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  1. Yesterday
  2. Dream by Bishop Briggs
  3. Whatcha listenin' to?

    Right now, it's a custom playlist of Peter Hollens and Robert DeLong. But it might be Big Band, or 50's Country, or Foreigner, or 90's Alternative later today.
  4. Originally I had planned this to all be one book, covering Mexico all the way through Panama. It has become very apparent that this would not do justice to this part of the world, so this first book is going to cover the fae in Mexico and Belize. So without further ado, here is chapter 2 of the Kingdoms of the Feathered Serpent project. I really hope you all like it. As ever I would really value feedback (but hasten to add that chapter three will explain a lot more about the fae themselves) Chapter 2.docx
  5. Here we are! After I don't know how long, the edited first chapter and history of the Kingdoms of the Feathered Serpent! Don't worry, there is much, MUCH more to come. But for now I hope you all enjoy! A massive thank you to everyone that has helped with this, especially my friend in Mexico City (who is not on this site) who has been invaluable in all his editing, and utterly incredible in his patients with me KotFS History.docx
  6. Last week
  7. Welcome back, increasingly faithful (and patient) readers! I know, I know. It’s been a while. Signs of Sorcery is nigh-Developed. It’s 93,000-out-of-97,000 words Developed. That last bit is proving tricky, but our long international nightmare will soon be over and I can get on with things like Tome of the Pentacle or Fallen Worlds. In response to requests for more, a little something for you. Aedes and Boons Oh such a long time ago, when I was describing the changes to Awakening we intended to make it the then-upcoming Second Edition, I wrote one of these blog posts about the Supernal World. We had changed it from being something mages never see but only theorise about (that would be the Supernal Realm) and linked it to our beefed-up Mage Sight: the five Supernal Worlds of Arcadia, Aether, Stygia, Pandemonium, and the Primal Wild are now what mages see when they use their Sight. From the information-gathering spells with extra rules of first edition, Mage Sight now plunged the Awakened into hallucinatory perceptions of the world around them, beset by environments and creatures only they could interact with. Supernal Entities as a thing mages regularly interacted with were only introduced late in first edition, in Summoners — we wanted them to be in the core, and to sometimes appear in reaction to mages using their Sight too deeply. In short, we wanted Mage Sight to be less “Detect Magic” and more, well… This. A scene from “Constantine” (2005) Wordcount, though, is a harsh mistress, and we couldn’t get as much into the core about what Mage Sight was like as we wanted. Chapter Two of Awakening mentions things like the quicksilver thorns of Arcadia, shining manifestations of branching timelines as opposed to the more literal brambles of Changeling‘s Hedge (but still sharp, and full of Shrikes). Supernal Entities had the bare bones of their systems included along with Spirits, ghosts, goetia, and Abyssal entities, but they lacked the power and versatility of their presentation in Summoners. We’d get back to it, we figured, in an appropriate sourcebook. Like this one, for example! The excerpt we’re sharing here covers Aedes (Supernal environments like the thorns, that mages of the correct Path using their Sight interact with, while all others are entirely unaffected) and Boons (special abilities for mid- and high- Rank Supernal entities on top of their Arcana.) I have given the core rules and the examples for one Path of each, chosen at random; the Thyrsus Aedes and the Obrimos Boons. Lastly, this excerpt is from the same chapter as the previously-released excerpt about advanced Mage Sight rules. When it talks about Building a Mystery, the Page XX reference is to that, not to the corebook. AEDES AND BOONS EXCERPT View the full article
  8. Whatcha listenin' to?

    Hank, or George, or Lefty, or Patsy, the Carter's, Merle, ... One of the big reasons I like Fallout: New Vegas so much. Old country, old blues, Big Band, Frankie, old mexican country. I'm an old fart, This is the music I grew up on. Then Rock-a-Billy came along and then Rock n' Roll which amalgamized(?) a lot of the old genres into a great new sound. There's some great new stuff but most of it is just noise to me. Again, ya' gotta remember, WWII still had almost a year to go yet when I was born. It's what you listen to because that's what your listen to, then what you slide into because that's what you like. Each to their own preferences.
  9. Here’s the latest blog post from Geist developer Travis: (First of all, I’d like to apologize for the lack of blog posts the last couple of weeks — the whole family was down with a nasty flu. Get your flu shots, people!) Last time, I asked you to vote between hearing about Reapers or ghosts. Here’s where I confess that that wasn’t entirely a fair question: Reapers, you see, are ghosts. Not chthonic monsters, not inhuman enforcers of the Underworld’s will. Just ghosts. Just people. Taking Up the Scythe So if Reapers are just ghosts, what makes a Reaper? They’d tell you it’s the favor of the Chthonic Gods. They’d tell you they were chosen, marked for greatness, given a holy mission by the never-born lords and ladies of the Underworld. Others would say it’s a craven desire to come out on top no matter the cost, “fuck you, got mine” on a cosmic scale. Wherever you fall on that spectrum, the fact remains that some ghosts (usually those with plenty of Essence to keep dissolution at bay) don’t see a problem with the state of the afterlife. Would they prefer to be alive? Sure, but if wishes were horses then beggars would ride. Some remember the pain of being so close to the living world but never able to touch it, and think a clean break is the only way to heal. Others were hounded by the unquiet dead in life, and want to enforce the separation of the world of the living and the world of the dead. Still others are simply convinced that there must be a reason for the way things are, and tampering with it is an act of monumental hubris. A lot of those ghosts become cult leaders, preaching the doctrine of the Chthonic Gods in the River Cities, the Dominions, and itinerant camps throughout the Underworld. Sometimes that’s as far as it goes. But other times, one of these preacher shades finds a mask — buried in the loose soil of a forgotten tunnel, caught up on the banks of a River, or resting on an altar of bone and chalcedony in a temple that wasn’t there yesterday and won’t be there again tomorrow. Those who take up the masks, who wear them in veneration of the Gods Below, are the Reapers. Beware of Ghosts Bearing Masks It’s a curious phrase, isn’t it? Ghosts bearing masks. Not wearing them. That’s because, by the time a Reaper has donned her Deathmask, it’s probably too late. The mask provides power, yes, and the freedom to hunt beyond the gates of the Underworld, but more than that, it provides clarity of purpose. A Reaper wearing a Deathmask is stripped to the core of herself, complexity and humanity sandblasted down to a single tenet: the dead belong below. Her Corpus warps into a terrible, inhuman form as it swells to contain the power of the mask. Even without having drunk from one of the Rivers, she becomes the equal of even the most powerful geist. She bursts forth from the Underworld, unhindered by Avernian Gates or the need to stay near Anchors, and stalks her prey, swallowing them whole only to vomit them back up once safely returned to the Underworld. She is the stuff of ghosts’ nightmares, the bogeyman whispered of over Twilight campfires and after krewe religious services. More dangerous are the Reapers who hunt smarter, not harder. Why hunt down individual ghosts at all when you can slip into a graveyard community looking like any other shade, identify the most susceptible among them, and convince them that the dead belong below? Charismatic Reapers can harvest several ghosts at once, all without ever needing to don their masks. Strength in Numbers Threats to the Underworld can become too large for a single Reaper to handle. An unbound geist escapes in search of a body to hide in. A ghost has too many Sin-Eater allies to take alone. When situations like these arise, it’s time to round up a posse and put the problem down for good. Reapers acting in concert aren’t limited to dragging individual ghosts back to the Great Below: they can tear entire chunks out of the world, hurling them down into the Underworld along with all the ghosts (and anyone else, for that matter) in them. With enough Reapers working together, city blocks, neighborhoods, or even entire districts can be pulled beneath the earth, never to be seen again. Houses and buildings vanish in the blink of an eye. That the living can be caught in this process isn’t a problem: those who don’t die in the initial collapse waste away in the Great Below. Other loose ends tie up on their own. The living rationalize the incident as a sinkhole or a freak accident. People with direct ties to the land quickly sicken and die. A large enough number of Reapers could destroy an entire civilization this way, Descending cities and letting the aftereffect do its work. Whether this has ever actually happened is hotly debated among Sin-Eater historians. The Chthonic Gods They don’t exist. You could map every tunnel, plumb every River, comb every book in every Dominion in the Lower Mysteries, and never find the way to Eljudnir or the palaces of the Lords of Xibalba. And what is the measure of a god’s existence if not an actual, physical presence you can go and visit? They do exist. The dead venerate them, pray to them and sacrifice to them and commit atrocities in their names. Even the living sometimes find their way to the Church of the Gods Below. And what is the measure of a god’s existence if not the impact of its worshippers upon the world? Next Time We’ve met the disciples of the Chthonic Gods. Shall we delve deeper into the Underworld they claim to serve, or return to the sunlit lands and learn about the living who are a threat to the Underworld? View the full article
  10. Now available in print from DriveThruRPG: The Secret of Vinsen’s Tomb for Pugmire! “You! You are the ones that must be destroyed in the name of the Monarchies!” — One-Eyed Molly A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire? “The Secret of Vinsen’s Tomb” is a Pugmire story for three to six characters. This jumpstart contains all the rules and characters you need to play — just grab some dice and go! You can also use this adventure with the full version of Pugmire. The Secret of Vinsen’s Tomb contains: An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories. A summary of Pugmire’s traditional fantasy rules system. It’s designed for streamlined play, with an emphasis on cooperation and action over competition and violence. A complete adventure for a Guide to run for three to six players. Also useful for Guides running a full Pugmire game of first or second level characters! Six ready-to-play characters, so you can jump into the action. Can your good dogs discover the secrets of Vinsen’s Tomb? Also available in PDF and print: Pugmire Card Set 2: Artisan Spell Cards and Pugmire Card Set 3: Shepherd Spell Cards! Enhance your Pugmire game with this set of player aid cards! These helpful visual aids make your Pugmire gaming easier! Lay them out next to your sheet for ease of reference during play, and to keep track of what spells you have available. Merch Lots of great new Pugmire and Mau stuff in our RedBubble store! Monarchies of Mau: Blayze (shirt) Monarchies of Mau: Halo (shirt) Monarchies of Mau: Journal of Secrets (hardcover journal) Monarchies of Mau: Malcolm (shirt) Monarchies of Mau: Monifa (shirt) Monarchies of Mau: Nerma (shirt) Monarchies of Mau: Sabian (shirt) Pugmire: Adventuring Party (postcard) Pugmire: Pioneer’s Journal (hardcover journal) Pugmire: Tavern Fun (postcard) Pugmire: Trickshot (postcard) Pugmire: We Are Good Dogs (postcard) Pugmire: Yosha vs. Slug (postcard) Also lots of great new material on our Indie Press Revolution storefront if you’ve missed one of our previous Kickstarters! W20 Shattered Dreams (Deluxe Edition) W20 Shattered Dreams Storyteller’s Screen Exalted 3rd Edition (Deluxe Edition) Exalted 3rd Edition (Orichalcum Edition) Exalted 3rd Edition Storyteller’s Screen Exalted 3rd Edition Chibi Bookmarks Exalted 3rd Edition Canvas Map of Creation Chronicles of Darkness: Dark Eras (Prestige Edition) Chronicles of Darkness: Dark Eras Storyteller’s Screen Community Spotlight The following community-created content for Pugmire has been added to Canis Minor in the last week: Pugmire: The Order of Vaxx The following community-created content for Vampire has been added to the Storytellers Vault in the last week: Vampire: The Masquerade: Beckett’s Vampire Folio 3: Shadows Coalesce Vampire: The Masquerade: When in Rome View the full article
  11. What is this game?

    Sounds like a strange fusion of many themes used in previous games. Only natural, I suppose.
  12. Music that reminds you of VtM

    Down in the Park is always on our World of Darkness playlist. Moody and perfect. Good Vampire: The Masquerade soundtrack. And one of my personal writing songs for The Night In Question.
  13. Bit of a “meta” start for this edition of the MMN, as I just want to let folks in on how our Monday Meeting is running and the sort of topics generally covered, and the specific ones we talked about this week. Except for the [REDACTED] ones. Bit o’ history, for folks coming new to this blog. The Monday Lunch Meeting was once a meeting the entire staff of White Wolf was able to have for something like the first six months I was at WW mid- 1992. As the company grew, we went from everybody attending, to some departments spinning off to other days as the sheer number of people made it impossible, but Production & Design, my department, kept to Mondays. I liked, and still like, starting the week with what is essentially a huddle. A re-focus moment before the week pulls us in all sorts of directions. In the early days, we’d actually divvy up tasks at the meeting to be sure everything we needed to accomplish in the coming week was covered. Even when all that was left of WW in terms of publishing TTRPGs was Eddy Webb and myself, we actually ate lunch during the meeting still, until I founded Onyx Path and brought the company-wide Monday Meeting back. Dragon Blooded Kingfisher illustration by Mel Uran So, through all the years we come to our current Monday Lunch Meeting, although there have been evolutionary changes to our process: 1- We are a virtual office, with folks scattered around who attend, so we’re “starting off on Monday” even if Matthew’s day is actually getting close to sundown. 2- For a similar reason, nobody is required to eat lunch during the meeting, and with us all on Skype it’s really best if folks don’t do much munching and crunching. 3- Therefore, nobody waits until folks are midway through a Subba Wubba sandwich to tell us how the Andes plane crash survivors turned cannibals. In detail. Until some folks turned green. 4- Onyx Path has now grown to such a point that we have nine people in on the call, so in the interest of staying focused, we’ve recently adopted a process where the first hour of the meeting is the Production half, where we run down every project being worked on. You see most of that list in the Updates here every week. Then we move to Operations, and we review sales info, marketing, social media and PR, and new business. 5- Everyone is encouraged to both venture opinions and to bring up anything they feel is pertinent, and to absolutely speak up if they need clarification. The main purpose of the meeting is to provide everyone with knowledge of where Onyx Path is on that Monday, and what we need to do for the rest of the week, or even further out. 6- Usually, I’ll derive the points I want to write about in this blog every week from the general drift of our interests and concerns at the Monday Meeting, although, as our crew knows, sometimes I’ll zoom in on something related but not directly discussed if I think it makes a good subject. C20 Freeholds illustration by Pat McEvoy This week, here’s some highlights of what we discussed: I threw a whole bunch of project pitches at White Wolf for approvals, and we’re waiting for the OK or notes from them. We also sent over another bunch of project outlines for approvals as well, and we’re also waiting for those to get back to us. Both of these steps are the ones before the steps you see below in the Updates, and are basically the developers preparing the info they need in order to hire writers. Speaking of outlines, we have a bunch almost done for the upcoming Scion projects that came out of the Kickstarter Stretch Goals. Neall really couldn’t finalize them until the text for both Origin and Hero was complete. Dixie has been touching base with “her” developers for the CofD and Exalted 3rd, and working with them on their schedule of releases, and she’ll be doing her first errata input pass on the next book ready for that stage, either Night Horrors: Enemy Action or the Beast PG. We sat down last week and conceptualized the release schedule for the Trinity Continuum lines, now that we have a much more concrete idea of our Trinity community interest and numbers after the Kickstarter. Thinking through how the Continuum can be represented by Community Content is an added, and welcome, piece to that process. Now we’re arguing about which actual titles the TC Core and TC: Aeon should have! Some writers are late, some artists needed replacing, some editing is getting swapped around, and some projects are holding up other ones. So, situation normal, and we adjust to this every Monday! We expect Wraith20 errata to close sometime between this Weds. and next Weds. and we’ll see if Night Horrors: Enemy Action and the Beast PG also fit that time frame. Mirthful Mike is starting on the graphics for the Dragon Blooded Kickstarter for later this month, and we’re looking for James’ to present his plan for the KS based on earlier conversations. I’ll be asking James to establish address change and shipping deadlines right in our KS description and FAQs, because we continue to have backers message us two years after shipping wanting their books – and we just aren’t set up to have these books sitting around indefinitely. We really hate disappointing people. The Mirthful One is also designing the logo for the Scarred Lands Community Content site, the Slaracian Vault. Once that is finished we’ll be stress testing the site. Eddy is also looking at opening up a few aspects of Canis Minor, the Pugmire Community Content site, so keep an eye out there. For the Scarred Lands Kickstarter, as backers are aware, we’ve just had the damnedest time pulling together all the threads that my old friend Stewart Wieck left dangling after his untimely death, but with a few adjustments we and Nocturnal Media have almost everything needed in the fulfillment shipper’s warehouse. While they are arranging the shipping, I’m going to send out the Scarred Lands posters from the Kickstarter individually to those who pledged for them. Mighty Matt McElroy wants everybody to know that we have shipped a whole truck-load of extra Kickstarter projects to our friends at Indie Press Revolution (IPR), including the Prestige Edition and Screen of Dark Eras (the first one), the Deluxe and Ultra-Deluxe Editions of Exalted 3rd Edition and a whole lot of the additional items, and the Deluxe Edition and Screen for W20 Shattered Dreams. (See more info and links below in the IPR section of the Blurbs!) Matt also pointed out that the Beast Players’ Guide and Night Horrors: Enemy Action PDFs have been #1 and #2 on DTRPG‘s bestsellers list these past couple of days! Congrats to all involved! Although we have, as a company, pulled away from monitoring social media beyond our own – as per one of our wellness resolutions from our MidWinter Summit – we do go over any posts that concern us. So we did today. As usual, this isn’t an area that I like us to wade into publicly, but I include it to show that we don’t just ignore internet comments. We learned in our meeting that our in-house developers (Eddy, Dixie, and Matthew) really like to talk. So we discussed how we could maybe give them a place where they can talk as much as they want… Scarred Lands Spiragos illustration by Brian LeBlanc So you can see, that these notes are indeed pulled from the Monday Meeting each week, and while you could say our motto should be “Many Words, One Path”, it is in fact: Many Worlds, One Path! BLURBS! KICKSTARTER: Our next Kickstarter is slated to be EX3‘s Dragon-Blooded near the end of March. As we try and find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking! The devs have added a whole bunch of new game lines’ dice and rolling bg’s and got caught by a bug Apple needed to fix, so be sure to update your app and soon that should be fixed. There’s been tweaks to all elements of the UI, you can now preview every die type in the store, and you can use multiple die types per roll! Here are the links for the Apple and Android versions: http://theappstore.site/app/1296692067/onyx-dice https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en Three different screenshots, above. (The Solar Anima special Dice above) Promethean: The Created and Demon: The Descent dice on a Demon: The Descent tabletop Hunter: The Reckoning and Mage: The Awakening dice on a Mage: The Awakening tabletop ON AMAZON AND BARNES & NOBLE: We’re delighted to announce the opening of our ebook stores on Amazon and Barnes & Noble! You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble). Our initial selection includes these fiction anthologies: Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook) Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook) Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook) Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook) Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook) Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook) And here are six more fiction books: Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook) Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook) Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook) Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook) Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook) Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook) Andand six more more: Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook) Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook) Exalted: Tales from the Age of Sorrows (Kindle, Nook) Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook) Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook) Demon: The Descent: Demon: Interface (Kindle, Nook) And even more books are now on Amazon and the Nook store!: Scarred Lands: Death in the Walled Warren (Kindle, Nook) V20 Dark Ages: Cainite Conspiracies (Kindle, Nook) Chronicles of Darkness: Strangeness in the Proportion (Kindle, Nook) Vampire: The Requiem: Silent Knife (Kindle, Nook) Mummy: The Curse: Dawn of Heresies (Kindle, Nook) OUR SALES PARTNERS: We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there! https://studio2publishing.com/search?q=pugmire Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/ Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/ You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! And Screens…so many Screens! And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296 Wave 3 of our extra Kickstarter projects is now on sale at IPR! Here are the direct links for the Chronicles of Darkness: Dark Eras Prestige Edition: http://www.indiepressrevolution.com/xcart/Chronicles-of-Darkness-Dark-Eras-Prestige-Edition.html Chronicles of Darkness: Dark Eras Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/Chronicles-of-Darkness-Dark-Eras-Storytellers-Screen.html Deluxe Exalted 3rd Edition: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Deluxe-Edition.html Ultra-Deluxe (Orichalcum) Exalted 3rd Edition: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Ultra-Deluxe.html Exalted 3rd Edition Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Storytellers-Screen.html EX3 Chibi Bookmarks: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Chibi-Bookmarks.html EX3 Canvas Map of Creation: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Map-of-Creation.html Deluxe W20 Shattered Dreams: http://www.indiepressrevolution.com/xcart/W20-Shattered-Dreams-Deluxe-Edition.html W20 Shattered Dreams Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/W20-Shattered-Dreams-Storytellers-Screen.html Plus price adjustments on M20, Book of the Wyrm, Anarchs Unbound and a few other projects! DRIVETHRURPG.COM: Coming this Wednesday as both PDF and physical book PoD on DTRPG, we reveal The Secret of Vinsen’s Tomb, a Jumpstart adventure for Pugmire. www.drivethrurpg.com/product/232337/The-Secrets-of-Vinsens-Tomb–A-Pugmire-Jumpstart A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire? The Secret of Vinsen’s Tomb is a Pugmire story for three to six characters. This jumpstart contains all the rules and characters you need to play — just grab some dice and go! You can also use this adventure with the full version of Pugmire. The Secret of Vinsen’s Tomb contains: • An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories. • A summary of Pugmire’s traditional fantasy rules system. It’s designed for streamlined play, with an emphasis on cooperation and action over competition and violence. • A complete adventure for a Guide to run for three to six players. Also useful for Guides running a full Pugmire game of first or second level characters! • Six ready-to-play characters, so you can jump into the action. Can your good dogs discover the secret of Vinsen’s Tomb? Also available this Wednesday, are two physical PoD spell card packs and PDFs for Pugmire: the Artisans‘ and the Shepherds‘ spells. Ask the darkness, and it shall answer: the Beast: The Primordial Player’s Guide Advance PDF will answer your questions when it goes live on DTRPG.com this Wednesday! The Beast Player’s Guide expands on the material presented in Beast: The Primordial, with additional information on the Families and Hungers, what it feels like to be a Beast and experience the Devouring, and how to commune with the Dark Mother. You’ll also find two new Families and two new Hungers! The book also includes a plethora of new Atavisms, Nightmares, Merits, and Birthrights, as well as systems for creating smaller, subservient versions of the Horror, new forms of Inheritance, and details on the mysterious Obcasus Rites. There are some things that even a Demon fears – Night Horrors: Enemy Action for Demon: The Descent arrives as an Advance PDF this Wednesday on DTRPG.com! “Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop trying, you drown. Screw that.” —Mr. Bliss, Guardian Inquisitor Night Horrors: Enemy Action includes: • Dozens of Storyteller characters, including Unchained, angels, exiles, cryptids, and stigmatics, for use as antagonists, allies, or just inspiration • Multiple plot hooks and story seeds for your Demon: The Descent chronicles • A brief look at cults in Demon, including the Ten Thousand Names of God, a secret society fueled by the God-Machine With a howl of RAGE, the W20 Changing Ways PDF and physical book PoD charges at you this Wednesday on DTRPG.com! http://www.drivethrurpg.com/product/229183/W20-Changing-Ways Changing Ways is an in-depth look at what it means to be a werewolf, both on a personal level and as part of a pack. It digs deep into what it feels like to have bones re-knit after breaking, the range of senses available across all forms, and the sudden heady rush of the Gifts and Rites bestowed by spirits. It also provides a look at what life is like for lupus and metis werewolves, characters who have had experiences alien to any person. It shows the many ways that werewolves organize in packs, and how those packs are designed as groups of warriors, rather than aligned to the behavior of wolves. Changing Ways contains: • A detailed look at what it means to grow up as a lupus or metis werewolf, and how that colors a character’s perspective. • More information on what it feels like to be a werewolf, a creature that changes in both body and mind. • Frameworks and organizations for packs, along with new tactics and systems for forging the pack as part of play. Appearing on DriveThruRPG this Wednesday are the PDF and PoD physical book versions of Arms of the Chosen for Exalted 3rd Edition! http://www.drivethrurpg.com/product/226224/Arms-of-the-Chosen Take up the panoply of legendary heroes and lost ages, and awaken the world-shaking might of their Evocations. Before the dawn of time, the Exalted wielded god-metal blades to cast down the makers of the universe. In an ancient epoch of forgotten glories, Creation’s greatest artificers forged unimaginable wonders and miracle-machines. Now, in the Age of Sorrows, kingdoms go to war over potent artifacts, scavenger princes risk everything to uncover relics of the past, and the Exalted forge great arms and armor on the anvil of legend. These treasures are yours to master. Discover the mystical power of the five magical materials and the secrets of creating your own Evocations. Wield weapons of fabled might and don the armor of mythic heroes, making their puissance your own. Claim Creation’s wonders: the miraculous tools of the Chosen, living automatons, flying machines, hearthstones, and more. And unleash the mighty warstriders, titanic god-engines of conquest and devastation, to once more shake Creation with their footfalls. We unveil Vampire: The Requiem 2e‘s Half-Damned as PDF and PoD versions on DTRPG.com this Wednesday! http://www.drivethrurpg.com/product/227500/Half-Damned I love her, she’s family, but I don’t love what she is. – Antonio Ramírez, dhampir This book includes: • An exploration of what it means to be one of the Half-Damned, dhampir, revenants or ghouls. • Mechanics for creating Half-Damned characters. • Information for creating and running chronicles using the various Half-Damned character types, both with vampires and alone. • Information on Half-Damned antagonists for vampire chronicles. A Land Where Legends Walk Drawing enthusiastically on Greek mythology, the revised and re-imagined Scarred Lands nonetheless retains its place as a modern fantasy RPG setting. This is a world shaped by gods and monsters, and only the greatest of heroes can expect to be counted among them. The most populous continent of Scarn, Ghelspad, plays host to vast unexplored regions, hides unsolved riddles from ancient cultures, and taunts adventures with the promise of undiscovered riches hidden among the ruins of older civilizations. Yet the myths of the Scarred Lands are relatively recent events. The effects of the Titanswar still ripple through the world, and the heroines and villains of many of these stories are part of living memory, if not still living. The Award-Winning Fantasy Setting Returns Scarred Lands has been a favorite fantasy setting since the release of the Creature Collection for the d20 System in 2000. In subsequent years, over 40 titles were published for Scarred Lands, making it one of the most fully supported fantasy RPG settings ever and the premiere product line of Sword & Sorcery Studios. Available in both 5th Edition and Pathfinder compatible versions! PDF and PoD formats available NOW! http://www.drivethrurpg.com/product/193014/Scarred-Lands-Players-Guide-Pathfinder http://www.drivethrurpg.com/product/197803/Scarred-Lands-Players-Guide-OGL-5e CONVENTIONS! And now, the new project status updates! DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week): First Draft (The first phase of a project that is about the work being done by writers, not dev prep) M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition) M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition) C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition) Deviant: The Renegades (Deviant: The Renegades) CofD Contagion Chronicle (Chronicles of Darkness) M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition) M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition) Dystopia Rising: Evolution (Dystopia Rising: Evolution) Spilled Blood (Vampire: The Requiem 2nd Edition) CofD Dark Eras 2 (Chronicles of Darkness) Redlines Guide to the Night (Vampire: The Requiem 2nd Edition) Second Draft WoD Ghost Hunters (World of Darkness) Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire) Development Signs of Sorcery (Mage: the Awakening Second Edition) GtS Geist 2e core (Geist: the Sin-Eaters Second Edition) Night Horrors: The Tormented (Promethean: The Created 2nd Edition) Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition) Fetch Quest (Pugmire) They Came From Beneath the Sea! Rulebook (TCFBtS!) WW Manuscript Approval: Editing: Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition) Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition) Trinity Continuum: Aeon Rulebook (The Trinity Continuum) Monarchies of Mau (Monarchies of Mau) Post-Editing Development: Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition) Dragon-Blooded (Exalted 3rd Edition) Pan’s Guide for New Pioneers (Pugmire) The Realm (Exalted 3rd Edition) Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition) Scion: Hero (Scion 2nd Edition) Trinity Continuum Core Rulebook (The Trinity Continuum) Indexing: ART DIRECTION FROM MIRTHFUL MIKE: In Art Direction Ex3 Monthly Stuff Scion Hero Changeling: the Lost 2 – Art is contracted. Trinity Continuum – Reviewing TC:Aeon artnotes. Ex3 Dragon Blooded Boggans – Contracted. Monarchies of Mau – Sorting through buy and figuring out roster. Marketing Stuff In Layout Scarred Lands Community Content – Covers and knocking together a quick SV logo. Went back and attempted to make the templates easier and more explanatory… Scion Origin Wraith 20 Screen – Front approved… now waiting for errata phase to assemble all the charts. Fetch Quest – Taking some time this week to tweak the card design. Proofing Book of Freeholds – Off to Mark to put in page xx’s. I’m doing up the cover this week as well. Pugmire – Pan’s Explorer’s Guide (or whatever) Cavaliers of Mars – Art is in progress… but the layout is done and solid enough for Rose to proof. At Press Beckett Screen – Shipped to shipper. Scarred Land PGs & Wise and the Wicked PF & 5e – To fulfillment shipper. PDF and PoD physical book versions on sale at DTRPG. Dice are in, Adventures on their way. Changeling: the Dreaming 20th Anniversary Edition (Changeling: the Dreaming 20th Anniversary Edition) – Books and Screens created and are en route from printer to fulfillment shipper. Prince’s Gambit – At press. V20 Beckett’s Jyhad Diary– Deluxe edition files sent to printer. C20 Ready Made Characters – PoD proofs on the way. Pugmire Artisan Cards – On sale this Wednesday. Pugmire Shepherd Cards – On sale this Wednesday. Scion Dice Packaging – Shipping to fulfillment shipper. Wraith 20 – Backer PDF out, and errata is coming in. Ring of Spiragos – PoD versions on their way to KS fulfillment shipper. Pugmire Vinsen’s Tomb – On sale this Wednesday. Beast PG – Advance PDF on sale at DTRPG.com, errata coming in. DtD Enemy Action – Advance PDF on sale at DTRPG.com, errata coming in. TODAY’S REASON TO CELEBRATE: BEWARE THE IDES OF MARCH! (yeah, yeah, we all know that the day/date on the whole Ides thing slid around, so don’t bother writing in – just look out for guys with knives headed for you, okay?) View the full article
  14. It's been a long, long time

    "I remember you", wasn't that the opening line in a song? It's good to see the old timers coming back to roost. Like a murder of crows.
  15. Altered Carbon

    I saw the trailer to this on yt and it looked really interesting. I'm glad it was worth the watch. I'll have to check it out at some point soon. Incidentally, I've been watching some of Lost Girl and while pretty tropish and cliched (WHAT ISN'T IN THAT GENRE AT THIS POINT), it was enjoyably acted, written and produced and I felt it was a very good fit with Changeling.
  16. Good to see the site back up!

    And I say to myself, so glad Bebop Cola's baaaccckkk...
  17. It's been a long, long time

    I remember you!
  18. Earlier
  19. Posting Book Lists

    I'm slowly going to wend my way through the various game lines, creating links to where you can buy the books on DriveThruRPG, where they are available. So far this week (w/e 2018-03-11), I've done the game lines Beast: the Primordial, Demon: the Descent, Geist: the Sin-Eaters and Promethean: the Created. I will start on the other Chronicles of Darkness lines, including the actual Chronicles of Darkness / God-Machine Chronicle Blue Book line, next week, and then go through the World of Darkness lines.
  20. GM's Day Sale On Practically Everything

    A reminder to the group that the sale on DriveThruRPG ends tomorrow, 2018-03-11.
  21. New Member

    Welcome to Shadownessence!
  22. New Member

    Hello all! I've been playing for about five years now I think? I've played Vampire: The Masquerade, Mage: The Ascension, Changeling: The Dreaming, but it all started with Werewolf: The Apocalypse and I've probably played Garou more than anything else. I've also played a couple Bastet, if we're keeping tabs. Still working on building my hard copy library (have a decent library of PDFs, at least). It'll be delightful to have a place to turn my questions to. See ya around!
  23. Here is a list of the books available for Promethean: the Created via DriveThruRPG. When new titles arrive, this list will be updated. Promethean: The Created, Second Edition Core Rulebook The Firestorm Chronicle Anthology Promethean: the Created 2nd Edition Condition Cards Promethean: The Created, First Edition Core Rulebook Promethean: the Created Promo Promethean: the Created Demo Promethean: the Created Character Sheet Pad Promethean Rulebook and Character Sheet Pad [Bundle] Ready-Made Characters Promethean Starter Kit [Bundle] Promethean: the Created Storyteller Screen Pandora's Book Strange Alchemies Magnum Opus Saturnine Night
  24. Hello, everyone! This is going to be Jackalope Live Action Studios' official account here. We're hoping to hold some AMAs and other items related to our upcoming White Wolf projects, and give you some special insights into what is going on in our neck of the White Wolf woods. If you haven't heard, our studio has recently signed a deal with White Wolf to do the first officially licensed fully-immersive White Wolf blockbuster LARP focusing on the Sabbat. Called The Night In Question, it is set at an illegal rave turned mass embrace and blood temple during the late 90s outside of Austin, Texas, where players will experience being hunted, embraced and turned into monsters under the wide Texas night sky. If you have any ideas about what you'd like to see from us here, please let us know! So glad to see this community is back up and running. You can learn more about our game at: http://the-night-in-question.jackalope-larp.com/ - The Jackalope Team
  25. Something terrible happened that night Several years ago, at an illegal party outside of Austin, in the dark woods far from phone coverage or passersby, something terrible happened. For most, it was a tragedy, a fire that trapped and killed over a hundred people. But a few have always felt something else happened that night, more than just a fire. What happened on the Night in Question? The Night In Question is a fully-immersive rules-light LARP experience, taking the lessons and inspirations of the new Nordic-style games such as Enlightenment in Blood and End of the Line, then adding a horrific splatterpunk twist. Other games have focused on the Camarilla and Anarch aspects of the setting – the Masquerade, moving among the mortals in secrets and the politics of the undead. The Night in Question is different. It will emphasize a frightening and engulfing story, focusing on the monstrosity of the Sabbat, visceral horror of their dark rites and a blood and guts feel reminiscent of films like From Dusk Til Dawn and Near Dark, creating a unique World of Darkness event using intense visual effects, high quality props, set design and costuming. It will be a “retro” Sabbat event, and will reflect a classic monstrous Sabbat mythos. What did you do on that night? The vision is to bring a fleshed-out, realistic, gritty and unique Sabbat experience using intense visual effects, props, set design and costuming, giving a view into the Sabbat that White Wolf fans have yet to see, and a charnel house of blood and guts that any fan of horror can enjoy. We want players to have a new appreciation for the monstrous nature of these villains of the World of Darkness. We want players to walk away saying to themselves, “I did not understand how horrific the Sabbat were until now.”
  26. The following titles are available through DriveThruRPG. This list will be updated as and when new titles come through. Geist: The Sin-Eaters Core Rulebook World of Darkness: Book of The Dead Geist: The Sin-Eaters Quickstart Dem Bones Through The Ebon Gate The House Always Wins Starter Kit [Bundle] Ready-Made Characters (Geist: the Sin-Eaters)
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