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Hollow_Man

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About Hollow_Man

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  1. How should World of Darkness be handled?

    As a WoD fan and a player of CCP EVE online I thought that I would make a post that could help some of the none EVE players understand CCP as a company and EVE as a game. Whilst we have been given no hard and fast facts about the WoD MMO there are some things that we can come to expect from CCP. If they are going to make an interesting and individual game they are likely to draw on their experience of creating MMOs so some elements will likely be kept quite similar. I have listed the EVE elements and their likely WoD counterparts below. Please bear in mind that I have had more experience with oWOD than nWoD so some of the terms that I use may be incorrect. Yes, it WILL be set in the nWoD, there is no doubt about this. No matter how many times you sacrifice to the dark gods of White Wolf they would not bring out a product for a now defunct game line. Server Type Eve is set in a single server, everyone plays together from all different time zones. They do have a separate server for China and one for playtesting new patches before they are released. This could be used for WoD, which I would like to see. Technology Ambulation is the next big change to Eve. It will allow players to walk around and interact in station. CCP are probably using this to test on a large scale how the technology will function for the WoD MMO. They intend to introduce combat in a later date which will probably be a toned down version of that used in the WoD MMO. So if you want to see how the WoD MMO may look check out Eve when ambulation is introduced. Character Creation Eve has a robust character creation system where you choose you characters Main Faction, Sub-Race, Job etc. With each of your choices influencing the characters final skills and physical characteristics. You can make your characters face look very individual using many sliders that morph the physical characteristics. WoD – More of the same substituting Supernatural Type, Tribe/Covenant etc. Character Progression Eve operates on a time based levelling system. You have a selection of learning skills and for every learning skill you gain one in the appropriate statistic e.g. Analytical mind gives you +1 intelligence. Your total stats are calculated and that is how many points you have per minute. You can only learn one active skill at a time. There are a variety of skills in many areas, from corporation management and trade skills to gunnery and engineering. The time needed to learn a skill increases exponentially with rank, level five in a skill can take days/weeks/months to learn. The higher the level of a skill the higher the multiplier, for example a level 3 skill would take 3x as long to learn at rank 1 than a level 1 skill. It would take you many years to learn all of the skills in Eve and they add more with each patch. WoD – I can see the time learning skill working out nicely in this MMO, probably with some modifications, perhaps including some physical and supernatural talents. The main modification to this will be that in Eve any character can learn ANY skill with training. This would obviously not work for anything but mundane skills in WoD, supernaturals would have to have Supernatural specific skill set or separate progression tree. Supernatural talents may need a trainer, which is never needed in EVE you need only buy the skill book . PvP Eve does not have consensual PvP. PvP can happen to you anytime anyplace. You have to be prepared for it. Some areas, “highsec”, have steep penalties for engaging another unlawfully in highsec. You cannot avoid your ships destruction if the police, Concord, attack you. Avoiding Concord retaliation is an exploit and CCP will bitchslap you if you find a way. PvP in lowsec is another matter, you can engage another ship without penalty (although there are some areas where you may be shot at by peace keeping forces, you will not be definitely destroyed). You get your security status decreased for pirating and if your sec status goes below a certain number you are excluded from certain highsec systems. If you continues to pirate you can be excluded completely for highsec. There are null sec areas, 0.0, where you can engage in PvP with no penalties, sec standing or otherwise. These areas are almost entirely player controlled space and some of the most dangerous regions of space. WoD - It is likely to hold to a similar system, with inner city areas being highsec policed by your factions “Concord” (e.g. the princes goons) and lowsec and null sec areas being the outer boroughs of the city. PvE EVE has a robust PvE system, usually quite linear missions, split into Encounter i.e. fights against pirates and other factions, Trade, Mining and Courier. As you do missions for one agent of corporation your standing with them will increase and you will gain access to missions that pay out more currency. Some missions take place in “deadspace” which is hard, but not impossible, to find for other players unless they are a part of your fleet. The missions are randomly generated and sometimes for part of a storyline. After a preset number of missions you get important Storyline Missions that increase your standing with the corporations main faction. The missions are never “kill x number of ships” although some of them do play out that way. WoD – Will probably have a modified version of the above substituting factories/parks/warehouses for deadspace (They may perhaps be “locked” areas if in use or instanced). There may be a mechanism for other players to enter the instanced area that are not of the mission runners group but it will probably be very hard (scanning down mission runner in Eve can take aaaaaages) Consequences In Eve, if you lose your ship, you lose you ship. CCP are not merciful. That’s it. You can insure it but anything you had fitted is gone, some fittings survive for you or a pirate to scoop up. If your pod pops you lose your clone and can lose skills if you don’t keep your clone up to date (the more skill points you clone can hold the more expensive it is). This wont translate well into WoD, CCP are unlikely to introduce permadeath. Some people stop playing eve because they can’t take loosing ships. It would be a lot worse for loosing characters. I have toyed with the idea that you could be the leader of a conspiracy, and you will take control of minions, allowing you to have a coterie of different characters that could suffer from permadeath. However I think this mechanic would be a bit hard to handle. PvP Eve does not have consensual PvP. PvP can happen to you anytime anyplace. You have to be prepared for it. Some areas, “highsec”, have steep penalties for engaging another unlawfully in highsec. You cannot avoid your ships destruction if the police, Concord, attack you. Avoiding Concord retaliation is an exploit and CCP will bitchslap you if you find a way. PvP in lowsec is another matter, you can engage another ship without penalty (although there are some areas where you may be shot at by peace keeping forces, you will not be definitely destroyed). You get your security status decreased for pirating and if your sec status goes below a certain number you are excluded from certain highsec systems. If you continues to pirate you can be excluded completely for highsec. There are null sec areas, 0.0, where you can engage in PvP with no penalties, sec standing or otherwise. These areas are almost entirely player controlled space and some of the most dangerous regions of space. WoD - It is likely to hold to a similar system, with inner city areas being highsec policed by your factions “Concord” (e.g. the princes goons) and lowsec and null sec areas being the outer boroughs of the city. PvE EVE has a robust PvE system, usually quite linear missions, split into Encounter i.e. fights against pirates and other factions, Trade, Mining and Courier. As you do missions for one agent of corporation your standing with them will increase and you will gain access to missions that pay out more currency. Some missions take place in “deadspace” which is hard, but not impossible, to find for other players unless they are a part of your fleet. The missions are randomly generated and sometimes for part of a storyline. After a preset number of missions you get important Storyline Missions that increase your standing with the corporations main faction. The missions are never “kill x number of ships” although some of them do play out that way. WoD – Will probably have a modified version of the above substituting factories/parks/warehouses for deadspace (They may perhaps be “locked” areas if in use or instanced). There may be a mechanism for other players to enter the instanced area that are not of the mission runners group but it will probably be very hard (scanning down mission runner in Eve can take aaaaaages) Consequences In Eve, if you lose your ship, you lose you ship. CCP are not merciful. That’s it. You can insure it but anything you had fitted is gone, some fittings survive for you or a pirate to scoop up. If your pod pops you lose your clone and can lose skills if you don’t keep your clone up to date (the more skill points you clone can hold the more expensive it is). This wont translate well into WoD, CCP are unlikely to introduce permadeath. Some people stop playing eve because they can’t take loosing ships. It would be a lot worse for loosing characters. I have toyed with the idea that you could be the leader of a conspiracy, and you will take control of minions, allowing you to have a coterie of different characters that could suffer from permadeath. However I think this mechanic would be a bit hard to handle. Crafting and Economy Eve has a largely player based economy. With some exceptions you are buying and selling off other players. This means that the economy is fluid based on player need. Almost all of the items in the game are craftable by players (excluding some rare ones) and most of the best items are only obtainable by crafting or buying of a producer. I don’t really have any idea how this will convert over to WoD. Whilst crafting is a large part of modern MMO gameplay mechanics I have never really seen anything of that sort in the WoD setting (excluding Mage). I don’t really see a vampire collecting cloth to make clothes to sell to other vampires, it’s a bit weak. However look out for an economy based around player interaction. Player Controlled Element CCP are all about giving players freedom. In Eve you cannot play solo. You need to be part of a big corp to be a real player. A large corp or even an alliance of corp is needed to produce the largest ships and they are completely controlled by players. Corp and Alliances can control space and build space stations and outposts. These can in turn be destroyed by other player corps. Missions can be set up by corps for their members and a contract system is in place that is legally binding. It is a truly sociable game, with voice chat being a usual prerequisite for entry to most decent corps. They are also talking of introducing voice masking and morphing tech with the next patch allowing men to sound like women and vice versa, this could add a new depth to RP. Expect many of these elements to be incorporated into the WoD MMO, player controlled content is a byword in EvE. Some of the most dramatic things that have happened in EVE are down to the players and not CCP, for example the Great Northern War. Major Changes to the IP Eve is a very player-choice based game and there are unlikely to be Factions as in WoW that cannot interact together. Eve has introduced a faction warfare patch recently that encourages inter-faction warfare and rewards it appropriately. However it is entirely consensual. I would not be surprised if WoD guilds will include werewolves, vampires and hunters. However there are faction specific corps in Eve, they are generally set up for RP or faction warfare. I cannot see how CCP could introduce a satisfactory day/night cycle into the game as it would limit the vampire players far too much. If it were a true 24h cycle some players would be stuck indoors for hours and a shortened cycle would mean interruptions to mission running etc. The game will probably be set in a perpetual twilight. New Elements Eve has nothing like spirit realms so that will be new, although it will probably be treated as an area that needs specific skills or items to enter. Economically speaking I would like to see a game based more around influence than currency. Whilst currency may be important for mortals and hunters it holds little for the undead. WoD MMO will be unlike eve in this respect, ISKs are as important in Eve as skill points are. For WoD MMO to be halfway realistic it will have to be populated by lots of mortal NPCs. Eve has nothing like this as almost all of the other characters you meet in space are other players. Eve is a massive and complex game so if anyone can think of anything I have missed please post for the peeps!
  2. Shadowessence is really hard to find.

    Oops. Silly me. I think I have developed selective dyslexia over the last year or so.... Anyway sorry.
  3. Is it just me or is Shadowessence really hard to find? I have been a member for a little while ago. I think I originally found the site through google. On my PC i usually navigate to the site via a favourite icon. Recently I was away from my PC and tried to find SE and NO success. I tried google etc and found the shadowessence.com main page that says "Welcome to the online home of The Shadow Essence Society and the Kage-Essensu Martial Arts System" with no way to navigate to the forums. Anyway my (belated) point is that there would be more site traffic is it was easier to navigate to from google. Anyways thats my two cents. Love the site.
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