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Procurator

I just wanted to say thanks to everyone that chimed in and brought some us some wicked npcs to work with on this post. While our original vision of the website was ultimately dashed (different mini web sites for each game line), we can still keep this going. I'm going to make multiple links in the original post of this and it should give a better picture of what the thread contains. So if you wanted to just see the Nosferatu npcs for instance, I'll link them all together. And as always, feel free to post any memorable npcs you have kicking about that could make other people's games more fun as well!

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It's not possible to create a sub-board where each NPC can have its own thread?

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Procurator

It's not possible to create a sub-board where each NPC can have its own thread?

It may be but I don't believe Curators have the power to mess with the boards and the creation of new forums unless there's another way to make a sub-board than going into admin/board options. And to be honest we don't really need each one to be in a different thread.

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Sidonie Schönburg
A play character I created for an online Vampire: the Masquerade chronicle that never happened. Thought I’d share, maybe someone can get some use out of her as an NPC or just inspiration:
Sidonie was born as Sidonie Silvie Degrendel near the end of 1896 in Roeselare, a city in the west of Flanders, Belgium. Her family, the Degrendel’s were well-off tradesmen that frequently intermingled with the higher classes. This meant that Sidonie had the best possible upbringing a girl could receive at that time, also the strictest. Everything to shape Sidonie into the perfect young lady; elegant, polite, obedient and pious. A suitable bride to further tie Degrendel’s with even more prominent families.
In 1914, near the end of this upbringing, the Great War broke out. All but a small piece of Belgium was swiftly conquered by the invading Germans. Roeselare where most Degrendel’s still lived was part of occupied Belgium as well, close to the frontline.
After witnessing the swift invasion Sidonie’s parents had no doubt the German Empire would eventually prove victorious. Opportunist as they were the Degrendel family were among the first to befriend the occupying forces. They started entertaining German higher officers at their home at an almost weekly basis. And now that Sidonie was coming of age the plan grew to arrange a marriage for their daughter with a German officer. A young colonel named Friedrich Schönburg scion of a German noble family.
Sidonie herself disliked the young man. Not only was he unattractive, the girl didn’t care for his personality at all either. Sidonie was obedient enough to feign otherwise however. So without anyone being aware of her true feelings she married Friedrich in the summer of 1915, becoming Mrs. Schönburg.
In the following months Sidonie found it harder and harder to pretend she liked her husband. Heated arguments started to break out. As time went on these increased both in intensity and quantity.
During an evening in 1918 one such fight went horribly wrong. In her anger Sidonie gave her spouse a hefty push. Unfortunately he was standing near the top of the stairs. While Sidonie looked on helpless in horror, Friedrich lost his balance and tumbled down the stairs. He was dead by the time he landed at the bottom, broken neck.
Fortunately for Sidonie, nobody had any doubt this was just an accident. Her difficult marriage had been a well kept secret after all and a young woman with her background would always be the last to be accused of any crime.
Sidonie herself did nothing to dissuade the belief her husband had simply fallen down the stairs. But on the inside the widow was being devoured by her guilt. What the people around her believed to deep grief was in fact a deep fear for her immortal soul.
So Sidonie was not at all surprised when a few weeks later a demon appeared next to her bed one night, to take her away. This demon was in fact Emmerich Schönburg, an ancilla of Clan Nosferatu. He was a distant ancestor of Friedrich, he’d been watching over his family for generations. Sidonie’s late husband had been his favored descendant the last few years. And Emmerich knew she was responsible for his death.
The German vampire wanted to make her pay for this crime with the gravest punishment he knew; the Nosferatu embrace. Guilt stricken as Sidonie was, she accepted her fate.
While the embrace warped the beautiful young woman into a hideous monster she simply disappeared from the mortal world. Her family feared her deep mourning had made her commit an act of desperation. That she was to be found at the bottom of a pond somewhere.
In reality she spent the first weeks of her unlife in an unused underground passage under Roeselare. After that her sire’s ghouls arranged them to be shipped out of the country.
Their destination was a mansion in Germany, an ancestral home of the Schönburg family. Under it were many interconnected secret tunnels and vaults, Emmerich’s haven and also Sidonie’s future home.
Emmerich made it clear to her that she would repay her debt to him and the Schönburg family by assisting him in watching over the welfare and prosperity of his mortal descendants.
This proved to be quite a handful the next decades. The Schönburg family was severely tested by Germany’s turbulent 20th century history. Sidonie and her sire had to do their very best to secretly guide them through. They had to sway mortal authorities, manipulate business interests and remove troublesome kine or kindred.
By the 1980s Emmerich Schönburg, a young elder now, felt exhausted. The weight of his centuries of unlife started to weigh heavy on him. So once the DDR collapsed and it looked like everything would run smooth from now on for both Germany and his family, he finally surrendered to torpor.
All these years Sidonie had served him faithfully without question, hoping to atone for her great crime. The guilt never left her though. She would always be both Friedrich Schönburg’s widow and murderer.
Still before Emmerich went into torpor the Nosferatu released his childe. And even granted her full use of all his resources and assets until the night he awakened again. He gave her the advice to use them to look after her own family from now on.
Sidonie found out the only branch of Roeselare’s Degrendels left in the 1990s were descendants of a cousin that immigrated to America. Successful business owners that lived in the Washington DC area. Following her torpid sire’s advice she moved to the city a short while ago and took charge of her mortal family. It turned out one of the younger daughters of Washington’s Degrendel’s owned a successful Goth club; Bela Lugosi’s Dead. From her experiences in Germany she knew such venues offered some of the best opportunities for feeding. This allowed herself to quickly integrate herself in Washington’s Kindred society. She already made a few close acquaintances.


Image: The once beautiful Sidonie is now a hideous monster. Hairless with gruesomely contorted facial features and a twisted body to match. Naturally she chooses to show very little of herself. Her entire unlife she has dressed in the all covering widow garb of her last mortal days, including thick black veil. She has had to update this a little to conform to more recent fashions, but only by a little. Sidonie usually took the form of an old lady dressed in a suitably antiquated manner. However she is also known to take the form of a Victorian style Goth girl instead in situations where this is more appropriate. This has become quite common since she resides in DC and spends so much time in and around a Goth club.


Name: Sidonie Schönburg
Clan: Nosferatu
Sire: Emmerich Schönburg
Nature: Penitent
Demeanor: Director
Generation: 12th
Embrace: 1918
Apparent Age: Indeterminate
Physical: Strength 2, Dexterity 2, Stamina 2
Social: Charisma 4, Manipulation 4, Appearance 0
Mental: Perception 4, Intelligence 3, Wits 3
Talents: Alertness 2, Brawl 2, Dodge 1, Empathy 2, Expression 2, Intimidation 1, Leadership 1, Streetwise 1, Subterfuge 2 
Skills: Animal Ken 1, Crafts 1, Etiquette 3, Firearms 1, Melee 1, Performance 2, Security 1, Stealth 3, Survival 1 
Knowledges: Academics 2, Computer 1, Finance 2, Investigation 3, Law 2, Linguistics 3 (English, French, German, Latin), Occult 1, Politics 1
Disciplines: Obfuscate 3 Potence 1
Backgrounds: Allies 1 Contacts 1, Fame 1, Generation 1, Herd 1, Influence 2, Resources 3, Retainers 2, Status 1
Virtues: Conscience 4, Self-Control 3, Courage 3
Morality: Humanity 7
Willpower: 6

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Aneksi
Aneksi was born in 1887 as Elisabeth Scott, daughter of a British diplomat. For this reason she only briefly ever lived in England. Cause when she was just a young girl her father was assigned to work for the ambassador to the Ottoman Empire. She they all moved to live in Constantinople. The coming years Elisabeth and her younger siblings were raised and educated by their governess. Until the day she was a proper young lady ready to enter society.
Many balls and other functions followed. Where Western diplomats and some native dignitaries attempted to marry their sons and daughters off to each other. In this period Elisabeth did not just catch the eye of young men, but also of one a great deal older. His name was Meketset an Ancilla of the Followers of Set. He found the redheaded girl most intriguing. Kept so innocent and pure by her golden cage. Meketset wanted to be the one to set her free. He put up the front of being an upper class westernized adolescent, a perfect Ottoman gentleman. Wowing both the young woman and her parents, a period of courtship began. As was still customary in the Edwardian Era this was supposed to swiftly lead to an engagement period and then marriage. Meketset had other plans however. He started sneaking into the girl's chambers at night, exposing her to the forbidden pleasures of the flesh and narcotics. Along the way she got a full blood bond. From there he instructed her in the veneration of Set. Elisabeth's family sensed the change, but too late. One morning her bedroom was empty, they'd never hear from the girl again.
After running away with Meketset a new life opened up to Elisabeth Scott. She became part an underground Setite cult, now answering to the name Aneksi. Her devotion outshone that of most other cultists, which Meketset rewarded by first making her his ghoul and later a priestess. In the late twenties she finally earned the embrace as well. Although she hadn't aged all these years, her family would never have recognized this new vampire as their daughter. All but her face covered in extensive Setite tattoos, even her smoothly shaved scalp.
The following decades Aneksi was able to lead her unlife in relative peace. A willing servant to her Sire, Clan and God. Until a local Assamite coterie decide to rid themselves of the local Serpents. The attack was swift and brutal. The only reason Aneksi survived was because she was away on an errant. Once she returned to their secret temple she found only death. No one had survived, her master and lover was gone. She wanted revenge, but realized there was little she could by herself. Fleeing was in fact the only option, before the Assamites got wind of the remaining Setite. So Aneksi made plans to follow the Turkish diaspora into Western Europe. Finally settling in an immigrant worker community in Belgium. Under the name Aysegül Mumir she's since then been masquerading as a pious young Muslimah. A role she'd already made use of back in Turkey, but now devoted herself to completely. Her tattoos leaving little other choice. What better way to corrupt the Muslim community from the inside? It's her revenge on the undoubtedly Islamic Assamite killers. Subtly tempting its members with the thrills the freedom beyond their religious prison holds. At least that's the theory, dodging the relative prevalence of True Faith has proven a challenge. So thanks to new opportunities undermining the local Kindred power structure has taken prevalence.
 
Name: Aneksi (Elisabeth Scott/Aysegül Mumir)
Clan: Follower of Set
Sire: Meketset 
Nature: Fanatic
Demeanor: Competitor
Generation: 13th
Embrace: 1928
Apparent Age: 20
Physical: Strength 2, Dexterity 2, Stamina 2
Social: Charisma 3, Manipulation 3, Appearance 4
Mental: Perception 3, Intelligence 3, Wits 2
Talents: Alertness 1, Dodge 1, Empathy 1, Expression 2, Intimidation 1, Leadership 2, Streetwise 2, Subterfuge 3
Skills: Animal Ken 1, Etiquette 3, Firearms 1, Performance 1, Security 1, Stealth 1, Survival 1
Knowledges: Investigation 1, Linguistics 2 (Dutch, English, Turkish), Occult 2
Disciplines: Obfuscate 3,  Presence 1, Serpentis 1
Backgrounds: Allies 2, Contacts 2, Resources 2
Virtues: Conviction 5, Self-Control 3, Courage 2
Morality: Path of Typhon 8
Willpower: 2
 
 
Kalle
She was born a farmer's daughter around the late 1700s in the Flemish countryside. Once she grew up to be a beautiful young woman there was no shortage of suitors. Having some impossibly high expectations none could meet, she said no to all of them. Believing an even better match was forthcoming. This went on for years until finally the men stopped coming. While she had been entertaining her fantasy, the woman's beauty had started fading. She was a spinster now. It's around this time the people started calling her Kalle, regional dialect for stupid woman.
Kalle started to get desperate, she needed more time! A way to stop from aging further, more time to find that rich successful husband. She started consulting quacks and gypsies, so called wise women. By association she slowly became one of them. People started shunning Kalle as a witch. She was still pretty for middle age, but something had to happen, determined to not grow old alone. Kalle delved into the secrets of the occult. Where she came upon references to the night devils, whose blood was a source of eternal youth. 
It was a long search but through legends and hearsay Kalle finally tracked down the whereabouts of such a creature. One evening she sought him out. For the most part he looked like a man, but predatory. He was impressed that she found him. He rewarded her by giving her what Kalle thought she wanted. The woman was embraced into Clan Gangrel.
As was customary among his Clan the Gangrel abandoned his Childe immediately. This almost meant her Final Death. Not knowing the danger Kalle was almost burned to a crisp the following morning. The only thing that saved her was being near the Leie river, in which she found shelter beneath the mud. This became her permanent place of refuge. Kalle was now a river monster, surfacing every night to hunt for warm blood on its banks. What became of her was far more horrifying that old age ever could be. Immortality had a hefty price as the Gangrel curse affected Kalle considerably over the years. In time it destroyed everything about the woman she once was, leaving little more than a savage beast.
When her Sire looked in on her years later, it broke his hart to see what she'd become. Feeling responsible for her wretched existence, he has always helped her as best he could. 
 
Name: Kalle (Waterminne)
Clan: Gangrel
Sire: Gangrel Primogen
Nature: Curmudgeon
Demeanor: Monster
Generation: 11th
Embrace: 1827
Apparent Age: Indeterminate
Physical: Strength 4, Dexterity 3, Stamina 4
Social: Charisma 2, Manipulation 4, Appearance 1
Mental: Perception 4, Intelligence 2, Wits 4
Talents: Alertness 3, Athletics 2, Brawl 2, Dodge 2, Empathy 1, Expression 1, Intimidation 4, Subterfuge 3
Skills: Animal Ken 2, Crafts 1, Etiquette 1, Performance 3, Stealth 3, Survival 4
Knowledges: Investigation 2, Linguistics 2 (French), Occult 2
Disciplines: Animalism 2, Auspex 1, Fortitude 4, Obfuscate 3, Presence 1, Protean 3
Backgrounds: Generation 2, Mentor 3
Virtues: Conscience 2, Self-Control 3, Courage 5
Morality: Humanity 3
Willpower: 5
 
 
Baljuw Lazarus Roseiana
Lazarus was born the son of a Dutch woman and a mixed blood Indonesian in the early 1800s. Although his father was both a Christian and upper class his parents' wedding did still cause quite a scandal, him not being fully white. It caused his mother to be shunned from polite society in Batavia, the city in which they made their home. Alas the wedding didn't last very long either. When Lazarus was just a toddler his father died of malaria. Not much later his brokenhearted mother traveled with him by ship from the Dutch East Indies back to Holland. 
Although their family had plenty of money his youth wasn't a happy one. His mixed race heritage couldn't be seen, yet everyone knew about it and treated him accordingly. When the untimely death of his mother by consumption and unhappiness orphaned Lazarus in his mid teens, he had enough. The boy ran far away, all the way to Flanders. There he survived as a drifter, working in the fields or Antwerp's docks, depending on the season. This life continued until he was well into his twenties. 
The summer night when this existence ended was a strange one. After a long day of bringing in the harvest he and his workmates were sleeping under the stars. Something got them all in their sleep. There was pain, extase, a taste in his mouth and then nothing. He was awakened again by a great ruckus, fanged monsters everywhere. He and his dazed friends did their best to fight. It was little use, one by one they were cut down to ribbons. Lazarus was the last man standing when others fell upon his attackers. Just as fearsome, they made quick work of the monsters and chased off the rest. 
In the nights and weeks ahead much was revealed to Lazarus. He was a vampire now. An unknown Gangrel in an attempt to evade the Sabbat pack that chased it, had embraced them to serve as a distraction. Fortunately for Lazarus this pack had been tracked by Ghent's Sheriff and the coterie he led. The Sheriff (Baljuw) who was also Gangrel requested to take Lazarus under his wing. Which is how Lazarus eventually became Ghent's Sheriff after his then mentor rose to rank of Primogen.
The position does come with its perks. After serving the domain loyally for some years Lazarus received the right to embrace. He stalked the streets looking for a perfect companion. He found a young street kid named Victoria Bellerose most promising. Too ideal in fact to waste on the traditional Gangrel practice of first abandoning your Childe for some time. Instead he engineered one of her drugdeals to go severely wrong, to see how'd she do. Not so well it turned out, Victoria was mortally wounded. Still Lazarus at that moment couldn't help not giving her the embrace. In time he'd make a proper Gangrel of her regardless.
In recent years the Gangrel Primogen has withdrawn himself from Lazarus as a mentor. He likes to think this is because the primogen now trusts him to fully stand on his own feet. But the truth is that the Gangrel Elder never really cared that much. He was just cleaning up another of his Childe's Kalle's messes. He cares not for him, but for Lazarus' Sire, which is his own secret Childe.
 
Name: Lazarus Roseiana
Clan: Gangrel
Sire: Kalle
Nature: Bravo
Demeanor: Autocrat
Generation: 12th
Embrace: 1833
Apparent Age: 25
Physical: Strength 4, Dexterity 2, Stamina 4
Social: Charisma 2, Manipulation 3, Appearance 2
Mental: Perception 3, Intelligence 3, Wits 3
Talents: Alertness 2, Brawl 2, Dodge 1, Intimidation 2, Leadership 2, Streetwise 2, Subterfuge 1
Skills: Animal Ken 2, Crafts 2, Etiquette 2, Firearms 2, Melee 1, Security 1, Stealth 3, Survival 2
Knowledges: Academics 1, Investigation 3, Linguistics 2 (Dutch, English, French)
Disciplines: Animalism 1, Auspex 1, Celerity 1, Fortitude 4, Obfuscate 2, Protean 5
Backgrounds: Contacts 3, Generation 1, Media Influence 3, Medical Influence 3, Police Influence 4, Resources 2, Status 2
Virtues: Conscience 2, Self-Control 3, Courage 5
Morality: Humanity 5
Willpower: 5
 
 
Omer Desmet 
Omer was born the child of Flemish field laborers in the early 19th century. Never enjoying any education, instead spending his childhood trekking from farm to farm with his parents, looking for work. The best he could hope for in life was some day finding steady employment as a farmhand. Omer was a dreamer though, he wanted so much more. So one night the teenage boy sneaked off with his father's money pouch, ready for adventure. His family's hard earned savings didn't last longer than one night at a tavern though. After that he was sleeping in ditches and nearly starving.
Eventually the haggard young man did make it to a coastal town. From there he headed across the English channel as a stowaway. It got him to London, where he joined the underclass on its streets. Barely making a living with both thievery and male prostitution. In time he became attached to an opium den. The gentlemen that frequented eased both Omer's activities, making it a prosperous time for him. Unfortunately he himself got addicted to substance as well. Still Omer was optimistic about the future, as long as he remained young and pretty he'd do alright there.
Age never did threaten the boy's way of life, disease did. A cough kept getting worse, until Omer was coughing up blood. He had caught consumption, a death sentence. Once this fact dawned on him he flew into a drink and drug fueled binge of epic proportions. Determined to choose the manner he was to die, a most pleasant one.
It didn't quite work out that way though, one of his customers didn't want to let him go. An undead gentleman by the name of Percival Drood had successfully petitioned the prince for embracing rights at the first sign of Omer's deadly affliction. He felt a special bond with the young man. Omer only knew him as that weird man that didn't want to bugger, but made him dress up and called the boy Olivia.
What a surprise it was to Omer that after passing out in an alley he didn't find himself in the afterlife but in Percival's haven. A member of Clan Toreador just like his former customer. His Sire had high hopes for Omer. He'd become his Olivia forever, mold the Fledgling into the perfect Toreador lady. The new vampire in question had other plans though. He was a lord of the night, he had no intention of being Percival's little princess to be locked in a golden cage. 
Omer ran off, securing sun proof passage back to the mainland. He soon settled in the region of his birth, becoming a part of the Domain of Ypres. Where he spent the next decades in relative peace. Still struggling with addiction though. It was in this time he started his habit of regularly feeding on intoxicated mortals.
Then came the Great War and Ypres became a city under siege. Not just by mortal armies either. In the wake of the chaos and destruction Sabbat followed. The domain's older Kindred responded to the threat by pressing neonates like Omer into service. All he could do was pretend to help guard them until he saw the chance to escape the area. Unfortunately for him before he had such an opportunity he found himself confronted with a Sabbat pack. He fled and the only reason they didn't catch him is that they got struck by a German artillery shell. Instantly wiping out the entire pack, only wounding Omer. To others it appeared as if Omer had single-handedly bested an entire pack, he did nothing to dissuade them. 
Since the city was eventually reduced to a burnt out ruin, the surviving Kindred of Ypres left their domain. Omer chose to settle in Antwerp. His reputation as a great warrior preceding him, the neonate was welcomed with open arms. The faulty assumptions in time even having him bestowed with the rank of Sheriff.
To his own surprise he hasn't done so badly in this role. His secret is relying on competent ghouls and letting Neonates do the dirty work. His natural talent for misdirection does the rest.
 
Name: Omer Desmet 
Clan: Toreador
Sire: Percival Drood 
Nature: Child
Demeanor: Bon Vivant
Generation: 9th
Embrace: 1861
Apparent Age: 22
Physical: Strength 2, Dexterity 2, Stamina 3
Social: Charisma 3, Manipulation 4, Appearance 4
Mental: Perception 3, Intelligence 3, Wits 4
Talents: Alertness 1, Brawl 1, Dodge 2, Empathy 1, Expression 1, Intimidation 1, Leadership 1, Streetwise 3, Subterfuge 3
Skills: Animal Ken 1, Crafts 1, Etiquette 1, Firearms 1, Melee 1, Security 2, Stealth 3, Survival 2
Knowledges: Investigation 3, Linguistics 2 (Dutch, English, French), Occult 1
Disciplines: Auspex 4, Celerity 4, Presence 4
Backgrounds: Contacts 3, Generation 4, Medical Influence 3, Police Influence 1, Resources 2, Retainers 5, Status 2, Underworld Influence 3
Virtues: Conscience 4, Self-Control 2, Courage 4
Morality: Humanity 6
Willpower: 4
Merits/Flaws: Alcohol Addiction
 
 
Demon von Rovere
In 80s Flanders he was born to a single mother, she named him Mark De Roovere. His father wasn't just absent, he was unknown to him. His mother preferred to pretend he hadn't existed. Still she worked hard to make sure her son didn't lack anything. Not that Mark appreciated this much. As he grew up the boy developed a complete disinterest in making something of himself. He and his friends were only interested in Metal, Satanism and drinking. So in his late teens he dropped out of school to fully devote his life to those interests.
A couple of years later he was still an unemployed deadbeat that lived with his mother, with no plans of changing these circumstances. Demon as he called himself, spent pretty much every night out drinking with his buddies. On one such an occasion they had descended on a World War 1 military cemetery out in the countryside. Leaving a trail of dozens of empty beer cans they were vandalizing headstones while making drunken invocations to the Prince of Lies. Only this time something actually answered.
A Sabbat pack had happened upon them. They'd discovered the location of a Camarilla elder's haven in the area and were about to raid it. Demon and his friends offered the Cainites the the opportunity to add some last minute recruits to their number before they went ahead. After a traditional Sabbat mass embrace, all but one of the Metal kids crawled up from the dirt. They each partook of a quick vaulderie and off they went.
The raid was a failure. The haven was much better defended than the pack expected. They killed a bunch of ghouls and destroyed one neonate, but never got to the elder. After a forced retreat, Demon was the only one of the pack's fledgling shovelheads to survive. And to the surprise of everyone he kept surviving. He makes an unimpressive Sabbat. When left to his own devises he prefers to childishly provoke the Camarilla instead of doing anything productive. Often spending half the nights pretending to be a common cat. Yet he can be counted on to do what is expected of him. And him lasting as long as he did has earned him some grudging respect.
 
Name: Demon von Rovere (Mark De Roovere)
Clan: Gangrel Antitribu
Sire: Stefaan Nuyt
Nature: Gallant
Demeanor: Deviant
Generation: 11th
Embrace: 1996
Apparent Age: 21
Physical: Strength 2, Dexterity 3, Stamina 3
Social: Charisma 4, Manipulation 3, Appearance 3
Mental: Perception 2, Intelligence 2, Wits 2
Talents: Alertness 2, Brawl 2, Dodge 2, Intimidation 1, Streetwise 1, Subterfuge 1
Skills: Animal Ken 1, Drive 2, Firearms 2, Melee 2, Security 1, Stealth 2, Survival 3
Knowledges: Computer 1, Investigation 1, Linguistics 1 (Dutch, English), Occult 2
Disciplines: Fortitude 3, Protean 4
Backgrounds: Generation 2, Mentor 1, Resources 1, Sabbat Status 1
Virtues: Conscience 3, Self-Control 3, Courage 4
Morality: Humanity 4
Willpower: 5
Edited by Gimli son of Gloin

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Bart Gorman
Innocent as he may look, the last couple of decades Bart Gorman has been a perfect little killing machine. His Sire has had him extensively trained in the art of assassination. Since then he functions as the handler of his loyal Childe. Travelling from city to city, taking on contracts that fit Bart's talents. He originally found him in a mental institution. The catatonic little boy he snatched from there already went through quite an ordeal before then though.
Bart was born the youngest of three siblings. Together with their parents Richard and Mary they lived out in the countryside. Father was a veterinarian, as Bart hoped to be himself one day. From a very young age he already had a passion for all living things, wanting to care for them. So given a choice the toddler would hardly leave his father's side, always observing and looking to assist.
This was especially the case when Bart was six and the family dog wasn't doing so well. Bobby the old labrador was close to the end of his life. So Bart's dad decided to end the animal's suffering. But unsure how to proceed with the youngest Gorman constantly hovering over him.
"Bobby is very sick. I'm going to give him a shot to let him sleep and get better" he explained. Planning to come up with a story about how the dog moved to a far off farm, later on.
As was typical for Bart, he wanted to be involved every step of the way. His father agreed he could help. Carefully he guided the child in preparing the injection, finding a vein and administering the dose. He pulled it off flawlessly, very impressive for someone so young. Richard Gorman was so proud, knowing what a great vet his son would one day make.
A couple of months later was a difficult time for the Gorman family. Although he himself was spared, his mother and two sisters had a bad case of the flu. Bedridden, not functional at all. This put Richard in a difficult position. His veterinary practice meant he had to make regular house calls. But he couldn't leave his sick family or young son alone. So he did his very best to either reschedule appointments or let a local colleague fill in. And yet eventually he had an emergency he just couldn't get out from under. A local farm had the lives of too many of its cattle at stake, he needed to be there.
There was no choice but to leave Bart in charge of the house for an afternoon. His father reassured himself with the thought he had raised an exceptionally bright and mature six year old, he could risk it.
"Take good care of your mother and sisters. I'm relying on you son."
"You can count on me daddy."
With that they said their goodbyes, the six year old was now the man of the house.
Fifteen minutes in his mettle was already severely tested. His sick family members were having coughing fits that sounded truly awful in the young child's ears. However he stayed surprisingly calm. Getting them water or anything else they asked for. Soon his mom, Amy and Elisabeth settled down again. Exhausted, all three fell into a deep sleep. Bart was still deeply uneased though. Worried about their health, about how he was doing in  his care of them. He'd hoped they'd be a little better by the time his father returned. That didn't seem to work out so far. Maybe they needed medicine?
Bart retrieved what he needed from his dad's office and first went to Elisabeth. At 8 years of age she was the youngest of his two sisters. A real girly girl, her room was all pink and My Little Pony. As she lay there sleeping, tightly holding a teddy-bear, Bart took his sister's wrist and administered the medication.
Next he moved on to Amy's room. With her 13 years, she was the boy's oldest sister. She was at rest as well, surrounded by all her rockband posters. Bart also took Amy's wrist, injecting a hefty dose into her veins.
Lastly he arrived at his mother's room. While he was injecting her she started to wake up. "What are you doing dear?" But she soon slumped and asked no more questions. Bart remained at her side, holding her hand. Not noticing how her breathing and hart-beat grew ever fainter. Just hoping that the medicine would work just as well on his mom, Amy and Elisabeth as it had done on Bobby. His father had told him how happy the old dog was on that faraway farm now.
An hour later Richard Gorman arrived home. He found his son still holding the hand of his motionless wife. Soon noticing something wasn't right. "Mary, Mary wake up. Please wake up! Please!"
"It's like with Bobby, after his medicine he first slept a lot before he was all better" Bart volunteered an explanation.
"What?" his father started to weep.
"I gave mommy, Amy and Elisabeth the medicine that cured Bobby" the boy explained further.
Richard quickly ran through the house, checking each of his daughters' bedrooms. After which he returned to his son,  who was still holding his mother's lifeless hand.
"You killed them, you killed them all" Richard shrieked and wailed. "You're a murderer! A monster! You killed your family. You'll burn in hell!"
After the outburst the broken man regained his composure and notified the authorities. Bart meanwhile didn't say or do anything. Just kept sitting there in utter silence at his mother's side.
 
Image: A little boy with dark hair and lifeless blue eyes. He might have been described as cute once upon a time, these nights creepy is a lot more fitting though. His pale skin and general listlessness lets people assume he's quite ill. Dressed in simple but neat clothing, generally jeans and a shirt.
 
Roleplaying hints: Do exactly what your new daddy tells you to, nothing more. Don't screw up. You can not make mistakes, not again. You don't know, can't feel why any of it matters. It just somehow does. What else is there in your existence?
 
Name: Bart Gorman
Clan: Malkavian
Sire: Benjamin Martin
Nature: Conformist
Demeanor: Child
Generation: 10th
Embrace: 1995
Apparent Age: 8
Physical: Strength 2, Dexterity 2, Stamina 2
Social: Charisma 1, Manipulation 4, Appearance 3
Mental: Perception 4, Intelligence 3, Wits 3
Talents: Alertness 3, Athletics 2, Brawl 2, Dodge 3, Intimidation 1, Subterfuge 1
Skills: Animal Ken 2, Etiquette 1, Firearms 3, Melee 3, Security 2, Stealth 3, Survival 1
Knowledges: Academics 1, Computer 1, Investigation 2, Medicine 1
Disciplines: Auspex 2, Celerity 2, Obfuscate 3
Backgrounds: Generation 3, Mentor 1, Status 1
Virtues: Conscience 1, Self-Control 4, Courage 5
Morality: Humanity 3
Willpower: 6
Merits/Flaws: Child, Mute, Short
Derangements: Dependent Personality Disorder, Desensitization

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