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Mortekai

233842-232x300.jpgNow available on DriveThruRPG in PDF and print on demand: Wraith: The Oblivion 20th Anniversary Edition!

All the stories they told you about what it would be like after you died? They were wrong.

There is no Heaven and there is no Hell. There’s only the Underworld, with the ravening maw of Oblivion at the bottom and the impossible dream of Transcendence at the top. And in between, all the Restless Dead.

Are you ready to join them?

Wraith: The Oblivion is the Storytelling game of passion and horror. Take the role of a ghost whose unfinished business won’t let them rest.

  • Protect the things you love in the lands of the living, or travel into the deeper Underworld to become a citizen – or an enemy – of the ancient Empire of the Dead.
  • Learn the forbidden Arcanoi, ghostly powers that can terrorize the living or wreak havoc on the dead.
  • Fight the pull of Oblivion, the endless void that seeks to drag everything down into it, and come face to face with its corrupt Spectre servants in an endless Labyrinth filled with nightmares.
  • Walk the streets of the eternal city of Stygia, where the crumbled monuments of antiquity rise one after another, a thousand destroyed cities blending into one.
  • Set sail on the never-ending storm of the Tempest with a wordless Ferryman at your side, or seek the legendary Far Shores, where it is said that every wraith can find peace and contentment.

So don’t go into the light. You’ve got more interesting things to do in the Underworld instead.

Twenty years ago, White Wolf published what many have regarded as their darkest, bleakest, and most mature gaming achievement. Largely disconnected from the rest of the World of Darkness, yet tied to it by fetters of unresolved issues from their lives, the characters also had to face the compelling whispers of their own dark sides, their Shadows.

This 20th Anniversary Edition of Wraith: The Oblivion returns to that darkly compelling world and both compiles and completes the concepts of the previous two editions.

Led by legendary Wraith: The Oblivion developer Rich “Deadguy” Dansky, our writing team consists of Wraith veterans like Bruce Baugh, Lucien Soulban, Jackie Cassada, Nicky Rea, and Clayton Oliver, as well as familiar names such as Charles Andrew Bates, Matthew Dawkins, and Lillian Cohen-Moore, and they one and all dedicated themselves to making Wraith: The Oblivion 20th Anniversary Edition the most playable edition yet – while not losing the incredible depth of setting and emotion that Wraith is known for.

With the release of Wraith20, we’ve rounded out the 20th anniversary edition core rulebooks of the original major World of Darkness releases: Vampire: The Masquerade 20th Anniversary Edition, Vampire 20th Anniversary: The Dark Ages, Werewolf: The Apocalypse 20th Anniversary Edition, Mage: The Ascension 20th Anniversary Edition, Wraith: The Oblivion 20th Anniversary Edition, and Changeling: The Dreaming 20th Anniversary Edition. Thank you to everyone!

Kickstarter Update

 

Did you miss one of our previous Kickstarters? The following Kickstarted products are still open for preorders via BackerKit:

Coming up next: Dystopia Rising: Evolution

Community Spotlight

The following community-created content for Scarred Lands has been added to the Slarecian Vault in the last week:

The following community-created content for Pugmire has been added to Canis Minor in the last week:

The following community-created content for the World of Darkness has been added to the Storytellers Vault in the last week (actually the Werewolf SV resources weren’t previous flagged in my usual search, so they may be a few weeks old. Mea culpa.):


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Mortekai

John Snead brings us this excerpt from Trinity Continuum: Æon:

Trinity-Aeon-Mockup-300x225.jpgIsolation Followed by a Dramatic Rescue

Then the Upeo wa Macho disappeared, and Earth heard nothing more from Karroo Mining Colony for nearly seven years. Given the lack of reinforcements and support from Earth and the likelihood that the Chromatic attacks had continued, the UAN assumed that the colony had been lost.

Personal Log of Njenga Jeptoo
03.17.2117

I’ve never seen anything like it. We thought we were done for this time — we’d never seen the frogs send such a large force, with so many ships. They wouldn’t even need to force their way into the station this time, they could just blast us into dust with that fleet. All this time fighting, surviving, and then to end like that… Well, obviously it didn’t.

It was N’Gamba who saved us. I was with her when she got the news, with her when she saw the external scans on the monitor. One second she was there, and the next she was gone. Vanished into thin air. Then five minutes later, she was back, with that smile, that secretive smile. “We’re going to be okay,” she said. I saw them on the monitor. Over a dozen of them, winking into existence out there, human-looking, but floating in space with no protection. Some of them were glowing. They flew — they flew — toward the alien fleet, and started…well, fighting it. Blasting ships with beams from their eyes, tearing through hulls with their bare hands. Some absorbed laser fire like it was nothing. Others got hurt. I think I saw one of them die.

We helped, of course. We fired off all the colony’s ion cannons, sent sheets of plasma at the frogs’ fleet. Maybe those glowing people couldn’t have beaten the aliens without our help. I don’t know. I do know we’d never have beaten the aliens without theirs.

When it was all over, the teleporters — finally, the teleporters! — took them away, back to wherever they came from. All but one, who came in to meet N’Gamba. He was tall, beautiful, glowing like a star. He looked like some kind of god. “I don’t believe we’ve met,” he said to her, and his voice was like angels singing. “I’m Apollo.”

I think that’s when I passed out.

After the Upeo’s return, contact was reestablished with Karroo. As it turned out, they’d been in contact with the teleporters for years, and it was with their aid — and the aid of a group of novas from the planet Eden — that the mining colony was still mostly intact, despite relentless attacks from the Chromatics. Even with that outside help, though, life in the station was full of hardship, with barely enough food to keep the population from starving, poor air and water quality, and crowded living conditions due to the massive damage the station had taken during the attacks. Making matters worse, much of the social power and authority on the station had been usurped by a criminal organization known as the Leopards.

With additional supplies and security forces arriving regularly from Earth, Karroo is beginning to recover, although the population is holding steady at about 100,000 due to many residents leaving as space on Earth-bound Leviathan jump ships becomes available. Conflicts between the arriving forces and the Leopards are frequent, and the Chromatics are still a threat.


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Mortekai

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Wraith20 Print Proof from Gen Con

Boo!

Matthew Dawkins here! I imagine I look pretty damn frightening after a week in Indianapolis for Gen Con. My tie may have loosened or top button come undone… Still, my purpose guest blogging isn’t to scare you but to enthuse you, because…

[drumroll]

It’s been a long time coming, I know, and I need to thank all of you for your great patience, but it’s finally here:

Wraith: The Oblivion 20th Anniversary Edition will be available in PDF and print on DriveThruRPG this week! Check back on our blog soon for the link to purchase a copy!

Before I get onto the hype train, I should also mention the deluxe version of the book. Now the text and art is completely final, the files have been sent to the producers responsible for assembling our deluxe copies. I ordered one as well, so don’t worry, I’m eager for mine as well. In the meantime however, please enjoy the finished version of the PDF or order a print on demand version. I feel confident it’s the best 20th Anniversary game yet.

I’ve long held a strong love for Wraith. It may be my favourite of all the World of Darkness lines. I recall in one of my conversations with developer extraordinaire, Richard Dansky, that I mentioned it’s so difficult to find players for it, which was something that always disheartened me. He disagreed and said “The number of people who have approached me saying they’d love to play but could never find a group could have formed hundreds of groups by now.”

What he said was true. Or at least, it is now. With the internet, livestreaming, forum play, and similar, you can play Wraith with a whole host of ghosts. If your local tabletop group doesn’t want to play (and they should want to play), you’ve no reason to succumb to Oblivion. Instead, post in our forum or on one of the many World of Darkness Facebook groups that you’re open to running a game or looking to play one. With private messaging enabled in any of those forums, you have an excellent way for your Shadow to whisper threats and secrets to you, or their player can put their dialogue in different colours, or italicised.

Wraith was always a game ahead of its time. Mechanics such as the Shadow, a world as bleak of Stygia, and tone as heavy as death, struggled to find an audience in the 1990s. In these days, with fantastic games like Vampire: The Requiem 2e, Promethean: The Created 2e, Monsterhearts, Bluebeard’s Bride, and all kinds of other indie press and innovative mainstream games, it finally finds its place.

Another thing Richard said to me was he believed Wraith was the most hopeful of the World of Darkness games. It’s not a game about death: That’s already happened. It’s a game about finding peace and moving on. I think we’re ready to move on from waiting for this game to arrive. It’s here. Let’s now arrange to play it!

Many Worlds, One Path!

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Ian here! Following up by hitting all the news that came out over the weekend (at least, that I’m aware of):

From White Wolf:

  • Vampire: The Masquerade’s 5th Edition came out. Congratulations to everyone involved!
  • Changeling: Waking Dreams is an upcoming blockbuster LARP event from Dziobak Studios and the ImagineNation Collective.
  • Nice Game Publishing’s Vampire: The Masquerade – Heritage is a quick-playing legacy game of clan politics with an epic campaign spanning 700 years of vampire history
  • Belladonna’s Cupboard is now offering Vampire: The Masquerade makeup sets
  • Rusted Icon Designs is now offering World of Darkness merch: laser etched drinking glasses, character cards, dog tags, vinyl decals, and more
  • Geek & Sundry will be streaming an L.A. by Night chronicle for V5

BLURBS!

KICKSTARTER:

 

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Dystopia Rising; Evolution art by Mark Kelly

We ended off our Geist Kickstarter last week with 232% of our original $50,000 goal! Thanks to James and everyone on our Kickstarter Krewe for getting us there, and helping us hit 14 different stretch goals on the way!

Our next Kickstarter will be for Dystopia Rising: Evolution, so keep an eye out for further details.

 

ELECTRONIC GAMING:

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As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

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Three different screenshots, above.

 

ON AMAZON AND BARNES & NOBLE:

You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).

If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction!

Our selection includes these fiction books:

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  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)
  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)
  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)
  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

OUR SALES PARTNERS:

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We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

 

 

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Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/

Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

SPECIAL W20 and M20 SALE! Huge savings on our Deluxe printing overruns until 8/31!

https://www.indiepressrevolution.com/xcart/Deals-and-Specials/

 

 

DRIVETHRURPG.COM:

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This Wednesday, we will release Wraith: The Oblivion 20th Anniversary Edition in the PDF and print!

 

 

CONVENTIONS!

From Fast Eddy Webb, we have these:

Eddy will be speaking at Broadleaf Writers Conference (September 22-23) in Decatur, GA. He’ll be there to talk about writing for interactive fiction, and hanging out with other writers who have far more illustrious careers. http://broadleafwriters.com/3rd-annual-broadleaf-writers-conference/3rd-annual-broadleaf-writers-conference-speakers/
Eddy will also be a featured guest at Save Against Fear (October 12-14) in Harrisburg, PA. He’ll be running some Pugmire games, be available for autographs, and will sometimes accept free drinks. http://www.thebodhanagroup.org/about-the-convention

If you are going and want to meet up, let us know!

 

 


And now, the new project status updates!

(Ian here: since most of the crew was at Gen Con, there wasn’t much in the way of updates. This list is copied-and-pasted from last week, albeit without anything bolded.)

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant)
  • Tales of Excellent Cats (Monarchies of Mau)
  • Scion Companion: Mysteries of the World (Scion 2nd Edition)
  • City of the Towered Tombs (Cavaliers of Mars)
  • Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition)
  • Heirs to the Shogunate (Exalted 3rd Edition)
  • Witch-Queen of the Shadowed Citadel (Cavaliers of Mars)

 

Redlines

  • Deviant: The Renegades (Deviant: The Renegades)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)
  • Wr20 Book of Oblivion (Wraith: The Oblivion 20th Anniversary Edition)
  • Lunars: Fangs at the Gate (Exalted 3rd Edition)
  • Adventures for Curious Cats (Monarchies of Mau)
  • CofD Dark Eras 2 (Chronicles of Darkness)
  • Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd)

 

Second Draft

  • WoD Ghost Hunters (World of Darkness)
  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)
  • Aeon Aexpansion (Trinity Continuum: Aeon)
  • C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition)
  • In Media Res (Trinity Continuum: Core)
  • Changeling: The Lost 2nd Jumpstart (Changeling: The Lost 2nd)

 

Development

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • Fetch Quest (Pugmire)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)
  • Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition)

 

Manuscript Approval:

  • Dog and Cat Ready Made Characters (Monarchies of Mau) (With Eddy)

 

Editing:

  • They Came From Beneath the Sea! Rulebook (TCFBtS!)

 

Post-Editing Development:

  • Scion: Hero (Scion 2nd Edition)
  • Trinity Continuum Core Rulebook (The Trinity Continuum)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
  • GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
  • M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
  • Night Horrors: The Tormented (Promethean: The Created 2nd Edition)
  • Guide to the Night (Vampire: The Requiem 2nd Edition)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

(Ian here. Mike, like me, was not at Gen Con, so unlike the production stuff above, this is updated over last week)

In Art Direction

  • Dystopia Rising: Evolution – KS art sketches coming in.
  • VtR: Guide to the Night
  • M20: Gods and Monsters 
  • Geist 2e
  • The Realm
  • Trinity Continuum (Aeon and Core)
  • Ex3 Monthly Stuff – gonna try out a new artist on some of the NPCs.
  • Ex3 Dragon Blooded

 

Marketing Stuff

 

In Layout

  • Scarred Lands Trilogy Novels – Converting to PDF and PoD.
  • PTC: Night Horrors: The Tormented
  • Fetch Quest
  • Cav cards

 

Proofing

  • Scion Hero 

 

At Press

  • Changeling: The Lost 2e Errata gathering.
  • Monarchies of Mau Awaiting press proofs
  • Scion Origin Out gathering errata.
  • Cavaliers of Mars Printing.
  • Wraith 20th Going live Wednesdsay, Deluxe files getting ready for printer.
  • Monarchies of Mau Screen Printing.
  • Cavaliers of Mars Screen Printing.
  • Wraith 20 Screen Printing.
  • Scion Dice – At fulfillment shipper.

 


TODAY’S REASON TO CELEBRATE: Gen Con’s over! Time to celebrate by taking a long, long nap.


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Mortekai

In which Dixie, Matthew, and Eddy queue up and buy their badges for a chat about conventions

* Tangent 1: Dixie and Matthew argue about Japanese
* We’re at Gen Con! But not yet. But we are now. It’s very confusing.
* The food trucks are quite good
* Matthew’s first con experience at UK Games Expo
* Dixie’s first con experience at Dragon Con
* Tangent 2: Matthew as a DC fan at New York Comic Con
* Eddy’s first con experience at Origins and the early 90s LARP scene
* Very few (US) cons these days are focused on just one thing, but gamers are sometimes very focused
* How often do we get to play games at cons?
* Dixie has never played a game at a con. Or has she?
* Fomo: The fear of missing out
* Playing and running con games/one-shots is different from playing and running a game with a regular group
* Midwinter is a great show
* What’s the difference of attending as a professional over attending as an individual?
* The RPG industry is a drinking culture
* Tangent 3: People telling us we suck
* How to chat with pros and ask for autographs
* Tangent 4: Harry Potter discussion
* What we’re looking forward to at Gen Con 2018
* Matthew got wrestled without consent. Consent is important!


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Mortekai

As most of our crew are running around at Gen Con, let me tell you a story. It Happened to Me.

Aimee

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So he’s me, kind of. Better job, better relationship with my — our — mom. Takes selfies and posts photos of his matcha lattes and his wife and their million adopted babies. Gross.

He’s… not married to Katrina, though. And I sort of thought we would be. I mean, I followed the scent of her hair back out of Arcadia. Rolled it around in my mouth like a peppermint as I ran, brisk and clean and full of unkept promises. When I stood in the long saltgrass by the bay to catch my breath on solid ground, real ground, the first thing I did was try to pick its scent up again. I thought I might have missed some dates, I didn’t think I’d be missing years. Well, he didn’t miss those years. He sews his button eyes back on every morning, thinking they’re eyeglasses, and kisses some other woman. She’s cute, I guess, but doesn’t seem like our type. Or maybe just not mine. It’s getting unhealthy, all this watching them go to work and scrolling through his Instagram.

And it’s not like I have to kill him, right? I could just let him keep a life I don’t even want, mothers and mothers-in-law and an associate at a nice anonymous firm. God, I was so basic. But he’s not even friends with Katrina anymore. Her life, maybe I could slip back into.

That was the logic that carried me to the doorstep of her apartment complex, loitering in the lobby, waiting for her to come downstairs. Her voice was cautious and slow, like the words were crawling around a feeling too big to speak. Anger, probably. But she said she’d come downstairs. I rocked forward and back on the balls of my feet, squeaking in my wet shoes. I’d always been a little titchy, but now I can’t bear to be still. I spent a lot of time running, my first weeks back. The continuity helped, even if it felt a little perverse.

The elevator doors opened, and I released a breath I hadn’t even realized I was holding. She came and she was so very the same that I blinked a little. Aging gracefully, I guess. A little sprinkle of white in her wiry black hair, long and full around her head. A belted dress I bought her at a street fair 10 years ago. No shoes. There was a wild look in her eyes that felt familiar, but before I could really think about it I was calling her name. It sounded high and sharp in the empty hall. Too di?erent, even though I’ve been practicing.

“Ja…Aimee?” She started to touch my face, and checked herself. Flattened out the betrayed look on her face. “What are you going by these days?”

My heart twisted. “Aimee, I guess. That’s how my roommates know me.”

“What about Lucy?” She looked increasingly less confused.

Lucy? Oh. “It’s…complicated. She doesn’t know.”

Katrina’s eyes ?ickered past me and she snorted. “Girl, you’re not complicated. I see you.”

My vision went dark around the edges. I took a step backwards, then too many forward, until we were breathing the same air. “What do you see?”

She tipped my head up to look at her, and this time I actually did. A second eyelid snapped over her eye and back again. Eyes so deep a black I almost fell into them. I did fall onto her. And I felt the soft scaling on her shoulders. Oh, Katrina.

“I didn’t…did you fall down the well after me? I never thought. Was that you yelling back to me? Oh god, I left you there. I’m so sorry, I thought it was a trick.” Words were falling out of my mouth, I might have been crying. “I would have gone back, I would have gone back, I’m so sorry.”

“Shh. If you can even think about putting a foot back into the Hedge without screaming, I’ll accept that as an apology. It’s been a minute, Aimee. Where’ve you been?”

She was smiling, a little. Not enough to get myself invited back upstairs, but enough to keep talking. “Oh, over the river and through the woods. I’m pretty sure my grandparents are dead now, though.”

She rolled her eyes. “Not what I meant. Why hit me up now?”

“Oh. Well. I’ve actually only been back a couple of weeks? And if I’m being completely honest, I spent most of that time following… him to work and hanging out outside your building wondering if I should call you.” Then I had an awful realization. “Wait. I found you under your real name. Did they… did they not replace you too?”

Katrina shivered. Now that I was looking, the scales rippled too. Like mica and cobras and the inside of shells. “She was made of glass and she wanted to fight about it.”

“What happened?”

“I cracked her open and feathers poured out.”

“I haven’t. I mean, I didn’t. I don’t want to. Jesus, he has kids. He’s a he.”

“Yeah, I know. I went looking for you after I got back, too. I can see why you might want to leave well enough alone. Not like you wanted to be him before.”

“Well, Mom seems happy with him, and… if Lucy can’t tell, maybe it would be kinder to let her keep him? It seems cruel to just pop into her life and be like ‘Hey, your husband is imaginary and I have to destroy him so I can have a name I don’t want back. So how do you feel about a divorce and full custody of all these kids?’ I did joke a lot about blowing up my life.”

Katrina pulled on a curl. “Well, that’s not quite fair to her, either. Like, what if… she does know? Or figured some piece of it out on her own, but didn’t know what to do about it? She’d… she’d probably think she was going crazy, and only we would know di?erent.”

“Hell, I don’t know what to do with my own life. I definitely don’t have any words of wisdom to fill the pages of ‘So Your Husband’s a Fetch: Living with the Consequences of Fae Jerks.’ She’d be better o? talking to you.”

Katrina winced. And even as the door creaked open, I knew. “She was going to talk to you.”

“Aimee, we have a history. If she was going to call someone, it would have been me. I think you should talk to her, too, but she didn’t come looking for you.”

Of course they knew each other. I knew that. I must have known that. They had lives that kept happening while I was gone. People that they were to each other, through… James. Things about him they shared that I’d only know secondhand. I suddenly felt like an eavesdropper in a conversation about myself. A lacuna in their lives that was unwelcomely filled. Lucy was looking at me like her life might go up in smoke if I blinked. And she wasn’t wrong.

The rain outside picked up. Katrina’s eyes ?ickered to my left half a second before mine followed. It was like someone had run a finger up the length of my spine, at first just a nervous tickle, but getting insistent and angry.

I had not properly considered the possibility that escaping Arcadia wouldn’t be enough to keep me safe.

Changeling: The Lost 2nd Edition can be preordered via BackerKit.


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Mortekai

FOR IMMEDIATE RELEASE

Onyx Path Publishing and Caliber Comics Announce the Legendlore RPG based on the Award-Winning Legendlore and The Realm Comics

Legendlore-logo-300x131.png

Thursday, August 2, 2018 — Rich Thomas, founder and creative director of Onyx Path Publishing, in conjunction with Caliber Comics announced a new partnership today. Onyx Path will develop a tabletop RPG called Legendlore RPG based on Caliber Comics’ long-running fantasy comic book series The Realm and Legendlore.

“What I love about Legendlore is it’s you, reading this right now, who gets to explore the world. Small but fierce? The portal makes you a warrior. Always talking your friends into things they shouldn’t do? You get to be a bard. Read more books about magic than you can remember? A sorcerer! It’s completely up to you,” stated Steffie de Vaan, developer for the tabletop RPG. “Character creation and setting will be incredibly diverse, so regardless your ethnicity, body, gender or sexuality: the Realm is for you.”

“It’s a privilege to be working with Onyx Path in bringing a Legendlore RPG to a whole new audience. Onyx Path Publishing is one of the best in the business in crafting and launching an entertaining tabletop RPG that gamers truly come to enjoy,” said Eric Reichert, President of Caliber Comics. “The Realm/Legendlore property is one of the gems from the hundreds of IP titles within Caliber’s extensive library. And its concept and grand fantasy scope is a natural fit for a tabletop RPG. It will be interesting to see what new adventures await us in the land of Azoth.”

Legend-Lore-V1-209x300.jpgDrawn from The Realm and Legendlore comics, the Legendlore RPG will whisk characters from our modern world to a magical Dungeons and Dragons-meets-Game of Thrones land filled with dragons, orcs, unicorns and hobgoblins. With over 60 comics published covering twelve graphic novel volumes, The Realm and Legendlore comics became one of Caliber Comics most critically acclaimed and popular series. In the RPG, players can choose to play as themselves or create a new character using the Storypath system.

Some of the creative talents featured in the comics were Ralph Griffith (Deadworld/OZ), Stuart Kerr (Deadworld/OZ), Guy Davis (Hellboy/B.P.R.D./Grendel/Aliens), Brian Michael Bendis (Ultimate Spiderman/Guardians of the Galaxy/Avengers/Daredevil), Jim O’Barr (The Crow), David Boller (Spiderman/X-Men/Ghost Rider), Tim Bradstreet (Punisher/Serenity), and more!

Both digital and print editions of the Legendlore RPG are scheduled for a 2019 release.

About Onyx Path Publishing: Founded in 2012, Onyx Path Publishing is a Pennsylvania-based company dedicated to the development of exemplary, immersive worlds. Working with a group of amazingly talented creators, we explore print, electronic and other forms of media distribution to produce games and fiction based on the Scarred Lands, Pugmire, Scion, Trinity, Exalted, World of Darkness and Chronicles of Darkness properties. With over 20 years of publishing experience from which to draw, we are industry professionals who love the art of the game and plan to continue making meaningful, innovative contributions in the years to come.

On the web: http://www.theonyxpath.com
Twitter: @theonyxpath
Facebook: http://www.facebook.com/TheOnyxPath

About Caliber Comics: Caliber Comics has released over 1500 individual comic issues and graphic novels since its inception. With its large library of titles, Caliber Comics became one of the top independent comic publishers in the 1990s and helped launch the comic careers of some of the top artists and writers in the industry today. The company was newly re-established in 2013, and continues to be a hub for comic fans young and old alike with its ongoing graphic novel releases. Properties include Deadworld, Legendlore, OZ, The Searchers, Vietnam Journal, Raven Chronicles, Shepherd, and many more!

On the web: http://www.calibercomics.com

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V5Core-232x300.jpgFOR IMMEDIATE RELEASE

Onyx Path Publishing To Publish Chicago By Night

Vampire: The Masquerade 5th Edition

August 2nd, 2018 — Rich Thomas, founder and Creative Director of Onyx Path Publishing, announced the company’s first supplement for the newly-launched Vampire: The Masquerade 5th Edition corebook will be Chicago By Night.

“It is thrilling to me to write on and develop a book that both hails back to Vampire: The Masquerade’s origins, but also ushers in the newest edition,” said Matthew Dawkins, the developer for Chicago By Night and contributor to Vampire: The Masquerade 5th Edition published by White Wolf Entertainment. “If you’re a Lasombra player, this is the place to get the clan info!”

Chicago By Night expands, refreshes, and offers detailed information on one of Vampire: The Masquerade’s signature cities. The supplement will include everything players and Storytellers will need or want to tie this iconic location into their chronicle. Highlights of the V5 supplement geared for players and Storytellers will include:

  • Clan Lasombra profile with Obtenebration rules. Playable for the first time in the V5 line!
  • Loresheets to help players incorporate Vampire’s deep metaplot into character backgrounds.
  • Urban legends, maps, characters, coteries, story hooks, and a complete scenario for Storytellers.
  • Updated and new metaplot explaining the hierarchy of Kindred in Chicago and ways to incorporate characters.

“The original Chicago By Night was the book that took all the innovative and inspiring ideas from the first Vampire: The Masquerade books and crystallized them into a society of vampires. It demonstrated how these fascinating Clans actually functioned to a real city, and was the blueprint and font for everything that came after,” said Rich Thomas, CEO of Onyx Path Publishing. “We’re thrilled to be able to create the V5 edition of Chicago By Night, and are designing it with the same eye towards taking all the threads of ideas in V5 and weaving them into the dark tapestry that is Chicago.”

“In the end of 2015, we talked with Onyx Path about not only working on the previous iterations of World of Darkness but being a key partner in our new 5th Edition line of books, so it is with great pleasure we see this announcements and we look forward to many more great products and years of cooperation with Onyx Path and their great team”, says Tobias Sjögren, CEO of White Wolf Entertainment.

The manuscript for Chicago By Night is currently being written and developed using the new Vampire: The Masquerade 5th Edition rules. A Kickstarter is planned for a prestige edition of this supplement and is expected to launch sometime late 2018. Standard digital and print editions will be released following fulfillment of the Kickstarter.

 

About Onyx Path Publishing: Founded in 2012, Onyx Path Publishing is a Pennsylvania-based company dedicated to the development of exemplary, immersive worlds. Working with a group of amazingly talented creators, we explore print, electronic and other forms of media distribution to make our products available to our fans. With over 25 years of publishing experience from which to draw, we are industry professionals who love the art of the game and plan to continue making meaningful, innovative contributions in the years to come.

On the web: www.theonyxpath.com
Twitter: @theonyxpath
Facebook: http://www.facebook.com/TheOnyxPath
Press Contact: Monica Valentinelli
Email Address: theonyxpath@gmail.com

 

About White Wolf Entertainment

White Wolf Entertainment is a licensing company focused on creating the best participatory brands in the world. Since its original entry into the roleplaying game market in 1991, White Wolf’s World of Darkness has grown to be one of the most recognized and successful brands in the hobby game space with collective book sales in excess of 10 million copies during this time. White Wolf’s World of Darkness brands, which include Vampire: The Masquerade, Werewolf: The Apocalypse, Wraith: The Oblivion, and Orpheus, as well as other universes such as Exalted and Chronicles of Darkness, have been licensed for television series, video games, interactive media events, and a myriad of merchandise and other entertainment products.

On the web: www.white-wolf.com
Twitter: @wwpublishing
Facebook: www.facebook.com/whitewolfpublishing
Press contact: press@white-wolf.com

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OPP-2018-Brochure-Download-232x300.jpgNow available in PDF from DriveThruRPG: the Onyx Path 2018-2019 Publishing Brochure!

Dare To Walk The Onyx Path

This brochure contains:

  • An intro letter from Rich Thomas, founder of Onyx Path Publishing, that describes the Onyx Path business model and how the company is re-energizing the WW game lines.
  • A look at the Onyx Path Publishing projects by game line.
  • Art previews from upcoming books
  • … and more!

There’s some really exciting stuff in here. What are you most looking forward to?

246766-235x300.jpgAlso available in PDF: the latest Storypath System Preview!

The evolution of the Storypath system is tied to our work on the Trinity Continuum, a world of hope, heroism, and peril, and Scion, a world where the children of the old gods walk the earth.

Early on, we found that both new editions of these games had similar system needs, because their characters are larger-than-life and fight in epic battles on a grand scale. We knew we needed a system that could accommodate everyday citizens on the street, superheroes soaring above skyscrapers, and gods of the sun and sky, but we also wanted rules to help facilitate the connection between the player-characters, their organizations (Allegiances for Trinity and Pantheons for Scion), and their values.

To move forward, however, we needed to take a step back, because the first editions of the Trinity Continuum and Scion used custom variants of the Storyteller System which powered Vampire: The Masquerade and other classic White Wolf games. Despite the differences between those variants, however, at its core the Storyteller System was designed chiefly as a horror game for creatures that could be effectively fought by human opponents. In other words, the Storyteller System is great for vampires, but it didn’t excel at portraying superheroes…or gods! To us, this meant that the stories of these action-adventure games were hindered by their original systems.

The Storypath System was designed as a new set of rules, inspired by the legacy of the Storyteller and Storytelling Systems, in addition to other story-centric rules. The Storypath System keeps the focus on narrative, story-built play, and action-adventure. It also draws inspiration from a number of other influences that focus on a cinematic high-octane action and storytelling, as well, to create a streamlined experience for epic stories.

Within these pages, you’ll find a preview of the rules and examples for both Scion and the Trinity Continuum. We hope you enjoy the new Storypath System and are inspired to roll the dice and tell great stories!

How great is that new logo? Outside of Scion and the Trinity Continuum, Storypath is also the system behind the upcoming They Came From Beneath The Sea!Dystopia Rising: Evolution, and more.


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HandbookforRecentlyDeceased_Cover-200x30Lots of great stuff this month as we ramp up for Gen Con:

Merch

  • Mage: The Ascension: Akashic Brotherhood (journal)
  • Mage: The Ascension: Celestial Chorus (journal)
  • Mage: The Ascension: Cult of Ecstasy (journal)
  • Mage: The Ascension: Dreamspeakers (journal)
  • Mage: The Ascension: Euthanatos (journal)
  • Mage: The Ascension: Order of Hermes (journal)
  • Mage: The Ascension: Sons of Ether (journal)
  • Mage: The Ascension: Verbena (journal)
  • Mage: The Ascension: Virtual Adepts (journal)

Community Spotlight

The following community-created content for Scarred Lands has been added to the Slarecian Vault in the last month:

The following community-created content for Pugmire has been added to Canis Minor in the last month:

The following community-created content for Vampire has been added to the Storytellers Vault in the last month:


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Ex3-Cover-232x300.jpgHey y’all, it’s Eric and Vance here. This time, we’re previewing Lunars: Fangs at the Gate with a selection of Lunar Charms. This selection is aimed at showing off their shapeshifting, their core concept as divine apex predators, and the warrior-trickster-witch themes of Lunar Castes. Enjoy!

Heart-Drinking Allure

Cost: —; Mins: Appearance 3, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None

The Lunar need not shed blood to taste of her lover’s heart. When she performs a sacred hunt to take the shape of a human that has a Major or Defining Tie of love or lust toward her (or her current shape), she may conclude it with a voluntary act of physical intimacy — a passionate embrace, a kiss, sex — instead of killing him.

Herd-Reinforcement Stance

Cost: 4m (+1wp); Mins: Charisma 4, Essence 2
Type: Supplemental
Keywords: None
Duration: Instant
Prerequisite Charms: Herd-Strengthening Invocation

The Lunar embodies the archetypal Other, set apart from society yet defining it through her presence. When she makes an influence roll whose targets all belong to the same culture, she treats each target as having a Minor Principle reflecting one of that culture’s customs. Not only can this penalize their Resolve, but it can also be leveraged when using an instill roll to strengthen an existing Intimacy, when using a persuade roll to determine what level of task targets will perform, or similar purposes. The Lunar must be aware of the custom she invokes, letting her either appeal to it overtly or subtly phrase her arguments to prey on it.

If the Lunar has a Defining Tie towards the society whose custom she invokes, she may pay an additional Willpower to instead treat the custom as a Major Principle. Outcasts, dissidents, or any culture members whose personal Intimacies conflict with the custom still only treat it as Minor.

Flowing Body Evasion

Cost: 5m (+1wp); Mins: Dexterity 5, Essence 3
Type: Reflexive
Keywords: Perilous, Uniform
Duration: Instant
Prerequisite Charms: Sensing the Deadly Flow

In the moment that she is attacked, the Lunar’s body becomes fluid and malleable. Her flesh yields to the passage of blades and arrows without suffering injury, can compress itself to take shelter between even the tiniest gaps between falling boulders, and can seep through pools of acid or lava unharmed. She may dodge even an undodgeable attack as long as she is aware of it. If the attack roll beats her Evasion, she may pay one Willpower to subtract successes equal to her Evasion (against that attack) from the damage roll. As long as the Lunar takes no damage from the attack, she is considered to have successfully dodged it.

Alternatively, the Lunar may use this Charm, paying its Willpower surcharge, to perfectly dodge a source of uncountable damage. If the damage is recurring, the Willpower surcharge is waived on subsequent rounds in the same scene.

Swift Killer Style

Cost: 3m, 2i; Mins: Dexterity 3, Essence 2
Type: Supplemental
Keywords: Perilous, Protean, Uniform
Duration: Instant
Prerequisite Charms: Predator Grace Technique

The Lunar is a frenetic blur of violence, letting the momentum of her blows impel her across the battlefield. To use this Charm, she must move into close range with an enemy and attack him on the same turn. If the attack succeeds, she may reflexively move one range band in any direction, vertically or horizontally. This doesn’t count as her movement for the turn.

Protean: In animal shapes capable of flight, the Lunar may instead ascend two range bands upward. In aquatic animal shapes, she may instead descend two range bands down into a body of water.

Memory-Drinking Meditation

Cost: 1m; Mins: Intelligence 3, Essence 1
Type: Reflexive
Keywords: Stackable
Duration: Indefinite
Prerequisite Charms: None

The Lunar tastes the minds of her prey through their heart’s blood. When she completes a sacred hunt to take a human’s shape, she takes on one of her target’s Ties to an individual character, gaining it herself at the Minor level. She must be aware of the Tie beforehand, either through a successful read intentions roll or as an inference from observing her target’s behavior.

As long as she is in the target’s shape, she has access to all his memories that relate to the adopted Tie. The Storyteller may choose to reveal specific information related to the victim’s memories to the Lunar when it becomes relevant, and the Lunar may introduce facts (Exalted, p. 237) as though these memories were a relevant Lore background. This Charm ends if the Lunar’s adopted Tie is completely eroded.

The Lunar may stack multiple activations of this Charm to retain the memories of multiple victims, or a single victim’s memories of multiple Ties.

Devil-Pleasing Chiminage

Cost: 5m, 1wp; Mins: Intelligence 4, Essence 2
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Ardent Prayers Fulfilled

The Lunar bears secret wisdom of the ways of Heaven and Hell, and knows how best to appease their otherworldly denizens. She makes an (Intelligence + [Lore or Occult]) roll to introduce a fact regarding the existence of something that will make an especially pleasing offering to a spirit or raksha, without needing any specific Lore background. The roll is made against a difficulty of (the entity’s Essence + 2), although the Storyteller may lower this if the Lunar describes an offering that will require notable effort to recover. The offering must be specific and unique — if she attempts to court a river god, she could not introduce a fact that he desires apples, but could declare that the first apple of spring that grows on a specific tree would be efficacious.

Once the Lunar has introduced this fact, she or someone else must still undertake any efforts necessary to secure the offering. It counts as exceptional equipment (Exalted, p. 580) on a bargain roll with that entity made by whoever offers it, and also counts as a Major Intimacy supporting that influence. If the Lunar or the Solar mate conveys the offering, it counts as a Defining Intimacy and also increases the cost to resist by one Willpower. The offering’s benefit can only apply to a single roll.

Uncertain Sky Ambiguity

Cost: 6m; Mins: Manipulation 3, Essence 1
Type: Simple
Keywords: Mute
Duration: Instant
Prerequisite Charms: Tale-Spinning Mastery

There are no certainties in the company of tricksters. The Lunar makes a special (Manipulation + [Presence or Socialize]) instill roll with (higher of Essence or 3) bonus dice, sowing disbelief through implication and innuendo. Success causes her targets to doubt whether a specific fact is true: A traveler waiting to meet a companion might question whether he’s waiting at the correct teahouse; a merchant might second-guess the value of a good; the victim of a pickpocketing might doubt whether he had the stolen item with him all along. This uncertainty can be leveraged with social influence as though it were a Major Intimacy for the rest of the scene.

A character presented with direct evidence that the fact is true may shake off this influence without spending Willpower. Likewise, a character with an Intimacy encompassing belief in the fact the Lunar seeks to cast into doubt may treat the roll as unacceptable influence. A soldier with a Tie of loyalty towards his commander might be made to question whether he heard her orders correctly, but not whether he serves her.

Echo-Drinking Awareness

Cost: 5m, 1wp; Mins: Perception 3, Essence 2
Type: Simple
Keywords: Protean
Duration: One day
Prerequisite Charms: Heightened Sense Method

The Lunar subtly shifts her vocal chords and inner ears, perceiving the world through ultrasonic vibrations. She is able to “see” everything out to long range through echolocation, visualizing a black-and-white image of everything within that range even in zero visibility. Her echolocation is capable of penetrating through walls and similar obstructions, so long as they aren’t airtight. Characters can still conceal themselves from the Lunar with Stealth, but she adds an automatic success on rolls to detect hidden characters by echolocation.

If the Lunar has Sense-Sharpening Change active enhancing her hearing, its benefits also apply to rolls that would normally be vision-based.

Protean: In animal shapes with the Echolocation Merit, the Lunar instead doubles 9s on all echolocation-based rolls, including Join Battle rolls.

Steel Paw Style

Cost: —; Mins: Stamina 2, Essence 1
Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: None

Standing firm as she interposes her weapon between herself and the world, the Lunar becomes an unshakable aegis. When she blocks an attack using a medium or heavy weapon, an unarmed attack, or a natural weapon, she may use Stamina in place of Dexterity to calculate her Parry.

Adder Fang Method

Cost: 3m; Mins: Stamina 3, Essence 1
Type: Supplemental
Keywords: Decisive-only, Protean, Totemic (Wits)
Duration: Instant
Prerequisite Charms: Scorpion and Toad Absolution

The Lunar reshapes her anatomy to create toxic skin glands or venom ducts, lacing her attack with deadly potency. She envenoms a decisive attack with a poison that has Damage 2i/round (B in Crash), Duration (Stamina) rounds, and a –2 penalty. Alternatively, the Lunar may substitute the poison or venom of any animal form she possesses. Normally, this can only enhance unarmed or other natural attacks, but the Lunar may envenom a weapon with a suitable stunt.

Protean: In animal shapes that are venomous or poisonous, this Charm may instead increase the duration of a single dose by (Essence).

Totemic: A Lunar whose spirit shape is venomous or poisonous may learn this as a Wits Charm.

Stalking Nightmare Hunter

Cost: 10m, 1wp; Mins: Strength 4, Essence 2
Type: Simple
Keywords: None
Duration: One dream
Prerequisite Charms: Terrifying Predator Consumption

Once the Lunar has marked her quarry, he may flee to the ends of Creation yet still never be free of her. In his dreams, she is there, lurking in the places he dares not look or pursuing him with monstrous inevitability. Upon using this Charm, the Lunar chooses a human with a Major or Defining Tie of fear towards her or one of her shapes that she has either damaged with a decisive attack or successfully threatened within the last week. The next time that character sleeps, she hunts him through his dreams in whatever of her forms terrifies him the most, rolling (Strength + combat Ability) against his Resolve, taking his form on a success. Successfully claiming a character’s shape in a dream-hunt prevents him from regaining Willpower from that night’s sleep.

This Charm can’t be used against the same character more than once per story.

Magpie’s Nest Resourcefulness

Cost: 3m, 1wp; Mins: Wits 2, Essence 1
Type: Simple
Keywords: None
Duration: Instant
Prerequisite Charms: Squirrel’s Cunning Technique

The Lunar has a knack for anticipating exactly what’s needed in any situation she might encounter. Upon using this Charm, she reveals that she’s had a mundane item that could be concealed upon her person all along. She makes a (Wits + Ability) roll at a difficulty of the item’s Resources rating, using an Ability that reflects how she procured the item: for example, Bureaucracy if she bought it while passing through a market, an applicable Craft if she built it over downtime, Larceny if she stole it, and so on. If successful, she produces the item, and it counts as exceptional equipment (Exalted, p. 580) for an applicable task. On a failed roll, she still produces the item, but it is deficient in some way determined by the Storyteller: It might impose a ?1 penalty, fall apart at the end of the scene, or similar.

If the Lunar succeeds on a Craft roll with this Charm, she gains crafting points as though she’d completed a basic project (Exalted, p. 240).

This Charm can only be used once per scene.


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Araya-Geist-chapter-01-232x300.jpg

Yes, this is the week we go to Gen Con. It is also the last day of the Geist: The Sin-Eaters 2nd Edition Kickstarter, so act now before time runs out for death. Uh, I have no idea where that line of thought took me.

Anyway, back to Gen Con. Months of preparation to be sure we get the right people to the right events, demos, and booth time, with the right combination of books and stuff to amuse and entice folks into getting more involved with Onyx Path and our many fascinating worlds.

It has, in fact, been a year since we launched our “Many Worlds, One Path” motto for Gen Con 2017, and it is still as evocative of what we’re all about. Maybe more so.

We’ve certainly talked a lot about Gen Con over the years on this blog. It’s big; it exerts a crazy amount of gravitational pull on our hobby and business. But compared to previous years, I’ve actually pulled back on talking about it so much. Part of that is our continuing investigation of other conventions and a changing strategy for them overall, and part of it is that our team has become so experienced with Gen Con that we’re able to do the things we want to do there more easily.

We’ve also developed a few strategies for using Gen Con as sort of a jumping off point to get info out to our community, whether you attend or not. Just about everything we’re doing in Indy at the con is mirrored by something going on on our site or with our sales partners. Some examples:

Traditionally, we unveil and hand out at Gen Con our yearly Onyx Path Brochure that contains announcements for upcoming books and projects. In recent years, we’ve also released a separate Storypath Brochure, to explain the system and the give details on the game lines powered by it. Yes, we’re doing that again this year, but we’re also releasing both brochures as PDFs on Wednesday on DTRPG. That way, our community, whether attending Gen Con or not, can all get in on the discussions that explode after folks get their hands on the brochures.

Tied to that, we are doing TWO “What’s Up With Onyx Path?” panels, one on Thursday at 1pm and one on Saturday at 11am. Part of this is our feeling that we have enough game lines that it’ll take two sessions to get through all of them (!), but we’re also aware that folks like to come to the sessions with questions about things they’ve read in the brochures, and the on-line discussions that happen after they are in their hands. If you can’t get to Gen Con but want us to consider a question or two, go ahead and post it here in the Comments section – please label it as being for the Gen Con panels.

(Full disclosure: I’m only able to attend all of the Thursday session and the first half of the Saturday one. We only have limited control of when our sessions are scheduled for, unfortunately.)

We’re going to be recording those two panels to put up later (we also have a How to Freelance for Onyx Path and a Game writing/Design Bootcamp, and might record one or both of those), either as individual or edited together versions depending on the quality.

 

 

SteveEllis_ScionHero-300x279.jpg

Scion: Hero art by Steve Ellis

 

 

We’re going to be using our booth for several purposes. It’s #501 and right next to a bank of doors at the end near Paizo.

The first is to demo all sorts of our games, particularly new ones like Fetch Quest and They Came From Beneath the Sea!, and you’ll be able to play with and talk to the creators, like Eddy Webb and Matthew Dawkins. As always, we also have a whole room where our demoing friends, The Wrecking Crew, will be playing non-stop throughout the con. I mean, they might have some times they’re sleeping, but don’t worry about that. All of them, and especially one, are Legendary in their love of demoing our games!

We are also planning on selling our latest projects and books at the booth, with some very sweet discounts for our Kickstarter overruns. Much like the examples above, we haven’t forgotten the folks who couldn’t make it, as there is a huge sale until 8/31 of Werewolf 20 and Mage 20 Deluxe projects which will happen at Indie Press Revolution, one of our favorite sales partners, that everyone can participate in at their online store. https://www.indiepressrevolution.com/xcart/Deals-and-Specials/

Our favorite Trio of Titanic Talent That’s Terrific and Terrifying will also be using the booth and environs to create special Gen Con Onyx Pathcast episodes that we’re expecting to go into further detail on topics from the panels and offer ad hoc interviews with many of our favorite creators, designers, writers, you name it. Folks at the booth can see Dixie, Eddy, and Matthew in action, and you can expect those episodes to go up on our PodBean site or your favorite podcast venue pretty quickly. We want timeliness for these special episodes!

Before we get to those episodes, we’ll have an episode this Friday about Conventions (well, that’s timely) and last week the Trio discussed in great detail the connections between video games and tabletop RPGs. They all come to the topic from different directions and experiences and that makes for fascinating listening.

 

 

 

DR-Poster-194x300.jpg

Dystopia Rising: Evolution art by Mark Kelly

 

 

Inevitably, the booth will be a place for business discussions and meetings too, and because of that not all of us may be available to talk all the time. I’ve got a full raft of meetings with individuals coming to pitch me new game or licensing ideas, which doesn’t even count our existing friends and partners and their ideas, or Magic fans that want me to sign some cards. So, please be sure that while we really want to talk with everybody who stops in, we might be pulled away for that pesky business stuff. Please come by again if you miss us the first time!

There’s also the fact that we’re right next to the White Wolf booth and while you may not have heard this news, they are premiering the physical copies of the 5th Edition of Vampire: The Masquerade at the con.

So, it may be a crazy madhouse as folks stand in line to get their copies. We really have no idea what will happen with that, but are hoping for the best and prepared to wave and hand out our brochures to the folks waiting!

Since at least one of the announcements we’re making has to do with those guys over there across the aisle, please bear with us if any of us suddenly pop over there and have one of those heads together, speak out of the side of the mouths, discussions.

 

 

MarcoGonzales_ScionHero2-225x300.jpg

Scion: Hero art by Marco Gonzales

 

 

Basically, we’re looking forward to seeing you there if you can make it, and we’ve set things up so that everybody can participate during and after via social media and the Onyx Pathcast. Once the announcements start hitting, you’ll appreciate why we did decide to use this motto last year:

Many Worlds, One Path!

 

 

BLURBS!

KICKSTARTER:

Background-Geist-300x169.jpg

Less than ONE DAY LEFT for the Geist: The Sin-Eaters 2nd Edition Kickstarter and we’ve achieved fourteen Stretch Goals so far, and the last day can sometimes be crazy for our Kickstarters. Thanks to all of our backers out there spreading the word! We are in good shape to be able to make a great looking hardcover edition, and get that into stores, even while we’re giving backers first look at the complete text and other fun benefits: https://www.kickstarter.com/projects/200664283/geist-the-sin-eaters-2nd-edition

Geist: The Sin-Eaters 2nd Edition includes all the rules you need to play as one of the Bound: Five Burdens reflecting the cause that pulled you back from the grave, five krewe Archetypes for building your own mystery religion, and the Haunts, Keys, and Ceremonies that provide the Bound with their macabre powers.

It also includes the Chronicle of the Dead, featuring the Sin-Eaters’ struggle against the all-consuming Underworld and a variety of terrifying threats. In addition, for the first time in the Chronicles of Darkness line, ghosts are presented as playable characters.

Chapters include:

  • The Quick and the Dead: the five Burdens (the reason a Sin-Eater comes back from the dead and what draws a particular geist to them) and krewe Archetypes (the common cause that draws a krewe of Sin-Eaters together).
  • The Road Back: On death and coming back, and why Bound make the Bargain, including possible consequences.
  • One Foot in the Grave: Character creation, with sections on both geist and krewe creation, Anchors, Merits, Synergy, Plasm, Abilities, Haunts, Keys, Ceremonies, and Mementos.
  • Old Laws: the core Chronicles of Darkness rules, with special rules for playing Sin-Eaters, as well as information on subsystems for krewes, ghosts, and the Underworld, including Avernian Gates.
  • Antagonists: villains for your Geist chronicle, including Reapers, Eaters of the Dead, necromancers, enemy Bound, and Kerberoi.
  • The Quiet Places: Setting information and story hooks for playing your Geist chronicle in specific times and places in history., from 16th-century Brazil to modern-day Edinburgh, Scotland to Mobile, Alabama in 1910, as well as information on Dominions.
  • Ghost Stories: Storyteller advice and information for running a Geist chronicle, including designing Remembrances, how to set theme and mood, story seeds, and various ways to play out the end of a game.
  • Appendix: The Absent: This Appendix details the Absent, playable ghosts, including Memories, new Merits, and a collection of possible ghost characters to expand on and use in your chronicle.
  • Appendix: Conditions and Tilts: Geist-specific Conditions and Tilts, including ephemeral Influence Conditions and Manifestation Conditions for ghosts, as well as Haunt Conditions and Tilts.

 

NEXT KICKSTARTER: Dystopia Rising: Evolution!

 

ELECTRONIC GAMING:

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As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

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Three different screenshots, above.

 

 

ON AMAZON AND BARNES & NOBLE:

You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).

If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction!

Our selection includes these fiction books:

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  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)
  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)
  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)
  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

 

 

OUR SALES PARTNERS:

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We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

 

 

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Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/

Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

SPECIAL W20 and M20 SALE! Huge savings on our Deluxe printing overruns until 8/31!

https://www.indiepressrevolution.com/xcart/Deals-and-Specials/

 

 

DRIVETHRURPG.COM:

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This Wednesday, we will release the PDFs for our two new brochures: the yearly Onyx Path Brochure and this year’s Storypath Brochure!

 

 

 

CONVENTIONS!

This is the week of  Gen Con 2018, so look for us at booth #501! See above for more thoughts and news about the con!

From Fast Eddy Webb, we have these:

Eddy will be speaking at Broadleaf Writers Conference (September 22-23) in Decatur, GA. He’ll be there to talk about writing for interactive fiction, and hanging out with other writers who have far more illustrious careers. http://broadleafwriters.com/3rd-annual-broadleaf-writers-conference/3rd-annual-broadleaf-writers-conference-speakers/
Eddy will also be a featured guest at Save Against Fear (October 12-14) in Harrisburg, PA. He’ll be running some Pugmire games, be available for autographs, and will sometimes accept free drinks. http://www.thebodhanagroup.org/about-the-convention

If you are going and want to meet up, let us know!

 

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant)
  • Tales of Excellent Cats (Monarchies of Mau)
  • Scion Companion: Mysteries of the World (Scion 2nd Edition)
  • City of the Towered Tombs (Cavaliers of Mars)
  • Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition)
  • Heirs to the Shogunate (Exalted 3rd Edition)
  • Witch-Queen of the Shadowed Citadel (Cavaliers of Mars)

 

Redlines

  • Deviant: The Renegades (Deviant: The Renegades)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)
  • Wr20 Book of Oblivion (Wraith: The Oblivion 20th Anniversary Edition)
  • Lunars: Fangs at the Gate (Exalted 3rd Edition)
  • Adventures for Curious Cats (Monarchies of Mau)
  • CofD Dark Eras 2 (Chronicles of Darkness)
  • Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd)

 

Second Draft

  • WoD Ghost Hunters (World of Darkness)
  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)
  • Aeon Aexpansion (Trinity Continuum: Aeon)
  • C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition)
  • In Media Res (Trinity Continuum: Core)
  • Changeling: The Lost 2nd Jumpstart (Changeling: The Lost 2nd)

 

Development

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • Fetch Quest (Pugmire)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)
  • Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition)

 

Manuscript Approval:

  • Dog and Cat Ready Made Characters (Monarchies of Mau) (With Eddy)

 

Editing:

  • They Came From Beneath the Sea! Rulebook (TCFBtS!)

 

Post-Editing Development:

  • Scion: Hero (Scion 2nd Edition)
  • Trinity Continuum Core Rulebook (The Trinity Continuum)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
  • GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
  • M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
  • Night Horrors: The Tormented (Promethean: The Created 2nd Edition)
  • Guide to the Night (Vampire: The Requiem 2nd Edition)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

In Art Direction

  • Ex3 Monthly Stuff – gonna try out a new artist on some of the NPCs.
  • Trinity Continuum 
  • Geist 2e – Waiting for KS to end before getting rest of art.
  • The Realm
  • M20 Gods and Monsters 
  • Ex3 Dragon Blooded
  • VtR – Guide to the Night – Sketches coming in.
  • Dystopia Rising: Evolution – KS art contracted.

 

Marketing Stuff

 

In Layout

  • Fetch Quest  contracting additional art post Gen Con.
  • Cav cards
  • Scarred Lands Trilogy Novels – Converting to PDF and PoD.
  • Promethean Night Horrors: The Tormented – KT doing layout.

 

Proofing

  • Scion Hero 

 

At Press

  • Scion Dice – At fulfillment shipper.
  • Monarchies of Mau At printer.
  • Monarchies of Mau Screen Printing.
  • Cavaliers of Mars Screen Printing.
  • Wraith 20 Screen Printing.
  • Wraith 20th PDF/PoD on sale to public after GenCon, Deluxe files getting ready for printer.
  • Scion Origin Backer PDF out, gathering errata.
  • Cavaliers of Mars Printing.
  • Changeling: The Lost 2e Errata gathering.
  • Gen Con and Storypath Brochure – Go live on Wednesday

 


TODAY’S REASON TO CELEBRATE: It’s finally here: Gen Con 2018!


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In which the Terrible Trio talk about video games, how they’ve influenced RPGs, the overlap between both, and some of our history with both.

* Our first video game consoles

* Puzzle design in text adventures close to tabletop RPGs

* British game censorship

* Connecting to the characters on the screen

* A little history on the tensions between tabletop gamers and video gamers

* Where to send your hate mail (Eddy gets it wrong)

* Using video game language to attract people to tabletop RPGs

* What have we taken from video games and incorporated into our tabletop RPG experiences?

* Narrative choice into Chronicles of Darkness design

* Illusion of choice

* We all get fake Twitter names

* Eddy takes a controversial stance on Planescape Torment

* Dixie shifts the discussion to Bloodlines as a good example of blurring tabletop and video games

* Turning something from a video game into a tabletop RPG

* Matthew gets a cease-and-desist and realizes he’s obsessed with water

* Which of the Onyx Path games would make the best video games?

* Dixie talks about MMOs, because the other two forgot

* Matthew snuck into an exclusive DC comics party

* Saints Row 4 as Demon the Descent

* Wrestling reference! The WWE RPG and the make-a-wrestling mode in WWE video games

* At the last minute Matthew mentions the Street Fighter RPG

LINKS:
We mention a LOT of games, so we’re just listing the ones we talk about in detail.

* Hitchhiker’s Guide to the Galaxy game: http://www.bbc.co.uk/programmes/articles/1g84m0sXpnNCv84GpN2PLZG/the-game-30th-anniversary-edition

* Metal Gear: https://en.wikipedia.org/wiki/Metal_Gear_%28video_game%29

* D&D 4th Edition: http://drivethrurpg.com/browse/pub/44/Wizards-of-the-Coast/subcategory/9730_9739/Dungeons–Dragons-4e

* Mass Effect franchise: https://www.masseffect.com/

* Fable franchise: https://en.wikipedia.org/wiki/Fable_(video_game_series)

* Elder Scrolls franchise: https://elderscrolls.bethesda.net/en

* Bioshock: http://www.bioshockgame.com/site/us/

* Planescape Torment: https://www.gog.com/game/planescape_torment_enhanced_edition

* Vampire the Masquerade Bloodlines: https://www.gog.com/game/vampire_the_masquerade_bloodlines

* Saints Row 4: https://www.saintsrow.com/about


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This week is the chapter fiction which opens In the Cold, a Demon: The Descent-focused chapter for Chronicles of Darkness: Dark Eras.

DE_IntotheCold-232x300.jpgHans turned away from the window and put on his greatcoat. The snow and darkness would increase his chances of success. The snow crunched under his boots in rhythm with his breathing. Soon he was only a few blocks away from Checkpoint Charlie. One of his colleagues exchanged information with the West at that checkpoint, but Hans hadn’t heard from her in weeks. Perhaps she had merely gone to ground.

Hans wouldn’t cross at Checkpoint Charlie, though. Too much traffic. Too many soldiers. Too much risk of being seen. False identities he had, but not the luxury of multiple passports.

A figure emerged from the snow, and only Hans’ self-control kept him from leaping in surprise.

“Sir, your papers?” the figure asked.

“Good evening, comrade,” Hans said, withdrawing his identification from his left pocket and holding it out. His other hand remained firmly planted in the pocket. “Urgent house call.”

The figure stepped into the pool of light from the streetlamp above. He was a young man dressed in the uniform of the Volkspolizei — the regular police. The VoPo gave the papers a preemptory glance and returned them to Hans. He smiled. “Seems to be in good order, doctor.”

Hans murmured a response and continued walking, fighting down the urge to look over his shoulder.

Hans entered an apartment building and ascended the stairs. The third apartment on the second floor was unlocked and empty. Hans went to the window. The nearer barbed wire fence stood directly underneath. He leapt from the window to the ground below. He picked himself up from the snow and watched the sweeping beams of the searchlights for a few minutes. Once he was satisfied he had identified the pattern, Hans ran through the snow toward the Wall on the far side.

Ten meters. Hans slipped off his greatcoat as he ran. The black curls of the barbed wire fence looked like the shadows of thorny bushes in wintertime. The searchlight would return all too soon. He threw the coat over the fence and clambered over. The tower guard spotted him just as he reached the top. A siren blared, but Hans was already on the other side. He collapsed into a heap behind a black sedan, panting from the exertion. The guards could no longer reach him.

“Herr Blutig, I presume,” said a voice from inside the vehicle. The window rolled down to reveal a young man in a broad-brimmed hat. “Can I offer you a cigarette?”

Hans stood up. That was one of the signs. “I don’t smoke, but let me buy you a drink.”

The man shook his head in response to the countersign. “And I’m afraid I don’t drink. Shall we go for a ride?”

Hans didn’t answer, but he slipped into the car’s passenger seat.

“What news brings you to West Berlin, Herr Blutig? Paranoids seldom risk the death strip so openly.”

“According to my colleague in Moscow, a representative from an American corporation recently met privately with First Secretary Khrushchev. No one knows what they discussed, but the company’s name is Black Sun Cosmocartography.”

“I’m missing something, I think.”

“Are you so new to the business?” Hans asked. He didn’t wait for a reply. “Black Sun is also a contractor that works with NASA. When Kennedy announced on TV earlier this year that the United States would soon place a man on the moon, a Black Sun representative was standing behind him.”

“What is on the moon that is so valuable to them?”

“I don’t know. We need to bring this to the rest of the Agency,” Hans said as the key turned in the lock and the man in the hat pushed the door of the apartment open. A small, electrically lit Christmas tree provided the only illumination in the darkened living room.

“It will wait until morning.”

Hans entered, shaking his head. “I must speak to them tonight. We may have been followed.”

The door slammed behind them, and Hans whirled. He found himself looking down the barrel of Agent’s pistol. Its silencer gleamed red and green in the glow of the Christmas lights.

“I’m afraid I can’t let you return to East Germany, Herr Blutig.” He almost looked apologetic. “You know far too much to be allowed to fall into the hands of the Enemy’s operatives.”

Hans opened his mouth to respond a fraction of a second before the bullet passed through his skull.

Chronicles of Darkness: Dark Eras is available in PDF and print-on-demand via DriveThruRPG. The Into the Cold chapter is also available separately in PDF and print-on-demand: Dark Eras: Into the Cold.


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Pugmire_Loboyko_DogDice-300x217.jpgEddy continues his “Claws and Effect” series:

For a long time, the number one question I got for Pugmire was “Can I play a cat?” But now that Monarchies of Mau is off to the printers, the new number one question I get is “Can I play as my favorite breed?”

The FAQ over at realmsofpugmire.com gives an answer for this. To wit:

Q: What dog breeds can I play? The breed I want to play isn’t in the right section.

A: Pugmire is designed to be a system that you can easily customize to your taste. You can play any breed of dog and assign her to one of the six game Breeds. If you don’t agree with what game Breed we’ve put a particular breed of dog in, feel free to change it in your game! Game Breeds are purely a mechanical development, and have very little impact on the Pugmire world.

That’s the simple answer, but it’s worth digging into the details a bit more, starting with how I came up with the Breeds in the first place.

As fans of D&D might realize, Breed fills the role of “race” mechanically, offering some special powers and an ability bonus. I knew that only having six breeds was bound to be controversial, because there are so many dog breeds past and present. As such, I thought I would use breed groupings as a way of organizing the material.

Oh, what a fool I was.

“This dog belongs in that group” was the single most prevalent category of open development comments I got. People had very strong opinions on what breed should be represented where. Worse, even in the real world there’s hardly a consensus on how to organize breeds. I quickly realized that I had to make a fictional distinction between breeds rather than relying on real world divisions. But even then, there were issues. What if a breed is both smart and fast? How do you measure stamina over strength? And aren’t all dogs worthy of a Charisma bonus for being so darned cute?

Then I got in contact with a professional dog breeder, and she gave me some great information. In particular, she mentioned that dog cognition involves inhibiting hunting behavior at some point along their chain (track, stalk, point/flush, chase, bite, kill, eat). That gave me a lot of clarity, and between us we were able to rearrange the breeds into their current forms. But it’s not perfect.

However, I never intended it to be perfect. As I point out in the FAQ, “Breed” is purely a mechanical construct. Families have in-game impact, but like our families, there can be diversity within a familial unit. Just because pugs tend to be cute and clownish doesn’t mean you can’t have a tough, serious pug. And some groups are going to have different opinions on which breeds should have what bonus.

Related, there are some canonical families that I’ve written. For example, I couldn’t find a version of “German Shepherd” that worked with my naming convention, so I use the alternative name “Alsatian” instead. Nearly all of the hounds have “-Hound” in their name, even dogs like “Fox-Hound,” but not all Hounds are necessarily in the same Breed groups. And I largely sidestep the issue of named mixed breeds — as far as I’m considered, it’s up to individual characters if they prefer to be known as a Puggle or a Mutt.

It’s all a bit of a mess, and that’s intentional. Family lines aren’t easy to backtrack, and I wanted to reflect that in the game. And that gives you some room to tweak and adjust things in your own way. So absolutely move the families around within the Breed breakdowns in whatever way makes sense for your game. In the end, as long as you’re having fun, that’s all that matters.


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Pages-from-Ex3-Adeimantus-232x300.jpgNow available on DriveThruRPG in PDF: Adversaries of the Righteous part 10: Adeimantus for Exalted 3rd Edition!

From the bustling streets of Nexus to the savage western seas, Creation is ripe with threats to mortals and Chosen alike. Crooked traders, vile occultists, and even zealous protectors of the Realm can be found in every city, satrapy, and region waiting for unsuspecting targets or standing their ground as they prepare for the inevitable.

In this collection you will meet new foes, encounter old enemies, and learn the inner workings of several different factions and societies dedicated to criminal activity, nefarious plotting, and more.

Adversaries of the Righteous: Adeimantus

Adeimantus is a condescending sophisticate who only wants the best for Beimeni-Ta, and regards other civilizations as mere echoes. Creation’s inhabitants are all citizens-in-waiting, and he delights in meeting those of refinement — such arts are jewels for Beimeni-Ta’s crown, so he obsessively courts sages, courtesans, and martial artists.

Adeimantus does not lower himself to fighting unless he must, appealing to reason when defied and expressing pity for those he considers blind to the virtue of his cause. His death would banish Beimeni-Ta for a time — but his heir, chosen by quarreling raksha senators, would be free to claim it for themselves. Beimeni-Ta was dangerous enough when it aspired to perfection; what form might the parasitic dollhouse take when remade in a new devil’s image?

247445-232x300.jpgAlso available: Hundred Devils Night Parade part 15: Aurochs and Walkure!

From the frozen North to the burning South, and all directions in between, there are creatures that stalk Creation. Demons, spirits, monsters and even creatures who live alongside mankind are in every region.

In this collection you will find new foes, encounter old enemies, and learn the secrets of these denizens of Exalted 3rd Edition’s wondrous world.

Hundred Devils Night Parade: Aurochs and Walkure

From the forests and plains of Creation comes the massive Auroch and from the Northern Battlefields comes the ghastly Walkure. Both would make fantastic additions to your Exalted 3rd Edition game.

Kickstarter Update

Background-Geist-300x169.jpgOnly five days remain on the Geist: The Sin-Eaters 2nd Edition prestige Kickstarter!

  • We funded in just under 10 hours, and have since raised $97,843 of our $50,000 goal, or 196%
  • We’ve got 1639 backers
  • We’ve passed ten stretch goals:
    • The Memento Mori Companion will contain sections on Mementos, Krewe Regalia & Ceremonies, Dominions, and Haunts
    • A new Geist Ready Made Characters
    • God’s Own CountryThree Kingdoms of DarknessThe Wolf and the Raven, and Foreboding Lands have been added to the Underworld Reflections 1e PDF bundle
    • A Geist 2e Kickstarter backer shirt
    • A Geist 2e digital wallpaper
    • Geist 2e dice added to the Onyx Dice dicerolling app

Did you miss one of our previous Kickstarters? The following Kickstarted products are still open for preorders via BackerKit:

Community Spotlight

The following community-created content for Scarred Lands has been added to the Slarecian Vault in the last week:

The following community-created content for Pugmire has been added to Canis Minor in the last week:

The following community-created content for the World of Darkness has been added to the Storytellers Vault in the last week (actually the Werewolf SV resources weren’t previous flagged in my usual search, so they may be a few weeks old. Mea culpa.):


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Mortekai

This piece was sent out for last month’s update to Dark Eras 2 backers, and we thought we’d share it with our lovely blog readers:

darkeras2-195x300.pngHello all!

Matthew here, to address the pressing subject of redlines. We’re receiving the first drafts for Dark Eras 2, and will be entering this joyous stage once we have all of them.

No phrase is more feared among the pool of freelancing writers than “I have redlined your work, and..” And what? Is my work clean? Does it need rewriting from scratch? Oh Lord, it’s going to be awful, isn’t it? I’ll never write again.

Calm thy jets, friend writer. Redlining is not a punishment process, and should not be used to belittle, mock, or humiliate writers. Redlines are ideally used as an instructional tool. Good redlines are what keep a draft on topic, highlight the best bits, underscore the parts in need of improvement, and importantly, comment on how to improve this and future work to ensure errors do not repeat between drafts.

Here’s a list of the kind of things Monica, Meghan, and I will be doing as part of the redlining process for chapters for this book, and the order in which I approach this task as developer:

  1. Read the draft in full without leaving comments or making amendments.
  2. Review. Does the draft sit consistently within the game line/s it’s set up to serve? (i.e. does the Scandinavian Witch Trials era cover the era, player options, Storyteller options, Geist, and Mummy?)
  3. If yes, continue to point 5.
  4. If no, read through the draft again, highlighting instances where tone, language, or game terms are incorrect and require amendment or rewriting.
  5. Read through the draft again, correcting common mistakes usually involving passive voice, adverbs, British English seeping into an American English draft, etc. This part is very important as this is where a writer learns not to make these mistakes in future drafts. Do not correct every mistake of this kind. Correct several, and then leave a comment for the writer to correct the rest.
  6. Read through any mechanical / system sections of the draft and ensure the stats are correct. If wildly incorrect, leave a comment for the writer to touch base with you prior to starting final drafts so we can go through any misunderstandings of what the differences are between Affinities and Utterances (to use the Mummy example).
  7. Ensure comments are left to compliment the strengths of the draft. Nobody likes to be told their work requires nothing but correction.
  8. Leave notes at the top or bottom of the draft summarizing the redlines and what big changes are necessary, along with other writers they might need to contact to ensure drafts gel (especially on this book, where writers are sharing chapters).
  9. One more read through to ensure you caught everything.
  10. Send the draft back to the writer for final drafts stage. The common notes that I leave concern outrageously excessive uses of adverbs and frequent appearances of the word “that.” Seriously, construct an interesting paragraph or two about your job that you could use to train new employees, so that they could step in and do it for you in your absence. Now re-read the above paragraph and remove almost all adverbs and uses of the word “that.” It’ll read a lot better.

Anyhow, redlining is a necessary phase and something we must do to ensure a draft reads well, has the right direction for the book, and teaches writers on where they need to improve in future. Speaking from personal experience, my writing has improved considerably based on redlines I received from developers such as Stew Wilson, Richard Dansky, and Danielle Lauzon, to name a few of the individuals who led projects on which I was a writer.

Now we need to get to it! See you next time!

Chronicles of Darkness: Dark Eras 2 is available for pre-order on BackerKit.


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Araya-Geist-chapter-07-232x300.jpg

I’m going to get a lot of use out of the blog title this week, so stay with me.

First, it pretty accurately describes the Geist: The Sin-Eaters 2e Kickstarter that is entering its last week today. Like most of our KSs, it had a great week and has slowed down to a walk right now, but we expect that it will also pick up the pace as we head towards the last days and run wildly towards the finish like the majority of our KSs have done.

So far, it’s been doing great and has achieved nine Stretch Goals – most of which are building the Memento Mori companion book, but there’s a lot more in store!

Geist has always had an extremely dedicated community that has come out and made this a very fun KS, and they’d love to add more folks to their Krewe. So, if you want to know just why we always had Geist questions thrown at us at every panel going back to when Eddy and I first started the “What’s Up with WW?” panels, this is your chance to find out! It’s the kind of game line and setting that gets into your head – in a memorable and thought-expanding way.

 

 

 

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Scion: Hero illustration by Darko Stejanovic

 

 

Speaking of getting into your head in a good way, how many of you are listening to the Onyx Pathcast podcasts?

(I am the king of segues!)

Well, there’s now another way to enjoy Dixie, Matthew, and Eddy as they delve deep into our game lines and interview noted creators, and generally have an infectiously good time. We have put the first couple of the Pathcasts up on our YouTube channel. Here’s the link to the first one: https://www.youtube.com/watch?v=a3-jNUV5-hM 

Impish Ian Watson took the audio, and added art and graphics so that you’d have something to feast your eyes on as you listen to the Terrifying Yet Terrific Trio explore the secrets of Onyx Path, its creators, and its games. This last Friday they interviewed Eric Minton, one part of our excellent Exalted 3rd development team, and got him to talk about the thrills of developing new Ex3 projects. They even got some Lunars and Exigents tidbits out of him!

Marvelous marketing info aside, they really did a great job interviewing Eric, and you can tell they were all having a super time of it. I don’t know about you, but those sorts of audible and infectious good spirits makes me want to listen all the more when I check out a podcast.

This Friday, they’ll be talking about the connection, for good and for bad, between video games and tabletop RPGs. As creators that have worked in both spaces and as gamers themselves across a wide swathe of video games, it should be a blast and pretty insightful. And as always, you can download and listen on PodBean, or any of your favorites podcast venues: https://www.podbean.com/site/Search/index?v=onyx+pathcast

 

 

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Changeling: The Lost 2e illustration by Pat Loboyko

 

 

Returning to our blog title this week, I’m gonna touch on one of our new game lines coming out that has walking dead, running dead, all sorts of dead. Plus human survivors who are turning them into really dead dead.

Of course, I’m talking about Dystopia Rising: Evolution, which is a Storypath System powered RPG set in a post-apocalyptic future where zombies are just one sign of the terrifying way the world has changed.

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We’ll be demoing DR:E at Gen Con in less than two weeks, and since we are sharing our booth with our licensors from Eschaton Media, please come by. Because if Eddy Webb or any of our crew can’t explain Dystopia Rising, our booth-mates can!

If you’ve never heard of Dystopia Rising, beyond my very brief synopsis above, it is best known for being a hugely successful and compelling post-apocalyptic LARP setting that has spread not unlike an undead virus throughout the US and the world. In fact, I first became aware of DR because of encountering scary armor and weapon wearing Mad Max refugees wandering around several Vampire LARP venues.

They just looked intense, and really communicated that they were working out a huge and personal story as they gathered together with cobbled together costumes. They, and the setting, do a great job of convincing newcomers of the depths and potential of this wasted world of theirs.

We then met the Dystopia Rising creators at further conventions, and when Mighty Matt McElroy brought me into a Starbucks with them “just to get to know each other”, I knew he sensed that this was a group of folks we could work with in presenting their world to our Onyx Path community. As Eddy Webb, who is developing the project, says:

“The Eschaton folks have been great partners. I’ve worked on a lot of licensed products, and it’s very rare to find a partner that is so open to new ideas and collaboration. Some of the give-and-take we’ve had has been fantastic, and I think it’ll make the final product better as a result.”

If you are counting, this is our first new license after the WW one, as I consider our Creator-Owned projects to be only kinda-licenses, and we took a while to find the right project to do this with. The folks on the other side of the dotted line are a huge part of that, but also, we had a few more reasons for why this is a good idea:

 

  • Honestly? Zombies. As Mirthful Mike sez: “At last I get to do up some real zombies!”

 

  • Because the post-apocalyptic, zombie/mutant genre is really a new space for us to play in, we also thought it was a great third place to use the Storypath System. We’ll demonstrating even more of the system’s range in adapting it for this existing game world, and from everything I’ve seen and heard so far, it is passing that test with flying colors!

 

  • The setting. Post-apocalyptic, but with a setting-based reason why the world is so messed up, and with a setting-based reason as to why survivors have both survived and have a hard time pinning down just how long it has been since things all went to hell. This gives both creators and players a massive chance to explore the world that is left, and to interject the themes and historical “facts” they want to include without contradicting the world we are building and which is already being played.

 

Like I mentioned, we’ll be demoing Dystopia Rising: Evolution in our booth and elsewhere, and soon after we all get our collective heads together after Gen Con, we’ll be running the DR:E Kickstarter campaign. We hope to have a lot of interesting rewards based on the many years of the setting that have run, and a few fun treats in store that focus on our new game line!

 

 

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Scion: Hero illustration by Luciano Komorizono

 

 

So here we go, into a new game, a new setting, a new license, and a new world to join our already successful and amazing universe of games. Like we surely must say, Onyx Path is really made up of:

Many Worlds, One Path!

 

BLURBS!

KICKSTARTER:

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ONE WEEK LEFT for the Geist: The Sin-Eaters 2nd Edition Kickstarter and we’ve achieved nine Stretch Goals so far, even though this period traditionally is a very slow time during our Kickstarters. Thanks to all of our backers out there spreading the word! We are in good shape to be able to make a great looking hardcover edition, and get that into stores, even while we’re giving backers first look at the complete text and other fun benefits: https://www.kickstarter.com/projects/200664283/geist-the-sin-eaters-2nd-edition

Geist: The Sin-Eaters 2nd Edition includes all the rules you need to play as one of the Bound: Five Burdens reflecting the cause that pulled you back from the grave, five krewe Archetypes for building your own mystery religion, and the Haunts, Keys, and Ceremonies that provide the Bound with their macabre powers.

It also includes the Chronicle of the Dead, featuring the Sin-Eaters’ struggle against the all-consuming Underworld and a variety of terrifying threats. In addition, for the first time in the Chronicles of Darkness line, ghosts are presented as playable characters.

Chapters include:

  • The Quick and the Dead: the five Burdens (the reason a Sin-Eater comes back from the dead and what draws a particular geist to them) and krewe Archetypes (the common cause that draws a krewe of Sin-Eaters together).
  • The Road Back: On death and coming back, and why Bound make the Bargain, including possible consequences.
  • One Foot in the Grave: Character creation, with sections on both geist and krewe creation, Anchors, Merits, Synergy, Plasm, Abilities, Haunts, Keys, Ceremonies, and Mementos.
  • Old Laws: the core Chronicles of Darkness rules, with special rules for playing Sin-Eaters, as well as information on subsystems for krewes, ghosts, and the Underworld, including Avernian Gates.
  • Antagonists: villains for your Geist chronicle, including Reapers, Eaters of the Dead, necromancers, enemy Bound, and Kerberoi.
  • The Quiet Places: Setting information and story hooks for playing your Geist chronicle in specific times and places in history., from 16th-century Brazil to modern-day Edinburgh, Scotland to Mobile, Alabama in 1910, as well as information on Dominions.
  • Ghost Stories: Storyteller advice and information for running a Geist chronicle, including designing Remembrances, how to set theme and mood, story seeds, and various ways to play out the end of a game.
  • Appendix: The Absent: This Appendix details the Absent, playable ghosts, including Memories, new Merits, and a collection of possible ghost characters to expand on and use in your chronicle.
  • Appendix: Conditions and Tilts: Geist-specific Conditions and Tilts, including ephemeral Influence Conditions and Manifestation Conditions for ghosts, as well as Haunt Conditions and Tilts.

 

 

ELECTRONIC GAMING:

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As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

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Three different screenshots, above.

 

 

ON AMAZON AND BARNES & NOBLE:

You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).

If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction!

Our selection includes these fiction books:

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  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)
  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)
  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)
  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

 

 

OUR SALES PARTNERS:

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We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

 

 

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Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/

Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

 

 

 

DRIVETHRURPG.COM:

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The Christmas In July Sale continues at DTRPG.com! There are just so many bargains on all of our game lines that you need to check it out in order to believe it.

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This Wednesday, we will release the next set of creatures for the Hundred Devils Night Parade: Aurochs and Walkure, and a new antagonist for Adversaries of the Righteous: Adeimantus!

 

 

 

CONVENTIONS!

This is the last full week before Gen Con 2018, which is during the first week of August, in Indianapolis, and things are nuts getting ready for it. In addition to our booth presence, be sure to check out the games and panels in the Gen Con Event Schedule.

From Fast Eddy Webb, we have these:

Eddy will be speaking at Broadleaf Writers Conference (September 22-23) in Decatur, GA. He’ll be there to talk about writing for interactive fiction, and hanging out with other writers who have far more illustrious careers. http://broadleafwriters.com/3rd-annual-broadleaf-writers-conference/3rd-annual-broadleaf-writers-conference-speakers/
Eddy will also be a featured guest at Save Against Fear (October 12-14) in Harrisburg, PA. He’ll be running some Pugmire games, be available for autographs, and will sometimes accept free drinks. http://www.thebodhanagroup.org/about-the-convention

If you are going and want to meet up, let us know!

 

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant)
  • Tales of Excellent Cats (Monarchies of Mau)
  • Scion Companion: Mysteries of the World (Scion 2nd Edition)
  • City of the Towered Tombs (Cavaliers of Mars)
  • Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition)
  • Heirs to the Shogunate (Exalted 3rd Edition)
  • Witch-Queen of the Shadowed Citadel (Cavaliers of Mars)

 

Redlines

  • Deviant: The Renegades (Deviant: The Renegades)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)
  • Wr20 Book of Oblivion (Wraith: The Oblivion 20th Anniversary Edition)
  • Changeling: The Lost 2nd Jumpstart (Changeling: The Lost 2nd)
  • Lunars: Fangs at the Gate (Exalted 3rd Edition)
  • Adventures for Curious Cats (Monarchies of Mau)
  • CofD Dark Eras 2 (Chronicles of Darkness)
  • Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd)

 

Second Draft

  • WoD Ghost Hunters (World of Darkness)
  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)
  • Aeon Aexpansion (Trinity Continuum: Aeon)
  • C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition)
  • In Media Res (Trinity Continuum: Core)

 

Development

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • Fetch Quest (Pugmire)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)
  • Dog and Cat Ready Made Characters (Monarchies of Mau)
  • Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition)

 

Manuscript Approval:

 

Editing:

  • They Came From Beneath the Sea! Rulebook (TCFBtS!)

 

Post-Editing Development:

  • Scion: Hero (Scion 2nd Edition)
  • Trinity Continuum Core Rulebook (The Trinity Continuum)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
  • GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
  • M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
  • Night Horrors: The Tormented (Promethean: The Created 2nd Edition)
  • Guide to the Night (Vampire: The Requiem 2nd Edition)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

In Art Direction

  • Ex3 Monthly Stuff
  • Trinity Continuum 
  • Geist 2e – Waiting for KS to end before getting rest of art.
  • The Realm
  • M20 Gods and Monsters – Working on it.
  • Ex3 Dragon Blooded
  • VtR – Guide to the Night 
  • Dystopia Rising: Evolution – KS art contracted.

 

Marketing Stuff

  • Gen Con Signage

 

In Layout

  • Fetch Quest – Met with Eddy…. got a good idea of what new art we’ll need. Gonna do the shirt up this week and we can get that SG out of the way.
  • Scion Hero – Layout about done.
  • Scarred Lands Trilogy Novels – Converting to PDF and PoD.
  • Promethean Night Horrors: The Tormented – Files with KT.

 

Proofing

 

At Press

  • Scion Dice – At fulfillment shipper.
  • Monarchies of Mau Backer PDF links to backers this week.
  • Monarchies of Mau Screen Printing.
  • Cavaliers of Mars Screen Printing.
  • Wraith 20 Screen Printing.
  • Wraith 20th PoD coupons for backers this week, PDF/PoD on sale to public after GenCon.
  • Scion Origin Backer PDF out, gathering errata.
  • Cavaliers of Mars Printing.
  • Changeling: The Lost 2e Backer PDF going out this week.

 


TODAY’S REASON TO CELEBRATE: Last full week of work before Gen Con, the black hole of productivity for our industry. So, feels good to know things will get done this week before we’re sucked in!


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Mortekai

This week we descend into the Dark Eras Companion for a look at Foreboding Lands:

Explorers called the lands west of the Atlantic by many names. They called it the New World and God’s Promised Land — but they were wrong. Those were bold words, the proclamations of the greedy ignorant, the desires of kings and queens who rule over kingdoms of dust and bone. They were wrong, and I was wrong.

Now, I am paying the price.

From the minute I stepped foot on a galleon bound for the Americas, I thought my path was clear and worry-free. I believed Sin-Eaters were only born in Europe, and I was one of the precious few charged with a sacred duty, to help ease the passage of ghosts around the world. I believed the new lands would bring me peace unlike anything I had known before. Why did I not know that ghosts could travel across the vast and treacherous seas? Or that ghosts could be anywhere, in any land, at any time? And worse, that I was not chosen by God to become a Sin-Eater after all?

On my journey, I tried to put the ghost of a mournful sister to rest at sea, but she resisted and clung to the side of her fading brother. I then tried to pass the time by learning what I could from my fellow passengers, but I could not for I was interrupted by an eerie wail that came not from above or beside me, but from below. Far, far below deck a haunted cry called out to me, so I peered over the side of the ship into the dark oceanic depths, and a ghastly vision passed before my eyes, a thin veil of soggy twilight. As I looked closer, I spotted a pair of slimy green claws, wretched and gnarled, parting the froth-covered waves, showing me the watery kingdom of the Deep God and the ghosts eternally trapped by his side. So many! Too many ghosts begging for safe passage, too many bonds to break. Too many for me alone. I was impotent. Instead, I begged to return home, but my pleas fell on deaf ears.

The ship kept sailing, despite my petitions to the contrary, and days afterward we landed on a shoreline so vast I could not see its end or beginning. I pretended to be excited. While I feigned interest in my fellow passengers’ so-called “New World”, I worried what awaited me as I stepped foot onto a sandy beach. Every step I took with dread, unrealistic and terrible, and I knew fear like I had never felt before, all the while suspecting I was not alone. How could I be? How could I be the only one to give passage to the spirits of the dead? How could these shores — these vast, fertile lands — be uninhabited? Or, if I was alone, what good works could I do by myself? There would always be another ghost, another place in the Underworld, another abmortal I must face, and that brought me no satisfaction. Only a pain deep and throbbing unlike anything I’d ever felt before.

My mind was a?ame with questions, and my every burning query challenged the world I knew by revealing how much I did not. I spent many days and nights wandering among the cypress trees outside of our encampment, searching for answers. Soon, however, I discovered the truth of my existence, that I was not alone as I so foolishly believed. I met my kind here on these foreign shores, while gathering berries out in the woods. These people are di?erent from myself. They wear animal skins and shells instead of cotton dresses and pearls, they call themselves Ghost-Talkers, and even though we worship di?erent gods, we share the same fate.

The Ghost-Talkers spoke English well enough, gleaned from the visitors who had come to their shores months earlier. After our introductions, they told me their stories; of Kerberoi so old they go by many names, and a Crooked Man who divines the future by reading the entrails of the dead. And then they asked where the others rest their heads at night, and when I told them Roanoke, they fell silent. Then, they told me to gather as many of my kind as I could, to encourage them to make the journey across the seas to be by my side. At first I did not understand their strange request. Were these Ghost-Talkers weaker than I? Were they afraid?

Until they showed me the truth of my folly, I did not know the extent of my arrogance and my naïveté. Until they brought me to the center of Roanoke Island, where hundreds of ghosts were gathering in that accursed, tainted place, I had no idea that they were not asking for my help.

The Ghost-Talkers were o?ering me theirs.

The “Foreboding Lands” chapter of the Dark Eras Companion covers the New World colonies during 1585-1590, and is an era for Geist: The Sin-Eaters. The chapter will be included as a standalone PDF as part of an upcoming stretch goal on the Geist: The Sin-Eaters 2nd Edition Kickstarter! Only 10 days remaining…


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Mortekai

In which Dixie and Eddy interview Eric Minton about everything Exalted!

* Matthew is banished

* Eric’s history with Exalted and freelancing (including a brush with Paranoia)

* Development of Infernals: The Manual of Exalted Power

* Starting as a fan and coming up through the community

* The Exalted stable, and the challenge of hiring new writers

* What drew Eric to Exalted

* Thoughts behind the design of Third Edition

* Some teasing of War in the West

* The experience of working on Dragon-Blooded

* Learning how to be developers, and working collaboratively as devs

* Some discussion of Lunars

* A fifteen-book plan!

* Eddy digs into Slack and the collaborative process

* How Trinity and Exalted have some similar challenges

* Inclusivity in Exalted

* NSFW: Eddy talks about the development process of Exxxalted

* Relating to the Exalted community

* A teaser of Exigents

* Matthew is impressed with the interview

* Listener feedback! Should we keep doing introductions and wrap-ups for our interview episodes?

* Matthews asks Eddy about Johnny Wrestling and his fued with Tomasso Ciampa

LINKS
* Exalted Third Edition: http://www.drivethrurpg.com/product/162759/Exalted-3rd-Edition

* Arms of the Chosen: http://www.drivethrurpg.com/product/226224/Arms-of-the-Chosen

* Exalted Discord: https://discord.gg/6WyJHPU

* Ask the Devs thread: http://forum.theonyxpath.com/forum/main-category/exalted/1069023-ask-the-devs

* Geist 2e Kickstarter: https://www.kickstarter.com/projects/200664283/geist-the-sin-eaters-2nd-edition


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Mortekai

v20dice-300x169.jpgLast time, we posted the sixth installment in our Character Creation series to help walk you through character creation for different game lines. We thought this would be a good time to summarize our thoughts about what we were hoping to accomplish, reshare the posts, and then gather some feedback from you.

Character creation is an important part of playing our games, and we understand that a developer can’t always be on hand to explain the text as written. For players new to a game or setting with a lot of lush lore, character creation can be downright intimidating or even confusing because each game has its own conventions. For example Eddy Webb, the developer and creator for the Pugmire line, offered this advice: “Pugmire character creation will look familiar to players who love Dungeons & Dragons, but it has its own quirks to ensure Pugmire players have a better gaming experience appropriate to the setting. Definitely double-check to make sure you’re doing it correctly!”

By breaking up each post into a step-by-step process, we noticed many of you were following along and chiming in with your feedback, too. Some games, like Exalted 3rd Edition, also have certain conventions that beg larger-than-life characters—but not always. Players can and do create characters they want to play, which is part of the reason why we enjoyed seeing what Bill wanted to play as opposed to what we told him to write about.

The series is a blend of six characters that tap into the World of Darkness, Chronicles of Darkness, Exalted, Pugmire, and Scarred Lands game lines. The games and characters featured are:

  • Changeling: The Lost 2nd Edition – Jack was a reflecting pool, a human changed into living water. Over time, Jack learned to control his water shape during his captivity, and eventually flowed out and across his mistress’ estate to find the Hedge. Slowly but surely, Jack flowed through the Hedge, under it, and around it, until he was free on the other side. For more about Jack, click for CTL 2E character creation here.
  • Exalted 3rd Edition – Ayesha is a Solar Exalted. In the game’s backstory, the Solars were mostly killed off by the Dragon-Blooded. Solars were cursed ages ago by enemies they defeated. Subsequently — and over many, many years — many of the Solars began to grow drunk with power or go mad, and so the Dragon-Blooded Exalts — and others — went to war and defeated the Solars. It’s this background into which new Solars step, and the air of suspicion and mistrust surrounding Solars makes for a challenging environment. For more about Ayesha, click for Exalted 3E character creation here.
  • Pugmire – In Pugmire, characters are playable dogs. Tralfaz Corgi was the third child of a prosperous merchant family. One day, while moving a wagonload of goods from Houndton to Pugmire, Tralfaz stumbled over a small object, half-buried in the muddy roadside. It was a cylindrical object with lightning bolts stamped into its sides. Tralfaz found that, after keeping the strange object in his pocket for a time, it would warm to the touch of his paw. He became obsessed with learning the ways of the artisans, masters of ancient lore who deciphered the workings of artifacts from the days of Man many ages ago. For more about Tralfaz, click for Pugmire character creation here.
  • Scarred Lands – To create a character appropriate for an adventure in Ghelspad and beyond, players will use the D&D 5E Player’s Handbook and supplement choices with the Scarred Lands Player’s Guide. Dinesh is a Slitherin. Dinesh’s fur is dark grey, with a slightly salt-and-pepper look to it. Like nearly all slitherin, he has rat-like features. His snout is much more pronounced than a human’s, with a black nose. His ears poke through the holes in his hood (when he wears one) and his teeth are sharp and pointy. He dresses in dark, neutral colors as befits his choice of careers, but when in friendly environments or social situations, Dinesh prefers bright colors, wearing sparkly baubles and jewelry that dangle from his ears, around his neck, and even from a few subtle piercings in his tail. For more about Dinesh, click for Scarred Lands character creation here.
  • Vampire: The Requiem 2nd Edition – Geoffrey Groves moved to a new city pursuing a pay-the-bills job and hasn’t made many friends yet. He plays the guitar for fun and has honed his talent over the years with diligent practice. When the weather’s nice, he often plays his guitar at night outdoors by the waterfront or in a nearby park. His sire will first encounter him during one of his performances. For more about Geoffrey Groves, click for VTR 2E character creation here.
  • W20 Changing Breeds – To create a character using this W20 supplement, players require a copy of the W20 core rulebook. Keira is a Corax who likes dance music, jewelry, and going out most nights. She favors wearing black to compliment her dark hair and often dons sunglasses to hide her ink-black eyes, the mark of her breed, Homid. As a Homid, Keira was born human and that acts as her natural form. Keira wears a black trench coat and carries a large messenger bag over her shoulder. The coat has lots of extra hidden pockets and the bag is large enough to carry several items if needed. For more about Keira, click for W20 Changing Breeds character creation here.

Now that we’ve offered six installments, we wanted to pause and touch base with all of you. We have a pretty good idea that most of you aren’t “new” to these game lines, but we’re not sure if that’s the case or not. In the comments below, can you tell us what you’d like to see more (or less) of if we decide to proceed with another installment? Your experience playing our games would be helpful, too, because that will help us tailor these posts in the future.

Thanks! And happy gaming!


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logo-Christmas-300x59.pngIt’s time for DriveThruRPG’s annual Christmas in July sale, and virtually every digital title from the Onyx Path catalog is available for 25% off until the end of the month!

That’s new Scarred Lands, classic d20 Scarred Lands, Scion 1e, Trinity Universe, Pugmire, World of Darkness, Exalted, Chronicles of Darkness, and more!

And of course that sale also includes our colleagues at White Wolf, as well as hundreds of other amazing publishers.

 


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Now available on RedBubble for Mage: The Ascension 20th Anniversary Edition: Mage20 Hardcover Journals!M20-SonsofEther-Sample-220x300.jpg

The Nine Traditions join the rest of our current run of hardcover journals, with stylish covers in the Mage20 style. To paraphrase what Mirthful Mike said about the V20 journals, if we had done individual Tradition Books for M20, this is what they’d look like.

Journals include:

  • Mage: The Ascension: Akashic Brotherhood (journal)
  • Mage: The Ascension: Celestial Chorus (journal)
  • Mage: The Ascension: Cult of Ecstasy (journal)
  • Mage: The Ascension: Dreamspeakers (journal)
  • Mage: The Ascension: Euthanatos (journal)
  • Mage: The Ascension: Order of Hermes (journal)
  • Mage: The Ascension: Sons of Ether (journal)
  • Mage: The Ascension: Verbena (journal)
  • Mage: The Ascension: Virtual Adepts (journal)

Previous journals include:

Kickstarter Update

Background-Geist-300x169.jpgEarly this month we launched the Geist: The Sin-Eaters 2nd Edition prestige Kickstarter!

  • We funded in just under 10 hours, and have since raised $91,392 of our $50,000 goal, or 183%
  • We’ve got 1529 backers
  • We’ve passed eight stretch goals:
    • The Memento Mori Companion will contain sections on Mementos, Krewe Regalia & Ceremonies, and Dominions
    • A new Geist Ready Made Characters
    • God’s Own Country and Three Kingdoms of Darkness are added to the Underworld Reflections 1e PDF bundle
    • A Geist 2e Kickstarter backer shirt
    • A Geist 2e digital wallpaper
    • Geist 2e dice added to the Onyx Dice dicerolling app

Did you miss one of our previous Kickstarters? The following Kickstarted products are still open for preorders via BackerKit:

Community Spotlight

The following community-created content for Scarred Lands has been added to the Slarecian Vault in the last week:

The following community-created content for Pugmire has been added to Canis Minor in the last week:

The following community-created content for the World of Darkness has been added to the Storytellers Vault in the last week (actually the Werewolf SV resources weren’t previous flagged in my usual search, so they may be a few weeks old. Mea culpa.):


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James-Mosingo_Base-Jump-300x169.jpgThe Trinity Continuum is designed to handle a lot in the action-adventure/sci-fi umbrella, and we want to provide you the tools you need to run the kind of game you and your friends enjoy best. Here’s a section on genre from Chapter Five: The Storyguide in the Trinity Continuum Core Rulebook.

While the Trinity Continuum universe encompasses a wide variety of stories, that doesn’t mean every group finds every type of story equally appealing, or that all those styles naturally mesh well together. That’s where genre understanding becomes important, because while the umbrella of science fiction covers the Trinity Continuum, there are a lot of possible subgenres that suit different playstyles and present the world in a different light.

Before the group sits down to play, it’s a good idea to talk about exactly what style of story the players want. This doesn’t mean giving away specific plot twists, of course, but rather having a discussion of what the group is expecting. Think of it like a pitch discussion for a series pilot, where the creators identify important concepts and themes before settling down to the nitty gritty of characters and plot. Doing so not only helps the Storyguide craft a fun and engaging tale for everyone, but also ensures that the players are on the same page regarding what the game is going to be like in the broad strokes.

After all, if half of the group is expecting a realistic, hard sci-fi game full of cutting-edge, but believable technology and the other half of the group wants technobabble and outlandish gadgets that do the impossible in the guise of “science,” there’s going to be frustration down the line as their expectations collide. If the group is far apart, then it’s time to talk compromise and see what everyone is willing to accept to tell fun, engaging stories together. It’s not usually difficult to reach these sorts of accommodations, but first the group must be aware that they’re necessary, and that’s a lot easier to discuss up front rather than in the middle of a future session.

In the previous example, for instance, the group might decide that soft science fiction is a good middle ground. The group’s hard science-fiction fans accept that not everything will be nuts-and-bolts realistic, while the weird-science fans agree to tone down the more fantastic end of their desired technology level. Whatever works for the group is fine, so long as everyone is willing to work it out and get on board.

With that in mind, what follows are discussions of the three major genres found in the Trinity Continuum — high tech, science fiction, and weird science — as well as shorter discussions of other genres and subgenres that are not necessarily covered by default but could be adapted to work in this setting. Each discussion provides some insight into what makes that genre work, as well as advice for evoking it in play; with an eye toward designing games that showcase its best features, while avoiding some of its difficult aspects.

High Tech

As what might be considered the default setting for the Trinity Continuum, it’s important to understand that high tech stories, while sharing some elements of science fiction, are still distinct in what they focus on. Not surprisingly, high tech stories use the gear and gadgets to enable characters to perform amazing feats — they are important to the story, but are still fundamentally tools to help the characters achieve their goals. This contrasts with science fiction, where the science serves as the focus of the story and the actions of the characters. At its heart, high tech is the action-adventure genre with a special focus on a lot of cool toys, as compared to the more philosophical bent of science fiction, and so it shines when it features a lot of great stunts, interesting locations, and intricate action set pieces.

Examples: Leverage, James Bond stories, Person of Interest, Ghost Recon series by Tom Clancy.

Science Fiction

Although high tech and its action-adventure feel may be the default setting of Trinity Continuum, the setting also naturally lends itself to different kinds of science fiction. At first glance the two genres may seem difficult to tell apart, but when you take away the toys and trappings, what separates them is that high tech is about personal skill and achievement, while science fiction uses science to raise questions about humanity and its relationship with the universe. This is not to say that science fiction can’t also include action sequences, intrigue, romance, or any number of other plot elements, of course — simply that it places one or more scientific theories and their implications at the heart of a story, so that removing them is impossible without fundamentally rewriting the story. That deep connection to science and the questions it raises is what defines this genre.

Examples: Star Trek, Black Mirror, Battlestar Galactica, Westworld, Arrival, and Infinite Vacation.

Weird Science

While nominally based on science rather than supernatural forces to explain its fantastic theories and devices, weird science might as well dress an elven wizard in a lab coat and safety goggles, for all the attention it pays to how science actually works. Which is not to say it can’t be fun, or the basis for an excellent game, but it does require acknowledging some very fundamental differences from the high-tech and science-fiction genres. This is science as a hot rod with chrome fins, neon stripes, some cool tunes blaring on the radio, and an improbable number of jet engines strapped to the back. In many ways, it is science presented in the way that many people, and even some scientists, wish it worked, rather than how it actually works.

Examples: Fringe, The X-Files, Stargate, Limitless, Eureka

The Trinity Continuum Core Rulebook and Trinity Continuum: Æon are currently available for preorder via BackerKit.


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Sorta felt last week like that guy up there in one of the fantastic full-page illustrations for Geist 2e by Sam Araya. More news about Geist 2e‘s ongoing Kickstarter in the BLURBS! below, but suffice to say that the Kickstarter’s awesome progress was not one of the issues we needed to deal with last week!

But you will note that there aren’t any visible changes in our Product Status report below, as productivity tends to take a hit during times when social media uproars occur. Fortunately, we at Onyx Path weathered the storm just fine other than to have a bit of a slow down, so no worries on our account. Although, thanks to everyone who sent in messages of concern and support! They are incredibly appreciated!

We’ve been told by our license partners at White Wolf that changes are a’ comin’ to how they’ve been doing things, and the first thing they announced today is a new focus on effective community relations with V5 Producer Jason Carl enlarging his duties to cover community issues, and the hiring of our own Gentleman Gamer Matthew Dawkins as Senior Community Director. Good luck to both of these urbane gentlemen!

But, never fear folks! Matthew is not leaving Onyx Path nor our Onyx Pathcast, but is continuing his role here AND intending to bring a fresh and responsive focus to WW‘s community relations. You’ll continue to hear Matthew interrupt Eddy and Dixie, and continue his development and writing with us as planned – and we’ve planned stuff pretty far in advance.

Certainly beyond this year’s brochure. Which we’ll be revealing the Wednesday before Gen Con as a download, so folks can jump right into our TWO What’s Up With The Onyx Path? panels at the con with questions pulled from reading the brochure. In fact, here’s the cover of this year’s brochure now:

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Before I got distracted with showing you the cool cover (a collage of our fantastic art as always by Mirthful Mike Chaney) I meant to tell you about the Onyx Pathcast. Last week’s broadcast was a “Deep Dive into Pan’s Guide and Monarchies of Mau” for Pugmire, and this coming Friday the Terrific Trio of Terror interview with one of our dedicated Exalted 3rd developers: Eric Minton! As always, you can listen to it via your favorite podcast service or direct from PodBean here: https://onyxpathcast.podbean.com/

 

 

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Monarchies of Mau illustration by Pat McEvoy

 

And here’s a rare treat: back-to-back gorgeous illustrations in one Monday Meeting Notes blog:

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Hundred Devil’s Night Parade illustration by Mel Uran

 

Just a note from Mighty Matt McElroy, our Operations Director, to let everybody know that DTRPG‘s Christmas in July Sale starts this Thursday and you’ll find so many bargains on our PDFs that we can’t even list them all – so go check them out on Thursday. It’s a great opportunity to try out some of our game lines you might be curious about!

 

 

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Scion: Hero 2e art by Steve Ellis

 

 

Yep! Another piece of art in the blog this week! In case you’re interested (and why wouldn’t you be?), Mirthful Mike sends me the art pieces each week after our Monday Meeting and as I’m writing the blog and I rarely “order” any of the pieces he picks. I just ask for whatever new art he thinks is cool and sometimes I work the art into the text of the blog and other times use the illustrations as extra fun elements that let folks reading enjoy some beautiful work unconnected to the text surrounding them.

This makes the most sense to me, since there are so many projects we’re working on and such a wide selection of beautiful art each and every week. The range of the styles of illustration we use continues to grow as we create more projects set in:

Many Worlds, One Path!

 

Aw hell, here’s another one, just because you’re great and Mirthful Mike just kept sending me art this week!

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Scion: Hero 2e art by Michel Giorgi

 

BLURBS!

KICKSTARTER:

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We are midway through the Geist: The Sin-Eaters 2nd Edition Kickstarter and have achieved seven Stretch Goals so far, even though this period traditionally is a very slow time during our Kickstarters. Thanks to all of our backers out there spreading the word! We are in good shape to be able to make a great looking hardcover edition, and get that into stores, even while we’re giving backers first look at the complete text and other fun benefits: https://www.kickstarter.com/projects/200664283/geist-the-sin-eaters-2nd-edition

Geist: The Sin-Eaters 2nd Edition includes all the rules you need to play as one of the Bound: Five Burdens reflecting the cause that pulled you back from the grave, five krewe Archetypes for building your own mystery religion, and the Haunts, Keys, and Ceremonies that provide the Bound with their macabre powers.

It also includes the Chronicle of the Dead, featuring the Sin-Eaters’ struggle against the all-consuming Underworld and a variety of terrifying threats. In addition, for the first time in the Chronicles of Darkness line, ghosts are presented as playable characters.

Chapters include:

  • The Quick and the Dead: the five Burdens (the reason a Sin-Eater comes back from the dead and what draws a particular geist to them) and krewe Archetypes (the common cause that draws a krewe of Sin-Eaters together).
  • The Road Back: On death and coming back, and why Bound make the Bargain, including possible consequences.
  • One Foot in the Grave: Character creation, with sections on both geist and krewe creation, Anchors, Merits, Synergy, Plasm, Abilities, Haunts, Keys, Ceremonies, and Mementos.
  • Old Laws: the core Chronicles of Darkness rules, with special rules for playing Sin-Eaters, as well as information on subsystems for krewes, ghosts, and the Underworld, including Avernian Gates.
  • Antagonists: villains for your Geist chronicle, including Reapers, Eaters of the Dead, necromancers, enemy Bound, and Kerberoi.
  • The Quiet Places: Setting information and story hooks for playing your Geist chronicle in specific times and places in history., from 16th-century Brazil to modern-day Edinburgh, Scotland to Mobile, Alabama in 1910, as well as information on Dominions.
  • Ghost Stories: Storyteller advice and information for running a Geist chronicle, including designing Remembrances, how to set theme and mood, story seeds, and various ways to play out the end of a game.
  • Appendix: The Absent: This Appendix details the Absent, playable ghosts, including Memories, new Merits, and a collection of possible ghost characters to expand on and use in your chronicle.
  • Appendix: Conditions and Tilts: Geist-specific Conditions and Tilts, including ephemeral Influence Conditions and Manifestation Conditions for ghosts, as well as Haunt Conditions and Tilts.

 

 

ELECTRONIC GAMING:

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As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

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Three different screenshots, above.

 

 

ON AMAZON AND BARNES & NOBLE:

You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).

If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction!

Our selection includes these fiction books:

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  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)
  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)
  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)
  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

 

 

OUR SALES PARTNERS:

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We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

 

 

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Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/

Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

 

 

 

DRIVETHRURPG.COM:

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This Wednesday, we will release a set of Tradition Journals on our RedBubble store so that you can write your own arcane musings within these volumes with covers featuring the full page art from Mage 20th Anniversary Edition!

 

 

 

CONVENTIONS!

Prep is seriously underway for Gen Con 2018 in two weeks during the first week of August, in Indianapolis. In addition to our booth presence, be sure to check out the games and panels in the Gen Con Event Schedule.

From Fast Eddy Webb, we have these:

Eddy will be speaking at Broadleaf Writers Conference (September 22-23) in Decatur, GA. He’ll be there to talk about writing for interactive fiction, and hanging out with other writers who have far more illustrious careers. http://broadleafwriters.com/3rd-annual-broadleaf-writers-conference/3rd-annual-broadleaf-writers-conference-speakers/
Eddy will also be a featured guest at Save Against Fear (October 12-14) in Harrisburg, PA. He’ll be running some Pugmire games, be available for autographs, and will sometimes accept free drinks. http://www.thebodhanagroup.org/about-the-convention

If you are going and want to meet up, let us know!

 

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant)
  • Tales of Excellent Cats (Monarchies of Mau)
  • Scion Companion: Mysteries of the World (Scion 2nd Edition)
  • City of the Towered Tombs (Cavaliers of Mars)
  • Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd)
  • Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition)
  • Heirs to the Shogunate (Exalted 3rd Edition)
  • Witch-Queen of the Shadowed Citadel (Cavaliers of Mars)

 

Redlines

  • Deviant: The Renegades (Deviant: The Renegades)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)
  • Wr20 Book of Oblivion (Wraith: The Oblivion 20th Anniversary Edition)
  • Changeling: The Lost 2nd Jumpstart (Changeling: The Lost 2nd)
  • Lunars: Fangs at the Gate (Exalted 3rd Edition)
  • Adventures for Curious Cats (Monarchies of Mau)
  • CofD Dark Eras 2 (Chronicles of Darkness)

 

Second Draft

  • WoD Ghost Hunters (World of Darkness)
  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)
  • Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition)
  • Aeon Aexpansion (Trinity Continuum: Aeon)
  • C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition)
  • In Media Res (Trinity Continuum: Core)

 

Development

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • Fetch Quest (Pugmire)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)
  • Dog and Cat Ready Made Characters (Monarchies of Mau)

 

Manuscript Approval:

 

Editing:

  • They Came From Beneath the Sea! Rulebook (TCFBtS!)

 

Post-Editing Development:

  • Scion: Hero (Scion 2nd Edition)
  • Trinity Continuum Core Rulebook (The Trinity Continuum)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
  • GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
  • M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
  • Night Horrors: The Tormented (Promethean: The Created 2nd Edition)
  • Guide to the Night (Vampire: The Requiem 2nd Edition)

 

Indexing:

  • Monarchies of Mau (Monarchies of Mau)

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

In Art Direction

  • Ex3 Monthly Stuff
  • Trinity Continuum 
  • Geist 2e
  • The Realm
  • M20 Gods and Monsters
  • Ex3 Dragon Blooded
  • VtR – Guide to the Night 
  • Dystopia Rising: EvolutionGetting KS art contracted.

 

Marketing Stuff

  • Gen Con Signage

 

In Layout

  • Fetch Quest Art meeting with Eddy this week.
  • Scion Hero
  • Scarred Lands Trilogy Novels – Converting to PDF and PoD.
  • Promethean Night Horrors: The Tormented – Files with KT.

 

Proofing

  • Changeling: the Lost 2 Sending off to WW for approval (might take longer than usual as they are trying to cover a lot of things before GenCon and the V5 release).

 

At Press

  • Scion Dice – At fulfillment shipper.
  • Monarchies of Mau In Indexing.
  • Monarchies of Mau Screen Printing.
  • Cavaliers of Mars Screen Printing.
  • Gen Con Buttons Should ship at the end of the week.
  • WoD and CofD reroll cards At press.
  • Wraith 20 Screen Printing.
  • GenCon Brochure En route to Matt.
  • Gen Con Posters and Displays – Approved and should ship out shortly.
  • Storypath Brochure Printing.
  • Wraith 20th Awaiting PoD proofs.
  • Scion Origin Backer PDF out, gathering errata.
  • Cavaliers of Mars Sent to press.

 


TODAY’S REASON TO CELEBRATE: Today in 1967 Will Ferrell, American actor and comedian, was born. Strategery. More cowbell. Scotchy, scotch, scotch. Here it goes down, down into my belly. So many laughs for a world that really needs them.


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In which Dixie, Matthew, and Eddy talk about Monarchies of Mau, Pan’s Guide (with the usual digressions)

* Overview of Pugmire and Monarchies of Mau

* Intentionally leaving the map open, and musing about Forgotten Realms

* Canis Minor community content program

* Pugmire’s voice (fur, paws, etc.)

* Humor is tricky, and how it differs between Mau and They Came From

* The fun of decoding post-apocalyptic imagery

* Intentions behind the choice of using a derivation of the 5e OGL

* How “technology as magic” adds mystery and texture to the game

* How Mau reimagines D&D-style monsters

* No species as “the evil race” and addressing problematic elements in genre fantasy

* Pan’s Guide as a new kind of introductory product

* Matthew is very proud of our work on Pan’s Guide

* The challenges of doing something new

* What we each love about the realms of Pugmire

LINKS
* Monarchies of Mau Early Access: http://www.drivethrurpg.com/product/211873/Monarchies-of-Mau-Early-Access

* Monarchies of Mau pre-order: https://monarchies-of-mau.backerkit.com/hosted_preorders

* Pugmire: http://www.drivethrurpg.com/product/204313/Pugmire-Core-Rulebook

* Pan’s Guide: http://www.drivethrurpg.com/product/239620/Pans-Guide-for-New-Pioneers

* Pan’s Guide video adventure: https://www.youtube.com/watch?v=5dUUdvp2zM0


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