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Saint Michael

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Everything posted by Saint Michael

  1. Sales targets for 5e

    .... And that's a good thing,Growls?
  2. C20 Kithbook Boggans

    I found the Contract Art weird too. Wouldn't the consequences of breaking an oath -- even if it wasn't you breaking it -- be noticed almost immediately? I also don't like Dragon's Ire being turned into an Art. It's much more fun raising the Ire whenever we needed too, because that's the way fae are.
  3. Hello and Guten Tag

    *hands Varu a Glamour Slushie* Welcome to the fora! How do you pronounce your handle, if you don't mind me asking? Does it mean anything?
  4. Amaranth is working on it. Sorry guys. ><
  5. Changeling: a Lexicography

    Now with the proper name of two of the Fomorian Courts! Coming soon: all the Lost Kith and the canon Martyrs of Beltaine.
  6. Changeling: a Lexicography

    KITH KITHAIN Boggan Boggies - no relation to boggans, boggies are junior-grade versions of river hags and the like. Clurichaun (Gallain) Eshu Ghille Dhu (Gallain) Killimoulis (Sub Kith) Morganed (merfolk - le monde de tenebres) Korred (le monde de tenebres) Merfolk (Gallain) Nocker Oba (Sub Kith) Piskie (Gallain) Pooka Redcap River Hags (Sub Kith) Satyr Selkie (Gallain) Sidhe Sluagh Troll THALLAIN Aithu (Eshu) Beastie (Pooka) Boggart (Boggan) Bogie (Sluagh) Goblin (Nocker) Murdhuacha (Merfolk) Ogre (Troll) Spriggan (Piskie) NUNNEHI Canotili (Tree Dwellers) Inua (Spirit Helpers) Kachina May-may-gwya-shi (Rock Fishers) Nanehi Numuzo'ho (Crushers of People) Pu'gwis Rock Giant Surem (Yaqui Little People) Thought-crafter Tunghat (Green Dwarves, Owners) Water Baby Yunwi Amai'yine'hi (Water People) Yunwi Tsundsi (Little People) MENEHUNE Ali'i Hana Kahuna Kokua HSIEN (Shinma) - Hirayanu (Commoners) Fu Hsi (snakes) Hanumen (monkey) Heng Po (fish) Nyan (cats) Tanuki (badgers) - Kamuii (nobles) Chu-ih-yu (Metal) Chu Jung (Fire) Hou-chi (Wood) Komuko (Earth) Suijen (water) ADHENE Acheri Aonide Fir-bholg Fuath Keremet Moirae Naraka INANIMAE Glome (Earth) Kubera (Wood/Foliage) Mannikin (Humanoid) Ondine (Water) Paroseme (Air) Solimond (Fire) PROJECT KITH ASURA Khandromas (Adhene) Krodharajas (Adhene) Nats (Adhene) Pacu Pati (Adhene) Angiris Astomi Daityas Ishtadevatas Pey Vanara Apsaras (Inanimae) Danavas (Inanimae) Gandharva (Inanimae) Yaksha(Inanimae) Yidyarajas (Inanimae) LORDS OF NIGHTMARE Ankou (Adhene) Baobahn (Adhene) Graeae (Adhene) Ia Salkat (Adhene) Kelpie (Adhene) Morozko (Adhene) DJINN Djinn Ifrit Jann Marid Shaitain Uldra (Western kith - Winter Children) AKIYUME Dwenbe Fu Sang Kuo – Winter Children Pretas Rokurokubi Tanuki Tennyo Tokkaebi Yosei Zashiki Warashi KURAIYUME Chanak (Dwenbe) Gaki (Pretas) Nukekubi (Rokurokubi) FORMORIAN COURTS Ivory Court - The proper name for the White Court of Fomorians. Fire Court - The proper name for the Red Court of Fomorians. OLD FORM Augmen, The - The effects of the Dreaming on changelings. As they go further into the Dreaming, more of their true fae nature comes forth. Elder Dark - The general term for the Fomorians and their Dream. Can include non-Celtic enemies of the fae. Firchlis - While in the Dreaming, the setting around you can randomly change. That change is called the Firchlis. Fomorians - The lords of another Dream, the antithesis of the Arcadian Dream. The Fomorians are said to be born from the evil that resides within the heart of humankind. They were defeated by the Tuatha de Danu millennia ago and have been bound into prisons within the Dreaming. (see also Fomorian Sea Devils, Fomhoire) Kithain - Refers to a group of changeling kiths that are related; the ones found in the corebook, and possibly a few others. Kinain - A half fae. A human with fae blood, which gives them a few odd/supernatural abilities. Mien - Changelings exist in two worlds and have two forms: One is a plain human form, the Mortal Mien; the other is their True faerie form, the Fae Mien. Both exist simultaneously. Mistweir - the final barrier between the Far Dreaming and the Deep Dreaming. The Mistweir completely surrounds the Deep Dreaming and is a barrier between the mundane and fantastic. Otherwhere - the void between the Dreaming and the Umbrae, where the unfortunate fall when walking between the trods. This place is not as empty it might seem, and sometimes, what falls Otherwhere can come back, altered beyond any hope of recognition. Reveries - Flesh-bound chimera who've discovered ways to extend their time in the Waking Lands. Tenebrous Realms - Undefined by any map or borders, the Tenebrous Realms is a catchall term used by changelings to define the poorly understood realms off the Silver Path. To all but the most adventurous changelings, these places are considered dark, alien and dangerous. True Creatures of Myth - Those chimera that reflect the creatures now lost to the Waking World. some chimera are recent creations of the Dreaming, but True Creatures of Myth have existed since the time of the Shattering. They are protected from the Banality of the Flesh Realm by the Dreaming's power. Twilight Paths - The fae refer to those unknown trods not protected by the Silver Path as the "Twilight Paths." Twilight Paths increase exponentially in the deepward realms. Many of the Twilight Paths are one-way, like the Paths of Balor. Most Twilight Paths can be traveled by anyone; but do not enjoy the benefits of the Silver Path. Few of these paths are well-mapped by Kithain. To changelings such trods are dark, dangerous and best used with caution -- if at all. Umbrae - Places of power for other supernatural entities: the High Umbra of the human sorcerers, the Middle Umbra of the werewolves and other shapeshifters and the Low Umbra, where the ghosts of dead mortals suffer damnation. Vale of Mists, The - the mystic barrier separating the Near Dreaming, the Far Dreaming and the Deep Dreaming, where the Mists of Forgetfulness are strongest. Voile - Chimerical clothing that changelings wear. Voile is tied into the nature of the changeling who wears it, and thus is much more resistant to Banality than most chimera. Wyrd - The act of bringing the chimerical world into the Autumn one. When a changeling Calls Upon the Wyrd, the things normally only seen by other changelings can be seen by mundane humans. Her fae mien is visible, her chimerical sword cuts and chimerical cantrips affect the mundane world. MODERN Adhene - Old Form word for all the Denizens of a given race. This term is sometimes used to refer to all Denizens everywhere. Aria - the triad of forms and emotional states exhibited by each Denizen. The three Aria are the Dioniae (base instincts), the Araminae (the every day psyche) and the Apolliae (the 'higher self'). Arcadia - The land of the fae; the home of all faeries within the Dreaming. Arcadian fae - Those fae who fled to Arcadia at the time of the Shattering and have since returned during the First and Second Resurgence. Arts - The ways of shaping Glamour. Autumn - The modern age. Autumn Fae - Refers to changelings that have succumbed to Banality and forgotten their true nature, and also those kiths that stayed on Earth during the Shattering. Autumn World - The mundane world where humans live. Asura - Fae of India and Persia. First mentioned in the Denizens of the Dreaming book. Part of a Project in the C:tD projects section. Banal Shiver - The seed of Banality that haunts the souls of all changelings, forever barring them from Arcadia. Balefire - The fire that is the focus of Glamour in a freehold. Bedlam - A kind of madness that falls upon changelings who stray too far from the mortal world. Banality - Mortal disbelief, as it affects changelings and their Glamour. Boggies - No relation to boggans, boggies are junior-grade versions of river hags and the like. Bunk - The price Glamour exacts for its power. Childling - A young changeling, usually under the age of 12. CWR -The Changeling Way Ritual Dreaming, the - The land of the fae, composed of Glamour. It is also said to have a will and desires, although it isn't exactly sentient. Consider it a third Umbra to match the Spirit and dark Umbras. Dream Realms - The Dreaming in its somewhat benign state, where the dangers are balanced by the wonders to be found. Dreamstuff - The very fabric of the Dreaming, solidified Glamour. Flesh Realm, The - The mundane world, where changelings live their mortal lives and suffer the plague called Banality. Also called the Waking World and the world of Flesh. (see also the Waking World, Autumn world or mundane realm) Gallain - a term used by the more populous and well known Kithain to refer to 'all others'. Kinain - Mortal member of a bloodline with supernatural abilities stemming from their fae lineage. Lost Houses - The noble Houses that arrived during the Second Resurgence. Madness Realms - Places in the Near Dreaming where the madness of human Dreamers can sometimes cause serious dilemmas for the Kithain. Morpheus Sabinis - The crime of Dream-Rape. Despised by both Courts and banned by the Escheat; this crime violates two of its tenets: the Right of Ignorance and the Right to Dream. Mists - An effect that clouds Banal individuals' minds. It causes them to forget things, depending on how Banal they are, and also causes really Banal individuals to overlook fantastic things like chimera. The Mists can sometimes cause people and things to be tossed directly into the Dreaming. The Mists are largely a regarded as a protective thing. Mythic Realm, The - The Dreaming. Also, the world of Myth. Nightmare Realms - Where nightmares dwell in the Dreaming. These places, pushed by the Firchlis, can overrun the Dream Realms. Here, the threats are more serious than in many other parts of the Dreaming. (see also Tenebrous Realms) Onus - Kithain lost to Bedlam, who become part of the trods they swear to protect from travelers. Paths of Balor - One-way trods, different in color and texture from the Silver Paths. They lead to other realms, ones controlled by mages, Garou and wraiths. Most are only found in the Deep Dreaming. Prodigals - The other supernatural races of the world. Believed to have once been fae, these races have forgotten their true natures. Includes Werewolves, Vampires and Magi. Resurgence - In 1969, the moon landing causes an overflow of Glamour that opened many trods, and allowed the sidhe to return from Arcadia. That event is called the Resurgence. Shattering - A time in the Middle ages / Renaissance (I'm not sure on the date more precisely than that) when the Mists arose, Banality grew in strength, and most connections between the mundane world and the Dreaming were cut off. The time when most of the sidhe fled the mundane world for Arcadia. Spawning Fields - Places where the dreams of mortals pour directly into the Dreaming. They are dangerous places where chimera are born and often quickly expire. Stable Points - Places in the Dreaming that remain mostly unaffected by the Firchlis. Sun and Serpent - The border between the Kingdom of the Burning Sun and the Kingdom of the Feathered Serpent. One of the most volatile places in Concordia. Sundering - A time in mythic history when Banality first arose, and the Dreaming became somewhat separated from the mundane world. Thallain – Lesser Thallain - Greater Thallain – Trod - A pathway, road or other means of travel through the Dreaming. Often connected to raths, Freehold or other Fae fixed positions. Westerling - traditionally seen as the European Fae. The Nine Kiths detailed in the Core book. Westerling Gallain - Gallain that are geographically from the same area as the standard Westerling Kiths, but due to rarity, solitude, tradition, or differences in their nature are still considered Gallain. See clurichaun, selkie, piskie, river hags, and domovoi. wilderhood - The state of being a wilder, a changeling roughly between the ages of 12 and 25. Wilders make up the real movers and shakers in changeling society, and much of the game is focused on them. INANIMAE: The Secret Way Lexicon Anchor - similar to a Kithain freehold, these places hold a personal attachment for Inanimae. If an Inanimae's Anchor is destroyed or corrupted she will die. Anchors exist both in the mundane world and in the Dreaming. Dreamform - the form an Inanimae takes when not in a Husk. Effigy - Eastern form of Mannikin (see World of Darkness: Tokyo) Facade (or Flesh Facade) - essentially, an Inanimae's mortal seeming. The form that Inanimae take so that they can interact with mortals and changelings. Gladeling - an Inanimae whose Anchor is still natural and has not been Krofted. The Glass Circle - an organization of Kithain who study the Inanimae. Husk - the more commonly used term for the Facade. Husk~riding - used to describe an Inanimae who is in her Husk form. Jeu - equivalent to a Kithain's seeming. Determines how long an Inanimae has been awake. Krofted - Anything crafted by humankind. This term is also used for those Inanimae who have chosen a form created by mortals: Mannikins, Golems, etc. Land of Unfulfilled Dreams - the mundane world. Meat - mortals, also changelings who have taken mortal form. Phyla - the kith of the Inanimae: which are ~ Glomes, Kuberas, Ondines, Parosemes, Solimonds & Mannikins. Sessile Ones - a word used by the Kithain to describe Inanimae. Slivers - Inanimae Arts: which are ~ Aquis, Petros, Pyros, Stratus & Verdage. Slow Empires - the empires of the Inanimae; divided into air, fire, stone, water, wood and the Krofted. Slumber - the time that the Inanimae spent dormant in their Anchors. Somnolence (or Long Slumber) - when an Inanimae Slumbers for a long time. This occurred to almost all Inanimae during the Shattering. AUTUMN LEXICON DAUNTAIN Apostates Black Magicians The Cursed The Lost Nihilists Typhoids Agendas - The mundane powers of the Dauntain: Burnout, Stultify, Webcraft. To unweave Glamour, alter perceptions and create null zones where Glamour is neutralized - the powers of disabling the children of the Dreaming. Dauntain Dooms - A path that has led a changeling away from the world of the Dreaming and into the clutches of Banal anti-Glamour, Dooms are the dark fates of changelings that fall from grace. (see Apostates, Black Magicians, The Cursed, The Lost, Nihilists & Typhoids) Stigmas - Stains upon the Dauntain, marks upon their Fae Mien that foreshadow their Undoing. Possessed by some Dauntain, not all, Stigmas imprint Dauntain with a unique gift that contradicts Glamour and increases the slippery slope down into Banality. Autumn Fae - A paradox, similar to the mortal Autumn People, those of fae blood or changelings on the verge of insanity -- unlike the Dauntain, these beings spread banality yet remain oblivious to the fact. Able to use Glamour (which invariably corrupts) and live as changelings unfettered yet also able to infect the residents of the Dreaming with Banality. A cancer in the dream realms; agents of stasis. Salvation - The means to undo the ties to Banality and the only hope of saving former Kithain from becoming Dauntain. EASTERN LEXICON Aki no yume hito bito – Autumn Dream people, the archaic term or Old Form now virtually unused (see Akiyume). Akiyume - Autumn Dream. Changelings unique to the East, unlike western changelings they make no distinction between Kithain or Gallain, even though there clearly are Akiyume which can be seen to be so, the Eastern dream children do not label themselves into two separate groups or classifications. kumuyume - The Eastern Adhene, Denizens of the Dreaming and the Lords of Nightmares. Ba Xian - "Ten Thousand Dreams;" Tuatha De Danaan, the mysterious progenitors of the Fae. Kowaku - Glamour. Kurai no yume hito bito - Dark Dream People, the archaic term or Old Form now virtually unused (see Kuraiyume). Kuraiyume - Dark Dream. The Thallain of the East, known in some regions and provinces as the Hakujouyumi. Lingzhi - A breach of the Mists located in China, the mythic faerie herb, a plant, which holds the properties of the Dreaming and bestows miraculous healing and resistance against numerous ailments. Supposedly once granted immortality before the Shattering. Penglai Shan - Island of the Immortals. The mythic home of the Akiyume, another interpretation of Arcadia. Suku no yume hito bito - Empty Dream People, the archaic term or Old Form now virtually unused (see Sukuyume). Sukuyume - Empty Dream. The Dauntain of the East, known in some regions and provinces as the Karappoyumi. Xuanpu - The enchanted realm in the Kunlun Mountains. VULGAR Pointy ears - derogatory term for the sidhe. OUT of CHARACTER TERMS Chigglypuff - A term of endearment for the Duke Sandchigger (See also Chigg, the Chigg, Microscopic mite) Fluffy Bunny Pooka - See Fishmalk. Leaf Munchers - Derogatory term for the sidhe (see also Pointy ears, Pretty Boys, Nobs) Spikerella, Darth - Commonly used vernacular that refers to Duke Spikey (see also Princess Spikahontis) Swordy - Term for the former Vilicus, Swordsman. (see also Blue World Order) C:tD - Changeling: the Dreaming BoLH (or BoLH's) - Book of Lost Houses DotD - Denizens of the Dreaming BoH - Book of Houses BoG - Book of Glamour ItSW - Inanimae: the Secret Way FL - Fools Luck: Way of the Commoner NtSH - Nobles: the Shining Host KoW - Kingdom of Willows WiC - War in Concordia IotM - Isle of the Mighty D&N - Dreams and Nightmares F&HG - Freeholds and Hidden Glens CW - The Changeling Way CWR - The Changeling Way Ritual
  7. C20 Kithbook Boggans

    What don't you like about C20, Cav?
  8. No one other than Staff can get in, so at the moment, no. Here's a direct link: Court of Shukura.
  9. I haven't kicked anybody out, so that's not the problem. Mortekai's trying to help. Real life is also sucking for me. *wing hugs Ellie* Hope things get better for you.
  10. Mage: the Awakening Second Edition

    *wing hugs Libra* That helps a lot! Thank you! ^^
  11. Creepy two sentence stories

    I'm fairly sure some of these are from the 100 creepy WoD stories thread, but they're still neat. ^^
  12. C20 Book of Freeholds

    It's not as fun as the chapter in Dreams and Nightmares, but it's useful.
  13. Court In case this helps. I can get to it, but I'm not sure how to fix it unless someone helps me.
  14. Kickstarter 18 - Changeling: The Dreaming 20th Anniversary Edition

    There are 13 main kith, including non-Scathach Autumn sidhe, 21 Thallain, some of the House Boons and Flaws have been reworked -- Balor and Leanhaun are now actually playable. Some of the Arts were nerfed *looks at Metamorphosis and Chicanery* we now have seasonal Arts, Dragon's Ire is now an Art (though I'll use the old rules), Revelry (which allows you to refresh all your Glamour at once) is awesome. More info, single paragraphs mainly, about the rest of the world outside of Concordia, Kinain have been reworked which is pretty neat. Permanent enchantment is now possible. ^^
  15. How rare are the old books now?

    I used to be able to find them cheap where I used to live. My FLGS is going out of business soon though. *sigh*
  16. Zeroninja

    I can't help, I live in a different state, but I'm crossing fingers for you. *wing hugs*
  17. Renaming the forums

  18. Renaming the forums

    Still need to figure out how the admin stuff works. So, we wait then.
  19. Renaming the forums

    I'll get on it once I re-familiarize myself with the admin tools.
  20. Is there anyway to get SnE more active again?

    If I can figure out how the interface works, I can do it. Just PM me. ^^
  21. Mage: the Awakening Second Edition

    I literally can barely read the pdf. I had to put it down.
  22. So where do we stand now?

    I hope the newer PoD stuff and everthing else eventually get to local FLGS's. Not everyone has the internet.