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Found 4 results

  1. Trinity

    Gentleman Gamer's Endorsement for Trinity (in the style of Macho Man Randy Savage)
  2. The Changeling: The Lost Second Edition Kickstarter has just been launched via DriveThru RPG! There will be dragons and there will be sirens and there will be all the armies of the otherworld sent to bring you back. But you will slay them and you will shun them and you will stand on the battlements of your fortress as they break against your walls of thorn and iron. You will be free. You know the stories. The hero leaves his village on a terrifying journey, or the waif finds her way through the cold, dark woods. In the end, they kill the giant or shove the witch in an oven. But what happens next? In Changeling: The Lost, you take on the role of an ordinary person who has seen the extraordinary. Lured or abducted by the alien Gentry, you have passed the gates and Hedges between our world and the vast fantastic. In Arcadia, the Gentry changed you. They forged your flesh and sewed your bones, and they gave you a role to play. You were a lover or a servant or a monster. But it was never your story. Having run from your Keeper and climbed your way back through the Hedge (and didn’t the thorns bite more than they did going in?), you’re back in the world of pizza and Facebook and nuclear anxiety. Your eyes are open now. You can see that magic is not the sole province of Faerie. The world is alive with wonders most people never see...and rife with horrors that count on that unwariness. It’s all part of your life now. You take the good with the bad, the magic with the monstrosity, the beauty with the madness. It’s not always an easy story, not always a happy story. But now it’s your story. The CHANGELING: THE LOST 2nd Edition Kickstarter is designed to enable us to create a prestige hardcover edition designed to match the look and feel of our other Chronicles of Darkness core rulebooks such as Vampire: The Requiem, Werewolf: The Forsaken, or Mage: The Awakening... We want to create an 8.5" x 11" hardcover with a beautifully designed, symbolic cover image printed on a metallic under layer, and featuring an emboss/deboss of the logo. We estimate the book to be more than 300 pages, with a two-color interior and endpapers on high quality paper stock. Changeling: The Lost, Second Edition will include the many kinds of changelings and their Courts, powers and other perks for the Lost, antagonists such as Huntsmen, Hedge Ghosts, and of course the True Fae, and cities from around the world with their own local Courts. Chapters include: The Fair and the Foul: Seemings (the fairy tale roles changelings play) and Courts (the most common groups in changeling culture). More in Heaven and Earth: The worlds changelings move through, and descriptions of changeling culture. Words of Wonder: Character creation, Contracts (powers) and Merits for changelings. Words of Binding: The core Chronicles of Darkness rules, plus subsystems like Hedge shaping and dream battles. Shared Nightmares: Allies and antagonists for the Lost, ranging from goblins to True Fae. All the Kingdoms of the Earth: Changeling society in different cities, including local Courts for each one. Tales Around the Fire: Storytelling advice, including Chronicle-building, rules for creating new Courts and Contracts, and player safety advice. Appendix: The Fae-Touched: Character creation for those bound by promises they made to changelings before the changelings' abduction. Find out more information and support this project at Kickstarter.com!
  3. http://theonyxpath.com/from-gen-con-onyx-path-release-schedule-aug-2013-aug-2014/#comment-3553
  4. Did you know that our very own Matt McFarland, beloved designer of WW WoD games, has worked hard on his own project, curse the darkness, and has gone to Kickstarter for funding? curse the darkness The World In 2012, a mysterious, unnamed individual conquered the world, leveling cities and destroying institutions of finance, religion, nationality and other ideology. He demanded that the people of the world take care of each other, with no promise of reward in the afterlife and no monetary compensation. Anyone who dissented and tried to hold on to their ideological identity was executed. The man wielded a force that no one on Earth could match - the creatures from the Between. The Between is the place behind shadows, and it connects every shadow on the planet. While the man who destroyed the world isn't the only one capable of accessing the Between (in fact, your character can be an Opener if you'd like!), He does seem to be the only one with the ability to control the monsters therein. He sent these monsters out after anyone still clinging to religion, national identity, politics or economics, and those people were either killed on the spot or dragged into the Between, never to be seen again. It's been 10 years. Over the ensuing decade, His oversight has grown less stringent, to the point that expressing one's faith or beliefs isn't quite so dangerous anymore. The people living in this world gather together in small, often mobile communities, doing their best to take care of themselves and each other. But some people just aren't interested in helping, and seek to take what they need. Some people tempt fate by trying to bring back religious worship or commerce, or other overt forms of ideology. And some people still feel, even after so much death and destruction, that it's possible to win back the world. The System curse the darkness uses an original game system based around playing cards. Unlike many RPGs, it doesn't have a skill list or a complicated system for resolving combat and other situations. Instead, players undertake two kinds of Challenge: Character and Removal. A Character Challenge helps define the character, and resolves an action that doesn't carry a risk of death or removal from the story. Character Challenges are based on one of four Attributes, each corresponding to a suit of cards: Focus (Diamonds), Stability (Clubs), Stamina (Spades) and Humanity (Hearts). A Removal Challenge happens when the characters enter a situation that might lead to one or more of them being taken out of the game. Removal Challenges aren't based on the four Attributes, but on the characters' actions within the context of the situation. Characters in curse the darkness can and do die, much more easily than in many other RPGs. The death of a character, however, can spur the survivors on to accomplishing their goal. When a character dies or leaves play, the others can gain Memory Points from that loss, and use those to find the inner fire to finish the scenario. Of course, the players also each have the option to refuse to fight, to be simply swept along by events. Everything in the game, then, comes down to this essential choice: light a candle, or curse the darkness? The Current Situation Matt needed $3,000 to create the game and the basic props. He got it. Before raising the minimum stake, he promised that he would also write rules for ghosts if, and only if, the funding raised $6,000. As of this moment, 2012 04 05, the number of backers stands at 145. The amount raised stands at $6,224. You get ghosts. I thought I'd point all this out here because BlackHat Matt has put in a lot of effort into this baby. He deserves to have this game of his succeed, and the game itself looks incredible - I've followed curse the darkness on his LJ blog since the initial postings last year IIRC. So please, if you wish to be a part of this, go to the Kickstarter page, pledge cash or some other support if you wish. It's BHM, folks.
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