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Found 2 results

  1. Blog Post Tribes. Tribes, as-is, aren't a problem for me. Bans leave a good deal of room for interpretation and that's fodder for a lot of discussion, for players or characters. They provide a fair framework for how a Tribe approaches the Hunt and favored Gift Lists lend themselves to the kinds of tools or approaches the Tribe tends to. My only real complaint is that, mechanically, violating your Tribal Ban is a Harmony 7 sin, so any given Werewolf will at best suffer that drawback once. It is a near-entirely fluff aspect and I prefer my mechanics to work in parallel with my storytelling. In the Idigam Chronicles Tribes will have a prey of choice, a foe that they feel is the greatest threat to upholding the duties inherited from Father Wolf. Tribal Bans seem to be staying, though I am unclear as to whether they will be changing or not, and that leaves me wondering just how these two will work together in giving each Tribe a clear, unique presentation. As-written the preferred prey descriptions are a bit... questionable. Blood Talons seek out other Werewolves. Bone Shadows hunt wayward Spirits. Hunters in Darkness stalk the Hosts. Iron Masters keep Man in check. Storm Lords chase the Urged and Claimed. I get the Blood Talons, that's straightforward. Their Hunt is for the Pure, Bale Hounds, and even other Forsaken who don't pull their own weight. Likewise, the Iron Masters are easy to grasp. When humanity crosses a line, or just gets to close to it, the Hunt is on. And easy enough again, the Hunters in Darkness act against the Hosts. But the last two get screwy. The Bone Shadows focus on Spirits who don't stay where they belong... but that doesn't include the Urged or Claimed (who are the chosen prey of the Storm Lords). How is that? And, while we're at it, how does that not leave the Storm Lords stepping the Iron Masters' toes as well? Obviously these aren't the exclusive and any Werewolf of any Tribe will deal with any foe they come up against but I'm not sure that I dig the Tribe = Prey of Choice angle. I want to like it, because it is new and potentially neat... but I'm concerned that it will be difficult to find just the right balance. Too much focus and it because too fixated, too little and it is pointless.
  2. Blog Post Harmony. I have a love-hate relationship with Harmony as-is. On the one hand, it is a complete disconnect from Morality and that has led to some really great, really charged scenes as players come to realize just how different they are. On the other hand, it is a complete disconnect from Morality and yet still works exactly like it, as a hierarchy of sins. And that hierarchy is skewed. Degeneration is a result of ignoring or disrespecting a Werewolf's Spirituality and little more. There is no balancing act in Harmony, which is supposed to be the whole point of the Trait. It also bothers me that it forms the Dice Pool for Rites. Its use there just highlights that Harmony is more a Trait establishing a Werewolf's Spiritual potency than a measure of how well they are balancing their conflicting aspects. That later supplements have given us systems for the Pure and Bale Hounds to perform Rites makes Harmony a decidedly Forsaken-centric Trait. So, how will the Idigam Chronicles change Harmony? By fixing it. Harmony now settles at 5, providing the easiest Shapeshifting, while straying too far from that point, whether higher or lower, sees the Werewolf develop new difficulties. Too high and entering the Shadow becomes harder, even impossible, and it takes real effort (and Essence) to Shapeshift. Too low and the Werewolf gets stuck in the Shadow, denied access to the Physical World, and becomes burdened with Spiritual bans. Harmony is no longer a Dice Pool for anything. Everything about this sounds perfect to me. Werewolves will have Breaking Points that go each way, too much weight on either side of the scale will tip it. Physical and Spirit, Wolf and Man... focus too much on any one and you will become too much like it, to the detriment of your connection to the others. I love that. It is exactly what I think Werewolves deserve.
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