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  2. Today we conclude our look at the intro fiction for Dragon-Blooded: What Fire Has Wrought, whose deluxe edition is currently on Kickstarter. Written by Lauren Roy, it’s set about 50 years prior to the “present,” Realm Year 768. The Kinship passed through the place where the Hunt had failed with little comment. The survivors grew solemn, and River uttered prayers for the dead as they passed, but otherwise they pressed straight on. The fleeing Anathema had followed the route Mathar predicted. The ranger picked up the trail quickly. His robin flew ahead a little ways, returning now and then to chirp at them and take off again. “We’ll catch up to them by daybreak,” he said. No one wanted to stop and rest. No one even had to ask. ••••• Later, River would recall the battle in flashes. She remembered the woman towering above them, the blazing silver circle on her forehead terrible to behold. Her voice was a roar in River’s ears. River might have given into instinct and fled, if it weren’t for Swift at her side and the knowledge of her companions behind. Then came the brittle flapping of obsidian wings and the sharp acrid smell of a flamepiece, and that awful need to run, go, get out stopped buzzing in her head. She remembered the thrum of Mathar’s bow. The steady rhythm of his arrows kept the howling Wretched from reaching Chalima. Gave River and Swift the opportunity to get within striking distance. She remembered losing the Anathema in a swirl of darkness. He’d reappear, strike, then fade again. Swift’s mace passed through where he’d been only a moment before, and River thought we’re done. She remembered Swift’s gritted teeth; Eshuvar’s clear, certain voice as he cast his spell; the dry, reassuring k-chak! of Chalima reloading her flamepieces; and Mathar’s laughter ringing out over it all. She remembered how her heart lightened as they made their final push. She remembered how they stood together after, one Anathema dead, the other their captive. Chalima propped up a wounded Swift. Mathar slung an arm around Eshuvar’s shoulders. Though their Kinship had fulfilled its purpose, no one spoke the words to disband it. River prayed no one ever would. If you enjoyed this fiction, there are only a few days remaining in the Dragon-Blooded: What Fire Has Wrought Deluxe Edition Kickstarter! View the full article
  3. Ever since I started working on Pugmire and Monarchies of Mau, I’ve had lots of little ideas and thoughts related to the games. Some of them I’ve tossed up on my Facebook, thinking very few people would be interested in them (and boy, was I wrong about that!). Others I’ve jotted down in notebooks, wondering if someday they’ll grow into a project idea. Idly I thought that it was a shame RPG magazines aren’t in vogue any more, because I could probably write an ongoing column of nothing but interesting thoughts regarding the Realms of Pugmire. Then, a while ago, Monica Valentinelli and Matt McElroy both asked if I could start writing content for the blog. I didn’t really know what to write about, but I said I’d think about it. Then, in a conversation with Rich, I mentioned that I had a ton of Pugmire ideas, but only a few of them were gelling. He said I should consider writing them up as blog posts, and maybe we can pull the interesting ideas into a better shape once I get them out of my head and into the light of day. Combine the two, and voila! You have “Claws and Effect,” a (theoretically) weekly update of Pugmire ramblings, ideas, and retrospectives. I’ll pull in and polish some old ideas I’ve put into the ether, write some new posts, offer some advance looks at projects I’m working on, and maybe use these random ramblings as the building blocks for future products in the Realms of Pugmire. Speaking of which, “Realms of Pugmire” is what I’m calling the collective umbrella of Pugmire, Monarchies of Mau, and other products all set in the same world. In fact, I even bought the URL (realmsofpugmire.com) to make a one-stop shop for all things Pugmire. Don’t worry — I’ll still post things here at the Onyx Path site. But we have so many cool partners for Pugmire things, and it made sense to me to put it all in one place. Anyhow, welcome to “Claws and Effect!” What kinds of things would you like to know about the Realms of Pugmire? View the full article
  4. Have You Seen This ... Man?

    He would have been easier to do on film if they left him like he was in the book. It's not even clear in the book if Adam (the creature's given name) was made from corpses, as in every adaptation since, or if Victor just stole the corpses to study anatomy for building him (I guess out of primordial clay like a Golem).
  5. Now available in print from DriveThruRPG: Beast Player’s Guide for Beast: The Primordial! “You know what’s out there? No, you don’t. Stop trying to list them off. Yeah, yeah, you’ve met the vampires and the werewolves and the ghosts and so forth, but you haven’t seen a hundredth of what’s really there. Look, I’m not shaming you. I’m trying to make a point. You don’t know. You never will. There’s no complete picture, no magic moment where you see the whole truth and get to yell “ah-ha!” You don’t know. I don’t know. We never will. That’s really a good thing, my sister, because it means there’s so much yet to see.” —Zmei The Beast Player’s Guide expands on the material presented in Beast: The Primordial, with additional information on the Families and Hungers, what it feels like to be a Beast and experience the Devouring, and how to commune with the Dark Mother. You’ll also find two new Families and two new Hungers! The book also includes a plethora of new Atavisms, Nightmares, Merits, and Birthrights, as well as systems for creating smaller, subservient versions of the Horror, new forms of Inheritance, and details on the mysterious Obcasus Rites. Kickstarter Update We continue with the Dragon-Blooded: What Fire Has Wrought Kickstarter! With 7 days remaining: We’re in the Week of Earth, offering the fourth of five previews of the full manuscript for Dragon-Blooded. We funded in two hours and 12 minutes, and have since raised $259,582 of our $60,000 goal, or 433% We’ve got 1916 backers We’ve passed 25 stretch goals: A Dragon-Blooded Storyteller’s Screen The Heirs to the Shogunate Dragon-Blooded Companion has sections on additional DB Charms, a triple-sized Lookshy section, triple-sized Forest Witches, triple-sized Outcastes, Cadet Houses, Prasad, double-sized Realm, Quick Characters A Kickstarter backer T-shirt An increased art budget for What Fire Has Wrought A digital wallpaper “General of the Maelstrom Legion,” “Sorcerer of the White Register,” and “Custodian of an Heirloom Panoply” Reward Tiers added Two Dragon-Blooded Novellas At least two more silk bookmarks for What Fire Has Wrought Cloth map of the Blessed Isle Sales Only four days remain on our V20 Sale via Indie Press Revolution, with 30% off the following Vampire: The Masquerade items from previous Kickstarter campaigns: Anarchs Unbound (Deluxe Edition) Anarchs Unbound Storyteller’s Screen Children of the Revolution (Deluxe Edition) Vampire 20th Anniversary Edition: The Dark Ages (Deluxe Edition) V20 Dark Ages Storyteller’s Screen The Hunters Hunted II (Deluxe Edition) Vampire: The Masquerade 20th Anniversary Edition Storyteller’s Screen Community Spotlight The following community-created content for Pugmire has been added to Canis Minor in the last week: No new content this week! The following community-created content for Vampire has been added to the Storytellers Vault in the last week: Vampire: The Masquerade: Vampire: The Masquerade Art Pack #8 Vampire: The Masquerade: Beckett’s Vampire Folio 6: Schism View the full article
  6. Long ago I made a "Occult Heroes" thread at the Mage board which sadly no one responded (since due to the time that thread was made SnE was resurrected which was too early for comments I think) and right now I would like to share with you some art work done by the same artist who pretty much covered most if not all the literary Vampires who appeared in mostly Pre-20th century literature. https://spearhafoc.deviantart.com/gallery/44414969/Vampire-Series
  7. Just so you know, a police sketch artist did a sketch of Frankenstein's Creature, in order to compare the description with how he turned out in popular media.
  8. Travis sends this: Cling to the world of the living as much as you like. Haunt your loved ones. Claw your way back into your own corpse. Beware of ghosts bearing masks, and steer clear of the exorcists and ghost-breakers. No matter what you do, the Underworld is waiting. Waiting for your Anchors to crumble, for your kin to forget you, or for the Reapers to take you. And when it welcomes you into its cold embrace, when you feel your very essence being leeched into the damp stone, you’ll know that old saying only gets it half right: Death is patient, but it is not kind. The Lands of the Dead Scholarly Bound and academically-inclined necromancers have catalogued the Underworld for as long as human society has explored it. While deep cultural variations and subtle elemental distinctions exist depending on the author, most divide the Underworld into several distinct areas: The low places or cenotes, areas of Twilight that contain an Avernian Gate and are keenly attuned to the energies of death. On the other side of the Gates lies… …the Upper Reaches, or the liminal stage between the living world and the… Lower Mysteries, where the dead congregate in their hermitages, shantytowns, and even the great River Cities, which sit on the shores of the… …Rivers of the Dead, a vast series of waterways that contain small gatherings of ghosts plagued by Reapers, and that cut through the Lower Mysteries, with harbors that abut… …the Dead Dominions, or dry areas of the Underworld subject to peculiar Old Laws that grow more numerous the deeper you go, enforced by and subject to the rule of their Kerberoi, lords of their dead realms. Yet all Rivers lead to… …the Ocean of Fragments. On the dead side, Avernian Gates shine with a dim and coruscating light, scattering rays across forgotten tunnels like beams of sunlight broken by the ocean’s surface. Brackish water seeps and flows from cracks in the Gates, even if they lead to the hottest parts of Death Valley or Gilf Kebir. This same water flows out of an opened Gate in a torrent strong enough to knock the unwary off their feet, heralding a new ghost’s arrival. The dead are not sucked into Gates, but blown through, pushed to equalize the pressure of existence. They fall to the floor of the Depths sodden, another piece of detritus amidst a vast field of dead debris. Castoffs The living are not the only things that die. Valued knick-knacks, treasured possessions, even real estate prized by a community: they all burn, decay, and are lost. They persist in Twilight for a time, but without Anchors, these sad castoffs are blown into any nearby Gate whenever it opens. Detritus floats ever downstream, breaking into fragments and moving through the Upper Reaches at a glacial pace. Yet they are still charged with Essence, and ghosts, deprived of Anchors themselves, cannot help but be reminded of how much they’ve lost with the first bite of a rotten teddy bear or the crunch of a soiled wedding photo on ephemeral teeth. Chthonians Billions of ghosts have entered the deep below, eking out an existence in the upper reaches, then the Dominions, before succumbing to accident, somehow passing on, or entering a River (or the Ocean they flow to) and being destroyed. The human species is the Underworld’s great tide of immigrants. The Underworld has natives. Superficially, a Chthonian resembles a ghost. It has a body formed of ephemera, and its supernatural abilities resemble those ghosts learn to develop over time. Although many ancient ghosts and Kerberoi stray in form from their human origins, they’re usually still humanoid. Chthonians look like admixtures of upsetting images of death, carrion, and decay; e.g. yards-long maggots with distorted human faces, chitinous beetle-shells covering a core of congealing blood. Their mindsets are so inscrutable as to be alien. Most Chthonians don’t respond to ghosts at all, or “talk” in waves of pain and flies buzzing. The few Chthonians whom ghosts have bargained with appeared to view the interaction to be like scratching an itch. A Chthonian’s touch tears Essence away from a ghost, so ghosts give them a wide berth. Sin-Eaters record tales of Chthonians destroying whole Dominions — not for any sin, but simply because the domain was in their way. On the other hand, many Chthonians are coated in Plasm, which drips and congeals in pools as they pass. Some ghosts follow in their wake, collecting Plasm, worshipping them as avatars of the Chthonic Gods (the Chthonians don’t notice) or trying to follow them. Eventually, these pilgrimages come to an end at a River. Chthonians are immune to dissolution from entering the Rivers, and appear to use them as migration routes. Ghosts who journey as deep as the Ocean of Fragments tell stories of gigantic, never-alive things, to the Chthonians as the Kerberoi are to ghosts, swimming beneath the still waves. Life After Death Let’s not dress it up in pretty language: The Underworld eats ghosts. Daily, bit by bit, it leeches them away, draining them of Essence. Once that bulwark is gone, the Underworld absorbs the dead, literally sucking them into the walls and floors of the cavern, until nothing is left except perhaps a fold of rock that resembles a face in profile, or a stalagmite with five finger-like protrusions. So how do the dead survive this place? Many, simply put, don’t. It’s difficult, but not impossible, to acquire Essence in the Underworld, and the clever, the lucky, and the ruthless can carve out a niche for themselves. Hermits You’ll find some ghosts living in hermitages on the shores of the tributary streams of the Underworld, carefully fishing the waters for castoffs. Any given tributary doesn’t see much in the way of castoffs, but one or two ghosts, committed to an ascetic lifestyle, can just about survive. Travelers beware: in the lean times, when it’s a choice between slow, agonizing dissolution and devouring a wanderer for his Essence, the unthinkable becomes very thinkable indeed. River Citizens Other ghosts take the opposite tack, seeking safety in numbers and mutual protection. At the confluence of the Rivers, where castoffs from hundreds or even thousands of streams come together, you’ll find the great River Cities: ramshackle strongholds of the free dead. Most are built from the detritus that slides down into the Rivers, giving them a patchwork appearance. A rare few have residents that possessed some degree of supernatural might capable of reshaping the Underworld, and are built up like favelas or banlieus. Most can be seen from the Upper Reaches — cliffs in the tunnels give glimpses of these communities, lighted by thousands of scavenged lanterns that never go out and reflect off the glittering Rivers in the never-ending night. But take care: far more River Cities are ruled by local strongmen who brook no challenge to their authority than by autonomous collectives for the benefit of all. Human nature is human nature, after all. Dominions If panning for torn photographs and half-melted GI Joes or living cheek-by- jowl with the hungry dead in a River City don’t appeal to you, there are always the Deep Dominions. These strange pockets of the Lower Mysteries have their own rules, and their own guardians. Within a Dominion, a ghost who abides by the Old Laws is safe from the leeching effect of the Underworld. A ghost who breaks the Old Laws… well, they have more immediate concerns. But mind yourself: Dominions don’t last forever. Oh, this one’s been around a century or so, and that one is described in the scriptures of Mourner krewes going back three millennia, but eventually, every Dominion will crack asunder and plunge into the Ocean of Fragments, leaving behind nothing but a sinkhole and a shattered gate. Two Ways Out Absent someone from the land of the living pulling an Orpheus, there are really only two ways out of the Underworld. The first is to drink deep from one of the Rivers, filling yourself with its poisonous power to become a geist, bound to a specific form of death rather than an Anchor. Even then, the geist has to actually find an Avernian Gate and wait for it to open from the other side — plenty of geists still roam the Underworld, looking for their way out. The second way out is to become a Reaper. But we’ve already talked about that. Whether total destruction — by diving into the Ocean of Fragments, the toxic touch of a Chthonian, or ectophagia — is a third way out (and different in any meaningful way from being consumed by the Underworld) is hotly debated in esoteric circles. Wish You Were Here Sin-Eaters have any number of reasons to go to the Underworld. First and foremost, it’s where ghosts are, and a Sin-Eater who ignores half the world’s ghosts is a poor Sin-Eater indeed. Every krewe archetype has its own reasons for taking the plunge, from the Mourners who chronicle the stories of the forgotten dead to the Necropolitans who love nothing more than jailbreaking as many shades as possible. Being that the Underworld is the source of Haunts, it’s also where you have to go when you want to learn a new one. But perhaps the biggest reason is simply this: if you want to change the Underworld, you have to understand it first. Next Time Ceremonies or playable ghosts? View the full article
  9. Meghan sends us this preview from Changeling: The Lost 2nd Edition: Savvy travelers understand how the Hedge responds to their thoughts and feelings, and can learn to deliberately shape it by altering people’s mindsets, including their own. The Hedge is anything but simple — any change may have unforeseen and potentially dangerous consequences. But mastering the art means gaining a measure of control over the landscape, easing a journey or making someone else’s harder. The Thorns may burst open and release goblins armed with daggers and malice, but the changeling scorches clear the path ahead with pure, searing rage. Any fae creature can subtly shape the Hedge, but only changelings, Gentry, and Huntsmen can enact paradigm shifts. The Hedge also shapes itself: whenever a character makes a roll to navigate or investigate a place, deal with a Hedge denizen, or otherwise interact with the Hedge, the Storyteller rolls eight Hedgespinning dice. This roll loses the 10-again quality if she’s on a trod, gains 9-again if not, and gains 8-again if she’s in the Thorns. The Storyteller can use any successes beyond one to enact shifts, subtle or paradigm, in direct reaction to whatever the characters just did. A paradigm shift the Hedge itself enacts grants a Beat to each player whose character suffers adverse effects from it. Subtle Shifts It’s not enough to simply think of something terrifying, or use Contracts to change emotions magically. A traveler must engage in a give-and- take with the surrounding Hedge and the people whose minds it reflects, pushing and pulling a little at a time until each changes the other. For instance, if she wants to create a bridge to span a chasm, she must guide events toward harmony or progress, perhaps convincing people (or goblins) to work together to accomplish something, or physically wrestling with a foe who represents an internal struggle she wishes to move past. Any mundane action a character takes in the Hedge may help pave the way toward Hedgespinning, although since the shifts reflect the emotions and general mental state of everyone involved, the results can have unpredictable side effects on exceptional successes and dramatic failures. Before each action, the player decides whether she wants it to generate shaping successes or not. If she does, the action takes a dice penalty depending on where she is: ?3 on a trod, ?2 in the Thorns, or ?1 elsewhere. If she generates successes in excess of what’s necessary to succeed at the action, she may immediately spend one Glamour and allocate those extra successes to Hedgespinning. She can spend Hedgespinning successes to change details about her surroundings, or learn secrets and shortcuts. A dramatic failure on a roll designated for Hedgespinning incites Bedlam (p. XX) in everyone present. A player can only allocate any given rolled success to one purpose, so on actions for which successes matter, she must choose whether to allocate each success to its usual result or to the shaping. For instance, if the changeling makes a successful attack against a loyalist and rolls four successes, she may either deal four points of damage (plus her weapon’s modifier as normal), change four successes’ worth of Hedge details, or compromise between them to deal some damage and change some details. The player can only allocate rolled successes to Hedgespinning, not successes automatically added by a weapon’s modifier or other method. Because the number of rolled successes always matters for Hedgespinning, working together with allies is vitally important for achieving major changes to the Hedge; a player can more reliably score large numbers of successes while taking teamwork actions with her motley. Extended actions in the Hedge can allocate successes to Hedgespinning as well, but each roll must immediately apply its excess successes to shaping during that interval; they don’t accumulate over the course of the action. Subtle Hedge-shaping effects can be as fantastical as the changeling likes, as long as they’re still relatively small changes. Players should describe their changes in terms of what’s actually happening to the scenery — for instance, creating a weapon via Survival actions might make a tree sprout sword-leaves a changeling can pick, or she might take a Jury Rigging action to smash two rocks together until they merge and form a hammer. Learning information about the area via shifts involves actions that confuse or persuade the Hedge to open up paths that didn’t exist before; for instance, she could draw a picture of a door on a blank stone wall and convince everyone present that it’s a real door through which a threat might come at any moment, thus making it one that leads to a Hollow she didn’t even know was there. Of course, doing it that way might lead to a Hollow inhabited by someone hostile, but that’s just an opportunity for potential gain. [SUBTLE SHIFTS CHART REDACTED] Paradigm Shifts If a player achieves an exceptional success on any action designated for Hedgespinning, she may spend two points of Glamour to enact a paradigm shift, spending not just excess successes on the roll, but all of them. If she does, she forfeits the usual Condition she would bring into play for her exceptional success. She may spend these successes on subtle effects as above, but she may also spend them on more drastic changes, listed below. If the character has a Contract, token, or other power that would allow her to make a change normally, the player doesn’t need to spend successes to do it. For instance, using Elemental Fury to call down a storm doesn’t require a paradigm shift and doesn’t give her an emotional Condition. [PARADIGM SHIFTS CHART REDACTED] Once per scene, if a paradigm shift aligns with the changeling’s Thread, gain one extra success to add to her next Hedgespinning action during the scene. Enacting a paradigm shift in the Hedge requires the changeling to let what’s going on around her affect her deeply. At the end of any scene in which a changeling performed at least one Hedgespinning paradigm shift, she gains an emotional Condition that reflects the general direction and outcome of the changes she made. For instance, if she summoned a blazing fire, she’s likely to gain the Berserk Condition; but if that blazing fire got out of control and killed a few innocent goblin bystanders, she might gain the Guilty Condition instead. Pulling these emotions from deep inside her to change reality might dredge up memories from her durance or make her feel too fae for comfort, potentially prompting a breaking point at the player’s discretion. Paradigm shifts also alert the Hedge locals that some powerful business is going down nearby, and they inevitably come to have a look — or punish whoever turned their liar’s apple tree into a scarecrow. The more paradigm shifts a character enacts in a scene, the more attention she draws to herself. A changeling may use her kenning (p. XX) with a dice bonus equal to her Empathy dots to read the nature of any paradigm shifts that occurred in the area within the last week. Example Hobgoblins Following are some hobgoblins for use in your chronicles. Mosspocket “You sound like someone in need of some better luck.” Background: Mosspocket once owned a fine house in the Hedge. It had secret rooms and reading nooks, and a little squirrel-faced woman who brought him tea every afternoon. A canny group of changelings tricked him out of the house and the secret rooms and the reading nooks, and even the little squirrel-faced woman, and Mosspocket was forced to leave with nothing but his satchel full of parchment and ink. The changelings are long dead, and even though Mosspocket’s house now stands empty and encroaching brambles threaten its lawns, he can’t go back: The changelings held the deed, and he doesn’t know who they passed it on to. Instead, he makes deals with anyone he can, hoping to trade up and up and up until he finds the person who holds the faerie deed to his faerie house, and swap them their heart’s desire for his own. Description: Mosspocket appears as a young man, with owl-like features that actually include feathers on his face. His coat rustles with all the parchments tucked into its pockets and his satchel clinks with jars of ink and pens. Storytelling Hints: Mosspocket is very polite, and tries to be helpful. He’ll chat with the motley to see what they need, and always, always has something in his many pockets he’s willing to trade. Mental Attributes: Intelligence 4, Wits 3, Resolve 2 Physical Attributes: Strength 3, Dexterity 2, Stamina 2 Social Attributes: Presence 3, Manipulation 4, Composure 4 Mental Skills: Academics 3, Investigation 2, Politics 1 Physical Skills: Athletics 2, Larceny 2, Stealth 2, Weaponry 1 Social Skills: Empathy (Desires) 3, Persuasion (Deals) 4, Socialize 3, Subterfuge (Misdirection) 2 Merits: Eidetic Memory, Fast Talking 3, Fixer, Pusher Wyrd: 4 Glamour/per Turn: 9/4 Willpower: 6 Aspiration: To restore his estate to its former cozy glory Initiative: 6 Defense: 4 Size: 4 Speed: 8 Health: 6 Frailties: None Contracts: Know the Competition, Sight of Truth and Lies Dread Powers: Bottle Glamour, Lethe’s Embrace, Miracle, Reality Stutter Weapons/Attacks: [START TABLE] Type Damage Dice Pool Thornknife 0L 4 [END TABLE] Trod Trolls “Where do you think you’re going, kid?” Background: Like their cousins of legend, the bridge trolls, trod trolls demand tribute, favors, or tasks from those who wish to pass. Many of them make their homes in Hollows close to a trod, where they can hear the footsteps or hoofbeats and carriage wheels of approaching travelers. The trolls move out to block the road, and refuse to let the travelers continue on their journey until they’ve paid their way. This tribute can take many forms: a sack of goblin fruit, favors owed, or anything else the troll might need, or senses the changelings value. Some changelings refuse to pay the tribute and instead attempt to leave the path, skirting into the Thorns to avoid the troll and his reach. Doing so is risky: Leaving the path for any reason often leads to disaster, landing the changeling somewhere dangerous and unfamiliar. The trolls know this, too, and choose spots to block where abandoning the road is especially ill-advised. Description: Trod trolls are huge. No, bigger than that. They’re large enough to plunk themselves down in the middle of a trod and leave no room for a traveler to squeeze by on either side and still remain on the path. Often, they change their skin to resemble the road itself, so they blend in from a distance. They might be the pale gray of cobblestones, the dusty beige of a dry dirt road, or the deep, dark brown of a muddy road after a rainstorm. Storytelling Hints: Trod trolls tend to be surly and a bit smug. They aren’t very smart, but they don’t have to be: They’re big and heavy and they’re not kidding when they threaten to pitch you into the Thorns if you defy them. Sometimes, they’ll set up shop near a Goblin Market. This way, they encounter travelers who are more likely to retrace their steps and buy what the trolls want from the Market, rather than returning home and finding another trod. Trod trolls are generally solitary creatures, content with limiting their socializing to the people they meet on the road. However, sometimes they work in pairs, the second one hiding until his partner has engaged the passers-by, then sneaking onto the road behind them and blocking their escape route so the changelings are forced to pay up immediately. Mental Attributes: Intelligence 1, Wits 1, Resolve 3 Physical Attributes: Strength 7, Dexterity 3, Stamina 5 Social Attributes: Presence 2, Manipulation 2, Composure 3 Mental Skills: Investigation 2, Occult (Trods) 1 Physical Skills: Athletics (Throwing) 3, Brawl 4, Stealth 3, Survival 3 Social Skills: Intimidation (Looming) 5, Persuasion 2, Subterfuge 2 Merits: Iron Stamina 3 Wyrd: 4 Glamour/per Turn: 9/4 Willpower: 6 Aspiration: To amass a fortune Initiative: 6 Defense: 3 Size: 7 Speed: 13 Health: 12 Frailties: Must attempt to solve a riddle asked of it (taboo); sunshine from the mortal world (bane; if a trod troll dies from its bane, it turns to stone) Weapons/Attacks: [START TABLE] Type Damage Dice Pool Fists 2B 11 Thrown boulders 2L 10 [END TABLE] Contracts: Might of the Terrible Brute, Paralyzing Presence, Seven-League Leap Dread Powers: Home Ground (Trods), Regenerate 1, Surprise Entrance (p. XX), Unbreakable View the full article
  10. The answer to the question in our title will be revealed later in this blog, but for now, how about this map of the Blessed Isle from the Dragon-Blooded: What Fire Has Wrought book currently being Kickstarted? We just opened up a new pair of Add-ons with the Dragon-Blooded Kickstarter: this Blessed Isle map and a reprint of the original EX3 map of Creation from the Exalted 3rd Kickstarter. Both printed on the heavy canvas that we used back when for the first printing of the Creation map. Costs for that material have risen, but it’ll be worth it for such a high quality printing lovely enough to hang on any wall (but particular a gaming room)! With our original print-run of the canvas map of Creation having completely sold out in like a day on IPR, we thought this would be a good time to reprint since there are obviously still folks out there who want them. Combine that with the reward tier that includes both the Deluxe Dragon-Blooded book and the Deluxe Exalted 3rd book, and you’ve got the makings of some fine games. Dragon-Blooded Swept To Sea art by Priscilla Kim On to our big news from last week! As I’ve been teasing these last few weeks, we unveiled the first episode of the Onyx Pathcast podcast this last Friday (the 13th) to what can only be described as wild enthusiasm! Which is really great, because our three hosts (hence the three mentioned in my teasers), Dixie Cochran, Eddy Webb, and Matthew Dawkins are so revved up and rarin’ to go that they’ve got topics, guests, and ideas for weeks and weeks to come. Here’s a link to our blog announcement: http://theonyxpath.com/episode-one-a-beginning/ So, that’ll tell you the basics about what the Onyx Pathcast is: a free-wheeling romp with our three hosts through what Onyx Path is up to and why. Along with inside looks at upcoming projects, advice on getting into this wacky business, interviews with creators and fans, and asides and references to all the interests and media we all share. But let me let you in on how this whole thing happened to happen. Some of you might remember that Fast Eddy Webb actually had a pretty well-regarded and timely podcast about a decade ago while he was at White Wolf and even into the CCP years. He and I have talked about reviving something like that for a while, but the problem was that it felt like we’d been there and done that. As excellent and fun as that that was. Meanwhile, Mister Matthew Dawkins had become known for his broadcasts on his Gentleman Gamer YouTube channel, but was open to trying something else with Eddy that could be their way of putting out their thoughts and ideas. (The whole idea might have started with wanting to rant about professional wrestling, but don’t quote me on that. It might be a base canard). If you’ve never watched any of his vids, you should really check them out. There’s at least one fascinating interview with a devilishly good-looking founder of what was then a brand-new TTRPG company that sounds something like Ronyx Rath. When we pivoted the company into our current configuration with Dixie joining Eddy and Matthew as our in-house developer team, they all got really excited about the possibilities for a podcast with all three of them bouncing their ideas and asides off each other. I think it was Dixie who coined the Onyx Pathcast as a title – which might be something she’ll regret as I liked it and we are running with it now! For us, this is our first step into further Onyx Path-based ongoing online content, and we wanted to start with something that the Terrible Trio (or Terrific Trio, as I switch back and forth calling them) felt they could do well in the medium and grow with. We’re getting on Google Play for Android (it might be there already) and will be on iTunes as soon as we can make that happen. We’re adding a video montage and new logos for the show in order to post it on our YouTube channel, and we’ll see if folks enjoy it there. The next is episode is April 27th as they intend these to come out every two weeks, and will feature the Trio interviewing the talented and busy Meghan Fitzgerald about her many projects for us, including Changeling: The Lost 2nd, and the Exalted 3rd monthly releases. Check it out! Changeling: The Lost 2nd art by Michael Gaydos Also going live on April 27th is the Slarecian Vault: Scarred Lands Community Content site on DTRPG.com! We’re thrilled to be able to open up this legendary setting for projects created by the Scarred Lands‘ community that has loved and been loyal to the battered but still epic world of Scarn. As we look to the next phase of rebooting the Scarred Lands for play in a time of D&D 5e and Pathfinder, both on tabletop and virtual tabletop, we’re really looking forward to seeing what our community dives into in the rich wealth of possibilities offered by Scarred Lands. In a lot of ways, having our community create and spread ideas for SL is the best chance to get this setting we love into the hands of the much larger PF and 5e communities – who we think will love Scarred Lands once they know about it – since the d20 craze when we first launched it. Dragon-Blooded art by HIVE Studios Finally: How Do You Get To Carnegie Hall? Practice, practice, practice! But in the case of LisaT and myself, you get there because you have talented kids who sing and their HS choral groups sing there. Which is what our son will be doing for his last time in High School next Monday. Unfortunately, right during our Monday Meeting! Fortunately, Mighty Matt McElroy has volunteered to both run the meeting and to post next week’s Monday Meeting Notes blog in my absence. He’ll also be telling you about our new and exciting plans for the rest of our Onyx Path blogs, not to be overshadowed by the Pathcast! Hopefully, this Herculean task does not overcome even Mighty Matt’s mighty thews! I’m sure that if all of you think evil thoughts, that will power him up. (Usually he prefers lots and lots of caffeine, but this is a special case). So, until I talk with you all two weeks from now, remember our inspirational Onyx Path motto: Many Worlds, One Path! BLURBS! KICKSTARTER: We’re at just over a week to go for EX3‘s Dragon-Blooded Kickstarter and we’re over 400% funded with over 1850 backers so far! We’ve hit 24 Stretch Goal rewards, and counting, including a t-shirt, two more silk bookmarks (at least!), increased art budget, a Dragon-Blooded novella, adding on the Storyteller Screen, opening up additional Reward Tiers for more custom charms and artifacts; new Charms, 2 sections of info on Lookshy, 2 sections on the Forest Witches, 2 sections on Outcastes, Cadet Houses, and Prasad to the Heirs to the Shogunate Dragon-Blooded Companion PDF and lots more! Phew! Thanks so much for everybody’s support so far! Even though we’re doing great, the best is yet to come and we hope that folks can get the word out on their social media and to their friends. Everybody deserves a chance to check out this latest EX3 “fatsplat” for the most elemental of the Exalted. Which every backer can do, because each week of the campaign we’re releasing a quarter of the Dragon-Blooded book’s text so that backers can check the whole thing out by the time we are done. We think you’ll really love what we’ve done with the DBs, but if for some reason you don’t, you can drop your pledge before the KS is over and walk away easy peasy! So, here’s the link and see you there! https://www.kickstarter.com/projects/200664283/dragon-blooded-what-fire-has-wrought-for-exalted-3 As we try and find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking! The devs have added a whole bunch of new game lines’ dice and rolling bg’s and got caught by a bug Apple needed to fix, so be sure to update your app and soon that should be fixed. There’s been tweaks to all elements of the UI, you can now preview every die type in the store, and you can use multiple die types per roll! Here are the links for the Apple and Android versions: http://theappstore.site/app/1296692067/onyx-dice https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en Three different screenshots, above. (The Solar Anima special Dice above) Promethean: The Created and Demon: The Descent dice on a Demon: The Descent tabletop Hunter: The Reckoning and Mage: The Awakening dice on a Mage: The Awakening tabletop ON AMAZON AND BARNES & NOBLE: You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble). Our latest fiction offerings are a classic Scarred Lands fantasy book, and our latest Chronicles of Darkness anthology: the Huntsmen Chronicles for Changeling: The Lost 2nd Edition! If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction! Our initial selection includes these fiction anthologies: Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook) Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook) Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook) Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook) Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook) Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook) And here are six more fiction books: Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook) Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook) Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook) Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook) Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook) Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook) Andand six more more: Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook) Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook) Exalted: Tales from the Age of Sorrows (Kindle, Nook) Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook) Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook) Demon: The Descent: Demon: Interface (Kindle, Nook) And even more books are now on Amazon and the Nook store!: Scarred Lands: Death in the Walled Warren (Kindle, Nook) V20 Dark Ages: Cainite Conspiracies (Kindle, Nook) Chronicles of Darkness: Strangeness in the Proportion (Kindle, Nook) Vampire: The Requiem: Silent Knife (Kindle, Nook) Mummy: The Curse: Dawn of Heresies (Kindle, Nook) OUR SALES PARTNERS: We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there! https://studio2publishing.com/search?q=pugmire Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/ Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/ You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! And Screens…so many Screens! And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296 Wave 3 of our extra Kickstarter projects is now on sale at IPR! Here are the direct links for the Chronicles of Darkness: Dark Eras Prestige Edition: http://www.indiepressrevolution.com/xcart/Chronicles-of-Darkness-Dark-Eras-Prestige-Edition.html Chronicles of Darkness: Dark Eras Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/Chronicles-of-Darkness-Dark-Eras-Storytellers-Screen.html Deluxe Exalted 3rd Edition: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Deluxe-Edition.html Ultra-Deluxe (Orichalcum) Exalted 3rd Edition: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Ultra-Deluxe.html Exalted 3rd Edition Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Storytellers-Screen.html EX3 Chibi Bookmarks: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Chibi-Bookmarks.html Deluxe W20 Shattered Dreams: http://www.indiepressrevolution.com/xcart/W20-Shattered-Dreams-Deluxe-Edition.html W20 Shattered Dreams Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/W20-Shattered-Dreams-Storytellers-Screen.html Plus price adjustments on M20, Book of the Wyrm, Anarchs Unbound and a few other projects! DRIVETHRURPG.COM: Ask the darkness, and it shall answer: the Beast: The Primordial Player’s Guide PDF and physical book PoD versions will answer your questions Wednesday! on DTRPG.com! http://drivethrurpg.com/product/236135/Beast-Players-Guide The Beast Player’s Guide expands on the material presented in Beast: The Primordial, with additional information on the Families and Hungers, what it feels like to be a Beast and experience the Devouring, and how to commune with the Dark Mother. You’ll also find two new Families and two new Hungers! The book also includes a plethora of new Atavisms, Nightmares, Merits, and Birthrights, as well as systems for creating smaller, subservient versions of the Horror, new forms of Inheritance, and details on the mysterious Obcasus Rites. There are some things that even a Demon fears – Night Horrors: Enemy Action for Demon: The Descent has arrived in PDF and physical book PoD versions: http://drivethrurpg.com/product/236133/Night-Horrors-Enemy-Action “Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop trying, you drown. Screw that.” —Mr. Bliss, Guardian Inquisitor Night Horrors: Enemy Action includes: • Dozens of Storyteller characters, including Unchained, angels, exiles, cryptids, and stigmatics, for use as antagonists, allies, or just inspiration • Multiple plot hooks and story seeds for your Demon: The Descent chronicles • A brief look at cults in Demon, including the Ten Thousand Names of God, a secret society fueled by the God-Machine When you need a Changeling 20th character and a way to get started with C20: here are the C20 Ready Made Characters in PDF and physical book PoD versions! Available on DriveThruRPG.com! http://drivethrurpg.com/product/225641/C20-Ready-Made-Characters Running a one-shot game of Changeling: The Dreaming 20th Anniversary Edition? Starting up a chronicle with new players who aren’t sure what to play? Looking for some examples of how the various kiths might look? Thanks to our generous Kickstarter backers, these thirteen ready-made characters cover each of the Changeling kiths. Each character is provided with background, roleplaying suggestions, art, and some potential motleys and story seeds — everything you need to immerse yourself in the Dreaming! Coming NOW as both PDF and physical book PoD on DTRPG, we reveal The Secret of Vinsen’s Tomb, a Jumpstart adventure for Pugmire. www.drivethrurpg.com/product/232337/The-Secrets-of-Vinsens-Tomb–A-Pugmire-Jumpstart A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire? The Secret of Vinsen’s Tomb is a Pugmire story for three to six characters. This jumpstart contains all the rules and characters you need to play — just grab some dice and go! You can also use this adventure with the full version of Pugmire. The Secret of Vinsen’s Tomb contains: • An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories. • A summary of Pugmire’s traditional fantasy rules system. It’s designed for streamlined play, with an emphasis on cooperation and action over competition and violence. • A complete adventure for a Guide to run for three to six players. Also useful for Guides running a full Pugmire game of first or second level characters! • Six ready-to-play characters, so you can jump into the action. Can your good dogs discover the secret of Vinsen’s Tomb? Also available NOW, are two physical PoD spell card packs and PDFs for Pugmire: the Artisans‘ and the Shepherds‘ spells. Appearing now on DriveThruRPG are the PDF and PoD physical book versions of Arms of the Chosen for Exalted 3rd Edition! http://www.drivethrurpg.com/product/226224/Arms-of-the-Chosen Take up the panoply of legendary heroes and lost ages, and awaken the world-shaking might of their Evocations. Before the dawn of time, the Exalted wielded god-metal blades to cast down the makers of the universe. In an ancient epoch of forgotten glories, Creation’s greatest artificers forged unimaginable wonders and miracle-machines. Now, in the Age of Sorrows, kingdoms go to war over potent artifacts, scavenger princes risk everything to uncover relics of the past, and the Exalted forge great arms and armor on the anvil of legend. These treasures are yours to master. Discover the mystical power of the five magical materials and the secrets of creating your own Evocations. Wield weapons of fabled might and don the armor of mythic heroes, making their puissance your own. Claim Creation’s wonders: the miraculous tools of the Chosen, living automatons, flying machines, hearthstones, and more. And unleash the mighty warstriders, titanic god-engines of conquest and devastation, to once more shake Creation with their footfalls. CONVENTIONS! Fast Eddy Webb will be attending the East Coast Game Designers Conference (ECGC) all this week in Raleigh, NC, where he’ll be presenting a seminar called “Writing for Franchises”. So if you are going and want to meet up, let us know! And now, the new project status updates! DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week): First Draft (The first phase of a project that is about the work being done by writers, not dev prep) M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition) C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition) M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition) M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition) Spilled Blood (Vampire: The Requiem 2nd Edition) CofD Dark Eras 2 (Chronicles of Darkness) Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition) C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition) Wr20 Book of Oblivion (Wraith: The Oblivion 20th Anniversary Edition) Aeon Aexpansion (Trinity Continuum: Aeon) In Media Res (Trinity Continuum: Core) Redlines CofD Contagion Chronicle (Chronicles of Darkness) Deviant: The Renegades (Deviant: The Renegades) Dystopia Rising: Evolution (Dystopia Rising: Evolution) Second Draft WoD Ghost Hunters (World of Darkness) Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire) M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition) Guide to the Night (Vampire: The Requiem 2nd Edition) Development Signs of Sorcery (Mage: the Awakening Second Edition) Night Horrors: The Tormented (Promethean: The Created 2nd Edition) Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition) Fetch Quest (Pugmire) They Came From Beneath the Sea! Rulebook (TCFBtS!) WW Manuscript Approval: GtS Geist 2e core (Geist: the Sin-Eaters Second Edition) Editing: Post-Editing Development: Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition) Dragon-Blooded (Exalted 3rd Edition) The Realm (Exalted 3rd Edition) Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition) Scion: Hero (Scion 2nd Edition) Trinity Continuum Core Rulebook (The Trinity Continuum) Trinity Continuum: Aeon Rulebook (The Trinity Continuum) Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition) Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition) Indexing: ART DIRECTION FROM MIRTHFUL MIKE: In Art Direction Ex3 Monthly Stuff Scion Hero Changeling: the Lost 2 – Sketches and finals coming in. Trinity Continuum Boggans – Contracted. Wr20 Guide for Newly Departed – Everything with Gaydos. Marketing Stuff In Layout Wraith 20 Screen Fetch Quest – Working on the logo. KS How To Play video was shot last week. EX3 Dragon Blooded Monarchies of Mau Proofing Cavaliers of Mars – Splats and map should be in by end of the month. Scion Origin At Press Beckett Screen – At shipper. Scarred Land PGs & Wise and the Wicked PF & 5e – At fulfillment shipper. PDF and PoD physical book versions on sale at DTRPG. Changeling: the Dreaming 20th Anniversary Edition – Rewards are shipping. Prince’s Gambit – Being sent to the US. V20 Beckett’s Jyhad Diary– Deluxe edition files at printer. Interior proof approved, printing now. Scion Dice – At fulfillment shipper. Wraith 20 – Errata phase. Beast PG – Final PDF and physical book PoD on sale Wednesday at DTRPG.com. SL Champions of the Scarred Lands Anthology PoD – Uploaded and processing. Pugmire – Pan’s Explorer’s Guide (or whatever) – Backer PDFs out, errata? Book of Freeholds – Backer PDF out to backers, errata being posted. TODAY’S REASON TO CELEBRATE: I know it sounds strange, but tomorrow is Tax Day in the US, and getting that adulting milestone accomplished every year – whether it’s a refund or payment – means you settled up with the real world once more. Maybe it’ll leave us to our games and fun for another year now that the sacrifice has been made! View the full article
  11. Earlier
  12. The Storytellers Vault

    Well, my free book is definitely "selling" the best. Followed by Denmark by Night and Armory.
  13. The Storytellers Vault

    @Jackob what is the response so far in terms of sales?
  14. We're back? Awesome.

    Good to have you back Jacob, we love our southern Viking brothers and sisters As a Freelancer you are entitled a WhiteWolf freelancer title, so please contact me and I'll get you situated.
  15. C20_Book_of_Freeholds

    !!!!!!!! WANT!!!!!!
  16. Changeling the Streaming

    Come say hello. I'm waltzing around in there under my more modern moniker, KungFuFenris. It's an amazing little chronicle, with people giving some amazing performances. Three out of four players are actors, the last one is a stage manager. Every sunday at 06:00PM EDT
  17. Episode One: A Beginning

    In which our three hosts, Dixie Cochran, Eddy Webb, and Matthew Dawkins introduce themselves to roleplayers, gaming enthusiasts, and walkers along the Onyx Path. In this podcast we talk a little about our roles with Onyx Path, a little history of the company, our conflicting views on some of our games, future releases such as Dragon-Blooded, They Came From Beneath The Sea!, and the Contagion Chronicle (which even has a whole section read aloud in this recording as a lovely teaser), and some of our recent experiences in gaming! View the full article
  18. Today we’re continuing our look at the intro fiction for Dragon-Blooded: What Fire Has Wrought, whose deluxe edition is currently on Kickstarter. Written by Lauren Roy, it’s set about 50 years prior to the “present,” Realm Year 768. “We should swear an oath,” said Swift. They were by the side of the road, finishing a meal scraped together from what the retainers had left behind. For Chalima, who grew up in poverty in the Scavenger Lands, it was a feast. Eshuvar made comments about missing this or that side dish, or wishing for a glass of some expensive wine to wash it down, but subsided at a glance from River. Mathar lifted the young sorcerer’s spirits when he shared out a packet of seasoning he’d brought from Lookshy. Swift had finished her plate quickly, a habit formed in the Legion. It meant she missed out on Mathar’s spices, but she’d had time to think while the others ate. During the planning, River and Chalima shaped the strategy while Mathar and Eshuvar chimed in with recommendations. Swift had remained quiet, trying to figure out what had gone so terribly wrong on the Hunt. Now she stood, meeting each of their gazes, ready to defend her declaration. She wasn’t one for pretty words and inspiring speeches, but River had listened this morning when Swift suggested they push on. She might listen now. “The bond will strengthen us. It’s what we should have done before.” To Swift’s surprise, it wasn’t River who rose first in support, but Chalima. The hand she held out was already warm with Essence. “I swear,” she said, “by Earth, by Wood, by Fire, by Air, by Water….” The other three were standing before Chalima reached the last element, their animas flaring to life as they recited their oaths. The words differed — the Realm and Lookshyan versions were more intricate, more poetic, than Chalima’s short declaration — but the intent was the same. Their banners flared as their voices rose, the five elements twining together and climbing toward the sky. As they stated their purpose to hunt down the two Anathema, all five stood straighter, resolve swelling in their hearts. They recited one another’s names, each one a promise to the others. Then it was done, and the oath settled deep, coming to rest in their very bones. Swift felt it not like a restraint, but an expansion. Her companions’ vitality sang with her own, and she felt, for the first time in days, like they might survive what was to come. Stay tuned for the conclusion next week, or read the full piece yourself in the Dragon-Blooded: What Fire Has Wrought Deluxe Edition Kickstarter! View the full article
  19. C20_Book_of_Freeholds

    Which means it'll be on general sale on DTRPG eventually. Give the backers time to enjoy the book first. I'm guessing, end of the month, start of May. Mid May at the latest.
  20. Today I received my KS-backer pdf.
  21. What is cold iron?

    I think a blast furnace could melt the iron, but the older bloomery furnace I suggest, dosn´t get that hot. In this processe the rust particels get reduced to pure Iron but it dosn´t get hot enough to melt it down.
  22. Now available in print from DriveThruRPG: Night Horrors: Enemy Action for Demon: The Descent! “Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop trying, you drown. Screw that.” —Mr. Bliss, Guardian Inquisitor Night Horrors: Enemy Action includes: Dozens of Storyteller characters, including Unchained, angels, exiles, cryptids, and stigmatics, for use as antagonists, allies, or just inspiration Multiple plot hooks and story seeds for your Demon: The Descent chronicles A brief look at cults in Demon, including the Ten Thousand Names of God, a secret society fueled by the God-Machine Kickstarter Update We continue with the Dragon-Blooded: What Fire Has Wrought Kickstarter! With 14 days remaining: We’re in the Week of Air, offering the third of five previews of the full manuscript for Dragon-Blooded. We funded in two hours and 12 minutes, and have since raised $224,406 of our $60,000 goal, or 374% We’ve got 1759 backers We’ve passed 18 stretch goals: A Dragon-Blooded Storyteller’s Screen The Heirs to the Shogunate Dragon-Blooded Companion has sections on additional DB Charms, a double-sized Lookshy section, double-sized Forest Witches, double-sized Outcastes, Cadet Houses, Prasad, the Realm A Kickstarter backer T-shirt An increased art budget for What Fire Has Wrought A digital wallpaper “General of the Maelstrom Legion,” “Sorcerer of the White Register,” and “Custodian of an Heirloom Panoply” Reward Tiers added A Dragon-Blooded Novella At least two more silk bookmarks for What Fire Has Wrought Sales Only 11 days remain on our V20 Sale via Indie Press Revolution, with 30% off the following Vampire: The Masquerade items from previous Kickstarter campaigns: Anarchs Unbound (Deluxe Edition) Anarchs Unbound Storyteller’s Screen Children of the Revolution (Deluxe Edition) Vampire 20th Anniversary Edition: The Dark Ages (Deluxe Edition) V20 Dark Ages Storyteller’s Screen The Hunters Hunted II (Deluxe Edition) Vampire: The Masquerade 20th Anniversary Edition Storyteller’s Screen Community Spotlight The following community-created content for Pugmire has been added to Canis Minor in the last week: No new content this week! The following community-created content for Vampire has been added to the Storytellers Vault in the last week: Vampire: The Masquerade: 9 Ghouls Vampire: The Masquerade: Red Sickening Lights, Manila Vampire: The Masquerade: Secrets of the Masquerade’s One Shots: Mens Sana in Corpore Sano Vampire: The Masquerade: Hunter’s Armory Demo Collection Kindred of the East: The Hunter’s Armory 4 View the full article
  23. What is cold iron?

    I thought it was possible using some of those older techniques to still melt the iron.
  24. Want to watch others play CtD, here is another oportunity:
  25. Walking Away From Arcadia - A CtD Podcast

    Yes, great stuff ... interesting discussion and I really enjoy the "Beyond the Mists" episodes.
  26. Walking Away From Arcadia - A CtD Podcast

    Think I have to give it a try ;-) When I am back from Work again.
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