You know. I have alot to say about this subject in general. I am a staunch embracee of the New World of Darkness to the point that I sold off most of my OWOD books because they weren't helping me all that much anymore. I found myself clicking on nearly every option that was on the poll. It made me wonder why I liked the Original World of Darkness so much considering I seemed to hate everything about it by the way this poll was (the only thing I didn't click was "Overpowered Splats" but that is due to my own feelings on how "overpowered" is determined.)
I started Vampire with 2nd Edition and Mage with Revised edition. However most of the source books I had for Mage were the various bundles of old 1st Edition stuff and most of the sourcebooks I ended up with for Vampire were Revised at first.
And honestly I hated Horizon realms as they were presented, I hated the idea of Outer Space and the planets all being spiritual realms. It all felt too... High Fantasy and Sci-Fi. Not enough Modern Fantasy which is what I loved about Mage and wanted to play. The problem, everyone I played with wanted to spend all their time in the Horizon, Spirit Worlds or the Digital Web. I was so glad that the Avatar Storm had caused alot of that to be "In the Background" because as it often got presented in the 1st and 2nd edition material, there was no reason for a Mage to stay on Earth when he could find a Horizon Realm that was his own personal paradigm and could live their indefinitely.
And honestly I much prefered the way the Sabbat was presented in Revised then in 2nd Edition. I hated the idea of the Jyhad as it was presented. My New York City setting had only one vampire older than 200 and that was Polonia. With 2nd Edition Vampire it all felt like Superheroes with Fangs, you had the supervillains (the Camarilla) in their high towers holding everyone down and then the true heroes (the Sabbat) who were fighting for our freedom. It was stereotypical as all hell almost to the point of caricature. And the problem was that everyone wanted to either play the caricature or play the "I don't fit in with the rest of my clan" character. With Revised I prefered the corrections to the setting such as the Setites believing Set to be a god first, not a vampire first, The Ravnos returning to the Indian roots that their original concept as presenting in 2nd Edition was (before they were magically all gypsys) and all that.
But in the end, looking back at it all I realized the reason I loved it so much was because I didn't have a better choice. Much like how I used to love the Tim Burton Batman movies, or the Original X-Men animated series. I didn't have a better option and it was a medium I wanted to explore. So I took the best I had and ran with it.
That's why I've embraced the New World of Darkness so heavily... because it's the better option I always wish I had, had. In many ways the Original World of Darkness was like me in High School (when I started playing it). I was a goth who took pride in freaking other people out with my music, my appearance and my language. And I thought that made me more mature. I thought that I was showing how much smarter and open minded I was. In reality I was very immature, I was very close minded and I was really, just annoying. I grew up, and I took stock in what I was and realized that while I had the right idea, I was very immature. Today, my hair is still black, my weekend garb still involves velvet, vinyl and latex, and my music is still macabre and dark, but I'm more mature. I take a more balanced look at what I do and do it for me rather than to "Freak the Norms!"
The Original World of Darkness was an angry, immature piece of work put out to be for "Mature Minds" in an industry that really only had Dungeons and Dragons as an option. It's goal was to "Freak the Norms" by showing them what they "were afraid to understand." Monster protagonists, overtly aggressive reference to sex and drugs ("Graveyards make me wet,") and an overarching metaplot that kept the elite in the know and the posers out. The New World of Darkness is what happens with the Original World of Darkness grew up and looked back and said "I made some right choices, but I was really immature about it." Still has the monsters, still has the references to sex and drugs (though nowhere near as bad as the Original) but realized that the goal was to bring people in, not keep them out. Not to "freak out the norms" but to show them cool things.
So that's why I took it in stride. There are things in the New World of Darkness I don't like; certain things that I actually prefer from the Original World of Darkness sometimes. In the end however I realize that a lot of the things from the New World of Darkness that I don't like (Belial's Brood Book, Reintroducing Malkavians, A lot of the References in Hunter) are call backs to the Original World of Darkness. The things I feel like I prefer from the Original, tend to be certain characters who weren't over the top caricatures or books that just haven't gotten made in a New World of Darkness form (Dead Magic, Blood Thaumaturgy, Mage Revised Storyteller Guide.) What's the point here? That the New World of Darkness was basically what I had always wanted and just wasn't getting. I had house rules that actually mimicked some of the new core rules of the New World of Darkness. I gave XP costs to backgrounds, I had mages roll an Attribute and Ability and a Sphere for rotes, I had vampires gain Generation in ways other that Diablerie and had the Camarilla and Sabbat in a cold war rather than an open war.
I've always wanted the New World of Darkness, ever since I grew up. I wanted a game that grew up too. Now I'm not saying this makes those who play the Original game are immature or close minded or anything like that. I cannot judge what you love about the Original games, I cannot tell you why you don't embrace the New World of Darkness. I can only say what it is that I feel.