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News published by WhiteWolf and Onyx Path.

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Mortekai

144495D-225x300.jpgDid you miss out on one of our earlier V20 Kickstarters? Are you thirsting for something a little… deluxe? Indie Press Revolution is running a sale on their V20 products, with everything discounted 30% for all customers and retailers ordering from the IPR website! Sink your teeth into these savings!

V20 titles on sale include:


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Mortekai

BPG-Front-232x300.jpgHave a peek at “Eve’s Hoodie,” the introductory fiction from the recently-released Beast Player’s Guide for Beast: The Primordial.

Mr. Coffey stepped out of the house. The door was off the hinges and the walls were tagged, but no one came in here. This part of town had homeless just like the rest of it, they stood by the highway entrance with their cardboard signs reading “ANYTHING HELPS” and “HOMELESS VET” and “GOD BLESS” and so on. This place was nice and cool, shaded by some overgrown trees, so why no squatters?

Something terrible happened here, thought Mr. Coffey. He smiled at the thought. He knew that a serial killer had once lived here, but that in itself wasn’t interesting; serial killers were a dated fear, a screenwriter’s joke. No, the incident here — and there had been an incident, Mr. Coffey could taste it in the air — had been more recent and stranger. He looked around the yard, lush and green in the wet May weather. The incident was powerful, but at the same time, Mr. Coffey tasted innocence, wonder, the kind of fear that quickened the step and widened the eyes. Children. There was a school nearby, wasn’t there?

Mr. Coffey strolled back to his car, and waved cheerfully at the kids riding by on their bikes. He’d probably see them soon. Social worker, he thought. I’ll be a social worker this time.

***

“You should file an AR.” Angel didn’t look angry, just concerned.

Dave shook his head and adjusted the ice pack on his eye. “It wasn’t his fault. I mean, he threw the book, but he didn’t mean to hit me. He was mad and he lashed out.”

“Dave, this is not the first time.”

“I know, but you expect that. That’s why he’s in my room. It’s fine. I’ve had worse.”

Angel shook his head. He thought Dave was being too indulgent, but what did he know, he just taught regular ed. “This is Richard Fries, right?”

Dave looked at the back of the room. The teacher’s lounge was weirdly shaped, and the other side of the room had an alcove that was invisible from the big table. “Who’s that?”

Vince stepped out of the blind spot. “Sorry. Hi, it’s me.”

“Oh, hey! I ain’t seen you in a while, Mr. Milliner.”

Vince smiled. Some of the teachers forgot his first name, and some of them just habitually called the other staff by title. He didn’t much mind, it just sounded funny. “Yeah, I’m sorry. Progress reports, you know how it is. I’m gonna come get your kids tomorrow.”

Dave nodded. “OK. Yeah, Richard Fries. You know him? He doesn’t get speech, right?”

“No, he doesn’t. I assessed him when he was in preschool.”

“Oh.” Dave walked into the room, and Vince stepped back a bit. Dave checked himself; Vince got freaky about personal space.

“Yeah, he’s still got problems with anger and he lashes out sometimes. Hasn’t, like, thrown anything in a while, but you know these kids, something happens at home, they bring it here.”

Vince nodded. “Yep, I hear you.” He didn’t look like he was really listening, though.

***

Eve loosened the hoodie. She had pulled it tight around her face, trying to screen out the world, for all the good it had done. The cafeteria was too loud, and the sounds too diverse. Boys thumping on tables, high-pitched laughter from girls, the hum of the microphone that the lunch lady used, in vain, to get them to shut up. Eve stared down into her juice, and thought of water, the silent, cool, Boundless Deeps. She felt the cold on her skin, and she was home, if only in her mind.

Something slammed into her back and pitched her forward. One of the boys — Antonio — was playing catch using a wadded up piece of paper and had slipped. Eve stood up, wiping juice and the remnants of her lunch from her hoodie. She turned to face him.

“My bad,” said Antonio. Eve said nothing. Antonio didn’t wait for acknowledgement, he just turned and went back to his game.

Eve reached out and grabbed him by the hair. She pulled, using only a fraction of her true strength, and yanked him backwards into her arms. If we were in the ocean, she thought, I could crush him. I could eat his skin and liquefy his flesh in my mouth, and drink him slowly. The thought appealed, and started to call her home.

Seawater trickled into the room from the corners. No one noticed. The students chanted “Fight! Fight!” Someone ran to get the principal.

Eve let him go. Antonio turned, and curled his hands into a fist. And then he glanced at his forearm, and stopped.

A row of angry, circular wounds had appeared across his arms. Eve hadn’t touched him there. He looked at her in horror, and she pulled the hoodie strings tight again. “Don’t touch me,” she said.

Antonio could only nod.

***

“You think she’s still coming?”

The principal kept glancing at the door as though she expected Richard’s mother to show up. Dave knew better; Richard’s mother — Alyssa — hadn’t shown up for a single parent-teacher conference, and the only way he’d managed to get his IEP signed was to catch her in the parking lot. Ruby, Dave’s aide, smirked at the question and they exchanged a look.

“I don’t think she was ever coming,” said Ruby. “She don’t ever come into the building.”

The principal squared her shoulders. Dave recognized the gesture; Ms. Prost was about to take charge. “OK, so, what do we do, here? Do we go ahead and have the meeting without her? Can we do that, legally?”

Dave nodded. “It’s not best practice, but yeah, we can. But really, I don’t think it’s a big problem. He got mad and he responded inappropriately. He’s on an IEP for emotional disturbance, he’s in my room for a reason. He’s been good for months. I think he just had a bad day.”

Ms. Prost nodded. “You’re OK with him staying in your room?”

“Of course.”

“All right, then. That was easy.” Ruby and Dave started to get up, and Ms. Prost cleared her throat. “One other thing. I wanted to ask your opinion on a student. She’s a transfer from JFK. I know you know a lot of these kids pretty well, Dave.”

Dave sat back down. “Sure. This about the fight in the cafeteria?”

“Yeah. What do you know about Eve Forgus?”

“Um. Not a lot. Like you say, she’s new. She’s what, seventh grade?”

“Yeah,” said Ruby. “She’s in Ms. Cruz’ homeroom.”

“OK. She’s always wearing that hoodie, right? With the hood pulled?”

“She’s already gotten in-school suspension once for that, yeah.”

Dave rolled his eyes before he could stop himself. “Maybe let that go?”

“The rules apply—”

“Of course they do.” All three of them turned to look at Mr. Coffey. All three had forgotten he was there. “You have a dress code for a reason. You let her get too comfortable with thinking the rules don’t apply to her, that’s ultimately not good for her.”

Ms. Prost stayed poker-faced. Dave, who had a lousy poker face on the best of days, cocked an eyebrow. “Don’t know if giving her an ultimatum is the best idea. Anyway, weren’t you here for Richard? Social worker, right?”

“Right.” Mr. Coffey smiled even wider. “But mom didn’t show.”

***

Richard kicked a rock into the parking lot. He was hungry. It wasn’t food-hungry, either. It was mean-hungry. The Dead Dog was growling and pacing and wasn’t leaving him alone. Throwing the book and hitting Mr. Luther had helped, but not much, and he felt super bad about it because Mr. Luther was always cool to him.

He looked across the street. The line at the ice cream place was already long. He checked his pocket, but only found lint. His lips curled up in a snarl, and he knew the Dead Dog was mad. He wanted ice cream. He wanted to take ice cream from someone, but there were little kids there, and he knew he’d get in trouble if he beat up a little kid for ice cream.

So what?

He dug his fingernails into his palms. He wasn’t going to walk across the street.

Go. The little black girl with the puffy hair. She’s by herself. Take her ice cream and shove her down.

Richard was walking across the parking lot before he knew what was happening. He was going to do it. This is how it always happened. He was going to do it and he’d feel terrible and he’d get in so much trouble and his mom would give him a whipping and he’d probably get that terrible, sad look from Mr. Luther but he needed

“Hey.” He felt a hand on his shoulder. A girl was standing behind him. She was older than Richard, maybe in middle school. She was wearing a gray hoodie with the strings pulled, so he couldn’t see her hair, but he could see her eyes and they were so…deep.

She wasn’t a girl. She was a monster. She didn’t have arms and legs, she had tentacles, and they were big enough to crush the whole world.

She leaned over to him. “Hey,” she said again. “Can I walk you home?”

Richard crunched up his face. He felt like crying, but he wasn’t going to do that here. “Yeah.”

What’s going to happen to Eve and Richard? What does Vince Milliner want? Who is Mr. Coffey? Find out in the Beast Player’s Guide, available now in advance PDF from DriveThruRPG.


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Mortekai

Galatea-300x215.jpgToday is N-Day, the day the Galatea station explodes in orbit, beginning the Aberrant era. As such, Onyx Path Publishing would like to take the opportunity to begin our own Aberrant era by announcing the development team for the upcoming Trinity Continuum: Aberrant rulebook.

Ian A. A. Watson will continue in his role as Trinity Continuum Creative Lead, providing overall guidance and direction for the books of the Aberrant era.

Eddy Webb is taking on the role of Managing Developer, maintaining his record of excellence in directing freelancers and project management.

And we’re delighted to introduce Steve Kenson as our Lead Designer, who will help shape the new edition of Aberrant into something we’re all proud of and excited about. As designer of RPGs like Mutants & Masterminds, DC Adventures, and ICONS Superpowered Roleplaying, as well as writer on RPGs like Champions, DC Universe, Marvel Super Heroes, and Silver Age Sentinels, we couldn’t resist bringing the resident expert in superhero RPGs to our team to lend his unique voice.

Steve has previously written on a number of Aberrant’s first edition titles, including Aberrant Worldwide: Phase I and the Aberrant Players Guide. We look forward to working with him!


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Mortekai

C20_RMCs-232x300.jpgNow available in PDF and print from DriveThruRPG: C20 Ready Made Characters for Changeling: The Dreaming 20th Anniversary Edition!

Running a one-shot game of Changeling: The Dreaming 20th Anniversary Edition? Starting up a chronicle with new players who aren’t sure what to play? Looking for some examples of how the various kiths might look?

Thanks to our generous Kickstarter backers, these thirteen ready-made characters cover each of the Changeling kiths. Each character is provided with background, roleplaying suggestions, art, and some potential motleys and story seeds — everything you need to immerse yourself in the Dreaming!

Changeling: The Dreaming 20th Anniversary Edition is needed to use these characters.

 

Fiction

Two new titles are available for your tablets:

  • Changeling: The Lost: The Huntsmen Chronicle Anthology (Kindle/Nook)
  • Scarred Lands: Champions of the Scarred Lands (Kindle/Nook)

Community Spotlight

The following community-created content for Pugmire has been added to Canis Minor in the last week:

  • No new content this week!

The following community-created content for Vampire has been added to the Storytellers Vault in the last week:


View the full article

Mortekai

234166-210x300.jpgToday we spotlight one of the Canis Minor releases: Adventurers, Acrobats, and Acolytes by Erykah Fassett. We asked her to tell us a little about her product.

Adventurers, Acrobats, and Acolytes was created to be a resource to help fledgling guides flesh out their campaign settings, making the game accessible to those new to the world of Pugmire by offering a ready-to-go set of characters to help facilitate their first steps into the setting Eddy created.

The aforementioned Adventurers, Acrobats, and Acolytes are the backbone of the three adventuring parties of five characters that guides can use as NPCs or brand new players can use to build their Pugmire adventuring group. With fully-stated sheets, it is a convenient tool-box for guides and players alike. They can also be pre-gens used for one-off Pugmire games that may be run at your next gaming convention!

What I love most about Pugmire is creating new characters, which is why this project was such a joy to create! Being able to draw inspiration from the canines in my life and imagining them and their personalities in this wonderful world? Nothing better than that! On the other hand, I also love Pugmire‘s rich history, fascinating artifacts, and ever-expanding lore which will be the subject of my next project.

Interested in checking it out? It’s only $1.99 right now at DriveThruRPG!

And if you’re wanting to make your own Pugmire PDFs, check out Canis Minor!


View the full article

Mortekai

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After last week’s in-depth meeting notes extravaganza,  this week is pretty much going to be very focused on our upcoming Dragon Blooded Kickstarter that starts next week on Tuesday the 27th at 12noon EDT in the US!

The reason I want to devote this week’s blog to the DB KS is that it’s no big secret that we once had the biggest Kickstarter in TTRPG history with our Exalted 3rd KS. It was the hardest, most exhausting, the most amazing in the love and energy and devotion of the Exalted community, and at the same time it was the most contentious KS we’ve ever run.

And it’s also no secret that we screwed it up big-time in a bunch of ways, and most obviously in the amount of time it took to get the KS material out to backers, from the books to excerpts to just about everything.

Many of the changes we have made to how we run our Kickstarters came from the brutal and painful lessons we learned during that KS.

And because we dropped the ball (and kicked it over the fence in a lot of cases) during that earlier KS, I think we lost a lot of the Exalted community’s faith and trust. Which is both understandable and entirely on us. We may never get that back, but we’re hoping that this last year’s worth of changes to how the Exalted 3rd line is moving forward is demonstrating how seriously we take working to build new trust with that community.

We have promised projects starting to arrive in a far more timely manner, and we have new projects about to be injected between our “fat splat” books that recognize that a new line needs new books. Plus, we have our monthly EX3 creatures and antagonists providing a regular dose of Exalted goodness!

 

 

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Dragon Blooded illustration by HIVE Studios

 

 

My hope with this blog today is to put it out there that we are running this upcoming Dragon Blooded Kickstarter in ways to insure that we don’t repeat the same mistakes and that we’re serious about making sure THIS Kickstarter is one folks can enjoy and engage with, without worrying that they’ll see repeats of the issues from the first one.

– First, we committed to having the text completely finished and through editing before putting together Dragon Blooded‘s Kickstarter. A huge part of the wait for first EX3 KS book was rewriting and finishing the text. Not an issue here. Similarly, our page backgrounds and layout are already designed and ready for use.

– Second, backers will receive updates throughout the length of the Kickstarter that by the end will provide the complete Dragon Blooded text so that there will be no surprises with what’s in the book. If you hit a “no-buy” spot in that text, just cancel your pledge. No harm, no foul – it is what we want you to do, and this philosophy has worked great in our last few KSs. We don’t want anybody regretting staying in our KS campaigns.

– Third, while we didn’t get all the art for this Dragon Blooded KS yet, as there are some art rewards that backers can be a part of, we have bought a huge amount already that you’ll see most of during this Kickstarter. In addition, if you have been watching the quality of the art for Miracles, Arms of the Chosen, and the monthly releases, you can see that we have evolved our roster of artists and they are doing great work. Art is still a subjective thing, of course, but having a few books under our belts and directly art directing them has given Mirthful Mike and myself a pretty consistent visual quality to what art we’re getting.

– Fourth, backers will be able to benefit from having our Kickstarter Manager, James Bell, running the Dragon Blooded KS. James has run the last three KSs we’ve run and has encountered most of the snags and bumps a KS campaign can throw at you. He’s funny, loves the projects, and is laser-focused on each KS as he runs it. (In contrast, I was running and building Onyx Path, overseeing the business end by myself, and supervising all our other game worlds when I ran the Exalted 3rd KS early in our first years).

– Fifth, we’ll be using BackerKit as our interface for after the KS, and there’s just no way to describe how much more efficient and accurate their set-up is for us, which means backers will get their PDF sets, their Add-ons, and their Stretch Goals faster and with fewer mistakes. For the first Exalted KS, I had to open an Excel spreadsheet for each and every Reward Tier and go through each backer’s Survey Response in order to count up Add-ons by hand. It took a lot of time and so would often get interrupted. Not even possible the way BackerKit is set up – it’s an amazing difference.

– Sixth, our Ex3 development team of Robert Vance and Eric Minton have been fantastic with answering questions with humor and a clear sense that they really know Exalted and love it on our “Ask the Devs” thread on the EX3 forum, and they’ll be as involved in the Dragon Blooded KS with the same positivity and enthusiasm.

So generally, we’ve got a depth of knowledgeable folks able to set up, support, and run this Kickstarter that we just didn’t have back with the first EX3 Kickstarter. We’re all really excited to get started next week, and I hope this post helps explain how we’ve evolved and improved how all our Kickstarters, and especially Dragon Blooded, will be run.

 

 

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Pan’s Guide art by Bryan Syme

 

 

One more brief note about Exalted 3rd‘s first KS: we just sent the extra Deluxe EX3‘s and EX3 Screens, and such over to our friends at Indie Press Revolution to put up for sale, and I hear that the Exalted 3rd canvas map of the Realm has already sold out, and the Ultra-Deluxe EX3 with the First Age glyph-etched golden metal cover has only a few copies left!

Wow, that was fast! Links to IPR are below in the BLURBS! section.

 

 

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C20 Ready Made Characters art by Aaron Riley

 

 

Even though this whole post this week was all Exalted-y, just remember, Onyx Path is still all about:

Many Worlds, One Path!

 

 

BLURBS!

KICKSTARTER:

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Our next Kickstarter is slated to be EX3‘s Dragon-Blooded starting at 12noon EDT in the US, Tuesday March 27th!

 

 

 

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As we try and find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

The devs have added a whole bunch of new game lines’ dice and rolling bg’s and got caught by a bug Apple needed to fix, so be sure to update your app and soon that should be fixed.

There’s been tweaks to all elements of the UI, you can now preview every die type in the store, and you can use multiple die types per roll! Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

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Three different screenshots, above.

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(The Solar Anima special Dice above)

 

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Promethean: The Created and Demon: The Descent dice on a Demon: The Descent tabletop

 

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Hunter: The Reckoning and Mage: The Awakening dice on a Mage: The Awakening tabletop

 

 

 

ON AMAZON AND BARNES & NOBLE:

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We’re delighted to announce the opening of our ebook stores on Amazon and Barnes & Noble! You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble). Our latest fiction offerings are a classic Scarred Lands fantasy book, and our latest Chronicles of Darkness anthology: the Huntsmen Chronicles for Changeling: The Lost 2nd Edition!

If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction!

 

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Our initial selection includes these fiction anthologies:

  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)

 

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And here are six more fiction books:

  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)

 

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Andand six more more:

  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)

 

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And even more books are now on Amazon and the Nook store!:

  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

 

OUR SALES PARTNERS:

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We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

 

 

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Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/

Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! And Screens…so many Screens!

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

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Wave 3 of our extra Kickstarter projects is now on sale at IPR!

Here are the direct links for the Chronicles of Darkness: Dark Eras Prestige Edition: http://www.indiepressrevolution.com/xcart/Chronicles-of-Darkness-Dark-Eras-Prestige-Edition.html

Chronicles of Darkness: Dark Eras Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/Chronicles-of-Darkness-Dark-Eras-Storytellers-Screen.html

Deluxe Exalted 3rd Edition: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Deluxe-Edition.html

Ultra-Deluxe (Orichalcum) Exalted 3rd Edition: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Ultra-Deluxe.html

Exalted 3rd Edition Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Storytellers-Screen.html

EX3 Chibi Bookmarks: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Chibi-Bookmarks.html

Deluxe W20 Shattered Dreams: http://www.indiepressrevolution.com/xcart/W20-Shattered-Dreams-Deluxe-Edition.html

W20 Shattered Dreams Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/W20-Shattered-Dreams-Storytellers-Screen.html

Plus price adjustments on M20, Book of the Wyrm, Anarchs Unbound and a
few other projects!

 

 

DRIVETHRURPG.COM:

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When you need a Changeling 20th character and a way to get started with C20: here are the C20 Ready Made Characters in PDF and physical book PoD versions! Available starting this Wednesday on DriveThruRPG.com!

 

 

 

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Coming NOW as both PDF and physical book PoD on DTRPG, we reveal The Secret of Vinsen’s Tomb, a Jumpstart adventure for Pugmire. www.drivethrurpg.com/product/232337/The-Secrets-of-Vinsens-Tomb–A-Pugmire-Jumpstart

A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?

The Secret of Vinsen’s Tomb is a Pugmire story for three to six characters. This jumpstart contains all the rules and characters you need to play — just grab some dice and go! You can also use this adventure with the full version of Pugmire.

The Secret of Vinsen’s Tomb contains:

• An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories.

• A summary of Pugmire’s traditional fantasy rules system. It’s designed for streamlined play, with an emphasis on cooperation and action over competition and violence.

• A complete adventure for a Guide to run for three to six players. Also useful for Guides running a full Pugmire game of first or second level characters!

• Six ready-to-play characters, so you can jump into the action.

Can your good dogs discover the secret of Vinsen’s Tomb?

 

Also available NOW, are two physical PoD spell card packs and PDFs for Pugmire: the Artisans‘ and the Shepherds‘ spells.

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Ask the darkness, and it shall answer: the Beast: The Primordial Player’s Guide Advance PDF will answer your questions now that it is live on DTRPG.com! http://drivethrurpg.com/product/236135/Beast-Players-Guide

The Beast Player’s Guide expands on the material presented in Beast: The Primordial, with additional information on the Families and Hungers, what it feels like to be a Beast and experience the Devouring, and how to commune with the Dark Mother. You’ll also find two new Families and two new Hungers!

The book also includes a plethora of new Atavisms, Nightmares, Merits, and Birthrights, as well as systems for creating smaller, subservient versions of the Horror, new forms of Inheritance, and details on the mysterious Obcasus Rites.

 

 

 

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There are some things that even a Demon fears – Night Horrors: Enemy Action for Demon: The Descent arrives now as an Advance PDF on DTRPG.com! http://drivethrurpg.com/product/236133/Night-Horrors-Enemy-Action

Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop trying, you drown. Screw that.

—Mr. Bliss, Guardian Inquisitor

Night Horrors: Enemy Action includes:

• Dozens of Storyteller characters, including Unchained, angels, exiles, cryptids, and stigmatics, for use as antagonists, allies, or just inspiration

• Multiple plot hooks and story seeds for your Demon: The Descent chronicles

• A brief look at cults in Demon, including the Ten Thousand Names of God, a secret society fueled by the God-Machine

 

 

 

 

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With a howl of RAGE, the W20 Changing Ways PDF and physical book PoD charges at you now on DTRPG.com! http://www.drivethrurpg.com/product/229183/W20-Changing-Ways

Changing Ways is an in-depth look at what it means to be a werewolf, both on a personal level and as part of a pack. It digs deep into what it feels like to have bones re-knit after breaking, the range of senses available across all forms, and the sudden heady rush of the Gifts and Rites bestowed by spirits. It also provides a look at what life is like for lupus and metis werewolves, characters who have had experiences alien to any person. It shows the many ways that werewolves organize in packs, and how those packs are designed as groups of warriors, rather than aligned to the behavior of wolves.

Changing Ways contains:

• A detailed look at what it means to grow up as a lupus or metis werewolf, and how that colors a character’s perspective.

• More information on what it feels like to be a werewolf, a creature that changes in both body and mind.

• Frameworks and organizations for packs, along with new tactics and systems for forging the pack as part of play.

 

 

 

 

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Appearing now on DriveThruRPG are the PDF and PoD physical book versions of Arms of the Chosen for Exalted 3rd Edition! http://www.drivethrurpg.com/product/226224/Arms-of-the-Chosen

Take up the panoply of legendary heroes and lost ages, and awaken the world-shaking might of their Evocations. Before the dawn of time, the Exalted wielded god-metal blades to cast down the makers of the universe. In an ancient epoch of forgotten glories, Creation’s greatest artificers forged unimaginable wonders and miracle-machines.

Now, in the Age of Sorrows, kingdoms go to war over potent artifacts, scavenger princes risk everything to uncover relics of the past, and the Exalted forge great arms and armor on the anvil of legend. These treasures are yours to master.

Discover the mystical power of the five magical materials and the secrets of creating your own Evocations. Wield weapons of fabled might and don the armor of mythic heroes, making their puissance your own. Claim Creation’s wonders: the miraculous tools of the Chosen, living automatons, flying machines, hearthstones, and more. And unleash the mighty warstriders, titanic god-engines of conquest and devastation, to once more shake Creation with their footfalls.

 

 

 

 

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We unveil Vampire: The Requiem 2e‘s Half-Damned as PDF and PoD versions now on DTRPG.com!

http://www.drivethrurpg.com/product/227500/Half-Damned

I love her, she’s family, but I don’t love what she is.

– Antonio Ramírez, dhampir

This book includes: 

• An exploration of what it means to be one of the Half-Damned, dhampir, revenants or ghouls.

• Mechanics for creating Half-Damned characters.

• Information for creating and running chronicles using the various Half-Damned character types, both with vampires and alone.

• Information on Half-Damned antagonists for vampire chronicles.

 

 

 

 

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A Land Where Legends Walk

Drawing enthusiastically on Greek mythology, the revised and re-imagined Scarred Lands nonetheless retains its place as a modern fantasy RPG setting. This is a world shaped by gods and monsters, and only the greatest of heroes can expect to be counted among them. The most populous continent of Scarn, Ghelspad, plays host to vast unexplored regions, hides unsolved riddles from ancient cultures, and taunts adventures with the promise of undiscovered riches hidden among the ruins of older civilizations.

Yet the myths of the Scarred Lands are relatively recent events. The effects of the Titanswar still ripple through the world, and the heroines and villains of many of these stories are part of living memory, if not still living.

The Award-Winning Fantasy Setting Returns

Scarred Lands has been a favorite fantasy setting since the release of the Creature Collection for the d20 System in 2000. In subsequent years, over 40 titles were published for Scarred Lands, making it one of the most fully supported fantasy RPG settings ever and the premiere product line of Sword & Sorcery Studios.

Available in both 5th Edition and Pathfinder compatible versions! PDF and PoD formats available NOW!

http://www.drivethrurpg.com/product/193014/Scarred-Lands-Players-Guide-Pathfinder

http://www.drivethrurpg.com/product/197803/Scarred-Lands-Players-Guide-OGL-5e

 

 

 

CONVENTIONS!

 

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • Deviant: The Renegades (Deviant: The Renegades)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)
  • CofD Dark Eras 2 (Chronicles of Darkness)
  • Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition)
  • C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition)

 

Redlines

  • Guide to the Night (Vampire: The Requiem 2nd Edition)

 

Second Draft

  • WoD Ghost Hunters (World of Darkness)
  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)

 

Development

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
  • Night Horrors: The Tormented (Promethean: The Created 2nd Edition)
  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • Fetch Quest (Pugmire)
  • They Came From Beneath the Sea! Rulebook (TCFBtS!)

 

WW Manuscript Approval:

 

Editing:

  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
  • Monarchies of Mau (Monarchies of Mau)
  • Handbook of the Recently Deceased (Wraith: The Oblivion 20th Anniversary Edition)

 

Post-Editing Development:

  • Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
  • Dragon-Blooded (Exalted 3rd Edition)
  • Pan’s Guide for New Pioneers (Pugmire)
  • The Realm (Exalted 3rd Edition)
  • Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)
  • Scion: Hero (Scion 2nd Edition)
  • Trinity Continuum Core Rulebook (The Trinity Continuum)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

In Art Direction

  • Ex3 Monthly Stuff
  • Scion Hero
  • Changeling: the Lost 2 Contracted.
  • Trinity Continuum
  • Ex3 Dragon Blooded
  • Boggans – Contracted.
  • Monarchies of Mau 
  • Wr20 Guide for Newly DepartedReading through the notes and the text then figure out how to tackle it.

 

Marketing Stuff

 

In Layout

  • Scarred Lands Community Content – Over to DTRPG.
  • Scion Origin
  • Wraith 20 Screen Front approved… now waiting for errata phase to assemble all the charts.
  • Fetch Quest Taking some time this week to tweak the card design.

 

Proofing

  • Book of Freeholds – Making the Cover and sending to WW this week.
  • Pugmire – Pan’s Explorer’s Guide (or whatever)
  • Cavaliers of Mars Art is in progress… but the layout is done and solid enough for Rose to proof.
  • Ex3 Hundred Devils Night Parade – Four new ones at WW for approval.

 

At Press

  • Beckett Screen – At shipper.
  • Scarred Land PGs & Wise and the Wicked PF & 5e – At fulfillment shipper. PDF and PoD physical book versions on sale at DTRPG. Dice are in, Adventures on their way.
  • Changeling: the Dreaming 20th Anniversary Edition (Changeling: the Dreaming 20th Anniversary Edition) – Books and Screens created and are en route from printer to fulfillment shipper.
  • Prince’s Gambit – Being sent to the US.
  • V20 Beckett’s Jyhad Diary– Deluxe edition files sent to printer.
  • C20 Ready Made Characters – PoD proofs on the way.
  • Scion Dice Packaging – At fulfillment shipper.
  • Wraith 20 – Backer PDF out, and errata is coming in.
  • Ring of Spiragos – PoD versions at KS fulfillment shipper.
  • Beast PG Advance PDF on sale at DTRPG.com, errata done.
  • DtD Enemy Action Advance PDF on sale at DTRPG.com, errata done.

 


TODAY’S REASON TO CELEBRATE: Just last weekend was St. Paddy’s Day. I had a great corned beef dinner and white birch beer dyed green with my kids. How great is life? I can celebrate that way, and also fondly remember the years and years at WW where StPat’s Day was an actual company holiday, and we’d gather for breakfast down the street from the pub in Atlanta so we could be there when the doors opened at 11am. And by we, I mean almost the whole freakin’ company, who drank until after nightfall.


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Mortekai

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Welcome back, increasingly faithful (and patient) readers!

I know, I know. It’s been a while.

Signs of Sorcery is nigh-Developed. It’s 93,000-out-of-97,000 words Developed. That last bit is proving tricky, but our long international nightmare will soon be over and I can get on with things like Tome of the Pentacle or Fallen Worlds.

In response to requests for more, a little something for you.

Aedes and Boons

Oh such a long time ago, when I was describing the changes to Awakening we intended to make it the then-upcoming Second Edition, I wrote one of these blog posts about the Supernal World. We had changed it from being something mages never see but only theorise about (that would be the Supernal Realm) and linked it to our beefed-up Mage Sight: the five Supernal Worlds of Arcadia, Aether, Stygia, Pandemonium, and the Primal Wild are now what mages see when they use their Sight. From the information-gathering spells with extra rules of first edition, Mage Sight now plunged the Awakened into hallucinatory perceptions of the world around them, beset by environments and creatures only they could interact with. Supernal Entities as a thing mages regularly interacted with were only introduced late in first edition, in Summoners — we wanted them to be in the core, and to sometimes appear in reaction to mages using their Sight too deeply.

In short, we wanted Mage Sight to be less “Detect Magic” and more, well… This.

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A scene from “Constantine” (2005)

Wordcount, though, is a harsh mistress, and we couldn’t get as much into the core about what Mage Sight was like as we wanted. Chapter Two of Awakening mentions things like the quicksilver thorns of Arcadia, shining manifestations of branching timelines as opposed to the more literal brambles of Changeling‘s Hedge (but still sharp, and full of Shrikes). Supernal Entities had the bare bones of their systems included along with Spirits, ghosts, goetia, and Abyssal entities, but they lacked the power and versatility of their presentation in Summoners.

We’d get back to it, we figured, in an appropriate sourcebook.

Like this one, for example!

The excerpt we’re sharing here covers Aedes (Supernal environments like the thorns, that mages of the correct Path using their Sight interact with, while all others are entirely unaffected) and Boons (special abilities for mid- and high- Rank Supernal entities on top of their Arcana.) I have given the core rules and the examples for one Path of each, chosen at random; the Thyrsus Aedes and the Obrimos Boons. Lastly, this excerpt is from the same chapter as the previously-released excerpt about advanced Mage Sight rules. When it talks about Building a Mystery, the Page XX reference is to that, not to the corebook.

AEDES AND BOONS EXCERPT


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Mortekai

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Here’s the latest blog post from Geist developer Travis:

(First of all, I’d like to apologize for the lack of blog posts the last couple of weeks — the whole family was down with a nasty flu. Get your flu shots, people!)

Last time, I asked you to vote between hearing about Reapers or ghosts. Here’s where I confess that that wasn’t entirely a fair question: Reapers, you see, are ghosts. Not chthonic monsters, not inhuman enforcers of the Underworld’s will. Just ghosts.

Just people.

Taking Up the Scythe

So if Reapers are just ghosts, what makes a Reaper? They’d tell you it’s the favor of the Chthonic Gods. They’d tell you they were chosen, marked for greatness, given a holy mission by the never-born lords and ladies of the Underworld. Others would say it’s a craven desire to come out on top no matter the cost, “fuck you, got mine” on a cosmic scale.

Wherever you fall on that spectrum, the fact remains that some ghosts (usually those with plenty of Essence to keep dissolution at bay) don’t see a problem with the state of the afterlife. Would they prefer to be alive? Sure, but if wishes were horses then beggars would ride. Some remember the pain of being so close to the living world but never able to touch it, and think a clean break is the only way to heal. Others were hounded by the unquiet dead in life, and want to enforce the separation of the world of the living and the world of the dead. Still others are simply convinced that there must be a reason for the way things are, and tampering with it is an act of monumental hubris.

A lot of those ghosts become cult leaders, preaching the doctrine of the Chthonic Gods in the River Cities, the Dominions, and itinerant camps throughout the Underworld. Sometimes that’s as far as it goes. But other times, one of these preacher shades finds a mask — buried in the loose soil of a forgotten tunnel, caught up on the banks of a River, or resting on an altar of bone and chalcedony in a temple that wasn’t there yesterday and won’t be there again tomorrow. Those who take up the masks, who wear them in veneration of the Gods Below, are the Reapers.

Beware of Ghosts Bearing Masks

It’s a curious phrase, isn’t it? Ghosts bearing masks. Not wearing them. That’s because, by the time a Reaper has donned her Deathmask, it’s probably too late. The mask provides power, yes, and the freedom to hunt beyond the gates of the Underworld, but more than that, it provides clarity of purpose. A Reaper wearing a Deathmask is stripped to the core of herself, complexity and humanity sandblasted down to a single tenet: the dead belong below. Her Corpus warps into a terrible, inhuman form as it swells to contain the power of the mask. Even without having drunk from one of the Rivers, she becomes the equal of even the most powerful geist. She bursts forth from the Underworld, unhindered by Avernian Gates or the need to stay near Anchors, and stalks her prey, swallowing them whole only to vomit them back up once safely returned to the Underworld. She is the stuff of ghosts’ nightmares, the bogeyman whispered of over Twilight campfires and after krewe religious services.

More dangerous are the Reapers who hunt smarter, not harder. Why hunt down individual ghosts at all when you can slip into a graveyard community looking like any other shade, identify the most susceptible among them, and convince them that the dead belong below? Charismatic Reapers can harvest several ghosts at once, all without ever needing to don their masks.

Strength in Numbers

Threats to the Underworld can become too large for a single Reaper to handle. An unbound geist escapes in search of a body to hide in. A ghost has too many Sin-Eater allies to take alone. When situations like these arise, it’s time to round up a posse and put the problem down for good. Reapers acting in concert aren’t limited to dragging individual ghosts back to the Great Below: they can tear entire chunks out of the world, hurling them down into the Underworld along with all the ghosts (and anyone else, for that matter) in them.

With enough Reapers working together, city blocks, neighborhoods, or even entire districts can be pulled beneath the earth, never to be seen again. Houses and buildings vanish in the blink of an eye. That the living can be caught in this process isn’t a problem: those who don’t die in the initial collapse waste away in the Great Below. Other loose ends tie up on their own. The living rationalize the incident as a sinkhole or a freak accident. People with direct ties to the land quickly sicken and die. A large enough number of Reapers could destroy an entire civilization this way, Descending cities and letting the aftereffect do its work. Whether this has ever actually happened is hotly debated among Sin-Eater historians.

The Chthonic Gods

They don’t exist. You could map every tunnel, plumb every River, comb every book in every Dominion in the Lower Mysteries, and never find the way to Eljudnir or the palaces of the Lords of Xibalba. And what is the measure of a god’s existence if not an actual, physical presence you can go and visit?

They do exist. The dead venerate them, pray to them and sacrifice to them and commit atrocities in their names. Even the living sometimes find their way to the Church of the Gods Below. And what is the measure of a god’s existence if not the impact of its worshippers upon the world?

Next Time

We’ve met the disciples of the Chthonic Gods. Shall we delve deeper into the Underworld they claim to serve, or return to the sunlit lands and learn about the living who are a threat to the Underworld?


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Mortekai

Vinsens-Tomb-Cover1-210x300.jpgNow available in print from DriveThruRPG: The Secret of Vinsen’s Tomb for Pugmire!

“You! You are the ones that must be destroyed in the name of the Monarchies!”

— One-Eyed Molly

A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?

“The Secret of Vinsen’s Tomb” is a Pugmire story for three to six characters. This jumpstart contains all the rules and characters you need to play — just grab some dice and go! You can also use this adventure with the full version of Pugmire.

The Secret of Vinsen’s Tomb contains:

  • An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories.
  • A summary of Pugmire’s traditional fantasy rules system. It’s designed for streamlined play, with an emphasis on cooperation and action over competition and violence.
  • A complete adventure for a Guide to run for three to six players. Also useful for Guides running a full Pugmire game of first or second level characters!
  • Six ready-to-play characters, so you can jump into the action.

Can your good dogs discover the secrets of Vinsen’s Tomb?

Pugmire-Artisan-Cards-232x300.jpgAlso available in PDF and print: Pugmire Card Set 2: Artisan Spell Cards and Pugmire Card Set 3: Shepherd Spell Cards!

Enhance your Pugmire game with this set of player aid cards! These helpful visual aids make your Pugmire gaming easier! Lay them out next to your sheet for ease of reference during play, and to keep track of what spells you have available.

Merch

Lots of great new Pugmire and Mau stuff in our RedBubble store!

Also lots of great new material on our Indie Press Revolution storefront if you’ve missed one of our previous Kickstarters!

Community Spotlight

The following community-created content for Pugmire has been added to Canis Minor in the last week:

The following community-created content for Vampire has been added to the Storytellers Vault in the last week:


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Mortekai

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Bit of a “meta” start for this edition of the MMN, as I just want to let folks in on how our Monday Meeting is running and the sort of topics generally covered, and the specific ones we talked about this week. Except for the [REDACTED] ones.

Bit o’ history, for folks coming new to this blog.

The Monday Lunch Meeting was once a meeting the entire staff of White Wolf was able to have for something like the first six months I was at WW mid- 1992. As the company grew, we went from everybody attending, to some departments spinning off to other days as the sheer number of people made it impossible, but Production & Design, my department, kept to Mondays.

I liked, and still like, starting the week with what is essentially a huddle. A re-focus moment before the week pulls us in all sorts of directions. In the early days, we’d actually divvy up tasks at the meeting to be sure everything we needed to accomplish in the coming week was covered. Even when all that was left of WW in terms of publishing TTRPGs was Eddy Webb and myself, we actually ate lunch during the meeting still, until I founded Onyx Path and brought the company-wide Monday Meeting back.

 

 

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Dragon Blooded Kingfisher illustration by Mel Uran

 

 

So, through all the years we come to our current Monday Lunch Meeting, although there have been evolutionary changes to our process:

1- We are a virtual office, with folks scattered around who attend, so we’re “starting off on Monday” even if Matthew’s day is actually getting close to sundown.

2- For a similar reason, nobody is required to eat lunch during the meeting, and with us all on Skype it’s really best if folks don’t do much munching and crunching.

3- Therefore, nobody waits until folks are midway through a Subba Wubba sandwich to tell us how the Andes plane crash survivors turned cannibals. In detail. Until some folks turned green.

4- Onyx Path has now grown to such a point that we have nine people in on the call, so in the interest of staying focused, we’ve recently adopted a process where the first hour of the meeting is the Production half, where we run down every project being worked on. You see most of that list in the Updates here every week. Then we move to Operations, and we review sales info, marketing, social media and PR, and new business.

5- Everyone is encouraged to both venture opinions and to bring up anything they feel is pertinent, and to absolutely speak up if they need clarification. The main purpose of the meeting is to provide everyone with knowledge of where Onyx Path is on that Monday, and what we need to do for the rest of the week, or even further out.

6- Usually, I’ll derive the points I want to write about in this blog every week from the general drift of our interests and concerns at the Monday Meeting, although, as our crew knows, sometimes I’ll zoom in on something related but not directly discussed if I think it makes a good subject.

 

 

 

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C20 Freeholds illustration by Pat McEvoy

 

 

 

This week, here’s some highlights of what we discussed:

 

  • I threw a whole bunch of project pitches at White Wolf for approvals, and we’re waiting for the OK or notes from them.

 

  • We also sent over another bunch of project outlines for approvals as well, and we’re also waiting for those to get back to us. Both of these steps are the ones before the steps you see below in the Updates, and are basically the developers preparing the info they need in order to hire writers.

 

  • Speaking of outlines, we have a bunch almost done for the upcoming Scion projects that came out of the Kickstarter Stretch Goals. Neall really couldn’t finalize them until the text for both Origin and Hero was complete.

 

  • Dixie has been touching base with “her” developers for the CofD and Exalted 3rd, and working with them on their schedule of releases, and she’ll be doing her first errata input pass on the next book ready for that stage, either Night Horrors: Enemy Action or the Beast PG.

 

  • We sat down last week and conceptualized the release schedule for the Trinity Continuum lines, now that we have a much more concrete idea of our Trinity community interest and numbers after the Kickstarter. Thinking through how the Continuum can be represented by Community Content is an added, and welcome, piece to that process. Now we’re arguing about which actual titles the TC Core and TC: Aeon should have!

 

  • Some writers are late, some artists needed replacing, some editing is getting swapped around, and some projects are holding up other ones. So, situation normal, and we adjust to this every Monday!

 

  • We expect Wraith20 errata to close sometime between this Weds. and next Weds. and we’ll see if  Night Horrors: Enemy Action and the Beast PG also fit that time frame.

 

  • Mirthful Mike is starting on the graphics for the Dragon Blooded Kickstarter for later this month, and we’re looking for James’ to present his plan for the KS based on earlier conversations. I’ll be asking James to establish address change and shipping deadlines right in our KS description and FAQs, because we continue to have backers message us two years after shipping wanting their books – and we just aren’t set up to have these books sitting around indefinitely. We really hate disappointing people.

 

  • The Mirthful One is also designing the logo for the Scarred Lands Community Content site, the Slaracian Vault. Once that is finished we’ll be stress testing the site. Eddy is also looking at opening up a few aspects of Canis Minor, the Pugmire Community Content site, so keep an eye out there.

 

  • For the Scarred Lands Kickstarter, as backers are aware, we’ve just had the damnedest time pulling together all the threads that my old friend Stewart Wieck left dangling after his untimely death, but with a few adjustments we and Nocturnal Media have almost everything needed in the fulfillment shipper’s warehouse. While they are arranging the shipping, I’m going to send out the Scarred Lands posters from the Kickstarter individually to those who pledged for them.

 

  • Mighty Matt McElroy wants everybody to know that we have shipped a whole truck-load of extra Kickstarter projects to our friends at Indie Press Revolution (IPR), including the Prestige Edition and Screen of Dark Eras (the first one), the Deluxe and Ultra-Deluxe Editions of Exalted 3rd Edition and a whole lot of the additional items, and the Deluxe Edition and Screen for W20 Shattered Dreams. (See more info and links below in the IPR section of the Blurbs!)

 

  • Matt also pointed out that the Beast Players’ Guide and Night Horrors: Enemy Action PDFs have been #1 and #2 on DTRPG‘s bestsellers list these past couple of days! Congrats to all involved!

 

  • Although we have, as a company, pulled away from monitoring social media beyond our own – as per one of our wellness resolutions from our MidWinter Summit – we do go over any posts that concern us. So we did today. As usual, this isn’t an area that I like us to wade into publicly, but I include it to show that we don’t just ignore internet comments.

 

  • We learned in our meeting that our in-house developers (Eddy, Dixie, and Matthew) really like to talk. So we discussed how we could maybe give them a place where they can talk as much as they want…

 

 

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Scarred Lands Spiragos illustration by Brian LeBlanc

 

 

So you can see, that these notes are indeed pulled from the Monday Meeting each week, and while you could say our motto should be “Many Words, One Path”, it is in fact:

Many Worlds, One Path!

 

 

BLURBS!

KICKSTARTER:

 

Our next Kickstarter is slated to be EX3‘s Dragon-Blooded near the end of March.

 

 

 

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As we try and find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

The devs have added a whole bunch of new game lines’ dice and rolling bg’s and got caught by a bug Apple needed to fix, so be sure to update your app and soon that should be fixed.

There’s been tweaks to all elements of the UI, you can now preview every die type in the store, and you can use multiple die types per roll! Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

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Three different screenshots, above.

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(The Solar Anima special Dice above)

 

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Promethean: The Created and Demon: The Descent dice on a Demon: The Descent tabletop

 

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Hunter: The Reckoning and Mage: The Awakening dice on a Mage: The Awakening tabletop

 

 

 

ON AMAZON AND BARNES & NOBLE:

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We’re delighted to announce the opening of our ebook stores on Amazon and Barnes & Noble! You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble). Our initial selection includes these fiction anthologies:

  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)

 

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And here are six more fiction books:

  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)

 

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Andand six more more:

  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)

 

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And even more books are now on Amazon and the Nook store!:

  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

 

OUR SALES PARTNERS:

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We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

 

 

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Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/

Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! And Screens…so many Screens!

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

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Wave 3 of our extra Kickstarter projects is now on sale at IPR!

Here are the direct links for the Chronicles of Darkness: Dark Eras Prestige Edition: http://www.indiepressrevolution.com/xcart/Chronicles-of-Darkness-Dark-Eras-Prestige-Edition.html

Chronicles of Darkness: Dark Eras Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/Chronicles-of-Darkness-Dark-Eras-Storytellers-Screen.html

Deluxe Exalted 3rd Edition: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Deluxe-Edition.html

Ultra-Deluxe (Orichalcum) Exalted 3rd Edition: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Ultra-Deluxe.html

Exalted 3rd Edition Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Storytellers-Screen.html

EX3 Chibi Bookmarks: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Chibi-Bookmarks.html

EX3 Canvas Map of Creation: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Map-of-Creation.html

Deluxe W20 Shattered Dreams: http://www.indiepressrevolution.com/xcart/W20-Shattered-Dreams-Deluxe-Edition.html

W20 Shattered Dreams Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/W20-Shattered-Dreams-Storytellers-Screen.html

Plus price adjustments on M20, Book of the Wyrm, Anarchs Unbound and a
few other projects!

 

 

DRIVETHRURPG.COM:

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Coming this Wednesday as both PDF and physical book PoD on DTRPG, we reveal The Secret of Vinsen’s Tomb, a Jumpstart adventure for Pugmire. www.drivethrurpg.com/product/232337/The-Secrets-of-Vinsens-Tomb–A-Pugmire-Jumpstart

A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?

The Secret of Vinsen’s Tomb is a Pugmire story for three to six characters. This jumpstart contains all the rules and characters you need to play — just grab some dice and go! You can also use this adventure with the full version of Pugmire.

The Secret of Vinsen’s Tomb contains:

• An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories.

• A summary of Pugmire’s traditional fantasy rules system. It’s designed for streamlined play, with an emphasis on cooperation and action over competition and violence.

• A complete adventure for a Guide to run for three to six players. Also useful for Guides running a full Pugmire game of first or second level characters!

• Six ready-to-play characters, so you can jump into the action.

Can your good dogs discover the secret of Vinsen’s Tomb?

 

Also available this Wednesday, are two physical PoD spell card packs and PDFs for Pugmire: the Artisans‘ and the Shepherds‘ spells.

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Ask the darkness, and it shall answer: the Beast: The Primordial Player’s Guide Advance PDF will answer your questions when it goes live on DTRPG.com this Wednesday!

The Beast Player’s Guide expands on the material presented in Beast: The Primordial, with additional information on the Families and Hungers, what it feels like to be a Beast and experience the Devouring, and how to commune with the Dark Mother. You’ll also find two new Families and two new Hungers!

The book also includes a plethora of new Atavisms, Nightmares, Merits, and Birthrights, as well as systems for creating smaller, subservient versions of the Horror, new forms of Inheritance, and details on the mysterious Obcasus Rites.

 

 

 

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There are some things that even a Demon fears – Night Horrors: Enemy Action for Demon: The Descent arrives as an Advance PDF this Wednesday on DTRPG.com!

Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop trying, you drown. Screw that.

—Mr. Bliss, Guardian Inquisitor

Night Horrors: Enemy Action includes:

• Dozens of Storyteller characters, including Unchained, angels, exiles, cryptids, and stigmatics, for use as antagonists, allies, or just inspiration

• Multiple plot hooks and story seeds for your Demon: The Descent chronicles

• A brief look at cults in Demon, including the Ten Thousand Names of God, a secret society fueled by the God-Machine

 

 

 

 

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With a howl of RAGE, the W20 Changing Ways PDF and physical book PoD charges at you this Wednesday on DTRPG.com! http://www.drivethrurpg.com/product/229183/W20-Changing-Ways

Changing Ways is an in-depth look at what it means to be a werewolf, both on a personal level and as part of a pack. It digs deep into what it feels like to have bones re-knit after breaking, the range of senses available across all forms, and the sudden heady rush of the Gifts and Rites bestowed by spirits. It also provides a look at what life is like for lupus and metis werewolves, characters who have had experiences alien to any person. It shows the many ways that werewolves organize in packs, and how those packs are designed as groups of warriors, rather than aligned to the behavior of wolves.

Changing Ways contains:

• A detailed look at what it means to grow up as a lupus or metis werewolf, and how that colors a character’s perspective.

• More information on what it feels like to be a werewolf, a creature that changes in both body and mind.

• Frameworks and organizations for packs, along with new tactics and systems for forging the pack as part of play.

 

 

 

 

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Appearing on DriveThruRPG this Wednesday are the PDF and PoD physical book versions of Arms of the Chosen for Exalted 3rd Edition! http://www.drivethrurpg.com/product/226224/Arms-of-the-Chosen

Take up the panoply of legendary heroes and lost ages, and awaken the world-shaking might of their Evocations. Before the dawn of time, the Exalted wielded god-metal blades to cast down the makers of the universe. In an ancient epoch of forgotten glories, Creation’s greatest artificers forged unimaginable wonders and miracle-machines.

Now, in the Age of Sorrows, kingdoms go to war over potent artifacts, scavenger princes risk everything to uncover relics of the past, and the Exalted forge great arms and armor on the anvil of legend. These treasures are yours to master.

Discover the mystical power of the five magical materials and the secrets of creating your own Evocations. Wield weapons of fabled might and don the armor of mythic heroes, making their puissance your own. Claim Creation’s wonders: the miraculous tools of the Chosen, living automatons, flying machines, hearthstones, and more. And unleash the mighty warstriders, titanic god-engines of conquest and devastation, to once more shake Creation with their footfalls.

 

 

 

 

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We unveil Vampire: The Requiem 2e‘s Half-Damned as PDF and PoD versions on DTRPG.com this Wednesday!

http://www.drivethrurpg.com/product/227500/Half-Damned

I love her, she’s family, but I don’t love what she is.

– Antonio Ramírez, dhampir

This book includes: 

• An exploration of what it means to be one of the Half-Damned, dhampir, revenants or ghouls.

• Mechanics for creating Half-Damned characters.

• Information for creating and running chronicles using the various Half-Damned character types, both with vampires and alone.

• Information on Half-Damned antagonists for vampire chronicles.

 

 

 

 

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A Land Where Legends Walk

Drawing enthusiastically on Greek mythology, the revised and re-imagined Scarred Lands nonetheless retains its place as a modern fantasy RPG setting. This is a world shaped by gods and monsters, and only the greatest of heroes can expect to be counted among them. The most populous continent of Scarn, Ghelspad, plays host to vast unexplored regions, hides unsolved riddles from ancient cultures, and taunts adventures with the promise of undiscovered riches hidden among the ruins of older civilizations.

Yet the myths of the Scarred Lands are relatively recent events. The effects of the Titanswar still ripple through the world, and the heroines and villains of many of these stories are part of living memory, if not still living.

The Award-Winning Fantasy Setting Returns

Scarred Lands has been a favorite fantasy setting since the release of the Creature Collection for the d20 System in 2000. In subsequent years, over 40 titles were published for Scarred Lands, making it one of the most fully supported fantasy RPG settings ever and the premiere product line of Sword & Sorcery Studios.

Available in both 5th Edition and Pathfinder compatible versions! PDF and PoD formats available NOW!

http://www.drivethrurpg.com/product/193014/Scarred-Lands-Players-Guide-Pathfinder

http://www.drivethrurpg.com/product/197803/Scarred-Lands-Players-Guide-OGL-5e

 

 

 

CONVENTIONS!

 

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • Deviant: The Renegades (Deviant: The Renegades)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)
  • CofD Dark Eras 2 (Chronicles of Darkness)

 

Redlines

  • Guide to the Night (Vampire: The Requiem 2nd Edition)

 

Second Draft

  • WoD Ghost Hunters (World of Darkness)
  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)

 

Development

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
  • Night Horrors: The Tormented (Promethean: The Created 2nd Edition)
  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • Fetch Quest (Pugmire)
  • They Came From Beneath the Sea! Rulebook (TCFBtS!)

 

WW Manuscript Approval:

 

Editing:

  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
  • Monarchies of Mau (Monarchies of Mau)

 

Post-Editing Development:

  • Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
  • Dragon-Blooded (Exalted 3rd Edition)
  • Pan’s Guide for New Pioneers (Pugmire)
  • The Realm (Exalted 3rd Edition)
  • Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)
  • Scion: Hero (Scion 2nd Edition)
  • Trinity Continuum Core Rulebook (The Trinity Continuum)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

In Art Direction

  • Ex3 Monthly Stuff
  • Scion Hero
  • Changeling: the Lost 2 Art is contracted.
  • Trinity Continuum Reviewing TC:Aeon artnotes.
  • Ex3 Dragon Blooded
  • Boggans – Contracted.
  • Monarchies of Mau – Sorting through buy and figuring out roster.

 

Marketing Stuff

 

In Layout

  • Scarred Lands Community Content – Covers and knocking together a quick SV logo. Went back and attempted to make the templates easier and more explanatory…
  • Scion Origin
  • Wraith 20 Screen Front approved… now waiting for errata phase to assemble all the charts.
  • Fetch Quest Taking some time this week to tweak the card design.

 

Proofing

  • Book of Freeholds – Off to Mark to put in page xx’s. I’m doing up the cover this week as well.
  • Pugmire – Pan’s Explorer’s Guide (or whatever)
  • Cavaliers of Mars Art is in progress… but the layout is done and solid enough for Rose to proof.

 

At Press

  • Beckett Screen – Shipped to shipper.
  • Scarred Land PGs & Wise and the Wicked PF & 5e – To fulfillment shipper. PDF and PoD physical book versions on sale at DTRPG. Dice are in, Adventures on their way.
  • Changeling: the Dreaming 20th Anniversary Edition (Changeling: the Dreaming 20th Anniversary Edition) – Books and Screens created and are en route from printer to fulfillment shipper.
  • Prince’s Gambit – At press.
  • V20 Beckett’s Jyhad Diary– Deluxe edition files sent to printer.
  • C20 Ready Made Characters – PoD proofs on the way.
  • Pugmire Artisan Cards – On sale this Wednesday.
  • Pugmire Shepherd Cards – On sale this Wednesday.
  • Scion Dice Packaging – Shipping to fulfillment shipper.
  • Wraith 20 – Backer PDF out, and errata is coming in.
  • Ring of Spiragos – PoD versions on their way to KS fulfillment shipper.
  • Pugmire Vinsen’s Tomb – On sale this Wednesday.
  • Beast PG Advance PDF on sale at DTRPG.com, errata coming in.
  • DtD Enemy Action Advance PDF on sale at DTRPG.com, errata coming in.

 


TODAY’S REASON TO CELEBRATE: BEWARE THE IDES OF MARCH! (yeah, yeah, we all know that the day/date on the whole Ides thing slid around, so don’t bother writing in – just look out for guys with knives headed for you, okay?)


View the full article

Mortekai

Canis-Minor-Logo-Final-183x300.pngLast month we rolled out Canis Minor, our community content program for Pugmire. We’ve already got seven projects up, which is great! You can see what’s available so far here: https://www.drivethrurpg.com/cc/17/Canis-Minor

But I’ve heard that some people aren’t sure what to make for the program. Luckily, I have some ideas for you!

  • Original Stories: Adventures for Pugmire are the best thing to put up for sale. Busy Guides are always looking for something to run on short notice. Did you have an adventure that worked great at your table last night? Write it up for the program and share it!
  • Sequel Stories: What happened after you thwarted the villains in “The Great Cat Conspiracy?” What did you do once you discovered the Secret of Vinsen’s Tomb? Writing follow-up stories for our published adventures — or for other Canis Minor adventures! — are a great way to help Guides build a chronicle.
  • Other Fantasy Stories: Do you still have your notes from an old fantasy game from years ago? Would your module work better by adding dogs? Dust off your three-ring binder and reformat things to the Pugmire system. (Don’t tell anyone, but this was what I did for my own home Pugmire chronicle.)
  • New Bits: Players don’t have to be left out of the fun. Have some ideas for a few new spells? Wish there was a trick the book offered for your favorite breed? Was there a clever or entertaining masterwork that you want to showcase? All of these are great options for eager Pugmire players.
  • Great Characters: Sometimes, a one-off character ends up stealing the show. Immortalize your pioneers, enemies, or other interesting characters. Also, writing up your pets as Pugmire characters is a great way to showcase what’s amazing about our furry friends, past and present.

So what are you doing for Canis Minor?


View the full article

Mortekai

BPG-Front-232x300.jpgNow available in advance PDF from DriveThruRPG: Beast Player’s Guide for Beast: The Primordial!

You know what’s out there? No, you don’t. Stop trying to list them off. Yeah, yeah, you’ve met the vampires and the werewolves and the ghosts and so forth, but you haven’t seen a hundredth of what’s really there. Look, I’m not shaming you. I’m trying to make a point. You don’t know. You never will. There’s no complete picture, no magic moment where you see the whole truth and get to yell “ah-ha!” You don’t know. I don’t know. We never will.  That’s really a good thing, my sister, because it means there’s so much yet to see. 

—Zmei

The Beast Player’s Guide expands on the material presented in Beast: The Primordial, with additional information on the Families and Hungers, what it feels like to be a Beast and experience the Devouring, and how to commune with the Dark Mother. You’ll also find two new Families and two new Hungers!

The book also includes a plethora of new Atavisms, Nightmares, Merits, and Birthrights, as well as systems for creating smaller, subservient versions of the Horror, new forms of Inheritance, and details on the mysterious Obcasus Rites.

Enemy-Action-Front-232x300.jpgAlso available in advance PDF: Night Horrors: Enemy Action for Demon: The Descent!

“Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop trying, you drown. Screw that.”

—Mr. Bliss, Guardian Inquisitor

Night Horrors: Enemy Action includes:

  • Dozens of Storyteller characters, including Unchained, angels, exiles, cryptids, and stigmatics, for use as antagonists, allies, or just inspiration
  • Multiple plot hooks and story seeds for your Demon: The Descent chronicles
  • A brief look at cults in Demon, including the Ten Thousand Names of God, a secret society fueled by the God-Machine

Trinity-Core-Mockup-202x300.jpgKickstarter Update

The Trinity Continuum: Æon Kickstarter ended last Thursday! Thanks to everyone who helped contribute.

  • We funded in under 3.5 hours, and have since raised $184,515 of our $50,000 goal, or 369%
  • We’ve got 1956 backers
  • We passed 29 stretch goals:
    • The 1E Bundle has added Hidden AgendasLuna Rising: Psi Order ISRA & Luna SourcebookAmerica Offline: Psi Order Orgotek & FSA Sourcebook, Terra Verde: Psi Order Norça & Sudamérica SourcebookShattered Europe: Psi Order Æsculapians & Europe SourcebookStellar Frontier: Psi Order Upeo wa Macho & Extrasolar Space SourcebookAurora Australis: Psi Order Legions & Austronesia SourcebookDarkness Revealed 1: Descent into Darkness, and Darkness Revealed 2: Passage Through Shadow.
    • The Æon Æxpansion has sections on VARGs, Aberrants and Aberrant Cults, Noetic Biotech, Cyberware and Espionage-related hardtech, Modern-day Psions, new Weapons & Armor, Nihonjin Superiors, life and tech in 2123, and Psiads
    • In Media Res has scenarios for “Caper, Incorporated,” “Codename: Aquarius,” “Classified: Help Wanted,” and “Artifacts, Etc.”
    • Two Æon novella: Dawn and Meridian
    • A limited-availability Trinity Continuum Kickstarter T-shirt
    • Trinity Continuum and Trinity Continuum: Æon d10s unlocked on the Onyx Dice app
    • Two digital wallpapers
    • The art budget has been increased

Our next Kickstarter is for Dragon-Blooded: What Fire Has Wrought for Exalted Third Edition. We’re planning on launching it at the end of March. Keep an eye out!

Community Spotlight

There’s no new Pugmire content this week on Canis Minor.

The following community-created content for Vampire has been added to the Storytellers Vault in the last week:

With the addition of Kindred of the East, all Vampire: The Masquerade settings are now available for use on the Storytellers Vault.


View the full article

Mortekai

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At the end of last week, we finished up the Kickstarter campaign for the new Trinity Continuum core book, and the Trinity Continuum: Aeon book. We pretty much unlocked a Stretch Goal a day, and built out two PDFs for backers; an Aeon Aexpansion containing added info on more cool parts of the TC:Aeon setting, and In Media Res, a collection of adventure ideas for the TC core modern-day time period.

There are a few reasons why the results of this Kickstarter are satisfying to our crew here at Onyx Path:

1- The two books with the two extra PDFs give us a great start on the two time periods featured in the books. Now we can have a few meetings and discuss both the continuation of those two settings, and we can start looking at what other time periods we can cover soon. Which brings us to:

2- Based on the response to this latest KS, we are confident that we can put together a team ASAP to create the Trinity Continuum: Aberrant book, and plan on another Kickstarter for it when its text is done. Why then? Well:

3- All available evidence shows that allowing backers to read the finished text for a book being Kickstarted in weekly or two per week sections like we did for this and the last couple of KSs, does indeed give folks a chance to read, absorb, and discuss that section pretty well until the next section drops. Folks have something new to check out every couple of days. Finally:

4- With this Kickstarter, we have revealed to our community the last of the first slate of projects that came out of our initial plans for the worlds Onyx Path would publish. We, of course, have a whole bunch of new projects coming up that we’re thrilled to be starting on, or finalizing the plans for, but getting the three game-lines I bought from CCP (Scion, Scarred Lands, and the Trinity Universe) recreated and available in one form or the other for our community is a fine indicator of how we’ve thrived these last 6 years. (Heavy sigh of relief as it was never, and remains never, a slam-dunk that folks would dig what we’re doing).

And while we’ve been bringing the Storypath System and our own game-lines to life, we haven’t forgotten our Exalted 3rd, Chronicles of Darkness, and World of Darkness projects. In fact, I just sent a raft of project pitches over to White Wolf for approval. Some of them are projects that fans of those lines have heard of already (or at least the rumors of) and a couple are brand new.

More on those when we hear back from WW and can move on to outlining and getting writers a writin’.

 

 

 

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Dragon Blooded illustration by Yihyoung Li

 

 

 

One thing we did not have in mind when we started was the ability to put together formats that creators in our community could use to make their own projects. I’m referring of course to Community Content programs, and our first is the one for Pugmire called Canis Minor that I announced a month and a half, give or take, ago.

We already have seven PDF projects up there, all either pay what you want or below $2.00 and it’s clear that the writers were just all having a blast exploring the world of Pugmire. A character creation guide, heroes and villains, a bunch of adventures, the list goes on.

And you can add to it if you have a yen to join our happy band of creators – the guidelines and formats are easy to follow, and you’ll retain half the earnings. Plus, Eddy Webb is a really nice guy and loves reading how folks have taken his ideas and run with them!

We’re finishing up the initial stages of our Scarred Lands Community Content site, and then we’ll be moving on to Scion, and we’re not done yet.

 

 

 

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Night Horrors: Enemy Action illustration by Luis Sanz

 

 

Finally, I just want to briefly touch base on the Chronicles of Darkness‘s Night Horrors series of books – particularly since the one for Demon: The Descent, Night Horrors: Enemy Action, goes on sale this Wednesday. Long-time members of our community will recall that the Night Horrors “brand” was a sort of cross-line series of projects for the “new World of Darkness”, and were designed for one line but usable by all of the others.

With the advent of the Chronicles of Darkness, it made sense to me to bring back this popular series of antagonist books for the 2nd edition rules. Plus, the way the books present discrete write-ups for the various “baddies” is a great way for us to try out the new writers we’ve been looking to bring aboard for the last couple of years. If there’s a problem with a write-up, it’s just one creature, and not a huge word count to replace.

So go ahead and check out the blurbs in The Blurbs below and on DriveThru and see if there might not be some antagonists that could fit into your home chronicle, or be used to throw your players a surprise, even if that particular Night Horrors book isn’t from a line you’d normally play.

And with that, I’m outta here, and dropping this here motto right there:

 Many Worlds, One Path!

 

 

BLURBS!

KICKSTARTER:

 

Our next Kickstarter is slated to be EX3‘s Dragon-Blooded near the end of March.

 

 

 

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As we try and find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

The devs have added a whole bunch of new game lines’ dice and rolling bg’s and got caught by a bug Apple needed to fix, so be sure to update your app and soon that should be fixed.

There’s been tweaks to all elements of the UI, you can now preview every die type in the store, and you can use multiple die types per roll! Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

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Three different screenshots, above.

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(The Solar Anima special Dice above)

 

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Promethean: The Created and Demon: The Descent dice on a Demon: The Descent tabletop

 

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Hunter: The Reckoning and Mage: The Awakening dice on a Mage: The Awakening tabletop

 

 

 

ON AMAZON AND BARNES & NOBLE:

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We’re delighted to announce the opening of our ebook stores on Amazon and Barnes & Noble! You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble). Our initial selection includes these fiction anthologies:

  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)

 

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And here are six more fiction books:

  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)

 

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Andand six more more:

  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)

 

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And even more books are now on Amazon and the Nook store!:

  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

 

OUR SALES PARTNERS:

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We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

 

 

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Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! And Screens…so many Screens!

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

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DRIVETHRURPG.COM:

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Ask the darkness, and it shall answer: the Beast: The Primordial Player’s Guide Advance PDF will answer your questions when it goes live on DTRPG.com this Wednesday!

The Beast Player’s Guide expands on the material presented in Beast: The Primordial, with additional information on the Families and Hungers, what it feels like to be a Beast and experience the Devouring, and how to commune with the Dark Mother. You’ll also find two new Families and two new Hungers!

The book also includes a plethora of new Atavisms, Nightmares, Merits, and Birthrights, as well as systems for creating smaller, subservient versions of the Horror, new forms of Inheritance, and details on the mysterious Obcasus Rites.

 

 

 

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There are some things that even a Demon fears – Night Horrors: Enemy Action for Demon: The Descent arrives as an Advance PDF this Wednesday on DTRPG.com!

Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop trying, you drown. Screw that.

—Mr. Bliss, Guardian Inquisitor

Night Horrors: Enemy Action includes:

• Dozens of Storyteller characters, including Unchained, angels, exiles, cryptids, and stigmatics, for use as antagonists, allies, or just inspiration

• Multiple plot hooks and story seeds for your Demon: The Descent chronicles

• A brief look at cults in Demon, including the Ten Thousand Names of God, a secret society fueled by the God-Machine

 

 

 

 

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With a howl of RAGE, the W20 Changing Ways PDF and physical book PoD charges at you this Wednesday on DTRPG.com! http://www.drivethrurpg.com/product/229183/W20-Changing-Ways

Changing Ways is an in-depth look at what it means to be a werewolf, both on a personal level and as part of a pack. It digs deep into what it feels like to have bones re-knit after breaking, the range of senses available across all forms, and the sudden heady rush of the Gifts and Rites bestowed by spirits. It also provides a look at what life is like for lupus and metis werewolves, characters who have had experiences alien to any person. It shows the many ways that werewolves organize in packs, and how those packs are designed as groups of warriors, rather than aligned to the behavior of wolves.

Changing Ways contains:

• A detailed look at what it means to grow up as a lupus or metis werewolf, and how that colors a character’s perspective.

• More information on what it feels like to be a werewolf, a creature that changes in both body and mind.

• Frameworks and organizations for packs, along with new tactics and systems for forging the pack as part of play.

 

 

 

 

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Appearing on DriveThruRPG this Wednesday are the PDF and PoD physical book versions of Arms of the Chosen for Exalted 3rd Edition! http://www.drivethrurpg.com/product/226224/Arms-of-the-Chosen

Take up the panoply of legendary heroes and lost ages, and awaken the world-shaking might of their Evocations. Before the dawn of time, the Exalted wielded god-metal blades to cast down the makers of the universe. In an ancient epoch of forgotten glories, Creation’s greatest artificers forged unimaginable wonders and miracle-machines.

Now, in the Age of Sorrows, kingdoms go to war over potent artifacts, scavenger princes risk everything to uncover relics of the past, and the Exalted forge great arms and armor on the anvil of legend. These treasures are yours to master.

Discover the mystical power of the five magical materials and the secrets of creating your own Evocations. Wield weapons of fabled might and don the armor of mythic heroes, making their puissance your own. Claim Creation’s wonders: the miraculous tools of the Chosen, living automatons, flying machines, hearthstones, and more. And unleash the mighty warstriders, titanic god-engines of conquest and devastation, to once more shake Creation with their footfalls.

 

 

 

 

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Coming this Wednesday as an Advance PDF on DTRPG, we reveal The Secret of Vinsen’s Tomb, a Jumpstart adventure for Pugmire. (And yes, there will be a physical book PoD version coming soon). www.drivethrurpg.com/product/232337/The-Secrets-of-Vinsens-Tomb–A-Pugmire-Jumpstart

A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?

The Secret of Vinsen’s Tomb is a Pugmire story for three to six characters. This jumpstart contains all the rules and characters you need to play — just grab some dice and go! You can also use this adventure with the full version of Pugmire.

The Secret of Vinsen’s Tomb contains:

• An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories.

• A summary of Pugmire’s traditional fantasy rules system. It’s designed for streamlined play, with an emphasis on cooperation and action over competition and violence.

• A complete adventure for a Guide to run for three to six players. Also useful for Guides running a full Pugmire game of first or second level characters!

• Six ready-to-play characters, so you can jump into the action.

Can your good dogs discover the secret of Vinsen’s Tomb?

 

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Also releasing this Wednesday on DTRPG is the physical book PoD version of the Pugmire Core Rulebook itself!

 

 

 

 

 

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We unveil Vampire: The Requiem 2e‘s Half-Damned as PDF and PoD versions on DTRPG.com this Wednesday!

http://www.drivethrurpg.com/product/227500/Half-Damned

I love her, she’s family, but I don’t love what she is.

– Antonio Ramírez, dhampir

This book includes: 

• An exploration of what it means to be one of the Half-Damned, dhampir, revenants or ghouls.

• Mechanics for creating Half-Damned characters.

• Information for creating and running chronicles using the various Half-Damned character types, both with vampires and alone.

• Information on Half-Damned antagonists for vampire chronicles.

 

 

 

 

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A Land Where Legends Walk

Drawing enthusiastically on Greek mythology, the revised and re-imagined Scarred Lands nonetheless retains its place as a modern fantasy RPG setting. This is a world shaped by gods and monsters, and only the greatest of heroes can expect to be counted among them. The most populous continent of Scarn, Ghelspad, plays host to vast unexplored regions, hides unsolved riddles from ancient cultures, and taunts adventures with the promise of undiscovered riches hidden among the ruins of older civilizations.

Yet the myths of the Scarred Lands are relatively recent events. The effects of the Titanswar still ripple through the world, and the heroines and villains of many of these stories are part of living memory, if not still living.

The Award-Winning Fantasy Setting Returns

Scarred Lands has been a favorite fantasy setting since the release of the Creature Collection for the d20 System in 2000. In subsequent years, over 40 titles were published for Scarred Lands, making it one of the most fully supported fantasy RPG settings ever and the premiere product line of Sword & Sorcery Studios.

Available in both 5th Edition and Pathfinder compatible versions! PDF and PoD formats available NOW!

http://www.drivethrurpg.com/product/193014/Scarred-Lands-Players-Guide-Pathfinder

http://www.drivethrurpg.com/product/197803/Scarred-Lands-Players-Guide-OGL-5e

 

 

 

CONVENTIONS!

 

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • Deviant: The Renegades (Deviant: The Renegades)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)
  • CofD Dark Eras 2 (Chronicles of Darkness)

 

Redlines

  • Guide to the Night (Vampire: The Requiem 2nd Edition)

 

Second Draft

  • WoD Ghost Hunters (World of Darkness)
  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)

 

Development

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
  • Night Horrors: The Tormented (Promethean: The Created 2nd Edition)
  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • Fetch Quest (Pugmire)
  • They Came From Beneath the Sea! Rulebook (TCFBtS!)

 

WW Manuscript Approval:

 

Editing:

  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
  • Monarchies of Mau (Monarchies of Mau)

 

Post-Editing Development:

  • Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
  • Dragon-Blooded (Exalted 3rd Edition)
  • Pan’s Guide for New Pioneers (Pugmire)
  • The Realm (Exalted 3rd Edition)
  • Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)
  • Scion: Hero (Scion 2nd Edition)
  • Trinity Continuum Core Rulebook (The Trinity Continuum)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

In Art Direction

  • Ex3 Monthly Stuff
  • Scion Hero
  • Changeling: the Lost 2 Art is contracted.
  • Trinity Continuum
  • Ex3 Dragon Blooded
  • Boggans – Contracted.
  • Monarchies of Mau – Sorting through buy and figuring out roster.
  • Fetch Quest – KS art contracted. Taking some time this week to tweak the card design.

 

Marketing Stuff

 

In Layout

  • Scarred Lands Community Content –Figuring out the covers and the Slarecian Vault Logo.
  • Scion Origin
  • Wraith 20 Screen Front approved… now waiting for errata phase to assemble all the charts.
  • Cavaliers of Mars Laying out while new art coming in.

 

Proofing

  • Book of Freeholds – Maggie has 2nd proof.
  • Pugmire – Pan’s Explorer’s Guide (or whatever)

 

At Press

  • Beckett Screen – Shipped to shipper.
  • Scarred Land PGs & Wise and the Wicked PF & 5e – To fulfillment shipper. PDF and PoD physical book versions on sale at DTRPG.
  • Changeling: the Dreaming 20th Anniversary Edition (Changeling: the Dreaming 20th Anniversary Edition) – Books and Screens created and preparing to ship from printer to fulfillment shipper.
  • Prince’s Gambit – At press.
  • V20 Beckett’s Jyhad Diary– Deluxe edition files sent to printer.
  • C20 Ready Made Characters – PoD proofs on the way.
  • Pugmire Artisan Cards PoD proofs on the way.
  • Pugmire Shepherd Cards PoD proofs on the way.
  • Scion Dice Packaging – At press.
  • Wraith 20 – Backer PDF out, and errata is coming in.
  • Ring of Spiragos – PoD proofs on their way.
  • Pugmire Vinsen’s Tomb – PoD proofs on the way.
  • Beast PG Advance PDF on sale at DTRPG.com this Wednesday.
  • DtD Enemy Action Advance PDF on sale at DTRPG.com this Wednesday.

 


TODAY’S REASON TO CELEBRATE: In the US, March has indeed come in like a lion and we’ll see if it goes out like a lamb. But: “Now look, pal! I know a country where March comes in like an emu and goes out like a tapir. And they don’t even know what it means! All right? Now listen, there are nine different countries, where March comes in like a frog, and goes out like a golden retriever. But that- that’s not the weird part! No, no, the weird part is, is the frog. The frog- The weird part is-[has seizure and falls off chair]”


View the full article

Mortekai

235095-232x300.jpgNow available in PDF from DriveThruRPG: Hundred Devils Night Parade part 10: Dream Hawk and Nameless Wretch for Exalted 3rd Edition!

From the frozen North to the burning South, and all directions in between, there are creatures that stalk Creation. Demons, spirits, monsters and even creatures who live alongside mankind are in every region.

In this collection you will find new foes, encounter old enemies, and learn the secrets of these denizens of Exalted 3rd Edition’s wondrous world.

Hundred Devils Night Parade: Dream Hawk and Nameless Wretch

The Dream Hawk and Nameless Wretch are fantastic additions to your Exalted game.

Ex3-Eska-of-the-Seven-Blades-1-232x300.jAlso available in PDF: Adversaries of the Righteous part 5: Eska of the Seven Blades!

From the bustling streets of Nexus to the savage western seas, Creation is ripe with threats to mortals and Chosen alike. Crooked traders, vile occultists, and even zealous protectors of the Realm can be found in every city, satrapy, and region waiting for unsuspecting targets or standing their ground as they prepare for the inevitable.

In this collection you will meet new foes, encounter old enemies, and learn the inner workings of several different factions and societies dedicated to criminal activity, nefarious plotting, and more.

Adversaries of the Righteous: Eska of the Seven Blades

Cunning and deadly, Eska seeks strength through constant conflict.

Merch

These products have been added to our RedBubble store:

Trinity-Core-Mockup-202x300.jpgKickstarter Update

25 hours left on the Trinity Continuum: Æon Kickstarter!!! OMG!!!:

  • The full Trinity Continuum core rulebook has been previewed, and the first five parts of the Æon book has been previewed. The final part, Setting Secrets, gets posted tomorrow.
  • We funded in under 3.5 hours, and have since raised $164,487 of our $50,000 goal, or 329%
  • We’ve got 1737 backers
  • We’ve passed 21 stretch goals:
    • The 1E Bundle has added Hidden AgendasLuna Rising: Psi Order ISRA & Luna SourcebookAmerica Offline: Psi Order Orgotek & FSA Sourcebook, Terra Verde: Psi Order Norça & Sudamérica SourcebookShattered Europe: Psi Order Æsculapians & Europe SourcebookStellar Frontier: Psi Order Upeo wa Macho & Extrasolar Space SourcebookAurora Australis: Psi Order Legions & Austronesia Sourcebook. That’s 16 PDFs for $15!
    • The Æon Æxpansion has sections on VARGs, Aberrants and Aberrant Cults, Noetic Biotech, Cyberware and Espionage-related hardtech, Modern-day Psions, new Weapons & Armor
    • In Media Res has scenarios for “Caper, Incorporated” and “Codename: Aquarius”
    • An Æon novella: Dawn
    • A limited-availability Trinity Continuum Kickstarter T-shirt
    • A Trinity Continuum and Trinity Continuum: Æon d10s unlocked on the Onyx Dice app
    • Two digital wallpapers

Community Spotlight

There’s no new Pugmire content this week on Canis Minor.

The following community-created content for Vampire has been added to the Storytellers Vault in the last week:


View the full article

Mortekai

…And back the Kickstarter!

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Using the classic Aeon Trinity motto: Hope, Sacrifice, Unity!

Reason #1: HOPE

We’re not talking about a shiny-happy ending to every game here, but that one of the base precepts of the Continuum is that efforts produce results. It’s a continuum of settings with some of them being very dark indeed, and others much more about heroic actions delivering heroic and positive results. And then, of course, you can decide at your table how far to take things beyond how we present them.

Your group of players may decide to shoot Otha Herzog in the head and put an end to his visions of the future – possibly leaving Earth with no fore-warning of dire events, while another table might be working with ISRA to arrive at the right time and the right place with the right equipment. That’s not just an external thing players do, but it’s built in to the Trinity Continuum to allow those choices and for those settings to exist with all the other ones in the Continuum.

This, to me, is what Hope means in the Trinity Continuum, a chance that in the nigh-infinite universes that could exist in the Continuum, human potential can reach untold heights and forge a new future.

On a Kickstarter level, we have hope that this KS is indicative of the interest that folks have towards not just these first two books, the Trinity Continuum Core book and the Trinity Continuum: Aeon book and all the additional projects we can do with them, but also for the additional settings we could do next. Both the two known ones, Aberrant and Adventure!, and also the many, many additional settings that can be part of the Continuum.

 

 

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EX3‘s Eska of the Seven Blades illustrated by Mel Uran

 

 

Reason #2: SACRIFICE

Again, your acts have consequences in the Trinity Continuum, and while it is set up as mentioned above to provide results when those actions are taken, sometimes those results have a cost. Which makes sense since we want all of the Trinity Continuum settings to allow dramatic resolutions no matter how light or dark they are.

Beyond the setting depth that Sacrifice adds, we also have game play systems within the Storypath System that function by the players using, and even encouraging, the bad things that happen to them so that they gain bonuses or advantages to further the storyline. This can be very meta-mechanical, or very story-based, or somewhere in between, but the important thing is that there are opportunities for meaningful game play even when you fail a roll.

On a Kickstarter level, a lot of folks, including some of the devs, have had to sacrifice a fair bit of patience waiting for their favorite game to come back. But since what we really don’t want are folks sacrificing cash, good will, or their excitement for the return of the Trinity Universe with our Trinity Continuum reboot during this Kickstarter campaign, we made sure that the sacrifice of time and effort was ours before the KS was good to go.

Which means that even though it took time to create what we wanted, we now have a fantastic and flexible game system that powers all of the possible Trinity Continuum settings, and both the Trinity Continuum Core and the Trinity Continuum: Aeon books are essentially done.  Don’t worry, we’ll use backer feedback to polish, tweak a few areas, and clarify a few things, but the heavy lifting earlier has paid off now and the books should easily beat the “estimated delivery” KS dates.

(He says knocking on all the wood in the house, gluing broken mirrors back together, and throwing whole shakers of salt over both shoulders just in case.)

 

 

 

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Beast Players Guide art by Andrew Trabbold

 

 

Reason #3: UNITY

In the Trinity Continuum, there are a ton of characters that could easily be described as a lone-wolf, as a one-person army, as a force of one. Yet, when they work with other characters, the whole is so much greater than the sum of the parts. The organizations, from two-person team-ups to international Agencies or Orders, exist in the setting itself, not just to codify the player characters. Particularly in the Trinity Continuum: Aeon setting, they are absolutely needed to enable mankind to face the challenges of rebuilding after the Aberrant War and taking up the exploration of the universe.

Our rules reflect this as well, from how Psion powers work all the way to the Initiative system encouraging party teamwork and strategy.

On a meta-level, the Trinity Continuum may well also be greater than any individual setting within it, but regardless of whether that is how folks see it, the Continuum is designed so that no matter what happens in any given setting it remains a part of the Continuum.

The example we use in talking this over is including the City of Super-Scientific Gorillas as part of Adventure! Something excellently pulp-y like that, somewhere in the jungles or in the hollow Earth, sounds fantastic. But how would that fit into a modern day Trinity Continuum Core story? It wouldn’t have to. There might be clues that something like that once existed, but now that whole place exists essentially “out of phase” with the modern day. You could get there. but a commercial airline flying over isn’t going to see it.

This also means that no individual table’s storyline is going to contradict the history and events presented in any setting published by Onyx Path. All worlds are true and can fit in the Trinity Continuum.

On a Kickstarter level, we tried to set up the KS rewards and stretch goals to give value to backers no matter whether they are new to Trinity or fans of the Trinity Universe already. Whether they did their gaming with PDFs or with printed books. Whether they loved the original Trinity(Aeon) setting, or were fans of Aberrant or Adventure! far more than our science fiction game.

It should be said, and I think our KS Manager Jumpin’ James Bell has already touched on this, that the Trinity Continuum Core is going to be needed to run Trinity Continuum: Aberrant and Trinity Continuum: Adventure!, so even if you’re waiting for them, now is the time to come together in Unity with your fellow Trinity fans and pledge to get the TC Core book to help this KS strive for greater goals.

We hope for, and really need, a Unity of our community behind this Kickstarter and are thrilled to see how much there already is. I mention this below, but seriously, now is the time to get the word out! With only a few days to go, let’s drive this mighty ship forward with our mental energies (for Psion powers, we have the internet) and tell everyone you once knew who enjoyed the first iteration that there’s a new and exciting version that they can get in on!

 

 

 

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Ring of Spiragos art by Brian LeBlanc

 

 

 

And with that, I think it should be obvious how apt our tagline is:

Many Worlds, One Path!

 

 

BLURBS!

KICKSTARTER:

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The Trinity Continuum Kickstarter is roaring towards the finish line on Thursday in a psychokinetic burst of energy! And yet, there are still a lot of fans of the original releases out there who aren’t connected to our current incarnation, so please, if you know a fan from back in the day: LET THEM KNOW THIS KS IS HAPPENING!

So far, we’ve passed 300% of our funding goal, over 1600 backers, and we’ve gone through sixteen Stretch Goals including VARGs, new Noetic Biotech, new Cyberware, new Espionage-Related Hardtech, and Aberrants and their cults, and a section on how to play Psions in the modern day core rulebook setting will be added to the AEon AExpansion, a Trinity Continuum: Aeon novella entitled “Dawn“, a scenario called “Caper, Incorporated” has been added to the In Media Res scenario collection PDF for the Trinity Continuum Core, and backers will be able to download the Trinity Core Dice for the Onyx Dice Rolling App.

We’ve also now grown the bundle of first edition PDFs to 15 and with the $15 buy-in that means backers get this bundle for $1 per PDF!

https://www.kickstarter.com/projects/200664283/trinity-continuum-aeon-rpg

Trinity Continuum: Aeon, is our reboot of the classic Trinity (Aeon) game, and Trinity Continuum: Core is the core book that all of our Trinity Continuum game lines will spin off from. Both books will be a part of this Kickstarter and backers have already received the first two quarters of the Trinity Continuum: Core text, with more to come. James Bell, our Kickstarter Manager, has been keeping this KS hopping, so we hope you’ll check it out!

Our next Kickstarter is slated to be EX3‘s Dragon-Blooded.

 

 

 

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As we try and find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

Last week the devs are added a whole bunch of new game lines’ dice and rolling bg’s and got caught by a bug Apple needed to fix, so be sure to update your app and soon that should be fixed.

There’s been tweaks to all elements of the UI, you can now preview every die type in the store, and you can use multiple die types per roll! Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

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Three different screenshots, above.

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(The Solar Anima special Dice above)

 

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Promethean: The Created and Demon: The Descent dice on a Demon: The Descent tabletop

 

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Hunter: The Reckoning and Mage: The Awakening dice on a Mage: The Awakening tabletop

 

 

 

ON AMAZON AND BARNES & NOBLE:

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We’re delighted to announce the opening of our ebook stores on Amazon and Barnes & Noble! You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble). Our initial selection includes these fiction anthologies:

  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)

 

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And here are six more fiction books:

  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)

 

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Andand six more more:

  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)

 

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And even more books are now on Amazon and the Nook store!:

  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

 

OUR SALES PARTNERS:

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We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

 

 

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Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! And Screens…so many Screens!

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

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DRIVETHRURPG.COM:

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Look for the next two installments of our Exalted 3rd Edition monthly releases, and for new EX3-related merchandise on our RedBubble store on sale this Wednesday!

 

 

 

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With a howl of RAGE, the W20 Changing Ways PDF and physical book PoD charges at you this Wednesday on DTRPG.com! http://www.drivethrurpg.com/product/229183/W20-Changing-Ways

Changing Ways is an in-depth look at what it means to be a werewolf, both on a personal level and as part of a pack. It digs deep into what it feels like to have bones re-knit after breaking, the range of senses available across all forms, and the sudden heady rush of the Gifts and Rites bestowed by spirits. It also provides a look at what life is like for lupus and metis werewolves, characters who have had experiences alien to any person. It shows the many ways that werewolves organize in packs, and how those packs are designed as groups of warriors, rather than aligned to the behavior of wolves.

Changing Ways contains:

• A detailed look at what it means to grow up as a lupus or metis werewolf, and how that colors a character’s perspective.

• More information on what it feels like to be a werewolf, a creature that changes in both body and mind.

• Frameworks and organizations for packs, along with new tactics and systems for forging the pack as part of play.

 

 

 

 

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Appearing on DriveThruRPG this Wednesday are the PDF and PoD physical book versions of Arms of the Chosen for Exalted 3rd Edition! http://www.drivethrurpg.com/product/226224/Arms-of-the-Chosen

Take up the panoply of legendary heroes and lost ages, and awaken the world-shaking might of their Evocations. Before the dawn of time, the Exalted wielded god-metal blades to cast down the makers of the universe. In an ancient epoch of forgotten glories, Creation’s greatest artificers forged unimaginable wonders and miracle-machines.

Now, in the Age of Sorrows, kingdoms go to war over potent artifacts, scavenger princes risk everything to uncover relics of the past, and the Exalted forge great arms and armor on the anvil of legend. These treasures are yours to master.

Discover the mystical power of the five magical materials and the secrets of creating your own Evocations. Wield weapons of fabled might and don the armor of mythic heroes, making their puissance your own. Claim Creation’s wonders: the miraculous tools of the Chosen, living automatons, flying machines, hearthstones, and more. And unleash the mighty warstriders, titanic god-engines of conquest and devastation, to once more shake Creation with their footfalls.

 

 

 

 

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Coming this Wednesday as an Advance PDF on DTRPG, we reveal The Secret of Vinsen’s Tomb, a Jumpstart adventure for Pugmire. (And yes, there will be a physical book PoD version coming soon). www.drivethrurpg.com/product/232337/The-Secrets-of-Vinsens-Tomb–A-Pugmire-Jumpstart

A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?

The Secret of Vinsen’s Tomb is a Pugmire story for three to six characters. This jumpstart contains all the rules and characters you need to play — just grab some dice and go! You can also use this adventure with the full version of Pugmire.

The Secret of Vinsen’s Tomb contains:

• An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories.

• A summary of Pugmire’s traditional fantasy rules system. It’s designed for streamlined play, with an emphasis on cooperation and action over competition and violence.

• A complete adventure for a Guide to run for three to six players. Also useful for Guides running a full Pugmire game of first or second level characters!

• Six ready-to-play characters, so you can jump into the action.

Can your good dogs discover the secret of Vinsen’s Tomb?

 

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Also releasing this Wednesday on DTRPG is the physical book PoD version of the Pugmire Core Rulebook itself!

 

 

 

 

 

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We unveil Vampire: The Requiem 2e‘s Half-Damned as PDF and PoD versions on DTRPG.com this Wednesday!

http://www.drivethrurpg.com/product/227500/Half-Damned

I love her, she’s family, but I don’t love what she is.

– Antonio Ramírez, dhampir

This book includes: 

• An exploration of what it means to be one of the Half-Damned, dhampir, revenants or ghouls.

• Mechanics for creating Half-Damned characters.

• Information for creating and running chronicles using the various Half-Damned character types, both with vampires and alone.

• Information on Half-Damned antagonists for vampire chronicles.

 

 

 

 

 

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At last, one of the most legendary of Kindred will share his personal journal with you! V20 Beckett’s Jyhad Diary goes on sale in PDF and PoD versions on DTRPG.com! http://www.drivethrurpg.com/product/225322/V20-Becketts-Jyhad-Diary

It’s ever been a loaded word among vampires. Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements. 

Luckily for you, you’ve picked up a copy of my diary. With my help you may just take a step on the first rung of understanding. Information worth having is information you must earn through blood, and oh, how I’ve bled for what’s contained within these pages. 

— Beckett 

Beckett’s Jyhad Diary serves as the definitive book of setting and plot for Vampire: The Masquerade, containing 30 chapters spanning different geographical regions, encountering vampires of every clan, profiling obscure and profound segments of the mythology, and providing countless story hooks on every page.

Masterfully written by the likes of Neall Raemonn Price, Joshua Alan Doetsch, Myranda Sarro, Steffie de Vaan, Malcolm Sheppard, Alan Alexander, Renee Knipe, and Matthew Dawkins, Beckett’s Jyhad Diary is as fascinating to read as to use for your game Chronicles.

 

 

 

 

 

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A Land Where Legends Walk

Drawing enthusiastically on Greek mythology, the revised and re-imagined Scarred Lands nonetheless retains its place as a modern fantasy RPG setting. This is a world shaped by gods and monsters, and only the greatest of heroes can expect to be counted among them. The most populous continent of Scarn, Ghelspad, plays host to vast unexplored regions, hides unsolved riddles from ancient cultures, and taunts adventures with the promise of undiscovered riches hidden among the ruins of older civilizations.

Yet the myths of the Scarred Lands are relatively recent events. The effects of the Titanswar still ripple through the world, and the heroines and villains of many of these stories are part of living memory, if not still living.

The Award-Winning Fantasy Setting Returns

Scarred Lands has been a favorite fantasy setting since the release of the Creature Collection for the d20 System in 2000. In subsequent years, over 40 titles were published for Scarred Lands, making it one of the most fully supported fantasy RPG settings ever and the premiere product line of Sword & Sorcery Studios.

Available in both 5th Edition and Pathfinder compatible versions! PDF and PoD formats available NOW!

http://www.drivethrurpg.com/product/193014/Scarred-Lands-Players-Guide-Pathfinder

http://www.drivethrurpg.com/product/197803/Scarred-Lands-Players-Guide-OGL-5e

 

 

 

CONVENTIONS!

This week (2/26-3/5) Mighty Matt McElroy will be in Seattle for Emerald City Comic Con. He plans on spending some time in Artist Alley checking out artists – so if you are an artist interested in working for us, particularly with super-hero genre based Trinity Continuum: Aberrant coming up, say hi to Matt as he comes by!

 

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • Deviant: The Renegades (Deviant: The Renegades)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)

 

Redlines

  • Guide to the Night (Vampire: The Requiem 2nd Edition)

 

Second Draft

  • WoD Ghost Hunters (World of Darkness)
  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)

 

Development

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
  • Night Horrors: The Tormented (Promethean: The Created 2nd Edition)
  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • Fetch Quest (Pugmire)
  • They Came From Beneath the Sea! Rulebook (TCFBtS!)

 

WW Manuscript Approval:

 

Editing:

  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
  • Monarchies of Mau (Monarchies of Mau)
  • Trinity Continuum Core Rulebook (The Trinity Continuum)

 

Post-Editing Development:

  • Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
  • Dragon-Blooded (Exalted 3rd Edition)
  • Pan’s Guide for New Pioneers (Pugmire)
  • The Realm (Exalted 3rd Edition)
  • Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)
  • Scion: Hero (Scion 2nd Edition)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

In Art Direction

  • Cavaliers of Mars Art is contracted.
  • Ex3 Monthly Stuff
  • Scion Hero
  • Changeling: the Lost 2
  • Trinity Continuum
  • Ex3 Dragon Blooded – KS artwork in and approved.
  • Boggans – Contracted.
  • Monarchies of Mau – Sorting through buy and figuring out roster.
  • Fetch Quest – KS art contracted.

 

Marketing Stuff

 

In Layout

  • Scarred Lands Community Content
  • Scion Origin
  • Wraith 20 Screen Front approved… now waiting for errata phase to assemble all the charts.

 

Proofing

  • Beast PG At WW for approval.
  • DtD Enemy Action – At WW for approval.
  • Book of Freeholds – Maggie has 2nd proof.
  • Pugmire – Pan’s Explorer’s Guide (or whatever)

 

At Press

  • Beckett Screen – Shipped to shipper.
  • Scarred Land PGs & Wise and the Wicked PF & 5e – To fulfillment shipper. PDF and PoD physical book versions on sale at DTRPG.
  • Changeling: the Dreaming 20th Anniversary Edition (Changeling: the Dreaming 20th Anniversary Edition) – Books and Screens created and preparing to ship from printer to fulfillment shipper.
  • Prince’s Gambit – At press.
  • V20 Beckett’s Jyhad Diary– Deluxe edition files sent to printer.
  • C20 Ready Made Characters – PoD proofs on the way.
  • Pugmire Artisan Cards PoD proofs on the way.
  • Pugmire Shepherd Cards PoD proofs on the way.
  • Scion Dice Packaging – At press.
  • Wraith 20 – Backer PDF out, and errata is coming in.
  • Ring of Spiragos – PoDs uploading.
  • Pugmire Vinsen’s Tomb – PoD proofs on the way.

 


TODAY’S REASON TO CELEBRATE: It’s George Harrison’s birthday today, and while he is in fact now dead, we’re sure glad he was around to add his creative magic to the Traveling Wilbury‘s and some other, less important, earlier musical group that did a couple of records back when music was only available as records.


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Mortekai

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The latest from Travis, our humble Geist 2nd Edition developer:

Sin-Eaters borrow the term Memento from the Latin phrase memento mori, “remember that you must die”. People have been finding or making tokens by which to remember death for nearly as long as they’ve been dying, but to the Bound they are something more. A Memento is a physical object with a Twilight presence, transformed by the resonance of death into something that’s no longer entirely of the living.

Death Trinkets

Most Mementos are ordinary objects that were transformed by playing an important role in someone’s death, or by acting as one of a ghost’s Anchors. The Bound have never been able to figure out exactly what turns one object into a Memento while another remains untouched; one grisly murder might result in the murder weapon itself becoming a token of death, while another death, just as violent, leaves the murder weapon unaltered, but creates a Memento out of the porcelain doll sitting on the shelf next to where the victim died.

Mementos can also come from more unusual sources. Objects brought back from the Underworld often become Mementos, resonating with the purpose for which they were returned to the world of the living. With effort, the Bound can even create Mementos, infusing an object of their own creation with Plasm and deathly inspiration. Geists can also create Mementos, through their own demise: a geist that’s torn apart or otherwise ended leaves a physical token of their existence in the form of a mask, and certain Ceremonies can create Mementos by trapping a ghost in one of its Anchors.

Some Sin-Eaters claim to own even stranger Mementos: the bones of a Kerberoi, bottled souls, undead hearts, and more. Such stories are exactly as fanciful as they are impossible to prove, but if nothing else they turn a common Memento into a great conversation starter.

Enduring Treasures

Mementos, like Sin-Eaters themselves, are equally solid to physical matter and Twilight ephemera. They’re also damned hard to destroy — they’re never damaged by accidents or environmental hazards, and even deliberate attempts to destroy them require overcoming an extremely high Durability. (Yes, that means a Memento umbrella can be used as a shield, and a Memento leather jacket is roughly the equivalent of a Kevlar vest.) The Bound can feed a Memento to their geist for a full refill of Plasm, but that’s considered a tool of last resort.

Aside from their Key, which we’ve already discussed, all Mementos have a supernatural effect of their very own — from a marble that always rolls toward the closest exit to a bootleg record pressed onto an old x-ray film that plays new songs by dead rock stars, Mementos warp the world around them. Sometimes they’re obvious, sometimes subtle; sometimes they’re powerful, sometimes they don’t seem to have a practical use, but people do strange things for a taste of magic, and Memento cults are known to spring up around charismatic individuals or especially remarkable Mementos. Even the Bound are known to be impressed by a well-curated collection of Mementos, artfully arranged by theme or expressing the sheer variety of death.

Greater Mementos

While most Mementos have a weird, but ultimately minor, supernatural effects, rumors abound of those with truly staggering power: A watch that stops you from aging as long as you wear it. A perfectly-preserved Roman trireme that can sail to any port in the Mediterranean in one night. A date book that tells you exactly when, where, and how you’re fated to die.

No one can seem to agree on what makes these Mementos, if they even exist, so powerful. Is it because they’re associated with famous deaths, like Caesar’s assassination or the plane crash that killed Buddy Holly, Ritchie Valens, and the Big Bopper? Is it because they’re very old, like the 430,000-year- old skull of the first known murder victim? Or is it just sheer dumb luck and random cosmic convergence?

Whatever the truth, even the rumor of a greater Memento can set the occult world on edge, and an actual, verifiable greater Memento is the sort of thing krewes and cults go to war over.

Example Mementos

Just to whet your appetite, here are a couple of example Mementos from the book. (The usual disclaimers about this being non-final, pre-editing text apply.)

The Cold Harbor Diary

Key: Stillness

Description: A small, bloodstained, leather-bound book, filled with notes written by a Union soldier during the American Civil War. Despite being made in the 1860s, it looks almost new. The pages are a uniform cream, the blood on the cover barely dry. The entries begin cheerfully, but become increasingly nihilistic and distraught as the diary goes on. The final entry is uncharacteristically short and to the point: “June 3. Cold Harbor. I was killed.”

Effect: The body of anyone who dies holding the Cold Harbor Diary cannot be identified. Fingerprints, DNA, dental records, and more all fail. Even the deceased’s loved ones can’t do better than “It sort of looks like him, maybe, but it’s hard to tell.” This effect does not extend to the deceased’s ghost.

The Drowned Phone

Key: Deep Waters

Description: A banged-up smartphone a few years out of date. Drops of water under the screen and behind the lens of the back camera create weird distortions in the display and in any photos taken with it. Despite that, the phone functions perfectly, though the operating system refuses to update to the latest version.

Effect: The phone can make calls and access the internet from anywhere, regardless of reception, provided it is at least partially submerged in water (which doesn’t affect it the way you’d expect). Audio sent this way is raspy and distorted on the other end, but usually still comprehensible. The phone can even make — and, according to one previous owner, receive — calls from the Underworld.

Next Time

Power that goes unused is little more than bragging rights. Sin-Eaters use their powers in service of their fellow dead and in opposition to the forces that would exploit them. So, next week will we learn about Reapers, or about ghosts?


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Mortekai

Changing-Ways-Cover-232x300.jpgNow available in print from DriveThruRPG: Changing Ways for Werewolf: The Apocalypse 20th Anniversary Edition!

The Garou Nature

The Garou are warriors of Gaia. Part human, part wolf, and part spirit they look like what humans think of as werewolves but are so much more. Though most come into the world as humans or wolves, that state does not last. Wolf-born gain a spark of human intelligence after their Change, while those born to humans must cope with the instincts of a hunter, and the burning need to be part of a pack. Those poor wretches born to two werewolves grow up never knowing any different, and that leaves them with a unique outlook on the world. Beyond their fluid bodies and warrior’s minds, each Garou has the blessings of the spirit world that empowers their fight for Gaia.

Red in Tooth and Claw

Changing Ways is an in-depth look at what it means to be a werewolf, both on a personal level and as part of a pack. It digs deep into what it feels like to have bones re-knit after breaking, the range of senses available across all forms, and the sudden heady rush of the Gifts and Rites bestowed by spirits. It also provides a look at what life is like for lupus and metis werewolves, characters who have had experiences alien to any person. It shows the many ways that werewolves organize in packs, and how those packs are designed as groups of warriors, rather than aligned to the behavior of wolves.

Changing Ways contains:

  • A detailed look at what it means to grow up as a lupus or metis werewolf, and how that colors a character’s perspective.
  • More information on what it feels like to be a werewolf, a creature that changes in both body and mind.
  • Frameworks and organizations for packs, along with new tactics and systems for forging the pack as part of play.

Merch

These products have been added to our RedBubble store:

  • Werewolf: The Apocalypse: Art: Book of the Wyrm Business Wolf (shirts)
  • Werewolf: The Apocalypse: Art: Changing Ways 1 (shirts)
  • Werewolf: The Apocalypse: Art: Changing Ways 2 (shirts)
  • Werewolf: The Apocalypse: Art: Changing Ways 3 (shirts)
  • Werewolf: The Apocalypse: Art: Kinfolk (shirts)
  • Werewolf: The Apocalypse: Art: Rage Across the World Wyrm Creature (shirts)
  • Werewolf: The Apocalypse: Art: Shattered Dreams 1 (shirts)
  • Werewolf: The Apocalypse: Art: Shattered Dreams 2 (shirts)
  • Werewolf: The Apocalypse: Art: Shattered Dreams 3 (shirts)

Trinity-Core-Mockup-202x300.jpgKickstarter Update

One week left on the Trinity Continuum: Æon Kickstarter:

  • The full Trinity Continuum core rulebook has been previewed, and the first three parts of the Æon book has been previewed
  • We funded in under 3.5 hours, and have since raised $145,771 of our $50,000 goal, or 292%
  • We’ve got 1527 backers
  • We’ve passed 15 stretch goals:
    • The 1E Bundle has added Hidden AgendasLuna Rising: Psi Order ISRA & Luna Sourcebook, America Offline: Psi Order Orgotek & FSA Sourcebook, Terra Verde: Psi Order Norça & Sudamérica SourcebookShattered Europe: Psi Order Æsculapians & Europe Sourcebook
    • The Æon Æxpansion has sections on VARGs, Aberrants and Aberrant Cults, Noetic Biotech, Cyberware and Espionage-related hardtech, and a Psion Essay
    • In Media Res has scenarios for “Caper, Incorporated” and “Codename: Aquarius”
    • An Æon novella: Dawn
    • A limited-availability Trinity Continuum Kickstarter T-shirt
    • A Trinity Continuum d10 unlocked on the Onyx Dice app

Community Spotlight

New Pugmire community-created content has been added to Canis Minor, which opened this past week:

The following community-created content for Vampire has been added to the Storytellers Vault in the last week:


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Mortekai

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Yep, we’re at that strange part of the Trinity Continuum: Aeon Kickstarter, the part where things kind of plod along with a pledge here and there. (So I’ve included this new art above to kind of be the totem of shaking things up and making some action happen!) Amazingly, it took us until three-quarters of the way through to plateau for a bit. We’ve had KSs that plateaued three days after they started!

So now’s the time to tell all your friends if you’re a backer, and to take another look at the KS if you haven’t backed yet. Please, if you have time, post in social media so word gets out. In particular, if you know somebody that was a fan of Trinity back in the day, they may not be up on who is publishing what, or that this Kickstarter is even happening to bring back the game.

We always have folks coming to us after a KS wanting to know if they could still pledge because they missed hearing about it while it was running. If we can get word out to them now, they can get in on the fun and the extra goodies. Because while we now have BackerKit for post-Kickstarter activities, it’s not exactly really pledging during the KS.

 

 

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Enemy Action illustration by Justin Norman

 

 

 

Let me back up a tad.

When we first started doing Kickstarters, which I think was six years ago last week, there was just the bare bones of usability. It was the creators of the Kickstarters that added in “Add-ons” and “Stretch Goals” (and a bunch of other things), so when it came to knowing who had added on what, we all came up with improvised systems. Even Reward Tier rewards were, and continue to be, delivered one Reward Tier at a time by messaging that Tier. And then the next, etc.

Now, if you look at some of our Kickstarters, I put in anywhere between a dozen and two dozen Reward Tiers, because we were having fun and had a lot of wacky ideas we wanted to share with potential backers. It could take me a day to go through all those Reward Tiers, and then go through all the pledges individually to find out those who had added on the reward, and send out the links for just that one reward.

So, obviously, a bunch of folks saw opportunity in my misery, and what they call “Back-End Services for Kickstarter” became a thing. (Of course, I’m certainly not the only KS Creator who was grinding their teeth at the methodology, and a lot of folks had much more complicated reward set-ups).

BackerKit was one of these back-end services that I heard good things about, but I was hesitant to pay someone to do something I could do, albeit with a lot of complaining. While the late Stewart Wieck and I were talking about how he was doing his KSs in preparation for our shared Scarred Lands Kickstarter, he extolled the virtues of BackerKit and convinced me that the time and effort saved was well worth it.

And he was right. Not only does their set-up simplify any given disbursement of reward links or messages to setting up one file and letting BK get the links out to all who have that reward listed, but they have a “pre-order” page where folks who missed the KS can still “pledge” for items from the KS after it is over.

I put those two terms in parentheses because it’s not really a pledge that folks are making in that they don’t get all the stuff from the Reward Tiers, but they do get some, and it’s not a pre-order in the sense we are all used to in this hobby. But the terms are close enough and most importantly, they are a great way for folks to get involved in the KS after it has run, but without waiting for the books in stores, if they are even the type that get there.

As the folks who have contacted me about the Deluxe Wraith 20th Anniversary Edition and wanting to back-end pledge have learned, unfortunately. Wraith 20‘s Kickstarter came before I adopted BackerKit, so we don’t have a method for allowing post-KS pledges of any kind. That is totally my bad for not adopting BK earlier. We live and learn.

 

 

 

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Scion Origin illustration by Shen Fei

 

 

 

We do expect those Deluxes to show up available with our friends at Indie Press Revolution (see below in The Blurbs section) eventually, though, as have previous books from KSs before BackerKit.

 

To help you out, here are links to our existing BackerKit “pre-order” pages:

NOTE: You’ll need to go to the C20 one ASAP, as I’ll be closing it down soon as we prepare to ship the backer rewards.

 

That’s a fair number of ongoing BackerKit “pre-order” sites! We really do have:

Many Worlds, One Path!

 

 

BLURBS!

KICKSTARTER:

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The Trinity Continuum Kickstarter is three-quarters done and we’ve only just hit a real plateau, so now is the time to let folks know it is happening! There are a lot of fans of the original releases out there who aren’t connected to our current incarnation, so please, if you know a fan from back in the day: LET THEM KNOW THIS KS IS HAPPENING!

So far, we have pledges headed towards 300% of our funding goal, over 1500 backers, and we’ve gone through thirteen Stretch Goals including VARGs, new Noetic Biotech, new Cyberware and new Espionage-Related Hardtech, and Aberrants and their cults that will be added to the AEon AExpansion, a Trinity Continuum: Aeon novella entitled “Dawn“, a scenario called “Caper, Incorporated” has been added to the In Media Res scenario collection PDF for the Trinity Continuum Core, and backers will be able to download the Trinity Core Dice for the Onyx Dice Rolling App.

https://www.kickstarter.com/projects/200664283/trinity-continuum-aeon-rpg

Trinity Continuum: Aeon, is our reboot of the classic Trinity (Aeon) game, and Trinity Continuum: Core is the core book that all of our Trinity Continuum game lines will spin off from. Both books will be a part of this Kickstarter and backers have already received the first two quarters of the Trinity Continuum: Core text, with more to come. James Bell, our Kickstarter Manager, has been keeping this KS hopping, so we hope you’ll check it out!

Our next Kickstarter is slated to be EX3‘s Dragon-Blooded.

 

 

 

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As we try and find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

Last week the devs are added a whole bunch of new game lines’ dice and rolling bg’s and got caught by a bug Apple needed to fix, so be sure to update your app and soon that should be fixed.

There’s been tweaks to all elements of the UI, you can now preview every die type in the store, and you can use multiple die types per roll! Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

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Three different screenshots, above.

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(The Solar Anima special Dice above)

 

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Promethean: The Created and Demon: The Descent dice on a Demon: The Descent tabletop

 

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Hunter: The Reckoning and Mage: The Awakening dice on a Mage: The Awakening tabletop

 

 

 

ON AMAZON AND BARNES & NOBLE:

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We’re delighted to announce the opening of our ebook stores on Amazon and Barnes & Noble! You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble). Our initial selection includes these fiction anthologies:

  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)

 

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And here are six more fiction books:

  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)

 

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Andand six more more:

  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)

 

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And even more books are now on Amazon and the Nook store!:

  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

 

OUR SALES PARTNERS:

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We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

 

 

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Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! And Screens…so many Screens!

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

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DRIVETHRURPG.COM:

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With a howl of RAGE, the W20 Changing Ways PDF and physical book PoD charges at you this Wednesday on DTRPG.com! http://www.drivethrurpg.com/product/229183/W20-Changing-Ways

Changing Ways is an in-depth look at what it means to be a werewolf, both on a personal level and as part of a pack. It digs deep into what it feels like to have bones re-knit after breaking, the range of senses available across all forms, and the sudden heady rush of the Gifts and Rites bestowed by spirits. It also provides a look at what life is like for lupus and metis werewolves, characters who have had experiences alien to any person. It shows the many ways that werewolves organize in packs, and how those packs are designed as groups of warriors, rather than aligned to the behavior of wolves.

Changing Ways contains:

• A detailed look at what it means to grow up as a lupus or metis werewolf, and how that colors a character’s perspective.

• More information on what it feels like to be a werewolf, a creature that changes in both body and mind.

• Frameworks and organizations for packs, along with new tactics and systems for forging the pack as part of play.

 

 

 

 

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Appearing on DriveThruRPG this Wednesday are the PDF and PoD physical book versions of Arms of the Chosen for Exalted 3rd Edition! http://www.drivethrurpg.com/product/226224/Arms-of-the-Chosen

Take up the panoply of legendary heroes and lost ages, and awaken the world-shaking might of their Evocations. Before the dawn of time, the Exalted wielded god-metal blades to cast down the makers of the universe. In an ancient epoch of forgotten glories, Creation’s greatest artificers forged unimaginable wonders and miracle-machines.

Now, in the Age of Sorrows, kingdoms go to war over potent artifacts, scavenger princes risk everything to uncover relics of the past, and the Exalted forge great arms and armor on the anvil of legend. These treasures are yours to master.

Discover the mystical power of the five magical materials and the secrets of creating your own Evocations. Wield weapons of fabled might and don the armor of mythic heroes, making their puissance your own. Claim Creation’s wonders: the miraculous tools of the Chosen, living automatons, flying machines, hearthstones, and more. And unleash the mighty warstriders, titanic god-engines of conquest and devastation, to once more shake Creation with their footfalls.

 

 

 

 

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Coming this Wednesday as an Advance PDF on DTRPG, we reveal The Secret of Vinsen’s Tomb, a Jumpstart adventure for Pugmire. (And yes, there will be a physical book PoD version coming soon). www.drivethrurpg.com/product/232337/The-Secrets-of-Vinsens-Tomb–A-Pugmire-Jumpstart

A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?

The Secret of Vinsen’s Tomb is a Pugmire story for three to six characters. This jumpstart contains all the rules and characters you need to play — just grab some dice and go! You can also use this adventure with the full version of Pugmire.

The Secret of Vinsen’s Tomb contains:

• An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories.

• A summary of Pugmire’s traditional fantasy rules system. It’s designed for streamlined play, with an emphasis on cooperation and action over competition and violence.

• A complete adventure for a Guide to run for three to six players. Also useful for Guides running a full Pugmire game of first or second level characters!

• Six ready-to-play characters, so you can jump into the action.

Can your good dogs discover the secret of Vinsen’s Tomb?

 

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Also releasing this Wednesday on DTRPG is the physical book PoD version of the Pugmire Core Rulebook itself!

 

 

 

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Is a life of running and hiding a life worth living? We say yes. There’s always something between the running and the hiding, and those moments of grace make it all worthwhile.

The Huntsmen Chronicle Anthology is a perfect companion piece to Changeling: The Lost, 2nd Edition. These stories spin tales of the Lost, of those abducted and enslaved by fairies. Those who escaped, but whose captors will stop at nothing to find them. These fairies summon forth the Huntsmen, primordial hunters who understand nothing but pursuit and capture. The Huntsmen are unstoppable monsters, and the Lost can only look to each other for respite, rare comfort, and rarer trust.

The Hedge has parted and you can get the PDF/electronic versions and the physical book PoD version of The Huntsmen Chronicle Fiction Anthology for Changeling: The Lost 2nd Edition at DTRPG.com! http://www.drivethrurpg.com/product/210042/The-Huntsmen-Chronicle-Anthology

 

 

 

 

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We unveil Vampire: The Requiem 2e‘s Half-Damned as PDF and PoD versions on DTRPG.com this Wednesday!

http://www.drivethrurpg.com/product/227500/Half-Damned

I love her, she’s family, but I don’t love what she is.

– Antonio Ramírez, dhampir

This book includes: 

• An exploration of what it means to be one of the Half-Damned, dhampir, revenants or ghouls.

• Mechanics for creating Half-Damned characters.

• Information for creating and running chronicles using the various Half-Damned character types, both with vampires and alone.

• Information on Half-Damned antagonists for vampire chronicles.

 

 

 

 

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POLICIES AND PROCEDURES 

The Pentex Employee Indoctrination Handbook is the gold-standard corporate guidebook for employees of the world’s finest multi-national corporation and many of their subsidiary companies. This volume contains the main Pentex handbook, along with the Guide to Werewolves, and this year’s round of updated corporate handbooks for our subsidiaries.

Available here in PDF and PoD versions: http://www.drivethrurpg.com/product/227498/W20-Pentex-Employee-Indoctrination-Manual

MONKEYWRENCHED! 

This is the unredacted version, replete with notes from the higher-ups! It took a lot to get this information out, so it’s had a chance to go through some monkeywrenchers’ hands before going to you. Make good use of it!

The Employee Indoctrination Handbook contains:

  • A guide to working for Pentex itself, along with the Guide to Werewolves given to certain staff.
  • Employee handbooks for Endron, Magadon, REDnetwork, Sunburst, and Tellus
  • Notes on the contents, from both werewolves and the Board of Directors

 

 

 

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At last, one of the most legendary of Kindred will share his personal journal with you! V20 Beckett’s Jyhad Diary goes on sale in PDF and PoD versions on DTRPG.com! http://www.drivethrurpg.com/product/225322/V20-Becketts-Jyhad-Diary

It’s ever been a loaded word among vampires. Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements. 

Luckily for you, you’ve picked up a copy of my diary. With my help you may just take a step on the first rung of understanding. Information worth having is information you must earn through blood, and oh, how I’ve bled for what’s contained within these pages. 

— Beckett 

Beckett’s Jyhad Diary serves as the definitive book of setting and plot for Vampire: The Masquerade, containing 30 chapters spanning different geographical regions, encountering vampires of every clan, profiling obscure and profound segments of the mythology, and providing countless story hooks on every page.

Masterfully written by the likes of Neall Raemonn Price, Joshua Alan Doetsch, Myranda Sarro, Steffie de Vaan, Malcolm Sheppard, Alan Alexander, Renee Knipe, and Matthew Dawkins, Beckett’s Jyhad Diary is as fascinating to read as to use for your game Chronicles.

 

 

 

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Legacy of Lies, the V20 Dark Ages Jumpstart, goes undead in PDF and physical book PoD versions on DTRPG:

http://www.drivethrurpg.com/product/222956/Legacy-of-Lies-A-V20-Dark-Ages-Jumpstart

TWO PRINCES. BITTER RIVALS. AND A COTERIE CAUGHT BETWEEN THEM. 

Marcus Verus, the vampiric Prince of Chester, secretly prepares to go into torpor. Should his plans be made public, the Prince knows the wolves — both real and imagined — would launch an attack, threatening all within his domain.

That’s where you come in.

Legacy of Lies includes:

  • Basic rules for players and Storytellers
  • Introduction to the Vampire: The Masquerade Dark Ages setting
  • Introductory adventure
  • Characters for players and Storytellers

 

 

 

 

 

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A Land Where Legends Walk

Drawing enthusiastically on Greek mythology, the revised and re-imagined Scarred Lands nonetheless retains its place as a modern fantasy RPG setting. This is a world shaped by gods and monsters, and only the greatest of heroes can expect to be counted among them. The most populous continent of Scarn, Ghelspad, plays host to vast unexplored regions, hides unsolved riddles from ancient cultures, and taunts adventures with the promise of undiscovered riches hidden among the ruins of older civilizations.

Yet the myths of the Scarred Lands are relatively recent events. The effects of the Titanswar still ripple through the world, and the heroines and villains of many of these stories are part of living memory, if not still living.

The Award-Winning Fantasy Setting Returns

Scarred Lands has been a favorite fantasy setting since the release of the Creature Collection for the d20 System in 2000. In subsequent years, over 40 titles were published for Scarred Lands, making it one of the most fully supported fantasy RPG settings ever and the premiere product line of Sword & Sorcery Studios.

Available in both 5th Edition and Pathfinder compatible versions! PDF and PoD formats available NOW!

http://www.drivethrurpg.com/product/193014/Scarred-Lands-Players-Guide-Pathfinder

http://www.drivethrurpg.com/product/197803/Scarred-Lands-Players-Guide-OGL-5e

 

 

 

CONVENTIONS!

At the end of the February (2/26-3/5) Mighty Matt will be in Seattle for Emerald City Comic Con. He plans on spending some time in Artist Alley checking out artists – so if you are an artist interested in working for us, particularly with super-hero genre based Trinity Continuum: Aberrant coming up, say hi to Matt as he comes by!

 

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • Deviant: The Renegades (Deviant: The Renegades)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)

 

Redlines

  • Guide to the Night (Vampire: The Requiem 2nd Edition)

 

Second Draft

  • WoD Ghost Hunters (World of Darkness)
  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)

 

Development

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
  • Night Horrors: The Tormented (Promethean: The Created 2nd Edition)
  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • Fetch Quest (Pugmire)
  • They Came From Beneath the Sea! Rulebook (TCFBtS!)

 

WW Manuscript Approval:

 

Editing:

  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
  • Monarchies of Mau (Monarchies of Mau)
  • Trinity Continuum Core Rulebook (The Trinity Continuum)

 

Post-Editing Development:

  • Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
  • Dragon-Blooded (Exalted 3rd Edition)
  • Pan’s Guide for New Pioneers (Pugmire)
  • The Realm (Exalted 3rd Edition)
  • Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)
  • Scion: Hero (Scion 2nd Edition)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

In Art Direction

  • Cavaliers of Mars
  • Ex3 Monthly Stuff
  • Scion Hero
  • Changeling: the Lost 2
  • Trinity Continuum
  • Ex3 Dragon Blooded – KS artwork in and approved.
  • Boggans – Contracted.
  • Monarchies of Mau – Sorting through buy and figuring out roster.
  • Fetch Quest Getting artwork for KS.

 

Marketing Stuff

 

In Layout

  • Scarred Lands Community Content
  • Scion Origin
  • Pugmire – Pan’s Explorer’s Guide (or whatever)
  • Wraith 20 Screen Front approved… now waiting for errata phase to assemble all the charts.

 

Proofing

  • Beast PG First Proof.
  • DtD Enemy Action Second proof.
  • Book of Freeholds – Got notes from Maggie and sending it back over to Mark.
  • Ring of Spiragos 

 

At Press

  • Beckett Screen – Shipped to shipper.
  • Scarred Land PGs & Wise and the Wicked PF & 5e – To fulfillment shipper. PDF and PoD physical book versions on sale at DTRPG.
  • Changeling: the Dreaming 20th Anniversary Edition (Changeling: the Dreaming 20th Anniversary Edition) – Deluxe Edition cover and Screen in the works. Printer shrink-wrapping books.
  • Prince’s Gambit – At press.
  • V20 Beckett’s Jyhad Diary– Creating files for the Deluxe edition.
  • C20 Ready Made Characters – PoD proofs on the way.
  • Pugmire Artisan Cards PoD proofs on the way.
  • Pugmire Shepherd Cards PoD proofs on the way.
  • W20 Changing Ways– PoD proofs on the way.
  • Scion Dice Packaging
  • Wraith 20 – Backer PDF out, and errata is coming in.

 


TODAY’S REASON TO CELEBRATE: On this date in 1847, the first group of rescuers reaches the Donner Party. Bon Appetit!


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Mortekai

Hello World of Darkness!  We have released tons of enhancements and fixes this week.  We do apologize for some challenges people had with character management over the last two weeks, we believe most if not all of those issues have been buttoned up by now! Please check out some of the goodies that have been released! 

Store Enhancements:  A series of store enhancements including new skin, no more in-line pop-up, and prepartion for more assets coming soon!

My Characters: Significant enhancements to the My Characters page visualization and functionality.  More coming!

My Story:

  • Notifications Tab now contains number of pending notifications
  • Facebook and Twitter links working correctly (you can now login from Facebook!)

Play Page:

  • Map now zooms out to an area around the address imputed.
  • Troupes are displayed on the map based on the descriptions listed below the map.  This prevents the confusion of having too many pins in a given area. 

Character Sheet:

  • Close button now added to the character sheet in ST View
  • Change Log on a character sheet now shows complete history
  • Save button added to the character sheet when creating a character inside a Chronicle
  • Giovanni Bloodline – Premascine: Now has Mortis path available
  • Ghural auspices corrected
  • Coterie tab working

Bug Fixes: (like 60 - but these are the more obvious)

  • Spacing issue on troupe tool bar
  • Hidden identities/aliases
  • Invite button on troupe management page
  • Hover over skills shows appropriate information
  • Avatar pictures
  • Various Merit/Flaw fixes
  • Downtime actions restored

General:

  • Art updates (280+)
  • Article updates (150+)
Mortekai

Canis-Minor-Logo-Final-183x300.pngI’m excited to announce the launch of Canis Minor, the community content program for Pugmire! You can find out all about it here: https://www.drivethrurpg.com/cc/17/canis-minor

Canis Minor is our imprint that allows you — our Pugmire community — to create and sell self-published material for the Pugmire roleplaying game. You can offer your work for free, set a price, or make it pay-what-you-want. We’ll give you some resources to help you out, and a marketplace for other Pugmire fans to use, and we split the income with you. Some excited fans even have a few PDFs that you can download right away, both as inspiration for your own work and to use at your table tonight.

This is an exciting new step for me. Ever since I’ve started talking about Pugmire, I’ve heard so many great ideas for new characters, stories, and enemies. There’s no way I could possibly pet all the dogs… uh, I mean, publish all those ideas, so I’m glad Onyx Path and Pugsteady can offer an avenue for those ideas to see the light of day.

Make sure you read the content guidelines and the frequently asked questions, all available through the handy link above. Then, dive in and start making products that you can sell for REAL MONEY! Let’s make this year the Year of the Dog!

Content currently includes:


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Mortekai

64033.jpgGot the latest Geist update from Travis:

The Bound are not merely people possessed by the dead. A Sin-Eater’s geist is a conduit through which she can draw on the power of the Underworld itself. She unleashes tendrils of Plasm that take physical form as bleeding walls, flying knives, and skeletal apparitions. She lays deadly curses, draws her geist into her flesh to transform her body, or infuses her voice with the keening wails of the dead.

All Haunts draw their power from the Underworld, the Sin-Eater (or her geist) weaving Plasm into a form that befits the Haunt, whether that’s invisible strings that fling objects around a room or black-iron talons wrapped around her fingers. As she advances her understanding of a Haunt, she discovers novel new ways to weave Plasm into the Haunt’s effects, and as her raw ability to store and channel Plasm increases, she gains the ability to sling powerful Haunts at a moment’s notice.

Haunts

For Geist Second Edition, we’ve kept the seven Haunts from the first edition core rulebook (back when they were called Manifestations), but we’ve added three new ones to allow each Burden to have a signature power:

  • The Boneyard is the classic “haunted house” power: By suffusing an area with Plasm, the Bound gains a perfect awareness of the area and the ability to create minor poltergeist-like effects. At higher levels, she can project her senses to anywhere within the area, trap people inside the Boneyard, or even warp the environment to fit her whim.
  • The Caul allows the Sin-Eater to suffuse her body with Plasm, becoming a protean horror of malleable flesh. She can twist her visage into a nightmarish form, bud off a horde of weird homunculi, or even consume the recently-dead to take their shape.
  • The Curse expresses the displeasure of the dead, hexing her victim with bad luck. At higher levels she can turn technology against the victim, wither his limbs, or give him a brief glimpse of what it’s like to be a ghost, forgotten and invisible.
  • The Dirge is a haunting, wordless melody that plucks at the heartstrings of the living and the dead alike. It can mesmerize those who hear it, heal or inflict madness, and even call forth the dead into the living world.
  • The Marionette gives the Sin-Eater the ability to reach out with tendrils of Plasm and manipulate objects at a distance. At higher levels she gains greater control, terrible strength, and even the ability to trap her targets in a prison of their own flesh (or Corpus) that dances to her tune.
  • The Memoria is the Haunt of memory, calling up events buried and forgotten. At the basic level, the Bound can experience the memory herself; at higher levels she can manifest it as a phantasmal image, bring others into the memory, and ultimately change the memory, breaking cycles of abuse and granting closure to those traumatized by the past.
  • The Oracle flings the Bound’s shade into the Underworld to seek forbidden knowledge and lost secrets. And all it takes is for her to die. Again.
  • The Rage is, as its name suggests, the fury of the grave unleashed. It is rending claws, a scream that strikes its listeners blind, a wrath that cracks open the world.
  • The Shroud wraps the Sin-Eater in her geist, pulling her briefly into Twilight. At higher levels, she becomes preternaturally ghost-like even while not in Twilight, and learns to slip between the world of the living and the Underworld with equal facility.
  • The Tomb is the Haunt of things lost to time, of grave goods and the symbolic meaning of the grave. It allows her to make whole what was destroyed, spinning wrecked hot rods or dead loved ones from shells of Plasm. At higher levels they can invite ghosts into the replicas they create, imbue their creations with weird powers, and even spin reality out of symbolic representations, creating Staff out of wax ushabti figurines or Resources out of joss paper Hell Money.

Mechanics

Haunts are rated from one to five dots, but the power progression works a little differently than, say, Vampire’s Disciplines or Mage’s Arcana. The first dot of every Haunt is the only one that has an activation roll, and it creates the basic effect of the Haunt in the form of a Condition (or, sometimes, a Tilt). Higher dot levels allow the character to spend additional Plasm to add effects to the Haunt or improve the efficiency of the Plasm spent on the base power. With a rare few exceptions, most Haunt levels add a single, significant option, so you won’t be faced with the choice paralysis of having a huge menu of potential effects.

For example, the first-dot power of the Boneyard allows the Sin-Eater to haunt an area ranging from a few rooms up to a large warehouse, depending on how much Plasm she spends. The second dot lets her spend Plasm to remote-view from anywhere within the Boneyard, while the third dot increases the base area of the Boneyard and also lets her spend Plasm to inflict a penalty on any attempts to escape the Boneyard.

Oh, and that initial Condition? It resolves if someone throws your geist’s ban or bane at you. So keep that information secret.

The net result of this is a system that makes your Plasm reserves and Plasm per Turn a significant part of power use — a low Synergy Sin-Eater has to allot more time to create her Haunts, or find creative ways to acquire more Plasm. Higher-Synergy characters can throw around lots of Plasm per turn and create some truly terrifying effects at a moment’s notice.

Keys

The gates of the Underworld are locked. Everyone knows that. They open only to admit the shades of the dead — but over the millenia, common motifs wear grooves in the fabric of death itself. Every bloody-handed murder, every plague, every senseless accident that snatches away a life, leaves an impression on the land of the dead. It’s a process not unlike taking a wax impression of a lock, but in reverse: instead of the tumblers imprinting on the soft wax of the key, the Key shapes the lock to fit itself.

While anyone with the proper knowledge can use these Keys to open Avernian Gates (p. XX), the Bound, standing as they do on the borders between the land of the living and the land of the dead, are themselves doors to the Underworld. Unlocking themselves yields a rush of power and Plasm. That power doesn’t come free: each Key bears a Doom that afflicts those who call on its power. If there’s an argument for the active, thinking malevolence of the Underworld, it may well be these.

For Geist Second Edition, we’ve trimmed the list of Keys down to nine: one for each Attribute. Your character starts with one innate Key tied to their own death and a second tied to their geist’s. To get more Keys, you’ll need to collect Mementos — or practice ectophagia on some other geist.

  • The Key of Beasts (The Primeval Key, the Key of Tooth and Claw, the Key of Verdant Savagery) – Wits
  • The Key of Blood (The Stigmatic Key, the Key of Veils and Shades, the Key of Crimson Agony) – Presence
  • The Key of Chance (The Bastard’s Key, the Key of Jinx and Hex, the Key of Black Humor) – Dexterity
  • The Key of Cold Wind (The Breathless Key, the Key of Gale and Garrote, the Key of Ivory Sorrow) – Resolve
  • The Key of Deep Waters (The Tear-Stained Key, the Key of Wave and Whirlpool, the Key of Azure Grief) – Manipulation
  • The Key of Disease (The Wasting Key, the Key of Plague and Pestilence, the Key of Bilious Despair) – Stamina
  • The Key of Grave Dirt (The Crushing Key, the Key of Stone and Barrow, the Key of Slate Futility) – Strength
  • The Key of Pyre Flame (The Burning Key, the Key of Ash and Brand, the Key of Golden Annihilation) – Intelligence
  • The Key of Stillness (The Silent Key, the Key of Shroud and Shadow, the Key of Jet Deception) – Composure

(The sharp-eyed among you might notice that two of the Keys from first edition are gone, and have been replaced by the no-longer-used Thresholds. The Phantasmal and Passion Keys were cut because there are now entire Haunts dealing with illusions and emotions, while the Industrial Key didn’t really fit thematically.)

Mechanics

Remember before where we said that Sin-Eaters need to find creative ways to get more Plasm? Keys are the main one of those. You can unlock any Haunt with any Key (or even with none at all), but you get more out of it if you use a Key that’s thematically relevant.

So what do Keys do? First, they give you a kicker of free Plasm — a number equal to the Key’s Unlock Attribute. This Plasm ignores the normal per-turn limit, so by using a Key, even a low-Synergy character can throw out a big effect. (If you need Plasm for something that isn’t a Haunt, you can use a Key just for the free Plasm — but you still suffer its Doom.)

Second, they let you add the Key’s Attribute rating to the activation roll for a Haunt. Finally, if you use them in a situation that’s resonant with the Key — using the Key of Chance when something you love is on the line, or using the Key of Stillness on an unaware or helpless target — you earn an exceptional success on three successes instead of five.

Of course, there’s a cost associated with all this goodness. Isn’t there always? Once you’ve used a Key, you fall under the effects of its Doom. While you’re Doomed, you can’t use that Key from that source again until the Doom is triggered. The Doom of Blood, for instance, makes you fail dramatically the next time you try to avoid a violent confrontation, whether by de-escalating, running, or what have you. (This, incidentally, is why it’s useful to keep a large collection of Mementos handy. While you’re under the Doom of Stillness from your own innate Key, you can still use the Key of Stillness from the Cold Harbor Diary, for example.)

Next Time

It seems logical to go from the main supernatural powers of the Bound to their supporting abilities. So next time, will we learn about Ceremonies or Mementos?


View the full article

Mortekai

Arms-of-the-Chosen-Cover-Front-Small-232Now available in print from DriveThruRPG: Arms of the Chosen for Exalted 3rd Edition!

Take up the panoply of legendary heroes and lost ages, and awaken the world-shaking might of their Evocations. Before the dawn of time, the Exalted wielded god-metal blades to cast down the makers of the universe. In an ancient epoch of forgotten glories, Creation’s greatest artificers forged unimaginable wonders and miracle-machines.

Now, in the Age of Sorrows, kingdoms go to war over potent artifacts, scavenger princes risk everything to uncover relics of the past, and the Exalted forge great arms and armor on the anvil of legend. These treasures are yours to master.

Discover the mystical power of the five magical materials and the secrets of creating your own Evocations. Wield weapons of fabled might and don the armor of mythic heroes, making their puissance your own. Claim Creation’s wonders: the miraculous tools of the Chosen, living automatons, flying machines, hearthstones, and more. And unleash the mighty warstriders, titanic god-engines of conquest and devastation, to once more shake Creation with their footfalls.

Merch

These products have been added to our RedBubble store:

Trinity-Core-Mockup-202x300.jpgKickstarter Update

About halfway through the Trinity Continuum: Æon Kickstarter:

  • The full Trinity Continuum core rulebook has been previewed, and the first part of the Æon book has been previewed
  • We funded in under 3.5 hours, and have since raised $136,317 of our $50,000 goal, or 273%
  • We’ve got 1434 backers
  • We’ve passed eleven stretch goals:
    • The 1E Bundle has added Hidden AgendasLuna Rising: Psi Order ISRA & Luna SourcebookPsi Order Orgotek & FSA Sourcebook, Psi Order Norça & Sudamérica Sourcebook
    • The Æon Æxpansion has sections on VARGs, Aberrants and Aberrant Cults, and Noetic Biotech
    • In Media Res has scenarios for “Caper, Incorportated” and “Codename: Aquarius”
    • An Æon novella: Dawn
    • A limited-availability Trinity Continuum Kickstarter T-shirt

Community Spotlight

Canis Minor opens very soon for Pugmire fans!

The following community-created content for Vampire has been added to the Storytellers Vault in the last week:


View the full article

Mortekai

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Why yes, first Canis Minor is a constellation. Constellations are groups of stars…in SPACE.

Can you see where this is going?

Trinity Continuum: Aeon has a whole lot of space action and exploration, and we’ve reached the part of the Kickstarter where we will start unlocking the full text to TC: Aeon in stages for all backers to read and wonder at!

(We have unlocked all of the text of the Trinity Continuum Core book these last two weeks, now it is TC: Aeon‘s turn).

For Impish Ian Watson and John Snead and all their aemazing writers, this is the end of a very long creative process. Just years and years since we knew we could greenlight the Trinity Continuum books. Now finally, backers will be able to read and dig into this labor of love!

 

 

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Dragon Blooded illustration by Gunship Revolution

 

 

If you are an Aeon Trinity (or Aeon/Trinity) fan from way back and haven’t backed yet, now is the time! In the unlikely event that you don’t like what you see, you can cancel your pledge before the KS is over and no harm, no foul. That has been our intention with this method of sharing the completed text from the start: it worked well with Changeling: The Lost 2nd‘s KS, and seems to be doing the same with this Trinity Continuum KS, too.

https://www.kickstarter.com/projects/200664283/trinity-continuum-aeon-rpg

 

And even if you aren’t interested, please let anyone you know who was a fan know that this Kickstarter is running right now. We really want to get as many of the fans from back when aware of this resurgence of not just the Trinity Universe, but of the whole Trinity Continuum!

 

 

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But Canis Minor is also the name of our Pugmire Community Content program that is debuting this Thursday the 15th. It is entirely coincidental that the Year of the Dog starts right after this debuts.

Or is it?

This is the first of Onyx Path‘s Community Content portals to launch, but it certainly won’t be the last. These sorts of programs tie into everything we have been pushing for these last six or seven years; better and genuine communication and involvement with our community. From our Open Development Process to even these weekly snapshots of what’s going on behind the curtain, we’re committed to finding new ways to connect.

And now, with Canis Minor you can present your ideas to the community and maybe even get paid back a bit financially for your hard work. Here’s a link to a post Pugmire creator and developer Eddy Webb made about this program: http://forum.theonyxpath.com/forum/main-category/cavaliers-of-mars-and-pugmire/1165525-canis-minor-faq-pugmire-community-content

Pugmire has a rich potential for additional projects – not only have we at Onyx Path barely scratched the surface of the world and all that it holds, but by Pugmire‘s very nature there are a lot of folks who love their Good Dogs so much that they are bubbling with ideas. Here then, is the portal to those ideas becoming a real thing that others can share and appreciate.

Obviously, there’s going to be a lot more info coming out this week about Canis Minor including a new post by Eddy updating his earlier one linked above, and we hope you’ll be able to take advantage of the opportunity and make some projects for Good Dogs!

After this, we’re working on both Scarred Lands and Scion Community Content, and I’m sure others as we get these first three rolling.

 

 

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Demon: The Descent Enemy Action illustration by Brian LeBlanc

 

 

Finally, today was our first Monday Meeting with both newcomers Matthew “Call me Matthew” Dawkins, and Dynamic Dixie Cohran. We are all just thrilled to have them in on the call and contributing to the one meeting we are all locked into every week, and it’s already obvious they will be doing great things with Onyx Path.

Please join us in welcoming them into the INNER SANCTUM! Watch how we bend reality and alter Fate!

(Or, you know, review schedules, convention strategies, and debate the minutia of a press release).

No! Pay no attention to the parenthetical! We wield the Power Cosmic! We travel the cosmos and surf past Canis Minor as it barks and snaps on our way to:

Many Worlds, One Path!

 

 

BLURBS!

KICKSTARTER:

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The Trinity Continuum Kickstarter went live January 30 and we’re almost half-way through, we have pledges headed towards 300% of our funding goal, over 1400 backers, and we’ve gone through nine Stretch Goals including VARGs, new Noetic Biotech, and Aberrants and their cults that will be added to the AEon AExpansion, a Trinity Continuum: Aeon novella entitled “Dawn“, and a scenario called “Caper, Incorporated” has been added to the In Media Res scenario collection PDF for the Trinity Continuum Core.

https://www.kickstarter.com/projects/200664283/trinity-continuum-aeon-rpg

Trinity Continuum: Aeon, is our reboot of the classic Trinity (Aeon) game, and Trinity Continuum: Core is the core book that all of our Trinity Continuum game lines will spin off from. Both books will be a part of this Kickstarter and backers have already received the first two quarters of the Trinity Continuum: Core text, with more to come. James Bell, our Kickstarter Manager, has been keeping this KS hopping, so we hope you’ll check it out!

Our next Kickstarter is slated to be EX3‘s Dragon-Blooded.

 

 

 

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As we try and find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

Last week the devs are added a whole bunch of new game lines’ dice and rolling bg’s and got caught by a bug Apple needed to fix, so be sure to update your app and soon that should be fixed.

There’s been tweaks to all elements of the UI, you can now preview every die type in the store, and you can use multiple die types per roll! Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

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Three different screenshots, above.

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(The Solar Anima special Dice above)

 

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Promethean: The Created and Demon: The Descent dice on a Demon: The Descent tabletop

 

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Hunter: The Reckoning and Mage: The Awakening dice on a Mage: The Awakening tabletop

 

 

 

ON AMAZON AND BARNES & NOBLE:

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We’re delighted to announce the opening of our ebook stores on Amazon and Barnes & Noble! You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble). Our initial selection includes these fiction anthologies:

  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)

 

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And here are six more fiction books:

  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)

 

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Andand six more more:

  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)

 

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And even more books are now on Amazon and the Nook store!:

  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

 

OUR SALES PARTNERS:

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We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

 

 

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Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! And Screens…so many Screens!

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

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DRIVETHRURPG.COM:

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Appearing on DriveThruRPG this Wednesday are the PDF and PoD physical book versions of Arms of the Chosen for Exalted 3rd Edition! http://www.drivethrurpg.com/product/226224/Arms-of-the-Chosen

Take up the panoply of legendary heroes and lost ages, and awaken the world-shaking might of their Evocations. Before the dawn of time, the Exalted wielded god-metal blades to cast down the makers of the universe. In an ancient epoch of forgotten glories, Creation’s greatest artificers forged unimaginable wonders and miracle-machines.

Now, in the Age of Sorrows, kingdoms go to war over potent artifacts, scavenger princes risk everything to uncover relics of the past, and the Exalted forge great arms and armor on the anvil of legend. These treasures are yours to master.

Discover the mystical power of the five magical materials and the secrets of creating your own Evocations. Wield weapons of fabled might and don the armor of mythic heroes, making their puissance your own. Claim Creation’s wonders: the miraculous tools of the Chosen, living automatons, flying machines, hearthstones, and more. And unleash the mighty warstriders, titanic god-engines of conquest and devastation, to once more shake Creation with their footfalls.

 

 

 

 

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Coming this Wednesday as an Advance PDF on DTRPG, we reveal The Secret of Vinsen’s Tomb, a Jumpstart adventure for Pugmire. (And yes, there will be a physical book PoD version coming soon). www.drivethrurpg.com/product/232337/The-Secrets-of-Vinsens-Tomb–A-Pugmire-Jumpstart

A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?

The Secret of Vinsen’s Tomb is a Pugmire story for three to six characters. This jumpstart contains all the rules and characters you need to play — just grab some dice and go! You can also use this adventure with the full version of Pugmire.

The Secret of Vinsen’s Tomb contains:

• An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories.

• A summary of Pugmire’s traditional fantasy rules system. It’s designed for streamlined play, with an emphasis on cooperation and action over competition and violence.

• A complete adventure for a Guide to run for three to six players. Also useful for Guides running a full Pugmire game of first or second level characters!

• Six ready-to-play characters, so you can jump into the action.

Can your good dogs discover the secret of Vinsen’s Tomb?

 

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Also releasing this Wednesday on DTRPG is the physical book PoD version of the Pugmire Core Rulebook itself!

 

 

 

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Is a life of running and hiding a life worth living? We say yes. There’s always something between the running and the hiding, and those moments of grace make it all worthwhile.

The Huntsmen Chronicle Anthology is a perfect companion piece to Changeling: The Lost, 2nd Edition. These stories spin tales of the Lost, of those abducted and enslaved by fairies. Those who escaped, but whose captors will stop at nothing to find them. These fairies summon forth the Huntsmen, primordial hunters who understand nothing but pursuit and capture. The Huntsmen are unstoppable monsters, and the Lost can only look to each other for respite, rare comfort, and rarer trust.

The Hedge has parted and you can get the PDF/electronic versions and the physical book PoD version of The Huntsmen Chronicle Fiction Anthology for Changeling: The Lost 2nd Edition at DTRPG.com! http://www.drivethrurpg.com/product/210042/The-Huntsmen-Chronicle-Anthology

 

 

 

 

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We unveil Vampire: The Requiem 2e‘s Half-Damned as PDF and PoD versions on DTRPG.com this Wednesday!

http://www.drivethrurpg.com/product/227500/Half-Damned

I love her, she’s family, but I don’t love what she is.

– Antonio Ramírez, dhampir

This book includes: 

• An exploration of what it means to be one of the Half-Damned, dhampir, revenants or ghouls.

• Mechanics for creating Half-Damned characters.

• Information for creating and running chronicles using the various Half-Damned character types, both with vampires and alone.

• Information on Half-Damned antagonists for vampire chronicles.

 

 

 

 

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POLICIES AND PROCEDURES 

The Pentex Employee Indoctrination Handbook is the gold-standard corporate guidebook for employees of the world’s finest multi-national corporation and many of their subsidiary companies. This volume contains the main Pentex handbook, along with the Guide to Werewolves, and this year’s round of updated corporate handbooks for our subsidiaries.

Available here in PDF and PoD versions: http://www.drivethrurpg.com/product/227498/W20-Pentex-Employee-Indoctrination-Manual

MONKEYWRENCHED! 

This is the unredacted version, replete with notes from the higher-ups! It took a lot to get this information out, so it’s had a chance to go through some monkeywrenchers’ hands before going to you. Make good use of it!

The Employee Indoctrination Handbook contains:

  • A guide to working for Pentex itself, along with the Guide to Werewolves given to certain staff.
  • Employee handbooks for Endron, Magadon, REDnetwork, Sunburst, and Tellus
  • Notes on the contents, from both werewolves and the Board of Directors

 

 

 

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At last, one of the most legendary of Kindred will share his personal journal with you! V20 Beckett’s Jyhad Diary goes on sale in PDF and PoD versions on DTRPG.com! http://www.drivethrurpg.com/product/225322/V20-Becketts-Jyhad-Diary

It’s ever been a loaded word among vampires. Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements. 

Luckily for you, you’ve picked up a copy of my diary. With my help you may just take a step on the first rung of understanding. Information worth having is information you must earn through blood, and oh, how I’ve bled for what’s contained within these pages. 

— Beckett 

Beckett’s Jyhad Diary serves as the definitive book of setting and plot for Vampire: The Masquerade, containing 30 chapters spanning different geographical regions, encountering vampires of every clan, profiling obscure and profound segments of the mythology, and providing countless story hooks on every page.

Masterfully written by the likes of Neall Raemonn Price, Joshua Alan Doetsch, Myranda Sarro, Steffie de Vaan, Malcolm Sheppard, Alan Alexander, Renee Knipe, and Matthew Dawkins, Beckett’s Jyhad Diary is as fascinating to read as to use for your game Chronicles.

 

 

 

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With a howl of RAGE, the W20 Changing Ways Advance PDF charges at you this Wednesday on DTRPG.com!

Changing Ways is an in-depth look at what it means to be a werewolf, both on a personal level and as part of a pack. It digs deep into what it feels like to have bones re-knit after breaking, the range of senses available across all forms, and the sudden heady rush of the Gifts and Rites bestowed by spirits. It also provides a look at what life is like for lupus and metis werewolves, characters who have had experiences alien to any person. It shows the many ways that werewolves organize in packs, and how those packs are designed as groups of warriors, rather than aligned to the behavior of wolves.

Changing Ways contains:

• A detailed look at what it means to grow up as a lupus or metis werewolf, and how that colors a character’s perspective.

• More information on what it feels like to be a werewolf, a creature that changes in both body and mind.

• Frameworks and organizations for packs, along with new tactics and systems for forging the pack as part of play.

 

 

 

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Legacy of Lies, the V20 Dark Ages Jumpstart, goes undead in PDF and physical book PoD versions on DTRPG:

http://www.drivethrurpg.com/product/222956/Legacy-of-Lies-A-V20-Dark-Ages-Jumpstart

TWO PRINCES. BITTER RIVALS. AND A COTERIE CAUGHT BETWEEN THEM. 

Marcus Verus, the vampiric Prince of Chester, secretly prepares to go into torpor. Should his plans be made public, the Prince knows the wolves — both real and imagined — would launch an attack, threatening all within his domain.

That’s where you come in.

Legacy of Lies includes:

  • Basic rules for players and Storytellers
  • Introduction to the Vampire: The Masquerade Dark Ages setting
  • Introductory adventure
  • Characters for players and Storytellers

 

 

 

 

 

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A Land Where Legends Walk

Drawing enthusiastically on Greek mythology, the revised and re-imagined Scarred Lands nonetheless retains its place as a modern fantasy RPG setting. This is a world shaped by gods and monsters, and only the greatest of heroes can expect to be counted among them. The most populous continent of Scarn, Ghelspad, plays host to vast unexplored regions, hides unsolved riddles from ancient cultures, and taunts adventures with the promise of undiscovered riches hidden among the ruins of older civilizations.

Yet the myths of the Scarred Lands are relatively recent events. The effects of the Titanswar still ripple through the world, and the heroines and villains of many of these stories are part of living memory, if not still living.

The Award-Winning Fantasy Setting Returns

Scarred Lands has been a favorite fantasy setting since the release of the Creature Collection for the d20 System in 2000. In subsequent years, over 40 titles were published for Scarred Lands, making it one of the most fully supported fantasy RPG settings ever and the premiere product line of Sword & Sorcery Studios.

Available in both 5th Edition and Pathfinder compatible versions! PDF and PoD formats available NOW!

http://www.drivethrurpg.com/product/193014/Scarred-Lands-Players-Guide-Pathfinder

http://www.drivethrurpg.com/product/197803/Scarred-Lands-Players-Guide-OGL-5e

 

 

 

CONVENTIONS!

Magnificent Monica Valentinelli and Mighty Matt McElroy are special guests at Capricon 38 in Wheeling IL this week (Thursday-Sunday). They’ve got a bunch of panels each and some games (Monica is running Hunter: The Vigil 2e and Matt’s running Pugmire).

At the end of the February (2/26-3/5) Mighty Matt will be in Seattle for Emerald City Comic Con. He plans on spending some time in Artist Alley checking out artists – so if you are an artist interested in working for us, particularly with super-hero genre based Trinity Continuum: Aberrant coming up, say hi to Matt as he comes by!

 

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • Deviant: The Renegades (Deviant: The Renegades)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • Guide to the Night (Vampire: The Requiem 2nd Edition)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)

 

Redlines

 

Second Draft

  • WoD Ghost Hunters (World of Darkness)
  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)
  • They Came From Beneath the Sea! Rulebook (TCFBtS!)

 

Development

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • Trinity Continuum Core Rulebook (The Trinity Continuum)
  • GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
  • Night Horrors: The Tormented (Promethean: The Created 2nd Edition)
  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • Monarchies of Mau (Monarchies of Mau)
  • Fetch Quest (Pugmire)

 

WW Manuscript Approval:

 

Editing:

  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)

 

Post-Editing Development:

  • Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
  • Dragon-Blooded (Exalted 3rd Edition)
  • Pan’s Guide for New Pioneers (Pugmire)
  • The Realm (Exalted 3rd Edition)
  • Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)
  • Scion: Hero (Scion 2nd Edition)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

In Art Direction

  • Cavaliers of Mars
  • Ex3 Monthly Stuff
  • Scion Hero
  • Changeling: the Lost 2
  • Trinity Continuum
  • Ex3 Dragon Blooded – KS artwork in and approved.
  • Pugmire – Pan’s Explorer’s Guide (or whatever)
  • Boggans – Contracted.
  • Monarchies of Mau – Sorting through buy and figuring out roster.
  • Fetch Quest Getting artwork for KS.

 

Marketing Stuff

 

In Layout

  • Scarred Lands Community Content
  • Scion Origin

 

Proofing

  • Beast PG First Proof.
  • DtD Enemy Action – Proof notes with Josh.
  • Book of Freeholds Interior off for proofing.
  • Ring of Spiragos 
  • Wraith 20 Screen Front at WW for approval

 

At Press

  • Beckett Screen – Shipped to shipper.
  • Scarred Land PGs & Wise and the Wicked PF & 5e – To fulfillment shipper. PDF and PoD physical book versions on sale at DTRPG.
  • Changeling: the Dreaming 20th Anniversary Edition (Changeling: the Dreaming 20th Anniversary Edition) – Deluxe Edition cover and Screen in the works. Printer shrink-wrapping books.
  • Prince’s Gambit – At press.
  • V20 Beckett’s Jyhad Diary– Creating files for the Deluxe edition.
  • C20 Ready Made Characters – Files uploaded.
  • Ex 3 Arms of the Chosen – PoD proofs on the way.
  • Pugmire Artisan Cards PoD proofs on the way.
  • Pugmire Shepherd Cards PoD proofs on the way.
  • W20 Changing Ways– PoD proofs on the way.
  • Pugmire – PoD version on sale at DTRPG Weds.
  • Scion Dice Packaging
  • Wraith 20 – Backer PDF out, and errata is coming in.
  • Pugmire/Canis Minor Community Content – Logo done, assets with DTRPG, goes live the 15th.

 


TODAY’S REASON TO CELEBRATE: Here is a fresh human heart: Enjoy Valentine’s Day!


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Mortekai

Here’s a peek at some text from the upcoming Geist: The Sin-Eaters!

One Foot in the Grave

After a close race, Sin-Eaters themselves pulled out in front of the Underworld by a narrow margin, so let’s talk about the Bound.

First and foremost: Sin-Eaters are dead. The fact that they’re still wearing their bodies and walking around with a pulse is immaterial — they died, they made their Bargain with a terrifying specter, and they got back up with a roiling ball of Plasm and fury where their soul should be. As far as the Underworld (and the Reapers) are concerned, they’re dead. As far as (most) ghosts are concerned, they’re dead. As far as other mystical forces are concerned, they’re dead. And yet, the Bound are still wearing their bodies and walking around with a pulse. They’re in a position of privilege denied the average ghost, who can scarcely do more than make herself briefly glimpsed or whisper a few brief words to the living — and that’s a bitter pill for some ghosts to swallow.

The reason the Bound occupy such a liminal space in the community of the dead is, of course, because they made the Bargain. At the moment of death, or shortly thereafter, before the nascent Bound’s ghost has fully shucked off her dead flesh, she meets the geist. Some Bound describe this meeting as happening in a place of featureless black between the worlds of the living and the dead, others describe it as happening on the banks of one of the Rivers of the Underworld, and still others describe it as though time stopped at the instant of their death and they heard a disembodied voice speak one terrible word.

“Choose.”

Though they call it the Bargain, it’s a mistake to think of this process as any kind of negotiation or compromise. It’s a primal choice, a yes or no — geists aren’t exactly talkative at the best of times, and the newly-dead Bound is in no fit state to haggle. Agree, and it’s done. Refuse, and you’re all-the-way dead (with the distinct possibility that the geist eats your ghost then and there). The recently-Bound often don’t fully understand what they’ve agreed to until later — usually the first time their geist encounters a crisis point and goes on an unchecked rampage.

Don’t expect your geist to be much help in figuring this new situation out either. Though geists tend to choose people whose death resonates with them in some way, few Bargains start from a place of comradely good fellowship. It’s a mutually coercive, self-interested relationship, at least at first — like two inmates on a chain gang, escaping together because the alternative is to stay imprisoned. Improving that relationship, building that Synergy, takes time and work. It’s hard enough building that kind of relationship between two people who can communicate freely, but a geist’s humanity is buried deep under the poison of the Underworld, like pure water under an oil slick. They’re elemental things, acting and reacting on pure, primal instinct. It’s a rare sort who can look past that, to see the wounded person beneath the horrow show mask, and draw that poison from the wound.

(This, incidentally, is the origin of the term “Sin-Eater:” a Bound who tries to heal their own geist. It has since expanded in scope to refer to any Bound who actively stands against the Underworld and those who exploit the dead in general, but that’s where it started.)

There’s one other catch to the Bargain, though it’s one many Bound never consciously realize. The Bargain requires death. Not just the literal death of the Bound-to-be as we’ve already discussed, but death in aggregate. The power to form such an insoluble bond between geist and Bound can only come from the metaphysical resonance of death, and lots of it.
To put it more plainly: the Bound only exist in times and places of tremendous death and suffering. The Black Death. The Taiping Rebellion. Belgian rule in the Congo, or British in India.

This means that the Bound don’t have a continuous, centuries-long history like some of the other game lines do. They appear and disappear throughout history like stormcrows, when plague stalks the land and atrocity runs rampant. It also means that a disproportionate number of Sin-Eaters themselves were victims: of war, or of plague, or of systemic violence.
The Bound are not immortal (even a geist can’t hold old age at bay). That means a lot of Bound throughout history haven’t had elder statesmen or mentors to learn from. Cultural archaeology and reinventing the wheel are commonplace, as successive generations try to build a foundation of understanding. The one-two-three punch of World War I, the global influenza pandemic of the 1920s, and World War II (not to mention 20th century improvements in communication and transportation technology) created the first long-lasting, global Bound culture in living memory, a culture that’s still going strong today.

While the Bound are still more common in places where disproportionate numbers of people are dying before their time, it now seems the Bargain can happen anywhere, at any time. The most popular (read: least pants-shittingly terrifying) theory is that the overall population has skyrocketed to the point that the sheer number of people across the globe dying every day (about 156,000, or a little less than one Battle of the Bulge per day) is enough to tip the scales. As for the other theories… well, let’s just say there are certain Mourner krewes researching correlations between periods of high Bound activity and Reaper incursions with great interest.

Next Time: There are two sides to the Bargain. Shall we talk about the hard work of Synergy, or the reward of Haunts and Keys?


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