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  1. Today
  2. https://popcultureuncovered.com/2018/11/20/tabletop-tuesday-rpgs-are-done-with-edgelords-and-bigots/?fbclid=IwAR1Jl2OfQ9n8H1AMGaNK_H7pHQZHPb-n0PE3iph5ofmae7EOQw23lfsNufk RPGs Are Done With Edgelords And Bigots - a look back at certain debacles in the industry. Includes an outsider's eye view of one particular recent debacle, close to home.
  3. Yesterday
  4. Hello Requiem readers! This time I’ve got a little preview of the Belial’s Brood from Spilled Blood. Before we get into that, I want to take a moment to talk about what Spilled Blood is. First, it’s a Night Horrors book. This means that it is full of antagonists to use both in your Requiem games, and other Chronicles of Darkness games. It’s also a way for me to introduce some new 2e bloodlines, especially utilizing something that we haven’t done before, which is bloodlines that share something other than clan. There are a few words in the introduction about that specifically, but I hope to also put more detail into an upcoming bloodlines book that will explain how such things come about. But expect to see some covenant specific bloodlines in this book. The book is broken into three chapters: antagonistic bloodlines, vampire antagonists, and non-vampire or vampire-adjacent antagonists. So instead of having a book completely themed for vampire or non-vampire antagonists, we have a mix of all types in this book. Hopefully, you’ll find something to terrorize your players with in these pages. With that, have a small preview of the vampire antagonists, the Belial’s Brood. Our practices Members of Belial’s Brood can think, reason, and decide a course of action. They can cover their tracks, blend in with society, and uphold the Masquerade when they have to, because all Claimed have a talent for survival. Most often, this is expressed through the Bestial Triad: through destroying threats, through instant gratification, and through control and dominance. In this regard, most Brood practice some form of diablerie as Amaranth remains the ultimate expression of dominance between Kindred. Many Brood adhere to the notion of survival-of-the-fittest and devour the souls of weaker Kindred as mercy killings. Very few Kindred actively seek to become Claimed, but many are drawn to them by circumstance. As a Kindred experiences loss, violence, or trauma, and as they slide further down the bestial rabbit hole — losing more and more of their humanity — many find reasons and means to expedite the process. Many choose to end their lives before becoming draugr. Others, believing that redemption is impossible but not wanting to exist as draugr, actively chase the legends and philosophies of the Brood in a desperate attempt to survive with their psyche intact. The Beast roars in their ears, yearning for freedom, until one day the Kindred gives in and the draugr is unleashed. All Brood were once draugr, but not all draugr become Brood. Most don’t, in fact. Only when a powerful enough Beast takes hold of the conscious, does the draugr evolve in a process the Brood call the Claiming. There is some debate within Kindred society if the Claiming is a forced process or an emerging evolutionary step within all Kindred. For many, this is a terrifying prospect because it suggests that the beast can take over even the most noble and pious of Kindred. And for those who believe Belial still exists, it means that a single voice can corrupt Kindred society. Those who adhere to the latter suggest that Belial, whatever their gender or origin, is forcing a dark vision and twisted philosophy upon the most vulnerable within Kindred society. Beyond the Claiming, Brood do not often attempt to embrace another because when they do the results are always disastrous. The Brood embraces either fail or result in mindless draugr. Indeed, Invictus sires tell their childer of what occurred during the nights of the Camarilla wherein Belial, the First Brood, attempted to embrace an army of ghouls only to accidentally create an army of draugr. Those who seek to become Claimed follow a dangerous path. This path becomes even more treacherous once the Claiming is successful, as all of Kindred society universally despises the Brood. The Brood claim this hate comes from those who fear what they do not understand. Nevertheless, they do what they must to survive and sometimes congregate with others of like mind. These groups are called clutches. An Apex commands each clutch. Apexes usually have the highest Blood Potency, and they have proven their ability to both kill as well as command. While there are no formal customs or codified written laws that govern Claimed society, all follow three very simple precepts: Bow to the Strong. Whenever two Brood disagree over important courses of action, a retelling of events, or even petty things like who gets to ride shotgun, the weaker acquiesces to the stronger. Respect the Challenge. Any Brood may challenge an Apex for leadership of the Clutch. That challenge cannot be ignored. Challenges are always to the death once declared. The only requirement being that no one beyond the two challengers can be involved, assist, or otherwise affect the outcome. Not only is outside tampering easily discovered through the language of the beast, any attempt to rig the challenge by someone not involved directly is foolish when strength is what ensures survival. As a result, when the discover the saboteur, they are hunted. Honor the Hunt. Mortals are too easy of a challenge, and thus, Kindred, or their own people, make standard targets for Brood hunts. Because of their primal desire to hunt and kill, no Brood can refuse a call to hunt. Nicknames: The Brood, the Claimed, the Worthless (derogatory) View the full article
  5. Let’s start serious and move towards our yearly Thanks blog at the end. I’ve heard from a lot of you asking if the recent messages that White Wolf have posted on their social media are something that will be bad for Onyx Path. As of this writing, everything we’ve heard from over there is that it’s business as usual between our companies. We are still going to be sending projects over for approvals, they are still the ones who OK our pitches for new WW-IP projects, and we’re still running our successful Chicago By Night KS, the first licensed V5 TTRPG supplement. So fear not, True Believers! I mean, I just had to channel Stan Lee there, after last week’s MMN blog. Which was, oddly enough, the least commented-on blog I think I’ve ever posted. Very strange, but I’m just assuming you were all in mourning for Stan, too. In case you missed it last week, here is the lovely graphic our own Impish Ian Watson made to show what game lines are wholly Onyx Path‘s, the ones at the top, and which are licensed from whom: I actually didn’t think we’d need it again so soon, but there does seem to be a fair bit of confusion out there, so feel free to point to this if you need to explain things to a friend. And that’s one of the awesome Chicago By Night full-page pieces up there at the top, illustrated by the amazing Michael Gaydos. More Chicago Kickstarter news – we’re headed into the last week! – down below in The Blurbs! Trinity Continuum: Aeon art by Sam White A bit of related news: One of the first times I ever heard of Matthew Dawkins, who is our Chicago By Night developer, was when he interviewed me for his YouTube channel a whole bunch of years ago. From then, his Gentlemam Gamer videos have taken deep dives into many of the White Wolf (and other) games, and were very helpful in explaining aspects of V5 during this last year. Now, Matthew has agreed to create a series of Gentleman Gamer videos for our Onyx Path games starting with the pantheons in Scion 2nd Edition, and you’ll also be seeing Matthew in other ways too, as he helps ramp up our online gaming presence. More on that in the weeks to come! BUT DON’T WORRY, his dulcet tones are still going to be appearing weekly on the Onyx Pathcast – which this coming Friday features Dixie interviewing Jacqueline “Jax” Bryk with a one-on-one covering not just her work with us, but throughout the TTRPG biz, and how she has become one of our industries leading lights for safe play game writing. Trinity Continuum: Aeon art by Marco Gozales And now, the thanks! Let’s start with the newest member of our Monday Meeting team, Dixie Cochran: I am thankful that the whole Onyx Path team gave me the opportunity to work on these books in a greater capacity this year. I am thankful that Eddy, Matthew, and Rich are always supportive and willing to answer my many questions, and that Rose Bailey recommended me for this job as she moved on to a new stage in her career. I am thankful for all of my amazing Chronicles of Darkness and Exalted developers, writers, and fans, who continue to do amazing work and be a wonderful community. I am also thankful for lovely editors and indexers, Word’s “track changes” function, and Oxford commas. From the art and layout side of things, there are these points from Mirthful Mike Chaney, in no particular order he tells me: Thankful our first Storypath IPs are really close to being done and ready to release. Thankful our non WW stuff has been continually well received… Thankful that Wraith 20 is almost done… and Scion… Thankful my wife is still as into 40k as I am… now if I could only get her into D&D 5e. Thankful that the midterms weren’t an utter shitshow. Thankful that I still get to work with all of you and still get to make game books after all these years. Our marketing guru and developer/writer extraordinaire Monica Valentinelli shares these thoughts: I’d like to thank fans for their continued support and enthusiasm. People are really excited for the games we make, and that’s the reason why I do what I do. Here’s Eddy Webb, with his thanks: I continue to be thankful for all of the fans of Realms of Pugmire. I am thankful that Monarchies of Mau is shipping (and ahead of schedule!) I am thankful to find so many people who are really excited about our upcoming Storypath games like Scion, Trinity Continuum, They Came From Beneath The Sea!, and Dystopia Rising: Evolution. And I am thankful that there are still people who love and support Onyx Path Publishing. Mighty Matt McElroy takes a long sip of coffee and sez: I want thank everyone who has had the time and energy to introduce an Onyx Path game to someone new. Whether that is inviting someone to join your gaming group or running a demo at a convention, this past year has been an amazing opportunity to meet new gamers around the world. Our behind-the-scenes keeper of the flame, LisaT has these thanks to share with all of you: I am thankful again this year for the opportunity to work with so many talented and creative people. And this year I had the opportunity to meet a number of them face to face along with many fans of our products. I’m looking forward to meeting even more of you at PAX Unplugged in Philadelphia in just a couple of weeks. So if you’re in town stop by and become part of what I’m thankful for for next year! Impish Ian Watson, lord of Bloodlines modding, also does some other stuff he has thanks about: I’m thankful that, after years toiling in the word mines, the Trinity Continuum and Æon are almost done, and we’ve done a significant chunk of the next two supplements, plus Aberrant. I can’t wait for people to see the fruits of our labours. I’m thankful to Trinity‘s Kickstarter backers for having faith in us. Let’s see what sort of thanks Mr. Dawkins has to share: Yo Gentlemaniacs, it’s Thanksgiving night, and this is the happiest time of year for all the maniacs, brother! You know, me and all my little Gentsters, we got a lot of things to be thankful for. Number one: we’re thankful for being happy and very healthy. We’re thankful for having time to share with our loved ones. We’re also thankful that Gentlemania is still the strongest force in the universe. And after the turkey’s done, after the blessings are all done, I can tell you what the Gentleman is mostly happy about: it’s SURVIVOR SERIES TIME! And I’m thankful for my team of Gentlemaniacs!! That, and Onyx Path are pretty cool. Uhhhhh. He may be cracking under the pressure. Hard to say. From me: I sometimes sit at my desk, stunned by the realization that I still get to do this after all these years and I’m thankful for that – a lot! Thanks to our creative freelancers who continue to find delightful new ways to verbally and visually describe our game worlds, and our full-time folks who orchestrate all this rampant creativity into the formats and pages that we all love to read and play. Thanks to all of our associated partner companies that give us the reach to deliver and communicate this thing we do to all of you! Which, of course, actually brings me to all of you and all of our community who have supported us through our growing pains, lo! these many years, and even through pains not of our choosing! Without this intricate eco-system that includes all of us and all of you, we just would not have been able to keep building all our game lines and worlds! Thank you. Many Worlds, One Path! BLURBS! KICKSTARTER: Lo the darkness that lies like a pall over Chicago. The V5 Chicago By Night Kickstarter has passed 200% funding and continues to knock through Stretch Goals like the El through a sleet storm! Congrats to the whole team and all our backers, as we continue to build the Chicago Folio with Cam, Anarchs, and Independent sections and the Let The Streets Run Red Chronicle Collection, as well as activate additional projects too! We’d be thrilled if you’d give it a look here: https://www.kickstarter.com/projects/200664283/chicago-by-night-for-vampire-the-masquerade-5th-ed/description And here is a Q&A Matthew and several of his writing team held on his Gentleman Gamer YouTube channel that goes into a lot of their thinking about Chicago By Night and then they answer questions from the chat: https://youtu.be/v8YbbzEPuiI Next up, we’re working on the Kickstarter for They Came From Beneath the Sea! (TCFBtS!), which has some very different additions to the Storypath mechanics we’ll be explaining during the KS. They take an excellent 50’s action and investigation genre game and turn it to 11! Our current plan is to start on Dec 18th but run it extra long into January! ELECTRONIC GAMING: As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking! Here are the links for the Apple and Android versions: http://theappstore.site/app/1296692067/onyx-dice https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en Three different screenshots, above. And our latest, the dice for Werewolf: The Forsaken 2e: ON AMAZON AND BARNES & NOBLE: You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble). If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction! Our selection includes these fiction books: Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook) Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook) Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook) Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook) Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook) Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook) Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook) Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook) Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook) Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook) Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook) Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook) Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook) Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook) Exalted: Tales from the Age of Sorrows (Kindle, Nook) Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook) Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook) Demon: The Descent: Demon: Interface (Kindle, Nook) Scarred Lands: Death in the Walled Warren (Kindle, Nook) V20 Dark Ages: Cainite Conspiracies (Kindle, Nook) Chronicles of Darkness: Strangeness in the Proportion (Kindle, Nook) Vampire: The Requiem: Silent Knife (Kindle, Nook) Mummy: The Curse: Dawn of Heresies (Kindle, Nook) OUR SALES PARTNERS: We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there! https://studio2publishing.com/search?q=pugmire And we’ve added Prince’s Gambit to our Studio2 catalog: https://studio2publishing.com/products/prince-s-gambit-card-game Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/ Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/ And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296 DRIVETHRURPG.COM: This Wednesday is a cornucopia of delicious choices! Featuring: electronic wallpapers previously only available to Kickstarter backers for Changeling: The Dreaming 20th, W20 Shattered Dreams, V20 Beckett’s Jyhad Diary, Pugmire, Dark Eras, and Prince’s Gambit on DTRPG! Followed up by Monarchies of Mau symbol t-shirts on our Red Bubble store, as a lead-in to next week and the release of Mau in PDF and PoD versions to the public! CONVENTIONS! Rich, Lisa, Matt, Eddy, Dixie, Danielle, and other Onyx Path writers and developers will be at PAX Unplugged in Philly, November 30th – December 2nd running demos of Scion, Monarchies of Mau, Exalted, and more! http://unplugged.paxsite.com/ Start getting ready for our appearance at MidWinter this January in Milwaukee! So many demos, playtests, secret playtests, and Onyx Path Q&As you could plotz! And now, the new project status updates! DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week): First Draft (The first phase of a project that is about the work being done by writers, not dev prep) C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition) M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition) M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition) City of the Towered Tombs (Cavaliers of Mars) Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition) Scion Ready Made Characters (Scion 2nd Edition) Scion Jumpstart (Scion 2nd Edition) Geist2e Fiction Anthology (Geist: The Sin-Eaters 2nd Edition) Memento Mori: the GtSE 2e Companion (Geist: The Sin-Eaters 2nd Edition) Pirates of Pugmire (Realms of Pugmire) Distant Worlds (Trinity Continuum: Aeon) Dragon-Blooded Novella #1 (Exalted 3rd Edition) Across the Eight Directions (Exalted 3rd Edition) Redlines Deviant: The Renegades (Deviant: The Renegades) Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition) Witch-Queen of the Shadowed Citadel (Cavaliers of Mars) Heirs to the Shogunate (Exalted 3rd Edition) Scion Companion: Mysteries of the World (Scion 2nd Edition) Second Draft Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire) Development Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition) CofD Contagion Chronicle (Chronicles of Darkness) Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition) Lunars: Fangs at the Gate (Exalted 3rd Edition) WoD Ghost Hunters (World of Darkness) Oak, Ash, and Thorn: Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd) CofD Dark Eras 2 (Chronicles of Darkness) Manuscript Approval: V5 Chicago By Night (Vampire: The Masquerade) Spilled Blood (Vampire: The Requiem 2nd Edition) Wr20 Book of Oblivion (Wraith: The Oblivion 20th Anniversary Edition) Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant) Editing: Signs of Sorcery (Mage: the Awakening Second Edition) Aeon Aexpansion (Trinity Continuum: Aeon) C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition) Dystopia Rising: Evolution (Dystopia Rising: Evolution) M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition) Adventures for Curious Cats (Monarchies of Mau) In Media Res (Trinity Continuum: Core) Tales of Excellent Cats (Monarchies of Mau) Post-Editing Development: Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition) Indexing: ART DIRECTION FROM MIRTHFUL MIKE: In Art Direction Dystopia Rising: Evolution – Sketches coming in, and they look good. Geist 2e The Realm – Fulls contracted. Talking to Gong and Gunship about availability during holidays. Ex3 Monthly Stuff Chicago By Night – KS moving along. C20 Player’s Guide – Contracted. Aeon Aexpansion They Came From Beneath the Sea! – Getting more KS art since we have a little time, gonna start on KS assets. Lost 2e Jumpstart – Art contracted – sketches trickling in. EX3 Lunars – KS art contracted. Signs of Sorcery – Contracted – sketches trickling in. Marketing Stuff In Layout M20: Gods and Monsters – With Josh, progressing. Pugmire Roll of Good Dogs and Cats Proofing Scion Hero – Pre XX errata fixes. Scion Origin – Corrections are in. Ex3 Dragon Blooded CtL2 Jumpstart – Awaiting more corrections. Trinity Core Trinity Aeon At Press Monarchies of Mau and Screen – And dice and buttons, all shipped to backers. Waiting for PoD proofs. Wraith 20th – Fixing some issues with the front cover emboss. Everything else good to go though. Wraith 20 Screen – Printing. Scion Dice – At Studio2. Lost 2e Screen – Printing. Scion Screen – Printing. Changeling: The Lost 2e – Printing. Fetch Quest – Proof coming this week. Exalted 3rd Novel – Out to backers, getting errata. VtR Guide to the Night – Inputting errata and prepping for PoD. PtC Tormented – I think we hit errata shutdown on Wednesday. TODAY’S REASON TO CELEBRATE: Thanksgiving! Not necessarily the “school” holiday of pilgrims and first winters and all that, but the holiday of togetherness and actually looking at how things are in your life and being glad (thankful) for the good parts and the parts that you learned from. And MST3K new season dropping on Turkey Day! View the full article
  6. Last week
  7. The Latest White Wolf News

    WW was always going to have books developed externally for all but the core books i.e. they write the setting bibles which are used for all other books and games and media. No one is leaving the company as I know. The issue is less difficult topics, it is the manner in which those are addressed, especially as it is an ongoing issue, and their fictional elements, and the dismissal of those, has effectively enabled Russia to proclaim this is all a PR stunt by the west against Russia - giving them grounds to deny that any violence is done to homosexuals. p.s. I have read that chapter.
  8. The Latest White Wolf News

    So, a lot of people are offended in Chechnya, on both sides of the political spectrum, and WW decided to delete the entire chapter about the region. This chapter would have described how the progrom against LGBTs in Chenyia would just be a diversion for vampires in the underground (or so I've read on news sites - I haven't read the chapter or the book). And because they had problems with sensitive topics before, the decision was made to not develop internally anymore, but rather give out licenses. I think, I can understand the way of thinking here, but on the other side I'm shocked to see this happening. I'm curous where this will go, actually. Everyone's awaiting news about W5 and M5 and so on, but that's not gonna happen so soon with a decision like this, isn't it? Now, there are probably a lot of business deals waiting to happen before any of the other gamelines will get a chance on a 5th Edition. I'm also worried about the developers. It's true that WW has a rather long tradition of sensitivity problems with difficult topics (right from the start, one could argue), but they have been working hard on this. Now, these people will probably have to go? Are there any other news on this, by now? Will you keep this topic up to date, Libra?
  9. https://www.white-wolf.com/newsblog/a-message-from-white-wolf?fbclid=IwAR28v_y2-J5h5f5PFw2T03Nk4cmfC_veBK9x5fpPuKzBwCl1MbKfBAS6OHU 18 hours ago A Message From White Wolf Hello everyone, My name is Shams Jorjani, VP of Business Development at Paradox Interactive and interim manager at White Wolf Publishing. I wanted to inform you of some changes that will be implemented at White Wolf, starting immediately. Sales and printing of the V5 Camarilla and Anarch books will be temporarily suspended. The section on Chechnya will be removed in both the print and PDF versions of the Camarilla book. We anticipate that this will require about three weeks. This means shipping will be delayed; if you have pre-ordered a copy of Camarilla or Anarchs, further information will follow via e-mail. In practical terms, White Wolf will no longer function as a separate entity. The White Wolf team will be restructured and integrated directly into Paradox Interactive, and I will be temporarily managing things during this process. We are recruiting new leadership to guide White Wolf both creatively and commercially into the future, a process that has been ongoing since September. Going forward, White Wolf will focus on brand management. This means White Wolf will develop the guiding principles for its vision of the World of Darkness, and give licensees the tools they need to create new, excellent products in this story world. White Wolf will no longer develop and publish these products internally. This has always been the intended goal for White Wolf as a company, and it is now time to enact it. The World of Darkness has always been about horror, and horror is about exploring the darkest parts of our society, our culture, and ourselves. Horror should not be afraid to explore difficult or sensitive topics, but it should never do so without understanding who those topics are about and what it means to them. Real evil does exist in the world, and we can’t ever excuse its real perpetrators or cheapen the suffering of its real victims. In the Chechnya chapter of the V5 Camarilla book, we lost sight of this. The result was a chapter that dealt with a real-world, ongoing tragedy in a crude and disrespectful way. We should have identified this either during the creative process or in editing. This did not happen, and for this we apologize. We ask for your patience while we implement these changes. In the meantime, let’s keep talking. I’m available for any and all thoughts, comments and feedback, on shams.jorjani@paradoxinteractive.com. -------------------------------- Libra here. The emphases in Shams' press release above were added by me. This is colossal news. I think that this would be a great time to sit back and reflect on what has just happened here. Comment if you wish, but give it some time to let the ramifications sink in first, and then respond, rather than just react. A lot of edgelordiness is about making people react, rather than respond with careful thought. Right now, we need careful thought and reflection.
  10. Pugmire adventuring party by Claudio Pozas Rex dug Rusty’s grave, panting heavily through the night as he strained against the frozen ground with a shovel Spot had. “Most free dogs own a shovel,” Pan whispered to Yosha as Rex dug. “They have to bury their friends more often than we do.” When he finished, Spot gently put Rusty’s body in the hole, tears in his mismatched eyes. Picassa said a silent prayer as Rex filled the grave back in. Each dog was lost in their own thoughts as Boros and Sunny howled and wept until the sun rose. Spot eventually broke the silence. “I don’t blame you,” he said. He knelt down and picked up Sunny in his arms, who buried his face into Spot’s shoulder. If Spot felt any discomfort from his injury by carrying the heavy puppy, he didn’t show it. “I blame that tower, and that cat, and this Man-damned winter,” he continued. “They killed my wife, not you.” Yosha stood next to Spot, and raised her head up high. Her eyes were brimming with tears, but her voice was steady and firm. “I swear on my family’s honor that we will do everything we can to stop this. All of this.” The other dogs nodded in support of the pug’s promise. The four traveled for another night and day in grim silence. A couple of times Pan tried to talk to Rex, but he ignored the hunter. The wind started to pick up, so they stopped at another cave for shelter. Yosha read her books about towers and cats. Once during the night, Picassa saw more pariahs with large patches of fur missing and malformed limbs, but they didn’t attack. They only chanted about the cat before their words were swallowed by the falling snow. The next day the wind was even worse. The dogs leaned into the flurry, putting one foot in front of the other as they crunched through the thick snow. After a few hours, they saw the tower ahead of them. It was taller than many of the buildings in Pugmire, but square and squat, a large box standing on its end. The windows were all dark and broken, like cracked ice over a deep lake. The doors were made of similar glass, framed by old, dented metal. Heavy, twisted braces held small fragments of a blue sign with Man writing, but so much of it was missing that neither Picassa nor Yosha could read it. On the top of the tower, the dogs could just make out large objects that looked like broken bowls pointed to the sky. “I’ve heard about those,” Yosha said in an awed whisper. “The texts of Man called those ‘satellite dishes’.” “Man must have been enormous to need dishes of that size,” Rex said. Yosha started to respond, but Picassa interrupted. “We should make our way to the tower before the wind freezes us solid.” She tried to brush the ice crystals from the fur on her face, but to no avail. “Agreed,” Pan said, shivering. “I’m happy to die in that tower, as long as it’s warm.” “What’s moving up in that window?” Rex asked, pointing. They all looked up. Near the top of the tower, they could just make out a cat leaning out of one of the windows. It had gray fur with dark spots, which complimented the gray winter landscape around them. His eyes were little pinpricks of yellow at that distance, and he wore a uniform of blue and gold, although it was hard for even Pan’s sharp eyes to pick out details. The cat was yelling something, but the fierce winds whipped his words away before they could hear them. “Well, there’s a cat here. In cat territory. Just like I said,” Pan grumbled as he watched the cat go back into the tower. Picassa touched her nose in the ancient sign of protection and peace. “I hope he is not attempting to use his necromancy against us,” she said. Rex drew his sword and pointed at the doors to the tower. “It is more likely he is summoning them.” From the tower came a dozen creatures. They looked somewhat like dogs, but they were horribly disfigured. They had no fur at all, and their skin was patchy with sores. Many of them had misshapen limbs and paws, twisted like melted wax that had been molded by paw into new shapes. None of them held weapons, but they all snarled and foamed with insane fury. Yosha barked as loud and as hard as she could, their stench overpowering her sensitive nose. Pan nocked an arrow, and Picassa raised her paws. The air twisted and grew dark for a moment, and one of the creatures clutched at its eyes and fell. “We must make our way to the tower,” she said, panting with effort. Yosha said, “I can get there.” She dropped to all fours, her books strapped to her back, and she started running as fast as she could to the tower doors. “No!” Rex screamed. He started running after her, swinging his sword into the stomach of one of the abominations on his right. The creature screamed, while a second one to his left bit hard into his arm. Rex snarled in pain, and an arrow whistled past his ear to sink into the chest of his attacker. Blood splattered over Rex’s fur, and the biter slumped to the ground. The guardian swung his sword up, cleaving into a third creature that was reaching for Yosha. The young pug ran as hard as she could, ears streaming behind her as she ducked around the falling enemy and ran between the legs of another one. The creature reached down to try and grab the pug, just as another arrow slammed into the top of its head. It toppled, and Yosha yipped as she skipped around the falling corpse before running to the doors. Up close, the doors looked fragile. The metal frames were rusted, and one door sat crooked in its frame. The glass was dark with a thousand cracks all over it. Some of the cracks were covered in metallic strips, holding the smoky glass together. Yosha could just make out the ancient inscription on the glass: “Public Entrance.” She reached up, and was just able to grab the door handles and push. The doors swung open without a sound. And she was immediately face-to-face with the gray, spotted cat. Yosha froze, terrified and unsure what to do. The cat was holding a metal device in his paw—a pistol, according to her studies. She knew she couldn’t outrun it. She closed her eyes, shivering, and waited for the end. She heard the loudest noise she’d ever heard in her life, and then a thud. She peeked from one eye, and saw a creature lying next to her, a pool of blood spreading from the crater in its forehead. Yosha opened her eyes and yipped again, skittering away from the dead creature. “Come, young pug,” the cat said in a strange accent, lowering the pistol again. The light of the sun gleamed off the gold brocade on his uniform. “You must come with me into the tower.” An arrow shattered against the door next to the cat, and Yosha could hear Rex running up behind her. “Get away from her, vile cat!” the guardian roared, sword held high over his head. “Rex! Heel!” Yosha cried, holding her paws up. Confused, the guardian stopped, still holding his sword at the ready. “My lady, stand aside so that I can deal with this…this…” “This…” the cat said, motioning to himself while holding the pistol at the ready, “… is Lord Zola Mau von Korat. And I just saved your young pug’s life.” View the full article
  11. In which Dixie, Eddy, and Matthew do a deep dive into the Storypath system that Onyx Path uses for Scion, Trinity, They Came from Beneath the Sea!, and Dytopia Rising: Evolution. * Newscaster voices! * Storypath system primer/basics of the mechanics * Various systems Storypath does well * Skill + Attribute * Arena + Approach * Storypath is structured like media! * A bit about failures being interesting * Dramatic editing and Trinity’s structure * Momentum and Scion * Integrating mechanics into setting * More about failing before you succeed * Dixie makes a WoW connection! * Wading deeper in the Momentum pool * The “Paths” of Storypath * On…Trademarks? Props? in TCfBtS! * More on Momentum, Conditions. and Flaws * Dice rolling in Storypath, Enhancements, and Complications * System flexibility * Scale in Storypath * A tangent! * You don’t have to memorize the rules to run a game * Power levels in Storypath * Getting meta with TCfBtS! * Trinity’s…continuum * Our personal favorite Storypath games * Another stinger brought to you by us goofing off before recording! Links: Trinity Continuum: http://theonyxpath.com/category/worlds/trinitycontinuum/ Trinity Preorders: https://trinity-continuum-aeon-rpg.backerkit.com/hosted_preorders Scion: http://theonyxpath.com/category/worlds/scion/ Scion Preorders: https://scion-2nd-edition-tabletop-rpg.backerkit.com/hosted_preorders Dystopia Rising: Evolution: http://theonyxpath.com/category/worlds/dystopiarising/ Dystopia Rising: Evolution Preorders: https://dystopia-rising-evolution.backerkit.com/hosted_preorders They Came from Beneath the Sea!: http://theonyxpath.com/category/worlds/tcfbts/ Chicago by Night Kickstarter: https://www.kickstarter.com/projects/200664283/chicago-by-night-for-vampire-the-masquerade-5th-ed?ref=577145&token=5538fbe5# View the full article
  12. TopEssay

  13. Scamfighter

  14. As people put up more content for Canis Minor, I thought breaking down a Pugmire adventure might help people who are struggling with their own creations. So let’s talk about The Secret of Vinsen’s Tomb. There will be some spoilers! Elements of The Secret of Vinsen’s Tomb came from a playtest adventure from way back when I started designing Pugmire (particularly, the tomb itself). When I rewrote it for the jumpstart, my goal was to showcase to potential Pugmire players how each of they key systems worked. But that’s also all-around good adventure design. I went for at least one roleplay or intrigue scene, one interesting combat or action scene, and one exploration or investigation scene. There’s actually a couple of each of those, and they’re not balanced (for example, there’s some overlap in “combat” and “exploration”). But if you have at least one of each, that’s a good start. Next, don’t be afraid to push the boundaries. A lot of players have remarked that Pugmire has a lot of “white space,” areas of the game world that aren’t detailed or explained. That’s absolutely intentional! The whole concept of Vinsen Pug having a secret tomb was largely just so I could write this adventure. And the adventure itself leaves more open space, leaving open the question of why a demon wants to destroy Vinsen’s sword and shield. In the same vein, don’t be afraid to use loose threads for future adventures — Derry Lurcher’s story comes from the existence of Rondo Border-Collie (another demon-possessed mercenary), and while they don’t directly connect, there’s clearly some elements in common between the characters. Another strong tip is to use the scene questions in the books. I have those at the top of every scene not only so the Guide has a sense of what the scene is trying to accomplish, but also to help designers know what the scene’s about. I know I used them myself to make sure each of my scenes was on track! If you don’t remember, the questions are: How did the player characters get to this scene? What do the player characters need to accomplish in this scene? Who or what is keeping them from accomplishing it? What scene or scenes should logically happen next? Related to that, one tip I try to give to each of my adventure writers: Make sure the players have something to do in a scene! If the whole point of a scene is for the characters to show up, hear something from the Guide, and move on, that’s not very exciting. Let the players make a hard decision, roll some dice, or get into some action. If nothing’s happening, it may be that what you think is a “scene” is actually part of a later scene where something actually does happen. To summarize: Make sure everyone has something to do Don’t be afraid to reuse Push the boundaries Use loose plot threads Answer the scene questions Make sure each scene has something for the players to do View the full article
  15. We’ve got a ton of Scarred Lands content for you this week. Starting with the Scarred Lands DM Screen for 5e, available in PDF and print from DriveThruRPG. I think this is the first time we’ve done a GM screen in print, albeit as inserts for a customizable screen, like this one. A Land Where Legends Walk Drawing enthusiastically on Greek mythology, the revised and re-imagined Scarred Lands nonetheless retains its place as a modern fantasy RPG setting. This is a world shaped by gods and monsters, and only the greatest of heroes can expect to be counted among them. The most populous continent of Scarn, Ghelspad, plays host to vast unexplored regions, hides unsolved riddles from ancient cultures, and taunts adventures with the promise of undiscovered riches hidden among the ruins of older civilizations. Yet the myths of the Scarred Lands are relatively recent events. The effects of the Titanswar still ripple through the world, and the heroines and villains of many of these stories are part of living memory, if not still living. A useful reference tool for all Scarred Lands GMs, whether printed out or kept on a computer or tablet! A four-panel GM screen features all of the tables a Scarred Lands GM needs in one place for handy reference. See the Slarecian Vault section below for related material! Also available in ebook and print from DriveThruFiction: Vigilant: Through Shadows and Dreams, Book One! This book is also available via Amazon Kindle and B&N Nook. Eochaid Lenahr is dying… … having given everything to protect one of Scarn’s most dangerous artifacts. But how did the young son of a Venirian farmer ever come to be fighting on the side of the enemy, the nation of Vesh? Meet the brave, driven Veshian vigilants who stand between a recovering nation and the poisoned, half-mad wilds of Ghelspad. Learn the story behind the Scarred Lands’ dramatic Serpent saga, one of the most significant events of the post-war era. On a world as devastated as Scarn, what does it cost to become a hero? Vigilant is set in the fantasy world of the Scarred Lands campaign setting, currently available in both Pathfinder and 5e OGL editions from Onyx Path Publishing. Indie Press Revolution now has the full selection of Scarred Lands Kickstarter products, including: Scarred Lands Player’s Guide (5e OGL) Scarred Lands Player’s Guide (Pathfinder) The Wise & The Wicked 2nd Edition (5e OGL) The Wise & The Wicked 2nd Edition (Pathfinder) Scarred Lands d6s And finally: Our RedBubble store now has a Map of Ghelspad available for posters, canvas prints, and more! Kickstarter Update The Kickstarter for a prestige traditional print run of Chicago by Night for Vampire: The Masquerade 5th Edition has two weeks remaining! We funded in about 15 hours! So far we have 1121 backers pledging $79,643 — 199% of our $40,000 goal. Closing in on 200%! So far we’ve unlocked nine stretch goals: Chicago Folio: Includes the Camarilla Record and the Anarch Accounts Old Traditions PDF bundle add-on: Chicago Chronicles vol 1, Chicago Chronicles vol 2, Chicago Chronicles vol 3 Let the Streets Run Red: A Chicago chronicle featuring characters absent from CbN, and rampaging across Chicago, Indianapolis, Milwaukee, and the rural Illinois, Wisconsin, and Indiana areas. A second chronicle, set in weird, rural Illinois. Discounted Backer T-shirt Digital Wallpaper Beckett’s Jyhad Diary PDF add-on Beckett’s Jyhad Diary Digital Wallpaper Did you miss one of our previous Kickstarters? The following Kickstarted products are still open for preorders via BackerKit: Dystopia Rising: Evolution: Dystopia Rising: Evolution rulebook Scion: Scion 2nd Edition (Origin and Hero) Trinity Continuum: Trinity Continuum (core rules and Trinity Continuum: Æon) Exalted: Dragon-Blooded: What Fire Has Wrought Chronicles of Darkness: Chronicles of Darkness: Dark Eras 2 Changeling: The Lost: Changeling: The Lost 2nd Edition Geist: The Sin-Eaters: Geist: The Sin-Eaters 2nd Edition Community Spotlight The following community-created content for Scarred Lands has been added to the Slarecian Vault in the last week: Slarecian Vault Character Sheet Game Master Companion and Adventures to go with your new DM screen! Your product could be here! Have you considered creating your own to sell? The following community-created content for Realms of Pugmire has been added to Canis Minor in the last week: Your product could be here! Have you considered creating your own to sell? The following community-created content for White Wolf games has been added to the Storytellers Vault in the last week: World of Darkness: Small town eschatology Vampire: The Masquerade: Preview of War for São Paulo – Cainites and Other Sinners Mage: The Ascension: Paradox: The Brainstorming Exalted: Genocide Buzzsaw Style Your product could be here! Have you considered creating your own to sell? View the full article
  16. Sales targets for 5e

    Dr Ether has posted a review of the titles so far, in a separate post. This is at my personal request, since he had done such a good job of selling me the positives of v5, warts and all, over a private off-site chat lately. So if there is any shade to be cast, cast it to me, not to Kris.
  17. Dr Ether's 2 Cents on V5

    Thanks, @kris_40000. Good review. As Kris said, I requested this piece, since he and DDR have spent a lot of their time going through v5, testing the game engine, and they know its strengths and its flaws better than anyone.
  18. Earlier
  19. Sales targets for 5e

    .... And that's a good thing,Growls?
  20. Hey, you may well know me as one of the hosts of Darker Days Radio, and so we have had some exclusive access to V5 in the lead up to the release, and so I was asked by Libra to give my impression of it all. So if you didn't know I am a long time CofD fan, and love Requiem. Hell I abandoned the stale setting of Masquerade for Requiem. Mainly for how I can create such variety in the social and political structures that appear in my games, along with how I want to build any form of mythology into the setting. I could just do what I wanted and to hell with anybody else. After a good 10 years of just not caring about Masquerade, and not listening to the whining about how Requiem sucks, V5, which I was sceptical about, even after attending World of Darkness Berlin, was something that I took a dive into. Let's be honest the first alpha was not great with the example character (I do believe her interests were in young vampires, not young people, but I could see how it could be read that way), and the example die roll (I do not think that was a dog whistle, just dice were listed in ascending order), and the Brujah compulsion being called Triggered (though I do think the word triggered is often used incorrectly when people say something is not to their tastes). But the new systems were definitely innovative. The Hunger dice were tactile tension, much like using Jenga blocks. Coupled with compulsions, we now had systems that nudged players to be mindful of feeding, hunger, and the cost of those things. It was more than just topping up the engine. Hunger was now a spectrum, and not one easily predicted. The Beta was a clear improvement, and one that I ran at Dragonmeet 2017. This was a great demo, and built strongly on the Hunger system, and the new humanity system, with stains, is again a far more tangible sliding scale. Characters and plots were much improved, representing the quality of writers being brought on board. Darker Days Radio then was lucky enough to be sent a review copy of the game a month before release, and we recorded a play through of the game for the podcast. Art and layout are all about taste. Some works, some doesn't. Honestly I like that the book is not pages and pages of walls of text. It seemed much more focused on a particular play experience as neonate vampires of the Camarilla or Anarchs. The rules were simple and fast, something that even for my home games my group are enjoying a lot. More importantly, the setting is clearly updated to create gaps. Gaps either in the hierarchies of the Kindred, or more uncertainty in the things that we once took for granted with regards to the mythology. This is why I felt able to write the "Ascension Night" scenario for Darker Days Radio, a scenario you can download for free, and one which is heavily influence by the things I like in Requiem and in Vampire the Dark Ages. V5 feels as if sacred cows are being killed in the setting, and myths are being upturned and re-evaluated. Now of course the core book did have issues. But I feel the mention in the Brujah section of an example character as being a neo Nazi is not an issue. Brujah are typically rebels and revolutionaries, and not all revolutions are positive, especially when you look at the current political climate in Europe. Some of the highlights of V5 so far then have been the return of the Church of Caine, which featured prominently at the WoD Berlin Larp event, Enlightenment in Blood. Now what of the new books, the Anarch and Camarilla guides? Long story short, as I wrote an article and review for these two books for Beasts of War, is that if you ignore the Abrek chapter, which was crass and egregious, the Camarilla book is filled with some really good ideas, and lots of information about how the Camarilla in the modern nights is now harbouring many old faiths and heresies now that the sect acknowledges that the Antediluvians are real. The Anarch books is far weaker in terms of gameable content. Both books also have nice updates of the Assamites (Banu Haqim) and the Setites (The Ministry). The art in the Anarch book is much stronger. But both books suffer from "show don't tell" taken to the extreme. The sheer number of first-hand accounts and vignettes do not help when you want to find game content and ideas to apply to your games. In particular advice on how to represent each faction. So is V5 a bust? No. Is it poorly managed and thus leads to stupid mistakes? Yes! V5 in terms of gameplay and the setting is far more interesting for a lapsed VtM player and Requiem fan like me. I can apply so many ideas from the latter to the former. But is V5 trying too hard to be shocking in the way that the original appeared to be? Yes. Back in the old days, just having diversity in the characters, such as gay, bi, lesbian, black, islamic etc, was seen as shocking and ground breaking. Now to be shocking is not as easy. Nor is the audience as easy to appease with content (even if there is a portion of the community that confuses crass and crude shock horror material as mature themes). The team at WW are not the WW we once knew. Some are familiar faces, but they are still learning. There is some good talent there. But better guidance is needed. If you haven't tried V5 I do suggest you give it a shot for the rules. And the plot is interesting in places. But WW is quickly burning up the free passes that we have been dishing out.
  21. Emerging from the Shadowlands ‘tis I, Matthew Dawkins. The Book of Oblivion should be over with White Wolf for manuscript approval by the time this blog goes up, if we haven’t reached editing by that stage! It’s exciting to see another Wraith book near release, and even more exciting for me that we’ve been able to explore some of the other underworlds in this book. Stygia has always been the core setting for Wraith, but this book takes you into the Mirrorlands, the Dark Kingdom of Ivory, the Dark Kingdom of Obsidian, and more! Here’s an extract from Dale Andrade’s piece on the Mirrorlands! Haiti Haiti is the heart and soul of the Mirrorlands, for it is where Mama Petro, the first Loa, made her triumphant return from The Island Below the Sea. She spread the teachings of Les Mysteres and shared their power in return for pledges of service. Reborn “Les Invisibles,” the Mirrorlands embraced their heritage and forged a new society from the ashes of the old. Mama Petro formed Nanchons that quickly cemented her “Petro” faction as the strongest power in the Mirrorlands, encompassing almost three-quarters of Les Invisibles. She established steady two-way traffic between the Island Below the Sea and the Mirrorlands during the season between storms, spread Connaissance to keep the Baka at bay, and established a fleet of pirates and privateers to defend her realm from external foes. The Petro could not abandon the living, so Mama Petro and her Loa reached through the Surface and rode Les Cheveux, inspiring them to shed their master’s chains. The Haitian Revolution began with a ceremony to Mama Petro who became “Erzulie,” after the potent vodou Loa of the same name. Free from servitude, Erzulie and the Petro ensured no person, living or dead, would be enslaved within their domain by eternally banishing slavery and soulforging from the Mirrorlands. The connection between Lex Cheveaux and Les Invisibles established during the revolution never abated and vodou houngans and mambos routinely commune with Les Invisibles, establishing Fetters, sacrificing Relics and Pathos, and petitioning them for aid in times of need. Nowhere in the underworld is the use of Puppetry so prolific, or so welcome. The Petro established their seat of power in Port-au-Prince, and their Nanchons dominate southern Haiti. Each Nanchon governs its own territory and assemble in times of need behind Erzulie or another potent Loa. Every territory and chosen hounfor is easily identified by the presence of a clearly-marked and brilliantly-rendered “vevé,” or symbol of the Nanchon’s patron Mystere. One unique Nanchon is La Pologne based in Necropolis Cazale. Composed of Polish soldiers and their descendants who fought for Haiti during the revolution, La Pologne are firm supporters of Les Invisibles and stalwart defenders of the Mirrorlands, specializing in fighting Baka. Not every Les Invisible is a believer in the Petro cause. Papa Rada, a member of Erzulie’s original Nanchon, was there when she witnessed the fearsome majesty of Les Mysteres and the power they offered. Distrustful of Les Mysteres promises, Rada returned to the Mirrorlands to continue his unending fight against the Baka. Upon Erzulie’s return, he formed the Rada faction of Les Invisibles that offer firm (and often unheeded) warnings about the Petro and their masters, choosing freedom over servitude. Representing a quarter of Les Invisibles, the Rada control northern Haiti and are firmly entrenched around Citadelle Laferrière, one of the largest fortresses in the Americas. The unique mixture of cow and goat blood in the Citadelle’s mortar renders it solid in the Mirrorlands and almost impervious to Baka attack. This imposing fortress is the heart of the Rada cause and Papa Rada’s personal seat of power. Rada Nanchons are largely situated around the former possessions of Haitian King Henry Christophe (rumored to be a Rada himself) and comprise a variety of chateaus, palaces, fortresses, and outposts. The Rada represent the older members of Les Invisibles and while on good terms with their Petro cousins, they seldom let their guard down. They are centrally organized with a hierarchy radiating downward from Papa Rada. Les Invisibles established their power throughout the Mirrorlands and beyond, holding some sway over every island in the Caribbean including large segments of the Dominican Republic, parts of Cuba, Puerto Rico, the Lesser Antilles, Cayman Islands, and Jamaica. They have outposts throughout the Dark Kingdoms and contacts among the seemingly inexhaustible rogues gallery of pirates, privateers, and treasure hunters that plague the Mirrorlands. Tortuga in particular hosts a fleet of privateers loyal to Les Invisibles, trading valuable relics, artifacts, and Pathos for safe harbor and access to wonders from The Island Below the Sea. The Island Below the Sea is a majestic realm populated by Les Invisibles sworn to Les Mysteres. Attracted by the allure of lost secrets and potent artifacts, the Island’s populace engages in a great circle of servitude with their enigmatic masters, for as Loa ride Les Cheveaux, Les Mysteres ride the Loa. Two-way traffic brings new wraiths to the Island, while Loa and traders return with the bounty of Les Mysteres’ bottomless vaults. Les Mysteres’ temples tremble with power and take many forms, but are easily identified by their vibrant hues and mountainous offerings of Champaign, rum, and tobacco. Necropolis Port-au-Prince Port-au-Prince is the jewel in the Mirrorland’s Carnival crown. Easily the Mirrorland’s most powerful Necropolis, Port-au-Prince is home to half the Les Invisibles in Haiti. Its bustling Tempest port brings great wealth to the city in trade goods from The Island Below the Sea and Les Invisibles’ pirate allies, many of whom plied the Caribbean during the Age of Sail, and raid the Kingdoms of Iron, Ivory, and Jade with great enthusiasm. The color red is king in Port-au-Prince, for it is the color of the Petro, with scant bastions of Rada white offering contrast in more sedate parts of the city. Port-au-Prince is vibrant to the point of madness, a place where half the population appears to be under the control of their Shadows, while the other half trade knowing glances as if sharing a joke at the visitor’s expense. The city is a complex mélange of Pathos born of grinding misery and ecstatic emotion. A riotous panoply of garish colors, frenetic drum beats, brilliant vevé, and the competing odors of rum and gunpowder assault new arrivals. Les Invisibles sing and dance in the streets as skin-ridden Le Cheveux caper about in red and black painted hounfors. Through all this, the Loa stand tall, crackling with power, and affecting the eccentric dress and mannerisms of their patron Mystere. The destruction and loss of life caused by the 2010 earthquake flooded Port-au-Prince with an embarrassment of riches the fire-blooded Petro were quick to exploit as they bickered over who had rightful claim to the ocean of relics and haunts that crossed the Shroud. The direct intervention of Erzulie kept the situation from exploding into violence, but resentment still lingers. Erzulie Danto — The Petro Queen Erzulie Danto, known simply as “Erzulie” or “Mama Petro,” is the founder of the Petro faction and singular most powerful Loa in the Mirrorlands. She was one of the first slaves brought to the New World and one of the first to escape. She fought her masters in the Visible, Fisher Reapers in the Mirrorlands, and Baka in the Abyss until finding the Island Below the Sea and Les Mysteres. Erzulie accepted all the power Les Mysteres had to offer and never looked back, founding the Mirrorlands and igniting the Haitian Revolution. She will not rest until the last vestiges of Fisher dominion are swept from the Mirrorlands, then she will turn her attention to the Dark Kingdoms that engage in soulforging and slavery. For all her fury, Erzulie often mediates disputes between competing Nanchons. Few dare oppose her judgement, and she offers pragmatic and uncanny insight to those brave enough to seek it. Erzulie’s diplomacy is far from limited to the Invisible. After a brief period of conflict, she forged a mutually beneficial alliance between Les Invisibles and a small, but potent, faction of rotting vampires. The exact details of this alliance are unknown, but allegedly involve a vampire known as “Mambo Asogwe.” Erzulie is silent on the subject, but those that pry too deeply quickly find themselves imprisoned in the rotting shells of the not-so-recently deceased. Erzulie radiates the force of her implacable will, her eyes concealing an unsettling admixture of barely-contained rage, vengeance, and ancient wisdom. Her Nanchon is predominantly composed of Loa, and her blue and red clad form is usually found near her new hounfor, the recently destroyed Cathédrale Notre-Dame de L’Assomption in Port-au-Prince. The cathedral was a coveted prize after the Haiti earthquake, but no Nanchon disputed Erzuli’s claim after her vevé appeared over the Cathédrale’s rose window. View the full article
  22. https://justinachilli.com/2018/11/12/the-gothic-pedigree-of-vampire/ Over the past several months, I had been exchanging social media drive-bys with John Garrad, who has been doing some academic work on the representation of the gothic in games. He shared some slides of his work in progress on Twitter, which I thought was interesting, so we talked a little further, and he agreed to let me share some of the contents of that conversation. See Jon Garrad's other Tweets Twitter Ads info and privacy Gothic-Punk: do you see it as an evolution of a wider, long-term Gothic tradition, or a product of the 1990s cultural circumstances, or as a collection of what the developers over time have deemed relevant to the project, or… something else that I haven’t thought of? Part of Vampire’s longevity, in either Masquerade or Requiem formats, is that the gothic trappings it affects are tied to an emotion rather than an era. Vampire wouldn’t have survived long if it was quintessentially 80s or 90s. (You can see a parallel evolution here in technology, in that V20, released in 2011, doesn’t bother to account for the prevalence of smartphones or of wide-scale surveillance, either of which would pose massive Masquerade threats. We just handwaved them away.) While the early material deliberately attached itself to a specific subculture, social scene, and music expression, it slowly pulled itself away from those over the progression of developers, with the intent of opening itself up to a greater breadth of players. Even through that extrication of itself from a defined “scene,” it kept the literary component of the gothic movement throughout because, again, those transcend decade. I don’t know if it’s still out there, but I recall one of my style guides that hammered on the point “gothic, not goth.” The big one on this front: how do you feel VtM goes about making its Gothic credentials concrete and real to players? I’m particularly interested in mechanics here — which aspects of the game create a Gothic ‘feel’ when people are sat down playing. The big three for me: Game Structure: The game was built in literary “units of play,” as opposed to the traditional RPG structures derived from wargames. We still had turns, just because they were atomic, but Vampire intended to wean storytellers away from tactical encounters and frame things more dramatically (whether literary or stage) in terms of things like scenes, chapters, and overall chronicles. The overarching story container was not a “campaign,” with its military-conquest connotations, but a chronicle, a record, a retelling of events that happened. And in so doing, it relied very heavily on unreliable narrators, so you were never sure you were getting a clinical accounting of events as much as you were getting a definitely biased perspective of events, unless you were there, and even if you were, you’re not unbiased yourself. Cultural Touchpoints: Vampire heavily invoked western, Abrahamic traditions, akin to the gothic movement’s reliance on religious and feudal motifs to carry its themes of superstition and relative primitivism. It leaned on straight-up gothic notions of madness and romance (themselves not very progressive…) and gave systems for them in terms of things like Humanity, Derangements (sometimes incurable…), and maintaining distance in relationships. The classic image of vampire lovers feeding from each other is actually a peril in Vampire because it can create a blood bond, which has all of the outward appearances of love, but strips away the (religious alert!) Free Will of the lover to exercise choice when it comes to the beloved. All of this is great stuff and immediately transgressible for players who have felt marginalized, in whatever context or extent, by traditional societal expectations, and provides mechanics by which one can express that transgression. In more than one case, Vampire had intended to “open things up,” but when it showed rather than told, those showings became the default rather than a single expression. For example, the Caine myth was intended originally to be a myth, but it quickly became the predominant myth (IMO because it was so relatable, and because it gave a religious structure that players could rebel against and be rewarded for so doing. Instead of degenerate priests and corrupt churches, Vampire makes the religious institution part of the origin story and encourages players to break from their obedient relationship to it.) The Prince and Primogen structure in Gary and Chicago were originally intended to be a political situation, but over time they became the political default. (Again, IMO, I think this is at least partially because it provides an example that storytellers can depart from as they will, as opposed to having to define their home chronicle whole cloth — which Requiem demanded.) Supernatural Prevalance: This is obvious, but Vampire: The Masquerade wouldn’t have taken off if it was simply GOTH: THE VENDETTA. Giving players access to abilities beyond mortal ken isn’t just a game design call to action, it puts the tools of gothic literature into their hands. They’re the ones able to drop the helmet on Manfred’s son, they’re the ones able to call forth the children of the night, they’re the ones able to shroud men’s minds. And the framing isn’t “with great power comes great responsibility,” it’s “you are the monster,” and it expects some concomitant moral failure and abuse of those otherworldly powers in pursuit of selfish goals (which can themselves be regretted or indulged, back to the system above). Without powers, Vampire could have been Mad Men, with bitchy people doing awful but mundane things to one another. Instead, it’s a passion play on a deliberately lurid stage with an infinite special effects budget that flirts with the forbidden when engaged. Did you strive for a different kind of Gothic with Revised? (I’ve been fascinated by the ST Vault submission guidelines, which really make plain the differences between the editions that I’ve always felt were there but never really articulated — and I wondered if any of the Revised development fed into the game’s genre positioning.) I don’t know if it was a deliberate striving for a specific kind of gothic so much as it was an evolution. It became its own thing, with definite gothic influence, and true to itself. For my own part, I think this is a maturing and finding one’s own voice over the course of developing and writing the amount of books I did. I remember one of my earliest writing projects for school, which might as well have been a Lovecraft manuscript with a hasty find-and-replace, absolutely a pastiche, and early in Vampire, I was similarly attempting to copy influences. Over time, I thought it definitely took on its own voice, its own life. You can easily pick up a Vampire book and identify its gothic parentage, but on a more substantial reading and use, especially for the Revised and V20 material, you find that Vampire is consistent largely with Vampire, while still acknowledging and even revering the movement that helped it get there. And finally: V5 aligns the Gothic-Punk with prior editions. I wondered if you had any insight about why that point was made, and if V5 is consciously trying to distance itself from something in the tradition? On this one, I don’t feel qualified to render an opinion. By conscious choice, I haven’t been a part of V5, primarily because, as they’ve wanted to create a new envisioning of the game, I didn’t want to encumber that with assumptions that I carry, having developed and written for it for two decades. It’s others’ exercise to determine whether V5’s vision is an evolution for Vampire or simply another perspective on it, and whether that’s for better or worse, but none of my input is there. A different creative vision requires a different expression. none of my input is there. A different creative vision requires a different expression. That explains a lot.
  23. Normally, I leave the “celebrations of the lives of those who passed” to the Today’s Reason to Celebrate section at the very end of this blog. But in this case, I need to say just a little something about Stan “The Man” Lee, who died today at 95. People have a lot of thoughts and feelings about Stan. I’m not going to wade into whether he created or wrote which parts of the Marvel Universe. The fact is, having worked on a lot of creative projects, it is very hard to realistically divide up anything creative you do with others. Even Stan and Jack Kirby wobbled back and forth over the years when they described who was responsible for what. What is undeniable is that his influence over the growth of Marvel, and the juggernaut of iconic and lasting characters that it is, was huge. His writing, editing, even art direction, were all part of creating those characters and those stories. For me, though, I got into Marvel comics after the birth of Marvel, after his name was on just a crazy number of comic book titles. Not that I didn’t go back and collect and love the comics that came out the decade before. And still do, for that matter. There was a palpable difference between the comics with Lee and Kirby, or Lee and Ditko, in the credits, and any others at that time, even within Marvel itself. And let me say, visually Kirby was simply a genius. When he was doing the art, there’s no telling what is on the next page but just getting to see it is an exciting experience. And Steve Ditko was absolutely a brilliant artist. My appreciation for Stan doesn’t dim my love and appreciation for their artistry. For me, though, Smilin’ Stan was the face for the company creating the comics I loved. Every month in Stan Lee’s Soapbox, he’d talk right to me – sometimes about the Great New Things! Marvel was doing, the fun in the “bullpen”, and sometimes about his college lectures, or the state of the biz, or the state of the world. For an antisocial misfit, it was a window into a gang of people in the real world actually writing and drawing in the real world the way I wanted to. Maybe we’d call him Marvel‘s Creative Director these days. Crappy pic taken by 12yr old me at Mighty Marvel Comic Con at the Hotel Commodore in NYC. There’s a later, better pic of Stan where’s he’s yelling at me because my flashbulb got him right in the eyes. Good times. Certainly, I was inspired to start talking to our community in our WW Live Journal back in the day and now on these Monday Meeting Notes blogs because of how those Soapbox‘s made me feel. And I’ve tried to include what I learned from them in how we’ve communicated through the years Onyx Path has evolved and grown. There’s the overt stuff, the homages to Stan’s delivery, like the silly monikers with everybody’s names. Diamond and/or Dapper Dave Brookshaw can attest to how silly they are. And an Excelsior! here or there. But there are deeper things in there too. Things that we also try and see come out through our projects, as well. Don’t talk down to your fans, and don’t dumb down your communication or work either. Stan often talked about how readers would write in to Marvel with thanks for giving them new words to learn. Inclusion – Stan wanted everybody to love Marvel comics, and while he kept an eye on his audience and their interests and preferences, he kept OK-ing adding heroes and villains of all sorts to the roster. Under Stan’s eye, Marvel tried a lot of different things. A lot of times those books would fail to find an audience and would be cancelled. Formats, and characters and themes all were tried and went under. But sometimes, they’d take a chance and get a Conan the Barbarian, or a Star Wars comic license. His was the push that got the first TV and movie versions of Marvel characters made. Crude, but they were the start. Spiderman does whatever a spider can, after all. The push that started the rock rolling that decades later exploded into the Marvel Cinematic Universe. At Onyx Path, we also try and present our game worlds in a variety of media and formats. We try new takes on different settings, and try projects that aren’t at all related to what we have already published. Not in a scattershot, just try something way, but in a creative way that flows with what we _can_ do and what we are excited about. In efforts to spread how cool our worlds are and the stories we can all tell in them. That’s what I honor Stan for. Not just for his stories – but for encouraging others for literally generations to get their own stories out there. Wherever there is. RIP Stan. Excelsior! Trinity Continuum: Aeon illustration by Felipe Gaona OK, that was The Man part, now for Chicago. Obviously, I’m referring to our Chicago By Night Kickstarter for our very first Vampire 5th Edition project! This is an Onyx Path project, and we’re proud of the diverse creative team all weighing in on the parts of Chicago By Night that they know best. Whether that’s the city itself, the characters both old and new, the Lasombra, chronicle hooks, or the V5 system, we think the team covers all the bases necessary to make this a book that contains a treasure trove of compelling and useful info. The CbyN Kickstarter is going really well, headed towards 200% of our funding goal and over 1,235 backers as I write this and with the second half of the Kickstarter to go! We still have some great surprises left in terms of Stretch Goals and Add-ons, so we’ll see what else we can do to make the second half even more awesome than the first! Check out the links, including one to the writers’ Q&A on the Gentleman Gamer YouTube channel, below in the Kickstarter section of The Blurbs!. Dragon-Blooded illustration by Gunship Revolution I mentioned Diamond Dave Brookshaw up above, so I’d be remiss if I failed to mention his interview on the Onyx Pathcast that dropped last Friday. Dave recounts how he got into writing for us, his efforts on Signs of Sorcery and Tome of the Pentacle, and also on Deviant and where they now stand. Then this week, the Terrific Trio take a deep dive into the Storypath System and why it is the greatest gaming system known to humanity!!! As always, you can find the Onyx Pathcast on your favorite podcast venue, or here on PodBean: https://onyxpathcast.podbean.com/ M20 Gods and Monsters illustration by Michael Gaydos Finally, Mighty Matt McElroy returned from the wilds of Game Hole Con with a report that the con was great and we are probably going to up our number of demo games as this year’s not only all sold out, but folks were asking for more! Which is always great to hear. Interest in Pugmire was huge once again, but even though it started as a D20 sort of show, there was a healthy amount of interest in our other games as well, so all-in-all we’re very glad we attended once again. Like I said a few weeks ago, we’re really looking at cons as places to spread the word about all the game lines we’re working on, and this one paid off big that way! Along those lines, Matt did mention that there was a fair bit on confusion about just what is going on with V5 and Chicago By Night, as in who owns what and is publishing what. So we made a handy chart you’ll see more of as we’re going to use it all over the place. Feel free to point your friends to it: Up at the top are the game lines Onyx Path owns outright. The next line are the White Wolf game lines we license from White Wolf. Because of the way WW has the license set up, we are not the only folks with licenses to create World of Darkness projects, and WW created V5 and the Camarilla and Anarchs books themselves. The third line are our other licensed partners and the game lines we work on with them on. Our terms in our contracts for licenses are pretty specific to the projects we are doing, so we really don’t have any say as to who Rose Bailey hires for her other projects or what those projects are, for example, or how Eschaton Media creates their LARP rules for Dystopia Rising. Hope that helps make things a bit more understandable. You know what, that’s a nice visual representation of our motto: Many Worlds, One Path! BLURBS! KICKSTARTER: Lo the darkness that lies like a pall over Chicago. The V5 Chicago By Night Kickstarter has been blasting through Stretch Goals since it went live and funded two weeks ago! Congrats to the whole team and all our backers, and we’ve already started to build two more projects linked to Chicago By Night and activate additional projects too! We’d be thrilled if you’d give it a look here: https://www.kickstarter.com/projects/200664283/chicago-by-night-for-vampire-the-masquerade-5th-ed/description And here is a Q&A Matthew and several of his writing team held last Friday on his Gentleman Gamer YouTube channel that goes into a lot of their thinking about Chicago By Night and then they answer questions from the chat: https://youtu.be/v8YbbzEPuiI Next up, we’re working on the Kickstarter for They Came From Beneath the Sea! (TCFBtS!), which has some very different additions to the Storypath mechanics we’ll be explaining during the KS. They take an excellent 50’s action and investigation genre game and turn it to 11! ELECTRONIC GAMING: As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking! Here are the links for the Apple and Android versions: http://theappstore.site/app/1296692067/onyx-dice https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en Three different screenshots, above. And our latest, the dice for Werewolf: The Forsaken 2e: ON AMAZON AND BARNES & NOBLE: You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble). If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction! Our selection includes these fiction books: Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook) Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook) Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook) Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook) Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook) Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook) Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook) Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook) Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook) Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook) Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook) Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook) Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook) Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook) Exalted: Tales from the Age of Sorrows (Kindle, Nook) Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook) Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook) Demon: The Descent: Demon: Interface (Kindle, Nook) Scarred Lands: Death in the Walled Warren (Kindle, Nook) V20 Dark Ages: Cainite Conspiracies (Kindle, Nook) Chronicles of Darkness: Strangeness in the Proportion (Kindle, Nook) Vampire: The Requiem: Silent Knife (Kindle, Nook) Mummy: The Curse: Dawn of Heresies (Kindle, Nook) OUR SALES PARTNERS: We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there! https://studio2publishing.com/search?q=pugmire And we’ve added Prince’s Gambit to our Studio2 catalog: https://studio2publishing.com/products/prince-s-gambit-card-game Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/ Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/ And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296 DRIVETHRURPG.COM: This Wednesday is Scarred Lands Day! With: The release of the Scarred Lands novel Vigilant – Through Shadows and Dreams Book One in PDF/physical book PoD/ and ePub versions on DTRPG and ePub versions on Amazon and the Nook store! The release of the Scarred Lands Screen in PDF and PoD versions on DTRPG! The release of a large version of the Scarred Lands Map on RedBubble! And we hear there’s going to be a companion book for the SL Screen released by Travis Legge on the Slarecian Vault community content site! CONVENTIONS! Rich, Lisa, Matt, Eddy, Dixie, Danielle, and other Onyx Path writers and developers will be at PAX Unplugged in Philly, November 30th – December 2nd running demos of Scion, Monarchies of Mau, Exalted, and more! http://unplugged.paxsite.com/ Start getting ready for our appearance at MidWinter this January in Milwaukee! So many demos, playtests, secret playtests, and Onyx Path Q&As you could plotz! And now, the new project status updates! DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week): First Draft (The first phase of a project that is about the work being done by writers, not dev prep) C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition) M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition) M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition) City of the Towered Tombs (Cavaliers of Mars) Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition) Scion Ready Made Characters (Scion 2nd Edition) Scion Jumpstart (Scion 2nd Edition) Geist2e Fiction Anthology (Geist: The Sin-Eaters 2nd Edition) Memento Mori: the GtSE 2e Companion (Geist: The Sin-Eaters 2nd Edition) Pirates of Pugmire (Realms of Pugmire) Distant Worlds (Trinity Continuum: Aeon) Dragon-Blooded Novella #1 (Exalted 3rd Edition) Redlines Deviant: The Renegades (Deviant: The Renegades) Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition) Witch-Queen of the Shadowed Citadel (Cavaliers of Mars) Heirs to the Shogunate (Exalted 3rd Edition) Scion Companion: Mysteries of the World (Scion 2nd Edition) Second Draft Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire) Development Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition) CofD Contagion Chronicle (Chronicles of Darkness) Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition) Lunars: Fangs at the Gate (Exalted 3rd Edition) WoD Ghost Hunters (World of Darkness) Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant) Oak, Ash, and Thorn: Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd) CofD Dark Eras 2 (Chronicles of Darkness) Manuscript Approval: V5 Chicago By Night (Vampire: The Masquerade) Spilled Blood (Vampire: The Requiem 2nd Edition) Wr20 Book of Oblivion (Wraith: The Oblivion 20th Anniversary Edition) Editing: Signs of Sorcery (Mage: the Awakening Second Edition) Aeon Aexpansion (Trinity Continuum: Aeon) C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition) Dystopia Rising: Evolution (Dystopia Rising: Evolution) M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition) Adventures for Curious Cats (Monarchies of Mau) In Media Res (Trinity Continuum: Core) Tales of Excellent Cats (Monarchies of Mau) Post-Editing Development: Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition) Indexing: ART DIRECTION FROM MIRTHFUL MIKE: In Art Direction Dystopia Rising: Evolution – Notes are out to artists. Geist 2e The Realm – Talking to Yihoung on the fulls. Ex3 Monthly Stuff Chicago By Night – KS moving along. C20 Player’s Guide – Contracted. Aeon Aexpansion They Came From Beneath the Sea! – Getting more KS art since we have a little time. Lost 2e Jumpstart – Art contracted – sketches trickling in. EX3 Lunars – Getting KS art. Signs of Sorcery – Contracted. Marketing Stuff In Layout M20: Gods and Monsters – With Josh. Pugmire Roll of Good Dogs and Cats Proofing Scion Hero – Backer PDF is out, errata coming in. Scion Origin – Corrections are in. Ex3 Dragon Blooded CtL2 Jumpstart – Adding in corrections. Trinity Core Trinity Aeon At Press Monarchies of Mau and Screen – And dice and buttons, all shipping to backers. Wraith 20th – Printing the Deluxe interior, proofing cover this week(???). Wraith 20 Screen – Printing. Scion Dice – At Studio2. Lost 2e Screen – Off to printer. Scion Screen – Off to printer. Changeling: The Lost 2e – Printing. Fetch Quest – Files sent to printer, proof coming. Exalted 3rd Novel – Out to backers, getting errata. TODAY’S REASON TO CELEBRATE: “I used to be embarrassed because I was just a comic-book writer while other people were building bridges or going on to medical careers. And then I began to realize: entertainment is one of the most important things in people’s lives. Without it they might go off the deep end. I feel that if you’re able to entertain people, you’re doing a good thing.” – Stan Lee ‘Nuff Said. View the full article
  24. Rest in Peace, Stan Lee

    Oh wow, just when I thought things couldn't get any worse as far as the world goes... This is just sad. SMH I guess I'll step away from the state of the world now...this is pretty sick....
  25. Nightworld (2017)

    Just watched the movie Nightworld for the first time. You and I would probably be thinking "Avernian Gate" from the first few frames of the film. It is hard to not see the film through the lens of Geist, darkly.
  26. Rest in Peace, Stan Lee

    Rest in Peace, Stan "the Man" Lee, you are Legend, and will never be forgotten. You are already sorely missed, having coauthored at least most of the Marvel titles in existence, cameoing in almost every film ever produced by the MCU, and regaling your readers in the excerpts or as you sometimes called it, "the Bullpen." Spider-man and the X-men are among my favorite comics of all time, and have remained so since discovering them as a young boy, at the age of nine years old. May your Legend live on, as your work has inspired generation after generation to right injustices and stand for ones own principles. "With great power, comes great responsibility"...a nd so many other maxims, have defined your superheroes and enabled the telling, through comics, of some of the most fantastic and yet intriguingly human stories of all time, and I always felt that was a big part of Marvels universal appeal, even when compared to DC comics, whose stories were awe inspiring but whose characters were akin to gods and archetypes rather than men, like Peter Parker, who still had to make rent by photographing himself, and so on. Along with giants like Jack Kirby, your work has inspired a nation or maybe a few, and I only hope someone remains at Marvel to take up your torch for you, rather than let it fall into the hands of crony corporatism like so many have. R.I.P., STan! Nuff said!
  27. Even before it gets to Chechnya, there's a section on how a vampire seduced a woman just so he can go and feed on her kids. There are other elements in the book that render it into one glossy tyre fire. The Anarch book is another train wreck of a book. There is also this tweet thread review of the book. Enjoy. The tyre fire rages on.
  28. Sales targets for 5e

    Well. At this point, rumor on the grapevine is that they're not going to be touching anymore publications themselves.
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