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The God-Machine Chronicle Rules Update document is available, and offers a pile of brand new rules for the basic and familiar Storytelling mechanic we have known since the launch of the Blue Book back in 2004. The largest changes can be found in the chargen section. New rules update and supersede old and familiar Storytelling mechanics which have been unchanged for nine years. The new rules are sleek and very sturdy, slick as the mechanisms of the God-Machine itself. Here's your chance to put those new mechanisms into motion. Here, in this thread, you get the chance to design characters using the new mechanics from the rules update document, ready to play in the World of Darkness during The Time of The God-Machine. Preferred Format: Use the format for characters from Cogs in The Machine, Chapter Three of The God-Machine Chronicle, where possible. Create all-new characters, or reboot favourite characters using the new mechanisms or even characters from earlier nWoD chronicles if you wish. You may create new and inexperienced characters or salty, seasoned veterans or anything in between. Individuals only in this thread. Groups and factions for higher tier play will be covered in another thread.
The God-Machine Chronicle is available on DriveThruRPG, along with a bonus item - a separate document with just the new rules crunch. New WoD Rules Update - currently FREE on DriveTheuRPG The God-Machine Chronicle - Link to DriveThruRPG The game is almost nine years old, and these are the first major revision to the basic rules, as well as a good long look at the God-Machine as the basis for your mortals WoD game. Some of the rules are changes - there is a new rule change for Attribute, Skill and Merit points purchase at chargen, for instance. There is a new rule on Specialities as well. There is a new mechanic, Aspirations; a player can list a short-term and/or long-term goal for their character. The rules for Vices and Virtues have also changed - your Vice doesn't have to put you at risk any more to gain Willpower, and the Vices and Virtues themselves have changed, no longer based on the Seven Deadly Sins or their Virtuous counterparts. Also, one character's Vice might be another character's Virtue ... and some characters can have two Vices and/or two Virtues ... Virtues can now be Loving, Humble, Honest etc, and Vices such as Hateful, Deceitful, Arrogant, Cruel or Corrupt. Morality has been entirely replaced by a new trait called Integrity. There is a new mechanic, Breaking Points, which basically are triggered if a character does something that crosses a line, or endures some incredible experience. There are other new mechanics, but I haven't had time yet to see them all. Conditions - such as Claimed, Enchanted, Enthralled, Exhausted, Drugged - all-new Experience rules; Beats, completely revised Merits rules, including Merits found in other WoD books and even Hunter: the Vigil. My Trained Observer Merit from Dogs of War has been included here. So has the Small Unit Tactics Merit. The Tier system from Hunter: the Vigil is also in here. The rules changes are profound enough that they are going to be used as the default rules for everything written from this point forwards. You'll most likely see these new rules at play in the new Demon game, and most certainly they turn up in Blood and Smoke: the Strix Chronicles for Vampire: the Requiem. Wonder if the new Requiem mechanics will be included in their own separate free supplement? In any case, the new mechanics represent a comprehensive revision of all of the rules from the old Blue Corebook, especially the Morality mechanic - now Integrity for mortals - and experience and Merits, which have been entirely rewritten completely. Comments? Thoughts?