Jump to content
  • entries
    221
  • comments
    0
  • views
    1,237

About this blog

News published by WhiteWolf and Onyx Path.

Entries in this blog

Mortekai

C20-Anth-Front-200x300.jpgA selection from “Summer Girl” by Wren Handman in the Anthology of Dreams for Changeling: The Dreaming.

After we had talked, and walked through the woods awhile, and dipped our feet in the pond just beyond the back lot, we began the slow meander back towards the old barn.

“Tell me a story,” she said.

I threaded my way through the trees and she followed, half a step behind. The sunlight lazy there, the heat not so strong in the half-light. I could feel the air against my face, the warmth of it, but I closed my eyes and remembered winter.

“First you have to remember,” I said, and I knew that she had her eyes closed too, feeling her way through the woods by the feel of her feet, following the sound of my voice. “Remember what it feels like to have the air cool against your face. Remember when the sky is so bright blue it hurts to look at, and the ground is white and smooth like an unbroken lake. Remember how it feels when you breathe in and the air is crisp, like the rough edge of a new leaf. Winter.”

“I remember,” she whispered.

“One winter, when the snow was piled so high a grown man could barely reach the top of the drifts, a young girl fell into a deep, dark sleep. And her sister, alone with her in the cottage while their father was out hunting, had to set off into the wild white country, in search of a rare cure.”

“Did the cure grow in the winter?”

“This cure only grew in the winter. It was a rare plant, a flower with beautiful, bright, purple petals, and tiny emerald leaves, called forget-me-never. This plant only survived under snow drifts, at the base of the mountains. Instead of water it would drink ice melt, and instead of sunlight it absorbed the howls of wolves.”

“Did she have to fight wolves?”

“Of course. But she wasn’t scared — she brought a long, sharp knife, and a piece of steak. She threw the steak far away and slashed at their alpha with her long, sharp knife, and he decided he would rather eat well than eat something he would have to fight and kill, so he ran after the meat. But the other wolves recognized the fire in her spirit and believed her one of them. When the other alpha ran from her she became the new alpha, and took over the pack. And she ran with them, through the snowdrifts and up the mountainside, and she howled to the moon that seemed to reflect the snow beneath it, and she had never been so wild and free and happy in her entire life. But…”

“But her sister.”

I nodded. “She remembered her sister. So when she went home that night, back to the den where the pack slept, she dug deep into the snow and found the forget-me-never, and she picked it and began the long trek home, through snowdrifts as high as her head. But the snow was even more dangerous than the wolves. Snow makes you cold, and it makes you sleepy, and it makes you want to lie down and forget everything.”

“But how could you sleep when you were cold?” she asked with a skeptical tilt of one lazy eyebrow. She picked a leaf from a nearby branch and shredded it, deliberate and slow. “I can’t even sleep when it’s too chilly.”

“Snow is different,” I chided. I tripped on something, catching myself against a tree trunk, and I pictured the girl, stumbling through the snow drifts, lost in a blizzard. “Snow is so cold it eats you up until you don’t feel anything at all. It makes you so cold you get warm again, and you think ‘I’ll just rest… just for a minute….’ And the blizzard around her was so fierce she could barely see the ground, and the path behind her was devoured as soon as she made it.”

“Did she eat the flower? The forget-me-never?”

“Just enough — just enough to remember, to not forget. She had to be careful, or there wouldn’t be enough for her sister. So she ate the smallest bite, a tiny flash of purple on her tongue, just enough to remember the way forward; and finally she reached the little cottage, and she felt the warmth of the fire and knew…”

“She was safe.”

“She was safe,” I agreed, and I spun towards her. She was only a step behind, shivering in imagined sympathy, and I grabbed her and wrapped my warmth across her body, feeling her heart pounding against my neck as I snuggled in close. For a minute I forgot how warm it was in our summer forest, as the remnants of winter tugged on my memory.

“Snow is so cold it eats you up, until you don’t feel anything at all,” she said, repeating her favorite line. She kissed my neck, her lips brushing a path of summer through the fog of our pretend. She seemed more solid, somehow, more present than she had when I first arrived. Pleasure quickened her smile. “I almost forgot — there’s a new bramble bush by the pond and I think if we’re clever we can turn it into a trap for unsuspecting goblins.” She took my hand and I let her lead, content to embrace this latest game. We were never still and quiet for long, my Summer Girl and I.

***

One night, several weeks into summer, I had to leave her early, to attend my uncle’s birthday party. I invited her, of course, knowing she would only smile and say no, but that night I wished more than ever that she was beside me. Mother forced me to sit with the adults, and Aunt Beverly asked me endless merciless questions about school and boys and my future, and when I pinched my oldest brother under the table he only looked at me, tired and bored, and said, “When are you going to grow up?”

The next morning, I woke feeling wrung out. I could not clear my mind of conversations about crop rotations, or the look of exhausted despair on my mother’s face when I got into a wrestling match with my younger cousin. Most days I had no desire to live up to their suffocating expectations, but sometimes… I wanted to desire it. Wished being who they meant me to be could make me happy, as it seemed to do for my brothers and my friends.

I slept in late and walked down to the barn with slow steps, my hands still at my sides. For a moment I didn’t see her there, and a rush of fear gripped me. She was always waiting; she was always here. I went into the barn, panic gripping my pulse in a steady hand. There was no sign of her in the half-formed shadows. What if she had left, and I had no idea where to find her? What if her parents had moved away, and — oh god, what if she had been kidnapped, stolen by an evil cult and there would be no one to rescue her—

“Where were you?” she whispered.

I spun, panicked soothed away by the sound of her voice; but it returned as soon as my eyes lit on her face. She was standing only a step away; I could not see how she got so close without my hearing her. There was something strange about her, something shimmery and not-quite-there, and the look on her face… was so strangely like that of my mother… I shivered and reached out to touch her.

“What is it? What’s wrong?”

“I’m dying,” she whispered.

“Don’t.” I let go of her arm, taking a step back as if to banish both her and the words.

“That isn’t a game.”

“I’ve been poisoned,” she whispered. “There’s only one cure — deep in the heart of Fairy.”

“There’s no such thing as fairy,” I said. I heard my brother’s voice, saw the look on my mother’s face. My Summer Girl sighed, a breath like a goodbye.

“Then I suppose I’ll die,” she whispered, and she turned away. In the barn’s strange half-light, she seemed almost transparent. I imagined I could see motes of dust through the paper-white skin of her chest. I felt my heart constrict, felt her voice like breath leaving me.

“Wait!” I cried. She paused, looked back over her shoulder at me. There was no hope on her face, only quiet resolution. She was so pale, and I could not imagine this barn without her, could not imagine summer. It was only a game, after all, what could it hurt?

And what if — just maybe, just possibly, what if — it wasn’t a game?

“Of course I’ll come,” I said. “How could you think I wouldn’t?”

Find out what happens to the Summer Girl in the Anthology of Dreams for Changeling: The Dreaming 20th Anniversary Edition, also available on Amazon Kindle and B&N Nook.


View the full article

Mortekai

197803.jpgOnyx Path Publishing is partnering with DriveThruRPG to allow independent content creators to publish material in the Slarecian Vault utilizing the OGL for both Pathfinder and Dungeons & Dragons Fifth Edition editions of existing and future Scarred Lands books produced by Onyx Path.

A world known to its inhabitants as Scarn, the Scarred Lands is a place of dynamic heroism, supreme villainy, and incalculable magic. Torn and twisted by battles between the titans and their children, the young gods —fought largely by monstrous titanspawn pitted against humans, elves, dwarves, and other “divine races” — Scarn is a world still wounded deeply by the Divine War that took place less than two centuries ago.

“Scarred Lands is a gem of a setting that’s flush with opportunities for great storytelling, adventuring, and good, old-fashioned monster hunting,” says Scarred Lands developer, Monica Valentinelli. “With this setting, there’s an unlimited potential for creators to explore Scarn by offering new classes, races, and more!”

SV-Logo-Website-300x129.png

The Slarecian Vault for Scarred Lands features:

– Self-publish service for tabletop RPG material set using the all-new Scarred Lands Player’s Guide and The Wise & The Wicked for Dungeons & Dragons Fifth Edition and Pathfinder.
– Content creators themselves set the price for the material they publish and receive 50% of the revenue.
– Access to templates and art packs produced helps content creators make their work look as professional as the official products
– Opportunities to develop new content as additional supplements are released.

The Scarred Lands has been a favored d20 system fantasy setting since the release of the Creature Collection in 2000. Over the next several years, over 40 titles were published for the Scarred Lands, making it one of the most fully supported fantasy RPG settings ever and the premiere product line of the former Sword & Sorcery Studios imprint of White Wolf. Now, Onyx Path Publishing brings this cherished fantasy setting back to your gaming table in Pathfinder and Dungeons and Dragons Fifth Edition editions, along with offering fans more ways to adventure in Scarn through the Slarecian Vault.

The Slarecian Vault for Scarred Lands is Onyx Path’s Publishing second Community Content program, and follows on the heels of Canis Minor for the World of Pugmire.

The new Slarecian Vault for Scarred Lands is now available at: Drivethrurpg.com/cc/19/Slarecian-Vault

You can also take a look at the Frequently Asked Questions here: Drivethrurpg.com/hc/en-us/articles/360000698086-Scarred-Lands


View the full article

Mortekai

Pugmire_Claudio-300x194.jpg

What better way to start off a column than we an appendix? But it’s a very special appendix. Appendix N.

Okay, okay, hear me out before I have to write “appendix” again. For those that don’t get the reference, the original Advanced Dungeons & Dragons Dungeon Master’s Guide had a series of appendices. The fourteenth(!) appendix was N, and it was titled “Inspirational and Educational Reading.” I believe it was the first such example of indicating related products that can be read or played to inspire another product, and I’ve certainly added inspirational reading sections to both Pugmire and Monarchies of Mau.

But inspiration is a funny thing. It’s not always clear how something inspires you. Further, if you’re working on an ongoing line like Pugmire, things crop up that inspire you long after the initial genesis of the world. People are glad to reference games, books, and movies that I might find interesting. And some of my inspirations aren’t what you’d expect.

I only had so much room in the book — I doubt anyone would appreciate pages and pages of cool things to read when they could be getting on with fighting the Unseen with spell and paw — but now I have the perfect format to list what has been and continues to be inspirational to me. Here is my own version of Appendix N… “Appendix P,” if you will.

NOVELS AND ANTHOLOGIES

  • Redwall by Brian Jacques
  • Mrs. Frisby and the Rats of NIMH by Robert C. O’Brien and Zena Bernstein
  • Watership Down by Richard Adams
  • The Amazing Maurice and his Educated Rodents by Terry Pratchett
  • Game of Thrones by George R. R. Martin (for the political structures of Monarchies of Mau)
  • City by Clifford D. Simak (seriously, if I had read this book first, I would have never written Pugmire for fear of it being a “City” ripoff)
  • The Day of the Triffids by John Wyndham (for the blend of weirdness in a post-apocalyptic setting)
  • The Fafhrd and the Gray Mouser stories by Fritz Leiber
  • The Tao of Pooh by Benjamin Hoff (for a breakdown of how animal characters can communicate depth)
  • The Conan the Barbarian stories by Robert E. Howard

COMICS, MANGA, AND GRAPHIC NOVELS

  • Mouse Guard by David Petersen
  • Ginga: Nagareboshi Gin by Yoshihiro Takahashi
  • Rover Red Charlie by Garth Ennis
  • ElfQuest by Wendy and Richard Pini
  • Sam & Max Surfin’ the Highway by Steve Purcell (one of my touchstones of how to pitch the humor of the setting)
  • Maus by Art Spiegelman (another great example of using animal characters to communicate depth)
  • Kingdom of Dog by Christopher Lawson and Soo Lee
  • Atomic Robo by Brian Clevinger and Scott Wegener (another humor touchstone)
  • Teenage Mutant Ninja Turtles by Kevin Eastman and Peter Laird (the original black and white comics)
  • Usagi Yojimbo by Stan Sakai

CARTOONS

  • Redwall by Raymond Jafelice and Luc Bihan
  • The Secret of NIMH by Don Bluth
  • Thundarr the Barbarian by Steve Gerber, Joe Ruby, and Ken Spears (for utterly bonkers post-apocalyptic imagery)
  • Adventure Time by Pendleton Ward (same)

TABLETOP ROLEPLAYING GAMES

  • S3 Expedition to the Barrier Peaks by Gary Gygax (an old-school D&D module)
  • Gamma World by James M. Ward and Gary Jaquet
  • Mutant Future by Daniel Proctor and Ryan Denison (a neat retroclone that blends old-school D&D and Gamma World sensibilities)
  • Mouse Guard by Luke Crane and David Petersen
  • The Secrets of Cats by Richard Bellingham
  • Marvel Super Heroes by Jeff Grubb (for great mechanics on how to encourage players to act like heroes and like a team)
  • Tales of the Floating Vagabond by Lee Garvin, Nick Atlas, and John Huff (the first game I owned that encouraged me to be funny at the table)

VIDEO GAMES

  • The Geneforge series (another weird blend of science fantasy)
  • Kingdom of Loathing (even though I enjoyed it, it helped me sort out exactly the wrong kind of humor for me)
  • Sam & Max seasons 1-3
  • Ducktales (a great game that is very tight mechanically)
  • Armello
  • Owlboy
  • Undertale (you can make friends with monsters!)
  • Super Mega Neo Pug (proof that not all inspirations need to be GOOD)

View the full article

Mortekai

SV-Logo-Website-300x129.pngThe Slarecian Vault Community Content program for Scarred Lands is now live! Like the DM’s Guild, Pugmire‘s Canis Minor, or White Wolf’s Storytellers Vault, you can create your own Scarred Lands content, upload it to the Slarecian Vault, and sell it to other Scarred Lands fans!

Matt will be posting more details about the Slarecian Vault in a separate blog post shortly.

In celebration of the Vault’s launch, we’re releasing a number of amazing Scarred Lands posters:

SL_Dragon-Poster-203x300.jpgNow available in image and print from DriveThruRPG: Scarred Lands Player’s Guide Wrack Dragon Poster for Scarred Lands!

The effects of the Titanswar still ripple through the world, and the heroines and villains of many of these stories are part of living memory, if not still living. 

Here is a poster of new Scarred Lands art by Shen Fei, available now in Poster format.

Scarred Lands Player’s Guide Adventurers Poster for Scarred Lands!

The effects of the Titanswar still ripple through the world, and the heroines and villains of many of these stories are part of living memory, if not still living. 

Here is a poster of one of the new Scarred Lands works by William O’Brien.

Blood Sea: The Crimson Abyss Poster for Scarred Lands!

In a trench deep in the ocean floor lies the bound titan Kadum. He bleeds endlessly from the hole in his chest where his heart was plucked out. This blood — the blood of the Mountainshaker, the blood of the Father of Monsters — changes everything that it touches, men and beasts alike.

The cover of the classic Scarred Lands supplement Blood Sea: The Crimson Abyss is now available as a 12×18″ poster!

Hollowfaust: City of Necromancers Poster for Scarred Lands!

In the shadow of a dormant volcano crouched the dead city of Sumara. Wandering necromancers rediscovered it in the wake of the Divine War, and from the bones of that slain nation, the wizards fashioned a new realm: Hollowfaust, City of the Necromancers.

The cover of the classic Scarred Lands supplement Hollowfaust: City of Necromancers is now available as a 12×18″ poster!

Sales

For entire month of May, DriveThruRPG is running their May D&D Sale, with up to 66% off tons of D&D and D&D-related products!

That includes lots of products from Onyx Path, like current 5e/OGL and classic 3e/d20 Scarred Lands material, as well as our Pugmire releases!

Community Spotlight

The following community-created content for Scarred Lands has been added to the Slarecian Vault in the last week:

The following community-created content for Pugmire has been added to Canis Minor in the last week:

The following community-created content for Vampire has been added to the Storytellers Vault in the last week:


View the full article

Mortekai

BPG-Front-232x300.jpgApril had us running around like fools (April fools, if you will) with the incredible Dragon-Blooded Kickstarter. Thanks to everyone who contributed! This month also saw:

Fiction

A new title is available for your tablets:

  • Mage: The Ascension: The Mage20 Cookbook (Kindle)

Merch

 

Community Spotlight

New Pugmire community-created content has been added to Canis Minor, which opened this month:

  • No new Canis Minor content this week. 🙁 Have you considered creating something?

The following community-created content for Vampire has been added to the Storytellers Vault in the last month:


View the full article

Mortekai

 

Here’s a selection from the recently-released Beast Player’s Guide.

BPG-Front-232x300.jpgBeyond the Nightmares a Beast can learn from her kin or by exploring the Primordial Dream, other members of the supernatural community spread their own brands of terror. As she spends time with other creatures, and especially if she creates Family Ties with others, her Horror begins to reflect the company she keeps. A Beast among a coterie of vampires learns precisely how to sow seeds of betrayal and mistrust to feed her Ravager Horror. A Whisper learns from the same group how far the power of silence goes to keep others talking, and just how much people will reveal to avoid silence. As the Beast learns from her companions and witnesses them using their own power, she expands her understanding of what fear truly is, drawing her closer to her Horror and the other members of her supernatural family.

Nightmares

This section presents a plethora of new Kinship Nightmares, followed by a discussion of how a Beast can use Family Ties to a supernatural being to create custom Nightmares.

Kinship Nightmares

The Kinship Nightmares presented below include more possible examples of the sort of abilities a Beast may develop with Family Ties.

Checking It Twice (Wizened Changeling)

You know that you assembled it perfectly. This is absolutely the way to put this together, but you still feel like something could have gone wrong. What if something came loose while your back was turned? What if somebody ruined your masterpiece? You just need to check it to be sure. Just one more time.

Dice Pool: Presence + Satiety vs. Composure + Supernatural Tolerance

Normal: The victim becomes consumed with the need to perfect her craft. The victim gains the Obsession Condition for an object they can toy with, repair, or are even planning to create in the future.

High Satiety: The victim is consumed with the need to double check her work to make sure it’s absolutely immaculate. Any action the victim takes other than rechecking what she’s previously done requires a reflexive Resolve + Composure roll. If this roll fails, the victim can’t do anything as she goes back to just making sure everything was running smoothly. In combat, the victim loses her Defense for the turn she fails her roll.

Satiety Expenditure: The victim knows something is wrong and she needs to fix it right now because if she doesn’t do it, nobody will. The character becomes utterly monomaniacal in her focus on the object of her perfectionism. The Obsession Condition remains even after the Nightmare expires. The victim can only cure herself of the Obsession by finally perfecting the object or being forcibly separated from her project. The Beast can cure the Condition with a touch as well.

Exceptional Success: The victim gains a +2 bonus to any roll that furthers their obsession, but a –2 on all rolls to notice or focus on anything else.

Everything You Know Is a Lie (Mage)

Your eyes have been opened to the profound truth. Nothing you have ever experienced is true. This world is a simulation and others are just pawns in some cosmic play. How can you love if you don’t know what love truly is? How can you eat if you’ve never felt true hunger?

Dice Pool: Intelligence + Satiety vs. Resolve + Supernatural Tolerance

Normal: The victim comes to the terrible realization that his life experience is based off a false paradigm or incorrect assumptions. The victim loses access to Specialties and 10-again for the duration of the Nightmare.

High Satiety: The character is plagued by doubt — every action feels false and guided by some principle that simply doesn’t apply to the situation. While the Nightmare is active, the victim’s player must reroll any dice that come up successes when using any Skill in which the victim has a Specialty. The victim keeps the results of this reroll.

Satiety Expenditure: The Beast chooses a Skill category (Mental, Social, or Physical). Within that category, the victim treats all Skills as untrained (meaning the character loses access to any dots in that Skill and suffers a –1 or –3 penalty as appropriate). If this would affect a supernatural being using a power or ability, it provokes a Clash of Wills.

Exceptional Success: The victim’s threshold for exceptional success in any Skill that lost a Specialty is raised to seven successes. For Storyteller characters, who might not have Specialties, the player can specify one Skill that suffers from this effect.

Evil Doll (Unfleshed Promethean)

You just saw it. Somewhere out of the corner of your eye you saw it, with those mechanical hands and blank, beady eyes. You saw that monstrosity somewhere right when you got into the room, but now you can’t find it. That monster is hiding from you, waiting for you to look away long enough to get you.

Dice Pool: Presence + Satiety vs. Composure + Supernatural Tolerance

Normal: The victim becomes convinced that some inanimate object in the room is actually a monster in disguise, just waiting for her to lower her guard. As long as the object remains in the room the character has the Spooked Condition, unless they prove without a shadow of a doubt that the object actually isn’t alive (perhaps by burning it).

High Satiety: If the victim destroys the object, she believes that another object in the room has become possessed by the same malevolent force.

Satiety Expenditure: The victim lets her guard down for just a moment and is attacked by the creature in a flurry of motion, biting her leg or lodging a steak knife in her shin as it skitters by. In reality, the only damage dealt to the victim is caused by their nervous handling of the object causing it to go off, fall, or otherwise cause injury. The victim suffers the object’s equipment bonus in lethal damage. This deals a minimum of one damage; even with the most harmless objects the victim finds a way to stumble into a suitably horrible accident.

Exceptional Success: As long as the victim has the Spooked Condition, she may not perform extended actions or other time-consuming activities that might let the monster get the drop on her.

Family is Forever (Vampire)

You know what they say about blood being thicker than water. You also know that just because you have to be polite doesn’t mean you have to particularly like this asshole. Something about them drives you up the wall but you can’t just put them out.

Dice Pool: Manipulation + Satiety vs. Resolve + Supernatural Tolerance

Normal: The victim becomes convinced that they’re in some way distantly related to the Beast. No matter how vague the details are, the victim’s subconscious fills in the gaps to make the cover story seem true. The victim gains the Leveraged Condition.

High Satiety: The Beast gains access to a number of the victim’s Social Merit dots equal to the Beast’s Satiety at the activation of the Nightmare. She cannot partially access flat-rate Social Merits (such as True Friend) if she doesn’t have the requisite number of dots, but may partially access scaling Merits like Resources. For example, a Beast with 7 Satiety using the Nightmare on a victim with Contacts 5, Resources 4, and True Friend could gain access to Contacts 5 and use the remaining dots to access two of the victim’s Resources, but not True Friend. She could, however, use Contacts 2, Resources 2, and True Friend.

Satiety Expenditure: The Beast may make requests of her “family” that would normally require blackmail or weeks of cajoling. The Beast may spend multiple points of Satiety while this Nightmare is active — for every point of Satiety spent, open one additional Door against the victim.

Exceptional Success: The victim may be irritated by the distant “family” member, or even hate them, but them but turning them away seems unthinkable. The victim gains the Guilty Condition if they refuse a request of the Beast.

The Water Won’t Last Forever (Hunter in Darkness Werewolf)

You can’t help but think about it. How long has it been since it’s rained? Aren’t those earthquakes just a little too frequent for this part of the world? Sure, the government has done a good job of keeping it covered up, but the truth is obvious. This world is dying and you’re not going let it take you with it.

Dice Pool: Presence + Satiety vs. Composure + Supernatural Tolerance

Normal: The victim is “clued in” to an impending environmental or economic apocalypse that he’s certain will happen in the immediate future. The victim gains the Paranoid Condition, feeling compelled to hoard material resources to ensure his own survival from the impending end of all things.

High Satiety: The victim only respects the rule of might and all other law is just a weakness of society. As long as the victim is under the effect of the Nightmare, he is treated as hostile for all Social Maneuvering actions short of hard leverage. Attempting to bargain for resources instead of just taking them for himself fails outright without a roll.

Satiety Expenditure: In a world without law, only survival of the fittest matters. The Beast may spend multiple Satiety on this effect. For each Satiety spent, the Nightmare persists for another day. Additionally, the Beast may indicate one object in these Nightmares that the victim simply can’t be without if they have any hope of surviving. The victim gains the Obsessed Condition for acquiring this object.

Exceptional Success: The Paranoid Condition persists for a day after the end of the Nightmare.

You Have Foreseen This (Acanthus Mage)

There’s no chance they’re going to stop it in time. You already know exactly how it’s going to happen and how much they’re going to suffer, but nobody will believe you. So all you can do is watch it play out exactly as you saw it coming.

Dice Pool: Intelligence + Satiety vs. Resolve + Supernatural Tolerance

Normal: The victim falls under the delusion they are in some way able to foresee or plan for all future outcomes. The victim gains the Delusional Condition (the Beast outlines the delusion in general terms), and any attempt to stray from the vision of the future the Beast left in their head requires a reflexive Resolve + Composure roll. The Beast may resolve the Delusional Condition prematurely by touching the victim of the Nightmare.

High Satiety: The player may select a number of rolls equal to the successes rolled on the Nightmare activation roll that the victim knows are destined to fail. No matter how many successes the victim’s player achieves, these rolls are treated as though they only show one success.

Satiety Expenditure: The victim walks through the world a helpless tool of capricious destiny. As long as the victim has the Delusional Condition, her threshold for exceptional successes is three successes instead of five — as long as she follows the vision’s narrative. When the Delusional Condition is resolved, the Beast regains one Willpower for each exceptional success that the victim achieved. After the Delusional Condition is resolved, the victim loses 10-again for the scene.

Exceptional Success: If the Delusional Condition is resolved by the victim during the duration of the Nightmare, it counts as fulfilling the Beast’s Hunger.

You Should Fade Away (Silent Sin-Eater)

You’re so tired but you don’t want to impose on anyone. What kind of needy and desperate thing would you be if you couldn’t take care of yourself in this situation? You’re an adult. Surely you can get through this yourself instead of bothering somebody else with your problems. Maybe someone will just notice you when they have the time to spare.

Dice Pool: Presence + Satiety vs. Resolve + Supernatural Tolerance

Normal: The victim seeks to avoid being a problem for those around him, subconsciously aware that his needs are a drain and annoyance on those around them. The victim must make a Resolve + Composure roll to ask somebody else for something he needs, even if his life is at stake.

High Satiety: The victim is grateful for any attention. He gains the Swooning Condition with whomever chooses to directly address him.

Satiety Expenditure: The victim becomes part of the background noise of the environment, a barely noticeable footnote on the occurrences of daily life. To try and get someone’s attention, the victim rolls Presence + Resolve if human, or Presence + Supernatural Tolerance if not. Success for the victim means the observer doesn’t even notice there was anyone there at all.

Exceptional Success: The victim’s body grows heavy and the will to continue to participate in the world with others bleeds away. The victim gains the Lethargic Condition.

Breaking Down a Character

Creating a Kinship Nightmare based on another character can be difficult for both player and Storyteller characters. A neonate vampire, originally a faceless pawn sent to hunt the brood, is unexpectedly adopted after the Beasts take a liking to him. A werewolf whose original concept was a remorseless berserker has a change of heart after several stories, embracing a different way of life before a Beast gets around to creating a Kinship Nightmare. Here are a few ways to break down a character into that essential fear needed to create Nightmares. Remember there is no one right answer to what makes a member of the supernatural community terrifying, as long as the table agrees it makes for an interesting part of the story.

  • Describe the character to someone else at the table without bringing up their supernatural species, profession, or affiliation with a supernatural order. What traits most strongly define them? What most differentiates them from the presumptions of the setting?
  • Discuss with the character’s player or the Storyteller a single defining event that happened, either at the table or in the character’s backstory. How did it alter them? What was the worst possible outcome of that event? Why is it terrifying?
  • Define a single area where the character has unparalleled power. What is the worst possible thing they could do with that control? What is the character most afraid of becoming with that sort of control?
  • Consider what sort of predation the character is capable of that would cause a Chamber to form. How does that Chamber resonate with the Legend of the Beast? How did they perform such an act? What sort of Lair Traits tie the two together?

View the full article

Mortekai

Loboyko_PansGuide1-300x217.jpg

Hope everybody had a great time reading this blog last week with guest blogger Mighty Matt McElroy. Big thanks to Matt for stepping in and posting!

A bunch of stuff has happened in these last two weeks that I haven’t had a chance to comments on, so I’m just going to go down the list and cover as much as I can from my own slightly warped viewpoint.

1- If you read this section before jumping right to the Project Progress section, which I know all insight-lovin’ folks do, then I’ll note that some things that moved forward last week are now, or still, in bold this week. I just wanted to get caught up myself on what was new or newish, and so I emphasized a few projects again rather than chance missing them.

 

 

DB-Splash-Screen-1-300x169.jpg

2- Last week, our Dragon-Blooded: What Fire Has Wrought Kickstarter campaign wrapped up and we were just wowed by how well the campaign ran! The enthusiasm of the backers and the awesome communication encouraged by our “Kickstarter Concierge” James Ring-a-Ding Bell, in-house dev Dixie Cochrane, and EX3 developers Robert Vance and Eric Minton really made for a fun and exciting KS!

Backer suggestions were mixed in liberally with the outline of plans concocted by the team, and we were able to pass over 30 Stretch Goals. The Dragon-Blooded Companion alone is going to be a big book of additional DB material that truly complements and adds to the main book. It’s a great perk with these KSs to be able to provide a really solid and useful set of additional projects that have turned the Dragon-Blooded book into a “mini-line”.

 

 

Tucker_Boggans-300x211.jpg

Boggans illustration by Drew Tucker

 

 

 

3- The big thing that went on all of last week and culminated on Saturday, was the launch of the pre-order for Vampire: The Masquerade 5th Edition from our friends, and licensing partners at White Wolf. It’s a helluva package of books and accessories, and as Mighty Matt noted last week, they are being distributed into stores by our other friends at Modiphius.

A few folks wrote to me expressing their concerns; everything from us losing the license, to how we were being ripped off by White Wolf. But really, not a whole lot of our gang here who follow Onyx Path, because, as you all know, none of this was out of line based on the info I and the rest of our team have been sharing with ya’ll along the way since the news of the WW purchase first hit our social media several years ago.

This makes me proud and glad; that we’ve been able to explain and illuminate the ins and outs of Onyx‘s license and what that means to both us, and the bigger picture of how we fit into the continued revival of the great WW game lines, to all of you these last couple of years. It’s not easy being as transparent as we strive to be in the midst of a sale from one company to another of the game lines you are licensed to create projects for.

And, in case anyone did miss where we are in all this: we still have the license to create WoD projects (and CofD and Exalted), whether for the 20th Anniversary lines or for 5th Edition WoD. We continue to work with the gang at WW to make these new projects work together with their bigger plans for the WW IPs across all media.

 

 

Syme_PansGuide_Chopper-214x300.png

Chopper illustration for Pan’s Guide by Brian Syme

 

 

 

4- Another group of folks we are affiliated with is the Bodhana Group, the therapists and teachers that I’ve talked about before who use gaming as a way to help adults and kids. We’re proud to be able to help them with their efforts in a lot of ways, and this year they are having Eddy Webb as a guest at their Save Against Fear convention in central Pennsylvania. (Details about that in the Conventions section of the blog, below).

Let me pass on a request from them, if you have an interest in what they do or want to help generally: could you go onto their Facebook page and “like” the group? It would help them greatly in their efforts to be able to point there as an indicator of how many folks support them. And personally, my thanks to anyone who can pop on and “like” them. https://www.facebook.com/thebodhanagroup/

 

 

onyx_pathcast6a-300x300.jpg

Illustration by Michael Gaydos

5- Eddy is also part of our team of three “in-house developers” who are not only stepping up across the board and helping your favorite projects and gamelines get finished up and out to you, but all three of them – Eddy, Dixie Cochrane, and the always-delightful Matthew Dawkins – just posted their 2nd episode of the Onyx Pathcast podcast on Friday. This one features an interview with one of our favorite up-and-coming writer/developers Meghan Fitzgerald, who has been absolutely impressive not just with the quality of the work she can do, but with the range of game lines she can handle so very well.

It’s a good one, if only to hear Matthew offer up an emergency question to Eddy and Dixie for use if they get stuck (he was unable to actually interview Meghan himself), and for them to ask her the question right in the beginning. Boom! Check it out here: https://onyxpathcast.podbean.com/

 

 

SV-Logo-Website-300x129.png

6- Finally, this Wednesday we are opening the Slarecian Vault: Scarred Land Community Content site on DTRPG.com, and you can access the content creation materials early, like right now, if you have ideas and want to get in on it ASAP, although nothing goes on sale until Wednesday.

This is the second of our Community Content sites, along with Canis Minor, the Realms of Pugmire CC site, and we’re pretty excited to put another one up. The Scarred Lands has a lot of folks from over a decade ago who have some excellent ideas from the games they’ve been playing, and we’d love to see those go up on the site. Yet, fear not true believers, this won’t be the last Community Content site we open; we have Scion and Trinity Continuum ones in the works!

This is, after all, the truth of Onyx Path: we have…

 Many Worlds, One Path!

 

 

BLURBS!

KICKSTARTER:

Now that the massive Dragon-Blooded: What Fire Has Wrought Kickstarter campaign has triumphantly finished, we’re prepping for a puppy of a different color with Fetch Quest, the adventure card game set in the Realms of Pugmire!

 

onyx_dice-300x146.png

As we try and find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

The devs have added a whole bunch of new game lines’ dice and rolling bg’s and got caught by a bug Apple needed to fix, so be sure to update your app and soon that should be fixed.

There’s been tweaks to all elements of the UI, you can now preview every die type in the store, and you can use multiple die types per roll! Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

Screenshot_20171102-122019-169x300.pngScreenshot_20171102-121920-169x300.pngScreenshot_20171102-121912-169x300.png

Three different screenshots, above.

Screenshot_20171115-100526-169x300.png

(The Solar Anima special Dice above)

 

Screenshot_20180205-181721-274x300.png

Promethean: The Created and Demon: The Descent dice on a Demon: The Descent tabletop

 

Screenshot_20180205-181426-275x300.png

Hunter: The Reckoning and Mage: The Awakening dice on a Mage: The Awakening tabletop

 

 

 

ON AMAZON AND BARNES & NOBLE:

M20-Cookbook-200x300.jpg

You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).

Our latest offering is the Mage 20 Cookbook, now in a convenient Kindle ebook version! https://www.amazon.com/Mage-Cookbook-World-Darkness-Enlightened-ebook/dp/B07C71BRDC/

Nook version is coming soon!

If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction!

 

Fiction-Wave-1-300x102.png

Our initial selection includes these fiction anthologies:

  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)

 

Fiction-Wave-2-300x102.png

And here are six more fiction books:

  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)

 

Fiction-Wave-3-300x93.png

Andand six more more:

  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)

 

Amazon-Wave-4-300x100.png

And even more books are now on Amazon and the Nook store!:

  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

Fiction-Wave-5-300x246.png

And here are the Champions of the Scarred Lands fiction anthology and the Huntsmen Chronicles anthology for Changeling: The Lost 2nd Edition!

OUR SALES PARTNERS:

logo.png

We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

 

 

iprlogo

Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/

Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! And Screens…so many Screens!

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

Pugmire-CoreSmall-210x300.jpg

Wave 3 of our extra Kickstarter projects is now on sale at IPR!

Here are the direct links for the Chronicles of Darkness: Dark Eras Prestige Edition: http://www.indiepressrevolution.com/xcart/Chronicles-of-Darkness-Dark-Eras-Prestige-Edition.html

Chronicles of Darkness: Dark Eras Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/Chronicles-of-Darkness-Dark-Eras-Storytellers-Screen.html

Deluxe Exalted 3rd Edition: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Deluxe-Edition.html

Ultra-Deluxe (Orichalcum) Exalted 3rd Edition: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Ultra-Deluxe.html

Exalted 3rd Edition Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Storytellers-Screen.html

EX3 Chibi Bookmarks: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Chibi-Bookmarks.html

Deluxe W20 Shattered Dreams: http://www.indiepressrevolution.com/xcart/W20-Shattered-Dreams-Deluxe-Edition.html

W20 Shattered Dreams Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/W20-Shattered-Dreams-Storytellers-Screen.html

Plus price adjustments on M20, Book of the Wyrm, Anarchs Unbound and a
few other projects!

 

 

DRIVETHRURPG.COM:

site-logo-redesignd-300x64.png

 

SL_Hollowfaust-Poster-200x300.jpgSL_Dragon-Poster-203x300.jpgSL_Blood-Sea-Poster-200x300.jpgSL_Adventurers-Poster-201x300.jpg

To celebrate the opening of the Slarecian Vault for Scarred Lands, we’re going to put four Scarred Lands posters on sale Wednesday via DTRPG.com. These 12″ x 18″ posters feature both clasic SL covers with Hollowfaust and the Blood Sea, and new images from the new book, like the SL PG cover wrack-dragon, and a hearty band of adventures well met and ready to divvy up their magical treasure.

 

 

 

BPG-Front-232x300.jpg

Ask the darkness, and it shall answer: the Beast: The Primordial Player’s Guide PDF and physical book PoD versions will answer your questions now on DTRPG.com! http://drivethrurpg.com/product/236135/Beast-Players-Guide

The Beast Player’s Guide expands on the material presented in Beast: The Primordial, with additional information on the Families and Hungers, what it feels like to be a Beast and experience the Devouring, and how to commune with the Dark Mother. You’ll also find two new Families and two new Hungers!

The book also includes a plethora of new Atavisms, Nightmares, Merits, and Birthrights, as well as systems for creating smaller, subservient versions of the Horror, new forms of Inheritance, and details on the mysterious Obcasus Rites.

 

 

 

 

Enemy-Action-Front-232x300.jpg

There are some things that even a Demon fears – Night Horrors: Enemy Action for Demon: The Descent has arrived in PDF and physical book PoD versions: http://drivethrurpg.com/product/236133/Night-Horrors-Enemy-Action

Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop trying, you drown. Screw that.

—Mr. Bliss, Guardian Inquisitor

Night Horrors: Enemy Action includes:

• Dozens of Storyteller characters, including Unchained, angels, exiles, cryptids, and stigmatics, for use as antagonists, allies, or just inspiration

• Multiple plot hooks and story seeds for your Demon: The Descent chronicles

• A brief look at cults in Demon, including the Ten Thousand Names of God, a secret society fueled by the God-Machine

 

 

 

C20_RMCs-232x300.jpg

When you need a Changeling 20th character and a way to get started with C20: here are the C20 Ready Made Characters in PDF and physical book PoD versions! Available on DriveThruRPG.com! http://drivethrurpg.com/product/225641/C20-Ready-Made-Characters

Running a one-shot game of Changeling: The Dreaming 20th Anniversary Edition? Starting up a chronicle with new players who aren’t sure what to play? Looking for some examples of how the various kiths might look?

Thanks to our generous Kickstarter backers, these thirteen ready-made characters cover each of the Changeling kiths. Each character is provided with background, roleplaying suggestions, art, and some potential motleys and story seeds — everything you need to immerse yourself in the Dreaming!

 

 

 

 

Vinsens-Tomb-Cover1-210x300.jpg

Coming NOW as both PDF and physical book PoD on DTRPG, we reveal The Secret of Vinsen’s Tomb, a Jumpstart adventure for Pugmire. www.drivethrurpg.com/product/232337/The-Secrets-of-Vinsens-Tomb–A-Pugmire-Jumpstart

A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?

The Secret of Vinsen’s Tomb is a Pugmire story for three to six characters. This jumpstart contains all the rules and characters you need to play — just grab some dice and go! You can also use this adventure with the full version of Pugmire.

The Secret of Vinsen’s Tomb contains:

• An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories.

• A summary of Pugmire’s traditional fantasy rules system. It’s designed for streamlined play, with an emphasis on cooperation and action over competition and violence.

• A complete adventure for a Guide to run for three to six players. Also useful for Guides running a full Pugmire game of first or second level characters!

• Six ready-to-play characters, so you can jump into the action.

Can your good dogs discover the secret of Vinsen’s Tomb?

 

Also available NOW, are two physical PoD spell card packs and PDFs for Pugmire: the Artisans‘ and the Shepherds‘ spells.

Pugmire-Artisan-Cards-232x300.jpgPugmire-Shepherd-Cars-232x300.jpg

 

 

 

 

Arms-of-the-Chosen-Cover-Front-Small-232

Appearing now on DriveThruRPG are the PDF and PoD physical book versions of Arms of the Chosen for Exalted 3rd Edition! http://www.drivethrurpg.com/product/226224/Arms-of-the-Chosen

Take up the panoply of legendary heroes and lost ages, and awaken the world-shaking might of their Evocations. Before the dawn of time, the Exalted wielded god-metal blades to cast down the makers of the universe. In an ancient epoch of forgotten glories, Creation’s greatest artificers forged unimaginable wonders and miracle-machines.

Now, in the Age of Sorrows, kingdoms go to war over potent artifacts, scavenger princes risk everything to uncover relics of the past, and the Exalted forge great arms and armor on the anvil of legend. These treasures are yours to master.

Discover the mystical power of the five magical materials and the secrets of creating your own Evocations. Wield weapons of fabled might and don the armor of mythic heroes, making their puissance your own. Claim Creation’s wonders: the miraculous tools of the Chosen, living automatons, flying machines, hearthstones, and more. And unleash the mighty warstriders, titanic god-engines of conquest and devastation, to once more shake Creation with their footfalls.

 

 

 

CONVENTIONS!

Matthew Dawkins, Steffie de Vaan, and Mighty Matt McElroy will be at the UK Games Expo in June running games and talking shop with fans and retailers.

Prep is also underway for Gen Con 2018 in August, which takes place in Indianapolis, IN. In addition to our booth presence, be sure to check out the games and panels in the Gen Con Event Schedule.

From Fast Eddy Webb, we have these:

Eddy will be speaking at Broadleaf Writers Conference (September 22-23) in Decatur, GA. He’ll be there to talk about writing for interactive fiction, and hanging out with other writers who have far more illustrious careers. http://broadleafwriters.com/3rd-annual-broadleaf-writers-conference/3rd-annual-broadleaf-writers-conference-speakers/
Eddy will also be a featured guest at Save Against Fear (October 12-14) in Harrisburg, PA. He’ll be running some Pugmire games, be available for autographs, and will sometimes accept free drinks. http://www.thebodhanagroup.org/about-the-convention

If you are going and want to meet up, let us know!

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)
  • CofD Dark Eras 2 (Chronicles of Darkness)
  • Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition)
  • C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition)
  • Wr20 Book of Oblivion (Wraith: The Oblivion 20th Anniversary Edition)
  • Aeon Aexpansion (Trinity Continuum: Aeon)
  • In Media Res (Trinity Continuum: Core)
  • Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant)
  • Lunars: Fangs at the Gate (Exalted 3rd Edition)

 

Redlines

  • Deviant: The Renegades (Deviant: The Renegades)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)

 

Second Draft

  • WoD Ghost Hunters (World of Darkness)
  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)
  • Guide to the Night (Vampire: The Requiem 2nd Edition)
  • CofD Contagion Chronicle (Chronicles of Darkness)

 

Development

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • Fetch Quest (Pugmire)
  • They Came From Beneath the Sea! Rulebook (TCFBtS!)

 

WW Manuscript Approval:

  • Night Horrors: The Tormented (Promethean: The Created 2nd Edition)
  • M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)

 

Editing:

  • GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)

 

Post-Editing Development:

  • Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
  • Scion: Hero (Scion 2nd Edition)
  • Trinity Continuum Core Rulebook (The Trinity Continuum)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

In Art Direction

  • Ex3 Monthly Stuff
  • Scion Hero
  • Trinity Continuum Got notes and text for both Aeon and the Core.
  • Wr20 Guide for Newly Departed – Everything with Gaydos.
  • Geist 2e
  • The Realm

 

Marketing Stuff

 

In Layout

  • Wraith 20 Screen I’ll pull this together while doing errata. I got the list from Dansky of what tables to pull… just want to make sure they are right.
  • Fetch Quest Working on the logo.
  • EX3 Dragon Blooded
  • Monarchies of Mau Layout is firmed up to Chapter Two… aka the seven hour soul breaker. Rest should go quick
  • Changeling: the Lost 2 With Josh.

 

Proofing

  • Cavaliers of Mars Splats and map should be in by end of the month.
  • Scion Origin Inputting Neall’s first round of corrections.
  • Boggans – Yep. That happened.

 

At Press

  • Beckett Screen – At shipper.
  • Scarred Land PGs & Wise and the Wicked PF & 5e – At fulfillment shipper. PDF and PoD physical book versions on sale at DTRPG.
  • Prince’s Gambit – Being sent to the US, expected at fulfillment shipper this week.
  • V20 Beckett’s Jyhad Diary– Deluxe edition printing now.
  • Scion Dice – At fulfillment shipper.
  • Wraith 20 – Errata being input.
  • SL Champions of the Scarred Lands Anthology PoD – Re-uploaded and processing.
  • Pugmire – Pan’s Explorer’s Guide (or whatever) Prepping PoD files.
  • Book of Freeholds PoD processing.

 


TODAY’S REASON TO CELEBRATE: Tomorrow is MAY DAY! Let’s hear it for Flora, and the onset of greenery and flowers (at least in this part of the world). If you are in the UK, you might espy Matthew Dawkins holding onto a ribbon and dancing around the maypole or watching Morris dancing in a small local village while a particularly sinister minister looks on.


View the full article

Mortekai

In which Eddy and Dixie interview Changeling developer, writer on many, many projects, and all-around fascinating woman, Meghan Fitzgerald, about her role in the gaming industry, her work on Onyx Path lines as well as other games, and whether or not we’re “cool.” After the interview, stick around to hear all three of our usual hosts talk about their early tabletop gaming experiences, including a harrowing tale from in-house developer Matthew Dawkins. Things only get awkward once or twice.


View the full article

Mortekai

3317-201x300.jpgThis week we look at a piece from The River’s Flow, a story by Alejandro Melchor in Champions of the Scarred Lands.

They followed the man, who later introduced him as Gareth. They walked a path covered in mud. Jedem slipped twice, the innkeeper three times as many. Only Essery seemed like she was actually enjoying the scenery and not worrying where she stepped.

“So, why did you come?” Essery asked the druid; Gareth had gone ahead once the path upstream reached higher ground.

“Curiosity.”

“About the villagers’ efforts?”

“About you.”

“Oh, Jedem. What’s there to see? I’m a simple girl.” Her reply was jovial.

“What are you?” He asked. “You’re not fey, and I sense no magic around you.”

“True enough.”

With those two words, she told him he knew what he was asking, and she also dared him to find the answer on his own.

There were around two-dozen people gathered among scattered sacks and logs, arguing loudly.

“Here they are!” Gareth pointed at them. Another villager, covered in mud, walked over angrily, wielding a shovel. He pointed at the two of them with the metal end.

“You shouldn’t be here!”

“We know.” Essery answered calmly.

“You’re in danger, you fools!” The villager shouted. “I don’t know what this idiot and his wife told you, but the river will ?ood soon, and drown everything in this valley.”

“Then why are you still trying?” The girl asked with complete innocence, hiding Jedem’s low chuckle.

“Wh…what?”

“I ask, why do you try, if you know you’ll lose in the end?”

“It’s… we…. Look, little girl…” He pointed the shovel at her and stared in amazement at his now empty hand.

Jedem was looking at Essery. Now she had disarmed the man with an ease that spoke of a warrior’s training; she now held the shovel, and was leaning on it.

“It’s rude to point, specially with a sharp object.” She said.

“Er… sorry.”

“All right!” She gave the shovel back. “Now, Jedem, is there a way in which you can help these people?”

Of course there was, Jedem thought. He could conjure the incoming storm away, he could harden the peasants’ crude blocks into hard barriers of ironwood and stone; he could even have the trees still standing help build the blocks, or invoke a wall of stone that would serve much better than their inappropriate bulwarks. But he wouldn’t; Denev had decreed the storm, and if a human settlement was washed away, it was because it was built where it shouldn’t.

“No.” He answered finally; Essery just shrugged.

“Figured as much.” She turned to the villagers. “Right, people. Give me something to do!”

The druid spent remaining hours until dusk watching the girl intently; she didn’t lie when she said she was stronger than she seemed. She was also tireless. No matter how hard the task was set upon her frail-looking shoulders, she finished it without complaint, and with the good cheer to joke around. The men’s morale increased a thousand fold, and by the time the sun hid behind the horizon, they had made great progress.

The men themselves were amazed at how far they’ve built their blocks. Jedem faded into the background, letting his presence be forgotten. He looked at everyone work hard at a completely futile task. It reminded him of ants.

They all returned to the town in good spirits; several buildings had light coming from inside, but none of the farms did. The druid supposed that they were being cautious, keeping all the people in the settlement together in case of a disaster. The fools didn’t realize that they stood a better chance by scattering; the ?ood would take them all out in one swoop.

“Gods, I’m beat!” Essery crumbled on one of the inn’s chairs; the room was packed, with all the men and some of their wives and daughters.

“You realize you worked for nothing.” Jedem talked low.

“Yes.” She answered.

“Why, then?”

“Look at them, Denev’s son.” She gestured toward the peasants. “They too know they face their death and that of their loved ones; yet their spirits are high.”

“Sheer foolishness.” He grumped. Already someone had taken out some musical instruments and they were all singing.

“They tried to turn us away.” The girl leaned closer to him; he could smell her, sweat and mud and dried leaves. “They wanted to spare us the fate they fear. You know of the coming storm; probably they know too.”

“Except I know exactly how strong it will be.” Jedem wanted to prove how Denev favored him, not these people that abused her.

“Why haven’t you left yet, then?”

“Because…” He hesitated; it was an excellent question. “I have ways to survive, and I’m still curious.”

“I hope your curiosity can outweigh your conscience.” She was uncharacteristically serious. “You have these people’s salvation in your hands.”

“Only by the power Denev grants me.” He hissed. “And who am I to go against Her will?”

“You know Denev’s will?” She countered.

“Of course! I’ve served Her for longer than you’ve even been alive!”

“Humans have trouble understanding the will of the gods, and they’re here with us.” She looked at the townsfolk. “You think you can understand the will of a Titan?”

“You speak nonsense, girl.”

“Maybe.” She got up. “But consider this, mighty druid: If Denev believed as you do… would she have helped the gods in the Titanswar?”

She walked into the mob, leaving Jedem scowling. He left the room angrily, shutting the music and laughter from his ears. The last thing he heard from the annoying girl was her rejecting a marriage proposal.

He saw lightning in the distance, and felt the wind. The storm would be here tomorrow, if not tonight.

Discover how Jedem and Essery’s story concludes in Champions of the Scarred Lands, available in ebook and print from DriveThruFiction, via Amazon Kindle, and via B&N Nook.


View the full article

Mortekai

Ex3-Cover-232x300.jpgOnyx Path is pleased to kick off a new series about creating characters for the game lines we’ve published. Today, Bill Bodden dives into Exalted 3rd Edition. If you’re itching to try Exalted, check out Bill’s new character!

To me, Exalted 3rd Edition is about larger-than- life characters: heroes who serve their gods as pawns in the never-ending struggles and intrigue that punctuate creation. The struggle may be heroic or nefarious, but in the end all that matters is fame and glory. The Exalted are characters who were either created to be heroes or were born of heroes so the gifts for performing extraordinary deeds are contained within them.

After reading through the examples, I decided I wanted to come up with an Exalted character to play in an upcoming game. First, I browsed through the introduction and flavor text in the Exalted 3rd Edition rulebook to get a better idea of the setting. In an interesting twist, the default character type in the core book is the Solar Exalted. In the game’s backstory, the Solars were mostly killed off by the Dragon-Blooded. Solars were cursed ages ago by enemies they defeated. Subsequently — and over many, many years — many of the Solars began to grow drunk with power or go mad, and so the Dragon-Blooded Exalts — and others — went to war and defeated the Solars. It’s this background into which new Solars step, and the air of suspicion and mistrust surrounding Solars makes for a challenging environment.

To start creating my character, I flipped to page 120.

Step One: Character Concept and Caste

The Dawn Caste are, first and foremost, warriors, and I want to kick some butt in this upcoming game, so I settled on the Dawn Caste, summarized on page 139. They highly favor martial skills, so hopefully I can pick out things that will mesh well together. I decided on the name Ayesha for my character. I’ve chosen “Child of Lightning” as her sobriquet, so I need to make sure she’s fast!

Step Two: Select Attributes

My Dawn Caste Solar is very clearly a fighter, so I’ve ranked Ayesha’s Attributes accordingly. Physical is primary, Social is secondary, and Mental is tertiary. Checking in at the Character Creation Summary on page 127, I see that I have eight, six, and four dots respectively to spend in these three attribute groupings — plus the default dot in each.

The heroic nature of the setting gives me plenty of dots to play with, so only her Perception and Intelligence — at two each — are at average levels for a normal human. Ayesha is going to be a combat specialist, and her above average Dexterity should help her in combat.

I want more Perception than Ayesha currently has, and for that I need to dip into my Bonus Points pool. Another dot of Perception — one of Ayesha’s tertiary attributes — will cost me four Bonus Points. Ayesha now has three dots of Perception. I also spend three points to give Ayesha another dot to Strength, which is one of her Primary Attributes so it costs a little less. After buying up these two attributes, I still have eight Bonus Points left.

The breakdown of Ayesha’s Attributes now looks like this: Strength 4, Dexterity 4, Stamina 4, Charisma 3, Manipulation 3, Appearance 3, Perception 3, Intelligence 2, Wits 3.

Step Three: Abilities

Next, I select Abilities which are sorted into two groups for ease of reference: Caste Abilities and Favored Abilities. My Dawn Solar’s Caste entitles her to pick five from Archery, Awareness, Braw/Martial Arts, Dodge, Melee, Resistance, Thrown, and War. Since she’s a warrior, but also Dexterity-minded, I choose Archery, Awareness, Brawl, Dodge, and Melee.

For Ayesha’s Favored Abilities, I choose Athletics, Medicine, Ride, Socialize, and Stealth. Next, I need to choose one of Ayesha’s Caste Abilities as her Supernal Ability — that’s the one thing she does best, the thing that her legends are based on. If I want her to be a speedy, nimble warrior I’d have to go with Melee, but the limitation here is that I can’t have an Ability higher than three without spending Bonus Points.

I have 28 dots to spend, and no default dots to rely on this time. The final score looks like this: Archery 3, Athletics 2, Awareness 3, Brawl 3, Dodge 3, Medicine 2, Melee 3, Ride 1, Socialize 2, and Stealth 3. I also take Integrity 1, Presence 1, and Resistance 1 to round out the Abilities.

I’m also allotted four Specialties. Specialties are things that give you an extra die to roll for that skill when the specialized conditions are at work, and they are open-ended. There’s no list to pick my Specialties from, so I’ll need to come up with something that compliments Ayesha’s existing Abilities without being too broad. To compliment her Abilities, Ayesha’s Specialties will go into Archery (long-range shot), Melee (swords), Awareness (ambush), and Stealth (reconnaissance).

I want Ayesha’s Abilities to be better than what she has currently, so I’m going to spend a few Bonus Points here to bulk up her rules. First, I’m putting another dot in Archery, which will cost me one Bonus Point. I also put another point in Melee to lift that Ability to four, and an additional point in Resistance, for a total of two more Bonus Points spent.

My total point spend at this stage, which includes adding a dot to two Attributes, is now 11 out of 15. Not bad! I’ve spent more than two-thirds of my Bonus Points, so I’m going to be a bit more cautious going forward.

Step Four: Merits

I have 10 dots’ worth of Merits to acquire, and I’ve decided to use these to work in Ayesha’s backstory. Ayesha has been a fighter all her life, and she’s well-acquainted with commoners. I am leaning toward creating a character who champions their causes whenever and wherever she can.

I check the Merits’ listing on pgs. 157-58 and, after further reading, I invest the first three dots in Manse 3 — which also gives me Demense 2 and Hearthstone 2 for free.

Exalted Healing is free, so I take it and laugh heartily. The rest of Ayesha’s Merits look like this: Danger Sense 3, Fast Reflexes 3, and Language (Low Realm) 1.

That adds up to my 10 starting points in Merits.

Step Five: Charms

Charms are immensely cool: they offer a fantastic way to customize your character, provide a great handle for describing action in-game to help build excitement, and they can allow the Exalt to do some amazing things. The list starts on page 250 and runs for some 175 pages. It’s long, but it’s worth it to read through them all.

That said, there are a LOT of Charms. Choosing 15 seemed daunting to me at first, but the more I read about them, the more excited I became. My choices became more difficult because there were so many great options and I wanted them all!

I finally settled on these:

Wise Arrow (Archery)
Phantom Arrow Technique (Archery)
Graceful Crane Stance (Athletics)
Sensory Acuity Prana (Awareness)
Surprise Anticipation Method (Awareness)
Fists of Iron Technique (Brawl)
Reed in the Wind (Dodge)
Reflex Sidestep Technique (Dodge)
Flawless Diagnosis Technique (Medicine)
Excellent Strike (Melee)
Call the Blade (Melee)
Ox-Body Technique (Resistance)
Master Horseman’s Techniques (Ride)
Perfect Shadow Stillness (Stealth)
Blinding Battle Feint (Stealth)

You may find that some Charms will be appealing enough to make you want to re-arrange your Attribute and Ability scores to take better advantage of what they offer, and the guidance offered in the book encourages this!

Step Six: Intimacies and Limit Trigger

Intimacies are the things that the Exalt cares deeply about, from her personal moral code to her dearest friends, right on down to her bitterest enemies and deepest hatreds. I must choose four for Ayesha, but could choose more if I wish. From time to time these Intimacies may be eliminated as things change in-game, so having more isn’t a bad thing. It helps clarify my character’s motivation, and gives the Storyteller more tools to introduce new plots and intrigues.

After reflecting on what I’ve got so far, I decided that Ayesha’s defining Intimacy is that she loves children and will do anything in her power to protect the innocent from harm. Her Major Intimacy is that she cares for creation and hates to see it plundered greedily and wastefully. Her Positive Intimacy is that she does what she can to lift her teammates’ spirits, and her Negative Intimacy is that she despises The Wyld and the Chaos it represents.

Limit “is a measure of stress, self-doubt, and instability” within each Solar, and the closer they get to their Limit, the more endanger they are. Intimacies, which I’ve just defined above, work hand-in- hand with Limit. When a character knowingly acts against one of her Intimacies, there is a chance for that character to gain points toward her Limit. Limit Triggers, then, are the event that may cause a Solar to go over the edge, activating the curse laid upon their kind by the enemies of the gods whom the Solars had defeated.

I decided that an appropriate Limit Trigger for Ayesha, would be when she’s humiliated by friends and allies. Once she has accumulated 10 Limit Points, she will suffer a break; its timing and effects will be at the Storyteller’s discretion.

Step Seven: Bonus Points

Remember all those bonus points I already spent? I have a total of 15 bonus points to spend per page 124. The downside is that bonus points work like experience points, in that most bonuses are more expensive to buy than during character creation. I plan to give Ayesha extra Willpower dots — because who can’t use more Willpower, right? I’ve already spent 11, so I only have four left. Four Bonus Points is enough to by Ayesha two more dots of Willpower, so that works out great, and brings me up to 15.

Step Eight: Finishing Touches

Ayesha’s Willpower starts at five dots. I increased that to seven dots by spending bonus points from the previous step. I can also/instead spend experience points later to buy more Willpower.

I need to have seven health levels available, and the character sheet provided on page 635 will make keeping track of that easier.

Essence Rating of all starting characters is one. That will increase, slowly, with time and experience. Essence is the spiritual/supernatural power Exalts use to perform miraculous feats. Peripheral Essence is the easiest to tap into, as it lies on the surface. Personal Essence represents an Exalt’s spirit. Ayesha’s Personal Essence Pool contains 13 Essence motes. Her Peripheral Essence Pool holds 33 Essence motes. Essence does replenish itself over short periods of time, so spending it usually isn’t an issue.

Now, Ayesha is a fully, fleshed out character who’s ready to play! I still need to work out details like her starting equipment and review her rules with my Storyteller. Additionally, my party should work on aspects of their relationships to one another, how they’re inter-connected, and where their loyalties lie.

Interested in Exalted? You can check out the Exalted 3rd Edition rulebook, the Tomb of Dreams Exalted 3rd Edition Jumpstart, or visit our latest Kickstarter for the Dragon-Blooded: What Fire Has Wrought supplement for more information about what we’re up to!


View the full article

Mortekai

240571-232x300.jpgNow available in PDF from DriveThruRPG: Hundred Devils Night Parade part 12: Aughdeighe and Jungle Stalker for Exalted 3rd Edition!

From the frozen North to the burning South, and all directions in between, there are creatures that stalk Creation. Demons, spirits, monsters and even creatures who live alongside mankind are in every region.

In this collection you will find new foes, encounter old enemies, and learn the secrets of these denizens of Exalted 3rd Edition’s wondrous world.

Hundred Devils Night Parade: Aughdeighe and Jungle Stalker

The majestic Aughdeighe and the ruthless Jungle Stalkers are fantastic additions to your Exalted game.

Ex3-The-Bloodthirsty-232x300.jpgAlso available: Adversaries of the Righteous part 7: The Bloodthirsty!

From the bustling streets of Nexus to the savage western seas, Creation is ripe with threats to mortals and Chosen alike. Crooked traders, vile occultists, and even zealous protectors of the Realm can be found in every city, satrapy, and region waiting for unsuspecting targets or standing their ground as they prepare for the inevitable.

In this collection you will meet new foes, encounter old enemies, and learn the inner workings of several different factions and societies dedicated to criminal activity, nefarious plotting, and more.

Adversaries of the Righteous: The Blood Thirsty

Vicious and brutal, the pirate band called the Bloodthirsty haunts the waters southeast of the Wavecrest Archipelago, seizing merchant vessels and raiding coastal towns. 

Fiction

The Mage20 Cookbook is now available in Amazon’s Kindle store!

Kickstarter Update

DB-Fake-Mockup-218x300.jpgIt’s the final countdown on the Dragon-Blooded: What Fire Has Wrought Kickstarter! If you’ve been hedging your bets, now’s your last chance! With fewer than 24 hours remaining:

  • We’re in the Week of Wood, offering the final of five previews of the full manuscript for Dragon-Blooded.
  • We funded in two hours and 12 minutes, and have since raised $306,717 of our $60,000 goal, or 511%
  • We’ve got 2154 backers
  • We’ve passed 32 stretch goals:
    • Dragon-Blooded Storyteller’s Screen
    • The Heirs to the Shogunate Dragon-Blooded Companion has sections on additional DB Charms, a triple-sized Lookshy section, triple-sized Forest Witches, triple-sized Outcastes, double-sized Cadet Houses, double-size Prasad, triple-sized Realm, double-sized Quick Characters, chapter fiction, player handouts
    • A Kickstarter backer T-shirt
    • An increased art budget for What Fire Has Wrought
    • A digital wallpaper
    • “General of the Maelstrom Legion,” “Sorcerer of the White Register,” and “Custodian of an Heirloom Panoply” Reward Tiers added
    • Two Dragon-Blooded Novellas
    • At least two more silk bookmarks for What Fire Has Wrought
    • Cloth map of the Blessed Isle
    • A pay bonus to the Dragon-Blooded writing team

Community Spotlight

The following community-created content for Pugmire has been added to Canis Minor in the last week:

  • No new content this week!

240636-232x300.jpgThe following community-created content for Vampire has been added to the Storytellers Vault in the last week:


View the full article

Mortekai
Gaydos_Lost2e-114x300.jpg

Changeling: The Lost 2nd art by Michael Gaydos

Rich is away this week (see last week’s MMN) and I have temporarily taken over the blog! Speaking of the blog, we’re working hard to get a lot more content for you in addition to our new releases featured on Wednesday and our previews of fiction on Fridays. This includes more excerpts and previews of upcoming books, developer notes about games and settings they are working on (take a look at Eddy Webb’s Claws and Effect launch post for example), plus a new series all about creating characters for our RPGs. We’re kicking off this new series tomorrow with a post from Bill Bodden, who’s work you maybe have read in Ghouls & Revenants and Madison by Night for V20, plus upcoming books like World of Darkness: Ghost Hunters and Pan’s Guide for New Pioneers for Pugmire. Bill will start a bi-monthly series with a new character for Exalted 3rd Edition and then move on to other core books. Plus we’ll have guest posts from other Onyx Path crewmembers and maybe a few surprises along the way, too. Our goal with this series is twofold: first, take some of the intimidation out of building new characters and (hopefully) encourage new fans to jump in and play and second, nudge experienced players to dive deeper into their players and think about this important aspect of gaming.

In other exciting news, last week Rich announced the Salrecian Vault community content program for our Scarred Lands fantasy setting. Much like the Canis Minor community content program for the Pugmire RPG, we’re getting ready to launch this community content program soon. You can read the current FAQ for the upcoming program here on our forums. I’m really looking forward to seeing new adventures, classes, Ghelspad locations, and more! Remember, our Scarred Lands program will be open to both Pathfinder and Dungeons and Dragons Fifth Edition systems. If you’re curious about this setting, all you need is the Scarred Lands Player’s Guide to get started.

Loboyko_PansGuide-1-300x217.jpg

Pan’s Guide art by Pat Loboyko

White Wolf’s V5 distribution partner announced.

Our friends at White Wolf just announced that Modiphius will be acting as their distributor for Vampire: The Masquerade Fifth Edition. Since there’s already been some confusion about this deal, remember this is about distribution as opposed to publishing. White Wolf is still designing and producing the new corebook in hous, and Modiphius acts as the hub to ship this new rulebook out to stores and more. If you’re curious about this deal, you can read the press release on the White Wolf Facebook page, and further questions should be directed toward them. Stay tuned to the Monday Meeting Notes and our Gen Con panels for more Vampire news from the Onyx Path team.

Speaking of Gen Con…

Event Registration for Gen Con Indy just went live yesterday! You can search and sign-up for a ton of games, panels, and more! The Wrecking Crew will be on hand running all kinds of World of Darkness, Pugmire, Scion, Chronicles of Darkness, and other games the entire convention. We will also have a demo crew in the Onyx Path booth (#501 again). If you are going to be at Gen Con, we’d love to hear from you.

Leblanc_Boggans-240x300.jpg

Kithbook Boggans art by Brian Leblanc

BLURBS!

KICKSTARTER:

DB-Splash-Screen-1-300x169.jpg

We’re in the final hours of the EX3‘s Dragon-Blooded Kickstarter and we’re over 400% funded with over 2000 backers so far!

We’ve hit 24 Stretch Goal rewards, and counting, including a t-shirt, two more silk bookmarks (at least!), increased art budget, a Dragon-Blooded novella, adding on the Storyteller Screen, opening up additional Reward Tiers for more custom charms and artifacts; new Charms, 2 sections of info on Lookshy, 2 sections on the Forest Witches, 2 sections on Outcastes, Cadet Houses, and Prasad to the Heirs to the Shogunate Dragon-Blooded Companion PDF and lots more! Phew!

Thanks so much for everybody’s support so far! Even though we’re doing great, the best is yet to come and we hope that folks can get the word out on their social media and to their friends. Everybody deserves a chance to check out this latest EX3 “fatsplat” for the most elemental of the Exalted.

Which every backer can do, because each week of the campaign we’re releasing a quarter of the Dragon-Blooded book’s text so that backers can check the whole thing out by the time we are done. We think you’ll really love what we’ve done with the DBs, but if for some reason you don’t, you can drop your pledge before the KS is over and walk away easy peasy!

So, here’s the link and see you there! https://www.kickstarter.com/projects/200664283/dragon-blooded-what-fire-has-wrought-for-exalted-3

 

onyx_dice-300x146.png

As we try and find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

The devs have added a whole bunch of new game lines’ dice and rolling bg’s and got caught by a bug Apple needed to fix, so be sure to update your app and soon that should be fixed.

There’s been tweaks to all elements of the UI, you can now preview every die type in the store, and you can use multiple die types per roll! Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

Screenshot_20171102-122019-169x300.pngScreenshot_20171102-121920-169x300.pngScreenshot_20171102-121912-169x300.png

Three different screenshots, above.

Screenshot_20171115-100526-169x300.png

(The Solar Anima special Dice above)

 

Screenshot_20180205-181721-274x300.png

Promethean: The Created and Demon: The Descent dice on a Demon: The Descent tabletop

 

Screenshot_20180205-181426-275x300.png

Hunter: The Reckoning and Mage: The Awakening dice on a Mage: The Awakening tabletop

 

 

 

ON AMAZON AND BARNES & NOBLE:

Fiction-Wave-5-300x246.png

You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).

Our latest fiction offerings are a classic Scarred Lands fantasy book, and our latest Chronicles of Darkness anthology: the Huntsmen Chronicles for Changeling: The Lost 2nd Edition!

If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction!

 

Fiction-Wave-1-300x102.png

Our initial selection includes these fiction anthologies:

  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)

 

Fiction-Wave-2-300x102.png

And here are six more fiction books:

  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)

 

Fiction-Wave-3-300x93.png

Andand six more more:

  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)

 

Amazon-Wave-4-300x100.png

And even more books are now on Amazon and the Nook store!:

  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

 

OUR SALES PARTNERS:

logo.png

We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

 

 

iprlogo

Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/

Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! And Screens…so many Screens!

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

Pugmire-CoreSmall-210x300.jpg

Wave 3 of our extra Kickstarter projects is now on sale at IPR!

Here are the direct links for the Chronicles of Darkness: Dark Eras Prestige Edition: http://www.indiepressrevolution.com/xcart/Chronicles-of-Darkness-Dark-Eras-Prestige-Edition.html

Chronicles of Darkness: Dark Eras Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/Chronicles-of-Darkness-Dark-Eras-Storytellers-Screen.html

Deluxe Exalted 3rd Edition: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Deluxe-Edition.html

Ultra-Deluxe (Orichalcum) Exalted 3rd Edition: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Ultra-Deluxe.html

Exalted 3rd Edition Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Storytellers-Screen.html

EX3 Chibi Bookmarks: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Chibi-Bookmarks.html

Deluxe W20 Shattered Dreams: http://www.indiepressrevolution.com/xcart/W20-Shattered-Dreams-Deluxe-Edition.html

W20 Shattered Dreams Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/W20-Shattered-Dreams-Storytellers-Screen.html

Plus price adjustments on M20, Book of the Wyrm, Anarchs Unbound and a
few other projects!

 

 

DRIVETHRURPG.COM:

site-logo-redesignd-300x64.png

BPG-Front-232x300.jpg

Ask the darkness, and it shall answer: the Beast: The Primordial Player’s Guide PDF and physical book PoD versions will answer your questions Wednesday! on DTRPG.com! http://drivethrurpg.com/product/236135/Beast-Players-Guide

The Beast Player’s Guide expands on the material presented in Beast: The Primordial, with additional information on the Families and Hungers, what it feels like to be a Beast and experience the Devouring, and how to commune with the Dark Mother. You’ll also find two new Families and two new Hungers!

The book also includes a plethora of new Atavisms, Nightmares, Merits, and Birthrights, as well as systems for creating smaller, subservient versions of the Horror, new forms of Inheritance, and details on the mysterious Obcasus Rites.

 

 

 

 

Enemy-Action-Front-232x300.jpg

There are some things that even a Demon fears – Night Horrors: Enemy Action for Demon: The Descent has arrived in PDF and physical book PoD versions: http://drivethrurpg.com/product/236133/Night-Horrors-Enemy-Action

Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop trying, you drown. Screw that.

—Mr. Bliss, Guardian Inquisitor

Night Horrors: Enemy Action includes:

• Dozens of Storyteller characters, including Unchained, angels, exiles, cryptids, and stigmatics, for use as antagonists, allies, or just inspiration

• Multiple plot hooks and story seeds for your Demon: The Descent chronicles

• A brief look at cults in Demon, including the Ten Thousand Names of God, a secret society fueled by the God-Machine

 

 

 

C20_RMCs-232x300.jpg

When you need a Changeling 20th character and a way to get started with C20: here are the C20 Ready Made Characters in PDF and physical book PoD versions! Available on DriveThruRPG.com! http://drivethrurpg.com/product/225641/C20-Ready-Made-Characters

Running a one-shot game of Changeling: The Dreaming 20th Anniversary Edition? Starting up a chronicle with new players who aren’t sure what to play? Looking for some examples of how the various kiths might look?

Thanks to our generous Kickstarter backers, these thirteen ready-made characters cover each of the Changeling kiths. Each character is provided with background, roleplaying suggestions, art, and some potential motleys and story seeds — everything you need to immerse yourself in the Dreaming!

 

 

 

 

Vinsens-Tomb-Cover1-210x300.jpg

Coming NOW as both PDF and physical book PoD on DTRPG, we reveal The Secret of Vinsen’s Tomb, a Jumpstart adventure for Pugmire. www.drivethrurpg.com/product/232337/The-Secrets-of-Vinsens-Tomb–A-Pugmire-Jumpstart

A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?

The Secret of Vinsen’s Tomb is a Pugmire story for three to six characters. This jumpstart contains all the rules and characters you need to play — just grab some dice and go! You can also use this adventure with the full version of Pugmire.

The Secret of Vinsen’s Tomb contains:

• An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories.

• A summary of Pugmire’s traditional fantasy rules system. It’s designed for streamlined play, with an emphasis on cooperation and action over competition and violence.

• A complete adventure for a Guide to run for three to six players. Also useful for Guides running a full Pugmire game of first or second level characters!

• Six ready-to-play characters, so you can jump into the action.

Can your good dogs discover the secret of Vinsen’s Tomb?

 

Also available NOW, are two physical PoD spell card packs and PDFs for Pugmire: the Artisans‘ and the Shepherds‘ spells.

Pugmire-Artisan-Cards-232x300.jpgPugmire-Shepherd-Cars-232x300.jpg

 

 

 

 

Arms-of-the-Chosen-Cover-Front-Small-232

Appearing now on DriveThruRPG are the PDF and PoD physical book versions of Arms of the Chosen for Exalted 3rd Edition! http://www.drivethrurpg.com/product/226224/Arms-of-the-Chosen

Take up the panoply of legendary heroes and lost ages, and awaken the world-shaking might of their Evocations. Before the dawn of time, the Exalted wielded god-metal blades to cast down the makers of the universe. In an ancient epoch of forgotten glories, Creation’s greatest artificers forged unimaginable wonders and miracle-machines.

Now, in the Age of Sorrows, kingdoms go to war over potent artifacts, scavenger princes risk everything to uncover relics of the past, and the Exalted forge great arms and armor on the anvil of legend. These treasures are yours to master.

Discover the mystical power of the five magical materials and the secrets of creating your own Evocations. Wield weapons of fabled might and don the armor of mythic heroes, making their puissance your own. Claim Creation’s wonders: the miraculous tools of the Chosen, living automatons, flying machines, hearthstones, and more. And unleash the mighty warstriders, titanic god-engines of conquest and devastation, to once more shake Creation with their footfalls.

 

 

 

CONVENTIONS!

Fast Eddy Webb will be attending the East Coast Game Designers Conference (ECGC) all this week in Raleigh, NC, where he’ll be presenting a seminar called “Writing for Franchises”.

So if you are going and want to meet up, let us know!

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • Aberrant 2nd Edition (Trinity Continuum)
  • Lunars (Exalted 3rd Edition)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)
  • CofD Dark Eras 2 (Chronicles of Darkness)
  • Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition)
  • C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition)
  • Wr20 Book of Oblivion (Wraith: The Oblivion 20th Anniversary Edition)
  • Aeon Aexpansion (Trinity Continuum: Aeon)
  • In Media Res (Trinity Continuum: Core)

 

Redlines

  • CofD Contagion Chronicle (Chronicles of Darkness)
  • Deviant: The Renegades (Deviant: The Renegades)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)

 

Second Draft

  • WoD Ghost Hunters (World of Darkness)
  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)
  • M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
  • Guide to the Night (Vampire: The Requiem 2nd Edition)

 

Development

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • Night Horrors: The Tormented (Promethean: The Created 2nd Edition)
  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • Fetch Quest (Pugmire)
  • They Came From Beneath the Sea! Rulebook (TCFBtS!)

 

Editing:

  • GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)

 

Post-Editing Development:

  • Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
  • Dragon-Blooded (Exalted 3rd Edition)
  • The Realm (Exalted 3rd Edition)
  • Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)
  • Scion: Hero (Scion 2nd Edition)
  • Trinity Continuum Core Rulebook (The Trinity Continuum)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
  • Gods & Monsters (Mage: the Ascension 20th Anniversary Edition)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

In Art Direction

  • Ex3 Monthly Stuff
  • Scion Hero
  • Changeling: the Lost 2 Sketches and finals coming in.
  • Trinity Continuum
  • Boggans – Contracted.
  • Wr20 Guide for Newly Departed – Everything with Gaydos.

 

Marketing Stuff

 

In Layout

  • Wraith 20 Screen 
  • Fetch Quest Working on the logo. KS How To Play video was shot last week.
  • EX3 Dragon Blooded
  • Monarchies of Mau

 

Proofing

  • Cavaliers of Mars Splats and map should be in by end of the month.
  • Scion Origin

 

At Press

  • Beckett Screen – At shipper.
  • Scarred Land PGs & Wise and the Wicked PF & 5e – At fulfillment shipper. PDF and PoD physical book versions on sale at DTRPG.
  • Changeling: the Dreaming 20th Anniversary Edition – Rewards are shipping.
  • Prince’s Gambit – Being sent to the US.
  • V20 Beckett’s Jyhad Diary– Deluxe edition files at printer. Interior proof approved, printing now.
  • Scion Dice – At fulfillment shipper.
  • Wraith 20 – Errata phase.
  • Beast PG Final PDF and physical book PoD on sale Wednesday at DTRPG.com.
  • SL Champions of the Scarred Lands Anthology PoD – Uploaded and processing.
  • Pugmire – Pan’s Explorer’s Guide (or whatever) Backer PDFs out, errata?
  • Book of Freeholds Backer PDF out to backers, errata being posted.

 

CONVENTIONS!

Matthew Dawkins, Steffie de Vaan, and I will be at the UK Games Expo in June running games and talking shop with fans and retailers. Prep is also underway for Gen Con 2018 in August, which takes place in Indianapolis, IN. In addition to our booth presence, be sure to check out the games and panels in the Gen Con Event Schedule.

If you are going and want to meet up, let us know!


TODAY’S REASON TO CELEBRATE: With convention season in full swing and plenty of new games on the way this year I’m really looking forward to meeting many of you and trying out different play styles, genres, and more!


View the full article

Mortekai

DB-Fake-Mockup-218x300.jpgToday we conclude our look at the intro fiction for Dragon-Blooded: What Fire Has Wrought, whose deluxe edition is currently on Kickstarter. Written by Lauren Roy, it’s set about 50 years prior to the “present,” Realm Year 768.

The Kinship passed through the place where the Hunt had failed with little comment. The survivors grew solemn, and River uttered prayers for the dead as they passed, but otherwise they pressed straight on. The fleeing Anathema had followed the route Mathar predicted. The ranger picked up the trail quickly. His robin flew ahead a little ways, returning now and then to chirp at them and take off again. “We’ll catch up to them by daybreak,” he said. No one wanted to stop and rest. No one even had to ask.

•••••

Later, River would recall the battle in flashes.

She remembered the woman towering above them, the blazing silver circle on her forehead terrible to behold. Her voice was a roar in River’s ears. River might have given into instinct and fled, if it weren’t for Swift at her side and the knowledge of her companions behind. Then came the brittle flapping of obsidian wings and the sharp acrid smell of a flamepiece, and that awful need to run, go, get out stopped buzzing in her head.

She remembered the thrum of Mathar’s bow. The steady rhythm of his arrows kept the howling Wretched from reaching Chalima. Gave River and Swift the opportunity to get within striking distance.

She remembered losing the Anathema in a swirl of darkness. He’d reappear, strike, then fade again. Swift’s mace passed through where he’d been only a moment before, and River thought we’re done.

She remembered Swift’s gritted teeth; Eshuvar’s clear, certain voice as he cast his spell; the dry, reassuring k-chak! of Chalima reloading her flamepieces; and Mathar’s laughter ringing out over it all. She remembered how her heart lightened as they made their final push.

She remembered how they stood together after, one Anathema dead, the other their captive. Chalima propped up a wounded Swift. Mathar slung an arm around Eshuvar’s shoulders. Though their Kinship had fulfilled its purpose, no one spoke the words to disband it.

River prayed no one ever would.

If you enjoyed this fiction, there are only a few days remaining in the Dragon-Blooded: What Fire Has Wrought Deluxe Edition Kickstarter!


View the full article

Mortekai

Pugmire-CoreSmall-210x300.jpgEver since I started working on Pugmire and Monarchies of Mau, I’ve had lots of little ideas and thoughts related to the games. Some of them I’ve tossed up on my Facebook, thinking very few people would be interested in them (and boy, was I wrong about that!). Others I’ve jotted down in notebooks, wondering if someday they’ll grow into a project idea. Idly I thought that it was a shame RPG magazines aren’t in vogue any more, because I could probably write an ongoing column of nothing but interesting thoughts regarding the Realms of Pugmire.

Then, a while ago, Monica Valentinelli and Matt McElroy both asked if I could start writing content for the blog. I didn’t really know what to write about, but I said I’d think about it. Then, in a conversation with Rich, I mentioned that I had a ton of Pugmire ideas, but only a few of them were gelling. He said I should consider writing them up as blog posts, and maybe we can pull the interesting ideas into a better shape once I get them out of my head and into the light of day.

Combine the two, and voila! You have “Claws and Effect,” a (theoretically) weekly update of Pugmire ramblings, ideas, and retrospectives. I’ll pull in and polish some old ideas I’ve put into the ether, write some new posts, offer some advance looks at projects I’m working on, and maybe use these random ramblings as the building blocks for future products in the Realms of Pugmire.

Speaking of which, “Realms of Pugmire” is what I’m calling the collective umbrella of Pugmire, Monarchies of Mau, and other products all set in the same world. In fact, I even bought the URL (realmsofpugmire.com) to make a one-stop shop for all things Pugmire. Don’t worry — I’ll still post things here at the Onyx Path site. But we have so many cool partners for Pugmire things, and it made sense to me to put it all in one place.

Anyhow, welcome to “Claws and Effect!” What kinds of things would you like to know about the Realms of Pugmire?


View the full article

Mortekai

BPG-Front-232x300.jpg

Now available in print from DriveThruRPG: Beast Player’s Guide for Beast: The Primordial!

“You know what’s out there? No, you don’t. Stop trying to list them off. Yeah, yeah, you’ve met the vampires and the werewolves and the ghosts and so forth, but you haven’t seen a hundredth of what’s really there. Look, I’m not shaming you. I’m trying to make a point. You don’t know. You never will. There’s no complete picture, no magic moment where you see the whole truth and get to yell “ah-ha!” You don’t know. I don’t know. We never will.  That’s really a good thing, my sister, because it means there’s so much yet to see.” 

—Zmei

The Beast Player’s Guide expands on the material presented in Beast: The Primordial, with additional information on the Families and Hungers, what it feels like to be a Beast and experience the Devouring, and how to commune with the Dark Mother. You’ll also find two new Families and two new Hungers!

The book also includes a plethora of new Atavisms, Nightmares, Merits, and Birthrights, as well as systems for creating smaller, subservient versions of the Horror, new forms of Inheritance, and details on the mysterious Obcasus Rites.

Kickstarter Update

DB-Fake-Mockup-218x300.jpgWe continue with the Dragon-Blooded: What Fire Has Wrought Kickstarter! With 7 days remaining:

  • We’re in the Week of Earth, offering the fourth of five previews of the full manuscript for Dragon-Blooded.
  • We funded in two hours and 12 minutes, and have since raised $259,582 of our $60,000 goal, or 433%
  • We’ve got 1916 backers
  • We’ve passed 25 stretch goals:
    • Dragon-Blooded Storyteller’s Screen
    • The Heirs to the Shogunate Dragon-Blooded Companion has sections on additional DB Charms, a triple-sized Lookshy section, triple-sized Forest Witches, triple-sized Outcastes, Cadet Houses, Prasad, double-sized Realm, Quick Characters
    • A Kickstarter backer T-shirt
    • An increased art budget for What Fire Has Wrought
    • A digital wallpaper
    • “General of the Maelstrom Legion,” “Sorcerer of the White Register,” and “Custodian of an Heirloom Panoply” Reward Tiers added
    • Two Dragon-Blooded Novellas
    • At least two more silk bookmarks for What Fire Has Wrought
    • Cloth map of the Blessed Isle

Sales

Only four days remain on our V20 Sale via Indie Press Revolution, with 30% off the following Vampire: The Masquerade items from previous Kickstarter campaigns:

Community Spotlight

The following community-created content for Pugmire has been added to Canis Minor in the last week:

  • No new content this week!

The following community-created content for Vampire has been added to the Storytellers Vault in the last week:


View the full article

Mortekai

GeistSinEaters2e-300x225.pngTravis sends this:

Cling to the world of the living as much as you like. Haunt your loved ones. Claw your way back into your own corpse. Beware of ghosts bearing masks, and steer clear of the exorcists and ghost-breakers. No matter what you do, the Underworld is waiting. Waiting for your Anchors to crumble, for your kin to forget you, or for the Reapers to take you. And when it welcomes you into its cold embrace, when you feel your very essence being leeched into the damp stone, you’ll know that old saying only gets it half right: Death is patient, but it is not kind.

The Lands of the Dead

Scholarly Bound and academically-inclined necromancers have catalogued the Underworld for as long as human society has explored it. While deep cultural variations and subtle elemental distinctions exist depending on the author, most divide the Underworld into several distinct areas:

  • The low places or cenotes, areas of Twilight that contain an Avernian Gate and are keenly attuned to the energies of death. On the other side of the Gates lies…
  • …the Upper Reaches, or the liminal stage between the living world and the…
  • Lower Mysteries, where the dead congregate in their hermitages, shantytowns, and even the great River Cities, which sit on the shores of the…
  • Rivers of the Dead, a vast series of waterways that contain small gatherings of ghosts plagued by Reapers, and that cut through the Lower Mysteries, with harbors that abut…
  • …the Dead Dominions, or dry areas of the Underworld subject to peculiar Old Laws that grow more numerous the deeper you go, enforced by and subject to the rule of their Kerberoi, lords of their dead realms. Yet all Rivers lead to…
  • …the Ocean of Fragments.

On the dead side, Avernian Gates shine with a dim and coruscating light, scattering rays across forgotten tunnels like beams of sunlight broken by the ocean’s surface. Brackish water seeps and flows from cracks in the Gates, even if they lead to the hottest parts of Death Valley or Gilf Kebir. This same water flows out of an opened Gate in a torrent strong enough to knock the unwary off their feet, heralding a new ghost’s arrival. The dead are not sucked into Gates, but blown through, pushed to equalize the pressure of existence. They fall to the floor of the Depths sodden, another piece of detritus amidst a vast field of dead debris.

Castoffs

The living are not the only things that die. Valued knick-knacks, treasured possessions, even real estate prized by a community: they all burn, decay, and are lost. They persist in Twilight for a time, but without Anchors, these sad castoffs are blown into any nearby Gate whenever it opens. Detritus floats ever downstream, breaking into fragments and moving through the Upper Reaches at a glacial pace. Yet they are still charged with Essence, and ghosts, deprived of Anchors themselves, cannot help but be reminded of how much they’ve lost with the first bite of a rotten teddy bear or the crunch of a soiled wedding photo on ephemeral teeth.

Chthonians

Billions of ghosts have entered the deep below, eking out an existence in the upper reaches, then the Dominions, before succumbing to accident, somehow passing on, or entering a River (or the Ocean they flow to) and being destroyed. The human species is the Underworld’s great tide of immigrants.

The Underworld has natives.

Superficially, a Chthonian resembles a ghost. It has a body formed of ephemera, and its supernatural abilities resemble those ghosts learn to develop over time. Although many ancient ghosts and Kerberoi stray in form from their human origins, they’re usually still humanoid. Chthonians look like admixtures of upsetting images of death, carrion, and decay; e.g. yards-long maggots with distorted human faces, chitinous beetle-shells covering a core of congealing blood. Their mindsets are so inscrutable as to be alien. Most Chthonians don’t respond to ghosts at all, or “talk” in waves of pain and flies buzzing. The few Chthonians whom ghosts have bargained with appeared to view the interaction to be like scratching an itch.

A Chthonian’s touch tears Essence away from a ghost, so ghosts give them a wide berth. Sin-Eaters record tales of Chthonians destroying whole Dominions — not for any sin, but simply because the domain was in their way. On the other hand, many Chthonians are coated in Plasm, which drips and congeals in pools as they pass. Some ghosts follow in their wake, collecting Plasm, worshipping them as avatars of the Chthonic Gods (the Chthonians don’t notice) or trying to follow them. Eventually, these pilgrimages come to an end at a River. Chthonians are immune to dissolution from entering the Rivers, and appear to use them as migration routes. Ghosts who journey as deep as the Ocean of Fragments tell stories of gigantic, never-alive things, to the Chthonians as the Kerberoi are to ghosts, swimming beneath the still waves.

Life After Death

Let’s not dress it up in pretty language: The Underworld eats ghosts. Daily, bit by bit, it leeches them away, draining them of Essence. Once that bulwark is gone, the Underworld absorbs the dead, literally sucking them into the walls and floors of the cavern, until nothing is left except perhaps a fold of rock that resembles a face in profile, or a stalagmite with five finger-like protrusions.

So how do the dead survive this place? Many, simply put, don’t. It’s difficult, but not impossible, to acquire Essence in the Underworld, and the clever, the lucky, and the ruthless can carve out a niche for themselves.

Hermits

You’ll find some ghosts living in hermitages on the shores of the tributary streams of the Underworld, carefully fishing the waters for castoffs. Any given tributary doesn’t see much in the way of castoffs, but one or two ghosts, committed to an ascetic lifestyle, can just about survive. Travelers beware: in the lean times, when it’s a choice between slow, agonizing dissolution and devouring a wanderer for his Essence, the unthinkable becomes very thinkable indeed.

River Citizens

Other ghosts take the opposite tack, seeking safety in numbers and mutual protection. At the confluence of the Rivers, where castoffs from hundreds or even thousands of streams come together, you’ll find the great River Cities: ramshackle strongholds of the free dead. Most are built from the detritus that slides down into the Rivers, giving them a patchwork appearance. A rare few have residents that possessed some degree of supernatural might capable of reshaping the Underworld, and are built up like favelas or banlieus. Most can be seen from the Upper Reaches — cliffs in the tunnels give glimpses of these communities, lighted by thousands of scavenged lanterns that never go out and reflect off the glittering Rivers in the never-ending night. But take care: far more River Cities are ruled by local strongmen who brook no challenge to their authority than by autonomous collectives for the benefit of all. Human nature is human nature, after all.

Dominions

If panning for torn photographs and half-melted GI Joes or living cheek-by- jowl with the hungry dead in a River City don’t appeal to you, there are always the Deep Dominions. These strange pockets of the Lower Mysteries have their own rules, and their own guardians. Within a Dominion, a ghost who abides by the Old Laws is safe from the leeching effect of the Underworld. A ghost who breaks the Old Laws… well, they have more immediate concerns. But mind yourself: Dominions don’t last forever. Oh, this one’s been around a century or so, and that one is described in the scriptures of Mourner krewes going back three millennia, but eventually, every Dominion will crack asunder and plunge into the Ocean of Fragments, leaving behind nothing but a sinkhole and a shattered gate.

Two Ways Out

Absent someone from the land of the living pulling an Orpheus, there are really only two ways out of the Underworld. The first is to drink deep from one of the Rivers, filling yourself with its poisonous power to become a geist, bound to a specific form of death rather than an Anchor. Even then, the geist has to actually find an Avernian Gate and wait for it to open from the other side — plenty of geists still roam the Underworld, looking for their way out.

The second way out is to become a Reaper. But we’ve already talked about that.

Whether total destruction — by diving into the Ocean of Fragments, the toxic touch of a Chthonian, or ectophagia — is a third way out (and different in any meaningful way from being consumed by the Underworld) is hotly debated in esoteric circles.

Wish You Were Here

Sin-Eaters have any number of reasons to go to the Underworld. First and foremost, it’s where ghosts are, and a Sin-Eater who ignores half the world’s ghosts is a poor Sin-Eater indeed. Every krewe archetype has its own reasons for taking the plunge, from the Mourners who chronicle the stories of the forgotten dead to the Necropolitans who love nothing more than jailbreaking as many shades as possible. Being that the Underworld is the source of Haunts, it’s also where you have to go when you want to learn a new one. But perhaps the biggest reason is simply this: if you want to change the Underworld, you have to understand it first.

Next Time

Ceremonies or playable ghosts?


View the full article

Mortekai

CtL2-Fake-Mockup-1-214x300.jpgMeghan sends us this preview from Changeling: The Lost 2nd Edition:

Savvy travelers understand how the Hedge responds to their thoughts and feelings, and can learn to deliberately shape it by altering people’s mindsets, including their own. The Hedge is anything but simple — any change may have unforeseen and potentially dangerous consequences. But mastering the art means gaining a measure of control over the landscape, easing a journey or making someone else’s harder. The Thorns may burst open and release goblins armed with daggers and malice, but the changeling scorches clear the path ahead with pure, searing rage.

Any fae creature can subtly shape the Hedge, but only changelings, Gentry, and Huntsmen can enact paradigm shifts. The Hedge also shapes itself: whenever a character makes a roll to navigate or investigate a place, deal with a Hedge denizen, or otherwise interact with the Hedge, the Storyteller rolls eight Hedgespinning dice. This roll loses the 10-again quality if she’s on a trod, gains 9-again if not, and gains 8-again if she’s in the Thorns. The Storyteller can use any successes beyond one to enact shifts, subtle or paradigm, in direct reaction to whatever the characters just did. A paradigm shift the Hedge itself enacts grants a Beat to each player whose character suffers adverse effects from it.

Subtle Shifts

It’s not enough to simply think of something terrifying, or use Contracts to change emotions magically. A traveler must engage in a give-and- take with the surrounding Hedge and the people whose minds it reflects, pushing and pulling a little at a time until each changes the other. For instance, if she wants to create a bridge to span a chasm, she must guide events toward harmony or progress, perhaps convincing people (or goblins) to work together to accomplish something, or physically wrestling with a foe who represents an internal struggle she wishes to move past.

Any mundane action a character takes in the Hedge may help pave the way toward Hedgespinning, although since the shifts reflect the emotions and general mental state of everyone involved, the results can have unpredictable side effects on exceptional successes and dramatic failures. Before each action, the player decides whether she wants it to generate shaping successes or not. If she does, the action takes a dice penalty depending on where she is: ?3 on a trod, ?2 in the Thorns, or ?1 elsewhere. If she generates successes in excess of what’s necessary to succeed at the action, she may immediately spend one Glamour and allocate those extra successes to Hedgespinning. She can spend Hedgespinning successes to change details about her surroundings, or learn secrets and shortcuts. A dramatic failure on a roll designated for Hedgespinning incites Bedlam (p. XX) in everyone present.

A player can only allocate any given rolled success to one purpose, so on actions for which successes matter, she must choose whether to allocate each success to its usual result or to the shaping. For instance, if the changeling makes a successful attack against a loyalist and rolls four successes, she may either deal four points of damage (plus her weapon’s modifier as normal), change four successes’ worth of Hedge details, or compromise between them to deal some damage and change some details. The player can only allocate rolled successes to Hedgespinning, not successes automatically added by a weapon’s modifier or other method. Because the number of rolled successes always matters for Hedgespinning, working together with allies is vitally important for achieving major changes to the Hedge; a player can more reliably score large numbers of successes while taking teamwork actions with her motley. Extended actions in the Hedge can allocate successes to Hedgespinning as well, but each roll must immediately apply its excess successes to shaping during that interval; they don’t accumulate over the course of the action.

Subtle Hedge-shaping effects can be as fantastical as the changeling likes, as long as they’re still relatively small changes. Players should describe their changes in terms of what’s actually happening to the scenery — for instance, creating a weapon via Survival actions might make a tree sprout sword-leaves a changeling can pick, or she might take a Jury Rigging action to smash two rocks together until they merge and form a hammer. Learning information about the area via shifts involves actions that confuse or persuade the Hedge to open up paths that didn’t exist before; for instance, she could draw a picture of a door on a blank stone wall and convince everyone present that it’s a real door through which a threat might come at any moment, thus making it one that leads to a Hollow she didn’t even know was there. Of course, doing it that way might lead to a Hollow inhabited by someone hostile, but that’s just an opportunity for potential gain.

[SUBTLE SHIFTS CHART REDACTED]

Paradigm Shifts

If a player achieves an exceptional success on any action designated for Hedgespinning, she may spend two points of Glamour to enact a paradigm shift, spending not just excess successes on the roll, but all of them. If she does, she forfeits the usual Condition she would bring into play for her exceptional success. She may spend these successes on subtle effects as above, but she may also spend them on more drastic changes, listed below.

If the character has a Contract, token, or other power that would allow her to make a change normally, the player doesn’t need to spend successes to do it. For instance, using Elemental Fury to call down a storm doesn’t require a paradigm shift and doesn’t give her an emotional Condition.

[PARADIGM SHIFTS CHART REDACTED]

Once per scene, if a paradigm shift aligns with the changeling’s Thread, gain one extra success to add to her next Hedgespinning action during the scene.

Enacting a paradigm shift in the Hedge requires the changeling to let what’s going on around her affect her deeply. At the end of any scene in which a changeling performed at least one Hedgespinning paradigm shift, she gains an emotional Condition that reflects the general direction and outcome of the changes she made. For instance, if she summoned a blazing fire, she’s likely to gain the Berserk Condition; but if that blazing fire got out of control and killed a few innocent goblin bystanders, she might gain the Guilty Condition instead. Pulling these emotions from deep inside her to change reality might dredge up memories from her durance or make her feel too fae for comfort, potentially prompting a breaking point at the player’s discretion.

Paradigm shifts also alert the Hedge locals that some powerful business is going down nearby, and they inevitably come to have a look — or punish whoever turned their liar’s apple tree into a scarecrow. The more paradigm shifts a character enacts in a scene, the more attention she draws to herself.

A changeling may use her kenning (p. XX) with a dice bonus equal to her Empathy dots to read the nature of any paradigm shifts that occurred in the area within the last week.

Example Hobgoblins

Following are some hobgoblins for use in your chronicles.

Mosspocket

“You sound like someone in need of some better luck.”

Background: Mosspocket once owned a fine house in the Hedge. It had secret rooms and reading nooks, and a little squirrel-faced woman who brought him tea every afternoon. A canny group of changelings tricked him out of the house and the secret rooms and the reading nooks, and even the little squirrel-faced woman, and Mosspocket was forced to leave with nothing but his satchel full of parchment and ink.

The changelings are long dead, and even though Mosspocket’s house now stands empty and encroaching brambles threaten its lawns, he can’t go back: The changelings held the deed, and he doesn’t know who they passed it on to. Instead, he makes deals with anyone he can, hoping to trade up and up and up until he finds the person who holds the faerie deed to his faerie house, and swap them their heart’s desire for his own.

Description: Mosspocket appears as a young man, with owl-like features that actually include feathers on his face. His coat rustles with all the parchments tucked into its pockets and his satchel clinks with jars of ink and pens.

Storytelling Hints: Mosspocket is very polite, and tries to be helpful. He’ll chat with the motley to see what they need, and always, always has something in his many pockets he’s willing to trade.

Mental Attributes: Intelligence 4, Wits 3, Resolve 2
Physical Attributes: Strength 3, Dexterity 2, Stamina 2
Social Attributes: Presence 3, Manipulation 4, Composure 4
Mental Skills: Academics 3, Investigation 2, Politics 1
Physical Skills: Athletics 2, Larceny 2, Stealth 2, Weaponry 1
Social Skills: Empathy (Desires) 3, Persuasion (Deals) 4, Socialize 3, Subterfuge (Misdirection) 2
Merits: Eidetic Memory, Fast Talking 3, Fixer, Pusher
Wyrd: 4
Glamour/per Turn: 9/4
Willpower: 6
Aspiration: To restore his estate to its former cozy glory
Initiative: 6
Defense: 4
Size: 4
Speed: 8
Health: 6
Frailties: None
Contracts: Know the Competition, Sight of Truth and Lies
Dread Powers: Bottle Glamour, Lethe’s Embrace, Miracle, Reality Stutter
Weapons/Attacks:

[START TABLE]

Type Damage Dice Pool
Thornknife 0L 4

[END TABLE]

Trod Trolls

“Where do you think you’re going, kid?”

Background: Like their cousins of legend, the bridge trolls, trod trolls demand tribute, favors, or tasks from those who wish to pass. Many of them make their homes in Hollows close to a trod, where they can hear the footsteps or hoofbeats and carriage wheels of approaching travelers. The trolls move out to block the road, and refuse to let the travelers continue on their journey until they’ve paid their way. This tribute can take many forms: a sack of goblin fruit, favors owed, or anything else the troll might need, or senses the changelings value.

Some changelings refuse to pay the tribute and instead attempt to leave the path, skirting into the Thorns to avoid the troll and his reach. Doing so is risky: Leaving the path for any reason often leads to disaster, landing the changeling somewhere dangerous and unfamiliar. The trolls know this, too, and choose spots to block where abandoning the road is especially ill-advised.

Description: Trod trolls are huge. No, bigger than that. They’re large enough to plunk themselves down in the middle of a trod and leave no room for a traveler to squeeze by on either side and still remain on the path. Often, they change their skin to resemble the road itself, so they blend in from a distance. They might be the pale gray of cobblestones, the dusty beige of a dry dirt road, or the deep, dark brown of a muddy road after a rainstorm.

Storytelling Hints: Trod trolls tend to be surly and a bit smug. They aren’t very smart, but they don’t have to be: They’re big and heavy and they’re not kidding when they threaten to pitch you into the Thorns if you defy them. Sometimes, they’ll set up shop near a Goblin Market. This way, they encounter travelers who are more likely to retrace their steps and buy what the trolls want from the Market, rather than returning home and finding another trod.

Trod trolls are generally solitary creatures, content with limiting their socializing to the people they meet on the road. However, sometimes they work in pairs, the second one hiding until his partner has engaged the passers-by, then sneaking onto the road behind them and blocking their escape route so the changelings are forced to pay up immediately.

Mental Attributes: Intelligence 1, Wits 1, Resolve 3
Physical Attributes: Strength 7, Dexterity 3, Stamina 5
Social Attributes: Presence 2, Manipulation 2, Composure 3
Mental Skills: Investigation 2, Occult (Trods) 1
Physical Skills: Athletics (Throwing) 3, Brawl 4, Stealth 3, Survival 3
Social Skills: Intimidation (Looming) 5, Persuasion 2, Subterfuge 2
Merits: Iron Stamina 3
Wyrd: 4
Glamour/per Turn: 9/4
Willpower: 6
Aspiration: To amass a fortune
Initiative: 6
Defense: 3
Size: 7
Speed: 13
Health: 12
Frailties: Must attempt to solve a riddle asked of it (taboo); sunshine from the mortal world (bane; if a trod troll dies from its bane, it turns to stone)
Weapons/Attacks:

[START TABLE]

Type Damage Dice Pool
Fists 2B 11
Thrown boulders 2L 10

[END TABLE]

Contracts: Might of the Terrible Brute, Paralyzing Presence, Seven-League Leap
Dread Powers: Home Ground (Trods), Regenerate 1, Surprise Entrance (p. XX), Unbreakable


View the full article

Mortekai

Blessed-Isle-Finalsmall-300x201.jpg

The answer to the question in our title will be revealed later in this blog, but for now, how about this map of the Blessed Isle from the Dragon-Blooded: What Fire Has Wrought book currently being Kickstarted?

We just opened up a new pair of Add-ons with the Dragon-Blooded Kickstarter: this Blessed Isle map and a reprint of the original EX3 map of Creation from the Exalted 3rd Kickstarter. Both printed on the heavy canvas that we used back when for the first printing of the Creation map. Costs for that material have risen, but it’ll be worth it for such a high quality printing lovely enough to hang on any wall (but particular a gaming room)!

With our original print-run of the canvas map of Creation having completely sold out in like a day on IPR, we thought this would be a good time to reprint since there are obviously still folks out there who want them. Combine that with the reward tier that includes both the Deluxe Dragon-Blooded book and the Deluxe Exalted 3rd book, and you’ve got the makings of some fine games.

 

 

ExaltedDB_4_CurrentsSweeptoSea_wip04-300

Dragon-Blooded Swept To Sea art by Priscilla Kim

 

 

On to our big news from last week!

As I’ve been teasing these last few weeks, we unveiled the first episode of the Onyx Pathcast podcast this last Friday (the 13th) to what can only be described as wild enthusiasm! Which is really great, because our three hosts (hence the three mentioned in my teasers), Dixie Cochran, Eddy Webb, and Matthew Dawkins are so revved up and rarin’ to go that they’ve got topics, guests, and ideas for weeks and weeks to come.

Here’s a link to our blog announcement: http://theonyxpath.com/episode-one-a-beginning/

So, that’ll tell you the basics about what the Onyx Pathcast is: a free-wheeling romp with our three hosts through what Onyx Path is up to and why. Along with inside looks at upcoming projects, advice on getting into this wacky business, interviews with creators and fans, and asides and references to all the interests and media we all share.

But let me let you in on how this whole thing happened to happen.

Some of you might remember that Fast Eddy Webb actually had a pretty well-regarded and timely podcast about a decade ago while he was at White Wolf and even into the CCP years. He and I have talked about reviving something like that for a while, but the problem was that it felt like we’d been there and done that. As excellent and fun as that that was.

Meanwhile, Mister Matthew Dawkins had become known for his broadcasts on his Gentleman Gamer YouTube channel, but was open to trying something else with Eddy that could be their way of putting out their thoughts and ideas. (The whole idea might have started with wanting to rant about professional wrestling, but don’t quote me on that. It might be a base canard). If you’ve never watched any of his vids, you should really check them out. There’s at least one fascinating interview with a devilishly good-looking founder of what was then a brand-new TTRPG company that sounds something like Ronyx Rath.

When we pivoted the company into our current configuration with Dixie joining Eddy and Matthew as our in-house developer team, they all got really excited about the possibilities for a podcast with all three of them bouncing their ideas and asides off each other. I think it was Dixie who coined the Onyx Pathcast as a title – which might be something she’ll regret as I liked it and we are running with it now!

For us, this is our first step into further Onyx Path-based ongoing online content, and we wanted to start with something that the Terrible Trio (or Terrific Trio, as I switch back and forth calling them) felt they could do well in the medium and grow with. We’re getting on Google Play for Android (it might be there already) and will be on iTunes as soon as we can make that happen. We’re adding a video montage and new logos for the show in order to post it on our YouTube channel, and we’ll see if folks enjoy it there.

The next is episode is April 27th as they intend these to come out every two weeks, and will feature the Trio interviewing the talented and busy Meghan Fitzgerald about her many projects for us, including Changeling: The Lost 2nd, and the Exalted 3rd monthly releases. Check it out!

 

 

 

fae-touched-114x300.jpg

Changeling: The Lost 2nd art by Michael Gaydos

 

 

 

Also going live on April 27th is the Slarecian Vault: Scarred Lands Community Content site on DTRPG.com! We’re thrilled to be able to open up this legendary setting for projects created by the Scarred Lands‘ community that has loved and been loyal to the battered but still epic world of Scarn. As we look to the next phase of rebooting the Scarred Lands for play in a time of D&D 5e and Pathfinder, both on tabletop and virtual tabletop, we’re really looking forward to seeing what our community dives into in the rich wealth of possibilities offered by Scarred Lands.

In a lot of ways, having our community create and spread ideas for SL is the best chance to get this setting we love into the hands of the much larger PF and 5e communities – who we think will love Scarred Lands once they know about it – since the d20 craze when we first launched it.

 

 

 

EXALTED_Batch-06_Dragon-blood_half-page4

Dragon-Blooded art by HIVE Studios

 

 

 

Finally: How Do You Get To Carnegie Hall? Practice, practice, practice! But in the case of LisaT and myself, you get there because you have talented kids who sing and their HS choral groups sing there. Which is what our son will be doing for his last time in High School next Monday. Unfortunately, right during our Monday Meeting!

Fortunately, Mighty Matt McElroy has volunteered to both run the meeting and to post next week’s Monday Meeting Notes blog in my absence. He’ll also be telling you about our new and exciting plans for the rest of our Onyx Path blogs, not to be overshadowed by the Pathcast!

Hopefully, this Herculean task does not overcome even Mighty Matt’s mighty thews! I’m sure that if all of you think evil thoughts, that will power him up. (Usually he prefers lots and lots of caffeine, but this is a special case).

So, until I talk with you all two weeks from now, remember our inspirational Onyx Path motto:

Many Worlds, One Path!

 

 

BLURBS!

KICKSTARTER:

DB-Splash-Screen-1-300x169.jpg

We’re at just over a week to go for EX3‘s Dragon-Blooded Kickstarter and we’re over 400% funded with over 1850 backers so far!

We’ve hit 24 Stretch Goal rewards, and counting, including a t-shirt, two more silk bookmarks (at least!), increased art budget, a Dragon-Blooded novella, adding on the Storyteller Screen, opening up additional Reward Tiers for more custom charms and artifacts; new Charms, 2 sections of info on Lookshy, 2 sections on the Forest Witches, 2 sections on Outcastes, Cadet Houses, and Prasad to the Heirs to the Shogunate Dragon-Blooded Companion PDF and lots more! Phew!

Thanks so much for everybody’s support so far! Even though we’re doing great, the best is yet to come and we hope that folks can get the word out on their social media and to their friends. Everybody deserves a chance to check out this latest EX3 “fatsplat” for the most elemental of the Exalted.

Which every backer can do, because each week of the campaign we’re releasing a quarter of the Dragon-Blooded book’s text so that backers can check the whole thing out by the time we are done. We think you’ll really love what we’ve done with the DBs, but if for some reason you don’t, you can drop your pledge before the KS is over and walk away easy peasy!

So, here’s the link and see you there! https://www.kickstarter.com/projects/200664283/dragon-blooded-what-fire-has-wrought-for-exalted-3

 

onyx_dice-300x146.png

As we try and find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

The devs have added a whole bunch of new game lines’ dice and rolling bg’s and got caught by a bug Apple needed to fix, so be sure to update your app and soon that should be fixed.

There’s been tweaks to all elements of the UI, you can now preview every die type in the store, and you can use multiple die types per roll! Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

Screenshot_20171102-122019-169x300.pngScreenshot_20171102-121920-169x300.pngScreenshot_20171102-121912-169x300.png

Three different screenshots, above.

Screenshot_20171115-100526-169x300.png

(The Solar Anima special Dice above)

 

Screenshot_20180205-181721-274x300.png

Promethean: The Created and Demon: The Descent dice on a Demon: The Descent tabletop

 

Screenshot_20180205-181426-275x300.png

Hunter: The Reckoning and Mage: The Awakening dice on a Mage: The Awakening tabletop

 

 

 

ON AMAZON AND BARNES & NOBLE:

Fiction-Wave-5-300x246.png

You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).

Our latest fiction offerings are a classic Scarred Lands fantasy book, and our latest Chronicles of Darkness anthology: the Huntsmen Chronicles for Changeling: The Lost 2nd Edition!

If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction!

 

Fiction-Wave-1-300x102.png

Our initial selection includes these fiction anthologies:

  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)

 

Fiction-Wave-2-300x102.png

And here are six more fiction books:

  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)

 

Fiction-Wave-3-300x93.png

Andand six more more:

  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)

 

Amazon-Wave-4-300x100.png

And even more books are now on Amazon and the Nook store!:

  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

 

OUR SALES PARTNERS:

logo.png

We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

 

 

iprlogo

Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/

Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! And Screens…so many Screens!

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

Pugmire-CoreSmall-210x300.jpg

Wave 3 of our extra Kickstarter projects is now on sale at IPR!

Here are the direct links for the Chronicles of Darkness: Dark Eras Prestige Edition: http://www.indiepressrevolution.com/xcart/Chronicles-of-Darkness-Dark-Eras-Prestige-Edition.html

Chronicles of Darkness: Dark Eras Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/Chronicles-of-Darkness-Dark-Eras-Storytellers-Screen.html

Deluxe Exalted 3rd Edition: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Deluxe-Edition.html

Ultra-Deluxe (Orichalcum) Exalted 3rd Edition: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Ultra-Deluxe.html

Exalted 3rd Edition Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Storytellers-Screen.html

EX3 Chibi Bookmarks: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Chibi-Bookmarks.html

Deluxe W20 Shattered Dreams: http://www.indiepressrevolution.com/xcart/W20-Shattered-Dreams-Deluxe-Edition.html

W20 Shattered Dreams Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/W20-Shattered-Dreams-Storytellers-Screen.html

Plus price adjustments on M20, Book of the Wyrm, Anarchs Unbound and a
few other projects!

 

 

DRIVETHRURPG.COM:

site-logo-redesignd-300x64.png

BPG-Front-232x300.jpg

Ask the darkness, and it shall answer: the Beast: The Primordial Player’s Guide PDF and physical book PoD versions will answer your questions Wednesday! on DTRPG.com! http://drivethrurpg.com/product/236135/Beast-Players-Guide

The Beast Player’s Guide expands on the material presented in Beast: The Primordial, with additional information on the Families and Hungers, what it feels like to be a Beast and experience the Devouring, and how to commune with the Dark Mother. You’ll also find two new Families and two new Hungers!

The book also includes a plethora of new Atavisms, Nightmares, Merits, and Birthrights, as well as systems for creating smaller, subservient versions of the Horror, new forms of Inheritance, and details on the mysterious Obcasus Rites.

 

 

 

 

Enemy-Action-Front-232x300.jpg

There are some things that even a Demon fears – Night Horrors: Enemy Action for Demon: The Descent has arrived in PDF and physical book PoD versions: http://drivethrurpg.com/product/236133/Night-Horrors-Enemy-Action

Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop trying, you drown. Screw that.

—Mr. Bliss, Guardian Inquisitor

Night Horrors: Enemy Action includes:

• Dozens of Storyteller characters, including Unchained, angels, exiles, cryptids, and stigmatics, for use as antagonists, allies, or just inspiration

• Multiple plot hooks and story seeds for your Demon: The Descent chronicles

• A brief look at cults in Demon, including the Ten Thousand Names of God, a secret society fueled by the God-Machine

 

 

 

C20_RMCs-232x300.jpg

When you need a Changeling 20th character and a way to get started with C20: here are the C20 Ready Made Characters in PDF and physical book PoD versions! Available on DriveThruRPG.com! http://drivethrurpg.com/product/225641/C20-Ready-Made-Characters

Running a one-shot game of Changeling: The Dreaming 20th Anniversary Edition? Starting up a chronicle with new players who aren’t sure what to play? Looking for some examples of how the various kiths might look?

Thanks to our generous Kickstarter backers, these thirteen ready-made characters cover each of the Changeling kiths. Each character is provided with background, roleplaying suggestions, art, and some potential motleys and story seeds — everything you need to immerse yourself in the Dreaming!

 

 

 

 

Vinsens-Tomb-Cover1-210x300.jpg

Coming NOW as both PDF and physical book PoD on DTRPG, we reveal The Secret of Vinsen’s Tomb, a Jumpstart adventure for Pugmire. www.drivethrurpg.com/product/232337/The-Secrets-of-Vinsens-Tomb–A-Pugmire-Jumpstart

A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?

The Secret of Vinsen’s Tomb is a Pugmire story for three to six characters. This jumpstart contains all the rules and characters you need to play — just grab some dice and go! You can also use this adventure with the full version of Pugmire.

The Secret of Vinsen’s Tomb contains:

• An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories.

• A summary of Pugmire’s traditional fantasy rules system. It’s designed for streamlined play, with an emphasis on cooperation and action over competition and violence.

• A complete adventure for a Guide to run for three to six players. Also useful for Guides running a full Pugmire game of first or second level characters!

• Six ready-to-play characters, so you can jump into the action.

Can your good dogs discover the secret of Vinsen’s Tomb?

 

Also available NOW, are two physical PoD spell card packs and PDFs for Pugmire: the Artisans‘ and the Shepherds‘ spells.

Pugmire-Artisan-Cards-232x300.jpgPugmire-Shepherd-Cars-232x300.jpg

 

 

 

 

Arms-of-the-Chosen-Cover-Front-Small-232

Appearing now on DriveThruRPG are the PDF and PoD physical book versions of Arms of the Chosen for Exalted 3rd Edition! http://www.drivethrurpg.com/product/226224/Arms-of-the-Chosen

Take up the panoply of legendary heroes and lost ages, and awaken the world-shaking might of their Evocations. Before the dawn of time, the Exalted wielded god-metal blades to cast down the makers of the universe. In an ancient epoch of forgotten glories, Creation’s greatest artificers forged unimaginable wonders and miracle-machines.

Now, in the Age of Sorrows, kingdoms go to war over potent artifacts, scavenger princes risk everything to uncover relics of the past, and the Exalted forge great arms and armor on the anvil of legend. These treasures are yours to master.

Discover the mystical power of the five magical materials and the secrets of creating your own Evocations. Wield weapons of fabled might and don the armor of mythic heroes, making their puissance your own. Claim Creation’s wonders: the miraculous tools of the Chosen, living automatons, flying machines, hearthstones, and more. And unleash the mighty warstriders, titanic god-engines of conquest and devastation, to once more shake Creation with their footfalls.

 

 

 

CONVENTIONS!

Fast Eddy Webb will be attending the East Coast Game Designers Conference (ECGC) all this week in Raleigh, NC, where he’ll be presenting a seminar called “Writing for Franchises”.

So if you are going and want to meet up, let us know!

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)
  • CofD Dark Eras 2 (Chronicles of Darkness)
  • Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition)
  • C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition)
  • Wr20 Book of Oblivion (Wraith: The Oblivion 20th Anniversary Edition)
  • Aeon Aexpansion (Trinity Continuum: Aeon)
  • In Media Res (Trinity Continuum: Core)

 

Redlines

  • CofD Contagion Chronicle (Chronicles of Darkness)
  • Deviant: The Renegades (Deviant: The Renegades)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)

 

Second Draft

  • WoD Ghost Hunters (World of Darkness)
  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)
  • M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
  • Guide to the Night (Vampire: The Requiem 2nd Edition)

 

Development

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • Night Horrors: The Tormented (Promethean: The Created 2nd Edition)
  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • Fetch Quest (Pugmire)
  • They Came From Beneath the Sea! Rulebook (TCFBtS!)

 

WW Manuscript Approval:

  • GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)

 

Editing:

 

Post-Editing Development:

  • Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
  • Dragon-Blooded (Exalted 3rd Edition)
  • The Realm (Exalted 3rd Edition)
  • Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)
  • Scion: Hero (Scion 2nd Edition)
  • Trinity Continuum Core Rulebook (The Trinity Continuum)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

In Art Direction

  • Ex3 Monthly Stuff
  • Scion Hero
  • Changeling: the Lost 2 Sketches and finals coming in.
  • Trinity Continuum
  • Boggans – Contracted.
  • Wr20 Guide for Newly Departed – Everything with Gaydos.

 

Marketing Stuff

 

In Layout

  • Wraith 20 Screen 
  • Fetch Quest Working on the logo. KS How To Play video was shot last week.
  • EX3 Dragon Blooded
  • Monarchies of Mau

 

Proofing

  • Cavaliers of Mars Splats and map should be in by end of the month.
  • Scion Origin

 

At Press

  • Beckett Screen – At shipper.
  • Scarred Land PGs & Wise and the Wicked PF & 5e – At fulfillment shipper. PDF and PoD physical book versions on sale at DTRPG.
  • Changeling: the Dreaming 20th Anniversary Edition – Rewards are shipping.
  • Prince’s Gambit – Being sent to the US.
  • V20 Beckett’s Jyhad Diary– Deluxe edition files at printer. Interior proof approved, printing now.
  • Scion Dice – At fulfillment shipper.
  • Wraith 20 – Errata phase.
  • Beast PG Final PDF and physical book PoD on sale Wednesday at DTRPG.com.
  • SL Champions of the Scarred Lands Anthology PoD – Uploaded and processing.
  • Pugmire – Pan’s Explorer’s Guide (or whatever) Backer PDFs out, errata?
  • Book of Freeholds Backer PDF out to backers, errata being posted.

 


TODAY’S REASON TO CELEBRATE: I know it sounds strange, but tomorrow is Tax Day in the US, and getting that adulting milestone accomplished every year – whether it’s a refund or payment – means you settled up with the real world once more. Maybe it’ll leave us to our games and fun for another year now that the sacrifice has been made!


View the full article

Mortekai

In which our three hosts, Dixie Cochran, Eddy Webb, and Matthew Dawkins introduce themselves to roleplayers, gaming enthusiasts, and walkers along the Onyx Path. In this podcast we talk a little about our roles with Onyx Path, a little history of the company, our conflicting views on some of our games, future releases such as Dragon-Blooded, They Came From Beneath The Sea!, and the Contagion Chronicle (which even has a whole section read aloud in this recording as a lovely teaser), and some of our recent experiences in gaming!


View the full article

Mortekai

DB-Fake-Mockup-218x300.jpgToday we’re continuing our look at the intro fiction for Dragon-Blooded: What Fire Has Wrought, whose deluxe edition is currently on Kickstarter. Written by Lauren Roy, it’s set about 50 years prior to the “present,” Realm Year 768.

“We should swear an oath,” said Swift. They were by the side of the road, finishing a meal scraped together from what the retainers had left behind. For Chalima, who grew up in poverty in the Scavenger Lands, it was a feast. Eshuvar made comments about missing this or that side dish, or wishing for a glass of some expensive wine to wash it down, but subsided at a glance from River. Mathar lifted the young sorcerer’s spirits when he shared out a packet of seasoning he’d brought from Lookshy. Swift had finished her plate quickly, a habit formed in the Legion. It meant she missed out on Mathar’s spices, but she’d had time to think while the others ate.

During the planning, River and Chalima shaped the strategy while Mathar and Eshuvar chimed in with recommendations. Swift had remained quiet, trying to figure out what had gone so terribly wrong on the Hunt. Now she stood, meeting each of their gazes, ready to defend her declaration. She wasn’t one for pretty words and inspiring speeches, but River had listened this morning when Swift suggested they push on. She might listen now. “The bond will strengthen us. It’s what we should have done before.”

To Swift’s surprise, it wasn’t River who rose first in support, but Chalima. The hand she held out was already warm with Essence. “I swear,” she said, “by Earth, by Wood, by Fire, by Air, by Water….”

The other three were standing before Chalima reached the last element, their animas flaring to life as they recited their oaths. The words differed — the Realm and Lookshyan versions were more intricate, more poetic, than Chalima’s short declaration — but the intent was the same. Their banners flared as their voices rose, the five elements twining together and climbing toward the sky. As they stated their purpose to hunt down the two Anathema, all five stood straighter, resolve swelling in their hearts. They recited one another’s names, each one a promise to the others.

Then it was done, and the oath settled deep, coming to rest in their very bones. Swift felt it not like a restraint, but an expansion. Her companions’ vitality sang with her own, and she felt, for the first time in days, like they might survive what was to come.

Stay tuned for the conclusion next week, or read the full piece yourself in the Dragon-Blooded: What Fire Has Wrought Deluxe Edition Kickstarter!


View the full article

Mortekai

Enemy-Action-Front-232x300.jpg

Now available in print from DriveThruRPG: Night Horrors: Enemy Action for Demon: The Descent!

“Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop trying, you drown. Screw that.”

—Mr. Bliss, Guardian Inquisitor

Night Horrors: Enemy Action includes:

  • Dozens of Storyteller characters, including Unchained, angels, exiles, cryptids, and stigmatics, for use as antagonists, allies, or just inspiration
  • Multiple plot hooks and story seeds for your Demon: The Descent chronicles
  • A brief look at cults in Demon, including the Ten Thousand Names of God, a secret society fueled by the God-Machine

Kickstarter Update

DB-Fake-Mockup-218x300.jpgWe continue with the Dragon-Blooded: What Fire Has Wrought Kickstarter! With 14 days remaining:

  • We’re in the Week of Air, offering the third of five previews of the full manuscript for Dragon-Blooded.
  • We funded in two hours and 12 minutes, and have since raised $224,406 of our $60,000 goal, or 374%
  • We’ve got 1759 backers
  • We’ve passed 18 stretch goals:
    • Dragon-Blooded Storyteller’s Screen
    • The Heirs to the Shogunate Dragon-Blooded Companion has sections on additional DB Charms, a double-sized Lookshy section, double-sized Forest Witches, double-sized Outcastes, Cadet Houses, Prasad, the Realm
    • A Kickstarter backer T-shirt
    • An increased art budget for What Fire Has Wrought
    • A digital wallpaper
    • “General of the Maelstrom Legion,” “Sorcerer of the White Register,” and “Custodian of an Heirloom Panoply” Reward Tiers added
    • Dragon-Blooded Novella
    • At least two more silk bookmarks for What Fire Has Wrought

Sales

Only 11 days remain on our V20 Sale via Indie Press Revolution, with 30% off the following Vampire: The Masquerade items from previous Kickstarter campaigns:

Community Spotlight

The following community-created content for Pugmire has been added to Canis Minor in the last week:

  • No new content this week!

The following community-created content for Vampire has been added to the Storytellers Vault in the last week:


View the full article

Mortekai

EXALTED_Batch-06_Dragon-blood_full-page0

That blog title was for Fast Eddy Webb, Sherlockian scholar that he is.

And of course I’m referring to our Dragon-Blooded: What Fire Has Wrought Kickstarter that is headed into its third week and still going strong!

Jaunty James Bell, our Kickstarter runner, has said that we’ve hit fourteen Stretch Goals in fourteen days, which is a wonderful rhythm of cool things happening every day while each Tuesday we provide a portion of the finished text for the book. This week, we’re looking at just the start of the Dragon-Blooded Charms, so I’m expecting some fascinating discussions all over our social media.

The fact that we’ve got some Stretch Goal rewards that add to the overall release of Dragon-Blooded as a slice of the world of Exalted 3rd, and then we have SG rewards that add to the burgeoning companion volume for Dragon-Blooded is also super-cool as we know that every couple of days we should have offered enough variety that every backer can see something that tickles their interest and rewards their participation in this KS.

 

 

 

full_2_dominate02-232x300.jpg

Dragon-Blooded art by Yihyoung Li

 

 

 

Speaking of Kickstarters and Stretch Goals, I was reading through a thread (elsewhere, not on our forums) where some posters were angry because a Stretch Goal reward project was “late” being delivered. Now, as a backer of the same KS, I didn’t see the Stretch Goal as late in any way, because the KS guys had never mentioned a date for when it would come out to backers.

Reading further, and deeper, I began to understand that the complaining backers were working from a Kickstarter context based on the sort of Kickstarters where all the Stretch Goal rewards wind up in the same box as the main project being KSed. Like a lot of board and card games. Which makes sense as a basis, then, for them having an expectation that everything from any given Kickstarter should all come to backers at once and together.

I’ve never run any of our Kickstarters with that context in mind.

 

 

Gaydos_Lost2-300x200.jpg

Changeling: The Lost 2nd Edition art by Michael Gaydos

 

 

Rather, we have the main project, and then any Stretch Goal reward projects have their own schedules and time-frames. They come out when they are ready. So my context in looking at KSs doesn’t include the same expectations as the other backers I was referencing. Of course, there’s an issue that falls back on us when our expectations don’t match those of our backers.

Frex, somebody messaged me wanting to know why the Exalted Essay book was so late. I had to step back and think about where they were coming from with that – fortunately my realization as detailed above had already happened – and so I explained that work has been progressing, but getting the game books out in some sort of connected timing has been a priority. We’ll get on to actually getting our essayists to submit their entries now that the EX3 releases are getting caught up.

 

 

 

Loboyko_PansGuide-300x217.jpg

Pan’s Guide art by Pat Loboyko

 

 

 

Aaaaanyway.

As you can see in the project progress section below, we’ve got projects rolling along in all the stages, including both a C20 Stretch Goal reward, a C20 reward from Achievements, and a Stretch Goal reward from the Pugmire Kickstarter all going out to backers this week.

We’re working to get a pretty sweet surprise out for ya’ll on Friday (the 13th) that we completely expect will be a treasure trove of information on upcoming projects, behind the scenes peeks at how all our wacky Onyx Path ideas are born and grow into projects, and maybe even an in-depth look at our gang here at the Path. We’ll be announcing this later in the week, and keep your eyes on the social medias because you won’t want to miss it.

What is it? Well. It’s not a book, and I put a clue below in the Reasons to Celebrate ending text, but it is all about:

Many Worlds, One Path!

 

 

BLURBS!

KICKSTARTER:

DB-Splash-Screen-1-300x169.jpg

We’re almost half-way through EX3‘s Dragon-Blooded Kickstarter we’ve blown through Stretch Goal after Stretch Goal!

Fourteen so far in 14 days, and counting, including a t-shirt, two more silk bookmarks (at least!), increased art budget, a Dragon-Blooded novella, adding on the Storyteller Screen, opening up additional Reward Tiers for more custom charms and artifacts; new Charms, 2 sections of info on Lookshy, 2 sections on the Forest Witches, 2 sections on Outcastes, Cadet Houses, and Prasad to the Heirs to the Shogunate Dragon-Blooded Companion PDF and lots more to come in the next three weeks! Phew!

Thanks so much for everybody’s support so far! With over 1700 backers and having smashed past 300% funding, we still hope that folks can get the word out on their social media and to their friends. Everybody deserves a chance to check out this latest EX3 “fatsplat” for the most elemental of the Exalted.

Which every backer can do, because each week of the campaign we’re releasing a quarter of the Dragon-Blooded book’s text so that backers can check the whole thing out by the time we are done. We think you’ll really love what we’ve done with the DBs, but if for some reason you don’t, you can drop your pledge before the KS is over and walk away easy peasy!

So, here’s the link and see you there! https://www.kickstarter.com/projects/200664283/dragon-blooded-what-fire-has-wrought-for-exalted-3

 

onyx_dice-300x146.png

As we try and find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

The devs have added a whole bunch of new game lines’ dice and rolling bg’s and got caught by a bug Apple needed to fix, so be sure to update your app and soon that should be fixed.

There’s been tweaks to all elements of the UI, you can now preview every die type in the store, and you can use multiple die types per roll! Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

Screenshot_20171102-122019-169x300.pngScreenshot_20171102-121920-169x300.pngScreenshot_20171102-121912-169x300.png

Three different screenshots, above.

Screenshot_20171115-100526-169x300.png

(The Solar Anima special Dice above)

 

Screenshot_20180205-181721-274x300.png

Promethean: The Created and Demon: The Descent dice on a Demon: The Descent tabletop

 

Screenshot_20180205-181426-275x300.png

Hunter: The Reckoning and Mage: The Awakening dice on a Mage: The Awakening tabletop

 

 

 

ON AMAZON AND BARNES & NOBLE:

Fiction-Wave-5-300x246.png

You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).

Our latest fiction offerings are a classic Scarred Lands fantasy book, and our latest Chronicles of Darkness anthology: the Huntsmen Chronicles for Changeling: The Lost 2nd Edition!

If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction!

 

Fiction-Wave-1-300x102.png

Our initial selection includes these fiction anthologies:

  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)

 

Fiction-Wave-2-300x102.png

And here are six more fiction books:

  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)

 

Fiction-Wave-3-300x93.png

Andand six more more:

  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)

 

Amazon-Wave-4-300x100.png

And even more books are now on Amazon and the Nook store!:

  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

 

OUR SALES PARTNERS:

logo.png

We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

 

 

iprlogo

Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/

Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! And Screens…so many Screens!

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

Pugmire-CoreSmall-210x300.jpg

Wave 3 of our extra Kickstarter projects is now on sale at IPR!

Here are the direct links for the Chronicles of Darkness: Dark Eras Prestige Edition: http://www.indiepressrevolution.com/xcart/Chronicles-of-Darkness-Dark-Eras-Prestige-Edition.html

Chronicles of Darkness: Dark Eras Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/Chronicles-of-Darkness-Dark-Eras-Storytellers-Screen.html

Deluxe Exalted 3rd Edition: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Deluxe-Edition.html

Ultra-Deluxe (Orichalcum) Exalted 3rd Edition: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Ultra-Deluxe.html

Exalted 3rd Edition Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Storytellers-Screen.html

EX3 Chibi Bookmarks: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Chibi-Bookmarks.html

Deluxe W20 Shattered Dreams: http://www.indiepressrevolution.com/xcart/W20-Shattered-Dreams-Deluxe-Edition.html

W20 Shattered Dreams Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/W20-Shattered-Dreams-Storytellers-Screen.html

Plus price adjustments on M20, Book of the Wyrm, Anarchs Unbound and a
few other projects!

 

 

DRIVETHRURPG.COM:

site-logo-redesignd-300x64.png

 

Enemy-Action-Front-232x300.jpg

There are some things that even a Demon fears – Night Horrors: Enemy Action for Demon: The Descent arrives this Wednesday in PDF and physical book PoD versions: http://drivethrurpg.com/product/236133/Night-Horrors-Enemy-Action

Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop trying, you drown. Screw that.

—Mr. Bliss, Guardian Inquisitor

Night Horrors: Enemy Action includes:

• Dozens of Storyteller characters, including Unchained, angels, exiles, cryptids, and stigmatics, for use as antagonists, allies, or just inspiration

• Multiple plot hooks and story seeds for your Demon: The Descent chronicles

• A brief look at cults in Demon, including the Ten Thousand Names of God, a secret society fueled by the God-Machine

 

 

 

C20_RMCs-232x300.jpg

When you need a Changeling 20th character and a way to get started with C20: here are the C20 Ready Made Characters in PDF and physical book PoD versions! Available on DriveThruRPG.com! http://drivethrurpg.com/product/225641/C20-Ready-Made-Characters

Running a one-shot game of Changeling: The Dreaming 20th Anniversary Edition? Starting up a chronicle with new players who aren’t sure what to play? Looking for some examples of how the various kiths might look?

Thanks to our generous Kickstarter backers, these thirteen ready-made characters cover each of the Changeling kiths. Each character is provided with background, roleplaying suggestions, art, and some potential motleys and story seeds — everything you need to immerse yourself in the Dreaming!

 

 

 

 

Vinsens-Tomb-Cover1-210x300.jpg

Coming NOW as both PDF and physical book PoD on DTRPG, we reveal The Secret of Vinsen’s Tomb, a Jumpstart adventure for Pugmire. www.drivethrurpg.com/product/232337/The-Secrets-of-Vinsens-Tomb–A-Pugmire-Jumpstart

A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?

The Secret of Vinsen’s Tomb is a Pugmire story for three to six characters. This jumpstart contains all the rules and characters you need to play — just grab some dice and go! You can also use this adventure with the full version of Pugmire.

The Secret of Vinsen’s Tomb contains:

• An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories.

• A summary of Pugmire’s traditional fantasy rules system. It’s designed for streamlined play, with an emphasis on cooperation and action over competition and violence.

• A complete adventure for a Guide to run for three to six players. Also useful for Guides running a full Pugmire game of first or second level characters!

• Six ready-to-play characters, so you can jump into the action.

Can your good dogs discover the secret of Vinsen’s Tomb?

 

Also available NOW, are two physical PoD spell card packs and PDFs for Pugmire: the Artisans‘ and the Shepherds‘ spells.

Pugmire-Artisan-Cards-232x300.jpgPugmire-Shepherd-Cars-232x300.jpg

 

 

 

 

BPG-Front-232x300.jpg

Ask the darkness, and it shall answer: the Beast: The Primordial Player’s Guide Advance PDF will answer your questions now that it is live on DTRPG.com! http://drivethrurpg.com/product/236135/Beast-Players-Guide

The Beast Player’s Guide expands on the material presented in Beast: The Primordial, with additional information on the Families and Hungers, what it feels like to be a Beast and experience the Devouring, and how to commune with the Dark Mother. You’ll also find two new Families and two new Hungers!

The book also includes a plethora of new Atavisms, Nightmares, Merits, and Birthrights, as well as systems for creating smaller, subservient versions of the Horror, new forms of Inheritance, and details on the mysterious Obcasus Rites.

 

 

 

 

Changing-Ways-Cover-232x300.jpg

With a howl of RAGE, the W20 Changing Ways PDF and physical book PoD charges at you now on DTRPG.com! http://www.drivethrurpg.com/product/229183/W20-Changing-Ways

Changing Ways is an in-depth look at what it means to be a werewolf, both on a personal level and as part of a pack. It digs deep into what it feels like to have bones re-knit after breaking, the range of senses available across all forms, and the sudden heady rush of the Gifts and Rites bestowed by spirits. It also provides a look at what life is like for lupus and metis werewolves, characters who have had experiences alien to any person. It shows the many ways that werewolves organize in packs, and how those packs are designed as groups of warriors, rather than aligned to the behavior of wolves.

Changing Ways contains:

• A detailed look at what it means to grow up as a lupus or metis werewolf, and how that colors a character’s perspective.

• More information on what it feels like to be a werewolf, a creature that changes in both body and mind.

• Frameworks and organizations for packs, along with new tactics and systems for forging the pack as part of play.

 

 

 

 

Arms-of-the-Chosen-Cover-Front-Small-232

Appearing now on DriveThruRPG are the PDF and PoD physical book versions of Arms of the Chosen for Exalted 3rd Edition! http://www.drivethrurpg.com/product/226224/Arms-of-the-Chosen

Take up the panoply of legendary heroes and lost ages, and awaken the world-shaking might of their Evocations. Before the dawn of time, the Exalted wielded god-metal blades to cast down the makers of the universe. In an ancient epoch of forgotten glories, Creation’s greatest artificers forged unimaginable wonders and miracle-machines.

Now, in the Age of Sorrows, kingdoms go to war over potent artifacts, scavenger princes risk everything to uncover relics of the past, and the Exalted forge great arms and armor on the anvil of legend. These treasures are yours to master.

Discover the mystical power of the five magical materials and the secrets of creating your own Evocations. Wield weapons of fabled might and don the armor of mythic heroes, making their puissance your own. Claim Creation’s wonders: the miraculous tools of the Chosen, living automatons, flying machines, hearthstones, and more. And unleash the mighty warstriders, titanic god-engines of conquest and devastation, to once more shake Creation with their footfalls.

 

 

 

 

Half-Damned-Cover-232x300.jpg

We unveil Vampire: The Requiem 2e‘s Half-Damned as PDF and PoD versions now on DTRPG.com!

http://www.drivethrurpg.com/product/227500/Half-Damned

I love her, she’s family, but I don’t love what she is.

– Antonio Ramírez, dhampir

This book includes: 

• An exploration of what it means to be one of the Half-Damned, dhampir, revenants or ghouls.

• Mechanics for creating Half-Damned characters.

• Information for creating and running chronicles using the various Half-Damned character types, both with vampires and alone.

• Information on Half-Damned antagonists for vampire chronicles.

 

 

 

CONVENTIONS!

Fast Eddy Webb will be attending the East Coast Game Designers Conference (ECGC) all next week in Raleigh, NC, where he’ll be presenting a seminar called “Writing for Franchises”.

So if you are going and want to meet up, let us know!

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)
  • CofD Dark Eras 2 (Chronicles of Darkness)
  • Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition)
  • C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition)
  • Wr20 Book of Oblivion (Wraith: The Oblivion 20th Anniversary Edition)
  • Aeon Aexpansion (Trinity Continuum: Aeon)

 

Redlines

  • Guide to the Night (Vampire: The Requiem 2nd Edition)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • Deviant: The Renegades (Deviant: The Renegades)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)

 

Second Draft

  • WoD Ghost Hunters (World of Darkness)
  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)
  • M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)

 

Development

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • Night Horrors: The Tormented (Promethean: The Created 2nd Edition)
  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • Fetch Quest (Pugmire)
  • They Came From Beneath the Sea! Rulebook (TCFBtS!)

 

WW Manuscript Approval:

  • GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)

 

Editing:

  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)

 

Post-Editing Development:

  • Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
  • Dragon-Blooded (Exalted 3rd Edition)
  • Pan’s Guide for New Pioneers (Pugmire)
  • The Realm (Exalted 3rd Edition)
  • Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)
  • Scion: Hero (Scion 2nd Edition)
  • Trinity Continuum Core Rulebook (The Trinity Continuum)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
  • Monarchies of Mau (Monarchies of Mau)
  • Handbook of the Recently Deceased (Wraith: The Oblivion 20th Anniversary Edition)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

In Art Direction

  • Ex3 Monthly Stuff
  • Scion Hero
  • Changeling: the Lost 2 Sketches and finals coming in.
  • Trinity Continuum
  • Boggans – Contracted.
  • Monarchies of Mau 
  • Wr20 Guide for Newly Departed – Getting notes and contract together for Gaydos.

 

Marketing Stuff

 

In Layout

  • Scion Origin
  • Wraith 20 Screen 
  • Fetch Quest Art coming in. Working on the logo and updated cards. KS How To Play video being shot.
  • EX3 Dragon Blooded

 

Proofing

  • Book of Freeholds Waiting on Cover text so I can wrap it up.
  • Cavaliers of Mars 

 

At Press

  • Beckett Screen – At shipper.
  • Scarred Land PGs & Wise and the Wicked PF & 5e – At fulfillment shipper. PDF and PoD physical book versions on sale at DTRPG.
  • Changeling: the Dreaming 20th Anniversary Edition – Rewards are shipping.
  • Prince’s Gambit – Being sent to the US.
  • V20 Beckett’s Jyhad Diary– Deluxe edition files at printer. Interior proof approved, printing now.
  • Scion Dice – At fulfillment shipper.
  • Wraith 20 – Errata phase.
  • Beast PG Advance PDF on sale at DTRPG.com, PoD proof ordered.
  • DtD Enemy Action Advance PDF on sale at DTRPG.com, PoD on sale this Wednesday.
  • SL Champions of the Scarred Lands Anthology PoD – Uploaded and processing.
  • Pugmire – Pan’s Explorer’s Guide (or whatever) Backer PDFs going out.

 


TODAY’S REASON TO CELEBRATE: Friday the 13th is this week, and it just makes common sense that it’d be a great day for all of us here at Onyx Path and yourselves. It makes Uncommon Sense for you all to keep your eyes and ears open for an exciting new project from us that will premiere on that auspicious day. A clue: 3 go into 13 how many times? I dunno, that sounds like the maths, but it promises to be a lot of fun!


View the full article

Mortekai

DB-Fake-Mockup-218x300.jpgToday we’re continuing our look at the intro fiction for Dragon-Blooded: What Fire Has Wrought, whose deluxe edition is currently on Kickstarter. Written by Lauren Roy, it’s set about 50 years prior to the “present,” Realm Year 768.

Two figures approached, one on horseback, the other keeping up on foot with the steed’s steady trot. The mounted one wore steel armor and a horned kabuto helmet, and had the air of Lookshy about him. A splash of red at his shoulder broke up the armor’s grays. When they drew closer, River realized the red was a robin, perched and alert on its master’s plate.

His companion, a heavyset woman, was dressed plainly, her clothing neat but threadbare from travel. Two flamepieces were tucked into her belt, a daiklave strapped to her back. She kept her hands well away from the weapons, as if attempting to reassure the Dynasts she meant no harm.

“We’re looking for Righteous River Overflows Its Banks,” said the Lookshyan. “One of the cart-bearers said she was in charge.” He wore an easy smile, taking in all three of the survivors. Beside River, Eshuvar straightened up and smiled back wanly.

“I’m River,” she said.

“Ah, perfect,” he said, and slipped from his saddle to come take her hand. “I am Yushoto Mathar, and my friend is Left Hand Chalima. Word reached us of a Wyld Hunt and we came to offer our services.” He paused and looked back the way they’d come, then back to River, the smile faltering. “Are they still needed?”

River glanced at Eshuvar, who already seemed heartened by the newcomers’ presence. Swift gave her a short nod. “The Anathema are wounded, but not dead. What you passed just now were our own casualties. If you’re still willing, in the face of that—”

“We are.” Chalima stepped forward, grim but eager. “They need to be dealt with.”

“I’ve been tracking them,” said Mathar. “Until recently they’d roamed far enough from the River Province’s borders, and I had more immediate threats to worry about. But now….” He gestured toward the dwindling train of the dead. “If they’re allowed to recover, they’ll be looking for retaliation. Or liberation for our smaller territories, if what they preach can be believed. I have some ideas where they might have fled. If you have maps, I can show you.”

•••••

The command tent had been packed up and sent home with the wagons, but River had kept the table covered with Peleps Lazurin’s maps and markers to study. The place where they’d planned to draw out the Anathema and overwhelm them with a show of Terrestrial might still held its formation on the largest of the maps. It seemed wrong, somehow, like the markers ought to have at least all fallen over when the Dragons they represented died.

Mathar waited for her nod of permission before removing the markers from the map. One by one, he laid them down in their lacquered case. In the end, all that remained were the two representing the Anathema. “There are settlements here and here,” he said, pointing at spots deeper in the forest. “They might seek shelter there, but it would put the people at risk.”

On the journey there, River had read report after report from the Wyld Hunt’s informants, discussing the number of mortals under the Anathema’s thrall, how many believed their promises to protect them from the ambitions of Lookshy and the Realm, how the two had ambushed trade caravans and traveling dignitaries and laid claim to their goods and valuables. “Would they hurt the people they’ve been rallying to their cause all this time?”

“They’re not in danger from the Anathema,” said Chalima. “It’s from you. From us.”

River bristled, but it wasn’t a point she could argue too fiercely. If a village were destroyed in the pursuit and elimination of an Anathema, many would consider it an acceptable loss.

“They won’t hide there.” Swift came over to study the map. “When we fought, they were leading us away from the village we’d tracked them to. Could’ve run back to it, made the people stand between us and them. They didn’t. Where else?”

Mathar pointed at a third spot, half a day’s ride away: a low valley whose only good entrance was a narrow road between two steep rock ledges. “Here, then. If I were going to make a last stand, it’s where I’d go.”

Stay tuned for part 3 next week, or read the full piece yourself in the Dragon-Blooded: What Fire Has Wrought Deluxe Edition Kickstarter!


View the full article

Mortekai

journal-exalted-dbs-279x300.jpg

Now available on our RedBubble store: More hardcover journals for Exalted!

Kickstarter Update

DB-Fake-Mockup-218x300.jpgLast week we launched the Dragon-Blooded: What Fire Has Wrought Kickstarter! With 21 days remaining:

  • We’re in the Week of Fire, offering the second of five previews of the full manuscript for Dragon-Blooded.
  • We funded in two hours and 12 minutes, and have since raised $200,771 of our $60,000 goal, or 335%
  • We’ve got 1591 backers
  • We’ve passed 11 stretch goals:
    • Dragon-Blooded Storyteller’s Screen
    • The Heirs to the Shogunate Dragon-Blooded Companion has sections on additional DB Charms, a double-sized Lookshy expansion, Forest Witches, Outcastes, Cadet Houses, and Prasad
    • A Kickstarter backer T-shirt
    • An increased art budget for What Fire Has Wrought
    • A digital wallpaper

Community Spotlight

The following community-created content for Pugmire has been added to Canis Minor in the last week:

  • No new content this week!

The following community-created content for Vampire has been added to the Storytellers Vault in the last week:


View the full article

Mortekai

War_on_Whitcomb-221x300.jpgBrainbox

“They don’t feel anything, they don’t care if you live or die. They’re hard to kill, impossible to understand. And if you’re in their way they’ll sweep you aside in the most efficient way possible. All that was left of my unit were bodies and the strange urge to buy my groceries at Harlow’s Stores.”

—Private Shane Thomas, Rifle Security Company Pearl Harbor, 25th Infantry, US Army

Subject: Defense Technologies Experiment 157, Codename: “Brainbox”

Threat Codex Rating: Charlie-2

File Notes

DTX-157, Codenamed “Brainbox,” was initially designed to perform codebreaking work during World War II and was later repurposed as a so-called “Thinking Machine” to make real time tactical and long term strategic analysis. Its creator, Dr. Theodore Montfils, was known to have almost a paternal relationship with it. Lab assistants described him talking to it at night during late shifts fine tuning its tumblers and dials. He fitted it with a harmonic resonator to allow it to talk back and to add a vocal component to the calculations it made on its viewscreen.

Following the end of the War, Defense Technologies at first attempted to repurpose Brainbox as an advertising analyzer, hoping to use it to turn a profit from burgeoning American Corporations. However, even as they reprogrammed it, they grew concerned at the continued recommendations of Brainbox, to annihilate the threats that it referred to as AN — Antagonist Nations. It calculated a high probability that the allies of the time would become the enemies of tomorrow and called for pre-emptive strikes against both military and civilian targets to render those threats “inert.” Spooked by its continued pursuit of a military strategy, against the wishes of its programmers, the Government shut down the project and ordered Brainbox to be disassembled and mothballed.

Unfortunately, during a raid by an alien threat on the San Joaquin facility near San Francisco on the Pacific Coast of the United States, Brainbox was stolen and taken undersea. What plans the aliens had for the tech they scavenged remains unknown, as no further trace of them was detected. They managed to reassemble and reprogram Brainbox to see their race as the new Primary Protagonist Nation. On its orders, they are known to have scavenged the sites of multiple key naval battles in both the Pacific and Atlantic Theaters. Conjecture among intelligence services as to what they were doing with the salvaged tech was confirmed when the first robotic beings surfaced off the coast of Hawaii and picked clean Pearl Harbor base of large amounts of salvage and military equipment. They appeared from inside retrofitted infantry barges, redesigned for submarine transport, and attacked with upgraded versions of the base’s own weapons tech. The mainstay design rolled into the armories on tank treads while other variants sprouted propellers from the top of their chassis and took to the air. Each wore a pink constructed human face, contorted into a frown. Broadcasting via the resonator fitted to each unit, DTX-157 sent a chilling message to the world: “We claim this technology for the PPN, all who resist shall be rendered inert… So, don’t delay! Get down to the Smokey Mule B-B-Q, just off State Route 1 near Dana Point, San Diego!”

The automatons made off with an arsenal of weaponry and ammunition in that raid. With it, it is assumed DTX-157 is attempting to create a new army to defeat the ANs. It seems that title encompasses all of humanity. Brainbox and its metallic minions have either exterminated or subjugated the aliens that attempted to control it and seized their undersea facilities in the North Pacific. Scout subs have also picked up one huge blip at the center of its compound.

Though no boats have returned, the imaging they returned shows something huge being built around the central core. Brainbox is building itself a body capable of wielding the firepower of a battleship with the intelligence and drive of a cold, unfeeling machine. All it needs is enough raw materials to construct enough automata to challenge the armies of the world. When its calculations indicate a high chance of victory, it will strike, wearing its contorted approximation of a human face.

Goals

Brainbox’s goal is to pacify the entire human race and repopulate the Earth with its Machine Soldiers in preparation for the inevitable wars with those below, or beyond.

Story Hook

The Coast Guard in San Francisco have reported sighting trundling vehicles coming ashore late at night and disgorging one or two robot scouts from their belly before submerging once again. Governor Swinburne may be appealing for calm, but he’s reached out to several government agencies looking for a discrete investigation into what the tin-men are up to, even going so far as to allow regular citizens who may help to be deputized.

System

Automatons: Brainbox is served by the Robotic Soldiers it constructs in its undersea base. These vary between the tank treaded Infantry Units, armed with built in machine guns and armored against attack, and the lighter Air Units, which use head mounted propellers to fly in a similar fashion to modern helicopters. Both types patrol the areas to which they are assigned, searching for signs of life, barking out orders from Brainbox and, occasionally, advertisements for Ma Slater’s latest line of soup.

Infantry and Air Units can attack at a range up to 800 feet with their chest mounted machine guns or can grasp at and strike enemies with mechanical hands.

Infantry Unit

Skills: Aim 3, Athletics 3, Close Combat 2, Technology (Basic Self-Repair) 2, Command 2

Attributes: Cunning 2, Intellect 3, Resolve 2, Might 2, Dexterity 3, Stamina 4, Presence 1, Manipulation 1, Composure 2

Health: 6

Air Unit

Skills: Aim 2, Athletics 3, Close Combat 3, Technology (Basic Self-Repair) 2, Pilot (Self Flight) 2, Command 2

Attributes: Cunning 2, Intellect 2, Resolve 3, Might 3, Dexterity 4, Stamina 3, Presence 1, Manipulation 1, Composure 1

Health: 5

Brainbox: Brainbox has constructed a huge, metallic frame to carry it into battle. Standing on between two and eight, piston like legs, it is equipped with forward facing, long range cannon from salvaged World War II era battleships emerging from its back, and is flanked by Infantry Unit pods at the spaces between its legs along its chassis, able to fire in all directions. It strides like a chrome colossus into battle, leaving behind monstrous footprints and implanting a desire to check your tires for signs of wear this winter with its bizarre, schizophrenic vocalizations. It bears the face of a giant, unhappy man.

Brainbox has the following stats:

Skills: Aim 4, Close Combat 3, Technology (Construct and Repair Automatons) 5, Intimidation 5, Technology 5

Attributes: Cunning 4, Intellect 4, Resolve 3, Might 5, Dexterity 2, Stamina 5, Presence 1, Manipulation 3, Composure 5

Health: 15

Special Rules

(Automata) The Hive: All Units connected to Brainbox use its Social attributes as well as its Intellect of 4 as they are part of a hive mind. If the unit is disconnected from Brainbox by damaging its transceiver, the unit reverts to Intellect 0, loses all Social attributes and will simply pursue whatever its last directive was regardless of changing circumstances. The transmitter is located on the “head” of each unit and can be hit with any attack at difficulty 9.

(Automata) “Malfunction! Activate Self-Repair!”: Automata can forego a turn to roll Intellect + Technology to self-repair any damage taken to a maximum of 2 health per turn. This action cannot be taken if their Hive connection is broken.

(Brainbox) “IT’S HUGE!”: Brainbox’s construct is gargantuan and its slow, clumsy steps can crush a protagonist into pulp. Any character unfortunate enough to be caught under its stomping feet can be killed in an instant by its massive Might and hand wielded weapon  have no effect against it. A character who gets close enough to the construct to be stepped on must make a successful Dexterity + Athletics roll at difficulty 6 or else take 4 unsoakable damage.

(Brainbox) Electromagnetic Burst: Brainbox can disable all electronic/electrical devices within a single mile of its location once but must then return to its hub to recharge this ability for a second use. This power nullification subsides after the scene ends, or whenever the Director deems appropriate.

(Brainbox) “Malfunction! Activate Self-Repair!”: Brainbox can forego a turn to roll Intellect + Technology to self-repair any damage taken to a maximum of 5 Health per turn.


View the full article

×