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  1. View Advert Werewolf: The Apocalypse 20th Anniversary Edition Quick Preview Full‑size Preview Werewolf: The Apocalypse 20th Anniversary Edition These are the final days- The signs are clear: Even our pups know That this is the age of the Apocalypse! Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled with a Rage against the evils that would destroy and corrupt both the natural and spirit worlds. Capable of transforming into a variety of forms and blessed with Gifts that enabled superhuman and supernatural powers, the Garou fought many foes, always knowing that in the end they would fall. But what stories would be told and what songs sang of their exploits! This epic tragic story, combined with the unwavering dedication of an unparalleled fan base, is the reason this book is being published. Werewolf: The Apocalypse – 20th Anniversary Edition brings the entire World of Darkness experience full circle and will serve as the perfect anniversary milestone to celebrate two decades of gaming the epic sagas of the Garou. What’s in it? All thirteen original tribes, tribe variants and Lost Tribes, with their signature Gifts and Rites updated from the Werewolf: The Apocalypse Revised tabletop rules. Rules for character creation and advancement. Gifts from level one through six, including expanded lists. Updated setting to the modern nights. New full color original art by Ron Spencer, John Bridges, Steve Prescott, Dan Brereton, Richard Kane Ferguson, and other classic “Apocalypse” artists, as well as classic B&W pieces carefully chosen from the earlier editions. About the Now in Print editions: 1. The Black & White print editions of this book are not full-bleed. Because of printing requirements there is a small white border around the edge of the pages. 2. Standard Color uses a thinner paper stock than Premium Color, basically the same paper as the Black & White books. This usually means the colors are less vivid, but it also means the price drops a bit per page in the production process. Examples of pages: Premium Color vs. Standard Color. Advertiser drivethrurpg.com Date 02/24/2018 Price Category Werewolf: the Apocalypse  
  2. Time Left: 19 years and 3 months

    • AFFILIATE
    • NEW

    These are the final days- The signs are clear: Even our pups know That this is the age of the Apocalypse! Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled with a Rage against the evils that would destroy and corrupt both the natural and spirit worlds. Capable of transforming into a variety of forms and blessed with Gifts that enabled superhuman and supernatural powers, the Garou fought many foes, always knowing that in the end they would fall. But what stories would be told and what songs sang of their exploits! This epic tragic story, combined with the unwavering dedication of an unparalleled fan base, is the reason this book is being published. Werewolf: The Apocalypse – 20th Anniversary Edition brings the entire World of Darkness experience full circle and will serve as the perfect anniversary milestone to celebrate two decades of gaming the epic sagas of the Garou. What’s in it? All thirteen original tribes, tribe variants and Lost Tribes, with their signature Gifts and Rites updated from the Werewolf: The Apocalypse Revised tabletop rules. Rules for character creation and advancement. Gifts from level one through six, including expanded lists. Updated setting to the modern nights. New full color original art by Ron Spencer, John Bridges, Steve Prescott, Dan Brereton, Richard Kane Ferguson, and other classic “Apocalypse” artists, as well as classic B&W pieces carefully chosen from the earlier editions. About the Now in Print editions: 1. The Black & White print editions of this book are not full-bleed. Because of printing requirements there is a small white border around the edge of the pages. 2. Standard Color uses a thinner paper stock than Premium Color, basically the same paper as the Black & White books. This usually means the colors are less vivid, but it also means the price drops a bit per page in the production process. Examples of pages: Premium Color vs. Standard Color.

    Free

  3. W20 Changing Ways

    Time Left: 19 years and 3 months

    • AFFILIATE
    • NEW

    The Garou Nature The Garou are warriors of Gaia. Part human, part wolf, and part spirit they look like what humans think of as werewolves but are so much more. Though most come into the world as humans or wolves, that state does not last. Wolf-born gain a spark of human intelligence after their Change, while those born to humans must cope with the instincts of a hunter, and the burning need to be part of a pack. Those poor wretches born to two werewolves grow up never knowing any different, and that leaves them with a unique outlook on the world. Beyond their fluid bodies and warrior’s minds, each Garou has the blessings of the spirit world that empowers their fight for Gaia. Red in Tooth and Claw Changing Ways is an in-depth look at what it means to be a werewolf, both on a personal level and as part of a pack. It digs deep into what it feels like to have bones re-knit after breaking, the range of senses available across all forms, and the sudden heady rush of the Gifts and Rites bestowed by spirits. It also provides a look at what life is like for lupus and metis werewolves, characters who have had experiences alien to any person. It shows the many ways that werewolves organize in packs, and how those packs are designed as groups of warriors, rather than aligned to the behavior of wolves. Changing Ways contains: A detailed look at what it means to grow up as a lupus or metis werewolf, and how that colors a character’s perspective. More information on what it feels like to be a werewolf, a creature that changes in both body and mind. Frameworks and organizations for packs, along with new tactics and systems for forging the pack as part of play.

    Free

  4. W20 Changing Ways

    View Advert W20 Changing Ways The Garou Nature The Garou are warriors of Gaia. Part human, part wolf, and part spirit they look like what humans think of as werewolves but are so much more. Though most come into the world as humans or wolves, that state does not last. Wolf-born gain a spark of human intelligence after their Change, while those born to humans must cope with the instincts of a hunter, and the burning need to be part of a pack. Those poor wretches born to two werewolves grow up never knowing any different, and that leaves them with a unique outlook on the world. Beyond their fluid bodies and warrior’s minds, each Garou has the blessings of the spirit world that empowers their fight for Gaia. Red in Tooth and Claw Changing Ways is an in-depth look at what it means to be a werewolf, both on a personal level and as part of a pack. It digs deep into what it feels like to have bones re-knit after breaking, the range of senses available across all forms, and the sudden heady rush of the Gifts and Rites bestowed by spirits. It also provides a look at what life is like for lupus and metis werewolves, characters who have had experiences alien to any person. It shows the many ways that werewolves organize in packs, and how those packs are designed as groups of warriors, rather than aligned to the behavior of wolves. Changing Ways contains: A detailed look at what it means to grow up as a lupus or metis werewolf, and how that colors a character’s perspective. More information on what it feels like to be a werewolf, a creature that changes in both body and mind. Frameworks and organizations for packs, along with new tactics and systems for forging the pack as part of play. Advertiser drivethrurpg.com Date 02/24/2018 Price Category Werewolf: the Apocalypse  
  5. V20 Beckett's Jyhad Diary

    View Advert V20 Beckett's Jyhad Diary It’s ever been a loaded word among vampires. Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements. Luckily for you, you’ve picked up a copy of my diary. With my help you may just take a step on the first rung of understanding. Information worth having is information you must earn through blood, and oh, how I’ve bled for what’s contained within these pages. — Beckett Beckett's Jyhad Diary serves as the definitive book of setting and plot for Vampire: The Masquerade, containing 30 chapters spanning different geographical regions, encountering vampires of every clan, profiling obscure and profound segments of the mythology, and providing countless story hooks on every page. Masterfully written by the likes of Neall Raemonn Price, Joshua Alan Doetsch, Myranda Sarro, Steffie de Vaan, Malcolm Sheppard, Alan Alexander, Renee Knipe, and Matthew Dawkins, Beckett’s Jyhad Diary is as fascinating to read as to use for your game Chronicles. Advertiser drivethrurpg.com Date 02/24/2018 Price Category Vampire: The Masquerade  
  6. Vampire: The Requiem 2nd Edition

    View Advert Vampire: The Requiem 2nd Edition Note: This was previously published as Blood and Smoke: the Strix Chronicle, now retitled with a new cover and an index. Updated and revised core rule book for Vampire: The Requiem. Tonight, you become one of the Kindred, the beautiful and the damned who hide behind our ordinary world. Driven by a hunger like fire, you will struggle to maintain your humanity while immersed in a vicious society of monsters. Featuring Blood and Smoke: the Strix Chronicle. The sharks you swim with aren’t the only ones out there. Your Kindred are the smart, sexy vampires of pop culture, but you are haunted by the Strix -- the grisly, demon-possessed corpses of folklore. They slaughtered the Night-Senate of Rome, drowned the tombs of the Princes of Alexandria, and warred with the Plague Lords of Transylvania. Tonight, they’re loose on the streets of your city. Time for the sinners to become the saints, and the hunters to become the prey. Vampire: the Requiem 2nd Edition contains: A complete guide to playing a vampire in the World of Darkness. No other rulebooks are required, and the rules are fully compatible with The God-Machine Chronicle. Reimagined clans, covenants, and supernatural powers to create your perfect monster... and her friends and foes. A first-ever look at vampire domains around the world, from Tokyo to Berlin. Twenty unique Strix, as well as complete rules for building your own. Note on the Print Editions: Standard Color uses a thinner paper stock than Premium Color, basically the same paper as the Black & White books. This usually means the colors are less vivid, but it also means the price drops a bit per page in the production process. Examples of pages: Premium Color vs. Standard Color. Advertiser drivethrurpg.com Date 02/24/2018 Price Category Vampire: the Requiem  
  7. Vampire: The Requiem 2nd Edition

    Time Left: 19 years and 3 months

    • AFFILIATE
    • NEW

    Note: This was previously published as Blood and Smoke: the Strix Chronicle, now retitled with a new cover and an index. Updated and revised core rule book for Vampire: The Requiem. Tonight, you become one of the Kindred, the beautiful and the damned who hide behind our ordinary world. Driven by a hunger like fire, you will struggle to maintain your humanity while immersed in a vicious society of monsters. Featuring Blood and Smoke: the Strix Chronicle. The sharks you swim with aren’t the only ones out there. Your Kindred are the smart, sexy vampires of pop culture, but you are haunted by the Strix -- the grisly, demon-possessed corpses of folklore. They slaughtered the Night-Senate of Rome, drowned the tombs of the Princes of Alexandria, and warred with the Plague Lords of Transylvania. Tonight, they’re loose on the streets of your city. Time for the sinners to become the saints, and the hunters to become the prey. Vampire: the Requiem 2nd Edition contains: A complete guide to playing a vampire in the World of Darkness. No other rulebooks are required, and the rules are fully compatible with The God-Machine Chronicle. Reimagined clans, covenants, and supernatural powers to create your perfect monster... and her friends and foes. A first-ever look at vampire domains around the world, from Tokyo to Berlin. Twenty unique Strix, as well as complete rules for building your own. Note on the Print Editions: Standard Color uses a thinner paper stock than Premium Color, basically the same paper as the Black & White books. This usually means the colors are less vivid, but it also means the price drops a bit per page in the production process. Examples of pages: Premium Color vs. Standard Color.

    Free

  8. Vampire: The Requiem

    View Advert Vampire: The Requiem Welcome to the Danse Macabre Since time immemorial, the Kindred — vampires — have stalked their prey, unseen by the mortal masses. Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified by the mysterious curse of vampirism. And you would join them? You would live forever? To play the lusts of mortals like a violinist plays the strings? Then beware, the price is steep to enter the neofeudal hell that the Damned have wrought. Welcome to Undeath Join the revival of the Storytelling tradition. Vampire: The Requiem invites you to tell your own stories set within the world of the Kindred. This book includes rules for using vampires in World of Darkness chronicles, covering everything from the five clans to covenants to Disciplines, bloodlines, storytelling advice and a complete spread of game systems governing the undead. Hardcover. Requires the World of Darkness rulebook for play. Advertiser drivethrurpg.com Date 02/24/2018 Price Category Vampire: the Requiem  
  9. Vampire: The Requiem

    Time Left: 19 years and 3 months

    • AFFILIATE
    • NEW

    Welcome to the Danse Macabre Since time immemorial, the Kindred — vampires — have stalked their prey, unseen by the mortal masses. Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified by the mysterious curse of vampirism. And you would join them? You would live forever? To play the lusts of mortals like a violinist plays the strings? Then beware, the price is steep to enter the neofeudal hell that the Damned have wrought. Welcome to Undeath Join the revival of the Storytelling tradition. Vampire: The Requiem invites you to tell your own stories set within the world of the Kindred. This book includes rules for using vampires in World of Darkness chronicles, covering everything from the five clans to covenants to Disciplines, bloodlines, storytelling advice and a complete spread of game systems governing the undead. Hardcover. Requires the World of Darkness rulebook for play.

    Free

  10. City of Angels (Demon)

    View Advert City of Angels (Demon) City of Dreams It is a city whose influence touches the hearts and minds of millions across the globe. The fallen are drawn to LA's potent mix of power, decadence and decay, and fearsome demons stake their claims amid the city's violent streets and opulent boardrooms. Intrigue and bloodshed abound as ancient rivalries mix with the dizzying possibilities of the modern age, and the stage is set for an epic struggle to shape the city's first Infernal Court. Streets of Fire City of Angels thrusts players into the power plays, intrigues and betrayals of fallen lords as they vie for control of one of the richest cities in the world. Will you seize the opportunity for power and glory from the talons of your rivals, scheme from the shadows or unite the outcasts of fallen society in a struggle for freedom and the souls of humankind? Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements there is a small white border around the edge of the pages. Advertiser drivethrurpg.com Date 02/24/2018 Price Category Demon: the Fallen  
  11. City of Angels (Demon)

    Time Left: 19 years and 3 months

    • AFFILIATE
    • NEW

    City of Dreams It is a city whose influence touches the hearts and minds of millions across the globe. The fallen are drawn to LA's potent mix of power, decadence and decay, and fearsome demons stake their claims amid the city's violent streets and opulent boardrooms. Intrigue and bloodshed abound as ancient rivalries mix with the dizzying possibilities of the modern age, and the stage is set for an epic struggle to shape the city's first Infernal Court. Streets of Fire City of Angels thrusts players into the power plays, intrigues and betrayals of fallen lords as they vie for control of one of the richest cities in the world. Will you seize the opportunity for power and glory from the talons of your rivals, scheme from the shadows or unite the outcasts of fallen society in a struggle for freedom and the souls of humankind? Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements there is a small white border around the edge of the pages.

    Free

  12. Demon Players Guide

    View Advert Demon Players Guide The Ashes of Paradise Once they ruled the earth as gods, radiant spirits of fire and thunder that defied the fury of Heaven for a thousand years. Now the angels of the Abyss have returned to a world that has forgotten them, a place devoid of the faith that fueled their dreams of glory. No longer titans of creation but bound in frail vessels of human flesh, the fallen are but shadows of their former might, tormented by the pain of their long imprisonment. They have faced the fury of the Allmightly, borne defeat and eternal damnation. This time nothing will stand in their way. The Rage of Fallen Angels The Demon Players Guide contains a host of new rules, optional powers, tips and guidelines that add new depth to the fallen and their struggles for glory and redemption. Inside you will find expanded systems on customizing a character's apocalyptic form, a more detailed and flexible system for creating infernal items and rules for combining fallen lore paths through intricate and powerful rituals. Combined with valuable character creation tips and an expanded character sheet the Demon Players Guide is an invaluable resource for players and Storytellers alike. Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements there is a small white border around the edge of the pages. Advertiser drivethrurpg.com Date 02/24/2018 Price Category Demon: the Fallen  
  13. Demon Players Guide

    Time Left: 19 years and 3 months

    • AFFILIATE
    • NEW

    The Ashes of Paradise Once they ruled the earth as gods, radiant spirits of fire and thunder that defied the fury of Heaven for a thousand years. Now the angels of the Abyss have returned to a world that has forgotten them, a place devoid of the faith that fueled their dreams of glory. No longer titans of creation but bound in frail vessels of human flesh, the fallen are but shadows of their former might, tormented by the pain of their long imprisonment. They have faced the fury of the Allmightly, borne defeat and eternal damnation. This time nothing will stand in their way. The Rage of Fallen Angels The Demon Players Guide contains a host of new rules, optional powers, tips and guidelines that add new depth to the fallen and their struggles for glory and redemption. Inside you will find expanded systems on customizing a character's apocalyptic form, a more detailed and flexible system for creating infernal items and rules for combining fallen lore paths through intricate and powerful rituals. Combined with valuable character creation tips and an expanded character sheet the Demon Players Guide is an invaluable resource for players and Storytellers alike. Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements there is a small white border around the edge of the pages.

    Free

  14. Demon: The Fallen

    View Advert Demon: The Fallen Reap The Whirlwind Centuries of violence, corruption and cynicism have sown a bitter harvest throughout the world. Wars rage and spill the blood of the innocent. Mercy and compassion are ground to dust beneath the heel of religious extremism. Faith is perverted by the schemes of politicians, priests, and criminals. Now a storm is raging in the spirit world, and the gates of Hell lie broken. The angels of the Abyss are free once more, and the fate of mankind hangs in the balance. Raise a Fist to Heaven! Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements there is a small white border around the edge of the pages. Advertiser drivethrurpg.com Date 02/24/2018 Price Category Demon: the Fallen  
  15. Demon: The Fallen

    Time Left: 19 years and 3 months

    • AFFILIATE
    • NEW

    Reap The Whirlwind Centuries of violence, corruption and cynicism have sown a bitter harvest throughout the world. Wars rage and spill the blood of the innocent. Mercy and compassion are ground to dust beneath the heel of religious extremism. Faith is perverted by the schemes of politicians, priests, and criminals. Now a storm is raging in the spirit world, and the gates of Hell lie broken. The angels of the Abyss are free once more, and the fate of mankind hangs in the balance. Raise a Fist to Heaven! Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements there is a small white border around the edge of the pages.

    Free

  16. V20 Beckett's Jyhad Diary

    Time Left: 19 years and 3 months

    • AFFILIATE
    • NEW

    It’s ever been a loaded word among vampires. Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements. Luckily for you, you’ve picked up a copy of my diary. With my help you may just take a step on the first rung of understanding. Information worth having is information you must earn through blood, and oh, how I’ve bled for what’s contained within these pages. — Beckett Beckett's Jyhad Diary serves as the definitive book of setting and plot for Vampire: The Masquerade, containing 30 chapters spanning different geographical regions, encountering vampires of every clan, profiling obscure and profound segments of the mythology, and providing countless story hooks on every page. Masterfully written by the likes of Neall Raemonn Price, Joshua Alan Doetsch, Myranda Sarro, Steffie de Vaan, Malcolm Sheppard, Alan Alexander, Renee Knipe, and Matthew Dawkins, Beckett’s Jyhad Diary is as fascinating to read as to use for your game Chronicles.

    Free

  17. Vampire Players Guide - Revised Edition

    View Advert Vampire Players Guide - Revised Edition Since Biblical times, the get of Caine have prowled the world, hiding from mortals and resigning themselves to the shadows. Throughout the ages, their plans have unfolded and their treacheries have come to fruition. Welcome to the Final Nights — welcome to unlife as a vampire. A collection of essays, character-building options, chronicle suggestions and methods of play, the Vampire Players Guide offers a wealth of information to players and Storytellers on a conversational level. Presented as an aside to Vampire® players, this book offers a variety of options and advice to better enhance the Storytelling experience Note: This digital edition includes the PDF and EPUB versions of the book. Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements there is a small white border around the edge of the pages. Advertiser drivethrurpg.com Date 02/24/2018 Price Category Vampire: The Masquerade  
  18. Time Left: 19 years and 3 months

    • AFFILIATE
    • NEW

    Since Biblical times, the get of Caine have prowled the world, hiding from mortals and resigning themselves to the shadows. Throughout the ages, their plans have unfolded and their treacheries have come to fruition. Welcome to the Final Nights — welcome to unlife as a vampire. A collection of essays, character-building options, chronicle suggestions and methods of play, the Vampire Players Guide offers a wealth of information to players and Storytellers on a conversational level. Presented as an aside to Vampire® players, this book offers a variety of options and advice to better enhance the Storytelling experience Note: This digital edition includes the PDF and EPUB versions of the book. Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements there is a small white border around the edge of the pages.

    Free

  19. Vampire: The Masquerade - Revised Edition

    View Advert Vampire: The Masquerade - Revised Edition They stalk in the shadows, moving gracefully and unseen among their prey. They are the blood-drinking fiends of whispered legends - Kindred, Cainites, the Damned. Above all, they are vampires. Their eternal struggle, waged since the nights of Jericho and Babylon, plays itself out among the skyscrapers and nightclubs of the modern world. But the vampires' grand Masquerade is imperiled, and the night of Gehenna draws ever closer. Until the End of All Things The new edition of Vampire: The Masquerade is an updated, revised version of the popular classic. In this mammoth volume can be found all 13 clans, all major Disciplines, and a host of brand-new information on both the Kindred and the. . . things. . . that hunt them. This book compiles everything that a Vampire player and Storyteller needs to know about the Kindred and the World of Darkness™ for the new millennium. Plus, the new edition provides all-new information on the changes that afflict the clans, and on the beginning of the end of the Camarilla. Finally, the first of the Storyteller rulebooks is the best again. Note: This digital edition includes the PDF and EPUB versions of the book. Advertiser drivethrurpg.com Date 02/24/2018 Price Category Vampire: The Masquerade  
  20. Time Left: 19 years and 3 months

    • AFFILIATE
    • NEW

    They stalk in the shadows, moving gracefully and unseen among their prey. They are the blood-drinking fiends of whispered legends - Kindred, Cainites, the Damned. Above all, they are vampires. Their eternal struggle, waged since the nights of Jericho and Babylon, plays itself out among the skyscrapers and nightclubs of the modern world. But the vampires' grand Masquerade is imperiled, and the night of Gehenna draws ever closer. Until the End of All Things The new edition of Vampire: The Masquerade is an updated, revised version of the popular classic. In this mammoth volume can be found all 13 clans, all major Disciplines, and a host of brand-new information on both the Kindred and the. . . things. . . that hunt them. This book compiles everything that a Vampire player and Storyteller needs to know about the Kindred and the World of Darkness™ for the new millennium. Plus, the new edition provides all-new information on the changes that afflict the clans, and on the beginning of the end of the Camarilla. Finally, the first of the Storyteller rulebooks is the best again. Note: This digital edition includes the PDF and EPUB versions of the book.

    Free

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