest dinosaurs lived in the open planes.

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1) What is this web enhancement for the Werewolf Translation Guide? I have the Guide, but I don't know of this enhancement.

You can find it @ http://www.zeropoint...nslation-guide/

2) What sort of dinosaurs were melted together to create the dragons? Based on what you wrote they have their origin in the Cretaceous period.

All kinds. They'd often start out small, then merge into larger and larger forms.

3) Why only hyenas and jackals as forms for the Ghouls? Why not vultures, ravens, rats and dogs also? They are all connected to carrion and especially the latter two would provide a good way for subterfuge and stealth, as well as going undetected among humans.

The shapechanger rules in WatP don't really support one character having multiple animal forms, and I don't really feel it is necessary at this time.

4) Why are the bygone cathedrals of the dragons in Forests? During the Age of the Dinoaurs the biggest dinosaurs lived in the open planes.

Those weren't in forests, those were forests (you know, like Rivendell). It's meant to be poetic.

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Ok, that answers my question on how they look like.

Thanks for the link on the enhancement, albeit I personally probably will never use that, especially not for the Corax. The rules on war form in nWoD simply don't fit their Crinos form.

So the dinosaurs "used" are from all over the Mesozoic?

Why use the WaTP rules anyway? Skinchangers is better in my eyes, more freedom. Also I forgot to ask, why hyenas and jackals? I mean both are pretty easy to spot and I guess the Ghouls want to stay hidden.

Hm, so like Rivendall... But I guess not quite so.... gardened right?

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So the dinosaurs "used" are from all over the Mesozoic?

Yes. While the species changed over time, the basic idea of smaller forms merging into larger forms remained the same.

Why use the WaTP rules anyway? Skinchangers is better in my eyes, more freedom. Also I forgot to ask, why hyenas and jackals? I mean both are pretty easy to spot and I guess the Ghouls want to stay hidden.

Skinchangers covers rules for people who transform using animal skins, and their "power level" isn't near that of the WatP rules (which, strangely enough, is significantly below that of Uratha). Changing Breeds, on the other hand, is so poorly balanced that someone who isn't intimately familiar with the rules can create a vastly overpowered character by accident.

While I'm using the WatP rules as a base, I'll probably make some major modifications to beef up the dragon template (but not gamebreaking so).

Hm, so like Rivendall... But I guess not quite so.... gardened right?

Since I have some time, I'll go into more detail:

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So basically those Dragons are the once that were once in Atlantis and then... they left right? My memories regarding Mage is not really good.

Why was Changing Breeds poorly balanced in your eyes? Apparently you don't talk about form stats, so what is it? The powers were less than the ones for WtF.

In addition Skinchangers covered alot more than just Skinthieves and those other shifters are often Claimed so they can have all sorts of powers.

So basically some of these ruins are around still, but if they are so big, how do they remain hidden?

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So basically those Dragons are the once that were once in Atlantis and then... they left right? My memories regarding Mage is not really good.

They're the same dragons, alright. Mages just got the details wrong: not only were the dragons violently felled from grace, but this happened circa 65 million years before humans discovered the island where Atlantis would be built.

Why was Changing Breeds poorly balanced in your eyes? Apparently you don't talk about form stats, so what is it? The powers were less than the ones for WtF.

You can find a detailed diagnosis at this link.

In addition Skinchangers covered alot more than just Skinthieves and those other shifters are often Claimed so they can have all sorts of powers.

Yes, but it only provided systems for creating skinthieves. There are no guidelines for creating other kinds of critter.

So basically some of these ruins are around still, but if they are so big, how do they remain hidden?

The same way Atlantean ruins are hidden: magic. Secrets of the Ruined Temple explains it better than I can.

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Here's some detailed information on ghouls in the (old) world of darkness, which can be ported with little difficulty: http://web.archive.o...cles/the_ghouls (the mythos project can be found here: http://web.archive.o.../mythos_project )

This can be supplemented by the netbook World of Cthulhu for the new world of darkness: http://mrgone.rockso...sc/wocrules.pdf

Various pictures I've found to provide a guide:

Full-body profile: http://kingovrats.de...Ghoul-316496781

Stages of transformation: http://demongirl99.d...Ghoul-255736064

Eloping: http://mr-author.dev...-Line-165576191

Self-portrait: http://pickmans-mode...houl-2-76625059

Facial detail: http://prostetiche.d.../Ghoul-27823789

Pickman's Painting: http://saminabinet.d...g-quot-63794846

For the purposes of the shapechanger rules, ghouls have the following forms:

Man: an otherwise normal human being (the ghoul can only take the appearance of corpses it has eaten)

Near-Man: a hunched, feral-featured thing with claws and hooves (this is the ghoul's natural appearance)

Beast: a mangy animal midway between a hyena and a jackal, easily mistaken for a stray dog

Beast-Form (chupacabra, canis lamiae)

http://vantid.devian...cabra-154921294

http://trublueart.de...cabra-184055284

http://hyrotrioskjan...cabra-292464792

~~~

Here's an image that I think captures the feel of what the Old One's priesthood is like: http://robertfriis.d...iests-161622414

An artbook of mythos monsters can be purchased here: http://www.blurb.com.../detail/1938730

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Ok, but what you said about the island doesn't mean that the same island had been around for 65 million years, does it?

I checked the link to the CB:

"This book is pretty much the distillation of absolutely everything wrong with oWoD that caused White Wolf to reboot in the first place, reprinted as an excuse to make loads of money off furries."

Sad but true. Especially the whole humans vs nature stuff so doesn't fit the nWoD. I got rid of it. Some species/factions do it but that is just an option for players, nothing they have to do. I also use different Harmony rules. Some stuff I kept for playing, but a lot I simply threw away (e.g. Numina for Ferals, the Nahual, Breed Favors etc.). The links helped me to further weed some stuff out that doesn't make sense or is useless.

However I do not get all his criticism and also think his statements are rarely explained, e.g. I don't get what the problem is with having shifters born from animals. If handled right it is a good concept, which CB handled poorly.

Either way, I do not get this anger about the fact that a wererat is not balanced against a werelion, well of course not. One transforms into a lion the other into a rat, how could there be balance between the two? Seriously, the dude takes the balance demand too far. He kind of comes along as someone who cannot really think for himself when it comes to power and the like. That werewolf had many of the same stuff he criticizes in CB he didn't seem to mind. So what if the rite of dedication is similar to Bare necessities? They are still not the same and in Werewolf you could get similar effects with different powers as well. By the way, werewolves were never the only shapeshifters in nWoD all of the other game lines had them. And I think he didn't get some of the rules at all and totally misunderstood them (e.g. have a 3-dot beast spell doesn't mean that your Feral Heart is suddenly zero). Also his "stolen from Werewolf" accusation makes no sense, since the book stated that the Uratha are technically members of the Changing Breed as well. But I won't dell on him anymore here.

I admit the term "Feral" is not really good. But so far I can't think of a better one.

Still I don't get this "overpowered characters" accusations at all. Seriously, if you have a were-elefant of course they will have a massive potential of destruction.

Now the creatures in the third chapter of Skinchangers were all more or less meant to be unique so there could hardly be a system. And the ones in the second chapter were Claimed and the system for them was already presented in Predators. And Skinchangers wasn't meant to be separate from Werewolf so why reprint it?

I had a look at Secrets of the Ruined Temple and I can't find the explanation for the hidden ruins. Do you remember where it is in the book?

And in your first post you said that Ghouls transform into hyenas and jackals and now you say they transform into something in between.

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Ok, but what you said about the island doesn't mean that the same island had been around for 65 million years, does it?

This is what the Earth looked like 65 million years ago, and this is where Atlantis was supposed located.

I had a look at Secrets of the Ruined Temple and I can't find the explanation for the hidden ruins. Do you remember where it is in the book?

The section starts on page 49.

And in your first post you said that Ghouls transform into hyenas and jackals and now you say they transform into something in between.

It's the conceptual design stage. All my information is subject to change.

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Ok, it is improbable but based on the map, possible.

I read the part of the book... well sometimes it makes sense, but sometimes its a bit too magical I think.

And personally, when your information has changed you should state so and not simply post it. It comes along as you not nowing your stuff.

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And personally, when your information has changed you should state so and not simply post it. It comes along as you not nowing your stuff.

Thanks for reminding me. I've edited the opening post to account for all the new information. It should prove enlightening.

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Ok, I read it and it is a tad different true. But I still wonder one thing: You use so many names of non-abrahamitic beings but why do you use the name "Hammer of God" why not some other deity?

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Most of those names come from Middle Eastern mythology: Leviathan, Behemoth, and Ziz are straight out of Jewish scripture, Tiamat comes from Babylonian mythology, and Bahamut is Arabic. The two that don't fit, Nighogg and Jormungand, are both from Norse mythology. Mu is a mistranslation of a Mayan word, Qlippoth and Kabbalah and Sephira and Sheol (grave) and Da'ath (abyss) are from Hebrew, Apep is Ancient Egyptian, Annwn is Celtic, R'lyeh is a nonsense word made up by H.P. Lovecraft, Anthelios (counter-sun) and Echthroi (enemies) is Ancient Greek, and Scelesti and Nefandi are Latin for "abominable." However, this is a translation for the benefit of the reader; those names are just words invented by humans to explain things they didn't understand, in the belief that naming something makes it less scary.

I decided to call it the Hammer of God because that phrase sounds cool. It's also a reference to the obscure Amethyst roleplaying game.

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Sorry for the late reply

ok; speaking of stuff, why not use the word Mu instead of Atlantis. I mean why should the Mages have gotten in right?

And speaking of those other beings. Did you plan to use the traits of Eastern Dragons as well?

And did the "ancient" dragons create beings as did Mages?

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Sorry for the late reply

ok; speaking of stuff, why not use the word Mu instead of Atlantis. I mean why should the Mages have gotten in right?

And speaking of those other beings. Did you plan to use the traits of Eastern Dragons as well?

And did the "ancient" dragons create beings as did Mages?

The Awakened City was never called Atlantis, even by Mages. That's a modern invention.

The Dragons already have some traits of Chinese dragons, such as intelligence and (formerly) growing in stages.

The dragons probably created a number of terrifying experiments, the survivors of which now inhabit the darkest, obscurest corners of the world.

I've thought of a possible antagonist: people who hunt dragons to gain immortality.

Dragon-Eaters

According to certain myths, consuming the organs or bathing in the blood of dragons confers supernatural power such as invulnerability and prophecy. These tales prove to be factual, but what they fail to mention is that the effects are temporary. To maintain their power, the "dragon-eater" must continue to hunt and devour the flesh of dragons. In time, their revolting hunger transforms them into grotesque parodies of the dragons they hunt.

Dragon-bound

A useful power possessed by dragons is the ability to bind a given mortal's soul to their own, creating a connection that confers on the mortal several benefits. Most dragons use these individuals as servants, but sometimes a Dragon may offer this as a gift or payment of a favor. These "dragon-bound" gain a limited ability to use certain draconic powers, and also gained a limited form of immortality so long as their master is alive: they never suffer wound penalties, do not fall unconscious when their health is filled with bashing damage, and are in no danger of dying when their health is filled with lethal; the only way to kill them is through dismemberment or incineration (i.e. filling their health with aggravated damage).

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The two concepts sound good. Albeit the second one sounds a bit too positive to me, are there no negative side effects?

And did you think of some beings the dragons created already?

And those dragon-eaters, how do they kill dragons in the first place and does the way they "consume" dragons have an effect on what powers they get?

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I guess side-effects could include an increased chance of megalomania or other mental illness. It was borrowed from the movie Dragonheart.

The focus isn't really on what the dragons created when they ruled. It would probably be some kind of giant reptiles and squids and whatnot. They'll probably be tied into the Leviathans/Creatures.

Killing dragons is simple. In medieval times swords were used, but now dragon-eaters resort to guns. The body part eaten determines what benefits are gained. Drinking the blood grants the ability to speak with and control birds, foretell the future, work magical cures, and read minds. Bathing in the blood grants natural armor. Eating the flesh grants longevity. However, continuous practice will cause the dragon-eater to develop physical mutations reminiscent of dragons, only ugly and malformed.

There's also dragon-slayers, who are simply hunters that specialize in hunting dragons. They hunt not only dragons, but also dragon-bound and dragon-eaters as well.

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I've been thinking about Creature a bit, and I've come to a new conclusion. There are several fansplats, finished and not, that have a general theme of body horror. Creature won't just be about the descendants of old gods, but will also include other ideas. Characters will be able to select an "origin" that would affect their abilities:

Earthbound: the children of an elder god (inspired by Leviathan: The Tempest)

Mutants: people altered by genetic defects, pollution, or scientific experiments (inspired by Mutant: The Aberration)

Infected: individuals infected by a mysterious pathogen or symbiont (Inspired by Pathogen: The Infected)

Taken: individuals who were abducted by aliens and changed (inspired by Alien: The Taken)

Cultists: people who worship alien intelligences for power (inspired by Outsider: The Calling)

Mechanics will be drawn from Promethean (pandoran transmutations), Second Sight (chapter three), War Against the Pure (chapter four), and what isn't broken in Changing Breeds.

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Ok, I know nothing about these first four books after Leviathan. What are they about?

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Mutant was just an idea posted on 4chan, but it was never fleshed out beyond the basic idea of being a mutant produced by accelerated evolution or radioactive waste or whatever and having superpowers like tentacles and claws and acid-spit.

Pathogen originated as an unfinished draft by Adam Thaxton, which was meant to provide rules for simulating body horror films. The protagonists are infected by a magical disease that gives them revolting superpowers. It was rightfully criticized by Something Awful in their Fatal & Friends thread, due to such elements as the karma meter not being Sanity (which is the main focus of body horror movies) and the splats all being villains.

Alien: The Taken is an idea posted on the White Wolf forums where characters are alien abductees who return with superpowers. Their powers are virtually identical to those in Pathogen. It's basically Changeling but with the True Fae replaced by the Roswell Greys.

Outsider: The Calling is basically Call of Cthulhu from the perspective of the cultists and their gradual transformation in the hideous avatars of their chosen deity. It overlaps significantly with the Scelesti, a faction in Mage who worship the Abyss, which are basically Cthulhu and friends.

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