Jump to content
  • entries
    388
  • comments
    0
  • views
    2,333

About this blog

News published by WhiteWolf and Onyx Path.

Entries in this blog

Mortekai

Episode 24: Dream Games

In which Matthew, Dixie, and Eddy discuss what games they’d love to work on, and the struggles of making such games.

* Starting off with awkward silence!
* We’re all Rich’s children, according to Matthew
* Eddy talks about genre for a while, and Dixie zones out
* The struggle of making a Sherlock Holmes game
* Dixie talks about Saga, Charlotte Bronte, and Kushiel’s Dart
* The Blue Rose RPG!
* Matthew talks about Dickens, Fatale, and Transmetropolitan
* Musing on Scion: God, Dies the Fire, and Broken Runes
* Dixie talks about ElfQuest, She-Ra, and Battle Royale
* Eddy talks about Killer, John Wick, and Space Rat (although he forgot the name at the time)
* “Downton Abbey” LARPs
* Dixie is looking for more to read
* Video games: Ace Attorney, Fallout, Borderlands, BioShock, Metroid, and Legend of Zelda
* Quick Fire: What are the biggest dream projects we DID get to work on?
* Matthew is scary!

Some Links:
* Boyfriend Dungeon: http://www.boyfrienddungeon.com/
* Hatoful Boyfriend: http://clione.halfmoon.jp/hatoful-boyfriend/english.html
* James Bond 007 RPG: https://en.wikipedia.org/wiki/James_Bond_007_(role-playing_game)
* Doctor Who RPG: https://cubicle7.co.uk/our-games/doctor-who-aitas/
* Saga: https://imagecomics.com/comics/series/saga
* Jane Austen MMO: http://everjane.com/
* Kushiel’s Dart: https://en.wikipedia.org/wiki/Kushiel%27s_Dart
* Blue Rose: https://blueroserpg.com/
* Dickensian: https://en.wikipedia.org/wiki/Dickensian_(TV_series)
* Fatale: https://imagecomics.com/comics/series/fatale
* Transmetropolitan: https://en.wikipedia.org/wiki/Transmetropolitan
* Dies the Fire: https://en.wikipedia.org/wiki/Dies_the_Fire
* ElfQuest: https://en.wikipedia.org/wiki/Elfquest_(role-playing_game)
* She-Ra and the Princesses of Power: https://en.wikipedia.org/wiki/She-Ra_and_the_Princesses_of_Power
* Battle Royale: https://en.wikipedia.org/wiki/Battle_Royale_(novel)
* Killer: http://www.sjgames.com/killer/
* John Wick (movie series): http://www.johnwick.movie/
* Space Rat: https://index.rpg.net/display-entry.phtml?mainid=13520
* Ace Attorney series: https://en.wikipedia.org/wiki/Ace_Attorney
* Fallout series: https://en.wikipedia.org/wiki/Fallout_(series)
* Borderlands series: https://en.wikipedia.org/wiki/Borderlands_(series)
* BioShock series: https://en.wikipedia.org/wiki/BioShock_(series)
* Metroid series: https://en.wikipedia.org/wiki/Metroid


View the full article

Mortekai
Pugmire_Loboyko_Rondo-300x217.jpg

Pugmire illustration by Pat Loboyko

The dogs walked until night. The trees of the forest grew wider apart, broken up by large rocks and hills. Yosha and Pan shivered, their thin fur scant protection against the brisk frigid air as they climbed yet another hill. “We need a place to rest,” Pan said. “Somewhere we can light a fire without attracting any more of those…” He waved his paws in the air in a vague motion.

“Demons,” Rex said.

“I was going to say ‘diseased dogs,’ because I’m not a superstitious idiot.”

“What about that cave over there?” Yosha said, pointing at a small flickering light in the night.

“It could be more of the possessed,” Picassa said.

“Did those diseased dogs look like they had enough brainpower to start a fire?” Pan snapped back.

Yosha rubbed her paws over her arms, shivering. “I don’t sense anything. Besides, we won’t know until we look. And I’m cold.”

“I’ll go ahead,” Rex said.

Pan snorted. “I think we could do with a little less sword swinging and a little more tail wagging. Let me talk to them first.”

“You don’t…”

“It’s a good idea,” Picassa said, putting a paw on Rex’s shoulder. “You go ahead, Pan, and we’ll follow along in a hundred wags.”

The hunter nodded and walked down the hill toward the light. The three dogs watched him disappear into the darkness.

“I don’t trust him,” Rex muttered.

Yosha looked up at him with an innocent expression. “But the stories talk about how noble and brave he is.”

Picassa patted the pug’s head. “I’m sorry, milady, but not all stories are true. The songs you’ve heard about the hunter might be…”

“Outright fabrications,” Rex said.

“… mild exaggerations,” Picassa said, ignoring him. “But I am sure that, despite all the time he has spent with the pariahs, he is still a Good Dog in his heart.”

Rex uncrossed his arms. “It’s been a hundred wags. We should go.”

“Oh, I’m already up to two hundred wags,” Yosha said with a grin. “I guess I got excited.”

By the time the three dogs made it down the hill, the light became a fire near the entrance of a cave. They could hear Pan’s laughter as he sat with four other dogs. Two were older puppies descended from the Bulldogs, with black and brindle coats, respectively. One of the larger dogs had some Terrier blood in her, with thick, rust-colored fur and a bandage on her shoulder. The largest did not come from a discernible family, but his coat was mottled white and black. His eyes were friendly, with one colored green and the other brown. He was using a large knife to cut up some meat, handing pieces to the dogs around him.

As they approached, Pan turned and waved them over. “Spot, these are my travel companions,” he said to the dog with green and brown eyes. “We’re traveling to the Weather Tower.”

“While telling the entire world our plans,” Rex grumbled.

Yosha stepped forward, tail wagging. “I am Yosha Pug, daughter of Prince Murra Pug of Pugmire. I am pleased to meet you, and your food smells…weird.” She wrinkled her nose for a moment, but she held out a paw, and shook with everyone around the fire.

Introductions were made, and the travelers were invited to share in the food. Spot’s wife was Rusty, and the puppies were Boros and Sunny, two brothers. Picassa offered to help with Rusty’s wound, but she declined, saying it was the result of a disagreement. Instead, the shepherd tore into her meat with gusto—she said incanting the prayers of Man made her hungry—while the others picked at theirs.

“You don’t have family names?” Yosha asked.

Spot laughed while Rusty scratched behind her ear. Yosha got the impression he laughed a lot. “No, my princess. We are all free dogs, and have no need for such names.”

“And other free dogs can bite us if they don’t like us, like they did to Rusty!” Sunny said, his tongue lolling. Boros barked at Sunny in frustration, and the two brothers began rolling around on the floor of the cave.

Picassa licked her paws and arranged her robes as she sat in the vacated space. “We thank you for letting us use your fire, but we were hoping you’ve heard something about the Weather Tower.”

“And those weird-smelling pariahs we saw in the forest,” Yosha added.

Pan gave her a withering look. “Don’t call them that.”

“Weird?” Yosha asked, confused.

Spot waved a paw at Pan. “It’s fine, Pan. Young lady, the term ‘pariah’ is something that dogs trapped in cities use. We prefer the term ‘free dogs,’ those that have abandoned the leash of urban life and live under the open sky.”

Rusty began cleaning her dinner knife and added, “We choose not to be shackled by an ancient code of a deified dead race.”

“Because you are fools,” Rex said.

Picassa put her paws in the air. “We are not here to debate the nature of Man in your home. However, we have run into some dogs who were not as friendly as you and looked… ill.”

Spot frowned. “We’ve seen some of them too. They’ve been coming from the southeast, just on the other side of the forest. They don’t seem friendly.”

Yosha looked distracted, sniffing around the food, but she nodded. “They tried to kill us,” she said.

Boros and Sunny looked up from their play. “Whoa,” Sunny said. “That’s cool.”

“It’s not cool,” Boros said, swatting Sunny’s floppy ear with a paw. “I bet they work for whoever lives in the tower.”

“Let me guess,” Pan said. “A cat.”

“Whoa,” Boros said, exactly the same way as his brother. “You read my mind.”

“More like there aren’t a lot of cats in this part of the forest,” Pan countered. “Or Man-tech towers, for that matter.”

“You will not speak of the cat,” Rusty said, toying with the knife she was cleaning.

Everyone stopped and looked at her. “What did you say, my love?” Spot asked, confusion on his face.

“That smell!” Yosha yipped, as Rusty scratched her ear again. “Oh no, it’s you!”

With blinding speed Rusty turned and stabbed her husband in the chest. He fell from the assault and she leapt on top of him, stabbing him again while repeating “you will not speak of the cat.” Rex moved after the second stab, shoving Rusty away from Spot and standing between them. He drew his sword, but the Terrier snarled at him, brandishing her gore-coated knife. Picassa scampered around the fire to check on Spot’s wounds. Boros and Sunny screamed and ran out of the cave.

Pan drew an arrow and pointed it at the woman. “Put it down, Rusty. I don’t know what’s going on, but we can’t help you unless you drop the knife.”

Rex answered, not taking his eyes off the pariah. “Still want to claim it’s just a disease?”

“Kick your scat at me some other time. Sister, how is he?”

Picassa put her paws on his chest and prayed to Man. After a moment, she took a rag from inside her sleeve and wiped away some of the blood on his chest. “He’ll live,” she said.

Yosha sat near Rusty, her trembling paws raised. “Please don’t kill us, Rusty. You smell wrong, and there might be a…a demon inside of you. Please let us help you, so you can be with Spot again.”

Rusty turned to Yosha and snarled. “You will never understand the cat,” she said, her voice thick with fury. “You will never understand.” She raised the knife to stab the young Pug.

Rex put his sword through Rusty’s chest before she had the chance.

“No!” Pan screamed, as Rusty’s eyes rolled back and she slid off Rex’s sword. “What have you done, you cur?”

Rex pulled his sword out and pushed a button on the hilt, burning off the blood before sliding it back in its sheath. “Bite Only Those Who Endanger You,” he quoted. “She was a danger to us all.”

“She was a wife,” Pan screamed. “A woman with a husband.”

“Do you think I don’t know what it’s like to lose a wife?” Rex bellowed, stepping up to the short hunter. “Do you judge me? Do you…”

Yosha whimpered a little, and Rex cut off what he was about to say. He rubbed at the scar on his muzzle, and noticed there were tears in his eyes. “I should go find the pups,” he muttered, and left.


View the full article

Mortekai
Claudio_Adventuring-Party-300x194.jpg

Pugmire adventuring party by Claudio Pozas

In the past in “Claws and Effect” I’ve talked about how humor works in the game and ideas for long-term play. Plus, both Pugmire and Monarchies of Mau offer advice on how to “hack” a game into a different shape. But I thought this time I’d pull all that together and show you what effect each of those adjustments can have on the style of chronicle you want to run.

Silly

Yes, Pugmire starts off as light-hearted, but you can amp things up to be explicitly silly.

No Death: The Yosha sidebar on p. 97 of Pugmire talks about ditching saving throws and never letting a character actually die. I would definitely use this for a silly game. However, one wrinkle is that you’d have to give shepherds another basic spell, since “Spare the Dying” would be useless. (I’d probably switch it to a simple “give a character 1 stamina point” spell.)

Faster Pace: In my experience, players work their way past the gags and jokes about 1 to 2 hours in. So cut the session down to that length. I’d also award levels quickly — perhaps after every story.

Funny Fortune: A new rule is that players will always get a Fortune if the entire table breaks out in laughter at a joke (or groan audibly at a terrible pun). This will encourage players to keep the punchlines rolling.

Gritty

On the other hand, you can go the other direction and make things a bit darker and grittier. The original pitch for the game was called “Fall of Pugmire,” and you can bring back that Gothic, elegiac feel if you want.

No Rucksack Save: Lose the Wisdom save to see if characters pack something in their rucksack. Characters have only what they have, which means that every item counts. (Merchants are an exception — I’d have them lose their advantage, but they would still get to make such rolls, making them VERY useful in a gritty game.)

Heavier Enemies: The enemies in the book are skewed to be a touch on the harder side, but nothing a group of characters can’t defeat if they work together. Using monsters that are 1-2 CR higher than normal, however, can really give characters a tough fight. They’ll have to use every resource available.

Political Animals: Monarchies of Mau already has a strong political background, and Pugmire has one too, although it’s more muted. Amp both of those up, making the characters the focus of a number of intrigues. Muddy the waters between “good” and “bad” dogs. Push the Monarchies closer to all-out war between the city-states. Everything can fall apart with a hasty word or a errant punch.

Epic

Epic doesn’t just mean long-term play (although there’s some overlap in the two concepts). It’s also bigger-than-life storytelling, where everything feels like a legend in the making.

Starting Artifacts: Give each player an artifact they can improve, right out of the gate. Attach a story to each: “This is my mother’s battleaxe” or “I stole this cloak from the Monarch’s castle the night she died.” Then, allow the character to improve the item every two levels, without spending an improvement. (This is a change from the normal Mau rules, but it really adds a feeling of escalating power.)

Minions and Legendary Enemies: The optional rules for minions and legendary characters in the Enemies chapter of each book is perfect for epic-style play. Mobs of creatures defending a powerful warlord or a conniving necromancer are exactly the kinds of characters players love to hate. Speaking of which…

Returning Enemies: Find ways to bring old enemies back. Maybe the characters keep running into Rondo Border-Collie, the Rat King, or Kibu the Red. Then add some more CR to them. Seeing old enemies come back more powerful that before definitely feels epic.


View the full article

Mortekai

Cavs-Press-Cover-231x300.jpgHappy Halloween, everyone! We’ve had some fantastic releases this month:

Merch

Community Spotlight

The following community-created content for Scarred Lands has been added to the Slarecian Vault in the last week:

The following community-created content for Realms of Pugmire has been added to Canis Minor in the last week:

The following community-created content for White Wolf games has been added to the Storytellers Vault in the last week:


View the full article

Mortekai

Guide-to-the-Night-232x300.jpgNow available in advance PDF via DriveThruRPG: the Guide to the Night for Vampire: The Requiem 2nd Edition!

The eyes of the 
Ascendancy see everything. 
Well, everything we 
want them to see anyway. 
The more power they have, 
the less we have to 
worry about them 
trying to take ours. 

— Una Adeyemi

This book includes:

  • An introduction to Vampire: The Requiem that aids new players and old alike.
  • A look at how to run Vampire in different settings and genres as well as several optional setting options.
  • A look at how to design games around specific clans or covenants, and how to play to their unique strengths and weaknesses.
  • A detailed look at creating and using coteries in a Vampire game.
  • Information for creating and running chronicles based on the options presented throughout the book, as well as guidance on how to design a chronicle from start to finish.
  • An all-new social conflict resolution system called Lingua Bellum, along with new mechanics to support optional settings and genres presented throughout the book.

Ex3-Austrech-232x300.jpgAlso available in PDF: Hundred Devils Night Parade part 18: Austrech and Unicorn!

From the frozen North to the burning South, and all directions in between, there are creatures that stalk Creation. Demons, spirits, monsters and even creatures who live alongside mankind are in every region.

In this collection you will find new foes, encounter old enemies, and learn the secrets of these denizens of Exalted 3rd Edition’s wondrous world.

And introducing the long-awaited release of the Exalted Map of Creation! Available as image/PoD from DriveThruRPG, or via our RedBubble store as poster, canvas print, photographic print, metal print, and more!

Sales

HALFOWEEN ends in just a few more hours! All World of Darkness deluxe edition and Chronicles of Darkness prestige edition stock leftover from our Kickstarters is on sale for 50% off during the month of October on Indie Press Revolution! If you missed backing the Kickstarters for great books like V20 Dark Ages, W20 Book of the Wyrm, the M20 rulebook, or Demon: The Descent, this is your chance to get those books!

DriveThruRPG likewise has just hours remaining on its Halloween Sale, with more than 250 Onyx Path products available at discount!

Kickstarter Update

V5-Chicago-Splash-Screen-300x240.jpgThe Kickstarter for a prestige traditional print run of Chicago by Night for Vampire: The Masquerade 5th Edition launched yesterday! We funded in about 15 hours! So far we have 706 backers pledging $45,571 — 114% of our $40,000 goal. We haven’t reached any stretch goals yet, but with this momentum, it’s only a matter of time!

Did you miss one of our previous Kickstarters? The following Kickstarted products are still open for preorders via BackerKit:

Community Spotlight

The following community-created content for Scarred Lands has been added to the Slarecian Vault in the last week:

The following community-created content for Realms of Pugmire has been added to Canis Minor in the last week:

The following community-created content for White Wolf games has been added to the Storytellers Vault in the last week:

 


View the full article

Mortekai

Deviant-Logo-Merged-300x74.pngEric Zawadzki here, co-developer of the new Deviant: The Renegades line. Dave Brookshaw and I are hard at work redlining, but I thought I’d take a moment to share an excerpt from this project. Today we’re going to share Origins with you, which is one axis along which Deviants are organized, the other being Clades.

The usual caveats apply: This is still an early draft, so things could and likely will change in some places. Enjoy!

Origins

A Deviant’s Origin is not just a matter of circumstance, but disposition. Some of the Remade readied themselves for transformation, or at least believed it was a worthwhile price to pay. Others were taken against their will, had Divergence forced upon them by a family legacy, or were transformed by accident. While Clade describes the Remade based on the Variations she manifests, the Origin’s effects are influenced by deep-seated attitudes and the way the Deviant’s initiation into their kind supports or offended their physical and spiritual autonomy.

Conspiracies have long studied the nature of Deviant Origins. Some scientists wish to eliminate Origin as an influence on Divergence, to control the manifestation of Variations and Scars precisely. Conspirators wish to instill loyalty, and remain confounded by Origins which seem to promote defiance, or twist careful conditioning into resentment. Not all Conspiracies are so focused on control, however, and believe a subject’s ability to influence their own transformation presents opportunities for further research. Could a carefully conditioned zealot manifest stronger Variations? What about a pretended accident, or torturing a subject so that, in defiance, they develop novel abilities? Established Conspiracies may attempt to manipulate Origins in this way, and the latest generation of Deviants may share stories of the strange, excruciating psychological experiments that followed.

Conspiracy literature identifies five major Origins, with formal and informal designations. They are:

  • Autourgics: The Elect wholeheartedly wish to be Remade, to satisfy a sincere personal desire or some ideologically driven urge. They may not know what they will become, exactly, but understand they will break the confines of human nature and welcome it. They tend to manifest overt Variations, and often remain deeply entangled in the Conspiracy that makes them. In fact, many are senior Conspirators themselves, and in a few cases, are their own Progenitors. Most of the Elect are Devoted — they get what they wanted, even if it comes with a certain degree of trauma. Renegades are usually those who chafe against Conspiracy control, or who discover that post-humanity isn’t what they believed it would be. Autourgic Deviants are some of the rarest, least-trusted Renegades, since their very existence indicates that at one point, they believed the Conspiracy was right.
  • Epimorphs: With threats and promises, Conspiracies convince Volunteers to become Remade. Where the Elect seek transformation for its own sake, Epimorphs agree to it to pursue some secondary goal: money, freedom, or safety for loved ones. Many Volunteers are lied to about what will happen to them or are desperate enough not to care about the details of a drug study or a mandatory journey to some weird, remote locale. Epimorphs are often Devoted, though not always sincerely so, hunting Renegades for pay and perks. For them, Divergence involves developing deep ties to the Conspiracy, and even if they go Renegade, they must deal with the connections they establish from fellow workers, caregivers and other connections. Volunteers tend to display covert Variations.
  • Exomorphs: Remade intentionally, but against their will, the Unwilling usually turn Renegade whenever a safe opportunity presents itself. Conspiracies treat Exomorphs with utter contempt or the grim pity one feels for an enemy who never wanted to be where they are, but who must be put down, nonetheless. Unwilling may be kidnapped, threatened, incapacitated, or even secretly exposed to the means of transformation. At some point, each of them is made aware of the developing Divergence but is unable to escape it. Exomorphs manifest overt Variations. This may be due to the Conspiracy’s callousness promoting bolder action, or it may be that Unwilling antipathy leaves Scars. In many ways the archetypal Renegades, they tend to be especially driven to destroy Conspiracies, and prevent anyone else from suffering as they did.
  • Genotypal: Deviants who owe their Divergence to their parents, the circumstances of birth or conception, or some legacy buried within their ancestries. Some of the Born always know they are special, and are either the children of Remade, or possess some recessive trait or lineal quality that designate them as “the One Who Will Arise,” or some other ominous figure prophesized by science or tradition. In other cases, such origins are kept hidden by parents, or even arrive out of the blue, the result of a long-dead Progenitor’s experiments on an ancestor. Genotypal Remade often discover their Variations in adolescence, though this isn’t always the case, as a critical trigger might come earlier or later. These circumstances lead to many types of Variations, and a wide variety of attitudes about the Conspiracy, where some might be “nobility,” and others may have been taken away by caregivers, given new names, and hidden away.
  • Pathological: Deviants that are victims of pure circumstance. These Accidents open a strange machine, fall into a pool of otherworldly energy, or happened to have a rare genetic or spiritual condition which ensured that a disease that killed everyone else Remade them, instead. Pathologicals have no clear Progenitors, and no necessary links to a Conspiracy. In fact, the Conspiracy might form because of a Pathological’s accident, as the curious and ambitious organize to pursue their interests.

Epimorphs: The Volunteers

I never knew what I wanted until I tried to get it.

Down on your luck. Bored, Desperate. Willing, though not entirely wanting. Conspiracies call people like you “Epimorphs,” because even though you don’t have an urge to be Remade, your neediness provides fertile soil for whatever they want to grow — or graft, or inject. The method matters less than the psychic factor you present, which might also be imagined as a certain hollowness. That emptiness drove you to accept Divergence, to ask few questions than you should have, and subordinate yourself to the Conspiracy’s needs.

Whether you think about this potential as emptiness or new, raw earth, its origins aren’t so poetic. You might have volunteered because of deep debt — your own, or a that of someone you love. On the flipside, you might be greedy, willing to “join the program” and take its six-figure salary. Conspiracies take Epimorphs from prisons, setting themselves up as ways to reduce convicts’ sentences. You might be an ex-con unable to find a job, and the Conspiracy’s willing to ignore your record. You might have medical bills, gambling debts, or a sick friend or relative the Conspiracy can cure. You might have hit a dead end, where your personal dreams seem dead, and becoming Remade, while not being what you wanted, is a way to begin again. Unlike Autourgic electives, Divergence isn’t your goal, but what you’re willing to do to renew yourself — or fill that hole in your life.

Nicknames: volunteer, mark (as in “Mark X,” of an experimental type, or a “mark” in the sense of the victim of a deception).

Beginnings and Divergences: Who’d be classified as an Epimorph?

Him. He was going to get cancer by his 40s. That’s how his father went out, and how his father’s father died. He made his money early, motivated by early death, but spent it fast, going to specialists who might help him cheat it. The last one ran his genome and showed him the code that would kill him, but told him there was a way to beat it — maybe. She saw him reach for his checkbook and assured him it wouldn’t cost a dime, but he’d have to fill out numerous, complex forms. He didn’t even wait for his lawyer before he signed the form forbidding him from talking to one. Over the next few weeks, he endured the surgeries and injections, the pulsing new organs and masked doctors muttering about “chimeric horizontal gene transfer.” He healed in a haze of drugs, over hours he thought were days. But the new flesh, taken and delicately modified from their animal origins, help him cast of injury and toxins fast. He’ll never get cancer now. That was a human thing.

Another volunteer never had the kind of money that would open the door to elite labs. He rode that edge where you couldn’t technically call him homeless; he mostly couch-surfed, and when he couldn’t find a place to stay, relied on meth and willpower to avoid sleeping at all. He was blessed with exceptional intuition. He always knew when a deal would turn bad, or when the cops would come knocking. Eventually, he parleyed it into a career as a psychic, combining his gift with a hustler’s patter. Every dollar went back to meth and gambling debts — his gift tempted him to play, but sometimes he was too high to listen to it. Bookies shook him down, but he knew where he could sell his blood, and wouldn’t you know, one of the technicians there was an old client — one he helped with his real intuitive abilities. The man took him aside, noted his shitty teeth and yellow eyes, and said there’s be a way to leave that all behind. People — an “esoteric society”—would pay him to use his gift, even help him develop it. He used to make up mumbo jumbo, but when the society put him in the circle and chanted, even though they told him it was “psychodrama” to help him build his psychic abilities, he knew they were deadly serious — and they controlled the Presence he felt during the rite, and it still watches him, even now.

She got Remade for the bonus. She knew they’d never give her tenure, and student loans pushed her from archaeologist to thief, specializing in artifacts demanded by a select circle of collectors. Nobody else wanted to enter the site; after a fellow educated thief never came out of the pit, they offered her a year’s income to follow. She descended, and found the thing: an ancient design, rendered in anachronistic steel, slick with the blue oil it was submerged in. As she climbed back, agony gripped her limbs. She looked in a mirror and screamed at the alien face that greeted her. “Occult mutation,” said her contact. They knew it was going to happen. She didn’t stick around for the next offer.

Going Renegade: Few Epimorphs really know what they’re getting into. They volunteered to seal up the holes in their lives, and even if they were told about the changes and sacrifices due, couldn’t anticipate the reality of being Remade, from its physical and psychological demands to the costs imposed by the Conspiracies which took them. Some of them rationalize terrible scars and callous demands as the price of doing business, or volunteered for reasons so pressing that any pain is worth it. They stay Devoted.

Epimorphs who rebel see these arrangements as exploitative, no matter what they got in return. At the very least, they know they deserve to be treated with basic dignity. For some, it takes the pain of Divergence to force them to value their own lives. Sometimes they lose everything volunteering won them. They blow their money escaping, or turn their backs on loved ones they wanted to help. Sometimes these factors provide further complications. The Conspiracy knows all about the volunteer’s debtors, and uses them as catspaws, or holds family members hostage.

Origin Factor: Volunteers sought out Divergence, though they didn’t always know their actions would lead to it. Nevertheless, their needs defined why the changed, and those connections linger, giving them an extra dot of Loyalty. That proactive drive also provides one Scar-free, subtle Magnitude, as part of them braced for the consequences of their actions.

Character Concepts: super soldier, street hustler, executive, gambler


View the full article

Mortekai

V5-Chicago-Splash-Screen-300x240.jpg The Kickstarter for Chicago by Night for Vampire: The Masquerade 5th Edition begins now!

Chicago By Night, an updated edition of White Wolf’s bestselling city book, will be Onyx Path Publishing’s first supplement for Vampire: The Masquerade 5th Edition.

In this hardcover supplement, you will find descriptions of most of the Kindred inhabitants of Chicago, complete with 5th Edition writeups; the secret history of Chicago with detailed maps and geographical details; relationship details and factions; and dozens of encounters organized by theme, which provide Storytellers a means to make the setting come alive for the players.

This Chicago By Night Kickstarter is designed to enable us to create a prestige hardcover edition designed to sit proudly alongside Vampire: The Masquerade 5th Edition core book.

We want to create an 8.5” x 11” hardcover with a beautifully designed, full-color cover image featuring the Windy City. We estimate the book to be more than 240+ pages, with a full-color interior and endpapers on high-quality paper stock.

Head over to the Kickstarter now!


View the full article

Mortekai

Halfoween-Slider-2018-300x129.jpgLast chance on some amazing Halloween bargains! These sales end when October does, so grab them while you can!

  • Indie Press Revolution’s Halfoween sale: Did you miss a Kickstarter? You can get remaining World of Darkness deluxe editions or Chronicles of Darkness prestige edition stock for 50% off! Includes great products like V20 Dark Ages, W20 Book of the Wyrm, the Mage20 rulebook, and Beast: The Primordial!
  • DriveThruRPG’s Halloween sale: 31% off more than 250 Onyx Path PDFs like Wraith20, Beckett’s Jyhad Diary, the Chronicles of Darkness rulebook, and Exalted 3rd Edition!
  • The Storytellers Vault Halloween sale: Explore the Vault for more spooky savings! Here’s a hint: the Vampire, Werewolf, and Demon Translation Guides are all available free, if you can find them…

 


View the full article

Mortekai

V5-Chicago-Cover-Art-232x300.jpg

Chicago! By Night! What an evocative title that was in ’91. We had seen nothing like it for any of our games. The web of vampire NPCs and their sheer variety could have been overwhelming, but instead it was fascinating. We wanted to keep reading and to learn as much as we could about them, and the vampire society they were enmeshed in.

The gorgeous Coterie Charts were, of course, that perfect bit of visual aid that we needed to refer to during reading – and even more importantly, during playing. Who is she? Do we know who she’s connected to? Does she hate that guy we’re sort of working for?

It added the context, the structure, that we had only been imagining based on the core book. Now we could see how the ideas fit together in one city.

My group was lucky as I had been given the text early in order to playtest and so I could do art and the logo for the book. We got to roam those streets on the lookout for Capone earlier than most, but we also didn’t get to see Josh Timbrook’s full collection of gorgeous and evocative character portraits, so it was interesting to see his depictions later on.

After over a decade of D&D, Chicago by Night was definitely the book that made me fall in love with Vampire: The Masquerade.

Which worked out OK.

Y’know?

 

 

 

ChrisBivins_ScionHero1-300x194.jpg

Scion Hero illustration by Chris Bivins

 

 

Naturally, considering the above, when given the chance, we at Onyx Path pitched for a new version of Chicago By Night. Three times! We pitched it for V20, we “pitched” it during our plans for our new edition of VtM, and now, we pitched and are doing the Vampire: The Masquerade 5th Edition version!

Third time’s the charm, or, I guess, the discipline.

The V5 Chicago By Night Kickstarter goes live at 12 noon Eastern US time tomorrow, Tuesday the 30th (if all goes well, and the many weird-ass things that can screw this up don’t happen). This is a KS to create a beautiful traditionally printed version of the book that we will use as a springboard to get the books into stores.

Backers will get sections of the text of the book all through the Kickstarter, and I understand that our Kickstarter Concierge James Bell and Chicago developer Matthew Dawkins have cooked up a whole series of reveals for that info. Plus, they’ve been working on ways to incorporate backer input without slowing down the book’s progress. We really want to get it out to backers and then into stores as fast as we can.

Certainly, more along the model of Cavaliers of Mars which was delivered a year early to backers, or Monarchies of Mau, on track to be shipped in November, some four months earlier than estimated.

Plus, the text we are revealing to backers is finished text, approved by White Wolf, and set to take a copy edit but then go right into layout. We know folks are concerned about changes to the text that has been previewed, and we’re setting this up so that situation doesn’t happen.

 

 

 

Loboyko_FetchQuest-300x208.jpg

Fetch Quest illustration by Pat Loboyko

 

 

As for what those sections will contain, well, they’ll present Chicago as it exists NOW in the World of Darkness, and we’ll be continuing to follow Matthew’s preference for writing that provides story-ideas and hooks in every paragraph. Locations that have explicit ideas for play attached to them, and we’ll have Lore Sheets that build out the secrets of the Kindred of Chicago.

In fact, I’m really looking forward to our Chicago Lore Sheets providing that same feeling of “proof of concept”, of a concrete structure, that the original CbyN did for VtM first edition.

And, then there’s the Lasombra.

Their V5 clan write-up will be in there, as well as the shadowy revelation of their current status and plans within plans.  We’re thrilled to be able to be the ones who reveal them to our community, and from what I’ve seen, you are going to be very pleased indeed.

So that’s a huge milestone for us this week, and something we’ve been working feverishly on, but we have a few other things to point out that came up in our meeting today that are happening this week of spooky weeks.

V5 is not the only vampire game in town, as the Guide to the Night for Vampire: The Requiem 2e in Advance PDF form goes undead on DriveThruRPG on Halloween, along with our regularly scheduled Exalted 3rd monthly PDFs.

If we can do it this week, we’ll also be delivering the Backer PDF for Matt Forbeck’s long awaited Exalted 3rd novel to backers!

 

 

 

SamDenmark_TrinityAeon-300x169.jpg

Trinity Continuum: Aeon illustration by Sam Denmark

 

 

Before the month is done, you owe it to yourselves to check out the deadly discounts at the HalfoffWeen sale at IPR, and the Halloween sale at DTRPG. (See below in The Blurbs!)

Finally, if you missed last Friday’s interview with Jason Carl, V5 producer and current marketing chap at White Wolf, this is a great week to hear all about the man who’s an expert on both Vampire and wine. And a whoooole lot more as his interview with the Terrifying Trio on the Onyx Pathcast proves. Check that out here, or on your favorite podcast venue: https://onyxpathcast.podbean.com/e/episode-23-interview-with-another-vampire-jason-carl/ 

Coming up this week, our Dream Team goes into details on their Dream Games. You know, the projects they would most like to create if time, money, legalities, or common sense were not concerns!

Maybe they’ll make some games we can publish, and add to our existing collection of:

Many Worlds, One Path!

 

BLURBS!

KICKSTARTER:

V5-Chicago-Cover-Art-232x300.jpg

Lo the darkness that lies like a pall over Chicago. The V5 Chicago By Night Kickstarter arises in October!

We will be opening the casket on October the 30th at 12noon Eastern US time!

Because we know the 2nd Inquisition is out there, let’s establish a fallback plan so if anything happens to delay this, we’ll do it at noon on Halloween, Wednesday the 31st!

We’re also working on the Kickstarter for They Came From Beneath the Sea! (TCFBtS!), which has some very different additions to the Storypath mechanics we’ll be explaining during the KS.  They take an excellent 50’s action and investigation genre game and turn it to 11!

 

ELECTRONIC GAMING:

onyx_dice-300x146.png

 

 

 

As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

Screenshot_20171102-122019-169x300.pngScreenshot_20171102-121920-169x300.pngScreenshot_20171102-121912-169x300.png

Three different screenshots, above.

And our latest, the dice for Werewolf: The Forsaken 2e:

Screenshot_20180918-050018_Onyx-Dice-146

 

ON AMAZON AND BARNES & NOBLE:

You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).

If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction!

Our selection includes these fiction books:

Fiction-Wave-1-300x102.png

Fiction-Wave-2-300x102.png

Fiction-Wave-3-300x93.png

Amazon-Wave-4-300x100.png

Fiction-Wave-51-300x103.png

  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)
  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)
  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)
  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

OUR SALES PARTNERS:

logo.png

We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

And we’ve added Prince’s Gambit to our Studio2 catalog: https://studio2publishing.com/products/prince-s-gambit-card-game

 

iprlogo

Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/

Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

 

 

DRIVETHRURPG.COM:

site-logo-redesignd-300x64.png

 

Guide-to-the-Night-232x300.jpg

For the most horrific day of the year, this Wednesday, Halloween, we are releasing the Advance PDF for Vampire: The Requiem 2e Guide to the Night!

 

Ex3-Austrech-232x300.jpg

And we haven’t forgotten our monthly Exalted PDF releases! They too will be coming out on DTRPG this Wednesday!

 

 

 

 

 

CONVENTIONS!

Matt, Monica, Bill, Crystal, and other Onyx Path writers and
developers will be at GameHoleCon in Madison, WI November 8th – 11th
running demos of Pugmire, Scarred Lands, and more!
https://www.gameholecon.com/

Rich, Lisa, Matt, Eddy, Dixie, Danielle, and other Onyx Path writers
and developers will be at PAX Unplugged in Philly, November 30th –
December 2nd running demos of Scion, Monarchies of Mau, Exalted, and
more!
http://unplugged.paxsite.com/

Start getting ready for our appearance at MidWinter this January in Milwaukee! So many demos, playtests, secret playtests, and Onyx Path Q&As you could plotz!

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Tales of Excellent Cats (Monarchies of Mau)
  • City of the Towered Tombs (Cavaliers of Mars)
  • Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition)
  • Scion Ready Made Characters (Scion 2nd Edition)
  • Scion Jumpstart (Scion 2nd Edition)
  • Geist2e Fiction Anthology (Geist: The Sin-Eaters 2nd Edition)
  • Memento Mori: the GtSE 2e Companion (Geist: The Sin-Eaters 2nd Edition)
  • Pirates of Pugmire (Realms of Pugmire)
  • Distant Worlds (Trinity Continuum: Aeon)

 

Redlines

  • Deviant: The Renegades (Deviant: The Renegades)
  • Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition)
  • Witch-Queen of the Shadowed Citadel (Cavaliers of Mars)
  • Heirs to the Shogunate (Exalted 3rd Edition)
  • Scion Companion: Mysteries of the World (Scion 2nd Edition)

 

Second Draft

  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)

 

Development

  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition)
  • Lunars: Fangs at the Gate (Exalted 3rd Edition)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)
  • WoD Ghost Hunters (World of Darkness)
  • Wr20 Book of Oblivion (Wraith: The Oblivion 20th Anniversary Edition)
  • Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant)
  • Oak, Ash, and Thorn: Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd)
  • CofD Dark Eras 2 (Chronicles of Darkness)

 

Manuscript Approval:

  • V5 Chicago By Night (Vampire: The Masquerade)

 

Editing:

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • Aeon Aexpansion (Trinity Continuum: Aeon)
  • C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)
  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • Adventures for Curious Cats (Monarchies of Mau)
  • In Media Res (Trinity Continuum: Core)

 

Post-Editing Development:

  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

 

In Art Direction

  • Dystopia Rising: Evolution Got the fulls contracted out and emails out to artists from the KS about doing some more.
  • Geist 2e
  • The Realm
  • Trinity Continuum (Aeon and Core) Aeon sketches coming in.
  • Ex3 Monthly Stuff
  • Chicago By Night Ready for KS.
  • Pugmire Roll of Good Dogs and Cats Art contracted.
  • C20 Player’s Guide Sending out the last contracts and art notes.
  • Aeon Aexpansion
  • They Came From Beneath the Sea! Getting more KS art since we have a little time.
  • Lost 2e Jumpstart Art contracted.
  • EX3 Lunars Getting KS art.
  • Signs of Sorcery Awaiting updated art notes.

 

Marketing Stuff

 

In Layout

  • Trinity Core Working.
  • Trinity Aeon Inputting 2nd proof notes.
  • M20: Gods and Monsters – With Josh.

 

Proofing

  • Scion Hero Backer PDF is out, errata coming in.
  • Scion Origin Corrections are in.
  • Ex3 Dragon Blooded
  • CtL2 Jumpstart Adding in corrections.

 

At Press

  • Monarchies of Mau and Screen At Studio2. Dice and buttons shipping to Studio2.
  • Wraith 20th – Printing the Deluxe interior, proofing cover this week(??).
  • Wraith 20 Screen Printing.
  • Scion Dice – At Studio2.
  • Lost 2e Screen Off to printer.
  • Scion Screen Off to printer.
  • Changeling: The Lost 2e Printer getting started.
  • Fetch Quest Files sent to printer.
  • Exalted 3rd Novel – Getting ready for backers.
  • PTC: Night Horrors: The Tormented Prepping PDF files.
  • VtR: Guide to the Night Advance PDF going on sale on DTRPG on Weds!

 


TODAY’S REASON TO CELEBRATE: Well, Halloween. Duh.


View the full article

Mortekai
PatMcEvoy_MonarchiesofMau-300x200.jpg

Monarchies of Mau art by Pat McEvoy

Writers are deep in writing on the Tales of Excellent Cats anthology. Another story I’ve gotten a chance to read a bit of was “Listening In” by Aaron Rosenberg. It’s another great story, so here’s another teaser for you. This is a section from the pre-edited manuscript, so some things may change between now and the final release, but I think you’ll like what you see. Enjoy!

The word that made Dusktip’s ears prick up was “Trailblazer.”

That pivotal phrase had come from a pair of Korats brushing past her on Mau City’s busy streets — one of them tall and stocky, the other small and lean like Dusktip herself, but both grizzled and hardened and bearing the scars that proved their worth to their House.

The taller cat had been the one speaking, and she continued to do so as Dusktip pivoted on her heel and loped quickly after them, sliding into the pair’s shadow and slowing down to keep pace. As usual, she wore her hood far enough forward to shade her face and obscure her features, but far enough back so as not to be seen as skulking. That was the key, to walk that fine line between subtle and suspicious, crafty and conspicuous.

It was a walk Dusktip had learned to excel at.

“…don’t know why he does not stay at his safehouse, as is custom,” the tall one was saying, gesturing sharply back toward the city’s largest residential district. “Why insist upon taking shelter with us instead?”

“Maybe he doesn’t want his castellan to know he’s back,” the shorter one offered, his rushed words a sharp contrast to his slow, lazy gaze that had already raked across Dusktip once without even a second’s pause. “Maybe he’s in trouble, and that’s why he needs protection?”

The taller one considered this. “Could be,” she agreed finally. “I mean, clearly he’d be safest with us.” She chuckled, as did her companion, and their talk shifted to boasts of strength and putdowns of other Korat soldiers. Dusktip decreased her speed still further, and the pair slowly pulled ahead, their combined shadow sliding off her like warm blankets being tugged from a sleepy kit by irritable parents. Only once the crowd had all but swallowed the two soldiers did Dusktip turn and move away, instinctively twisting to slip between cats without being noticed.

She had a lot to think about…


View the full article

Mortekai

In which Eddy and Dixie talk with Jason Carl about Vampire: The Masquerade 5th Edition, L.A. by Night, and what got him here.

(Note: Jason’s audio wasn’t amazing for this episode, and there are a couple of gaps in the audio. We tried to normalize it; our apologies.)

* Predictive text converstations
* Jason’s history with RPGs
* His work with Wizards of the Coast
* Magic: The Gathering organized play
* WotC and TSR
* How Jason got involved with White Wolf
* Advice for writing RPGs
* Streaming and Geek & Sundry
* On players surprising you
* The nature of fun
* We love Matthew
* Vampire: The Masquerade 5th Edition
* Connecting with Vampire fans
* L.A. by Night
* Chicago by Night, Camarilla, and Anarchs
* Obligatory Bloodlines references!
* Jason’s plans for the future
* Mission statements
* L.A. by day
* Another love fest!
* We talk about getting known for A Thing
* Dixie ruins everything
* Halloween!
* Stay tuned after the credits

Jason Carl: https://twitter.com/vampiresnvino
Vampire: The Masquerade Fifth Edition: https://www.modiphius.net/collections/vampire-the-masquerade
L.A. by Night: https://geekandsundry.com/shows/la-by-night/


View the full article

Mortekai

Tucker_C20PG-300x203.jpg

Musing and Ravaging may seem clearly divided along Seelie and Unseelie lines, but the truth isn’t quite that simple. There are Unseelie fae who’ve mastered using the chaos and directness to inspire Dreamers to their own unconventional forms of Musing, while some Seelie changelings try to put a pleasant face on activities that are definitely still Ravaging at heart. Christine Beard wrote this wonderfully twisted section, and while you’ll have to wait for the book to check out the Unseeling Musing, here are some deliciously wicked Seelie Ravaging options.

Ravaging Thresholds

Ravaging relies primarily on building someone up just to tear them down. While the Seelie Court usually condemns Ravaging, a number of them are guilty of it. Some may not even think of it as Ravaging, but simply asserting a natural order, or setting things as they should be, but stifling others to empower yourself is only fulfilling for one of you.

  • Comforting Lie: Sometimes the best thing you can do to reassure or comfort someone is to lie straight to their face. Of course, when these lies are easy to see through, they usually leave the other feeling hollow and worse than before. Even if it takes a moment, when the truth hits, it pains the heart in a way few other things can. Because of the apparent nature of most Comforting Lies, using this Ravaging Threshold will only imbue Banality on a botch, but only ever provides one point of Glamour, no matter how many successes the player rolls.
  • Dash Hope: Practicality is at the heart of your being, and you refuse to entertain unlikely odds. Whenever someone expresses interest in a difficult prospect or proposes an unlikely answer to an obvious question, you assert the transparent truth of the matter and refuse to entertain other options, cowing them to the “right” way of things. While the dribs of Glamour from their suggestions makes it lucrative, lowering the difficulty of harvesting it by 1, squashing more imaginative ideas can be punishing; Banality penalties for failure are doubled.
  • Impose Order: You cannot stand chaos or submit to someone overstepping their bounds, and you revel in the ability to put someone in their place. Whether silencing a room with a barked command or establishing dominance with a withering glare, you cement yourself as the authority in the room and leave no room for anyone else. The difficulty to harvest the Glamour itself is increased by 2 as you let them entertain their fantasy, but each success yields two points of Glamour.
  • Silence Dissent: Dashing hope is about watching the light drain from someone’s eyes; silencing dissent is watching them lose faith in their own ideals. Whether you’ve built up something together only to turn around and condemn your creation or joined into an existing movement waiting for your moment to twist their aims to your purpose, you’ll entertain no other opinions once you’ve revealed your true thoughts, and will beat down anyone who disagrees until they begin to question their own conviction. The player rolls (10 – Banality) dice at difficulty 6, but any dice that fail subtract from the amount of Glamour gained from successes. A negative result means the character gains a point of Banality.
  • Sow Guilt: You aren’t mad, you’re just disappointed. You poured your time and energy into the Dreamer, expecting them to create or do something wonderful. They’ve finally delivered after months or weeks of work, and the result is… average. It’s not that it isn’t a lovely. It’s just that you know they could do better. Sowing guilt in your target is among the most lucrative forms of Ravaging, but as it depends on having a finished product, rolling five ore more successes burns the Dreamer out. They are drained of all their creative energy, and produce no more Glamour.

 


View the full article

Mortekai

Cavs-Screen-1-232x300.jpgNow available in PDF a via DriveThruRPG, and in traditional print via Studio 2 and via Indie Press Revolution: The Cavaliers of Mars GM Screen!

Return now to dying Mars in its last age of glory. A world of flashing swords and choking sands, of winking courtesans and lantern-lit canal cities. Mars, where romance and heartbreak are two sides of the same obsidian chit.

This Cavalier of Mars GM Screen contains useful charts and lists, plus compelling art of dying Mars on the exterior.

Created by Rose Bailey

Written by Rose Bailey, Benjamin Baugh, Storn Cook, Steffie de Vaan, Meghan Fitzgerald, Jordan Goldfarb, Danielle Lauzon, Ethan Skemp, Lauren Stone, Travis Stout, and senior writer Audrey Whitman

Cavs-Cards-300x194.pngAlso available in PDF and print: Cavaliers of Mars Talent and Path cards:

Return now to dying Mars in its last age of glory. A planet of flashing swords and choking sands, of winking courtesans and lantern-lit canal cities. Mars, where fortune and death are two sides of the same obsidian chit, where lost cities and dry oceans stretch between the last bastions of civilization.

These Cavaliers of Mars Talent and Path Cards enhance the systems found in the Cavaliers of Mars Core Rulebook, making referencing rules quicker for play.

Also also available: Cavaliers of Mars Desktop Wallpaper!

Return now to dying Mars in its last age of glory. A world of flashing swords and choking sands, of winking courtesans and lantern-lit canal cities. Mars, where romance and heartbreak are two sides of the same obsidian chit.

This digital download includes a selection of electronic wallpaper files featuring a collage of the art from the Cavaliers of Mars RPG.

Includes these sizes:

  • 800×600
  • 1024×768
  • 1280×1024
  • 1920×1280
  • 2560×1440

The Cavaliers of Mars rulebook, released last week via DriveThruRPG and Studio 2, is now also available through Indie Press Revolution.

Sales

HALFOWEEN continues! All World of Darkness deluxe edition and Chronicles of Darkness prestige edition stock leftover from our Kickstarters is on sale for 50% off during the month of October on Indie Press Revolution! If you missed backing the Kickstarters for great books like V20 Dark Ages, W20 Book of the Wyrm, the M20 rulebook, or Demon: The Descent, this is your chance to get those books!

DriveThruRPG has one week remaining on its Halloween Sale, with more than 250 Onyx Path products available at discount!

Kickstarter Update

Did you miss one of our previous Kickstarters? The following Kickstarted products are still open for preorders via BackerKit:

Community Spotlight

The following community-created content for Scarred Lands has been added to the Slarecian Vault in the last week:

The following community-created content for Realms of Pugmire has been added to Canis Minor in the last week:

The following community-created content for White Wolf games has been added to the Storytellers Vault in the last week:

 


View the full article

Mortekai

 

Cavs_NatePride-300x208.jpg

Cavaliers of Mars is out! Here’s a sample of some of the kinds of characters you can create and encounter on the sands and cities of Mars, in the form of two Careers and one of the Peoples. 

Adept

Adepts are those skilled in the psychic arts. A few are prodigies, whose abilities develop naturally during their youths. Others are “gifted” after being struck with terrible illnesses or tragedies. Most, however, learn the arts through long and arduous study. Potential adepts are brought up as ascetics, earning the right to speak or to eat only by performing feats of right to speak or to eat only by performing feats of the mind.

While numerous orders attempt this training, true adepts are few and far between. Some orders, such as the Roundheads, combine psychic training with the mastery of mathematics or other sciences. Certainly, the results of these methods speak for themselves, as most Roundheads demonstrate uncanny mental powers. Others combine the arts with ecstatic religious experiences, believing that the alternation of deprivation and excess can stretch the boundaries of the mind.

Adepts are feared by common Martians, but not unduly so. The average Martian cannot guess at the powers of a psychic opponent, while he knows the adept’s estimation of him will be flawless. Adepts find employment as priests, advisors, and, in some unusual cases, courtesans.

Trappings: A faint crackle in the air, as if before a storm.

Assassin

Hired killers take many forms on Mars. Some are elite warriors, able to best even the most dangerous of opponents in single combat. Others are more subtle, as adept at intrigue as poison. And many are simple butchers, blunt instruments moved into the right place at the right time.

Career assassins work for hire, and are usually found in the employ of one wealthy interest or another. In Vance, assassination is a common ploy in the politics of the merchant houses. There, political murder is considered primarily the crime of the patron, rather than the hand that wields the knife. In Ziggur, assassins pursue prey more vulnerable here than elsewhere, or find employment with the small, but dedicated, cells of revolutionaries.

A few assassins wander the desert paths, spending years tracking a single quarry, and striking them down at the most poetic possible moment.

Trappings: Poison, small blades, a disguise.

Other careers include: Astrologer, Cavalier, Courtesan, Entertainer, Fixer, Laborer, Merchant, Noble, Physician, Pilot, Priest, Scavenger, Scholar, Servant, Soldier, Thief

The Red Martians

Of all the Martians, the Reds are small, slow, and frail. It is amazing they have survived as well as they have considering all these weaknesses. Their strengths, though: Perseverance, intelligence, and wit clearly make up for all other lacks.
– Excerpts from Tiendle’s Anatomy of a Martian

An ambitious people full of passionate desires and reckless abandon, the Red Martians are the most numerous of the remaining people on Mars. They live along the canals in expansive city-states, and cling to life in dust-towns where the wells have all but dried up. Others travel well-worn caravan routes across the endless deserts. Their society is fractious, with many different governing bodies controlling one city or another, and those who travel between or live on the edges seek to find a niche to maintain a livelihood.

Red Martians claim to be the direct descendants of the First Martians, making them superior to both their distant relatives, the Roundheads, and the Pale Martians. They have long since abandoned the ruined cities of the First Martians, and leave those strange wonders to the Pale Martians. Both groups look upon the Red Martians with disdain for abandoning the wealth of knowledge and heritage remaining in the ruins of the First Martians.

Red Martians are not actually red, but instead range from tan to dark brown with a coppery undertone to their skin, and have hair that ranges from coppery to deep black, thin and wavy to thick and curly and sometimes even kinky. They have deep-set, expressive eyes and hard-edged, yet rounded, facial features.

Red Martians follow a multitude of different religions, tending to fall into whatever faith the prevailing city or culture they live near follows. The Reds have a strange phenomenon of developing mystery cults to one unknown technology or element or another. Some entire city-states are ruled by these cults. The most popular Red Martian religion is the Church of the Damsel Messiah.

Red Martian cities include Vance, Zodiac, Illium, and Chiaro, and they live alongside the Pale Martians in Surtur.

The People of the Labyrinth

The rumors are many and varied. Cannibal tribes run by a magical woman, people who can create water out of nothing, glowing plants and animals that give any who eat them mystical powers. I’m going to find out for myself what lies in the Labyrinth of Night once and for all.
– The last entry in the diary of Diokel, explorer

Soon after the First Martians disappeared, as the Red Martians made their way across the planet to settle cities, a group of voyagers made their way into the Wyeth Valley. They did not make contact with the Wyeth, but instead traveled far to the northernmost tip of the canyon, a place where the sun cannot reach, and found a wondrous landscape of luminous ?ora and fauna. They built a city there and lived in a perpetual twilight within the glowing cavern. As the years passed and the city became prosperous, trade between the Red Martians and the Wyeth ?ourished, despite the Wyeth’s misgivings about the Reds living so close to their homeland.

One night a bright light fell from the sky and all communication between the Red Martians in the Labyrinth of Night and those outside was shut off. Some claim the Reds in the Labyrinth all died that night and the city they built is a vast abandoned wasteland. Others claim the light was the landing of an alien creature from the amber star, Venus. Those who have traveled to the Labyrinth since then come back with wild stories. One described an indoctrinated people who devoutly worship alien gods under the sway of a Venusian witch-queen, who attempted to control her through magic before she made a daring escape. Another told a tale in which he discovered a nearly-abandoned city with a giant monolith in the center, one whose construction he could not determine and that was vastly different from even First Martian artifacts. Yet another told of barely surviving a strange tempest within the canyon and being nursed back to health by a Red female in a dark city lit to dazzling beauty with brightly glowing flowers and lichen. While not all stories and rumors about the area can be believed, most Martians are certain the Reds living in the city are still there in some form or another.

The Qans and Ozaks

They kill us, we kill them. It is a war older than any of us, and I’m not even sure why it’s going on. All I know, is that if I don’t do something first, it will be my body that’s burning in the field to keep the fungus at bay.
– Serenai, Clan Chieftain of the South Plains Ozaks

Long ago, on the plains of Cimmeria, reigned the great Qan Empire. At the height of the Qans’ power, they ruled over the Ozaks. The Ozaks were farmers and sometimes sellswords, but all their efforts went unwillingly towards the service of the Qans. The Qans did not even bother to grow their own food, instead taking what they needed from the Ozaks. The Ozaks sought ways to free themselves, and had even begun to organize a resistance when the presence of the purple fungus was frst noticed. No one really knows where the fungus came from, or how it first spread along the Cimmeria plains, but its presence gave the Ozaks the leverage they needed to rise up against the Qans.

The first reports of dead bodies rising from their graves sent cities all across the Cimmeria plains into a fearful frenzy. The Ozaks took advantage of the heightened state of paranoia and turned on their masters. Of course, those dead bodies also rose from the grave to eventually infect more people with the fungus. Soon the Qan blamed the Ozaks for the phenomenon and they declared war.

With most of the Qans’ infrastructure lost to the Ozaks, including food and grain stores, the Qans took to raiding Ozak camps to steal necessary supplies. And where the bloodshed went, the fungus followed. Within a single generation, the Cimmerian plains were covered in the fungus, and the Qan and Ozak survivors learned to compensate for the fungus. Still, to this day, when any of the remaining Qan or Ozak people meet one another, it ends in bloodshed, which only serves to feed the fungus.

The Ozak people have always been very practical, with roots in hard work and suffering for their people. All Ozaks train as warriors, as well as any other duty they may perform for their clan. When an Ozak is too old or injured to continue fighting, she retires to a monastery and devotes her life to religious callings.

Other Peoples of Mars include: The Roundheads, the Pale Martians, the Skarruts, the Wyeth, the Zaius


View the full article

Mortekai
IvanDixon_GodsandMonsters-300x194.jpg

M20 Gods and Monsters art by Ivan Dixon

Actually, it’s our shadow over Chicago, and not whatever that is in the art above, as we continue to work with White Wolf to insure that V5 Chicago By Night‘s text is accurate to their vision and as complete as we can make it prior to launching its Kickstarter. We want that text finished so that we can roll right into preparing the book for the Backer PDF and to create the traditional printer and DTRPG PoD files so that physical copies will exist as quickly as possible.

So, better waiting for the KS to go live than waiting for the book to ship to backers! Several of our latest Kickstarters that have been created using this dictum have shipped early: Cavaliers of Mars shipped a year before its estimated date, and Monarchies of Mau will ship next month four months earlier than estimated.

All of which means that we hope that the V5 Chicago By Night Kickstarter can start on Tuesday October 30th, but we’ll have to see. We WILL broadcast it all over our social media once we can absolutely say so for sure!

Already, I can tell you that the book contains nearly 100,000 words of characters, some classics, some newly created, spanning a broad array of clans, genders, races, and sexualities. We’ve gone to a lot of effort to ensure every character is connected to at least one other through plot, rumor, or personal connection, in order to make this city sourcebook the biggest source of interconnected plots and secrets we’ve ever presented.

And then, there’s also the mystery of what the Lasombra are up to in Chicago.

 

 

FelipeGaona_TrinityCore-300x194.jpg

Trinity Continuum Core art by Felipe Gaona

 

 

Speaking of working on a V5 book, and of White Wolf, reminds that this week on the Onyx Pathcast, the mysterious master of Kindred politics and online streaming, WW‘s Jason Carl, materializes into the studio for an interview! Expect all kinds of V5 and other vampiric goodness, because Jason is an Elder (at least).

(Also, there’s no studio so I’m sure he’ll just call in, but I don’t want to ruin the Gothic atmosphere.)

Last week’s Pathcast was one of our Special Episodes and features Eddy reporting in on the Save Against Fear convention that he and I went to, and I talked about in last week’s blog, and his recording of our game designer Q&A, so you can hear the Pure Genius! of our answers to the audience’s insightful questions.

Pure Genius!, and it’s right here:

Special Episode 4: https://onyxpathcast.podbean.com/

And yes, if you listen to the audio from the panel it really sounds like the mic is on a moving train, but as Eddy says leading up to it, we didn’t know the table was moving every time one of us leaned onto it. Not so much the Pure Genius!, there, but I do think the conversation and Q&A is worth the weird and annoying extra sounds.

Another new way to get a dose of fun from ones of our game lines is the streaming craze that sweeping the nation, and we have a new Scarred Lands game being presented by Travis Legge (you can check out his work in the Community Content areas for Scarred Lands and D&D 5e) on Twitch:

https://www.facebook.com/MythsandMatchmakers/

And we have the last episode of our Pugmire: Homeward Bound adventure on the Saving Throw Show wrapping up LIVE on Tuesday the 23rd (tomorrow night) at 6pm PST/9pm EST, running on Twitch at https://www.twitch.tv/savingthrowshow

And if you want to catch up on the first episode, it’s now available on YouTube! https://www.youtube.com/watch?v=OjOaW8ix5nQ

We’re thrilled to say that our simultaneous release of Cavaliers of Mars physical book via our friends at Studio2 and IPR, and PDF/PoD releases on DTRPG, has been going great! So much so that we’re putting two support projects, the Cavaliers Screen and the Talent and Path Cards up for sale this week! So when you want to start playing this gorgeous book you’ve received, you can jump right in in proper swashbuckler fashion!

Also at IPR, HALFOWEEN is more than half over, but there’s still time to save 50% off World of Darkness and Chronicles of Darkness prestige and deluxe editions and storyteller screens until 10/31 midnight, while supplies last. indiepressrevolution.com/xcart/Deals-an…

 

 

PatMcEvoy_ScionHero-300x200.jpg

Scion Hero art by Pat McEvoy

 

 

Finally, just a word about our Onyx Path Forums.

We love them, we love the community that has built up over the years – many of our forumites came over from the old WW forums – and we love that in recent years we been able to make sure they are places where, despite an occasional outbreak of trying to win the internet and getting intense about it, folks can come and actually talk about all of our games.

So this isn’t meant as a rebuke to every single person who posts on our forums. I say that ahead of time, with the lead-in paragraph above, so you know that what I’m talking about isn’t pointing a big finger right at you personally, even if you may have done what I’m about to talk about.

I’m not yelling at you personally.

Promise.

We have our general threads, and then, over the years, we’ve found it really helpful to have two other types. The first is the “Ask the Devs” type of threads, of which we have two going right now, I think: for Exalted and for Scion. Then there are the “Errata Threads” we do for almost all of our projects where we ask anyone in our community who got either the Backer PDF or the Advance PDF, depending on the project, to help us out and post any slip-ups.

It’s really important that when posting to either of these two kinds of threads that folks remember the purpose of that thread. One is questions for the Devs, the other is to bring errata to our attention for that project. Neither type of thread is there for discussions – that’s what all the rest of the forums are for, and we encourage anyone who wants to discuss something further to please start a new thread in order to do that.

Along the same lines, please don’t answer the questions posed in the Ask the Devs threads, those are posed so the devs can answer them, and in the Errata threads, please don’t try and explain or clarify someone’s posted errata – even if you know it is not actually errata. Our devs will figure that out, and the nature of collating one of these threads into a useful form in a timely manner means that anything not errata gets caught like sand in the gears.

Thanks for your consideration in following these guidelines, because they really help us sort through and publish all these:

Many Worlds, One Path!

 

BLURBS!

KICKSTARTER:

Lo the darkness that lies like a pall over Chicago. The V5 Chicago By Night Kickstarter arises in October! We’re still hoping to hit October the 30th!

We’re also working on the Kickstarter for They Came From Beneath the Sea! (TCFBtS!), which has some very different additions to the Storypath mechanics we’ll be explaining during the KS.  They take an excellent 50’s action and investigation genre game and turn it to 11!

 

ELECTRONIC GAMING:

onyx_dice-300x146.png

 

 

 

As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

Screenshot_20171102-122019-169x300.pngScreenshot_20171102-121920-169x300.pngScreenshot_20171102-121912-169x300.png

Three different screenshots, above.

And our latest, the dice for Werewolf: The Forsaken 2e:

Screenshot_20180918-050018_Onyx-Dice-146

 

ON AMAZON AND BARNES & NOBLE:

You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).

If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction!

Our selection includes these fiction books:

Fiction-Wave-1-300x102.png

Fiction-Wave-2-300x102.png

Fiction-Wave-3-300x93.png

Amazon-Wave-4-300x100.png

Fiction-Wave-51-300x103.png

  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)
  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)
  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)
  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

OUR SALES PARTNERS:

logo.png

We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

And we’ve added Prince’s Gambit to our Studio2 catalog: https://studio2publishing.com/products/prince-s-gambit-card-game

 

iprlogo

Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/

Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

 

 

DRIVETHRURPG.COM:

site-logo-redesignd-300x64.png

 

Cavs-Screen-1-232x300.jpgCavs-Cards-300x194.png

First there was Cavalier of Mars last week – and now this Wednesday we are releasing both the Cavaliers of Mars Screen, and the Cavaliers of Mars Talent and Path Cards on DTRPG!

Cavs-Press-Cover-231x300.jpg

Ha ha haa! Welcome to our red planet…and en garde! Cavaliers of Mars swashes its PDFs and buckles its PoDs at DTRPG this Wednesday!

Return now to dying Mars in its last age of glory. A world of flashing swords and choking sands, of winking courtesans and lantern-lit canal cities. Mars, where romance and heartbreak are two sides of the same obsidian chit.

Cavaliers of Mars includes:

• A vibrant setting with cultures, careers, characters, and dozens of locations, all organized to get you right into the world of Mars!

• An all-new system combining your character’s motivations, history, and beliefs with strategic swashbuckling action!

• Astrology, crafting, psychic powers, and much more!

 

 

 

CONVENTIONS!

Matt, Monica, Bill, Crystal, and other Onyx Path writers and
developers will be at GameHoleCon in Madison, WI November 8th – 11th
running demos of Pugmire, Scarred Lands, and more!
https://www.gameholecon.com/

Rich, Lisa, Matt, Eddy, Dixie, Danielle, and other Onyx Path writers
and developers will be at PAX Unplugged in Philly, November 30th –
December 2nd running demos of Scion, Monarchies of Mau, Exalted, and
more!
http://unplugged.paxsite.com/

 

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Tales of Excellent Cats (Monarchies of Mau)
  • City of the Towered Tombs (Cavaliers of Mars)
  • Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition)
  • Scion Ready Made Characters (Scion 2nd Edition)
  • Scion Jumpstart (Scion 2nd Edition)
  • Geist2e Fiction Anthology (Geist: The Sin-Eaters 2nd Edition)
  • Memento Mori: the GtSE 2e Companion (Geist: The Sin-Eaters 2nd Edition)
  • Pirates of Pugmire (Realms of Pugmire)
  • Distant Worlds (Trinity Continuum: Aeon)

 

Redlines

  • Deviant: The Renegades (Deviant: The Renegades)
  • Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition)
  • Witch-Queen of the Shadowed Citadel (Cavaliers of Mars)
  • Heirs to the Shogunate (Exalted 3rd Edition)
  • Scion Companion: Mysteries of the World (Scion 2nd Edition)

 

Second Draft

  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)

 

Development

  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition)
  • Adventures for Curious Cats (Monarchies of Mau)
  • Lunars: Fangs at the Gate (Exalted 3rd Edition)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)
  • In Media Res (Trinity Continuum: Core)
  • WoD Ghost Hunters (World of Darkness)
  • Wr20 Book of Oblivion (Wraith: The Oblivion 20th Anniversary Edition)
  • Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant)
  • Oak, Ash, and Thorn: Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd)
  • CofD Dark Eras 2 (Chronicles of Darkness)

 

Manuscript Approval:

  • V5 Chicago By Night (Vampire: The Masquerade)

 

Editing:

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • Aeon Aexpansion (Trinity Continuum: Aeon)
  • C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)
  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)

 

Post-Editing Development:

  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • They Came From Beneath the Sea! Rulebook (TCFBtS!)
  • Dog and Cat Ready Made Characters (Monarchies of Mau) (With Eddy)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

 

In Art Direction

  • Dystopia Rising: Evolution
  • Geist 2e
  • The Realm
  • Trinity Continuum (Aeon and Core) Aeon sketches coming in. Recontracted stuff contracted. Hopefully for the last time.
  • Ex3 Monthly Stuff
  • Chicago By Night All the art we have approved is ready for KS.
  • Pugmire Roll of Good Dogs and Cats Art contracted.
  • C20 Player’s Guide – Got stuff divided up and ready to roll out to artists Monday morning.
  • Aeon Aexpansion
  • They Came From Beneath the Sea! KS art all in.
  • Lost 2e Jumpstart Art contracted.
  • EX3 Lunars Getting KS art.
  • Signs of Sorcery Awaiting updated art notes.

 

Marketing Stuff

 

In Layout

  • Trinity Core Working on symbols this week (swearsies).
  • Trinity Aeon Inputting 2nd proof notes.
  • Exalted 3rd Novel
  • M20: Gods and Monsters – For Josh.

 

Proofing

  • Scion Hero Backer PDF is out, errata coming in.
  • PTC: Night Horrors: The Tormented At WW for approval.
  • Scion Origin Corrections are in.
  • VtR: Guide to the Night WW approved today.
  • Fetch Quest Package design done, waiting for OK from printer.
  • Ex3 Dragon Blooded
  • CtL2 Jumpstart

 

At Press

  • Monarchies of Mau and Screen At Studio2. Dice and buttons getting ready to ship to Studio2.
  • Wraith 20th – Printing the Deluxe interior, proofing cover this week(?).
  • Wraith 20 Screen Printing.
  • Scion Dice – At Studio2.
  • Cav Talent cards and Screen On sale this Wednesday!
  • Lost 2e Screen – Prepping files.
  • Scion Screen – Prepping files.
  • Changeling: The Lost 2e – Prepping files for printer.

 


TODAY’S REASON TO CELEBRATE: I’d be beaten and forced to live in the closet by my younger daughter if I did not mention that today is Jeff Goldblum’s birthday. (She is a huge fan.) Saved our world using movie hacking, wore a huge fur coat in the old west, and explained all about chaos theory and how nature will out when the dinosaurs came. He was geeky and uncool, and geeky and cool, and now, I guess he’s just cool. I hope my own geek trail might follow his path…but I doubt it…


View the full article

Mortekai

In which Eddy, Dixie, and Matthew throw together an emergency extra-long episode using listener questions and a game design panel from Save Against Fear!

* EMERGENCY EPISODE
* Introductions from the panel
* What’s the process when you start to design a game?
* When do you reinvent the wheel or reskin something else?
* The X-Card and other safety mechanisms
* How do you merge theme and mechanics?
* Handling feedback
* Favorite mechanics
* How would you design a game for players new to tabletop RPGs?
* One thing that starting game designers should know
* Imposter syndrome: “Shut up Stamford!”
* Designing for disability and impairment
* Instead of outro banter, we do an ad-hoc Q&A!
* Questions from iceblade44: Sothic turns, relationship with vampires, and the Spilled Blood book
* Apollo is unhelpful
* Question from George Lemke: Can we get a Storypath deep dive?
* Eddy has seen a lot of pictures of birds with arms
* Question from Yoidan: What are our dream games?
* Leave us your questions on the blog at theonyxpath.com!

Links:
* Save Against Fear: https://www.thebodhanagroup.org/about-the-convention 
* Retrostar: https://www.drivethrurpg.com/product/168254/Retrostar-Rulebook
* Kids on Bikes: https://www.drivethrurpg.com/product/231938/Kids-on-Bikes-Core-Rulebook
* Pugmire: https://realmsofpugmire.com
* Project Biomodus: http://www.projectbiomodus.com/
* Onyx Pathcast blog: http://theonyxpath.com/category/projects/onyxpathcast/


View the full article

Mortekai

Pugmire_CityofPugmire_FBCover-300x111.jp“I think I packed too much,” Yosha said, wiping snowflakes out of her wrinkles.

“I told you nobody needs that many books,” Pan said as he stood up to push a branch aside. He let the branch go just as Yosha walked behind him, but she was rubbing her face and didn’t notice. Rex rushed over and caught it before it could smack into her. The powdery snow exploded all over her, though, undoing all the work she had done cleaning herself.

“Sorry, my lady,” Pan muttered.

Yosha started to speak, but suddenly her eyes went wide. “Watch out!” she barked, over and over. Rex drew his sword with a crackle of power while Pan nocked an arrow, and they both looked around, sniffing the air.

“More dogs coming,” Rex rumbled. “Nothing to worry about.”

“No, I agree with Yosha,” Pan said, as he crouched in the snow. “Something’s wrong.”

Picassa knelt down next to the terrified pug, stroking Yosha’s fur. “I hear nothing,” she murmured. “Are you sure…?”

There was a soft crunching sound in the snow. Rex turned fast, swinging his sword into a guard position in front of him. Out from the shadows of the trees, a large dog with brown, mangy fur snarled at Rex, holding a rusty blade in front of her. He watched the blade as he spoke. “We mean you no harm, pariah, but I will end your life if you endanger my companions.”

Pan spun and pointed his arrow at another dog coming out of the woods from a different direction—smaller, with mangy brindle fur and an ugly cleaver. “They’re surrounding us,” he said, his eyes darting between the brindle dog and the shadows.

“Let me talk to them,” Picassa said, stepping between Rex and the brown snarling dog. “Pariah, I am Sister Picassa Collie of Pugmire, and we….”

The brown dog swung her blade, but Rex was faster. The two swords clashed just inches from Picassa’s muzzle, and the shepherd fell back in surprise. Rex kicked his opponent in the stomach, and the brown dog fell to her knees. “Stay down, cur,” Rex growled, holding the point of his sword inches from the dog’s throat.

Pan didn’t look back at the conflict, watching the brindle dog slowly raise his cleaver. “Something’s definitely wrong, Rex,” he said over his shoulder. “They’re being too aggressive and obvious. We should….”

“Help me!” Yosha screamed as a hulking dog came out of the shadows between two trees and grabbed her. His black fur was even more scabrous than the other two dogs, covered in weeping sores and patches of exposed, bloody skin. He picked the young pug up and held her against his body. She tried to bite at him, but the black dog was too strong, and she couldn’t reach anything.

Rex turned to help Yosha, but the brown pariah grabbed his leg and pulled him down. His sword fell out of his hands, half-buried in the snow. The brown dog stood up, raising her blade over Rex’s head. Pan swore in the language of the cats and spun around, his arrow flying into the hand of the brown dog. The pariah howled in pain and clutched at her paw, giving Rex the opportunity to swing his leg around, knocking the dog back to the ground. He picked his sword up and turned for another blow.

“Stop.”

The hulking black dog’s voice rumbled, as heavy and crisp as the snow around them. Rex and the brown pariah eyed each other while Pan nocked another arrow, looking for the brindle dog he had lost in the trees. Even Yosha stopped squirming, whimpering a little against the massive pariah’s chest.

Picassa stood up from the snow, her paws open in a gesture of peace. “We only wish to be on our way to the Weather Tower.” She took a step toward the pariah and his captive, but he only squeezed the pug tighter. Yosha yipped, and Picassa stopped. “I ask only what Man asks of us, to be a Good Dog and bite only those that endanger us. We can part as friends, and no blood needs to be shed.”

“No.” The word was definite and resolute. Rex and Pan watched the dogs, ready for an attack.

The shepherd sighed. “What can we do to be left alone?”

The black dog stared at Picassa, his dark eyes boring into hers. Again he uttered a single word, foam flecking his lips as he spoke. “Die.”

Picassa contorted her paws into a secret sign known only to the shepherds and muttered a prayer under her breath. She pointed at the pariah opposite her, and the air between them twisted, as if something dark and incredibly fast passed between them. The black dog’s eyes widened in shock before falling to his knees. Yosha fell from his grip, and the pug scampered away on all fours as she gasped for breath.

Rex snarled as he spun to stab at the brown dog, but she was gone. A deep impression in the snow was all that was left, along with some heavy paw prints leading into the woods. He called out to Pan. “Be careful. They may try again.”

Pan shook his head, looking down another arrow. “I don’t think so. They….”

The black dog stood up, snarling again. Pan’s arrow shot into the pariah’s eye, and the corpse fell on the snow with a heavy thud.

“As I was saying,” Pan continued, “I think they ran off when the big one there got zapped by the shepherd.”

Picassa dusted the snow off of her robes before going to check on Yosha. “I have learned the ancient prayers, and the Word of Man gives us strength,” she said, as she rubbed snow from Yosha’s nose and checked her breathing. “A shepherd does not ‘zap’ anything.”

Pan muttered something while Rex sheathed his sword and walked over to Yosha. “Milady, are you all right?”

“I’m fine,” Yosha said between breaths. “Just a little winded.” She laid down on the ground and rested her head on her paws. “Who were they?” she asked.

“Filthy pariahs,” Rex spat.

“Souls who have lost their way,” Picassa added.

“You’re both wrong,” Pan said. “Did you see their fur? Something’s wrong with them.”

“What’s wrong is that they refused to follow the Code,” Rex said, crossing his arms over his chest. “And Man has punished them for their hubris.”

The hunter snorted. “Stop thinking with your tail, you Man-damned lunk. I know pariahs. This is something else.”

Yosha stood up, ignoring the shepherd’s concern. “He’s right! I sensed something right before they attacked.”

Picassa frowned at the pug’s exuberance but stood and dusted the snow off her robes. “What did you sense, milady?”

“I’m not sure,” she admitted. “But my father said all the pugs in my family can smell the Enemy.”

“Man preserve us,” Rex whispered. “They were possessed by demons.”

Yosha looked at Pan. “I’m sorry. This might be worse than badgers.”


View the full article

Mortekai

145541-234x300.jpgHowl there!

Matthew Dawkins here, with another sneak peek at Shunned by the Moon for Werewolf: The Forsaken. Hosts are one of my favourite kinds of critters for Werewolf, if nothing else due to their utter ickiness. There’s something delightfully visceral about a body splitting open and a thousand tiny spiders spilling out, or a bundle of furious rats gnawing their way into someone’s abdomen…

Or maybe it’s just me?

Shunned by the Moon contains a handful of new Hosts, along with rules for their inhabitation of an unfortunate vessel. Here’s a sneak preview of the Joining and the Ukusgualu Lamprey Hosts, both by fantastic author Chris Allen.

The Joining

In its most primitive and base state, a Shard appears as an animal — a spider, rat, or other vermin, often grotesque or mutated in some way. To Join with a human, the Shard makes contact with its victim’s flesh. As an Instant action, it then invades their body.

This kills the human over several turns, after which the Shard takes control of the carcass. Claimed and non-human animals are spiritually incompatible with Shards; werewolves’ regeneration prevents a Shard infestation from killing them and taking control of their body.

Once Joined to a victim, the Host must consume further Shards in order to further mutate its body into a hybrid. Without further Shards, the body instead decays over several weeks or months, and the Host must search out a new vessel.

In its animal form, a Host possesses an Essence pool of 1-2; once Joined, this increases to 3 and can rise to 5 through consuming other Shards. Full hybrids have an Essence pool of 6 or more, reaching up to 50 for vast, bloated old Hosts.

Hosts regain Essence through gluttonous consumption of large amounts of food, particularly human flesh. Werewolf flesh is the finest of meals for a Host, granting a point of Essence for each point of lethal damage done to the Uratha through a bite attack.

The Ukusgualu

The Lamprey Hosts, known to the Uratha as the Ukusgualu, are a ghastly strain of Shartha possessed by a craving for blood. The least of the Lamprey Shards are squirming, leech-mouthed eels indistinguishable from their mundane cousins, blindly questing for warm meat to prick with needle-teeth and drink deep from. Where the Host’s vile influence on the Gauntlet has yet to take grip, the lesser Ukusgualu must wait for a hapless swimmer to infest, or for a human to rest near the water’s edge. They can flop and squirm their way across land but are horrifically vulnerable when doing so. Once a victim is found, they clamp onto the veins or arteries at the wrist, inner thigh or neck, teeth rasping at the meat to rend a channel into which they can slip and squirm.

A human possessed by a Lamprey Host coiling through his guts and heart becomes pale and clammy, with the occasional bulging shiver just beneath his wet skin. Such a husk still needs water, bathing every day to avoid desiccation. So too does it thirst, vomiting up lampreys on a victim to let the Shards feed before swallowing them back down.

In time, if the body survives, it twists and mutates into something truly monstrous — human contours turn slick and streamlined, and the face distends with a huge lamprey jaw. The oldest of the Ukusgualu drift through the mud and silt of the river’s depths as huge and pallid wyrms, the last vestiges of humanity reduced to no more than withered little limbs and all-too-clever eyes.

The Lampreys are heralds of a blood-soaked nightmare. They vomit libations of blood into the Gauntlet’s fabric, stirring it into a red and liquid veil through which they can writhe and dance. In time, blood starts to seep back into the Flesh, drips and spatters gathering in sanity-staining patterns. The bloody phenomena gnaws at the human mind; hushed cabals gather in wet basements to build pyramids of brass and bone and sinew. They croon and shudder and offer prayers to things even the Ukusgualu only dimly understand.

The Lampreys believe they came from an endless ocean of blood, and that it is theirs to inherit if only they can return. The bloodied Gauntlet lets them stand in the shallows of their home, but they have yet to find the coursing currents that will fully open the way. That is the task of the Merovech — follow the pull of the crimson tides, and wrench open the floodgates to paint the world red.


View the full article

Mortekai

Cavs-Press-Cover-231x300.jpgNow available in PDF and print-on-demand via DriveThruRPG, and in traditional print via Studio 2Cavaliers of Mars!

Return now to dying Mars in its last age of glory. A world of flashing swords and choking sands, of winking courtesans and lantern-lit canal cities. Mars, where romance and heartbreak are two sides of the same obsidian chit.

Where lost cities are buried in the dunes, and dry oceans stretch out between the last daring bastions of civilization. Where the First Martians, the monument-builders, are but a faded memory. And the Red Martians have become decadent and capricious in their last days.

Find yourself digging for someone else’s treasure in the lost tombs of Chiaro, or spitting defiance at the Roundhead priests of wild Ziggur, or dashing across the towered crypts of Vance with your long-lost lover. Lock steel with the Princess Invincible, even as your hand reaches towards your flintlaser for insurance.

Cavaliers of Mars includes:

  • A vibrant setting with cultures, careers, characters, and dozens of locations, all organized to get you right into the world of Mars!
  • An all-new system combining your character’s motivations, history, and beliefs with strategic swashbuckling action!
  • Astrology, crafting, psychic powers, and much more!

Created by Rose Bailey

Written by Rose Bailey, Benjamin Baugh, Storn Cook, Steffie de Vaan, Meghan Fitzgerald, Jordan Goldfarb, Danielle Lauzon, Ethan Skemp, Lauren Stone, Travis Stout, and senior writer Audrey Whitman

 

Cavaliers of Mars is Onyx Path’s third major non-White Wolf release. The original Cavaliers of Mars Quickstart was Onyx Path’s first product. We’re delighted to finally be able to introduce fans to Rose Bailey’s Mars.

Sales

HALFOWEEN continues! All World of Darkness deluxe edition and Chronicles of Darkness prestige edition stock leftover from our Kickstarters is on sale for 50% off during the month of October on Indie Press Revolution! If you missed backing the Kickstarters for great books like V20 Dark Ages, W20 Book of the Wyrm, the M20 rulebook, or Demon: The Descent, this is your chance to get those books!

Kickstarter Update

Did you miss one of our previous Kickstarters? The following Kickstarted products are still open for preorders via BackerKit:

Community Spotlight

The following community-created content for Scarred Lands has been added to the Slarecian Vault in the last week:

The following community-created content for Realms of Pugmire has been added to Canis Minor in the last week:

 

 

The following community-created content for White Wolf games has been added to the Storytellers Vault in the last week:

 


View the full article

Mortekai

Ahoy there! Matthew here, with a blog post about our upcoming B-Movie sci-fi game, They Came From Beneath The Sea! This game is all about the thrills of the cinema, whether it be special effects, death-defying stunts, awful one-liners, or horrible monsters. They Came From has a rose-tinted view of the era in which it’s set, viewing the 1950s through a Happy Days meets Stepford Wives lens. There’s always a record playing on the jukebox, the guys all drive hotrods, and milkshakes only cost a silver dollar a piece.

Now the preamble is out of the way, I wanted to share a little bit of the chapter aimed at Directors (or GMs, Guides, Storyguides, or Storytellers, as they’re otherwise known). This part is called The Director’s Chair, and it handles different ways of framing your B-Movie extravaganza! Do excuse the page XX’s…

The Director’s Chair

While Directors come with many ambitions, they are as much of a player as the others at the table. Just like the players, who get to enhance their characters as they gain experience through play (see p. XX), Directors in They Came From Beneath The Sea! get to alter their games with a few fun features they should advertise before the game commences.

Low Budget

If the Director decides the story they’re running is equivalent to a low budget movie, they should go out of their way to describe the shoddiness of the sets, costumes, weapons, and acting. Directors of this type should play their supporting characters in stilted or hammy ways, implying washed-up actors pulled in off the lot are the cast of this feature. Monsters should seem less threatening in their description, or have their actions only rarely described. When the low budget Centopus devours its prey, the camera cuts away to the faces of the characters. You never see the full action in a low budget movie.

Consider restricting your plots to a handful of areas, or repeating descriptions for multiple locations using the same, slightly adjusted set. If you want to get truly meta, insert deleted scenes where transitions might otherwise happen. In games on the low budget setting, the highlight reel is more important than the car journey from A to B.

Directors should consider awarding Experience points (see p. XX) to players whenever they act in a hammy or amateurish way, when they describe their characters falling through scenery (or making it wobble) at a dramatic moment, or when harm dealt to an alien seems to do more damage to the costume than the alien itself.

Big Budget

Big budget movies barely scrape by under the B-Movie banner, but plenty of blockbusters have flopped, to later be incarcerated to the bargain bin of a supermarket somewhere. This is your story. Directors should insert characters based on famous movie actors and lovingly describe the effects and visuals surrounding alien attacks. Liberally apply explosions after every gunshot, even when a bullet hits something innocuous like a telegraph pole. Boom — up it goes, the victim of a movie with too high a budget.

In games based on big budget movies, action takes precedent over subtle dialogue. Incongruous styles edge in, such as a martial arts contest between the sheriff and the intruding special agent, a cheerleader who works as a costumed vigilante at night, or the giant monsters when humanoid-sized threats will do.

Directors should consider awarding Experience points (see p. XX, if we’ve not made that clear) to players whenever their characters cause an explosion, when they suborn dialogue in favor of fists, or when they accomplish an award-winning scene (see p. XX) that makes the rest of the players applaud.

Art

Art movies are, by their nature, often B-features. In the 1950s and 1960s, it was common for a confused crowd to stumble away from the French art feature preceding their monster movie, wondering why in hell that skeleton was smoking that cigarette for 45 minutes, and what the voiceover was rattling on about. A game of They Came From Beneath The Sea! with an artistic flair should give scenes over to introspective character moments, inexplicable alien movements, and political and philosophical declarations during the story that bear little relevance to the action. Only in the hours after the game ends will the players start thinking “so the Prefecture of the Pod was an Anarcho-Syndicalist commune after all…?”

No player group wants to walk away from a game utterly confused, but a teased mystery or a montage of events following or running adjacent to the story that seem to bear no relevance, can serve to pique interest or amuse. Consider freeze-framing at the end of a session to explain what happens to each character present. The players may be a little bewildered when they find out Dino, the local circus strongman, was a communist all along, but they may see this as part of the madness of They Came From.

Directors should consider awarding Experience points to players whenever they stand or move away from the group to perform a soliloquy, when their characters make a stunning political or philosophical revelation, or when the characters do something completely incongruous to the rest of the plot.

Exploitation

Exploitation movies existed in one form or other since cinema began and were almost always B-Movies. To those unfamiliar with the term, exploitation in a cinematic sense is creating a movie of a genre or containing content designed to shock or spread controversy. They Came From Beneath The Sea! can enter the realms of exploitation very simply: by exploring the politics of the time through a sympathetic lens.
The sad fact is, the 1950s were no picnic for minorities in America or much of Europe. Any game focusing on the struggles of the persecuted could be described as an exploitation feature and should be finely measured to not wade into the realms of offense and ridicule. Careful highlighting of issues of the time, framed within a hamfisted alien invasion setting, is a perfect example of how minorities struggle beneath a tide of violence. It’s not advised this course is pursued entirely for comic effect, unless the humor is “punching up” against the persecutor.

Of course, exploitation also covers the realm of gore, needless violence, and sex. All these things happened to limited degrees in 1950s cinema (more prevalent in European features than American), but an inventive Director may wish to re-engineer They Came From into a splatterfest of green goo and pink guts.
Directors should consider awarding Experience points to players whenever they get the better of “the Man,” when they achieve a poignant goal for a persecuted group (including aliens, potentially), or when they do something completely out-of-seeming with the light-hearted B-Movie sci-fi genre.

Tyrannical Director

Some directors (not Directors — you’re all lovely!) are complete jerks. Another word for them would be perfectionists, but it’s rare for actors to experience heavy-handed direction and feel “well, he’s just a perfectionist” when being made to experience take 98 of scene 12.

Directors should definitely advertise they’re playing the role of a tyrant before gameplay starts, as this is the style of story designed to punish characters. Never punish the players but do punish the characters. Make the characters go through the mill, have the aliens deal more damage than usual, cut off glib moments or award-winning scenes with an extra or supporting character walking across the location: do what you must to bring the best out of the characters.

What purpose does such a role serve other than to be the aforementioned arsehole? The Director should have a goal in mind, a Rubicon to cross, an achievement for characters to attain. Once the characters reach this goal, the tyrant should shower them with rewards. They’ve made it! They want Experiences? They have them! They want alien tech? They have it in the next adventure? It’s a fine line to walk, and not for brand new Directors, but consider it a trial by fire for all participants who want a tougher game.

Interested in learning more? Keep up to date with this project and our upcoming Kickstarter by following the Monday Meeting Notes.


View the full article

Mortekai

SAVE-con-photo-2018-300x225.jpg

Yes, we are back from a multi-convention weekend! That’s Eddy Webb and I, center to right, with a bunch of crazy maniacs (ie: game designers) at our Game Design Panel at Save Against Fear in Harrisburg. As always, it was a fantastic panel with questions ranging from when to alter an existing design or to go off on your own with something new, all the way to how to deal with Imposter Syndrome.

Since, this is a frighteningly common confidence smasher for game designers, I share with you the most useful answer from the panel: when the voice in your mind starts suggesting you are but an imposter and unworthy of being included as a true designer, give the voice a name, and an annoying voice. Once it is personified, you have the distance to try and deal with it. Try telling that person, the voice, to shut up if only because they have an annoying tone to their voice.

As always, we’re just game creators, and what worked for some of us might not work for you.

 

 

 

Ellis_Hero-300x222.jpg

Scion: Hero illustration by Steve Ellis

 

 

 

Eddy was very pleasantly surprised at how many folks knew and loved Pugmire at the con, and I heard a lot more people than I expected referencing the Onyx Pathcast, which is also really satisfying.

But most satisfying of all is that attendance came just short of doubling since last year. So we know that we’re not just walking around and talking to folks about Onyx, but that we’re helping the con grow – and as it grows it can raise funds and awareness for the Bodhana Group and its mission to help folks in therapy via tabletop gaming.

While Eddy and I were feeling good, Dixie Cochran was at HLG Con in Atlantic City, NJ. Jokes about the venue aside, Dixie not only represented for Onyx and met with writers and devs as well as fans, but she stepped up and DJ’d their big party! I have proof:

20181012_203953-e1539650902555-225x300.j

We’re talking multi-talented here!

So, yes, we are still going to cons. We have GameHoleCon and PAX Unplugged into early December, and then our big Onyx Path Summit at MidWinter Con in Milwaukee in January. Very hard to believe we are coming up on a year since our last Summit.

We’ve been evaluating our convention presence all this last year, and altering our strategy in ways you should note next year in terms of which cons and how we attend them. We might add some more to our schedule, but we are most definitely going to change things like whether we have a booth and/or panels, and what games we emphasize based on the kind of convention we’re attending.

 

 

 

Loboyko_Lost2e2-218x300.jpg

Changeling: The Lost 2e illustration by Pat Loboyko

 

 

 

Since we’ve mentioned the idea that games can help us in life, and mentioned Eddy and Dixie, let’s also include Matthew Dawkins and I’ll suggest that if combine all that you get last Friday’s Onyx Pathcast!

Our terribly terrific trio tackle the topic of how the games we play can influence our lives with stories of both how gaming has affected their lives, and how your games could affect you. Their personal stories are poignant and I think a lot of our community can relate to the challenges they faced growing up, and how gaming helped them surmount them.

The Pathcast crew also bring up the afore-mentioned Bodhana Group and the iThrive project as initiatives to bring therapeutic thinking into a process we already know is happening as it happened to our trio.

And me. And probably you. Gaming does good things for us and to us. Like any art, it changes us.

Here’s the link on PodBean, and you can also get it on your favorite podcast venue: https://onyxpathcast.podbean.com/e/episode-22-what-you-can-get-from-rpgs/

 

 

 

MicheleGiorgi_Trinity-Core-300x206.jpg

Trinity Continuum Core illustration by Michele Giorgi

 

 

In other less serious news: the first episode of Homeward Bound, the Pugmire Twitch broadcast from Saving Throw Show was a howling success!

The second episode is LIVE Tuesday at 6pm PST/9pm EST, running on Twitch at https://www.twitch.tv/savingthrowshow

And if you want to catch up on the first episode, it’s now available on YouTube! https://www.youtube.com/watch?v=OjOaW8ix5nQ

Finally, a reminder that we’re still running a half-off sale at Indie Press Revolution (see below for links) of our Kickstarter Deluxe and Prestige cover press overruns. This sale runs the rest of October, and then there’s a very good chance that these special versions of these books will no longer be available. No pressure, but as much as we love them, we can’t keep copies around forever.

Oh, we have so many projects that are SO CLOSE to getting into your hands, from all of our:

Many Worlds, One Path!

 

BLURBS!

KICKSTARTER:

Lo the darkness that lies like a pall over Chicago. The V5 Chicago By Night Kickstarter arises in October!

We’re also working on the Kickstarter for They Came From Beneath the Sea! (TCFBtS!), which has some very different additions to the Storypath mechanics we’ll be explaining during the KS.  They take an excellent 50’s action and investigation genre game and turn it to 11!

 

ELECTRONIC GAMING:

onyx_dice-300x146.png

 

 

 

As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

Screenshot_20171102-122019-169x300.pngScreenshot_20171102-121920-169x300.pngScreenshot_20171102-121912-169x300.png

Three different screenshots, above.

And our latest, the dice for Werewolf: The Forsaken 2e:

Screenshot_20180918-050018_Onyx-Dice-146

 

ON AMAZON AND BARNES & NOBLE:

You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).

If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction!

Our selection includes these fiction books:

Fiction-Wave-1-300x102.png

Fiction-Wave-2-300x102.png

Fiction-Wave-3-300x93.png

Amazon-Wave-4-300x100.png

Fiction-Wave-51-300x103.png

  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)
  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)
  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)
  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

OUR SALES PARTNERS:

logo.png

We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

And we’ve added Prince’s Gambit to our Studio2 catalog: https://studio2publishing.com/products/prince-s-gambit-card-game

 

iprlogo

Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/

Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

 

 

DRIVETHRURPG.COM:

site-logo-redesignd-300x64.png

 

Cavs-Press-Cover-231x300.jpg

Ha ha haa! Welcome to our red planet…and en garde! Cavaliers of Mars swashes its PDFs and buckles its PoDs at DTRPG this Wednesday!

Return now to dying Mars in its last age of glory. A world of flashing swords and choking sands, of winking courtesans and lantern-lit canal cities. Mars, where romance and heartbreak are two sides of the same obsidian chit.

Cavaliers of Mars includes:

• A vibrant setting with cultures, careers, characters, and dozens of locations, all organized to get you right into the world of Mars!

• An all-new system combining your character’s motivations, history, and beliefs with strategic swashbuckling action!

• Astrology, crafting, psychic powers, and much more!

 

 

 

CONVENTIONS!

Matt, Monica, Bill, Crystal, and other Onyx Path writers and
developers will be at GameHoleCon in Madison, WI November 8th – 11th
running demos of Pugmire, Scarred Lands, and more!
https://www.gameholecon.com/

Rich, Lisa, Matt, Eddy, Dixie, Danielle, and other Onyx Path writers
and developers will be at PAX Unplugged in Philly, November 30th –
December 2nd running demos of Scion, Monarchies of Mau, Exalted, and
more!
http://unplugged.paxsite.com/

 

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Tales of Excellent Cats (Monarchies of Mau)
  • Scion Companion: Mysteries of the World (Scion 2nd Edition)
  • City of the Towered Tombs (Cavaliers of Mars)
  • Heirs to the Shogunate (Exalted 3rd Edition)
  • Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition)
  • Scion Ready Made Characters (Scion 2nd Edition)
  • Scion Jumpstart (Scion 2nd Edition)
  • Geist2e Fiction Anthology (Geist: The Sin-Eaters 2nd Edition)
  • Memento Mori: the GtSE 2e Companion (Geist: The Sin-Eaters 2nd Edition)
  • Pirates of Pugmire (Realms of Pugmire)

 

Redlines

  • Deviant: The Renegades (Deviant: The Renegades)
  • Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition)
  • Witch-Queen of the Shadowed Citadel (Cavaliers of Mars)

 

Second Draft

  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)
  • Oak, Ash, and Thorn: Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd)
  • CofD Dark Eras 2 (Chronicles of Darkness)

 

Development

  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition)
  • Adventures for Curious Cats (Monarchies of Mau)
  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • Lunars: Fangs at the Gate (Exalted 3rd Edition)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)
  • In Media Res (Trinity Continuum: Core)
  • WoD Ghost Hunters (World of Darkness)
  • Wr20 Book of Oblivion (Wraith: The Oblivion 20th Anniversary Edition)
  • Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant)

 

Manuscript Approval:

  • V5 Chicago By Night (Vampire: The Masquerade)

 

Editing:

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • Aeon Aexpansion (Trinity Continuum: Aeon)
  • C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)

 

Post-Editing Development:

  • Trinity Continuum Core Rulebook (The Trinity Continuum)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
  • They Came From Beneath the Sea! Rulebook (TCFBtS!)
  • Dog and Cat Ready Made Characters (Monarchies of Mau) (With Eddy)
  • Changeling: The Lost 2nd Jumpstart (Changeling: The Lost 2nd)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

 

In Art Direction

  • Dystopia Rising: Evolution
  • M20: Gods and Monsters – AD’d and Contracted.
  • Geist 2e
  • The Realm
  • Trinity Continuum (Aeon and Core) Aeon Sketches.
  • Ex3 Monthly Stuff
  • Chicago By Night – Getting the logo fixed up and doing the video splash panel (along with downsizing all the art we have approved for the book).
  • Pugmire Roll of Good Dogs and Cats
  • C20 Player’s Guide
  • Aeon Aexpansion
  • They Came From Beneath the Sea! KS art is in the works.
  • Lost 2e Jumpstart Getting that AD’d out ASAP this week.

 

Marketing Stuff

 

In Layout

  • Trinity Core Working on symbols this week.
  • Trinity Aeon Fancying up my Opnet images.
  • Ex3 Dragon Blooded

 

Proofing

  • Scion Hero Neal’s changes in, prepping Backer PDF.
  • PTC: Night Horrors: The Tormented Prepping for WW approval.
  • Scion Origin Corrections are in.
  • VtR: Guide to the Night At WW for approval.
  • Fetch Quest Package design done, waiting for OK from printer.

 

At Press

  • Monarchies of Mau and Screen At Studio2. Dice and buttons getting ready to ship to Studio2.
  • Cavaliers of Mars Backer copies all shipped out. PDF/PoD versions available at DTRPG this Wednesday!
  • Wraith 20th – Printing the Deluxe interior, proofing cover.
  • Wraith 20 Screen Printing.
  • Scion Dice – At Studio2.
  • Cav Talent cards PoD proof coming.
  • Lost 2e Screen – Prepping files.
  • Scion Screen – Prepping files.
  • Changeling: The Lost 2e – Prepping files for printer.

 


TODAY’S REASON TO CELEBRATE: Once more, not so much to celebrate a death, but the life preceding it: Greg Stafford died last week, and Greg was one of the foundational creators for our entire Tabletop RPG hobby. His baby was Pendragon (a huge influence on the Wieck brothers) and he created the world Glorantha which became the setting for RuneQuest, but as founder of Chaosium his influence on all aspects of game design was immense and his work will forever live in the hundreds of new games influenced by his designs.


View the full article

Mortekai

LandingPage__0019_CWoD-300x152.jpgThis week for Fiction Friday, we’re pleased to offer Part Two of Catherine Lundoff’s story for the upcoming World of Darkness: Ghost Hunters,A Cry in the Night”. Catherine also wrote a story for the V20 Dark Ages anthology The Cainite Conspiracies, and we are thrilled to have her back for a new supplement. Missed part one? Catch up before you read part two!

He nodded and she shoved a CD into the car’s player as they drove away from the store. The park was deserted when they got there, not a jogger or a dog walker in sight. Bethany’s stomach twisted. What if that woman at the convenience store wasn’t nuts? Her feeling of dread got worse as they found a parking lot near the bend in the river where the woods started and Al pulled in.

She looked around, hoping to see campers or boaters or anyone who looked even halfway normal. Not a soul in sight, but there was one small bright spot. “Look,” Bethany pointed at a park sign. “We have to be out of here by 1 AM anyway.”  She hated how relieved she sounded, how glad she was that someone besides her was putting a firm time limit on this whole thing.

“Well, there we are then.” Al sounded the way he always did when he was trying not to sound nervous. “Let’s get this over with.” They piled out of the car and popped the trunk. The Specter Detector with its sensors and temperature gauge and records was there in all its homemade glory, not a wire out of place from the trip in, nothing to delay them or prevent them from lugging it into the woods with them.

Bethany looked at it and chewed her lower lip. Al tapped a couple of wires like he was hoping they were loose. But no such luck. They loaded it into the backpack. She grabbed the cameras and portable charger, then handed Al a water bottle and a flashlight. He picked up the pack and swung it onto his back with a grunt. “Ready?”

“I guess.” She turned on her flashlight, grabbed her bag and walked with Al up to where the park ended and the woods began. They clambered awkwardly over the wooden fence that separated the two and found a narrow trail that wound off into the underbrush. The moon was up now and almost full so they didn’t really need their flashlights yet, but the trees looked thicker up ahead so they kept them ready.

Under the trees, the woods were utterly silent, apart from the sound of their breathing and their footsteps on the pine needles and brush. The noise from the video suddenly echoed around them, bouncing off the trees and lifting the hairs on the back of Bethany’s neck. From the corner of her eye, she could see Al shiver and rub his bare arms. It had been a warm night when they left the park, but now there was a glacial chill all around them. Bethany thought she could see her breath in front of her. The noise faded as quickly as it had started and the woods fell silent around them.

It was still cold, though. She tapped Al on the shoulder and he turned around so she could reach into the backpack. Bethany flipped on the Detector and it started with a low, high-pitched whine. Immediately, the temperature gauge went to its upper limit and the box shook. Bethany tried tweaking the settings, her fingers freezing on the metal dials. “Shit, Al. I don’t know what’s going on here.” She gasped through chattering teeth and suddenly, as if her words had banished whatever it was, the chill disappeared.

“Well…” Al volunteered after a long pause. “That was weird.”

Bethany didn’t trust herself to respond. Instead, she pulled out one of the sensors from the backup and showed Al the recorded reading. The temperature had gone all the way up to freezing, then dropped just as suddenly. “If you’ve got any ideas…” she trailed off.

“One of those temperature inversion things? Giant refrigerator in the woods with the door open?”  He looked up like he expected to see a freezer suspended over their heads.

Now that Bethany had warmed up, she was starting to tremble again. Every instinct told her that there was something nearby, something that felt old and predatory. Part of her screamed that they should run or at least hide. The hush in the woods now was so intense it was as if no night birds or animals lived anywhere in these woods.

Maybe there weren’t. Maybe that’s what the cold was: the ghosts of a hundred owls and robins and whatever else used to live here. Al took off the pack and started fiddling with settings while Bethany watched the trees around them. For a moment, she almost thought she saw a face, pale and white and glowing under the moon, peering down at them from the treetops, but it disappeared at her strangled cry.  Al jumped and looked up at the branches, then back at Bethany. They both let out nervous giggles.

The quiet that descended after they stopped was even worse than before, if that was possible. Then, just like that, the cold was back, covering them like a blanket and seeping into their skin. Al pulled Bethany close to him in an involuntary gesture and they huddled together, looking around them with fingers too frozen to work their equipment.  This time, the cold came with bursts of air, yanking Bethany’s hair loose from its ponytail and making the straps on the back snap.

Something was watching them. Bethany could feel it now and she squinted into the wind, trying to see whatever or whoever it was.  Something howled long and low and otherworldly, then switched octaves to the sound they had heard on the video. It was somewhere between a howl and a shriek and both of them clapped their hands over their ears in a futile effort to shut it out.  

The wind picked up, knocking them to their knees with an icy breath and Al tore one hand loose from his ear to flip the switches on the monitors. The camera kicked in as well, just in time to pick up the sound. He smacked his free hand over his ear again and Bethany could feel his body tremble as they huddled together.

She tried hard not to scream, tried to think of bunnies and kittens or work or whatever would help her check out of this and stay sane. Instead, her mind kept returning to the video. What had happened to those people after their camera went dark?  Bethany really, really didn’t want to find out. Al’s low groan cut across her thoughts and she swiveled sideways to look at him, hands still clamped over her ears.

He convulsed, only the whites of his eyes showing and she grabbed at his shoulders, trying to hold him still. “Al! Al! What’s the matter?” He twitched under her hands and the noise intensified for a long moment, the woods shaking with unearthly wails. Bethany screamed, covering her ears again while Al suddenly floated upward, eyes still rolled back in his head. His body went rigid and he rose to about two feet off the forest floor. Bethany stared at him open-mouthed, frozen in cold and terror.

It was only when a white fog rose from the ground and started to move him forward into the trees that she snapped back to a version of reality where she controlled her body. Jumping to her feet, she scrambled after Al, trying to catch him. The fog struck her like a hand between her shoulders, knocking her back down to the ground.  She tried rolling away, but it reached out and wrapped around her like a sleeping bag. Then it rolled up and covered her face until she couldn’t see the trees anymore.

She flailed, punching and kicking out at the cloud of white that enveloped her, trying to see where they, whoever they were, had taken Al. Rolling and flailing, she dropped down into a hollow patch in the forest floor and the fog lifted a little so that she could see out again. Not that it did her much good, but at least she could see that the mist, fog, whatever it was, filled the forest around her now.

Then she saw the dim pale shapes moving around between the trees, hovering above her, rising from the ground like mist. Once she saw them, they saw her too. With a screech, a pale, bony face with eyes that were great black pits and a mouth that opened into something endless and horrible, shot up into hers. It made a sound like laughter when she screamed and struggled, trying to break free of the fog. It swung off into the mist, then another and another creature like it appeared. She could see an ornate knife in one skeletal hand, something that might have been a gun in another.

She screamed with everything she had in her. Al was out of sight in the mist and she could barely move, but she kicked and flailed and did her best to break free. The howling slowly died away but the fog stayed on, holding her, trapping her. The skeletal figures vanished into the mist, following Al, and she screamed and cursed at them, threatening them as they faded. Her brain kept rejecting what her eyes were seeing. This wasn’t happening, it was a hallucination or some kind of setup. If she just repeated that enough times, maybe it would be true.

From deep in the woods, she thought she heard an answering scream, then from much further away, sirens. The wind spun her around, lifting her off the ground and she flailed wildly, trying to catch hold of a tree to brace herself, to stop them from dragging her away to some netherworld or worse. A wave of icy cold struck her and an instant later, something else was looking out of her eyes.

Bethany could feel herself pushed aside in her own mind by something ancient and powerful. The fog bonds that immobilized her vanished but she was trapped in her own body now. Whatever it was that rode her opened her mouth in a screaming laugh. Then she found herself standing up and running after Al and the ghostly figures that followed him. She willed her legs to stop, willed her feet to stumble, willed herself to blunder into a tree, anything to slow down, to get herself back.

None of it worked. She could see Al through the fog now, still floating above the ground. He was stationary in a clearing in the trees and the two figures she had seen earlier were drifting around him, as if waiting for something. Whatever was in her head felt like it was eager, anticipating something that was going to happen. All of a sudden, the forest turned red, as if covered with blood. It oozed down the trunks and up from the ground. The sky began to rain red, soaking the world around her.

Bethany, squashed into a corner of her own mind, could feel the thing inside her mock her, even without words or coherent thoughts. She was still fighting it when everything went red again, this time clouding her vision. The sound was back and her head was full of it and red, so much red. She had no idea where she was or where Al was or if they’d make it out of here. With what little shreds of sanity she had left, she vowed that she would never do this again, that this time she would quit, no matter what Al said.

That last bit of her awareness drowned in a sea of otherworldly cold and red and noise. She didn’t see the misty figure press a spectral dagger into her cold hand, didn’t feel it turn solid. Didn’t feel her arm go up in the air or get guided down by icy, foggy hands. Didn’t see the look in Al’s eyes when they released him, just before the blade sank in.

Bethany had nothing to say when the police found them afterwards, following up on a tip from the convenience store clerk. She was crouched next to Al in the woods, rocking back and forth on her heels, the bloody knife a few steps away. She didn’t resist being restrained or tested for alcohol, didn’t respond to any of their questions or object to getting loaded into the back of their car. It was only when the ambulance stopped nearby and the paramedics came to pick up Al’s body that she seemed to come to life. She threw herself at the door as it closed, screaming, “He’s still out there! Why are you leaving him?”

The door closed and the only sound she heard was the howl from the video. But now it sounded like laughter.

  • • •

It was a very different Bethany who appeared at the convenience store in Cobb’s Center six months later. Her brown hair was cropped short and her eyes behind her glasses were still wide from the drugs that they’d given her at the psych ward. She was thinner and up until yesterday, she’d had a tremor. But her hands had stopped shaking today. They were steady enough to help her escape, help her find the Specter Detector in Al’s garage. His roommates had packed it away, maybe keeping it as a memento.

She made some adjustments to it before shoving it into the pack. She didn’t go in to the house to ask about it or anything else. After all, they thought she’d killed Al; they’d never help her. But one of his roommates still kept a spare car key hidden under the floor mat in the back of his car. She took the car and the pack with the Detector in it. There was an old jacket in the back of the car and she put that on as she drove down the snow-covered road.

The same clerk was working that night and her eyes got wide when she saw Bethany walk in. There were more faces, more names, on the board, but Bethany didn’t waste her time looking at them. They didn’t matter; Al was still out there, though, picture or no picture. She knew it, bone deep. She couldn’t have really killed him; those things had just messed with her mind.

So she was going to rescue him tonight, whatever it took. She was done with nightmares about howling and mist, blood and terror. Here, standing in front of her, and cringing away from her, was the answer to how she was going to do it. “I know you know what’s out there. You called the cops because you knew what kind of danger we were in.”

The clerk shook her head as if her tongue was frozen. Her fingers shook a little as she played with some kind of religious medallion on the chain around her neck. They stared at each other until the clerk choked out, “You shouldn’t have come back here. You were…the only one who got away. Get out of here, go!” She raised a trembling hand and pointed toward the door.

Bethany squinted at her. “You’re coming with me. I can’t do this by myself. We have to do it tonight, before they…look for me here.” The clerk shook her head, reaching behind the counter for an alarm or a weapon, Bethany didn’t know which. She lunged across the counter and grabbed the woman’s arm. “How long are you planning on just putting up flyers, knowing what you know?”

Leaning in this close, she noticed the woman’s nametag. “Ellen. You don’t want those things to go on doing what they’re doing, do you? Gives you nightmares, too, doesn’t it?”

“You’re nuts,” Ellen’s voice trembled. “Why do you want to go back?”

“Because I know Al’s still out in those woods and I’m going to bring him back. Now, are you going to let whatever’s out there kill me this time?” The clerk closed her eyes and clenched her necklace tighter with whitening fingers. Bethany crooned, her voice turning singsong, “You believe that they’re real.” She gestured her free hand at the posters. “We didn’t. They didn’t. But you do and that’s how we’re going to save him. I can fight what’s real. You make them real, I’ll do the rest.”

Ellen drew in a long and shuddering breath, then exhaled and opened her eyes. She stared deep into Bethany’s dilated pupils, then went limp and nodded. A few minutes later, they were in the car, a sign saying “Closed for Family Emergency” on the door of the darkened convenience store behind them. Bethany murmured, “There is something out there. There is. I’m coming for you, Al” like a prayer as they drove through the quiet town toward the dark woods.


View the full article

Mortekai

In which we discuss what we as individuals have gotten out of RPGs, and what other people can get from them.

* We now have a lost episode!
* Dixie was an awkward child/teen/adult
* RPGs helped her find “her people,” her aesthetic, and confidence
* Eddy was a similarly awkward kid, and RPGs helped him, too
* On being “not enough” for certain subcultures/communities
* Surprise, Matthew was also awkward!
* Another surprise, RPGs helped his confidence, too!
* Speech therapy for all (three of us)
* Vampire/character voices
* Two digressions in quick succession
* RPGs as therapy tools
* The Wraith: The Oblivion curse
* How RPGs can affect players and GMs
* RPGs and trauma rules/The X-Card
* Which Onyx Path games are the most emotionally heavy?
* What does “fun” mean?
* Learning real-world things via RPGs
* We all love Britain
* Eddy and Dixie are going to conventions
* Stay tuned after the music for your new favorite ringtone

Links:
* Windows 10 bug: https://www.forbes.com/sites/jasonevangelho/2018/10/06/microsoft-confirms-windows-10-update-mistake-was-your-data-lost/#472b15a9665b
* Anthrax & Public Enemy – Bring the Noise: https://youtu.be/kl1hgXfX5-U
* Nicholas Briggs Interview: https://inews.co.uk/culture/television/doctor-who-voice-of-the-daleks-nicholas-briggs-interview/
* iThrive: http://ithrivegames.org/
* Bodhana Group: https://www.thebodhanagroup.org/
* A Theory of Fun for Game Design by Raph Koster: https://www.theoryoffun.com/
* Save Against Fear: https://www.thebodhanagroup.org/about-the-convention
* High Level Games Con: https://hlgcon.com/


View the full article

Mortekai

214580-232x300.jpgNow available in PDF and print-on-demand via DriveThruCards: Prince’s Gambit Card Game for Vampire: The Masquerade!

The night is young as you step into the VIP room of the hottest nightclub in town. You’re one of the leaders of the city’s vampire clans, and you’ve been summoned to meet with the Prince, along with your Machiavellian peers.

As each Primogen enters, the candles flicker as you stare into their eyes. The politics of the undead are always deadly, but there’s a heightened danger tonight. Because you know that at least one of the vampires staring back at you is a traitor, a member of the nefarious Sabbat.

The Prince demands that you work together on a series of intrigues. It’s a risk, but you’re already part of the deadly game. You have to see the Prince’s gambit through to the bitter end.

Prince’s Gambit is a casual card game where each player is a vampire called to the court of the vampiric Prince of the city. Players must cooperate to gain the favor of the Prince while deducing who among them are secretly the traitorous Sabbat infiltrators.

Designed by long-time Vampire: The Masquerade tabletop RPG developer Justin Achilli, Prince’s Gambit is a fast-paced social deduction game set within the world of Vampire, but which requires no special knowledge to play. Neophytes and experienced fans of Vampire both can jump right in.

The free download includes the Prince’s Gambit rulebook in multiple eBook formats, plus a print-n-play version of the cards.

252905-220x300.jpgAlso available: Prince’s Gambit Sabbat and Independent Clan Expansion Booster!

The night is young as you step into the VIP room of the hottest nightclub in town. You’re one of the leaders of the city’s vampire clans, and you’ve been summoned to meet with the Prince, along with your Machiavellian peers.

As each Primogen enters, the candles flicker as you stare into their eyes. The politics of the undead are always deadly, but there’s a heightened danger tonight. Because you know that at least one of the vampires staring back at you is a traitor, a member of the nefarious Sabbat.

The Prince demands that you work together on a series of intrigues. It’s a risk, but you’re already part of the deadly game. You have to see the Prince’s gambit through to the bitter end.

This booster pack includes the Followers of Set, Giovanni, Ravnos, Assamite, Lasombra, and Tzimisce cards that were made available by Kickstarter backers.

The free download includes the Prince’s Gambit rulebook, plus a print-n-play version of the Sabbat and Independent Clan cards.

NOTES: If you got the Kickstarter version (also available for purchase or distribution ordering via Studio 2), you don’t need to purchase the Clan Booster separately; you already own those cards. Also note: DriveThru’s cards and books are done by different facilities, so printed cards and printed books must be ordered separately.

Sales

HALFOWEEN continues! All World of Darkness deluxe edition and Chronicles of Darkness prestige edition stock leftover from our Kickstarters is on sale for 50% off during the month of October on Indie Press Revolution! If you missed backing the Kickstarters for great books like V20 Dark Ages, W20 Book of the Wyrm, the M20 rulebook, or Demon: The Descent, this is your chance to get those books!

Kickstarter Update

Did you miss one of our previous Kickstarters? The following Kickstarted products are still open for preorders via BackerKit:

Community Spotlight

The following community-created content for Scarred Lands has been added to the Slarecian Vault in the last week:

The following community-created content for Realms of Pugmire has been added to Canis Minor in the last week:

 

43599427_628814960849422_606168152031625

The following community-created content for White Wolf games has been added to the Storytellers Vault in the last week:


View the full article

Mortekai

ShenFei_Hero-300x92.jpg

Yes, I’d say the creation of the 2nd Edition of Scion has taken the most thought (and Thoth) of any of our projects to date.

From the years spent iterating the Storypath System that powers Scion, to the years and years we and the Scion community dissected and recombined the first edition rules and setting, to the extensive amount of care the writers and developer Neall Raemonn Price have put into improving first edition in every way they could.

Like the Netjer (Egyptian) pantheon pictured above, all the pantheons have been researched and re-researched and run past experts in the myths and cultures they represent. You don’t in any way need a doctorate to use and enjoy them in your game, but now they more accurately reflect our current understanding of the gods and their cohorts.

Neall goes into this in his interview with Eddy and Dixie on last Friday’s Onyx Pathcast, and it is well worth your time to check it out if you’re a Scion fan. He goes into his thinking on Scion, as well as some of the often torturous steps we have had to take to get the first two game books created. If you’re not a Scion fan, he also reveals how Beckett’s Jyhad Diary was developed and written, and so basically, it’s a great overview of how RPG books are created.

You can check it out on your favorite podcast venue or directly on PodBean here: https://onyxpathcast.podbean.com/

This Friday on the Onyx Pathcast, the Wraith Curse rears its ugly head, and the gang have to recreate an entire episode where they only mention Wraith in discussing TTRPGs and how they affect our non-game lives. Listen in to find out how the Wraith Curse manifests this time!

 

 

Yiyoung_Li_DragonBlooded-232x300.jpg

Dragon-Blooded art by Yiyoung Li

 

 

Now for myself, I too have thought a lot about Scion. From green-lighting the first edition and realizing that without something wahoo going on, the sales distribution system was going to under-order Scion: Hero, (“We need new games to sell!” “Here’s a new one we made.” “Wah? It’s new and has no sales history, how can we order that?”), to getting a copy of the book put into every retailer bag at that year’s GAMA trade show. Retailers who then ordered the game in such amounts that we had to do a second print pretty much before the book hit stores!

I’ve thought a lot about the dedication of the Scion community during the (very) lean years when almost nothing new came out, yet WW‘s old Scion forums were still getting more posts than entire other gaming websites. I read your posts you magnificent bastards, and incorporated that thinking into what we needed to do to elevate Scion for second edition.

I’ve ground my teeth in frustration during the time Storypath was iterating and while Scion: Origin and Scion: Hero have been incubating, and thought long and hard about the iterations and improvements that slowed things down. Were they worth it?

Well, the answer is yes, as far as I can see. Storypath is the simple base 10-sided pool system that can be expanded depending on your table’s interest in more shared storytelling that I hoped for. It is so flexible that we can add tweaks to it to emulate a post-apocalyptic scarcity game with zombies in Dystopia Rising: Evolution, and reflexive and meta humor mechanics in They Came From Beneath the Sea!.

And it enables play from man on the street to god levels of power for Scion and the Trinity Continuum.

 

 

SamAraya_GTTN-232x300.jpg

VtR2 Guide to the Night art by Sam Araya

 

 

 

Scion has a built-in setting now, with the World, yet it is so designed that you can pull back on that and keep the god stuff hidden, or dial it to 11 and make the presence of the gods even more impactful on our normal world. I thought about whether adding the World was the right way to go – and had probably far more discussions with Neall than he wanted to have about it – but in the end, I think the default setting combined with the very easy options to alter that if you so choose hits the right spot.

It’s there and it’s rich and deep with history, but still open enough that your characters matter. Which is a big part of Scion, as I see it.

And one more thing that I’ve thought about A LOT, and have mentioned before, is that to me Scion is just getting started. The 4 book core of Origin, Hero, Demigod, and God is really the central spine of the possible ways Scion can be played. There’s the “Children of the Gods in Modern Times” that defines that spine, and we can provide a lot more projects that help build on that. We already have the Companion, Jumpstart, Ready Made Characters, and Bestiary being worked on.

But let’s change that to “Children of ____ in Modern Times”, or “Children of the Gods in _____ Times”, and we open up a huge range of possibilities if we start filling in those blanks!

Whew! I get pretty fired up thinking about all that.

Now, on to the Notes from our Monday Meeting today! We talked about:

1- We are all over the place online right now! It’s great! On this Tuesday night at 6pm Pacific US time, Pugmire: Homeward Bound begins on the Saving Throw Show Twitch channel. Here’s the intro video (it is amazing and beautiful!): youtu.be/qMpNHXjbZK8

DpANP25X0AEo3gp.jpg-large-300x150.jpg

And the link to their Twitch channel: twitch.tv/savingthrowshow

2- I did a wee little interview that surprisingly covered all sorts of Onyx Path and classic White Wolf stories and yet did not go into my love of pudding. Why is that surprising? Because the podcast interview was for Everybody Loves Pudding, and I was lured into this because I thought I’d be able to expound on the virtues and wonders of pudding. But, even without the pudding, it’s a pretty good chat – the guys were very on target with the questions. Not sure if you can say the same about my answers, but judge for yourself: http://www.everybodylovespudding.com/podcast/season-1-episode-22/

3- Eddy Webb is flying up to my neck of the woods and we’ll be going together to Save Against Fear, the convention that benefits the Bodhana Group, whose mission is to use tabletop gaming in their therapeutic efforts. Links are below in the Convention News section of The Blurbs, but we recently added that I’ll be there on Saturday signing Magic Cards and working on some artist proof sketches. So if you are near there and want your cards signed and to help a great group – come on by and meet me and Eddy!

4- On a related topic, Monica Valentinelli is working with Extra Life on a fundraiser where she’s playing D&D5e to help sick kids. Onyx Path has donated Scarred Lands PDF rewards at various levels of contribution, so here’s your chance to help a super cause and dig into Scarred Lands! https://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&participantID=326323

 

 

Claudio_M20GodsandMonsters-300x217.jpg

M20 Gods and Monsters art by Claudio Pozas

 

 

5- If you missed the Prince’s Gambit casual Vampire card game by Justin Achilli Kickstarter campaign, we have copies of the card set available to buy from Studio2 and your local retailer, see below, and the basic set and booster pack will go on sale on Wednesday from DriveThru. The retail card set is all the cards from the Kickstarter in one box, and the DriveThru cards take all the cards and divide them into a basic set, and then the added cards from the KS in a booster pack. And, because we are asked this, Prince’s Gambit is a different type of game than VTES, it is not VTES, was not intended to replace VTES, and lots of us here are VTES fans and glad that new VTES cards are being made.

6- Finally, we have a fantastic sale going on at IPR for our Deluxe and Prestige books from our Kickstarter print-run overruns! Half off until the end of October, it’s our HalfoWeen Sale! The Mummy: The Curse Prestige Editions have sold out as of this writing, which means there are no more of them available for sale anywhere in the world! (Except EBAY, I’m sure. But other than that…)

Halfoween-Slider-2018-300x129.jpg

I’m not finding a clever way to lead in to out tag-line this time, no wait, I just did. Damn:

Many Worlds, One Path!

 

BLURBS!

KICKSTARTER:

Lo the darkness that lies like a pall over Chicago. The V5 Chicago By Night Kickstarter arises in October!

We’re also working on the Kickstarter for They Came From Beneath the Sea! (TCFBtS!), which has some very different additions to the Storypath mechanics we’ll be explaining during the KS.  They take an excellent 50’s action and investigation genre game and turn it to 11!

 

ELECTRONIC GAMING:

onyx_dice-300x146.png

 

 

 

As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

Screenshot_20171102-122019-169x300.pngScreenshot_20171102-121920-169x300.pngScreenshot_20171102-121912-169x300.png

Three different screenshots, above.

And our latest, the dice for Werewolf: The Forsaken 2e:

Screenshot_20180918-050018_Onyx-Dice-146

 

ON AMAZON AND BARNES & NOBLE:

You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).

If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction!

Our selection includes these fiction books:

Fiction-Wave-1-300x102.png

Fiction-Wave-2-300x102.png

Fiction-Wave-3-300x93.png

Amazon-Wave-4-300x100.png

Fiction-Wave-51-300x103.png

  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)
  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)
  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)
  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

OUR SALES PARTNERS:

logo.png

We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

And we’ve added Prince’s Gambit to our Studio2 catalog: https://studio2publishing.com/products/prince-s-gambit-card-game

 

iprlogo

Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/

Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

 

 

DRIVETHRURPG.COM:

site-logo-redesignd-300x64.png

 

PG-Tuckbox-209x300.jpg

The Prince’s Gambit basic card set and the added cards from the PG Kickstarter booster pack will both be available on DriveThru this Wednesday!

 

 

 

 

CONVENTIONS!

From Fast Eddy Webb, we have these:

Eddy will also be a featured guest (and RichT will be there at some point, too) at Save Against Fear (October 12-14) in Harrisburg, PA. He’ll be running some Pugmire games, be available for autographs, and will sometimes accept free drinks. http://www.thebodhanagroup.org/about-the-convention

Dixie Cochran will be at High Level Games Con in Atlantic City October 12-14, running a Women in Game Design panel, Eddy’s RPG Developer Bootcamp, and possibly making a surprise appearance at another event!

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Tales of Excellent Cats (Monarchies of Mau)
  • Scion Companion: Mysteries of the World (Scion 2nd Edition)
  • City of the Towered Tombs (Cavaliers of Mars)
  • Heirs to the Shogunate (Exalted 3rd Edition)
  • Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition)
  • Scion Ready Made Characters (Scion 2nd Edition)
  • Scion Jumpstart (Scion 2nd Edition)
  • Geist2e Fiction Anthology (Geist: The Sin-Eaters 2nd Edition)
  • Memento Mori: the GtSE 2e Companion (Geist: The Sin-Eaters 2nd Edition)
  • Pirates of Pugmire (Realms of Pugmire)

 

Redlines

  • Deviant: The Renegades (Deviant: The Renegades)
  • Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition)
  • Witch-Queen of the Shadowed Citadel (Cavaliers of Mars)

 

Second Draft

  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)
  • Oak, Ash, and Thorn: Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd)
  • CofD Dark Eras 2 (Chronicles of Darkness)

 

Development

  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)
  • Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition)
  • Adventures for Curious Cats (Monarchies of Mau)
  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • Lunars: Fangs at the Gate (Exalted 3rd Edition)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)
  • In Media Res (Trinity Continuum: Core)
  • WoD Ghost Hunters (World of Darkness)
  • Wr20 Book of Oblivion (Wraith: The Oblivion 20th Anniversary Edition)
  • Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant)
  • V5 Chicago By Night (Vampire: The Masquerade)

 

Manuscript Approval:

  • Aeon Aexpansion (Trinity Continuum: Aeon)
  • C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition)

 

Editing:

  • Signs of Sorcery (Mage: the Awakening Second Edition)

 

Post-Editing Development:

  • Trinity Continuum Core Rulebook (The Trinity Continuum)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
  • They Came From Beneath the Sea! Rulebook (TCFBtS!)
  • Dog and Cat Ready Made Characters (Monarchies of Mau) (With Eddy)
  • Changeling: The Lost 2nd Jumpstart (Changeling: The Lost 2nd)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

 

In Art Direction

  • Dystopia Rising: Evolution
  • M20: Gods and Monsters – AD’d and Contracted.
  • Geist 2e
  • The Realm
  • Trinity Continuum (Aeon and Core) Tracking down Core finals and going over Aeon Sketches.
  • Ex3 Monthly Stuff
  • Chicago By Night KS art finals in.
  • Pugmire Roll of Good Dogs and Cats
  • C20 Player’s Guide
  • Aeon Aexpansion
  • They Came From Beneath the Sea! Got KS artnotes out.

 

Marketing Stuff

 

In Layout

  • Trinity Core Working on symbols this week.
  • Trinity Aeon Fancying up my Opnet images.
  • Ex3 Dragon Blooded

 

Proofing

  • Scion Hero – Inputting Neal’s 2nd proof changes.
  • PTC: Night Horrors: The Tormented KT has Steffie’s corrections in.
  • Scion Origin Doing Neall’s errata changes, and swapping out the font.
  • VtR: Guide to the Night Danielle is getting me her p.xx stuff on Monday and I’ll be wrapping this one up for approval by WW shortly thereafter.
  • Fetch Quest Package design done

 

At Press

  • Monarchies of Mau and Screen At Studio2. Dice and buttons getting ready to ship to Studio2.
  • Cavaliers of Mars Backer copies all shipped out.
  • Wraith 20th – Printing the Deluxe interior, proofing cover.
  • Wraith 20 Screen Printing.
  • Scion Dice – At Studio2.
  • Cav Talent cards PoD proof coming.
  • Lost 2e Screen – Prepping files.
  • Scion Screen – Prepping files.
  • Prince’s Gambit core deck and booster PoD On sale at DriveThru on Wednesday!
  • Changeling: The Lost 2e – Prepping files for printer.

 


TODAY’S REASON TO CELEBRATE: OK, celebrate this one or don’t as you see fit. I know a lot of my South Philly buddies do and will. All I know is today I didn’t get my new fancy brush recommended by Jeff Miracola today because no mail on the Monday holiday. And the last kid has off from school, so I get to hear him shouting at his friends as they multi-play a shooter. Some holiday.


View the full article

×