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About Deimos_Masque

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    Enigma Takes You Where Dogma Can Not!
  • Birthday 07/20/1980

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  1. The Precusor of Mage: The Awakening

    How do you figure Panda? So far 12 like Awakening better and 5 like Ascension better.
  2. Raising Blood potency

    No you can't, they are both instant actions and can't be used in the same turn. And also wanted to point out that spending vitae on physical rolls only increases the Dice for the roll not the Dots.
  3. The Precusor of Mage: The Awakening

    I'm going to have to sharply disagree with that. Awakening is just as deep as Ascension is.
  4. The Precusor of Mage: The Awakening

    Of course. I though I fixed them all... oops.
  5. Raising Blood potency

    I like Skeloric's idea alot. Call it "Blood XP" or something similar and give it whenever they spend time doing things that could increase the Blood Potency like the rituals I mentioned or when they get exception successes on Disciplines or anything else like that.
  6. Favorite Order

    You just reminded me why I got out of the Occult stuff.
  7. The Precusor of Mage: The Awakening

    Your absolutely right. The perils of making a poll at work and trying to get it all in. That's why I always put an "Other" in.
  8. This came up on the "Why did you 'embrace' the New WOD" topic found here. It's been suggested that the popularity of Mage: the Awakening hinges on a person never having played or liked the original Mage: the Ascension. So here we go, a totally and completely non-scientific poll to determine if anecdotaly, Mage: the Awakening players have never played Mage: the Ascension, or if they did they don't like it. Please feel free to post any clarifications to your poll answers that you wish and share any experiences with either game that helped forge your opinions. Realize that like all polls on an internet forum the poll is already schewed by the fact that this is posted on the Mage: the Awakening forum thus we are more likely to get Mage the Awakening fans. Thus any data obtained is purely information purposes only. Now my answer. I loved Mage the Ascension, it was and still is my favorite game from the Original World of Darkness. However having said that I find Mage the Awakening to be a more grown up game and I love the themes of it more than I do the original game.
  9. Why did you 'embrace' the new WoD?

    You know. I have alot to say about this subject in general. I am a staunch embracee of the New World of Darkness to the point that I sold off most of my OWOD books because they weren't helping me all that much anymore. I found myself clicking on nearly every option that was on the poll. It made me wonder why I liked the Original World of Darkness so much considering I seemed to hate everything about it by the way this poll was (the only thing I didn't click was "Overpowered Splats" but that is due to my own feelings on how "overpowered" is determined.) I started Vampire with 2nd Edition and Mage with Revised edition. However most of the source books I had for Mage were the various bundles of old 1st Edition stuff and most of the sourcebooks I ended up with for Vampire were Revised at first. And honestly I hated Horizon realms as they were presented, I hated the idea of Outer Space and the planets all being spiritual realms. It all felt too... High Fantasy and Sci-Fi. Not enough Modern Fantasy which is what I loved about Mage and wanted to play. The problem, everyone I played with wanted to spend all their time in the Horizon, Spirit Worlds or the Digital Web. I was so glad that the Avatar Storm had caused alot of that to be "In the Background" because as it often got presented in the 1st and 2nd edition material, there was no reason for a Mage to stay on Earth when he could find a Horizon Realm that was his own personal paradigm and could live their indefinitely. And honestly I much prefered the way the Sabbat was presented in Revised then in 2nd Edition. I hated the idea of the Jyhad as it was presented. My New York City setting had only one vampire older than 200 and that was Polonia. With 2nd Edition Vampire it all felt like Superheroes with Fangs, you had the supervillains (the Camarilla) in their high towers holding everyone down and then the true heroes (the Sabbat) who were fighting for our freedom. It was stereotypical as all hell almost to the point of caricature. And the problem was that everyone wanted to either play the caricature or play the "I don't fit in with the rest of my clan" character. With Revised I prefered the corrections to the setting such as the Setites believing Set to be a god first, not a vampire first, The Ravnos returning to the Indian roots that their original concept as presenting in 2nd Edition was (before they were magically all gypsys) and all that. But in the end, looking back at it all I realized the reason I loved it so much was because I didn't have a better choice. Much like how I used to love the Tim Burton Batman movies, or the Original X-Men animated series. I didn't have a better option and it was a medium I wanted to explore. So I took the best I had and ran with it. That's why I've embraced the New World of Darkness so heavily... because it's the better option I always wish I had, had. In many ways the Original World of Darkness was like me in High School (when I started playing it). I was a goth who took pride in freaking other people out with my music, my appearance and my language. And I thought that made me more mature. I thought that I was showing how much smarter and open minded I was. In reality I was very immature, I was very close minded and I was really, just annoying. I grew up, and I took stock in what I was and realized that while I had the right idea, I was very immature. Today, my hair is still black, my weekend garb still involves velvet, vinyl and latex, and my music is still macabre and dark, but I'm more mature. I take a more balanced look at what I do and do it for me rather than to "Freak the Norms!" The Original World of Darkness was an angry, immature piece of work put out to be for "Mature Minds" in an industry that really only had Dungeons and Dragons as an option. It's goal was to "Freak the Norms" by showing them what they "were afraid to understand." Monster protagonists, overtly aggressive reference to sex and drugs ("Graveyards make me wet,") and an overarching metaplot that kept the elite in the know and the posers out. The New World of Darkness is what happens with the Original World of Darkness grew up and looked back and said "I made some right choices, but I was really immature about it." Still has the monsters, still has the references to sex and drugs (though nowhere near as bad as the Original) but realized that the goal was to bring people in, not keep them out. Not to "freak out the norms" but to show them cool things. So that's why I took it in stride. There are things in the New World of Darkness I don't like; certain things that I actually prefer from the Original World of Darkness sometimes. In the end however I realize that a lot of the things from the New World of Darkness that I don't like (Belial's Brood Book, Reintroducing Malkavians, A lot of the References in Hunter) are call backs to the Original World of Darkness. The things I feel like I prefer from the Original, tend to be certain characters who weren't over the top caricatures or books that just haven't gotten made in a New World of Darkness form (Dead Magic, Blood Thaumaturgy, Mage Revised Storyteller Guide.) What's the point here? That the New World of Darkness was basically what I had always wanted and just wasn't getting. I had house rules that actually mimicked some of the new core rules of the New World of Darkness. I gave XP costs to backgrounds, I had mages roll an Attribute and Ability and a Sphere for rotes, I had vampires gain Generation in ways other that Diablerie and had the Camarilla and Sabbat in a cold war rather than an open war. I've always wanted the New World of Darkness, ever since I grew up. I wanted a game that grew up too. Now I'm not saying this makes those who play the Original game are immature or close minded or anything like that. I cannot judge what you love about the Original games, I cannot tell you why you don't embrace the New World of Darkness. I can only say what it is that I feel.
  10. Raising Blood potency

    Except Diablerie gives you blood potency and a free dot in a discipline or skill. Spending Xp on BP weakens your ability to raise other traits. And besides the black veins are not always apparent and not everyone has Auspex 2 randomly scanning everyone they meet to see if they are diablierists.
  11. Raising Blood potency

    It would be weird but not to the point that other vampires would think something is amiss. Blood Potency is a fickle thing to be sure. And if you have players who will just start rampaging so they can spend XP on Blood Potency (which is NOT cheap) you have some weird players.
  12. Raising Blood potency

    Yup you can spend XP too. Basically there is alot of suggestions on what the vampire has to "do" to raise it with XP. Here are some ideas: 1. An overly active lifestyle as a vampire that often involves using disciplines, healing the body and even using the Blush of Health. By overly active I mean that nightly they are involved in such activities. 2. A concentrated effort to strengthen the blood through means like ritual prayer, meditation, mystical experimentation, etc. 3. Just because some vampires advance faster than other.
  13. The Social dice cap

    Modifiers are Modifiers. There is no difference in them as far as the rules are concerned. But as I said it's a common house rule to ignore that. For example I ignore the Cap rules to allow for Awe modifiers to work.
  14. The Social dice cap

    No errata required. The rules clearly state that the social dice pools effected by Humanity can never go higher than Humanity even with modifiers.
  15. The Social dice cap

    Not Rules-As-Written but it is a common house rule.