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  1. Yesterday
  2. I haven't kicked anybody out, so that's not the problem. Mortekai's trying to help. Real life is also sucking for me. *wing hugs Ellie* Hope things get better for you.
  3. Mage: the Awakening Second Edition

    *wing hugs Libra* That helps a lot! Thank you! ^^
  4. Last week
  5. In which Matthew, Dixie, and Eddy present a recording of our “What’s Up with Onyx Path” panel. But will their sanity survive low audio quality and recording software issues? * Intro, and we talk about the audio quality and the applause next door * Rich introduces the panel, and talks about the stuff that’s not specific to games * Changeover in process and staff over the past year * Rich is on the board of the Bodhana Group * iThrive and the Critical Strengths Engine * Rich has to go, leaving us in charge * Matt McElroy talks about fiction and distribution * Community Content programs * Talking about the Onyx Pathcast while recording for the Pathcast! Pathcastception! * Matthew talks about World of Darkness * Chicago By Night for Vampire 5th Edition * Mage 20th updates: Book of the Fallen, Guide to the Technocracy, Victorian Mage * Wraith 20th updates: Book of Oblivion * Changeling 20th updates: C20 Player’s Guide * Dixie and Matthew talk about Chronicles of Darkness * Innocents Second Edition * Mummy the Curse Second Edition * Exalted updates: Lunars, Heirs of the Shogunate, Sidereals * Scion, guest-starring Neall Price * Some initial ideas about Scion: Demigod * Trinity Continuum * John Snead talks a bit about Trinity: Aeon, Aeon Aexpansion, and Distant Worlds * Trinity: Aberrant, as written by Steve Kenson * Cavaliers of Mars status updates: Core, Witch-Queen, City of Towered Tomb * They Came From Beneath The Sea * Dystopia Rising: Evolution * Pugmire updates: Monarchies of Mau, Fetch Quest, and announcing Pirates of Pugmire! * Announcing the Legendlore RPG (based on the Caliber Comics series) * Q&A – the questions are sometimes hard to hear, but we preserved this, just in case * The outro descends into chaos, so Eddy quickly wraps things up Links * Onyx Path Brochure: http://www.drivethrurpg.com/product/246767/Onyx-Path-20182019-Publishing-Brochure * Storypath System Preview: http://www.drivethrurpg.com/product/246766/Storypath-System-Preview-2018 * Bodhana Group: https://www.thebodhanagroup.org/ * iThrive Games: http://ithrivegames.org/ * Studio 2 Publishing: https://studio2publishing.com/collections/all-products * Indie Press Revolution: https://www.indiepressrevolution.com/xcart/home.php * Canis Minor: https://www.drivethrurpg.com/cc/17/canis-minor * Slarecian Vault: https://www.drivethrurpg.com/cc/19/Slarecian-Vault View the full article
  6. Today’s sample comes from “No Fear is There for the Wide-Awake,” the introductory fiction to Mage: The Ascension 20th Anniversary Edition. If, with perceptions polluted, one speaks or acts, Thence suffering follows As a wheel the draught-ox’s foot. — The Dhammapada, Chapter I: The Pairs, Verse 1 Johnny There’s a boy on a boat in a purple sky, where the air flashes like catastrophic dragons and a patch-eyed man lays a heavy hand on that boy’s shoulder and tells him This is where the world dies, son. …but this isn’t the way it happened at all… From the edge of the boat, I gaze into the Abyss. I’d like to think it gazes back, but all I feel is vast indifference. This, then, is the legacy of truth: Everything I have known, was a lie. “Johnny!” cries the Patch-Man, his black boots gleaming with the ending of our world. I refuse to answer him. If this is where it ends, or starts, I want to be alone when it does. But the Patch-Man grabs me by the arm so hard I feel things break inside. His familiar face ripples in the purple light, contorted to a waxy sheen where falling stars reflect their dying selves. He shakes me and my left arm stretches in some slow-motion taffy-pull, then pops off suddenly, leaving floating globes of bright red blood behind. I howl butterflies as my jaws stretch out toward the corners of the clouds. The ship veers suddenly at an impossible pitch, tossing us into the flashing purple skies. “Here,” she says, reaching out her hand – a girl with eyes as old as time. From horizon to horizon, the sky goes dark, closing like the eye of God. “You’re still mine, Johnny!” yells the Patch-Eyed Man My Father as he drifts into the dark and is gone. Ekstatikos Fuck, but my head hurts. All of me hurts, actually. Lee Ann dearest, perhaps you’re finally getting too old for this shit. That’s ridiculous, of course. You’re only as old as you think you are, the saying goes, and I realized a long time ago that that was true. Going by the calendar, I look younger than I am, feel older than I am, and stopped aging a long time ago. The play of years on human calendars is a trick of the light – one of the first tricks I’d learned to turn on its back. Like a stranded turtle, Time kicks its legs but goes nowhere unless I choose to pick it up and set it on its expected path again. Every so often, though, that turtle knocks you down and tramples you ?at with all four feet. I feel like that this morning, and I’m not quite sure why. It’s not the dancing. I’m used to that. Or the hike – that’s my favorite thing in the world, except maybe dancing. It’s not the sex, though gods know it was passionate enough. The storm is in my bones. Then, now, and always. Well, yeah. That would explain a lot. Lightning ?ickers underneath my skin – needles, tongues, fingers, fists, a rush of stars exploding into nova to blot out the thrusting of my father’s cock – but all those eternal Nows are distant to the person in my skin today. We shed our skins like serpents, washing through the molecules every seven years until only memories hold the energy of what we are together in a construct I call Me. I can choose which Now I live in, and so as much compassion as I hold for the little Me’s that I have been, I’m not that person anymore. Right here – this now, this Me – is the only one I want to be. Although I could do without the headache… A mental shrug, and it’s gone. Still… huh. It was there for a reason, so… Time to check things out. Shutting my eyes, I let the pain ease back into my skull, then expand my senses out beyond that pain, beyond my skin, beyond Ryk’s sleeping body and our tent, out into the dirt and trees and coiled power of the forest and the mountaintop. The essence of the breeze and every dancing drop of water in the mist. Oh. Him. What’s HE doing here? I guess I’ll go find out. Slipping out from under Ryk, I savor the glide of skin over skin, the little hairs across his arms and chest, the puff of living chemistry in this stranger’s morning-breath. The tent still smells like sex, like us, so powerfully that for an endless instant I fall back into the scratch and push of last night’s rituals. It’d be nice to hang forever in those moments, but I’ve apparently got shit to do outside. So leaving a little bit of dream inside his head, I push Ryk deeper into Maya’s domains. He’s still asleep, so I’ll leave him asleep. If I need Ryk later, I can wake him from a distance without making a sound. Right now, though, I think this visit’s just about me. Courage She’s Awake. A miserable scrap of smack-addicted wreckage, but the signs are obvious. The smeared remains of what used to be her teacher attest to the efficiency of his methods… and to their results. I had planned to dispose of him myself, but I can’t say I’m sorry to have been saved the trouble. The paperwork, though, will be a pain. Initial VDAS scans reveal a latticework of minor spells – blood-work, mostly, and a petty example of it too. Rats, a few alley-cats, no sight of the missing children our reports had spoken of. As usual, popular hysteria exaggerates the facts at hand. Still, our sources are expected to be more accurate. I make a mental note to emphasize reliable restrain, with dark skin, cropped hair, and a decidedly feminine build that would have been unthinkable in our ranks during my initial Processing), I scan the occultist trash for signs of children or items of authentic paranormal value. Nothing. All significant risks of Deviance died with the organic finger-painting on the wall. Agent Briggs glances back to me, her face betraying nothing that an unskilled eye could read. My eyes, of course, are not unskilled. What should we do with her? Briggs asks without making a sound. The “her” in question is obvious. Reading our silence, the girl goes quiet too. A blink of my eyes activates a temporal-probabilities scan. Tiny numbers flash near the corner of my left eye. Faint green traceries skim across the shivering girl. The VDAS datacrawl begins: NAME: LAURIE ANN MILLER-CHASE DOB: 5/6/1974 CE AG: 17.127 HT: 158.242 WT: 42.63768278 MISSING – SUSPECTED RUNAWAY The datacrawl moves by: Facts, numbers, estimations, probabilities, mechanical prognostications for one scared mess of a girl. Finally, the one I’m looking for: RD%: 96.045763946352 Hmmmm. There was a time when I would have shot this girl on sight. Under hot lights, I took her kind apart, synapse by synapse. I beat them bloody with skillful fists, sent hot projectiles tearing through their organs and skeletal structures until their vital processes ceased. This was not simply my duty (although it was) or my privilege (which, again, it often was) or my last resort on a menu of less-attractive options. I must confess, if only to my private internal jury, that I enjoyed it. That has changed. One simple motion of my chin signals Agent Briggs to my intentions. An almost imperceptible tilt of her head questions my decision. The merest tightening of my eyebrows reminds her who among us holds seniority. Silence in the room, broken only by hissing candle wax and the dripping of a once-human masterpiece. Finally, the girl speaks up, her voice just above a whisper: “You’re not cops, are you?” I resist the urge to quote a well-known film. Instead, I simply tell her No. Presence Sliding from the tent’s warm shelter feels like an act of sacrifice. Throughout the clearing, a cold cloak of early morning mist shimmers with the light of a distant sun. Thunder burns across the break of dark and dawn, the grumpy roll of elements in their beds. Stretching out the morning stiffness, I zip up the tent door, plant my feet in the dirt, shut my eyes, and reach my arms to the hidden sky. Off to the side, hidden by the mist, he’s there. A dense presence, more solid than the hills. Without turning to look at him, I reach tendrils of perception out across the space between us. He’s alone, as usual. I smile at the thought of the mud on his shoes. My own feet, rich with trail-dirt, pad lightly on the rain-thick soil. Through my soles, the earth welcomes dawn. I’m in my element here. He’s not. Still, it’s never smart to turn your back on his kind. So, of course, I do. When people think of “magic,” they envision wands and circles and all that ritual stuff. And they’re not wrong – not all the time. To me, though, magick is the pulse of life. Rain on skin, dirt underfoot, Nature speaking in a storm. It’s not his kind of magic, though. His world doesn’t have magic… until it does… and then, it needs another name. Deviance. Well, I’ve certainly been accused of that before. The creak across my muscles as I stretch reminds me I am mortal. Still, the play of chilled breeze and dew across my skin, the earth-pulse, the wash of possibilities contained in every molecule of mist, help me reach beyond my human frame. I am soil. I am ?ies. I am water trickling in a stream nearby. I’m the trees. I’m even him. He occupies space like a blank block of nothing, but we’re still bonded in the unity of All. “You can stop pretending you don’t see me,” he says in that bleak monotone of his. “That’s insulting to both of us.” “You can stop looming, John. It’s not polite.” In the dark behind my eyes, I feel him frown. “I see you dressed for the occasion.” “Isn’t it fitting?” I say, opening my eyes at last. “You’ve dressed enough for us both.” He’s not behind me now. He’s in front of me without having walked across the distance, dew sheened on his trench coat, mud caked on his shoes. “What are you grinning at, Lee Ann?” “Me? Just happy to see an old friend.” His mirrorshades re?ect two Me’s back at myself. He’s not smiling anymore. “Spare me.” “I knew your shoes would get muddy out here. I find that funny.” “Why?” “It doesn’t fit your image.” I can’t lie – he still scares me. That black solidity with the presence of a mountain and the grace of a greased tiger. If John Courage wanted me dead, though, I’d have never left that loft over 20 years ago. And since then, we’ve both had reasons to be glad I did. “Do I have an ‘image,’ Ms. Milner?” I reach out and press my palm against his chest. It’s like touching leather-wrapped ice. He doesn’t move. I get nothing off of him at all. Sigh. Typical. “You’re so much image, John,” I tell him, “that I’m not sure that even you know who’s really you.” What does Secret Agent John Courage need with Lee Ann Milner? You can read the rest in Mage: The Ascension 20th Anniversary Edition. Available in PDF and print from DriveThruRPG. All deluxe edition Mage20 and Werewolf20 products are 40% off from Indie Press Revolution until the end of the month! Unfortunately the Ultra-Deluxe Mage20s sold out almost immediately, but there’s more great products available if you’ve missed one of our earlier Kickstarters! View the full article
  7. Eddy returns with the latest “Claws & Effect”: Last post, I talked about the number one question I get about Pugmire (“Can I play as my favorite breed?”). Today, I want to cover the other side — my number one criticism. Time and again I’ll wade into a forum thread or Facebook post about Pugmire, and someone will say “Oh, that’s just D&D with dogs.” And that’s both right and wrong. Yes, it’s based on the d20 OGL used for 5th edition Dungeons & Dragons. And unlike some OGL-based games, the surface layer (what I call the “output”) looks and acts a lot like 5e D&D. But the mechanics that drive the game (what I call the “engine”) are distinctly different. I tend to call it a “streamlined” version of 5e, but even that’s not entirely right. I’ve spent a lot of time challenging core assumptions, adapting new ideas, and seeing how each piece impacts the others. For example, rather than having a pre-constructed set of abilities, I presented a series of options so players can pick and choose the tricks that make sense to them. I also needed to find ways of mechanically representing some of the concepts unique to Pugmire, such as the artisans (which is somewhere between a bard and a wizard). But I wanted to keep that “classic fantasy gaming” feel. I’ve mentioned in a previous post that one of the central themes of Pugmire is nostalgia, and D&D holds a nostalgic place in my heart (and indeed, in the hearts of many gamers). But nostalgia isn’t memory — it’s a polished and refined view of history, smoothing over the rough edges and focused on the parts that brought you joy. So it’s the same with the system — something that looks and plays more like the D&D I remembered over the D&D that actually existed. I also wanted to deemphasize record-keeping and mechanical incentives to kill. That’s why there are no experience points or loot beyond relics: The design cycle of D&D is “kill monsters, gain treasure and XP, use those to become more powers, kill bigger monsters.” There’s nothing wrong with that cycle — it’s worked for over 40 years, after all — but it wasn’t what I wanted for Pugmire. Anyhow, the output is (largely) compatible with 5e D&D. If you take a bit of 5e OGL design and bolt it onto Pugmire, it’ll mostly work as intended — you may need to fiddle with some bits, but it doesn’t take a ton of design experience to make it work. That was my ultimate goal. But it’s the difference between restoring a classic car as it was, and installing a modern engine, Bluetooth audio hookups, and a satnav into a classic car. In the end, if you drove each car separately, you might consider them equivalent, but if you carefully compared them side-by-side, you’d see a whole host of small changes and differences. Neither is inherently better than the other, but some people will have preferences to one style of restoration over the other. If you want to make Pugmire into a “purer” D&D experience, it’s easy to port. But because it uses the lingua franca of D&D, it’s also easy to convert into other systems, or to bolt on engine bits you like or prefer. You might even radically change the output so it looks nothing like D&D. That’s wonderful! Make Pugmire into your game. And as long as people are having fun exploring the realms of Pugmire, then it’ll always be something more than “just D&D with dogs.” View the full article
  8. Now available on DriveThruRPG in PDF and print on demand: Wraith: The Oblivion 20th Anniversary Edition! All the stories they told you about what it would be like after you died? They were wrong. There is no Heaven and there is no Hell. There’s only the Underworld, with the ravening maw of Oblivion at the bottom and the impossible dream of Transcendence at the top. And in between, all the Restless Dead. Are you ready to join them? Wraith: The Oblivion is the Storytelling game of passion and horror. Take the role of a ghost whose unfinished business won’t let them rest. Protect the things you love in the lands of the living, or travel into the deeper Underworld to become a citizen – or an enemy – of the ancient Empire of the Dead. Learn the forbidden Arcanoi, ghostly powers that can terrorize the living or wreak havoc on the dead. Fight the pull of Oblivion, the endless void that seeks to drag everything down into it, and come face to face with its corrupt Spectre servants in an endless Labyrinth filled with nightmares. Walk the streets of the eternal city of Stygia, where the crumbled monuments of antiquity rise one after another, a thousand destroyed cities blending into one. Set sail on the never-ending storm of the Tempest with a wordless Ferryman at your side, or seek the legendary Far Shores, where it is said that every wraith can find peace and contentment. So don’t go into the light. You’ve got more interesting things to do in the Underworld instead. Twenty years ago, White Wolf published what many have regarded as their darkest, bleakest, and most mature gaming achievement. Largely disconnected from the rest of the World of Darkness, yet tied to it by fetters of unresolved issues from their lives, the characters also had to face the compelling whispers of their own dark sides, their Shadows. This 20th Anniversary Edition of Wraith: The Oblivion returns to that darkly compelling world and both compiles and completes the concepts of the previous two editions. Led by legendary Wraith: The Oblivion developer Rich “Deadguy” Dansky, our writing team consists of Wraith veterans like Bruce Baugh, Lucien Soulban, Jackie Cassada, Nicky Rea, and Clayton Oliver, as well as familiar names such as Charles Andrew Bates, Matthew Dawkins, and Lillian Cohen-Moore, and they one and all dedicated themselves to making Wraith: The Oblivion 20th Anniversary Edition the most playable edition yet – while not losing the incredible depth of setting and emotion that Wraith is known for. With the release of Wraith20, we’ve rounded out the 20th anniversary edition core rulebooks of the original major World of Darkness releases: Vampire: The Masquerade 20th Anniversary Edition, Vampire 20th Anniversary: The Dark Ages, Werewolf: The Apocalypse 20th Anniversary Edition, Mage: The Ascension 20th Anniversary Edition, Wraith: The Oblivion 20th Anniversary Edition, and Changeling: The Dreaming 20th Anniversary Edition. Thank you to everyone! Kickstarter Update Did you miss one of our previous Kickstarters? The following Kickstarted products are still open for preorders via BackerKit: Scion: Scion 2nd Edition (Origin and Hero) Trinity Continuum: Trinity Continuum (core rules and Trinity Continuum: Æon) Cavaliers of Mars: Cavaliers of Mars rulebook Monarchies of Mau: Monarchies of Mau rulebook Chronicles of Darkness: Chronicles of Darkness: Dark Eras 2 Changeling: The Lost: Changeling: The Lost 2nd Edition Exalted: Dragon-Blooded: What Fire Has Wrought Coming up next: Dystopia Rising: Evolution Community Spotlight The following community-created content for Scarred Lands has been added to the Slarecian Vault in the last week: Mike’s Free Maps Slarecian Vault #1 A Perilous Journey The Lost Weapons Ghelspad Companion Vol 2 Your product could be here! Have you considered creating your own to sell? The following community-created content for Pugmire has been added to Canis Minor in the last week: Your product could be here! Have you considered creating your own to sell? The following community-created content for the World of Darkness has been added to the Storytellers Vault in the last week (actually the Werewolf SV resources weren’t previous flagged in my usual search, so they may be a few weeks old. Mea culpa.): Vampire: The Masquerade: Beckett’s Vampire Folio 13 & 14: Freedom or Service Vampire: The Masquerade: VTM Character Sheet (Brujah) Vampire: The Masquerade: Darklives: Faces of Kindred Kindred of the East: MrGone’s Kindred of the East Interactive Character Sheets Werewolf: The Apocalypse: Curse of the O’Tolley’s Burger Mage: The Ascension: Mage: The Ascension Storytellers Vault Style Guide Mage: The Ascension: Mage: The Ascension Art Pack #2 Mage: The Ascension: Mage: The Ascension Art Pack #3 Mage: The Ascension: Mage: The Ascension Art Pack #4 Mage: The Ascension: Mage: The Ascension Art Pack #5 Mage: The Ascension: Mage: The Ascension Art Pack #6 Mage: The Ascension: Mage: The Ascension Art Pack #7 Mage: The Ascension: Mage: The Ascension Art Pack #8 Mage: The Ascension: Mage: The Ascension Art Pack #10 Mage: The Ascension: Mage: The Ascension Tarot Deck Mage: The Ascension: Mage: The Ascension Graphics & Logos Mage: The Ascension: Mage: The Ascension Fiction Templates Mage: The Ascension: Mind’s Eye Theatre: Laws of Ascension Templates Mage: The Ascension: Enlightened Grimoire Mage: The Ascension: SotM’s Major Arcana optional system Mage: The Dark Ages: Dark Ages: Mage Black & White Templates Mage: The Dark Ages: Mage: The Dark Ages Color Templates Mage: The Dark Ages: Island of the Dead God Mage: The Sorcerers Crusade: Mage: The Sorcerers Crusade Art Pack #2 Mage: The Sorcerers Crusade: Mage: The Sorcerers Crusade Black & White Templates Mage: The Sorcerers Crusade: Razors and Thunderbolts: The Ksirafai Your product could be here! Have you considered creating your own to sell? View the full article
  9. Clanbook: Lasombra antitribu

    I know this thread is over 10 years old, but I'm the guy who wrote it. It was a character I played in a LARP based in Northern virginia USA for the one World by Night Vampire game. Was REALLy into that clan and put down the history of my character, Santiago de la Cruz to paper.
  10. John Snead brings us this excerpt from Trinity Continuum: Æon: Isolation Followed by a Dramatic Rescue Then the Upeo wa Macho disappeared, and Earth heard nothing more from Karroo Mining Colony for nearly seven years. Given the lack of reinforcements and support from Earth and the likelihood that the Chromatic attacks had continued, the UAN assumed that the colony had been lost. Personal Log of Njenga Jeptoo 03.17.2117 I’ve never seen anything like it. We thought we were done for this time — we’d never seen the frogs send such a large force, with so many ships. They wouldn’t even need to force their way into the station this time, they could just blast us into dust with that fleet. All this time fighting, surviving, and then to end like that… Well, obviously it didn’t. It was N’Gamba who saved us. I was with her when she got the news, with her when she saw the external scans on the monitor. One second she was there, and the next she was gone. Vanished into thin air. Then five minutes later, she was back, with that smile, that secretive smile. “We’re going to be okay,” she said. I saw them on the monitor. Over a dozen of them, winking into existence out there, human-looking, but floating in space with no protection. Some of them were glowing. They flew — they flew — toward the alien fleet, and started…well, fighting it. Blasting ships with beams from their eyes, tearing through hulls with their bare hands. Some absorbed laser fire like it was nothing. Others got hurt. I think I saw one of them die. We helped, of course. We fired off all the colony’s ion cannons, sent sheets of plasma at the frogs’ fleet. Maybe those glowing people couldn’t have beaten the aliens without our help. I don’t know. I do know we’d never have beaten the aliens without theirs. When it was all over, the teleporters — finally, the teleporters! — took them away, back to wherever they came from. All but one, who came in to meet N’Gamba. He was tall, beautiful, glowing like a star. He looked like some kind of god. “I don’t believe we’ve met,” he said to her, and his voice was like angels singing. “I’m Apollo.” I think that’s when I passed out. After the Upeo’s return, contact was reestablished with Karroo. As it turned out, they’d been in contact with the teleporters for years, and it was with their aid — and the aid of a group of novas from the planet Eden — that the mining colony was still mostly intact, despite relentless attacks from the Chromatics. Even with that outside help, though, life in the station was full of hardship, with barely enough food to keep the population from starving, poor air and water quality, and crowded living conditions due to the massive damage the station had taken during the attacks. Making matters worse, much of the social power and authority on the station had been usurped by a criminal organization known as the Leopards. With additional supplies and security forces arriving regularly from Earth, Karroo is beginning to recover, although the population is holding steady at about 100,000 due to many residents leaving as space on Earth-bound Leviathan jump ships becomes available. Conflicts between the arriving forces and the Leopards are frequent, and the Chromatics are still a threat. View the full article
  11. Earlier
  12. Wraith20 Print Proof from Gen Con Boo! Matthew Dawkins here! I imagine I look pretty damn frightening after a week in Indianapolis for Gen Con. My tie may have loosened or top button come undone… Still, my purpose guest blogging isn’t to scare you but to enthuse you, because… [drumroll] It’s been a long time coming, I know, and I need to thank all of you for your great patience, but it’s finally here: Wraith: The Oblivion 20th Anniversary Edition will be available in PDF and print on DriveThruRPG this week! Check back on our blog soon for the link to purchase a copy! Before I get onto the hype train, I should also mention the deluxe version of the book. Now the text and art is completely final, the files have been sent to the producers responsible for assembling our deluxe copies. I ordered one as well, so don’t worry, I’m eager for mine as well. In the meantime however, please enjoy the finished version of the PDF or order a print on demand version. I feel confident it’s the best 20th Anniversary game yet. I’ve long held a strong love for Wraith. It may be my favourite of all the World of Darkness lines. I recall in one of my conversations with developer extraordinaire, Richard Dansky, that I mentioned it’s so difficult to find players for it, which was something that always disheartened me. He disagreed and said “The number of people who have approached me saying they’d love to play but could never find a group could have formed hundreds of groups by now.” What he said was true. Or at least, it is now. With the internet, livestreaming, forum play, and similar, you can play Wraith with a whole host of ghosts. If your local tabletop group doesn’t want to play (and they should want to play), you’ve no reason to succumb to Oblivion. Instead, post in our forum or on one of the many World of Darkness Facebook groups that you’re open to running a game or looking to play one. With private messaging enabled in any of those forums, you have an excellent way for your Shadow to whisper threats and secrets to you, or their player can put their dialogue in different colours, or italicised. Wraith was always a game ahead of its time. Mechanics such as the Shadow, a world as bleak of Stygia, and tone as heavy as death, struggled to find an audience in the 1990s. In these days, with fantastic games like Vampire: The Requiem 2e, Promethean: The Created 2e, Monsterhearts, Bluebeard’s Bride, and all kinds of other indie press and innovative mainstream games, it finally finds its place. Another thing Richard said to me was he believed Wraith was the most hopeful of the World of Darkness games. It’s not a game about death: That’s already happened. It’s a game about finding peace and moving on. I think we’re ready to move on from waiting for this game to arrive. It’s here. Let’s now arrange to play it! Many Worlds, One Path! Ian here! Following up by hitting all the news that came out over the weekend (at least, that I’m aware of): Onyx Path’s 2018-2019 Publishing and Storypath Brochures are now available Onyx Path is publishing Chicago by Night for Vampire: The Masquerade 5th Edition Onyx Path is publishing a Legendlore RPG in partnership with Caliber Comics Onyx Path and Pugsteady are collaborating with iThrive Games and the Bodhana Group to create the Critical Strengths Engine, a ruleset based not on physical strength, but emotional resilience, motivation, understanding, and communication. The first published adventures will be written by Eddy and will be officially licensed Pugmire products. From White Wolf: Vampire: The Masquerade’s 5th Edition came out. Congratulations to everyone involved! Changeling: Waking Dreams is an upcoming blockbuster LARP event from Dziobak Studios and the ImagineNation Collective. Nice Game Publishing’s Vampire: The Masquerade – Heritage is a quick-playing legacy game of clan politics with an epic campaign spanning 700 years of vampire history Belladonna’s Cupboard is now offering Vampire: The Masquerade makeup sets Rusted Icon Designs is now offering World of Darkness merch: laser etched drinking glasses, character cards, dog tags, vinyl decals, and more Geek & Sundry will be streaming an L.A. by Night chronicle for V5 BLURBS! KICKSTARTER: Dystopia Rising; Evolution art by Mark Kelly We ended off our Geist Kickstarter last week with 232% of our original $50,000 goal! Thanks to James and everyone on our Kickstarter Krewe for getting us there, and helping us hit 14 different stretch goals on the way! Our next Kickstarter will be for Dystopia Rising: Evolution, so keep an eye out for further details. ELECTRONIC GAMING: As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking! Here are the links for the Apple and Android versions: http://theappstore.site/app/1296692067/onyx-dice https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en Three different screenshots, above. ON AMAZON AND BARNES & NOBLE: You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble). If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction! Our selection includes these fiction books: Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook) Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook) Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook) Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook) Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook) Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook) Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook) Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook) Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook) Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook) Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook) Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook) Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook) Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook) Exalted: Tales from the Age of Sorrows (Kindle, Nook) Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook) Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook) Demon: The Descent: Demon: Interface (Kindle, Nook) Scarred Lands: Death in the Walled Warren (Kindle, Nook) V20 Dark Ages: Cainite Conspiracies (Kindle, Nook) Chronicles of Darkness: Strangeness in the Proportion (Kindle, Nook) Vampire: The Requiem: Silent Knife (Kindle, Nook) Mummy: The Curse: Dawn of Heresies (Kindle, Nook) OUR SALES PARTNERS: We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there! https://studio2publishing.com/search?q=pugmire Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/ Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/ And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296 SPECIAL W20 and M20 SALE! Huge savings on our Deluxe printing overruns until 8/31! https://www.indiepressrevolution.com/xcart/Deals-and-Specials/ DRIVETHRURPG.COM: This Wednesday, we will release Wraith: The Oblivion 20th Anniversary Edition in the PDF and print! CONVENTIONS! From Fast Eddy Webb, we have these: Eddy will be speaking at Broadleaf Writers Conference (September 22-23) in Decatur, GA. He’ll be there to talk about writing for interactive fiction, and hanging out with other writers who have far more illustrious careers. http://broadleafwriters.com/3rd-annual-broadleaf-writers-conference/3rd-annual-broadleaf-writers-conference-speakers/ Eddy will also be a featured guest at Save Against Fear (October 12-14) in Harrisburg, PA. He’ll be running some Pugmire games, be available for autographs, and will sometimes accept free drinks. http://www.thebodhanagroup.org/about-the-convention If you are going and want to meet up, let us know! And now, the new project status updates! (Ian here: since most of the crew was at Gen Con, there wasn’t much in the way of updates. This list is copied-and-pasted from last week, albeit without anything bolded.) DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week): First Draft (The first phase of a project that is about the work being done by writers, not dev prep) M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition) C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition) M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition) M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition) Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant) Tales of Excellent Cats (Monarchies of Mau) Scion Companion: Mysteries of the World (Scion 2nd Edition) City of the Towered Tombs (Cavaliers of Mars) Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition) Heirs to the Shogunate (Exalted 3rd Edition) Witch-Queen of the Shadowed Citadel (Cavaliers of Mars) Redlines Deviant: The Renegades (Deviant: The Renegades) Spilled Blood (Vampire: The Requiem 2nd Edition) Wr20 Book of Oblivion (Wraith: The Oblivion 20th Anniversary Edition) Lunars: Fangs at the Gate (Exalted 3rd Edition) Adventures for Curious Cats (Monarchies of Mau) CofD Dark Eras 2 (Chronicles of Darkness) Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd) Second Draft WoD Ghost Hunters (World of Darkness) Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire) Aeon Aexpansion (Trinity Continuum: Aeon) C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition) In Media Res (Trinity Continuum: Core) Changeling: The Lost 2nd Jumpstart (Changeling: The Lost 2nd) Development Signs of Sorcery (Mage: the Awakening Second Edition) Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition) Fetch Quest (Pugmire) CofD Contagion Chronicle (Chronicles of Darkness) Dystopia Rising: Evolution (Dystopia Rising: Evolution) Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition) Manuscript Approval: Dog and Cat Ready Made Characters (Monarchies of Mau) (With Eddy) Editing: They Came From Beneath the Sea! Rulebook (TCFBtS!) Post-Editing Development: Scion: Hero (Scion 2nd Edition) Trinity Continuum Core Rulebook (The Trinity Continuum) Trinity Continuum: Aeon Rulebook (The Trinity Continuum) Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition) Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition) GtS Geist 2e core (Geist: the Sin-Eaters Second Edition) M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition) Night Horrors: The Tormented (Promethean: The Created 2nd Edition) Guide to the Night (Vampire: The Requiem 2nd Edition) Indexing: ART DIRECTION FROM MIRTHFUL MIKE: (Ian here. Mike, like me, was not at Gen Con, so unlike the production stuff above, this is updated over last week) In Art Direction Dystopia Rising: Evolution – KS art sketches coming in. VtR: Guide to the Night M20: Gods and Monsters Geist 2e The Realm Trinity Continuum (Aeon and Core) Ex3 Monthly Stuff – gonna try out a new artist on some of the NPCs. Ex3 Dragon Blooded Marketing Stuff In Layout Scarred Lands Trilogy Novels – Converting to PDF and PoD. PTC: Night Horrors: The Tormented Fetch Quest Cav cards Proofing Scion Hero At Press Changeling: The Lost 2e – Errata gathering. Monarchies of Mau – Awaiting press proofs Scion Origin – Out gathering errata. Cavaliers of Mars – Printing. Wraith 20th – Going live Wednesdsay, Deluxe files getting ready for printer. Monarchies of Mau Screen – Printing. Cavaliers of Mars Screen – Printing. Wraith 20 Screen – Printing. Scion Dice – At fulfillment shipper. TODAY’S REASON TO CELEBRATE: Gen Con’s over! Time to celebrate by taking a long, long nap. View the full article
  13. C20 Kithbook Boggans

    I prefer your version. The C20 version makes boggans too squeaky clean for my tastes.
  14. Gencon 2018: Introducing Vampire: The Masquerade 5th Edition August 4, 2018 Changeling renegade Chigg brings listeners another clandestine Gencon recording, as White Wolf hosts a panel introducing Vampire: the Masquerade 5th Edition! White Wolf brings in a host of authors to discuss the development process, tantalize fans about future releases, and illustrate their path forward in the world of darkness and the world of licensing.
  15. Gencon 2018: Introducing Vampire: The Masquerade 5th Edition August 4, 2018 Changeling renegade Chigg brings listeners another clandestine Gencon recording, as White Wolf hosts a panel introducing Vampire: the Masquerade 5th Edition! White Wolf brings in a host of authors to discuss the development process, tantalize fans about future releases, and illustrate their path forward in the world of darkness and the world of licensing.
  16. Episode 14: Conventions

    In which Dixie, Matthew, and Eddy queue up and buy their badges for a chat about conventions * Tangent 1: Dixie and Matthew argue about Japanese * We’re at Gen Con! But not yet. But we are now. It’s very confusing. * The food trucks are quite good * Matthew’s first con experience at UK Games Expo * Dixie’s first con experience at Dragon Con * Tangent 2: Matthew as a DC fan at New York Comic Con * Eddy’s first con experience at Origins and the early 90s LARP scene * Very few (US) cons these days are focused on just one thing, but gamers are sometimes very focused * How often do we get to play games at cons? * Dixie has never played a game at a con. Or has she? * Fomo: The fear of missing out * Playing and running con games/one-shots is different from playing and running a game with a regular group * Midwinter is a great show * What’s the difference of attending as a professional over attending as an individual? * The RPG industry is a drinking culture * Tangent 3: People telling us we suck * How to chat with pros and ask for autographs * Tangent 4: Harry Potter discussion * What we’re looking forward to at Gen Con 2018 * Matthew got wrestled without consent. Consent is important! View the full article
  17. As most of our crew are running around at Gen Con, let me tell you a story. It Happened to Me. Aimee So he’s me, kind of. Better job, better relationship with my — our — mom. Takes selfies and posts photos of his matcha lattes and his wife and their million adopted babies. Gross. He’s… not married to Katrina, though. And I sort of thought we would be. I mean, I followed the scent of her hair back out of Arcadia. Rolled it around in my mouth like a peppermint as I ran, brisk and clean and full of unkept promises. When I stood in the long saltgrass by the bay to catch my breath on solid ground, real ground, the first thing I did was try to pick its scent up again. I thought I might have missed some dates, I didn’t think I’d be missing years. Well, he didn’t miss those years. He sews his button eyes back on every morning, thinking they’re eyeglasses, and kisses some other woman. She’s cute, I guess, but doesn’t seem like our type. Or maybe just not mine. It’s getting unhealthy, all this watching them go to work and scrolling through his Instagram. And it’s not like I have to kill him, right? I could just let him keep a life I don’t even want, mothers and mothers-in-law and an associate at a nice anonymous firm. God, I was so basic. But he’s not even friends with Katrina anymore. Her life, maybe I could slip back into. That was the logic that carried me to the doorstep of her apartment complex, loitering in the lobby, waiting for her to come downstairs. Her voice was cautious and slow, like the words were crawling around a feeling too big to speak. Anger, probably. But she said she’d come downstairs. I rocked forward and back on the balls of my feet, squeaking in my wet shoes. I’d always been a little titchy, but now I can’t bear to be still. I spent a lot of time running, my first weeks back. The continuity helped, even if it felt a little perverse. The elevator doors opened, and I released a breath I hadn’t even realized I was holding. She came and she was so very the same that I blinked a little. Aging gracefully, I guess. A little sprinkle of white in her wiry black hair, long and full around her head. A belted dress I bought her at a street fair 10 years ago. No shoes. There was a wild look in her eyes that felt familiar, but before I could really think about it I was calling her name. It sounded high and sharp in the empty hall. Too di?erent, even though I’ve been practicing. “Ja…Aimee?” She started to touch my face, and checked herself. Flattened out the betrayed look on her face. “What are you going by these days?” My heart twisted. “Aimee, I guess. That’s how my roommates know me.” “What about Lucy?” She looked increasingly less confused. Lucy? Oh. “It’s…complicated. She doesn’t know.” Katrina’s eyes ?ickered past me and she snorted. “Girl, you’re not complicated. I see you.” My vision went dark around the edges. I took a step backwards, then too many forward, until we were breathing the same air. “What do you see?” She tipped my head up to look at her, and this time I actually did. A second eyelid snapped over her eye and back again. Eyes so deep a black I almost fell into them. I did fall onto her. And I felt the soft scaling on her shoulders. Oh, Katrina. “I didn’t…did you fall down the well after me? I never thought. Was that you yelling back to me? Oh god, I left you there. I’m so sorry, I thought it was a trick.” Words were falling out of my mouth, I might have been crying. “I would have gone back, I would have gone back, I’m so sorry.” “Shh. If you can even think about putting a foot back into the Hedge without screaming, I’ll accept that as an apology. It’s been a minute, Aimee. Where’ve you been?” She was smiling, a little. Not enough to get myself invited back upstairs, but enough to keep talking. “Oh, over the river and through the woods. I’m pretty sure my grandparents are dead now, though.” She rolled her eyes. “Not what I meant. Why hit me up now?” “Oh. Well. I’ve actually only been back a couple of weeks? And if I’m being completely honest, I spent most of that time following… him to work and hanging out outside your building wondering if I should call you.” Then I had an awful realization. “Wait. I found you under your real name. Did they… did they not replace you too?” Katrina shivered. Now that I was looking, the scales rippled too. Like mica and cobras and the inside of shells. “She was made of glass and she wanted to fight about it.” “What happened?” “I cracked her open and feathers poured out.” “I haven’t. I mean, I didn’t. I don’t want to. Jesus, he has kids. He’s a he.” “Yeah, I know. I went looking for you after I got back, too. I can see why you might want to leave well enough alone. Not like you wanted to be him before.” “Well, Mom seems happy with him, and… if Lucy can’t tell, maybe it would be kinder to let her keep him? It seems cruel to just pop into her life and be like ‘Hey, your husband is imaginary and I have to destroy him so I can have a name I don’t want back. So how do you feel about a divorce and full custody of all these kids?’ I did joke a lot about blowing up my life.” Katrina pulled on a curl. “Well, that’s not quite fair to her, either. Like, what if… she does know? Or figured some piece of it out on her own, but didn’t know what to do about it? She’d… she’d probably think she was going crazy, and only we would know di?erent.” “Hell, I don’t know what to do with my own life. I definitely don’t have any words of wisdom to fill the pages of ‘So Your Husband’s a Fetch: Living with the Consequences of Fae Jerks.’ She’d be better o? talking to you.” Katrina winced. And even as the door creaked open, I knew. “She was going to talk to you.” “Aimee, we have a history. If she was going to call someone, it would have been me. I think you should talk to her, too, but she didn’t come looking for you.” Of course they knew each other. I knew that. I must have known that. They had lives that kept happening while I was gone. People that they were to each other, through… James. Things about him they shared that I’d only know secondhand. I suddenly felt like an eavesdropper in a conversation about myself. A lacuna in their lives that was unwelcomely filled. Lucy was looking at me like her life might go up in smoke if I blinked. And she wasn’t wrong. The rain outside picked up. Katrina’s eyes ?ickered to my left half a second before mine followed. It was like someone had run a finger up the length of my spine, at first just a nervous tickle, but getting insistent and angry. I had not properly considered the possibility that escaping Arcadia wouldn’t be enough to keep me safe. Changeling: The Lost 2nd Edition can be preordered via BackerKit. View the full article
  18. FOR IMMEDIATE RELEASE Onyx Path Publishing and Caliber Comics Announce the Legendlore RPG based on the Award-Winning Legendlore and The Realm Comics Thursday, August 2, 2018 — Rich Thomas, founder and creative director of Onyx Path Publishing, in conjunction with Caliber Comics announced a new partnership today. Onyx Path will develop a tabletop RPG called Legendlore RPG based on Caliber Comics’ long-running fantasy comic book series The Realm and Legendlore. “What I love about Legendlore is it’s you, reading this right now, who gets to explore the world. Small but fierce? The portal makes you a warrior. Always talking your friends into things they shouldn’t do? You get to be a bard. Read more books about magic than you can remember? A sorcerer! It’s completely up to you,” stated Steffie de Vaan, developer for the tabletop RPG. “Character creation and setting will be incredibly diverse, so regardless your ethnicity, body, gender or sexuality: the Realm is for you.” “It’s a privilege to be working with Onyx Path in bringing a Legendlore RPG to a whole new audience. Onyx Path Publishing is one of the best in the business in crafting and launching an entertaining tabletop RPG that gamers truly come to enjoy,” said Eric Reichert, President of Caliber Comics. “The Realm/Legendlore property is one of the gems from the hundreds of IP titles within Caliber’s extensive library. And its concept and grand fantasy scope is a natural fit for a tabletop RPG. It will be interesting to see what new adventures await us in the land of Azoth.” Drawn from The Realm and Legendlore comics, the Legendlore RPG will whisk characters from our modern world to a magical Dungeons and Dragons-meets-Game of Thrones land filled with dragons, orcs, unicorns and hobgoblins. With over 60 comics published covering twelve graphic novel volumes, The Realm and Legendlore comics became one of Caliber Comics most critically acclaimed and popular series. In the RPG, players can choose to play as themselves or create a new character using the Storypath system. Some of the creative talents featured in the comics were Ralph Griffith (Deadworld/OZ), Stuart Kerr (Deadworld/OZ), Guy Davis (Hellboy/B.P.R.D./Grendel/Aliens), Brian Michael Bendis (Ultimate Spiderman/Guardians of the Galaxy/Avengers/Daredevil), Jim O’Barr (The Crow), David Boller (Spiderman/X-Men/Ghost Rider), Tim Bradstreet (Punisher/Serenity), and more! Both digital and print editions of the Legendlore RPG are scheduled for a 2019 release. About Onyx Path Publishing: Founded in 2012, Onyx Path Publishing is a Pennsylvania-based company dedicated to the development of exemplary, immersive worlds. Working with a group of amazingly talented creators, we explore print, electronic and other forms of media distribution to produce games and fiction based on the Scarred Lands, Pugmire, Scion, Trinity, Exalted, World of Darkness and Chronicles of Darkness properties. With over 20 years of publishing experience from which to draw, we are industry professionals who love the art of the game and plan to continue making meaningful, innovative contributions in the years to come. On the web: http://www.theonyxpath.com Twitter: @theonyxpath Facebook: http://www.facebook.com/TheOnyxPath About Caliber Comics: Caliber Comics has released over 1500 individual comic issues and graphic novels since its inception. With its large library of titles, Caliber Comics became one of the top independent comic publishers in the 1990s and helped launch the comic careers of some of the top artists and writers in the industry today. The company was newly re-established in 2013, and continues to be a hub for comic fans young and old alike with its ongoing graphic novel releases. Properties include Deadworld, Legendlore, OZ, The Searchers, Vietnam Journal, Raven Chronicles, Shepherd, and many more! On the web: http://www.calibercomics.com ### View the full article
  19. FOR IMMEDIATE RELEASE Onyx Path Publishing To Publish Chicago By Night Vampire: The Masquerade 5th Edition August 2nd, 2018 — Rich Thomas, founder and Creative Director of Onyx Path Publishing, announced the company’s first supplement for the newly-launched Vampire: The Masquerade 5th Edition corebook will be Chicago By Night. “It is thrilling to me to write on and develop a book that both hails back to Vampire: The Masquerade’s origins, but also ushers in the newest edition,” said Matthew Dawkins, the developer for Chicago By Night and contributor to Vampire: The Masquerade 5th Edition published by White Wolf Entertainment. “If you’re a Lasombra player, this is the place to get the clan info!” Chicago By Night expands, refreshes, and offers detailed information on one of Vampire: The Masquerade’s signature cities. The supplement will include everything players and Storytellers will need or want to tie this iconic location into their chronicle. Highlights of the V5 supplement geared for players and Storytellers will include: Clan Lasombra profile with Obtenebration rules. Playable for the first time in the V5 line! Loresheets to help players incorporate Vampire’s deep metaplot into character backgrounds. Urban legends, maps, characters, coteries, story hooks, and a complete scenario for Storytellers. Updated and new metaplot explaining the hierarchy of Kindred in Chicago and ways to incorporate characters. “The original Chicago By Night was the book that took all the innovative and inspiring ideas from the first Vampire: The Masquerade books and crystallized them into a society of vampires. It demonstrated how these fascinating Clans actually functioned to a real city, and was the blueprint and font for everything that came after,” said Rich Thomas, CEO of Onyx Path Publishing. “We’re thrilled to be able to create the V5 edition of Chicago By Night, and are designing it with the same eye towards taking all the threads of ideas in V5 and weaving them into the dark tapestry that is Chicago.” “In the end of 2015, we talked with Onyx Path about not only working on the previous iterations of World of Darkness but being a key partner in our new 5th Edition line of books, so it is with great pleasure we see this announcements and we look forward to many more great products and years of cooperation with Onyx Path and their great team”, says Tobias Sjögren, CEO of White Wolf Entertainment. The manuscript for Chicago By Night is currently being written and developed using the new Vampire: The Masquerade 5th Edition rules. A Kickstarter is planned for a prestige edition of this supplement and is expected to launch sometime late 2018. Standard digital and print editions will be released following fulfillment of the Kickstarter. About Onyx Path Publishing: Founded in 2012, Onyx Path Publishing is a Pennsylvania-based company dedicated to the development of exemplary, immersive worlds. Working with a group of amazingly talented creators, we explore print, electronic and other forms of media distribution to make our products available to our fans. With over 25 years of publishing experience from which to draw, we are industry professionals who love the art of the game and plan to continue making meaningful, innovative contributions in the years to come. On the web: www.theonyxpath.com Twitter: @theonyxpath Facebook: http://www.facebook.com/TheOnyxPath Press Contact: Monica Valentinelli Email Address: theonyxpath@gmail.com About White Wolf Entertainment White Wolf Entertainment is a licensing company focused on creating the best participatory brands in the world. Since its original entry into the roleplaying game market in 1991, White Wolf’s World of Darkness has grown to be one of the most recognized and successful brands in the hobby game space with collective book sales in excess of 10 million copies during this time. White Wolf’s World of Darkness brands, which include Vampire: The Masquerade, Werewolf: The Apocalypse, Wraith: The Oblivion, and Orpheus, as well as other universes such as Exalted and Chronicles of Darkness, have been licensed for television series, video games, interactive media events, and a myriad of merchandise and other entertainment products. On the web: www.white-wolf.com Twitter: @wwpublishing Facebook: www.facebook.com/whitewolfpublishing Press contact: press@white-wolf.com ### View the full article
  20. Now available in PDF from DriveThruRPG: the Onyx Path 2018-2019 Publishing Brochure! Dare To Walk The Onyx Path This brochure contains: An intro letter from Rich Thomas, founder of Onyx Path Publishing, that describes the Onyx Path business model and how the company is re-energizing the WW game lines. A look at the Onyx Path Publishing projects by game line. Art previews from upcoming books … and more! There’s some really exciting stuff in here. What are you most looking forward to? Also available in PDF: the latest Storypath System Preview! The evolution of the Storypath system is tied to our work on the Trinity Continuum, a world of hope, heroism, and peril, and Scion, a world where the children of the old gods walk the earth. Early on, we found that both new editions of these games had similar system needs, because their characters are larger-than-life and fight in epic battles on a grand scale. We knew we needed a system that could accommodate everyday citizens on the street, superheroes soaring above skyscrapers, and gods of the sun and sky, but we also wanted rules to help facilitate the connection between the player-characters, their organizations (Allegiances for Trinity and Pantheons for Scion), and their values. To move forward, however, we needed to take a step back, because the first editions of the Trinity Continuum and Scion used custom variants of the Storyteller System which powered Vampire: The Masquerade and other classic White Wolf games. Despite the differences between those variants, however, at its core the Storyteller System was designed chiefly as a horror game for creatures that could be effectively fought by human opponents. In other words, the Storyteller System is great for vampires, but it didn’t excel at portraying superheroes…or gods! To us, this meant that the stories of these action-adventure games were hindered by their original systems. The Storypath System was designed as a new set of rules, inspired by the legacy of the Storyteller and Storytelling Systems, in addition to other story-centric rules. The Storypath System keeps the focus on narrative, story-built play, and action-adventure. It also draws inspiration from a number of other influences that focus on a cinematic high-octane action and storytelling, as well, to create a streamlined experience for epic stories. Within these pages, you’ll find a preview of the rules and examples for both Scion and the Trinity Continuum. We hope you enjoy the new Storypath System and are inspired to roll the dice and tell great stories! How great is that new logo? Outside of Scion and the Trinity Continuum, Storypath is also the system behind the upcoming They Came From Beneath The Sea!, Dystopia Rising: Evolution, and more. View the full article
  21. Release Roundup: July 2018

    Lots of great stuff this month as we ramp up for Gen Con: Scarred Lands: Dead God Trilogy 1: Forsaken (Kindle/B&N) Scarred Lands: Dead God Trilogy 2: Forsworn (Kindle/B&N) Scarred Lands: Dead God Trilogy 3: Forbidden (Kindle/B&N) Wraith: The Oblivion: The Handbook for the Recently Deceased (PDF/print) Exalted: Adversaries of the Righteous part 10: Adeimantus (PDF) Exalted: Hundred Devils Night Parade part 15: Aurochs and Walkure (PDF) Merch Mage: The Ascension: Akashic Brotherhood (journal) Mage: The Ascension: Celestial Chorus (journal) Mage: The Ascension: Cult of Ecstasy (journal) Mage: The Ascension: Dreamspeakers (journal) Mage: The Ascension: Euthanatos (journal) Mage: The Ascension: Order of Hermes (journal) Mage: The Ascension: Sons of Ether (journal) Mage: The Ascension: Verbena (journal) Mage: The Ascension: Virtual Adepts (journal) Community Spotlight The following community-created content for Scarred Lands has been added to the Slarecian Vault in the last month: Scarred Lands: Scarred Lands Starter Set Scarred Lands: Encounters in the Calastian Hegemony Vol 2 Your product could be here! Have you considered creating your own to sell? The following community-created content for Pugmire has been added to Canis Minor in the last month: Your product could be here! Have you considered creating your own to sell? The following community-created content for Vampire has been added to the Storytellers Vault in the last month: Vampire: The Masquerade: Beckett’s Vampire Folio 11: The Dead Walk Vampire: The Masquerade: Leviathan Character Sheets for the Darkest Timeline Vampire: The Masquerade: Of Blood and Bays Vampire: The Masquerade: Random Character Generator for V20 Vampire: The Masquerade: Les Amis Noirs Character Sheets for the Darkest Timeline Vampire: The Masquerade: Triumvirate Character Sheets for the Darkest Timeline Vampire: The Masquerade: Tales from the Vault Vol. 1 Vampire: The Masquerade: Taumaturgias Olvidadas Vampire: The Masquerade: Beckett’s Vampire Folio 12: Planting the Eye Vampire: The Masquerade: SotM’s Guide to Siring Vampire: The Masquerade: Darkscapes: Art to Set the Scene Werewolf: The Apocalypse: Werewolf: The Apocalypse Art Pack 1 Werewolf: The Apocalypse: Werewolf: The Apocalypse Art Pack 2 Werewolf: The Apocalypse: Werewolf: The Apocalypse Art Pack 3 Werewolf: The Apocalypse: Werewolf: The Apocalypse Art Pack 4 Werewolf: The Apocalypse: Werewolf: The Apocalypse Art Pack 5 Werewolf: The Apocalypse: Werewolf: The Apocalypse Art Pack 6 Werewolf: The Apocalypse: Werewolf: The Apocalypse Art Pack 7 Werewolf: The Apocalypse: Werewolf: The Apocalypse Art Pack 8 Werewolf: The Apocalypse: Werewolf: The Apocalypse Glyphs Werewolf: The Apocalypse: Werewolf: The Apocalypse Fiction Templates Werewolf: The Apocalypse: Mind’s Eye Theatre Werewolf: The Apocalypse Templates (Word) Werewolf: The Apocalypse: Mind’s Eye Theatre Werewolf: The Apocalypse Templates (InDesign) Werewolf: The Apocalypse: Mind’s Eye Theatre Laws of the Wyld Templates Werewolf: The Apocalypse: Werewolf: The Apocalypse Graphics and Logos Werewolf: The Apocalypse: Werewolf: The Apocalypse 1st Edition Templates Werewolf: The Apocalypse: Werewolf: The Apocalypse 2nd Edition Templates Werewolf: The Apocalypse: Werewolf: The Apocalypse 2nd Edition Tribebook Templates Werewolf: The Apocalypse: Werewolf: The Apocalypse 3rd Edition Templates Werewolf: The Apocalypse: Werewolf: The Apocalypse 3rd Edition Tribebook Templates Werewolf: The Apocalypse: Werewolf: The Apocalypse 4th Edition Templates Werewolf: The Apocalypse: Wolfmancer Werewolf: The Apocalypse: Werewolf Gift Compilation Werewolf: The Apocalypse: Forgotten Corners of the Earth: A Listing of Lost Caerns Werewolf: The Apocalypse: Wolfmancer Demo Werewolf: The Apocalypse: Zufallsbegegnungen Werewolf: The Apocalypse: Papercraft Breed Dice Werewolf: The Apocalypse: WoDTeX Template for LaTeX Werewolf: The Dark Ages: Werewolf: The Dark Ages Black & White Templates Werewolf: The Dark Ages: Dark Ages: Werewolf Black & White Templates Werewolf: The Dark Ages: Werewolf: The Dark Ages Color Templates Werewolf: The Dark Ages: Werewolf: The Dark Ages Art Pack 1 Werewolf: The Dark Ages: Werewolf: The Dark Ages Art Pack 2 Werewolf: The Wyld West: Werewolf: The Wild West Black & White Templates Werewolf: The Wyld West: Werewolf: The Wyld West W20 Color Templates Werewolf: The Wyld West: Mind’s Eye Theatre: Laws of the Wyld West Templates Werewolf: The Wyld West: Werewolf: The Wyld West Art Pack 1 Werewolf: The Wyld West: Welcome to Purgatory: Osage Character Option Supplement Your product could be here! Have you considered creating your own to sell? View the full article
  22. Lunars Preview [Exalted]

    Hey y’all, it’s Eric and Vance here. This time, we’re previewing Lunars: Fangs at the Gate with a selection of Lunar Charms. This selection is aimed at showing off their shapeshifting, their core concept as divine apex predators, and the warrior-trickster-witch themes of Lunar Castes. Enjoy! Heart-Drinking Allure Cost: —; Mins: Appearance 3, Essence 1 Type: Permanent Keywords: None Duration: Permanent Prerequisite Charms: None The Lunar need not shed blood to taste of her lover’s heart. When she performs a sacred hunt to take the shape of a human that has a Major or Defining Tie of love or lust toward her (or her current shape), she may conclude it with a voluntary act of physical intimacy — a passionate embrace, a kiss, sex — instead of killing him. Herd-Reinforcement Stance Cost: 4m (+1wp); Mins: Charisma 4, Essence 2 Type: Supplemental Keywords: None Duration: Instant Prerequisite Charms: Herd-Strengthening Invocation The Lunar embodies the archetypal Other, set apart from society yet defining it through her presence. When she makes an influence roll whose targets all belong to the same culture, she treats each target as having a Minor Principle reflecting one of that culture’s customs. Not only can this penalize their Resolve, but it can also be leveraged when using an instill roll to strengthen an existing Intimacy, when using a persuade roll to determine what level of task targets will perform, or similar purposes. The Lunar must be aware of the custom she invokes, letting her either appeal to it overtly or subtly phrase her arguments to prey on it. If the Lunar has a Defining Tie towards the society whose custom she invokes, she may pay an additional Willpower to instead treat the custom as a Major Principle. Outcasts, dissidents, or any culture members whose personal Intimacies conflict with the custom still only treat it as Minor. Flowing Body Evasion Cost: 5m (+1wp); Mins: Dexterity 5, Essence 3 Type: Reflexive Keywords: Perilous, Uniform Duration: Instant Prerequisite Charms: Sensing the Deadly Flow In the moment that she is attacked, the Lunar’s body becomes fluid and malleable. Her flesh yields to the passage of blades and arrows without suffering injury, can compress itself to take shelter between even the tiniest gaps between falling boulders, and can seep through pools of acid or lava unharmed. She may dodge even an undodgeable attack as long as she is aware of it. If the attack roll beats her Evasion, she may pay one Willpower to subtract successes equal to her Evasion (against that attack) from the damage roll. As long as the Lunar takes no damage from the attack, she is considered to have successfully dodged it. Alternatively, the Lunar may use this Charm, paying its Willpower surcharge, to perfectly dodge a source of uncountable damage. If the damage is recurring, the Willpower surcharge is waived on subsequent rounds in the same scene. Swift Killer Style Cost: 3m, 2i; Mins: Dexterity 3, Essence 2 Type: Supplemental Keywords: Perilous, Protean, Uniform Duration: Instant Prerequisite Charms: Predator Grace Technique The Lunar is a frenetic blur of violence, letting the momentum of her blows impel her across the battlefield. To use this Charm, she must move into close range with an enemy and attack him on the same turn. If the attack succeeds, she may reflexively move one range band in any direction, vertically or horizontally. This doesn’t count as her movement for the turn. Protean: In animal shapes capable of flight, the Lunar may instead ascend two range bands upward. In aquatic animal shapes, she may instead descend two range bands down into a body of water. Memory-Drinking Meditation Cost: 1m; Mins: Intelligence 3, Essence 1 Type: Reflexive Keywords: Stackable Duration: Indefinite Prerequisite Charms: None The Lunar tastes the minds of her prey through their heart’s blood. When she completes a sacred hunt to take a human’s shape, she takes on one of her target’s Ties to an individual character, gaining it herself at the Minor level. She must be aware of the Tie beforehand, either through a successful read intentions roll or as an inference from observing her target’s behavior. As long as she is in the target’s shape, she has access to all his memories that relate to the adopted Tie. The Storyteller may choose to reveal specific information related to the victim’s memories to the Lunar when it becomes relevant, and the Lunar may introduce facts (Exalted, p. 237) as though these memories were a relevant Lore background. This Charm ends if the Lunar’s adopted Tie is completely eroded. The Lunar may stack multiple activations of this Charm to retain the memories of multiple victims, or a single victim’s memories of multiple Ties. Devil-Pleasing Chiminage Cost: 5m, 1wp; Mins: Intelligence 4, Essence 2 Type: Simple Keywords: None Duration: Instant Prerequisite Charms: Ardent Prayers Fulfilled The Lunar bears secret wisdom of the ways of Heaven and Hell, and knows how best to appease their otherworldly denizens. She makes an (Intelligence + [Lore or Occult]) roll to introduce a fact regarding the existence of something that will make an especially pleasing offering to a spirit or raksha, without needing any specific Lore background. The roll is made against a difficulty of (the entity’s Essence + 2), although the Storyteller may lower this if the Lunar describes an offering that will require notable effort to recover. The offering must be specific and unique — if she attempts to court a river god, she could not introduce a fact that he desires apples, but could declare that the first apple of spring that grows on a specific tree would be efficacious. Once the Lunar has introduced this fact, she or someone else must still undertake any efforts necessary to secure the offering. It counts as exceptional equipment (Exalted, p. 580) on a bargain roll with that entity made by whoever offers it, and also counts as a Major Intimacy supporting that influence. If the Lunar or the Solar mate conveys the offering, it counts as a Defining Intimacy and also increases the cost to resist by one Willpower. The offering’s benefit can only apply to a single roll. Uncertain Sky Ambiguity Cost: 6m; Mins: Manipulation 3, Essence 1 Type: Simple Keywords: Mute Duration: Instant Prerequisite Charms: Tale-Spinning Mastery There are no certainties in the company of tricksters. The Lunar makes a special (Manipulation + [Presence or Socialize]) instill roll with (higher of Essence or 3) bonus dice, sowing disbelief through implication and innuendo. Success causes her targets to doubt whether a specific fact is true: A traveler waiting to meet a companion might question whether he’s waiting at the correct teahouse; a merchant might second-guess the value of a good; the victim of a pickpocketing might doubt whether he had the stolen item with him all along. This uncertainty can be leveraged with social influence as though it were a Major Intimacy for the rest of the scene. A character presented with direct evidence that the fact is true may shake off this influence without spending Willpower. Likewise, a character with an Intimacy encompassing belief in the fact the Lunar seeks to cast into doubt may treat the roll as unacceptable influence. A soldier with a Tie of loyalty towards his commander might be made to question whether he heard her orders correctly, but not whether he serves her. Echo-Drinking Awareness Cost: 5m, 1wp; Mins: Perception 3, Essence 2 Type: Simple Keywords: Protean Duration: One day Prerequisite Charms: Heightened Sense Method The Lunar subtly shifts her vocal chords and inner ears, perceiving the world through ultrasonic vibrations. She is able to “see” everything out to long range through echolocation, visualizing a black-and-white image of everything within that range even in zero visibility. Her echolocation is capable of penetrating through walls and similar obstructions, so long as they aren’t airtight. Characters can still conceal themselves from the Lunar with Stealth, but she adds an automatic success on rolls to detect hidden characters by echolocation. If the Lunar has Sense-Sharpening Change active enhancing her hearing, its benefits also apply to rolls that would normally be vision-based. Protean: In animal shapes with the Echolocation Merit, the Lunar instead doubles 9s on all echolocation-based rolls, including Join Battle rolls. Steel Paw Style Cost: —; Mins: Stamina 2, Essence 1 Type: Permanent Keywords: None Duration: Permanent Prerequisite Charms: None Standing firm as she interposes her weapon between herself and the world, the Lunar becomes an unshakable aegis. When she blocks an attack using a medium or heavy weapon, an unarmed attack, or a natural weapon, she may use Stamina in place of Dexterity to calculate her Parry. Adder Fang Method Cost: 3m; Mins: Stamina 3, Essence 1 Type: Supplemental Keywords: Decisive-only, Protean, Totemic (Wits) Duration: Instant Prerequisite Charms: Scorpion and Toad Absolution The Lunar reshapes her anatomy to create toxic skin glands or venom ducts, lacing her attack with deadly potency. She envenoms a decisive attack with a poison that has Damage 2i/round (B in Crash), Duration (Stamina) rounds, and a –2 penalty. Alternatively, the Lunar may substitute the poison or venom of any animal form she possesses. Normally, this can only enhance unarmed or other natural attacks, but the Lunar may envenom a weapon with a suitable stunt. Protean: In animal shapes that are venomous or poisonous, this Charm may instead increase the duration of a single dose by (Essence). Totemic: A Lunar whose spirit shape is venomous or poisonous may learn this as a Wits Charm. Stalking Nightmare Hunter Cost: 10m, 1wp; Mins: Strength 4, Essence 2 Type: Simple Keywords: None Duration: One dream Prerequisite Charms: Terrifying Predator Consumption Once the Lunar has marked her quarry, he may flee to the ends of Creation yet still never be free of her. In his dreams, she is there, lurking in the places he dares not look or pursuing him with monstrous inevitability. Upon using this Charm, the Lunar chooses a human with a Major or Defining Tie of fear towards her or one of her shapes that she has either damaged with a decisive attack or successfully threatened within the last week. The next time that character sleeps, she hunts him through his dreams in whatever of her forms terrifies him the most, rolling (Strength + combat Ability) against his Resolve, taking his form on a success. Successfully claiming a character’s shape in a dream-hunt prevents him from regaining Willpower from that night’s sleep. This Charm can’t be used against the same character more than once per story. Magpie’s Nest Resourcefulness Cost: 3m, 1wp; Mins: Wits 2, Essence 1 Type: Simple Keywords: None Duration: Instant Prerequisite Charms: Squirrel’s Cunning Technique The Lunar has a knack for anticipating exactly what’s needed in any situation she might encounter. Upon using this Charm, she reveals that she’s had a mundane item that could be concealed upon her person all along. She makes a (Wits + Ability) roll at a difficulty of the item’s Resources rating, using an Ability that reflects how she procured the item: for example, Bureaucracy if she bought it while passing through a market, an applicable Craft if she built it over downtime, Larceny if she stole it, and so on. If successful, she produces the item, and it counts as exceptional equipment (Exalted, p. 580) for an applicable task. On a failed roll, she still produces the item, but it is deficient in some way determined by the Storyteller: It might impose a ?1 penalty, fall apart at the end of the scene, or similar. If the Lunar succeeds on a Craft roll with this Charm, she gains crafting points as though she’d completed a basic project (Exalted, p. 240). This Charm can only be used once per scene. View the full article
  23. Yes, this is the week we go to Gen Con. It is also the last day of the Geist: The Sin-Eaters 2nd Edition Kickstarter, so act now before time runs out for death. Uh, I have no idea where that line of thought took me. Anyway, back to Gen Con. Months of preparation to be sure we get the right people to the right events, demos, and booth time, with the right combination of books and stuff to amuse and entice folks into getting more involved with Onyx Path and our many fascinating worlds. It has, in fact, been a year since we launched our “Many Worlds, One Path” motto for Gen Con 2017, and it is still as evocative of what we’re all about. Maybe more so. We’ve certainly talked a lot about Gen Con over the years on this blog. It’s big; it exerts a crazy amount of gravitational pull on our hobby and business. But compared to previous years, I’ve actually pulled back on talking about it so much. Part of that is our continuing investigation of other conventions and a changing strategy for them overall, and part of it is that our team has become so experienced with Gen Con that we’re able to do the things we want to do there more easily. We’ve also developed a few strategies for using Gen Con as sort of a jumping off point to get info out to our community, whether you attend or not. Just about everything we’re doing in Indy at the con is mirrored by something going on on our site or with our sales partners. Some examples: Traditionally, we unveil and hand out at Gen Con our yearly Onyx Path Brochure that contains announcements for upcoming books and projects. In recent years, we’ve also released a separate Storypath Brochure, to explain the system and the give details on the game lines powered by it. Yes, we’re doing that again this year, but we’re also releasing both brochures as PDFs on Wednesday on DTRPG. That way, our community, whether attending Gen Con or not, can all get in on the discussions that explode after folks get their hands on the brochures. Tied to that, we are doing TWO “What’s Up With Onyx Path?” panels, one on Thursday at 1pm and one on Saturday at 11am. Part of this is our feeling that we have enough game lines that it’ll take two sessions to get through all of them (!), but we’re also aware that folks like to come to the sessions with questions about things they’ve read in the brochures, and the on-line discussions that happen after they are in their hands. If you can’t get to Gen Con but want us to consider a question or two, go ahead and post it here in the Comments section – please label it as being for the Gen Con panels. (Full disclosure: I’m only able to attend all of the Thursday session and the first half of the Saturday one. We only have limited control of when our sessions are scheduled for, unfortunately.) We’re going to be recording those two panels to put up later (we also have a How to Freelance for Onyx Path and a Game writing/Design Bootcamp, and might record one or both of those), either as individual or edited together versions depending on the quality. Scion: Hero art by Steve Ellis We’re going to be using our booth for several purposes. It’s #501 and right next to a bank of doors at the end near Paizo. The first is to demo all sorts of our games, particularly new ones like Fetch Quest and They Came From Beneath the Sea!, and you’ll be able to play with and talk to the creators, like Eddy Webb and Matthew Dawkins. As always, we also have a whole room where our demoing friends, The Wrecking Crew, will be playing non-stop throughout the con. I mean, they might have some times they’re sleeping, but don’t worry about that. All of them, and especially one, are Legendary in their love of demoing our games! We are also planning on selling our latest projects and books at the booth, with some very sweet discounts for our Kickstarter overruns. Much like the examples above, we haven’t forgotten the folks who couldn’t make it, as there is a huge sale until 8/31 of Werewolf 20 and Mage 20 Deluxe projects which will happen at Indie Press Revolution, one of our favorite sales partners, that everyone can participate in at their online store. https://www.indiepressrevolution.com/xcart/Deals-and-Specials/ Our favorite Trio of Titanic Talent That’s Terrific and Terrifying will also be using the booth and environs to create special Gen Con Onyx Pathcast episodes that we’re expecting to go into further detail on topics from the panels and offer ad hoc interviews with many of our favorite creators, designers, writers, you name it. Folks at the booth can see Dixie, Eddy, and Matthew in action, and you can expect those episodes to go up on our PodBean site or your favorite podcast venue pretty quickly. We want timeliness for these special episodes! Before we get to those episodes, we’ll have an episode this Friday about Conventions (well, that’s timely) and last week the Trio discussed in great detail the connections between video games and tabletop RPGs. They all come to the topic from different directions and experiences and that makes for fascinating listening. Dystopia Rising: Evolution art by Mark Kelly Inevitably, the booth will be a place for business discussions and meetings too, and because of that not all of us may be available to talk all the time. I’ve got a full raft of meetings with individuals coming to pitch me new game or licensing ideas, which doesn’t even count our existing friends and partners and their ideas, or Magic fans that want me to sign some cards. So, please be sure that while we really want to talk with everybody who stops in, we might be pulled away for that pesky business stuff. Please come by again if you miss us the first time! There’s also the fact that we’re right next to the White Wolf booth and while you may not have heard this news, they are premiering the physical copies of the 5th Edition of Vampire: The Masquerade at the con. So, it may be a crazy madhouse as folks stand in line to get their copies. We really have no idea what will happen with that, but are hoping for the best and prepared to wave and hand out our brochures to the folks waiting! Since at least one of the announcements we’re making has to do with those guys over there across the aisle, please bear with us if any of us suddenly pop over there and have one of those heads together, speak out of the side of the mouths, discussions. Scion: Hero art by Marco Gonzales Basically, we’re looking forward to seeing you there if you can make it, and we’ve set things up so that everybody can participate during and after via social media and the Onyx Pathcast. Once the announcements start hitting, you’ll appreciate why we did decide to use this motto last year: Many Worlds, One Path! BLURBS! KICKSTARTER: Less than ONE DAY LEFT for the Geist: The Sin-Eaters 2nd Edition Kickstarter and we’ve achieved fourteen Stretch Goals so far, and the last day can sometimes be crazy for our Kickstarters. Thanks to all of our backers out there spreading the word! We are in good shape to be able to make a great looking hardcover edition, and get that into stores, even while we’re giving backers first look at the complete text and other fun benefits: https://www.kickstarter.com/projects/200664283/geist-the-sin-eaters-2nd-edition Geist: The Sin-Eaters 2nd Edition includes all the rules you need to play as one of the Bound: Five Burdens reflecting the cause that pulled you back from the grave, five krewe Archetypes for building your own mystery religion, and the Haunts, Keys, and Ceremonies that provide the Bound with their macabre powers. It also includes the Chronicle of the Dead, featuring the Sin-Eaters’ struggle against the all-consuming Underworld and a variety of terrifying threats. In addition, for the first time in the Chronicles of Darkness line, ghosts are presented as playable characters. Chapters include: The Quick and the Dead: the five Burdens (the reason a Sin-Eater comes back from the dead and what draws a particular geist to them) and krewe Archetypes (the common cause that draws a krewe of Sin-Eaters together). The Road Back: On death and coming back, and why Bound make the Bargain, including possible consequences. One Foot in the Grave: Character creation, with sections on both geist and krewe creation, Anchors, Merits, Synergy, Plasm, Abilities, Haunts, Keys, Ceremonies, and Mementos. Old Laws: the core Chronicles of Darkness rules, with special rules for playing Sin-Eaters, as well as information on subsystems for krewes, ghosts, and the Underworld, including Avernian Gates. Antagonists: villains for your Geist chronicle, including Reapers, Eaters of the Dead, necromancers, enemy Bound, and Kerberoi. The Quiet Places: Setting information and story hooks for playing your Geist chronicle in specific times and places in history., from 16th-century Brazil to modern-day Edinburgh, Scotland to Mobile, Alabama in 1910, as well as information on Dominions. Ghost Stories: Storyteller advice and information for running a Geist chronicle, including designing Remembrances, how to set theme and mood, story seeds, and various ways to play out the end of a game. Appendix: The Absent: This Appendix details the Absent, playable ghosts, including Memories, new Merits, and a collection of possible ghost characters to expand on and use in your chronicle. Appendix: Conditions and Tilts: Geist-specific Conditions and Tilts, including ephemeral Influence Conditions and Manifestation Conditions for ghosts, as well as Haunt Conditions and Tilts. NEXT KICKSTARTER: Dystopia Rising: Evolution! ELECTRONIC GAMING: As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking! Here are the links for the Apple and Android versions: http://theappstore.site/app/1296692067/onyx-dice https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en Three different screenshots, above. ON AMAZON AND BARNES & NOBLE: You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble). If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction! Our selection includes these fiction books: Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook) Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook) Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook) Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook) Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook) Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook) Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook) Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook) Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook) Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook) Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook) Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook) Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook) Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook) Exalted: Tales from the Age of Sorrows (Kindle, Nook) Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook) Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook) Demon: The Descent: Demon: Interface (Kindle, Nook) Scarred Lands: Death in the Walled Warren (Kindle, Nook) V20 Dark Ages: Cainite Conspiracies (Kindle, Nook) Chronicles of Darkness: Strangeness in the Proportion (Kindle, Nook) Vampire: The Requiem: Silent Knife (Kindle, Nook) Mummy: The Curse: Dawn of Heresies (Kindle, Nook) OUR SALES PARTNERS: We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there! https://studio2publishing.com/search?q=pugmire Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/ Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/ And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296 SPECIAL W20 and M20 SALE! Huge savings on our Deluxe printing overruns until 8/31! https://www.indiepressrevolution.com/xcart/Deals-and-Specials/ DRIVETHRURPG.COM: This Wednesday, we will release the PDFs for our two new brochures: the yearly Onyx Path Brochure and this year’s Storypath Brochure! CONVENTIONS! This is the week of Gen Con 2018, so look for us at booth #501! See above for more thoughts and news about the con! From Fast Eddy Webb, we have these: Eddy will be speaking at Broadleaf Writers Conference (September 22-23) in Decatur, GA. He’ll be there to talk about writing for interactive fiction, and hanging out with other writers who have far more illustrious careers. http://broadleafwriters.com/3rd-annual-broadleaf-writers-conference/3rd-annual-broadleaf-writers-conference-speakers/ Eddy will also be a featured guest at Save Against Fear (October 12-14) in Harrisburg, PA. He’ll be running some Pugmire games, be available for autographs, and will sometimes accept free drinks. http://www.thebodhanagroup.org/about-the-convention If you are going and want to meet up, let us know! And now, the new project status updates! DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week): First Draft (The first phase of a project that is about the work being done by writers, not dev prep) M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition) C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition) M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition) M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition) Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant) Tales of Excellent Cats (Monarchies of Mau) Scion Companion: Mysteries of the World (Scion 2nd Edition) City of the Towered Tombs (Cavaliers of Mars) Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition) Heirs to the Shogunate (Exalted 3rd Edition) Witch-Queen of the Shadowed Citadel (Cavaliers of Mars) Redlines Deviant: The Renegades (Deviant: The Renegades) Spilled Blood (Vampire: The Requiem 2nd Edition) Wr20 Book of Oblivion (Wraith: The Oblivion 20th Anniversary Edition) Lunars: Fangs at the Gate (Exalted 3rd Edition) Adventures for Curious Cats (Monarchies of Mau) CofD Dark Eras 2 (Chronicles of Darkness) Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd) Second Draft WoD Ghost Hunters (World of Darkness) Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire) Aeon Aexpansion (Trinity Continuum: Aeon) C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition) In Media Res (Trinity Continuum: Core) Changeling: The Lost 2nd Jumpstart (Changeling: The Lost 2nd) Development Signs of Sorcery (Mage: the Awakening Second Edition) Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition) Fetch Quest (Pugmire) CofD Contagion Chronicle (Chronicles of Darkness) Dystopia Rising: Evolution (Dystopia Rising: Evolution) Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition) Manuscript Approval: Dog and Cat Ready Made Characters (Monarchies of Mau) (With Eddy) Editing: They Came From Beneath the Sea! Rulebook (TCFBtS!) Post-Editing Development: Scion: Hero (Scion 2nd Edition) Trinity Continuum Core Rulebook (The Trinity Continuum) Trinity Continuum: Aeon Rulebook (The Trinity Continuum) Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition) Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition) GtS Geist 2e core (Geist: the Sin-Eaters Second Edition) M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition) Night Horrors: The Tormented (Promethean: The Created 2nd Edition) Guide to the Night (Vampire: The Requiem 2nd Edition) Indexing: ART DIRECTION FROM MIRTHFUL MIKE: In Art Direction Ex3 Monthly Stuff – gonna try out a new artist on some of the NPCs. Trinity Continuum Geist 2e – Waiting for KS to end before getting rest of art. The Realm M20 Gods and Monsters Ex3 Dragon Blooded VtR – Guide to the Night – Sketches coming in. Dystopia Rising: Evolution – KS art contracted. Marketing Stuff In Layout Fetch Quest – contracting additional art post Gen Con. Cav cards Scarred Lands Trilogy Novels – Converting to PDF and PoD. Promethean Night Horrors: The Tormented – KT doing layout. Proofing Scion Hero At Press Scion Dice – At fulfillment shipper. Monarchies of Mau – At printer. Monarchies of Mau Screen – Printing. Cavaliers of Mars Screen – Printing. Wraith 20 Screen – Printing. Wraith 20th – PDF/PoD on sale to public after GenCon, Deluxe files getting ready for printer. Scion Origin – Backer PDF out, gathering errata. Cavaliers of Mars – Printing. Changeling: The Lost 2e – Errata gathering. Gen Con and Storypath Brochure – Go live on Wednesday TODAY’S REASON TO CELEBRATE: It’s finally here: Gen Con 2018! View the full article
  24. In which the Terrible Trio talk about video games, how they’ve influenced RPGs, the overlap between both, and some of our history with both. * Our first video game consoles * Puzzle design in text adventures close to tabletop RPGs * British game censorship * Connecting to the characters on the screen * A little history on the tensions between tabletop gamers and video gamers * Where to send your hate mail (Eddy gets it wrong) * Using video game language to attract people to tabletop RPGs * What have we taken from video games and incorporated into our tabletop RPG experiences? * Narrative choice into Chronicles of Darkness design * Illusion of choice * We all get fake Twitter names * Eddy takes a controversial stance on Planescape Torment * Dixie shifts the discussion to Bloodlines as a good example of blurring tabletop and video games * Turning something from a video game into a tabletop RPG * Matthew gets a cease-and-desist and realizes he’s obsessed with water * Which of the Onyx Path games would make the best video games? * Dixie talks about MMOs, because the other two forgot * Matthew snuck into an exclusive DC comics party * Saints Row 4 as Demon the Descent * Wrestling reference! The WWE RPG and the make-a-wrestling mode in WWE video games * At the last minute Matthew mentions the Street Fighter RPG LINKS: We mention a LOT of games, so we’re just listing the ones we talk about in detail. * Hitchhiker’s Guide to the Galaxy game: http://www.bbc.co.uk/programmes/articles/1g84m0sXpnNCv84GpN2PLZG/the-game-30th-anniversary-edition * Metal Gear: https://en.wikipedia.org/wiki/Metal_Gear_%28video_game%29 * D&D 4th Edition: http://drivethrurpg.com/browse/pub/44/Wizards-of-the-Coast/subcategory/9730_9739/Dungeons–Dragons-4e * Mass Effect franchise: https://www.masseffect.com/ * Fable franchise: https://en.wikipedia.org/wiki/Fable_(video_game_series) * Elder Scrolls franchise: https://elderscrolls.bethesda.net/en * Bioshock: http://www.bioshockgame.com/site/us/ * Planescape Torment: https://www.gog.com/game/planescape_torment_enhanced_edition * Vampire the Masquerade Bloodlines: https://www.gog.com/game/vampire_the_masquerade_bloodlines * Saints Row 4: https://www.saintsrow.com/about View the full article
  25. This week is the chapter fiction which opens In the Cold, a Demon: The Descent-focused chapter for Chronicles of Darkness: Dark Eras. Hans turned away from the window and put on his greatcoat. The snow and darkness would increase his chances of success. The snow crunched under his boots in rhythm with his breathing. Soon he was only a few blocks away from Checkpoint Charlie. One of his colleagues exchanged information with the West at that checkpoint, but Hans hadn’t heard from her in weeks. Perhaps she had merely gone to ground. Hans wouldn’t cross at Checkpoint Charlie, though. Too much traffic. Too many soldiers. Too much risk of being seen. False identities he had, but not the luxury of multiple passports. A figure emerged from the snow, and only Hans’ self-control kept him from leaping in surprise. “Sir, your papers?” the figure asked. “Good evening, comrade,” Hans said, withdrawing his identification from his left pocket and holding it out. His other hand remained firmly planted in the pocket. “Urgent house call.” The figure stepped into the pool of light from the streetlamp above. He was a young man dressed in the uniform of the Volkspolizei — the regular police. The VoPo gave the papers a preemptory glance and returned them to Hans. He smiled. “Seems to be in good order, doctor.” Hans murmured a response and continued walking, fighting down the urge to look over his shoulder. Hans entered an apartment building and ascended the stairs. The third apartment on the second floor was unlocked and empty. Hans went to the window. The nearer barbed wire fence stood directly underneath. He leapt from the window to the ground below. He picked himself up from the snow and watched the sweeping beams of the searchlights for a few minutes. Once he was satisfied he had identified the pattern, Hans ran through the snow toward the Wall on the far side. Ten meters. Hans slipped off his greatcoat as he ran. The black curls of the barbed wire fence looked like the shadows of thorny bushes in wintertime. The searchlight would return all too soon. He threw the coat over the fence and clambered over. The tower guard spotted him just as he reached the top. A siren blared, but Hans was already on the other side. He collapsed into a heap behind a black sedan, panting from the exertion. The guards could no longer reach him. “Herr Blutig, I presume,” said a voice from inside the vehicle. The window rolled down to reveal a young man in a broad-brimmed hat. “Can I offer you a cigarette?” Hans stood up. That was one of the signs. “I don’t smoke, but let me buy you a drink.” The man shook his head in response to the countersign. “And I’m afraid I don’t drink. Shall we go for a ride?” Hans didn’t answer, but he slipped into the car’s passenger seat. “What news brings you to West Berlin, Herr Blutig? Paranoids seldom risk the death strip so openly.” “According to my colleague in Moscow, a representative from an American corporation recently met privately with First Secretary Khrushchev. No one knows what they discussed, but the company’s name is Black Sun Cosmocartography.” “I’m missing something, I think.” “Are you so new to the business?” Hans asked. He didn’t wait for a reply. “Black Sun is also a contractor that works with NASA. When Kennedy announced on TV earlier this year that the United States would soon place a man on the moon, a Black Sun representative was standing behind him.” “What is on the moon that is so valuable to them?” “I don’t know. We need to bring this to the rest of the Agency,” Hans said as the key turned in the lock and the man in the hat pushed the door of the apartment open. A small, electrically lit Christmas tree provided the only illumination in the darkened living room. “It will wait until morning.” Hans entered, shaking his head. “I must speak to them tonight. We may have been followed.” The door slammed behind them, and Hans whirled. He found himself looking down the barrel of Agent’s pistol. Its silencer gleamed red and green in the glow of the Christmas lights. “I’m afraid I can’t let you return to East Germany, Herr Blutig.” He almost looked apologetic. “You know far too much to be allowed to fall into the hands of the Enemy’s operatives.” Hans opened his mouth to respond a fraction of a second before the bullet passed through his skull. Chronicles of Darkness: Dark Eras is available in PDF and print-on-demand via DriveThruRPG. The Into the Cold chapter is also available separately in PDF and print-on-demand: Dark Eras: Into the Cold. View the full article
  26. Eddy continues his “Claws and Effect” series: For a long time, the number one question I got for Pugmire was “Can I play a cat?” But now that Monarchies of Mau is off to the printers, the new number one question I get is “Can I play as my favorite breed?” The FAQ over at realmsofpugmire.com gives an answer for this. To wit: Q: What dog breeds can I play? The breed I want to play isn’t in the right section. A: Pugmire is designed to be a system that you can easily customize to your taste. You can play any breed of dog and assign her to one of the six game Breeds. If you don’t agree with what game Breed we’ve put a particular breed of dog in, feel free to change it in your game! Game Breeds are purely a mechanical development, and have very little impact on the Pugmire world. That’s the simple answer, but it’s worth digging into the details a bit more, starting with how I came up with the Breeds in the first place. As fans of D&D might realize, Breed fills the role of “race” mechanically, offering some special powers and an ability bonus. I knew that only having six breeds was bound to be controversial, because there are so many dog breeds past and present. As such, I thought I would use breed groupings as a way of organizing the material. Oh, what a fool I was. “This dog belongs in that group” was the single most prevalent category of open development comments I got. People had very strong opinions on what breed should be represented where. Worse, even in the real world there’s hardly a consensus on how to organize breeds. I quickly realized that I had to make a fictional distinction between breeds rather than relying on real world divisions. But even then, there were issues. What if a breed is both smart and fast? How do you measure stamina over strength? And aren’t all dogs worthy of a Charisma bonus for being so darned cute? Then I got in contact with a professional dog breeder, and she gave me some great information. In particular, she mentioned that dog cognition involves inhibiting hunting behavior at some point along their chain (track, stalk, point/flush, chase, bite, kill, eat). That gave me a lot of clarity, and between us we were able to rearrange the breeds into their current forms. But it’s not perfect. However, I never intended it to be perfect. As I point out in the FAQ, “Breed” is purely a mechanical construct. Families have in-game impact, but like our families, there can be diversity within a familial unit. Just because pugs tend to be cute and clownish doesn’t mean you can’t have a tough, serious pug. And some groups are going to have different opinions on which breeds should have what bonus. Related, there are some canonical families that I’ve written. For example, I couldn’t find a version of “German Shepherd” that worked with my naming convention, so I use the alternative name “Alsatian” instead. Nearly all of the hounds have “-Hound” in their name, even dogs like “Fox-Hound,” but not all Hounds are necessarily in the same Breed groups. And I largely sidestep the issue of named mixed breeds — as far as I’m considered, it’s up to individual characters if they prefer to be known as a Puggle or a Mutt. It’s all a bit of a mess, and that’s intentional. Family lines aren’t easy to backtrack, and I wanted to reflect that in the game. And that gives you some room to tweak and adjust things in your own way. So absolutely move the families around within the Breed breakdowns in whatever way makes sense for your game. In the end, as long as you’re having fun, that’s all that matters. View the full article
  27. Okay, Who all has a DA account?

    Don't know if I added years before, but.... http://tindome-art.deviantart.com
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