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JackalopeLARP posted a calendar event in EventsSomething terrible happened that night Several years ago, at an illegal party outside of Austin, in the dark woods far from phone coverage or passersby, something terrible happened. For most, it was a tragedy, a fire that trapped and killed over a hundred people. But a few have always felt something else happened that night, more than just a fire. What happened on the Night in Question? The Night In Question is a fully-immersive rules-light LARP experience, taking the lessons and inspirations of the new Nordic-style games such as Enlightenment in Blood and End of the Line, then adding a horrific splatterpunk twist. Other games have focused on the Camarilla and Anarch aspects of the setting – the Masquerade, moving among the mortals in secrets and the politics of the undead. The Night in Question is different. It will emphasize a frightening and engulfing story, focusing on the monstrosity of the Sabbat, visceral horror of their dark rites and a blood and guts feel reminiscent of films like From Dusk Til Dawn and Near Dark, creating a unique World of Darkness event using intense visual effects, high quality props, set design and costuming. It will be a “retro” Sabbat event, and will reflect a classic monstrous Sabbat mythos. What did you do on that night? The vision is to bring a fleshed-out, realistic, gritty and unique Sabbat experience using intense visual effects, props, set design and costuming, giving a view into the Sabbat that White Wolf fans have yet to see, and a charnel house of blood and guts that any fan of horror can enjoy. We want players to have a new appreciation for the monstrous nature of these villains of the World of Darkness. We want players to walk away saying to themselves, “I did not understand how horrific the Sabbat were until now.”
http://www.storytellersvault.com/ Has anyone submitted anything to the Storytellers Vault site, or used a submission from the Vault? I'm curious about the content, especially since the new White Wolf has made noise that they'll start opening it up to other supernatural types beyond Vampire starting this month. Thoughts?
A good friend of mine, Rika Ohara, is raising funds to create an adaptation of J Sheridan leFanu's novel Carmilla. Rika is the writer and director of the movie, and recently released an appeal to raise funds to shoot a few exemplars. The crowdfunding appeal is being hosted by USAProjects. Carmilla The project has already drawn the attention of someone very interesting, namely Diamanda Galas - Here is a link to the movie's page on the Bluefat website:- http://www.bluefat.com/Carmilla.html "Carmilla by J. Sheridan Le Fanu (1872) preceded Bram Stoker’s Dracula by 25 years and inspired the latter. My new project Carmilla places Le Fanu’s female vampire against the backdrop of historical conflict between the East and the West and finds the origin of the popular myth in racial and cultural fears that shaped our culture. "Having come to the U.S. in 1980 and observed expressions of xenophobia during the “trade war with Japan,” I have focused on the East-West conflict as the subject matter of my work in performance, installation and film. While researching my performance piece Tokyo Rose (1993-95), I learned that the phrase “Yellow Peril” was first used by Kaiser Wilhelm II in 1895. This made me realize that there is an older, deeper fear of “the Orient,” an abstraction that stretches from Vienna to Tokyo, and which represents everything the Occident is not. "In the age of AIDS, the vampire has widely been accepted as a symbol of the Black Death, itself a result of Europe’s contact with its neighbors to the east and south. The fact that the modern vampires’ prototype is found in the folklore of the Balkans –– the geographical bridge between Asia and Europe –– led me to suspect that the “evil” had a human face after all. A meeting with a Transylvanian Saxon woman who was interned in a Soviet labor camp after WWII moved me to expand the definition of the East to include the Cold War period to the present. "Le Fanu’s protagonist prefers same-sex victims and pursues them with erotic fervor. The lesbian overtones of Carmilla heightened the character’s alien nature to its Victorian readers. I chose to focus on Carmilla over Dracula because her gender and sexuality made her a personification of “The Other” the West defined itself against. The Orient of my Carmilla is dark and feminine, continuing my exploration of the history and evolution of negative female figures that symbolize age-old fears of the foreign –– of which Tokyo Rose was one, as was Yoko Ono, the subject of my film The Heart of No Place (2009), as “the woman who broke up the Beatles.” -- Rika Ohara, writer/producer, Carmilla. There is an MP3 file, which should actually be playing when you access the page. You can download it here, if you wish. This whole movie is a brand new take on the whole vampire myth - a total departure from the usual sorts of vampire stories which have been foisted on us of late. Carmilla is at once sensual, intelligent, educated, erotic and frighteningly dark, and focuses on the people rather than on grand CGI set pieces with leather-clad creatures running on rooftops with stakes or whatnot. Oh, and Carmilla does not sparkle.
It all started this last Christmas, as I was wondering what to give the missus. Among the things I gave her, it was the "Vampire: Prince of the City" game, that we both had wanted to try out. When we tried it out however, we got bit by the urge to play vampire. Again. Decided to use NWoD, even though its not as new anymore, as we all were ready to test something relatively new, having played OWoD games since 1998 or so. I wanted to do a short story in the 80s, to test the rules and let the players change or scrap their characters during downtime when we eventually would jump forward in time. First I wanted to place the game in New Orleans or Miami, but one of the players had a good reason for not to do exactly that: If the new characters where in a smaller environment, their actions could have a greater impact on the setting and story. Thus we decided on Naples, Florida. A city of okay proportions, I decided to have it consist of 250 000 inhabitants, with suburbs included. There's also lots of tourists coming to Naples: Elderly people with different aching joints wanting a warmer climate and people that want to swim, surf, fish, lick sun on the beach or even go hiking in the Everglades. My "darker" version of Naples in 1985 involve: 1. Insane difference between rich and poor. Fantastic mansions vs trailerparks partly submerged in the swamp. 2. The "slum" consists mostly of immigrants, legal and illegal, from various island states in the Gulf. Haitians, Cubans, etc. The white trash and rednecks are also part of the slum scene. I wanted huge ethnic issues, because it is a huge problem, now as it was then. I like to highlight cultural and political problems. 3. Trustwell Inc., shamelessly stolen from my favourite comicbook series "DMZ" by Brian Wood. Trustwell Inc. is like a combination of Halliburton and Blackwater, to put it mildly. Because of the all the oil out in the Gulf, Trustwell Inc. got an office in Naples. They are obviously doing more, but that's hush hush. 4. Vampire society is highlighted, but there are other supernaturals, but I won't focus on their societies at all. The main other supernatural creature intended for this story is the Changeling Adriana Garcia, the best journalist in Naples, employed by Naples Sun newspaper. 5. Two public elysiums: An old theatre that looks a bit ramshackle from the outside, but is very well functioning and splendid on the inside. A confederate war museum. 6. Vietnam veterans with serious mental issues that receive no government help at all, thus turning to things they know: Guns and narcotics. ++++There are about 20 vampires in Naples++++ The prince is a Ventrue originally from England. His age and motives are largely unknown, but he scares people easily away from taking his throne. Invictus all the way, baby. Why this elder have chosen Naples as haven and territory is also a mystery. His rule is somewhat progressive, which will be detailed further down. The seneschal and keeper of Elysium is a Daeva woman that is a social butterfly, but her rivals describe her as "a balloon with a smile painted on it" AKA an airhead. She must have some sort of qualifications to have her position though. It might be the fact that she is both quite charming and absolutely merciless, qualities the prince values. She is of course Invictus as well. Now, the prince allow a council of three primogen, one from each of the prominent Covenant's in the city. A Nosferatu represents the Carthian movement, a Ventrue represents Lancea Sanctum and a Mekhet represents Invictus. There's no official Ordo Dracul or Circle of the Crone in the city. Yes, this means that Invictus usually got 3 votes out of 5 in a normal city meeting. The sheriff is a Gangrel woman that takes her job very seriously. She's not officially aligned with any covenant, but she's very well informed of what goes on. Completely loyal to the prince, for reasons unknown. The rest is part of Carthian Movement, Lancea Sanctum or Invictus. ++++Player characters++++ 1. Barbarella. Gangrel, white trash that lives with her dog out in the swamp. She got contacts and allies among other white trash that lives in a nearby trailerpark. Childe of a Carthian movement sire. Quote: "I shouldn't leave him here in this bad neighborhood, beaten unconscious, without taking his vallet. Before someone else takes it...". 2. James. Ventrue, ultra capitalist. The essence of a 1980s bastard with fangs and dominate. Quote: "There are two kinds of people in this world: Sharks and sheep". Childe of... unknown! Duhn duhn duuuuuh! 3. Des Cartes. Daeva, ex-jazz icon, now a drugmaker and pusher. Limber old man with weird motives. Also childe of a sire involved in the Carthian movement. Quote: "Welcome to... THE JAZZ BOILER!" 4. Schwartzwald. Mekhet, "creative problem solver for hire" (assassin, spy, private eye, you name it). Vietnam veteran to boot, got connections in all sorts of nasty networks. Childe of the Mekhet primogen. Quote: "Haha! She tries to get away from me with her puny car! Nobody escapes me when it comes to driving!" 5. Crazy voodoo woman that I forgot the name of, will update asap when I find it in my notes. She lives in the slum where she got status as some sort of protector and scary witch. People come to her with offerings and want to buy good fortunes, curses for their neighbor and whatnot. Quote: "I park my goat near some rabble and old tires".