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Mortekai

DB-Fake-Mockup-218x300.jpgToday we conclude our look at the intro fiction for Dragon-Blooded: What Fire Has Wrought, whose deluxe edition is currently on Kickstarter. Written by Lauren Roy, it’s set about 50 years prior to the “present,” Realm Year 768.

The Kinship passed through the place where the Hunt had failed with little comment. The survivors grew solemn, and River uttered prayers for the dead as they passed, but otherwise they pressed straight on. The fleeing Anathema had followed the route Mathar predicted. The ranger picked up the trail quickly. His robin flew ahead a little ways, returning now and then to chirp at them and take off again. “We’ll catch up to them by daybreak,” he said. No one wanted to stop and rest. No one even had to ask.

•••••

Later, River would recall the battle in flashes.

She remembered the woman towering above them, the blazing silver circle on her forehead terrible to behold. Her voice was a roar in River’s ears. River might have given into instinct and fled, if it weren’t for Swift at her side and the knowledge of her companions behind. Then came the brittle flapping of obsidian wings and the sharp acrid smell of a flamepiece, and that awful need to run, go, get out stopped buzzing in her head.

She remembered the thrum of Mathar’s bow. The steady rhythm of his arrows kept the howling Wretched from reaching Chalima. Gave River and Swift the opportunity to get within striking distance.

She remembered losing the Anathema in a swirl of darkness. He’d reappear, strike, then fade again. Swift’s mace passed through where he’d been only a moment before, and River thought we’re done.

She remembered Swift’s gritted teeth; Eshuvar’s clear, certain voice as he cast his spell; the dry, reassuring k-chak! of Chalima reloading her flamepieces; and Mathar’s laughter ringing out over it all. She remembered how her heart lightened as they made their final push.

She remembered how they stood together after, one Anathema dead, the other their captive. Chalima propped up a wounded Swift. Mathar slung an arm around Eshuvar’s shoulders. Though their Kinship had fulfilled its purpose, no one spoke the words to disband it.

River prayed no one ever would.

If you enjoyed this fiction, there are only a few days remaining in the Dragon-Blooded: What Fire Has Wrought Deluxe Edition Kickstarter!


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Mortekai

Pugmire-CoreSmall-210x300.jpgEver since I started working on Pugmire and Monarchies of Mau, I’ve had lots of little ideas and thoughts related to the games. Some of them I’ve tossed up on my Facebook, thinking very few people would be interested in them (and boy, was I wrong about that!). Others I’ve jotted down in notebooks, wondering if someday they’ll grow into a project idea. Idly I thought that it was a shame RPG magazines aren’t in vogue any more, because I could probably write an ongoing column of nothing but interesting thoughts regarding the Realms of Pugmire.

Then, a while ago, Monica Valentinelli and Matt McElroy both asked if I could start writing content for the blog. I didn’t really know what to write about, but I said I’d think about it. Then, in a conversation with Rich, I mentioned that I had a ton of Pugmire ideas, but only a few of them were gelling. He said I should consider writing them up as blog posts, and maybe we can pull the interesting ideas into a better shape once I get them out of my head and into the light of day.

Combine the two, and voila! You have “Claws and Effect,” a (theoretically) weekly update of Pugmire ramblings, ideas, and retrospectives. I’ll pull in and polish some old ideas I’ve put into the ether, write some new posts, offer some advance looks at projects I’m working on, and maybe use these random ramblings as the building blocks for future products in the Realms of Pugmire.

Speaking of which, “Realms of Pugmire” is what I’m calling the collective umbrella of Pugmire, Monarchies of Mau, and other products all set in the same world. In fact, I even bought the URL (realmsofpugmire.com) to make a one-stop shop for all things Pugmire. Don’t worry — I’ll still post things here at the Onyx Path site. But we have so many cool partners for Pugmire things, and it made sense to me to put it all in one place.

Anyhow, welcome to “Claws and Effect!” What kinds of things would you like to know about the Realms of Pugmire?


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Mortekai

BPG-Front-232x300.jpg

Now available in print from DriveThruRPG: Beast Player’s Guide for Beast: The Primordial!

“You know what’s out there? No, you don’t. Stop trying to list them off. Yeah, yeah, you’ve met the vampires and the werewolves and the ghosts and so forth, but you haven’t seen a hundredth of what’s really there. Look, I’m not shaming you. I’m trying to make a point. You don’t know. You never will. There’s no complete picture, no magic moment where you see the whole truth and get to yell “ah-ha!” You don’t know. I don’t know. We never will.  That’s really a good thing, my sister, because it means there’s so much yet to see.” 

—Zmei

The Beast Player’s Guide expands on the material presented in Beast: The Primordial, with additional information on the Families and Hungers, what it feels like to be a Beast and experience the Devouring, and how to commune with the Dark Mother. You’ll also find two new Families and two new Hungers!

The book also includes a plethora of new Atavisms, Nightmares, Merits, and Birthrights, as well as systems for creating smaller, subservient versions of the Horror, new forms of Inheritance, and details on the mysterious Obcasus Rites.

Kickstarter Update

DB-Fake-Mockup-218x300.jpgWe continue with the Dragon-Blooded: What Fire Has Wrought Kickstarter! With 7 days remaining:

  • We’re in the Week of Earth, offering the fourth of five previews of the full manuscript for Dragon-Blooded.
  • We funded in two hours and 12 minutes, and have since raised $259,582 of our $60,000 goal, or 433%
  • We’ve got 1916 backers
  • We’ve passed 25 stretch goals:
    • Dragon-Blooded Storyteller’s Screen
    • The Heirs to the Shogunate Dragon-Blooded Companion has sections on additional DB Charms, a triple-sized Lookshy section, triple-sized Forest Witches, triple-sized Outcastes, Cadet Houses, Prasad, double-sized Realm, Quick Characters
    • A Kickstarter backer T-shirt
    • An increased art budget for What Fire Has Wrought
    • A digital wallpaper
    • “General of the Maelstrom Legion,” “Sorcerer of the White Register,” and “Custodian of an Heirloom Panoply” Reward Tiers added
    • Two Dragon-Blooded Novellas
    • At least two more silk bookmarks for What Fire Has Wrought
    • Cloth map of the Blessed Isle

Sales

Only four days remain on our V20 Sale via Indie Press Revolution, with 30% off the following Vampire: The Masquerade items from previous Kickstarter campaigns:

Community Spotlight

The following community-created content for Pugmire has been added to Canis Minor in the last week:

  • No new content this week!

The following community-created content for Vampire has been added to the Storytellers Vault in the last week:


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Mortekai

GeistSinEaters2e-300x225.pngTravis sends this:

Cling to the world of the living as much as you like. Haunt your loved ones. Claw your way back into your own corpse. Beware of ghosts bearing masks, and steer clear of the exorcists and ghost-breakers. No matter what you do, the Underworld is waiting. Waiting for your Anchors to crumble, for your kin to forget you, or for the Reapers to take you. And when it welcomes you into its cold embrace, when you feel your very essence being leeched into the damp stone, you’ll know that old saying only gets it half right: Death is patient, but it is not kind.

The Lands of the Dead

Scholarly Bound and academically-inclined necromancers have catalogued the Underworld for as long as human society has explored it. While deep cultural variations and subtle elemental distinctions exist depending on the author, most divide the Underworld into several distinct areas:

  • The low places or cenotes, areas of Twilight that contain an Avernian Gate and are keenly attuned to the energies of death. On the other side of the Gates lies…
  • …the Upper Reaches, or the liminal stage between the living world and the…
  • Lower Mysteries, where the dead congregate in their hermitages, shantytowns, and even the great River Cities, which sit on the shores of the…
  • Rivers of the Dead, a vast series of waterways that contain small gatherings of ghosts plagued by Reapers, and that cut through the Lower Mysteries, with harbors that abut…
  • …the Dead Dominions, or dry areas of the Underworld subject to peculiar Old Laws that grow more numerous the deeper you go, enforced by and subject to the rule of their Kerberoi, lords of their dead realms. Yet all Rivers lead to…
  • …the Ocean of Fragments.

On the dead side, Avernian Gates shine with a dim and coruscating light, scattering rays across forgotten tunnels like beams of sunlight broken by the ocean’s surface. Brackish water seeps and flows from cracks in the Gates, even if they lead to the hottest parts of Death Valley or Gilf Kebir. This same water flows out of an opened Gate in a torrent strong enough to knock the unwary off their feet, heralding a new ghost’s arrival. The dead are not sucked into Gates, but blown through, pushed to equalize the pressure of existence. They fall to the floor of the Depths sodden, another piece of detritus amidst a vast field of dead debris.

Castoffs

The living are not the only things that die. Valued knick-knacks, treasured possessions, even real estate prized by a community: they all burn, decay, and are lost. They persist in Twilight for a time, but without Anchors, these sad castoffs are blown into any nearby Gate whenever it opens. Detritus floats ever downstream, breaking into fragments and moving through the Upper Reaches at a glacial pace. Yet they are still charged with Essence, and ghosts, deprived of Anchors themselves, cannot help but be reminded of how much they’ve lost with the first bite of a rotten teddy bear or the crunch of a soiled wedding photo on ephemeral teeth.

Chthonians

Billions of ghosts have entered the deep below, eking out an existence in the upper reaches, then the Dominions, before succumbing to accident, somehow passing on, or entering a River (or the Ocean they flow to) and being destroyed. The human species is the Underworld’s great tide of immigrants.

The Underworld has natives.

Superficially, a Chthonian resembles a ghost. It has a body formed of ephemera, and its supernatural abilities resemble those ghosts learn to develop over time. Although many ancient ghosts and Kerberoi stray in form from their human origins, they’re usually still humanoid. Chthonians look like admixtures of upsetting images of death, carrion, and decay; e.g. yards-long maggots with distorted human faces, chitinous beetle-shells covering a core of congealing blood. Their mindsets are so inscrutable as to be alien. Most Chthonians don’t respond to ghosts at all, or “talk” in waves of pain and flies buzzing. The few Chthonians whom ghosts have bargained with appeared to view the interaction to be like scratching an itch.

A Chthonian’s touch tears Essence away from a ghost, so ghosts give them a wide berth. Sin-Eaters record tales of Chthonians destroying whole Dominions — not for any sin, but simply because the domain was in their way. On the other hand, many Chthonians are coated in Plasm, which drips and congeals in pools as they pass. Some ghosts follow in their wake, collecting Plasm, worshipping them as avatars of the Chthonic Gods (the Chthonians don’t notice) or trying to follow them. Eventually, these pilgrimages come to an end at a River. Chthonians are immune to dissolution from entering the Rivers, and appear to use them as migration routes. Ghosts who journey as deep as the Ocean of Fragments tell stories of gigantic, never-alive things, to the Chthonians as the Kerberoi are to ghosts, swimming beneath the still waves.

Life After Death

Let’s not dress it up in pretty language: The Underworld eats ghosts. Daily, bit by bit, it leeches them away, draining them of Essence. Once that bulwark is gone, the Underworld absorbs the dead, literally sucking them into the walls and floors of the cavern, until nothing is left except perhaps a fold of rock that resembles a face in profile, or a stalagmite with five finger-like protrusions.

So how do the dead survive this place? Many, simply put, don’t. It’s difficult, but not impossible, to acquire Essence in the Underworld, and the clever, the lucky, and the ruthless can carve out a niche for themselves.

Hermits

You’ll find some ghosts living in hermitages on the shores of the tributary streams of the Underworld, carefully fishing the waters for castoffs. Any given tributary doesn’t see much in the way of castoffs, but one or two ghosts, committed to an ascetic lifestyle, can just about survive. Travelers beware: in the lean times, when it’s a choice between slow, agonizing dissolution and devouring a wanderer for his Essence, the unthinkable becomes very thinkable indeed.

River Citizens

Other ghosts take the opposite tack, seeking safety in numbers and mutual protection. At the confluence of the Rivers, where castoffs from hundreds or even thousands of streams come together, you’ll find the great River Cities: ramshackle strongholds of the free dead. Most are built from the detritus that slides down into the Rivers, giving them a patchwork appearance. A rare few have residents that possessed some degree of supernatural might capable of reshaping the Underworld, and are built up like favelas or banlieus. Most can be seen from the Upper Reaches — cliffs in the tunnels give glimpses of these communities, lighted by thousands of scavenged lanterns that never go out and reflect off the glittering Rivers in the never-ending night. But take care: far more River Cities are ruled by local strongmen who brook no challenge to their authority than by autonomous collectives for the benefit of all. Human nature is human nature, after all.

Dominions

If panning for torn photographs and half-melted GI Joes or living cheek-by- jowl with the hungry dead in a River City don’t appeal to you, there are always the Deep Dominions. These strange pockets of the Lower Mysteries have their own rules, and their own guardians. Within a Dominion, a ghost who abides by the Old Laws is safe from the leeching effect of the Underworld. A ghost who breaks the Old Laws… well, they have more immediate concerns. But mind yourself: Dominions don’t last forever. Oh, this one’s been around a century or so, and that one is described in the scriptures of Mourner krewes going back three millennia, but eventually, every Dominion will crack asunder and plunge into the Ocean of Fragments, leaving behind nothing but a sinkhole and a shattered gate.

Two Ways Out

Absent someone from the land of the living pulling an Orpheus, there are really only two ways out of the Underworld. The first is to drink deep from one of the Rivers, filling yourself with its poisonous power to become a geist, bound to a specific form of death rather than an Anchor. Even then, the geist has to actually find an Avernian Gate and wait for it to open from the other side — plenty of geists still roam the Underworld, looking for their way out.

The second way out is to become a Reaper. But we’ve already talked about that.

Whether total destruction — by diving into the Ocean of Fragments, the toxic touch of a Chthonian, or ectophagia — is a third way out (and different in any meaningful way from being consumed by the Underworld) is hotly debated in esoteric circles.

Wish You Were Here

Sin-Eaters have any number of reasons to go to the Underworld. First and foremost, it’s where ghosts are, and a Sin-Eater who ignores half the world’s ghosts is a poor Sin-Eater indeed. Every krewe archetype has its own reasons for taking the plunge, from the Mourners who chronicle the stories of the forgotten dead to the Necropolitans who love nothing more than jailbreaking as many shades as possible. Being that the Underworld is the source of Haunts, it’s also where you have to go when you want to learn a new one. But perhaps the biggest reason is simply this: if you want to change the Underworld, you have to understand it first.

Next Time

Ceremonies or playable ghosts?


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Mortekai

CtL2-Fake-Mockup-1-214x300.jpgMeghan sends us this preview from Changeling: The Lost 2nd Edition:

Savvy travelers understand how the Hedge responds to their thoughts and feelings, and can learn to deliberately shape it by altering people’s mindsets, including their own. The Hedge is anything but simple — any change may have unforeseen and potentially dangerous consequences. But mastering the art means gaining a measure of control over the landscape, easing a journey or making someone else’s harder. The Thorns may burst open and release goblins armed with daggers and malice, but the changeling scorches clear the path ahead with pure, searing rage.

Any fae creature can subtly shape the Hedge, but only changelings, Gentry, and Huntsmen can enact paradigm shifts. The Hedge also shapes itself: whenever a character makes a roll to navigate or investigate a place, deal with a Hedge denizen, or otherwise interact with the Hedge, the Storyteller rolls eight Hedgespinning dice. This roll loses the 10-again quality if she’s on a trod, gains 9-again if not, and gains 8-again if she’s in the Thorns. The Storyteller can use any successes beyond one to enact shifts, subtle or paradigm, in direct reaction to whatever the characters just did. A paradigm shift the Hedge itself enacts grants a Beat to each player whose character suffers adverse effects from it.

Subtle Shifts

It’s not enough to simply think of something terrifying, or use Contracts to change emotions magically. A traveler must engage in a give-and- take with the surrounding Hedge and the people whose minds it reflects, pushing and pulling a little at a time until each changes the other. For instance, if she wants to create a bridge to span a chasm, she must guide events toward harmony or progress, perhaps convincing people (or goblins) to work together to accomplish something, or physically wrestling with a foe who represents an internal struggle she wishes to move past.

Any mundane action a character takes in the Hedge may help pave the way toward Hedgespinning, although since the shifts reflect the emotions and general mental state of everyone involved, the results can have unpredictable side effects on exceptional successes and dramatic failures. Before each action, the player decides whether she wants it to generate shaping successes or not. If she does, the action takes a dice penalty depending on where she is: ?3 on a trod, ?2 in the Thorns, or ?1 elsewhere. If she generates successes in excess of what’s necessary to succeed at the action, she may immediately spend one Glamour and allocate those extra successes to Hedgespinning. She can spend Hedgespinning successes to change details about her surroundings, or learn secrets and shortcuts. A dramatic failure on a roll designated for Hedgespinning incites Bedlam (p. XX) in everyone present.

A player can only allocate any given rolled success to one purpose, so on actions for which successes matter, she must choose whether to allocate each success to its usual result or to the shaping. For instance, if the changeling makes a successful attack against a loyalist and rolls four successes, she may either deal four points of damage (plus her weapon’s modifier as normal), change four successes’ worth of Hedge details, or compromise between them to deal some damage and change some details. The player can only allocate rolled successes to Hedgespinning, not successes automatically added by a weapon’s modifier or other method. Because the number of rolled successes always matters for Hedgespinning, working together with allies is vitally important for achieving major changes to the Hedge; a player can more reliably score large numbers of successes while taking teamwork actions with her motley. Extended actions in the Hedge can allocate successes to Hedgespinning as well, but each roll must immediately apply its excess successes to shaping during that interval; they don’t accumulate over the course of the action.

Subtle Hedge-shaping effects can be as fantastical as the changeling likes, as long as they’re still relatively small changes. Players should describe their changes in terms of what’s actually happening to the scenery — for instance, creating a weapon via Survival actions might make a tree sprout sword-leaves a changeling can pick, or she might take a Jury Rigging action to smash two rocks together until they merge and form a hammer. Learning information about the area via shifts involves actions that confuse or persuade the Hedge to open up paths that didn’t exist before; for instance, she could draw a picture of a door on a blank stone wall and convince everyone present that it’s a real door through which a threat might come at any moment, thus making it one that leads to a Hollow she didn’t even know was there. Of course, doing it that way might lead to a Hollow inhabited by someone hostile, but that’s just an opportunity for potential gain.

[SUBTLE SHIFTS CHART REDACTED]

Paradigm Shifts

If a player achieves an exceptional success on any action designated for Hedgespinning, she may spend two points of Glamour to enact a paradigm shift, spending not just excess successes on the roll, but all of them. If she does, she forfeits the usual Condition she would bring into play for her exceptional success. She may spend these successes on subtle effects as above, but she may also spend them on more drastic changes, listed below.

If the character has a Contract, token, or other power that would allow her to make a change normally, the player doesn’t need to spend successes to do it. For instance, using Elemental Fury to call down a storm doesn’t require a paradigm shift and doesn’t give her an emotional Condition.

[PARADIGM SHIFTS CHART REDACTED]

Once per scene, if a paradigm shift aligns with the changeling’s Thread, gain one extra success to add to her next Hedgespinning action during the scene.

Enacting a paradigm shift in the Hedge requires the changeling to let what’s going on around her affect her deeply. At the end of any scene in which a changeling performed at least one Hedgespinning paradigm shift, she gains an emotional Condition that reflects the general direction and outcome of the changes she made. For instance, if she summoned a blazing fire, she’s likely to gain the Berserk Condition; but if that blazing fire got out of control and killed a few innocent goblin bystanders, she might gain the Guilty Condition instead. Pulling these emotions from deep inside her to change reality might dredge up memories from her durance or make her feel too fae for comfort, potentially prompting a breaking point at the player’s discretion.

Paradigm shifts also alert the Hedge locals that some powerful business is going down nearby, and they inevitably come to have a look — or punish whoever turned their liar’s apple tree into a scarecrow. The more paradigm shifts a character enacts in a scene, the more attention she draws to herself.

A changeling may use her kenning (p. XX) with a dice bonus equal to her Empathy dots to read the nature of any paradigm shifts that occurred in the area within the last week.

Example Hobgoblins

Following are some hobgoblins for use in your chronicles.

Mosspocket

“You sound like someone in need of some better luck.”

Background: Mosspocket once owned a fine house in the Hedge. It had secret rooms and reading nooks, and a little squirrel-faced woman who brought him tea every afternoon. A canny group of changelings tricked him out of the house and the secret rooms and the reading nooks, and even the little squirrel-faced woman, and Mosspocket was forced to leave with nothing but his satchel full of parchment and ink.

The changelings are long dead, and even though Mosspocket’s house now stands empty and encroaching brambles threaten its lawns, he can’t go back: The changelings held the deed, and he doesn’t know who they passed it on to. Instead, he makes deals with anyone he can, hoping to trade up and up and up until he finds the person who holds the faerie deed to his faerie house, and swap them their heart’s desire for his own.

Description: Mosspocket appears as a young man, with owl-like features that actually include feathers on his face. His coat rustles with all the parchments tucked into its pockets and his satchel clinks with jars of ink and pens.

Storytelling Hints: Mosspocket is very polite, and tries to be helpful. He’ll chat with the motley to see what they need, and always, always has something in his many pockets he’s willing to trade.

Mental Attributes: Intelligence 4, Wits 3, Resolve 2
Physical Attributes: Strength 3, Dexterity 2, Stamina 2
Social Attributes: Presence 3, Manipulation 4, Composure 4
Mental Skills: Academics 3, Investigation 2, Politics 1
Physical Skills: Athletics 2, Larceny 2, Stealth 2, Weaponry 1
Social Skills: Empathy (Desires) 3, Persuasion (Deals) 4, Socialize 3, Subterfuge (Misdirection) 2
Merits: Eidetic Memory, Fast Talking 3, Fixer, Pusher
Wyrd: 4
Glamour/per Turn: 9/4
Willpower: 6
Aspiration: To restore his estate to its former cozy glory
Initiative: 6
Defense: 4
Size: 4
Speed: 8
Health: 6
Frailties: None
Contracts: Know the Competition, Sight of Truth and Lies
Dread Powers: Bottle Glamour, Lethe’s Embrace, Miracle, Reality Stutter
Weapons/Attacks:

[START TABLE]

Type Damage Dice Pool
Thornknife 0L 4

[END TABLE]

Trod Trolls

“Where do you think you’re going, kid?”

Background: Like their cousins of legend, the bridge trolls, trod trolls demand tribute, favors, or tasks from those who wish to pass. Many of them make their homes in Hollows close to a trod, where they can hear the footsteps or hoofbeats and carriage wheels of approaching travelers. The trolls move out to block the road, and refuse to let the travelers continue on their journey until they’ve paid their way. This tribute can take many forms: a sack of goblin fruit, favors owed, or anything else the troll might need, or senses the changelings value.

Some changelings refuse to pay the tribute and instead attempt to leave the path, skirting into the Thorns to avoid the troll and his reach. Doing so is risky: Leaving the path for any reason often leads to disaster, landing the changeling somewhere dangerous and unfamiliar. The trolls know this, too, and choose spots to block where abandoning the road is especially ill-advised.

Description: Trod trolls are huge. No, bigger than that. They’re large enough to plunk themselves down in the middle of a trod and leave no room for a traveler to squeeze by on either side and still remain on the path. Often, they change their skin to resemble the road itself, so they blend in from a distance. They might be the pale gray of cobblestones, the dusty beige of a dry dirt road, or the deep, dark brown of a muddy road after a rainstorm.

Storytelling Hints: Trod trolls tend to be surly and a bit smug. They aren’t very smart, but they don’t have to be: They’re big and heavy and they’re not kidding when they threaten to pitch you into the Thorns if you defy them. Sometimes, they’ll set up shop near a Goblin Market. This way, they encounter travelers who are more likely to retrace their steps and buy what the trolls want from the Market, rather than returning home and finding another trod.

Trod trolls are generally solitary creatures, content with limiting their socializing to the people they meet on the road. However, sometimes they work in pairs, the second one hiding until his partner has engaged the passers-by, then sneaking onto the road behind them and blocking their escape route so the changelings are forced to pay up immediately.

Mental Attributes: Intelligence 1, Wits 1, Resolve 3
Physical Attributes: Strength 7, Dexterity 3, Stamina 5
Social Attributes: Presence 2, Manipulation 2, Composure 3
Mental Skills: Investigation 2, Occult (Trods) 1
Physical Skills: Athletics (Throwing) 3, Brawl 4, Stealth 3, Survival 3
Social Skills: Intimidation (Looming) 5, Persuasion 2, Subterfuge 2
Merits: Iron Stamina 3
Wyrd: 4
Glamour/per Turn: 9/4
Willpower: 6
Aspiration: To amass a fortune
Initiative: 6
Defense: 3
Size: 7
Speed: 13
Health: 12
Frailties: Must attempt to solve a riddle asked of it (taboo); sunshine from the mortal world (bane; if a trod troll dies from its bane, it turns to stone)
Weapons/Attacks:

[START TABLE]

Type Damage Dice Pool
Fists 2B 11
Thrown boulders 2L 10

[END TABLE]

Contracts: Might of the Terrible Brute, Paralyzing Presence, Seven-League Leap
Dread Powers: Home Ground (Trods), Regenerate 1, Surprise Entrance (p. XX), Unbreakable


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Mortekai

Blessed-Isle-Finalsmall-300x201.jpg

The answer to the question in our title will be revealed later in this blog, but for now, how about this map of the Blessed Isle from the Dragon-Blooded: What Fire Has Wrought book currently being Kickstarted?

We just opened up a new pair of Add-ons with the Dragon-Blooded Kickstarter: this Blessed Isle map and a reprint of the original EX3 map of Creation from the Exalted 3rd Kickstarter. Both printed on the heavy canvas that we used back when for the first printing of the Creation map. Costs for that material have risen, but it’ll be worth it for such a high quality printing lovely enough to hang on any wall (but particular a gaming room)!

With our original print-run of the canvas map of Creation having completely sold out in like a day on IPR, we thought this would be a good time to reprint since there are obviously still folks out there who want them. Combine that with the reward tier that includes both the Deluxe Dragon-Blooded book and the Deluxe Exalted 3rd book, and you’ve got the makings of some fine games.

 

 

ExaltedDB_4_CurrentsSweeptoSea_wip04-300

Dragon-Blooded Swept To Sea art by Priscilla Kim

 

 

On to our big news from last week!

As I’ve been teasing these last few weeks, we unveiled the first episode of the Onyx Pathcast podcast this last Friday (the 13th) to what can only be described as wild enthusiasm! Which is really great, because our three hosts (hence the three mentioned in my teasers), Dixie Cochran, Eddy Webb, and Matthew Dawkins are so revved up and rarin’ to go that they’ve got topics, guests, and ideas for weeks and weeks to come.

Here’s a link to our blog announcement: http://theonyxpath.com/episode-one-a-beginning/

So, that’ll tell you the basics about what the Onyx Pathcast is: a free-wheeling romp with our three hosts through what Onyx Path is up to and why. Along with inside looks at upcoming projects, advice on getting into this wacky business, interviews with creators and fans, and asides and references to all the interests and media we all share.

But let me let you in on how this whole thing happened to happen.

Some of you might remember that Fast Eddy Webb actually had a pretty well-regarded and timely podcast about a decade ago while he was at White Wolf and even into the CCP years. He and I have talked about reviving something like that for a while, but the problem was that it felt like we’d been there and done that. As excellent and fun as that that was.

Meanwhile, Mister Matthew Dawkins had become known for his broadcasts on his Gentleman Gamer YouTube channel, but was open to trying something else with Eddy that could be their way of putting out their thoughts and ideas. (The whole idea might have started with wanting to rant about professional wrestling, but don’t quote me on that. It might be a base canard). If you’ve never watched any of his vids, you should really check them out. There’s at least one fascinating interview with a devilishly good-looking founder of what was then a brand-new TTRPG company that sounds something like Ronyx Rath.

When we pivoted the company into our current configuration with Dixie joining Eddy and Matthew as our in-house developer team, they all got really excited about the possibilities for a podcast with all three of them bouncing their ideas and asides off each other. I think it was Dixie who coined the Onyx Pathcast as a title – which might be something she’ll regret as I liked it and we are running with it now!

For us, this is our first step into further Onyx Path-based ongoing online content, and we wanted to start with something that the Terrible Trio (or Terrific Trio, as I switch back and forth calling them) felt they could do well in the medium and grow with. We’re getting on Google Play for Android (it might be there already) and will be on iTunes as soon as we can make that happen. We’re adding a video montage and new logos for the show in order to post it on our YouTube channel, and we’ll see if folks enjoy it there.

The next is episode is April 27th as they intend these to come out every two weeks, and will feature the Trio interviewing the talented and busy Meghan Fitzgerald about her many projects for us, including Changeling: The Lost 2nd, and the Exalted 3rd monthly releases. Check it out!

 

 

 

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Changeling: The Lost 2nd art by Michael Gaydos

 

 

 

Also going live on April 27th is the Slarecian Vault: Scarred Lands Community Content site on DTRPG.com! We’re thrilled to be able to open up this legendary setting for projects created by the Scarred Lands‘ community that has loved and been loyal to the battered but still epic world of Scarn. As we look to the next phase of rebooting the Scarred Lands for play in a time of D&D 5e and Pathfinder, both on tabletop and virtual tabletop, we’re really looking forward to seeing what our community dives into in the rich wealth of possibilities offered by Scarred Lands.

In a lot of ways, having our community create and spread ideas for SL is the best chance to get this setting we love into the hands of the much larger PF and 5e communities – who we think will love Scarred Lands once they know about it – since the d20 craze when we first launched it.

 

 

 

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Dragon-Blooded art by HIVE Studios

 

 

 

Finally: How Do You Get To Carnegie Hall? Practice, practice, practice! But in the case of LisaT and myself, you get there because you have talented kids who sing and their HS choral groups sing there. Which is what our son will be doing for his last time in High School next Monday. Unfortunately, right during our Monday Meeting!

Fortunately, Mighty Matt McElroy has volunteered to both run the meeting and to post next week’s Monday Meeting Notes blog in my absence. He’ll also be telling you about our new and exciting plans for the rest of our Onyx Path blogs, not to be overshadowed by the Pathcast!

Hopefully, this Herculean task does not overcome even Mighty Matt’s mighty thews! I’m sure that if all of you think evil thoughts, that will power him up. (Usually he prefers lots and lots of caffeine, but this is a special case).

So, until I talk with you all two weeks from now, remember our inspirational Onyx Path motto:

Many Worlds, One Path!

 

 

BLURBS!

KICKSTARTER:

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We’re at just over a week to go for EX3‘s Dragon-Blooded Kickstarter and we’re over 400% funded with over 1850 backers so far!

We’ve hit 24 Stretch Goal rewards, and counting, including a t-shirt, two more silk bookmarks (at least!), increased art budget, a Dragon-Blooded novella, adding on the Storyteller Screen, opening up additional Reward Tiers for more custom charms and artifacts; new Charms, 2 sections of info on Lookshy, 2 sections on the Forest Witches, 2 sections on Outcastes, Cadet Houses, and Prasad to the Heirs to the Shogunate Dragon-Blooded Companion PDF and lots more! Phew!

Thanks so much for everybody’s support so far! Even though we’re doing great, the best is yet to come and we hope that folks can get the word out on their social media and to their friends. Everybody deserves a chance to check out this latest EX3 “fatsplat” for the most elemental of the Exalted.

Which every backer can do, because each week of the campaign we’re releasing a quarter of the Dragon-Blooded book’s text so that backers can check the whole thing out by the time we are done. We think you’ll really love what we’ve done with the DBs, but if for some reason you don’t, you can drop your pledge before the KS is over and walk away easy peasy!

So, here’s the link and see you there! https://www.kickstarter.com/projects/200664283/dragon-blooded-what-fire-has-wrought-for-exalted-3

 

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As we try and find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

The devs have added a whole bunch of new game lines’ dice and rolling bg’s and got caught by a bug Apple needed to fix, so be sure to update your app and soon that should be fixed.

There’s been tweaks to all elements of the UI, you can now preview every die type in the store, and you can use multiple die types per roll! Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

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Three different screenshots, above.

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(The Solar Anima special Dice above)

 

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Promethean: The Created and Demon: The Descent dice on a Demon: The Descent tabletop

 

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Hunter: The Reckoning and Mage: The Awakening dice on a Mage: The Awakening tabletop

 

 

 

ON AMAZON AND BARNES & NOBLE:

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You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).

Our latest fiction offerings are a classic Scarred Lands fantasy book, and our latest Chronicles of Darkness anthology: the Huntsmen Chronicles for Changeling: The Lost 2nd Edition!

If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction!

 

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Our initial selection includes these fiction anthologies:

  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)

 

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And here are six more fiction books:

  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)

 

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Andand six more more:

  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)

 

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And even more books are now on Amazon and the Nook store!:

  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

 

OUR SALES PARTNERS:

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We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

 

 

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Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/

Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! And Screens…so many Screens!

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

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Wave 3 of our extra Kickstarter projects is now on sale at IPR!

Here are the direct links for the Chronicles of Darkness: Dark Eras Prestige Edition: http://www.indiepressrevolution.com/xcart/Chronicles-of-Darkness-Dark-Eras-Prestige-Edition.html

Chronicles of Darkness: Dark Eras Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/Chronicles-of-Darkness-Dark-Eras-Storytellers-Screen.html

Deluxe Exalted 3rd Edition: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Deluxe-Edition.html

Ultra-Deluxe (Orichalcum) Exalted 3rd Edition: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Ultra-Deluxe.html

Exalted 3rd Edition Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Storytellers-Screen.html

EX3 Chibi Bookmarks: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Chibi-Bookmarks.html

Deluxe W20 Shattered Dreams: http://www.indiepressrevolution.com/xcart/W20-Shattered-Dreams-Deluxe-Edition.html

W20 Shattered Dreams Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/W20-Shattered-Dreams-Storytellers-Screen.html

Plus price adjustments on M20, Book of the Wyrm, Anarchs Unbound and a
few other projects!

 

 

DRIVETHRURPG.COM:

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Ask the darkness, and it shall answer: the Beast: The Primordial Player’s Guide PDF and physical book PoD versions will answer your questions Wednesday! on DTRPG.com! http://drivethrurpg.com/product/236135/Beast-Players-Guide

The Beast Player’s Guide expands on the material presented in Beast: The Primordial, with additional information on the Families and Hungers, what it feels like to be a Beast and experience the Devouring, and how to commune with the Dark Mother. You’ll also find two new Families and two new Hungers!

The book also includes a plethora of new Atavisms, Nightmares, Merits, and Birthrights, as well as systems for creating smaller, subservient versions of the Horror, new forms of Inheritance, and details on the mysterious Obcasus Rites.

 

 

 

 

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There are some things that even a Demon fears – Night Horrors: Enemy Action for Demon: The Descent has arrived in PDF and physical book PoD versions: http://drivethrurpg.com/product/236133/Night-Horrors-Enemy-Action

Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop trying, you drown. Screw that.

—Mr. Bliss, Guardian Inquisitor

Night Horrors: Enemy Action includes:

• Dozens of Storyteller characters, including Unchained, angels, exiles, cryptids, and stigmatics, for use as antagonists, allies, or just inspiration

• Multiple plot hooks and story seeds for your Demon: The Descent chronicles

• A brief look at cults in Demon, including the Ten Thousand Names of God, a secret society fueled by the God-Machine

 

 

 

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When you need a Changeling 20th character and a way to get started with C20: here are the C20 Ready Made Characters in PDF and physical book PoD versions! Available on DriveThruRPG.com! http://drivethrurpg.com/product/225641/C20-Ready-Made-Characters

Running a one-shot game of Changeling: The Dreaming 20th Anniversary Edition? Starting up a chronicle with new players who aren’t sure what to play? Looking for some examples of how the various kiths might look?

Thanks to our generous Kickstarter backers, these thirteen ready-made characters cover each of the Changeling kiths. Each character is provided with background, roleplaying suggestions, art, and some potential motleys and story seeds — everything you need to immerse yourself in the Dreaming!

 

 

 

 

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Coming NOW as both PDF and physical book PoD on DTRPG, we reveal The Secret of Vinsen’s Tomb, a Jumpstart adventure for Pugmire. www.drivethrurpg.com/product/232337/The-Secrets-of-Vinsens-Tomb–A-Pugmire-Jumpstart

A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?

The Secret of Vinsen’s Tomb is a Pugmire story for three to six characters. This jumpstart contains all the rules and characters you need to play — just grab some dice and go! You can also use this adventure with the full version of Pugmire.

The Secret of Vinsen’s Tomb contains:

• An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories.

• A summary of Pugmire’s traditional fantasy rules system. It’s designed for streamlined play, with an emphasis on cooperation and action over competition and violence.

• A complete adventure for a Guide to run for three to six players. Also useful for Guides running a full Pugmire game of first or second level characters!

• Six ready-to-play characters, so you can jump into the action.

Can your good dogs discover the secret of Vinsen’s Tomb?

 

Also available NOW, are two physical PoD spell card packs and PDFs for Pugmire: the Artisans‘ and the Shepherds‘ spells.

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Appearing now on DriveThruRPG are the PDF and PoD physical book versions of Arms of the Chosen for Exalted 3rd Edition! http://www.drivethrurpg.com/product/226224/Arms-of-the-Chosen

Take up the panoply of legendary heroes and lost ages, and awaken the world-shaking might of their Evocations. Before the dawn of time, the Exalted wielded god-metal blades to cast down the makers of the universe. In an ancient epoch of forgotten glories, Creation’s greatest artificers forged unimaginable wonders and miracle-machines.

Now, in the Age of Sorrows, kingdoms go to war over potent artifacts, scavenger princes risk everything to uncover relics of the past, and the Exalted forge great arms and armor on the anvil of legend. These treasures are yours to master.

Discover the mystical power of the five magical materials and the secrets of creating your own Evocations. Wield weapons of fabled might and don the armor of mythic heroes, making their puissance your own. Claim Creation’s wonders: the miraculous tools of the Chosen, living automatons, flying machines, hearthstones, and more. And unleash the mighty warstriders, titanic god-engines of conquest and devastation, to once more shake Creation with their footfalls.

 

 

 

CONVENTIONS!

Fast Eddy Webb will be attending the East Coast Game Designers Conference (ECGC) all this week in Raleigh, NC, where he’ll be presenting a seminar called “Writing for Franchises”.

So if you are going and want to meet up, let us know!

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)
  • CofD Dark Eras 2 (Chronicles of Darkness)
  • Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition)
  • C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition)
  • Wr20 Book of Oblivion (Wraith: The Oblivion 20th Anniversary Edition)
  • Aeon Aexpansion (Trinity Continuum: Aeon)
  • In Media Res (Trinity Continuum: Core)

 

Redlines

  • CofD Contagion Chronicle (Chronicles of Darkness)
  • Deviant: The Renegades (Deviant: The Renegades)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)

 

Second Draft

  • WoD Ghost Hunters (World of Darkness)
  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)
  • M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
  • Guide to the Night (Vampire: The Requiem 2nd Edition)

 

Development

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • Night Horrors: The Tormented (Promethean: The Created 2nd Edition)
  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • Fetch Quest (Pugmire)
  • They Came From Beneath the Sea! Rulebook (TCFBtS!)

 

WW Manuscript Approval:

  • GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)

 

Editing:

 

Post-Editing Development:

  • Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
  • Dragon-Blooded (Exalted 3rd Edition)
  • The Realm (Exalted 3rd Edition)
  • Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)
  • Scion: Hero (Scion 2nd Edition)
  • Trinity Continuum Core Rulebook (The Trinity Continuum)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

In Art Direction

  • Ex3 Monthly Stuff
  • Scion Hero
  • Changeling: the Lost 2 Sketches and finals coming in.
  • Trinity Continuum
  • Boggans – Contracted.
  • Wr20 Guide for Newly Departed – Everything with Gaydos.

 

Marketing Stuff

 

In Layout

  • Wraith 20 Screen 
  • Fetch Quest Working on the logo. KS How To Play video was shot last week.
  • EX3 Dragon Blooded
  • Monarchies of Mau

 

Proofing

  • Cavaliers of Mars Splats and map should be in by end of the month.
  • Scion Origin

 

At Press

  • Beckett Screen – At shipper.
  • Scarred Land PGs & Wise and the Wicked PF & 5e – At fulfillment shipper. PDF and PoD physical book versions on sale at DTRPG.
  • Changeling: the Dreaming 20th Anniversary Edition – Rewards are shipping.
  • Prince’s Gambit – Being sent to the US.
  • V20 Beckett’s Jyhad Diary– Deluxe edition files at printer. Interior proof approved, printing now.
  • Scion Dice – At fulfillment shipper.
  • Wraith 20 – Errata phase.
  • Beast PG Final PDF and physical book PoD on sale Wednesday at DTRPG.com.
  • SL Champions of the Scarred Lands Anthology PoD – Uploaded and processing.
  • Pugmire – Pan’s Explorer’s Guide (or whatever) Backer PDFs out, errata?
  • Book of Freeholds Backer PDF out to backers, errata being posted.

 


TODAY’S REASON TO CELEBRATE: I know it sounds strange, but tomorrow is Tax Day in the US, and getting that adulting milestone accomplished every year – whether it’s a refund or payment – means you settled up with the real world once more. Maybe it’ll leave us to our games and fun for another year now that the sacrifice has been made!


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Mortekai

In which our three hosts, Dixie Cochran, Eddy Webb, and Matthew Dawkins introduce themselves to roleplayers, gaming enthusiasts, and walkers along the Onyx Path. In this podcast we talk a little about our roles with Onyx Path, a little history of the company, our conflicting views on some of our games, future releases such as Dragon-Blooded, They Came From Beneath The Sea!, and the Contagion Chronicle (which even has a whole section read aloud in this recording as a lovely teaser), and some of our recent experiences in gaming!


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Mortekai

DB-Fake-Mockup-218x300.jpgToday we’re continuing our look at the intro fiction for Dragon-Blooded: What Fire Has Wrought, whose deluxe edition is currently on Kickstarter. Written by Lauren Roy, it’s set about 50 years prior to the “present,” Realm Year 768.

“We should swear an oath,” said Swift. They were by the side of the road, finishing a meal scraped together from what the retainers had left behind. For Chalima, who grew up in poverty in the Scavenger Lands, it was a feast. Eshuvar made comments about missing this or that side dish, or wishing for a glass of some expensive wine to wash it down, but subsided at a glance from River. Mathar lifted the young sorcerer’s spirits when he shared out a packet of seasoning he’d brought from Lookshy. Swift had finished her plate quickly, a habit formed in the Legion. It meant she missed out on Mathar’s spices, but she’d had time to think while the others ate.

During the planning, River and Chalima shaped the strategy while Mathar and Eshuvar chimed in with recommendations. Swift had remained quiet, trying to figure out what had gone so terribly wrong on the Hunt. Now she stood, meeting each of their gazes, ready to defend her declaration. She wasn’t one for pretty words and inspiring speeches, but River had listened this morning when Swift suggested they push on. She might listen now. “The bond will strengthen us. It’s what we should have done before.”

To Swift’s surprise, it wasn’t River who rose first in support, but Chalima. The hand she held out was already warm with Essence. “I swear,” she said, “by Earth, by Wood, by Fire, by Air, by Water….”

The other three were standing before Chalima reached the last element, their animas flaring to life as they recited their oaths. The words differed — the Realm and Lookshyan versions were more intricate, more poetic, than Chalima’s short declaration — but the intent was the same. Their banners flared as their voices rose, the five elements twining together and climbing toward the sky. As they stated their purpose to hunt down the two Anathema, all five stood straighter, resolve swelling in their hearts. They recited one another’s names, each one a promise to the others.

Then it was done, and the oath settled deep, coming to rest in their very bones. Swift felt it not like a restraint, but an expansion. Her companions’ vitality sang with her own, and she felt, for the first time in days, like they might survive what was to come.

Stay tuned for the conclusion next week, or read the full piece yourself in the Dragon-Blooded: What Fire Has Wrought Deluxe Edition Kickstarter!


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Mortekai

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Now available in print from DriveThruRPG: Night Horrors: Enemy Action for Demon: The Descent!

“Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop trying, you drown. Screw that.”

—Mr. Bliss, Guardian Inquisitor

Night Horrors: Enemy Action includes:

  • Dozens of Storyteller characters, including Unchained, angels, exiles, cryptids, and stigmatics, for use as antagonists, allies, or just inspiration
  • Multiple plot hooks and story seeds for your Demon: The Descent chronicles
  • A brief look at cults in Demon, including the Ten Thousand Names of God, a secret society fueled by the God-Machine

Kickstarter Update

DB-Fake-Mockup-218x300.jpgWe continue with the Dragon-Blooded: What Fire Has Wrought Kickstarter! With 14 days remaining:

  • We’re in the Week of Air, offering the third of five previews of the full manuscript for Dragon-Blooded.
  • We funded in two hours and 12 minutes, and have since raised $224,406 of our $60,000 goal, or 374%
  • We’ve got 1759 backers
  • We’ve passed 18 stretch goals:
    • Dragon-Blooded Storyteller’s Screen
    • The Heirs to the Shogunate Dragon-Blooded Companion has sections on additional DB Charms, a double-sized Lookshy section, double-sized Forest Witches, double-sized Outcastes, Cadet Houses, Prasad, the Realm
    • A Kickstarter backer T-shirt
    • An increased art budget for What Fire Has Wrought
    • A digital wallpaper
    • “General of the Maelstrom Legion,” “Sorcerer of the White Register,” and “Custodian of an Heirloom Panoply” Reward Tiers added
    • Dragon-Blooded Novella
    • At least two more silk bookmarks for What Fire Has Wrought

Sales

Only 11 days remain on our V20 Sale via Indie Press Revolution, with 30% off the following Vampire: The Masquerade items from previous Kickstarter campaigns:

Community Spotlight

The following community-created content for Pugmire has been added to Canis Minor in the last week:

  • No new content this week!

The following community-created content for Vampire has been added to the Storytellers Vault in the last week:


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Mortekai

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That blog title was for Fast Eddy Webb, Sherlockian scholar that he is.

And of course I’m referring to our Dragon-Blooded: What Fire Has Wrought Kickstarter that is headed into its third week and still going strong!

Jaunty James Bell, our Kickstarter runner, has said that we’ve hit fourteen Stretch Goals in fourteen days, which is a wonderful rhythm of cool things happening every day while each Tuesday we provide a portion of the finished text for the book. This week, we’re looking at just the start of the Dragon-Blooded Charms, so I’m expecting some fascinating discussions all over our social media.

The fact that we’ve got some Stretch Goal rewards that add to the overall release of Dragon-Blooded as a slice of the world of Exalted 3rd, and then we have SG rewards that add to the burgeoning companion volume for Dragon-Blooded is also super-cool as we know that every couple of days we should have offered enough variety that every backer can see something that tickles their interest and rewards their participation in this KS.

 

 

 

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Dragon-Blooded art by Yihyoung Li

 

 

 

Speaking of Kickstarters and Stretch Goals, I was reading through a thread (elsewhere, not on our forums) where some posters were angry because a Stretch Goal reward project was “late” being delivered. Now, as a backer of the same KS, I didn’t see the Stretch Goal as late in any way, because the KS guys had never mentioned a date for when it would come out to backers.

Reading further, and deeper, I began to understand that the complaining backers were working from a Kickstarter context based on the sort of Kickstarters where all the Stretch Goal rewards wind up in the same box as the main project being KSed. Like a lot of board and card games. Which makes sense as a basis, then, for them having an expectation that everything from any given Kickstarter should all come to backers at once and together.

I’ve never run any of our Kickstarters with that context in mind.

 

 

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Changeling: The Lost 2nd Edition art by Michael Gaydos

 

 

Rather, we have the main project, and then any Stretch Goal reward projects have their own schedules and time-frames. They come out when they are ready. So my context in looking at KSs doesn’t include the same expectations as the other backers I was referencing. Of course, there’s an issue that falls back on us when our expectations don’t match those of our backers.

Frex, somebody messaged me wanting to know why the Exalted Essay book was so late. I had to step back and think about where they were coming from with that – fortunately my realization as detailed above had already happened – and so I explained that work has been progressing, but getting the game books out in some sort of connected timing has been a priority. We’ll get on to actually getting our essayists to submit their entries now that the EX3 releases are getting caught up.

 

 

 

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Pan’s Guide art by Pat Loboyko

 

 

 

Aaaaanyway.

As you can see in the project progress section below, we’ve got projects rolling along in all the stages, including both a C20 Stretch Goal reward, a C20 reward from Achievements, and a Stretch Goal reward from the Pugmire Kickstarter all going out to backers this week.

We’re working to get a pretty sweet surprise out for ya’ll on Friday (the 13th) that we completely expect will be a treasure trove of information on upcoming projects, behind the scenes peeks at how all our wacky Onyx Path ideas are born and grow into projects, and maybe even an in-depth look at our gang here at the Path. We’ll be announcing this later in the week, and keep your eyes on the social medias because you won’t want to miss it.

What is it? Well. It’s not a book, and I put a clue below in the Reasons to Celebrate ending text, but it is all about:

Many Worlds, One Path!

 

 

BLURBS!

KICKSTARTER:

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We’re almost half-way through EX3‘s Dragon-Blooded Kickstarter we’ve blown through Stretch Goal after Stretch Goal!

Fourteen so far in 14 days, and counting, including a t-shirt, two more silk bookmarks (at least!), increased art budget, a Dragon-Blooded novella, adding on the Storyteller Screen, opening up additional Reward Tiers for more custom charms and artifacts; new Charms, 2 sections of info on Lookshy, 2 sections on the Forest Witches, 2 sections on Outcastes, Cadet Houses, and Prasad to the Heirs to the Shogunate Dragon-Blooded Companion PDF and lots more to come in the next three weeks! Phew!

Thanks so much for everybody’s support so far! With over 1700 backers and having smashed past 300% funding, we still hope that folks can get the word out on their social media and to their friends. Everybody deserves a chance to check out this latest EX3 “fatsplat” for the most elemental of the Exalted.

Which every backer can do, because each week of the campaign we’re releasing a quarter of the Dragon-Blooded book’s text so that backers can check the whole thing out by the time we are done. We think you’ll really love what we’ve done with the DBs, but if for some reason you don’t, you can drop your pledge before the KS is over and walk away easy peasy!

So, here’s the link and see you there! https://www.kickstarter.com/projects/200664283/dragon-blooded-what-fire-has-wrought-for-exalted-3

 

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As we try and find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

The devs have added a whole bunch of new game lines’ dice and rolling bg’s and got caught by a bug Apple needed to fix, so be sure to update your app and soon that should be fixed.

There’s been tweaks to all elements of the UI, you can now preview every die type in the store, and you can use multiple die types per roll! Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

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Three different screenshots, above.

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(The Solar Anima special Dice above)

 

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Promethean: The Created and Demon: The Descent dice on a Demon: The Descent tabletop

 

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Hunter: The Reckoning and Mage: The Awakening dice on a Mage: The Awakening tabletop

 

 

 

ON AMAZON AND BARNES & NOBLE:

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You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).

Our latest fiction offerings are a classic Scarred Lands fantasy book, and our latest Chronicles of Darkness anthology: the Huntsmen Chronicles for Changeling: The Lost 2nd Edition!

If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction!

 

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Our initial selection includes these fiction anthologies:

  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)

 

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And here are six more fiction books:

  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)

 

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Andand six more more:

  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)

 

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And even more books are now on Amazon and the Nook store!:

  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

 

OUR SALES PARTNERS:

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We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

 

 

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Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/

Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! And Screens…so many Screens!

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

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Wave 3 of our extra Kickstarter projects is now on sale at IPR!

Here are the direct links for the Chronicles of Darkness: Dark Eras Prestige Edition: http://www.indiepressrevolution.com/xcart/Chronicles-of-Darkness-Dark-Eras-Prestige-Edition.html

Chronicles of Darkness: Dark Eras Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/Chronicles-of-Darkness-Dark-Eras-Storytellers-Screen.html

Deluxe Exalted 3rd Edition: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Deluxe-Edition.html

Ultra-Deluxe (Orichalcum) Exalted 3rd Edition: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Ultra-Deluxe.html

Exalted 3rd Edition Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Storytellers-Screen.html

EX3 Chibi Bookmarks: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Chibi-Bookmarks.html

Deluxe W20 Shattered Dreams: http://www.indiepressrevolution.com/xcart/W20-Shattered-Dreams-Deluxe-Edition.html

W20 Shattered Dreams Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/W20-Shattered-Dreams-Storytellers-Screen.html

Plus price adjustments on M20, Book of the Wyrm, Anarchs Unbound and a
few other projects!

 

 

DRIVETHRURPG.COM:

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There are some things that even a Demon fears – Night Horrors: Enemy Action for Demon: The Descent arrives this Wednesday in PDF and physical book PoD versions: http://drivethrurpg.com/product/236133/Night-Horrors-Enemy-Action

Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop trying, you drown. Screw that.

—Mr. Bliss, Guardian Inquisitor

Night Horrors: Enemy Action includes:

• Dozens of Storyteller characters, including Unchained, angels, exiles, cryptids, and stigmatics, for use as antagonists, allies, or just inspiration

• Multiple plot hooks and story seeds for your Demon: The Descent chronicles

• A brief look at cults in Demon, including the Ten Thousand Names of God, a secret society fueled by the God-Machine

 

 

 

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When you need a Changeling 20th character and a way to get started with C20: here are the C20 Ready Made Characters in PDF and physical book PoD versions! Available on DriveThruRPG.com! http://drivethrurpg.com/product/225641/C20-Ready-Made-Characters

Running a one-shot game of Changeling: The Dreaming 20th Anniversary Edition? Starting up a chronicle with new players who aren’t sure what to play? Looking for some examples of how the various kiths might look?

Thanks to our generous Kickstarter backers, these thirteen ready-made characters cover each of the Changeling kiths. Each character is provided with background, roleplaying suggestions, art, and some potential motleys and story seeds — everything you need to immerse yourself in the Dreaming!

 

 

 

 

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Coming NOW as both PDF and physical book PoD on DTRPG, we reveal The Secret of Vinsen’s Tomb, a Jumpstart adventure for Pugmire. www.drivethrurpg.com/product/232337/The-Secrets-of-Vinsens-Tomb–A-Pugmire-Jumpstart

A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?

The Secret of Vinsen’s Tomb is a Pugmire story for three to six characters. This jumpstart contains all the rules and characters you need to play — just grab some dice and go! You can also use this adventure with the full version of Pugmire.

The Secret of Vinsen’s Tomb contains:

• An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories.

• A summary of Pugmire’s traditional fantasy rules system. It’s designed for streamlined play, with an emphasis on cooperation and action over competition and violence.

• A complete adventure for a Guide to run for three to six players. Also useful for Guides running a full Pugmire game of first or second level characters!

• Six ready-to-play characters, so you can jump into the action.

Can your good dogs discover the secret of Vinsen’s Tomb?

 

Also available NOW, are two physical PoD spell card packs and PDFs for Pugmire: the Artisans‘ and the Shepherds‘ spells.

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Ask the darkness, and it shall answer: the Beast: The Primordial Player’s Guide Advance PDF will answer your questions now that it is live on DTRPG.com! http://drivethrurpg.com/product/236135/Beast-Players-Guide

The Beast Player’s Guide expands on the material presented in Beast: The Primordial, with additional information on the Families and Hungers, what it feels like to be a Beast and experience the Devouring, and how to commune with the Dark Mother. You’ll also find two new Families and two new Hungers!

The book also includes a plethora of new Atavisms, Nightmares, Merits, and Birthrights, as well as systems for creating smaller, subservient versions of the Horror, new forms of Inheritance, and details on the mysterious Obcasus Rites.

 

 

 

 

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With a howl of RAGE, the W20 Changing Ways PDF and physical book PoD charges at you now on DTRPG.com! http://www.drivethrurpg.com/product/229183/W20-Changing-Ways

Changing Ways is an in-depth look at what it means to be a werewolf, both on a personal level and as part of a pack. It digs deep into what it feels like to have bones re-knit after breaking, the range of senses available across all forms, and the sudden heady rush of the Gifts and Rites bestowed by spirits. It also provides a look at what life is like for lupus and metis werewolves, characters who have had experiences alien to any person. It shows the many ways that werewolves organize in packs, and how those packs are designed as groups of warriors, rather than aligned to the behavior of wolves.

Changing Ways contains:

• A detailed look at what it means to grow up as a lupus or metis werewolf, and how that colors a character’s perspective.

• More information on what it feels like to be a werewolf, a creature that changes in both body and mind.

• Frameworks and organizations for packs, along with new tactics and systems for forging the pack as part of play.

 

 

 

 

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Appearing now on DriveThruRPG are the PDF and PoD physical book versions of Arms of the Chosen for Exalted 3rd Edition! http://www.drivethrurpg.com/product/226224/Arms-of-the-Chosen

Take up the panoply of legendary heroes and lost ages, and awaken the world-shaking might of their Evocations. Before the dawn of time, the Exalted wielded god-metal blades to cast down the makers of the universe. In an ancient epoch of forgotten glories, Creation’s greatest artificers forged unimaginable wonders and miracle-machines.

Now, in the Age of Sorrows, kingdoms go to war over potent artifacts, scavenger princes risk everything to uncover relics of the past, and the Exalted forge great arms and armor on the anvil of legend. These treasures are yours to master.

Discover the mystical power of the five magical materials and the secrets of creating your own Evocations. Wield weapons of fabled might and don the armor of mythic heroes, making their puissance your own. Claim Creation’s wonders: the miraculous tools of the Chosen, living automatons, flying machines, hearthstones, and more. And unleash the mighty warstriders, titanic god-engines of conquest and devastation, to once more shake Creation with their footfalls.

 

 

 

 

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We unveil Vampire: The Requiem 2e‘s Half-Damned as PDF and PoD versions now on DTRPG.com!

http://www.drivethrurpg.com/product/227500/Half-Damned

I love her, she’s family, but I don’t love what she is.

– Antonio Ramírez, dhampir

This book includes: 

• An exploration of what it means to be one of the Half-Damned, dhampir, revenants or ghouls.

• Mechanics for creating Half-Damned characters.

• Information for creating and running chronicles using the various Half-Damned character types, both with vampires and alone.

• Information on Half-Damned antagonists for vampire chronicles.

 

 

 

CONVENTIONS!

Fast Eddy Webb will be attending the East Coast Game Designers Conference (ECGC) all next week in Raleigh, NC, where he’ll be presenting a seminar called “Writing for Franchises”.

So if you are going and want to meet up, let us know!

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)
  • CofD Dark Eras 2 (Chronicles of Darkness)
  • Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition)
  • C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition)
  • Wr20 Book of Oblivion (Wraith: The Oblivion 20th Anniversary Edition)
  • Aeon Aexpansion (Trinity Continuum: Aeon)

 

Redlines

  • Guide to the Night (Vampire: The Requiem 2nd Edition)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • Deviant: The Renegades (Deviant: The Renegades)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)

 

Second Draft

  • WoD Ghost Hunters (World of Darkness)
  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)
  • M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)

 

Development

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • Night Horrors: The Tormented (Promethean: The Created 2nd Edition)
  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • Fetch Quest (Pugmire)
  • They Came From Beneath the Sea! Rulebook (TCFBtS!)

 

WW Manuscript Approval:

  • GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)

 

Editing:

  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)

 

Post-Editing Development:

  • Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
  • Dragon-Blooded (Exalted 3rd Edition)
  • Pan’s Guide for New Pioneers (Pugmire)
  • The Realm (Exalted 3rd Edition)
  • Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)
  • Scion: Hero (Scion 2nd Edition)
  • Trinity Continuum Core Rulebook (The Trinity Continuum)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
  • Monarchies of Mau (Monarchies of Mau)
  • Handbook of the Recently Deceased (Wraith: The Oblivion 20th Anniversary Edition)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

In Art Direction

  • Ex3 Monthly Stuff
  • Scion Hero
  • Changeling: the Lost 2 Sketches and finals coming in.
  • Trinity Continuum
  • Boggans – Contracted.
  • Monarchies of Mau 
  • Wr20 Guide for Newly Departed – Getting notes and contract together for Gaydos.

 

Marketing Stuff

 

In Layout

  • Scion Origin
  • Wraith 20 Screen 
  • Fetch Quest Art coming in. Working on the logo and updated cards. KS How To Play video being shot.
  • EX3 Dragon Blooded

 

Proofing

  • Book of Freeholds Waiting on Cover text so I can wrap it up.
  • Cavaliers of Mars 

 

At Press

  • Beckett Screen – At shipper.
  • Scarred Land PGs & Wise and the Wicked PF & 5e – At fulfillment shipper. PDF and PoD physical book versions on sale at DTRPG.
  • Changeling: the Dreaming 20th Anniversary Edition – Rewards are shipping.
  • Prince’s Gambit – Being sent to the US.
  • V20 Beckett’s Jyhad Diary– Deluxe edition files at printer. Interior proof approved, printing now.
  • Scion Dice – At fulfillment shipper.
  • Wraith 20 – Errata phase.
  • Beast PG Advance PDF on sale at DTRPG.com, PoD proof ordered.
  • DtD Enemy Action Advance PDF on sale at DTRPG.com, PoD on sale this Wednesday.
  • SL Champions of the Scarred Lands Anthology PoD – Uploaded and processing.
  • Pugmire – Pan’s Explorer’s Guide (or whatever) Backer PDFs going out.

 


TODAY’S REASON TO CELEBRATE: Friday the 13th is this week, and it just makes common sense that it’d be a great day for all of us here at Onyx Path and yourselves. It makes Uncommon Sense for you all to keep your eyes and ears open for an exciting new project from us that will premiere on that auspicious day. A clue: 3 go into 13 how many times? I dunno, that sounds like the maths, but it promises to be a lot of fun!


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Mortekai

DB-Fake-Mockup-218x300.jpgToday we’re continuing our look at the intro fiction for Dragon-Blooded: What Fire Has Wrought, whose deluxe edition is currently on Kickstarter. Written by Lauren Roy, it’s set about 50 years prior to the “present,” Realm Year 768.

Two figures approached, one on horseback, the other keeping up on foot with the steed’s steady trot. The mounted one wore steel armor and a horned kabuto helmet, and had the air of Lookshy about him. A splash of red at his shoulder broke up the armor’s grays. When they drew closer, River realized the red was a robin, perched and alert on its master’s plate.

His companion, a heavyset woman, was dressed plainly, her clothing neat but threadbare from travel. Two flamepieces were tucked into her belt, a daiklave strapped to her back. She kept her hands well away from the weapons, as if attempting to reassure the Dynasts she meant no harm.

“We’re looking for Righteous River Overflows Its Banks,” said the Lookshyan. “One of the cart-bearers said she was in charge.” He wore an easy smile, taking in all three of the survivors. Beside River, Eshuvar straightened up and smiled back wanly.

“I’m River,” she said.

“Ah, perfect,” he said, and slipped from his saddle to come take her hand. “I am Yushoto Mathar, and my friend is Left Hand Chalima. Word reached us of a Wyld Hunt and we came to offer our services.” He paused and looked back the way they’d come, then back to River, the smile faltering. “Are they still needed?”

River glanced at Eshuvar, who already seemed heartened by the newcomers’ presence. Swift gave her a short nod. “The Anathema are wounded, but not dead. What you passed just now were our own casualties. If you’re still willing, in the face of that—”

“We are.” Chalima stepped forward, grim but eager. “They need to be dealt with.”

“I’ve been tracking them,” said Mathar. “Until recently they’d roamed far enough from the River Province’s borders, and I had more immediate threats to worry about. But now….” He gestured toward the dwindling train of the dead. “If they’re allowed to recover, they’ll be looking for retaliation. Or liberation for our smaller territories, if what they preach can be believed. I have some ideas where they might have fled. If you have maps, I can show you.”

•••••

The command tent had been packed up and sent home with the wagons, but River had kept the table covered with Peleps Lazurin’s maps and markers to study. The place where they’d planned to draw out the Anathema and overwhelm them with a show of Terrestrial might still held its formation on the largest of the maps. It seemed wrong, somehow, like the markers ought to have at least all fallen over when the Dragons they represented died.

Mathar waited for her nod of permission before removing the markers from the map. One by one, he laid them down in their lacquered case. In the end, all that remained were the two representing the Anathema. “There are settlements here and here,” he said, pointing at spots deeper in the forest. “They might seek shelter there, but it would put the people at risk.”

On the journey there, River had read report after report from the Wyld Hunt’s informants, discussing the number of mortals under the Anathema’s thrall, how many believed their promises to protect them from the ambitions of Lookshy and the Realm, how the two had ambushed trade caravans and traveling dignitaries and laid claim to their goods and valuables. “Would they hurt the people they’ve been rallying to their cause all this time?”

“They’re not in danger from the Anathema,” said Chalima. “It’s from you. From us.”

River bristled, but it wasn’t a point she could argue too fiercely. If a village were destroyed in the pursuit and elimination of an Anathema, many would consider it an acceptable loss.

“They won’t hide there.” Swift came over to study the map. “When we fought, they were leading us away from the village we’d tracked them to. Could’ve run back to it, made the people stand between us and them. They didn’t. Where else?”

Mathar pointed at a third spot, half a day’s ride away: a low valley whose only good entrance was a narrow road between two steep rock ledges. “Here, then. If I were going to make a last stand, it’s where I’d go.”

Stay tuned for part 3 next week, or read the full piece yourself in the Dragon-Blooded: What Fire Has Wrought Deluxe Edition Kickstarter!


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Mortekai

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Now available on our RedBubble store: More hardcover journals for Exalted!

Kickstarter Update

DB-Fake-Mockup-218x300.jpgLast week we launched the Dragon-Blooded: What Fire Has Wrought Kickstarter! With 21 days remaining:

  • We’re in the Week of Fire, offering the second of five previews of the full manuscript for Dragon-Blooded.
  • We funded in two hours and 12 minutes, and have since raised $200,771 of our $60,000 goal, or 335%
  • We’ve got 1591 backers
  • We’ve passed 11 stretch goals:
    • Dragon-Blooded Storyteller’s Screen
    • The Heirs to the Shogunate Dragon-Blooded Companion has sections on additional DB Charms, a double-sized Lookshy expansion, Forest Witches, Outcastes, Cadet Houses, and Prasad
    • A Kickstarter backer T-shirt
    • An increased art budget for What Fire Has Wrought
    • A digital wallpaper

Community Spotlight

The following community-created content for Pugmire has been added to Canis Minor in the last week:

  • No new content this week!

The following community-created content for Vampire has been added to the Storytellers Vault in the last week:


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Mortekai

War_on_Whitcomb-221x300.jpgBrainbox

“They don’t feel anything, they don’t care if you live or die. They’re hard to kill, impossible to understand. And if you’re in their way they’ll sweep you aside in the most efficient way possible. All that was left of my unit were bodies and the strange urge to buy my groceries at Harlow’s Stores.”

—Private Shane Thomas, Rifle Security Company Pearl Harbor, 25th Infantry, US Army

Subject: Defense Technologies Experiment 157, Codename: “Brainbox”

Threat Codex Rating: Charlie-2

File Notes

DTX-157, Codenamed “Brainbox,” was initially designed to perform codebreaking work during World War II and was later repurposed as a so-called “Thinking Machine” to make real time tactical and long term strategic analysis. Its creator, Dr. Theodore Montfils, was known to have almost a paternal relationship with it. Lab assistants described him talking to it at night during late shifts fine tuning its tumblers and dials. He fitted it with a harmonic resonator to allow it to talk back and to add a vocal component to the calculations it made on its viewscreen.

Following the end of the War, Defense Technologies at first attempted to repurpose Brainbox as an advertising analyzer, hoping to use it to turn a profit from burgeoning American Corporations. However, even as they reprogrammed it, they grew concerned at the continued recommendations of Brainbox, to annihilate the threats that it referred to as AN — Antagonist Nations. It calculated a high probability that the allies of the time would become the enemies of tomorrow and called for pre-emptive strikes against both military and civilian targets to render those threats “inert.” Spooked by its continued pursuit of a military strategy, against the wishes of its programmers, the Government shut down the project and ordered Brainbox to be disassembled and mothballed.

Unfortunately, during a raid by an alien threat on the San Joaquin facility near San Francisco on the Pacific Coast of the United States, Brainbox was stolen and taken undersea. What plans the aliens had for the tech they scavenged remains unknown, as no further trace of them was detected. They managed to reassemble and reprogram Brainbox to see their race as the new Primary Protagonist Nation. On its orders, they are known to have scavenged the sites of multiple key naval battles in both the Pacific and Atlantic Theaters. Conjecture among intelligence services as to what they were doing with the salvaged tech was confirmed when the first robotic beings surfaced off the coast of Hawaii and picked clean Pearl Harbor base of large amounts of salvage and military equipment. They appeared from inside retrofitted infantry barges, redesigned for submarine transport, and attacked with upgraded versions of the base’s own weapons tech. The mainstay design rolled into the armories on tank treads while other variants sprouted propellers from the top of their chassis and took to the air. Each wore a pink constructed human face, contorted into a frown. Broadcasting via the resonator fitted to each unit, DTX-157 sent a chilling message to the world: “We claim this technology for the PPN, all who resist shall be rendered inert… So, don’t delay! Get down to the Smokey Mule B-B-Q, just off State Route 1 near Dana Point, San Diego!”

The automatons made off with an arsenal of weaponry and ammunition in that raid. With it, it is assumed DTX-157 is attempting to create a new army to defeat the ANs. It seems that title encompasses all of humanity. Brainbox and its metallic minions have either exterminated or subjugated the aliens that attempted to control it and seized their undersea facilities in the North Pacific. Scout subs have also picked up one huge blip at the center of its compound.

Though no boats have returned, the imaging they returned shows something huge being built around the central core. Brainbox is building itself a body capable of wielding the firepower of a battleship with the intelligence and drive of a cold, unfeeling machine. All it needs is enough raw materials to construct enough automata to challenge the armies of the world. When its calculations indicate a high chance of victory, it will strike, wearing its contorted approximation of a human face.

Goals

Brainbox’s goal is to pacify the entire human race and repopulate the Earth with its Machine Soldiers in preparation for the inevitable wars with those below, or beyond.

Story Hook

The Coast Guard in San Francisco have reported sighting trundling vehicles coming ashore late at night and disgorging one or two robot scouts from their belly before submerging once again. Governor Swinburne may be appealing for calm, but he’s reached out to several government agencies looking for a discrete investigation into what the tin-men are up to, even going so far as to allow regular citizens who may help to be deputized.

System

Automatons: Brainbox is served by the Robotic Soldiers it constructs in its undersea base. These vary between the tank treaded Infantry Units, armed with built in machine guns and armored against attack, and the lighter Air Units, which use head mounted propellers to fly in a similar fashion to modern helicopters. Both types patrol the areas to which they are assigned, searching for signs of life, barking out orders from Brainbox and, occasionally, advertisements for Ma Slater’s latest line of soup.

Infantry and Air Units can attack at a range up to 800 feet with their chest mounted machine guns or can grasp at and strike enemies with mechanical hands.

Infantry Unit

Skills: Aim 3, Athletics 3, Close Combat 2, Technology (Basic Self-Repair) 2, Command 2

Attributes: Cunning 2, Intellect 3, Resolve 2, Might 2, Dexterity 3, Stamina 4, Presence 1, Manipulation 1, Composure 2

Health: 6

Air Unit

Skills: Aim 2, Athletics 3, Close Combat 3, Technology (Basic Self-Repair) 2, Pilot (Self Flight) 2, Command 2

Attributes: Cunning 2, Intellect 2, Resolve 3, Might 3, Dexterity 4, Stamina 3, Presence 1, Manipulation 1, Composure 1

Health: 5

Brainbox: Brainbox has constructed a huge, metallic frame to carry it into battle. Standing on between two and eight, piston like legs, it is equipped with forward facing, long range cannon from salvaged World War II era battleships emerging from its back, and is flanked by Infantry Unit pods at the spaces between its legs along its chassis, able to fire in all directions. It strides like a chrome colossus into battle, leaving behind monstrous footprints and implanting a desire to check your tires for signs of wear this winter with its bizarre, schizophrenic vocalizations. It bears the face of a giant, unhappy man.

Brainbox has the following stats:

Skills: Aim 4, Close Combat 3, Technology (Construct and Repair Automatons) 5, Intimidation 5, Technology 5

Attributes: Cunning 4, Intellect 4, Resolve 3, Might 5, Dexterity 2, Stamina 5, Presence 1, Manipulation 3, Composure 5

Health: 15

Special Rules

(Automata) The Hive: All Units connected to Brainbox use its Social attributes as well as its Intellect of 4 as they are part of a hive mind. If the unit is disconnected from Brainbox by damaging its transceiver, the unit reverts to Intellect 0, loses all Social attributes and will simply pursue whatever its last directive was regardless of changing circumstances. The transmitter is located on the “head” of each unit and can be hit with any attack at difficulty 9.

(Automata) “Malfunction! Activate Self-Repair!”: Automata can forego a turn to roll Intellect + Technology to self-repair any damage taken to a maximum of 2 health per turn. This action cannot be taken if their Hive connection is broken.

(Brainbox) “IT’S HUGE!”: Brainbox’s construct is gargantuan and its slow, clumsy steps can crush a protagonist into pulp. Any character unfortunate enough to be caught under its stomping feet can be killed in an instant by its massive Might and hand wielded weapon  have no effect against it. A character who gets close enough to the construct to be stepped on must make a successful Dexterity + Athletics roll at difficulty 6 or else take 4 unsoakable damage.

(Brainbox) Electromagnetic Burst: Brainbox can disable all electronic/electrical devices within a single mile of its location once but must then return to its hub to recharge this ability for a second use. This power nullification subsides after the scene ends, or whenever the Director deems appropriate.

(Brainbox) “Malfunction! Activate Self-Repair!”: Brainbox can forego a turn to roll Intellect + Technology to self-repair any damage taken to a maximum of 5 Health per turn.


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Mortekai

 EXALTED_Batch-06_Dragon-blood_02-Half_pa

Well, our big fiery news has to be the white-hot Exalted 3rd Dragon-Blooded: What Fire Has Wrought Kickstarter that has burned up the funding and Stretch Goals with over 1500 backers after just under a week!

This is especially warm news because of all the super-heated work by developers Robert Vance and Eric Minton and their team of blazing-hot writers that has gone into the making of this luminous tome. We know that it was only their burning passion that brought this project from fevered idea to where it could be tempered on the forge of Kickstarter.

Or something like that. We need a real writer on this blog! Stat!

 

 

 

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Dragon-Blooded art by Hive Studios

 

 

 

Stepping past the smouldering remains of what passes for wit on this blog, this really has been a fantastic week for our whole EX3 team, and we’re just thrilled that so many backers have taken the chance to check out the first quarter of the Dragon-Blooded: What Fire Has Wrought text that we previewed last Tuesday, and we’re very excited as we anticipate what backers will think about Part 2 when it is revealed tomorrow (as I write this on Monday, the 2nd).

Speaking of today being Monday the 2nd…that means that yesterday was April the First.

Why that means it was April Fools Day! What do you know? I would never have guessed based on the internet, which is known for its subtlety.

 

 

 

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Cavaliers of Mars art by Vince Locke

 

 

 

 

On our part, we’ve done all sorts of little stunts and what we hope were fun things on April 1 over the years. Some were funny, some generated a bit of concern until the date was remembered, and some were just little things we thought would provide a wee dram of amusement.

Overall, I’ve tried to avoid the “trick” kind of stunts, as a fair portion of our community hates getting “burned” by those sorts of things. Which really isn’t the relationship we want to have with you guys. Just doing our jobs as best we can can create fiery white-hot moments of rage from some folks,  and I really don’t see any reason to deliberately throw gasoline on those flames.

You thought I was done with the “fire” talk, but I just can’t resist.

What we did this year is a little bit funny, a little bit useful, and a bit of a contest. First, go ahead and check out this piece of art:

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Now this is an image drawn from the working files for They Came From Beneath the Sea! illustrated by the inimitable Larry Blamire, who is also writing on the project and has a fascinating and revealing Wikipedia entry (go ahead and check). Larry has had an amazing and varied career and we’re thrilled to add his multi-talented efforts to They Came From Beneath the Sea!. I mean Trail of the Screaming Forehead. He is so right for this project.

So. On to the April Fools activity for this year.

Monsters from the sea have been sighted on this web site!

In the spirit of the project, as well as a mix of April Fools Day and an Easter egg hunt, there are three places here on the Onyx Path website that contain what we might call “fishy” entries that may or may not wind up in They Came From Beneath the Sea! The first three people to find all three monstrous fish entries and then list them in the comments here on this blog will get a $5 off coupon for DTRPG.com as a little thanks for playing along.

We’ll also be putting up a relatively more serious blog post about They Came From Beneath the Sea! tomorrow, that will give you a clearer, and potentially less fishy-smelling idea of the game.

 

 

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Scion: Origin character art by Aaron Riley

 

 

Finally, please join all of us in wishing developer and editor Dixie Cochran a happy birthday today, and many more as she and her evil cohorts Eddy and Matthew oversee all of our projects. I’m thinking of calling them the Terrible Trio.

Thanks, Dixie and Happy Birthday! With you involved we’re gonna keep making:

Many Worlds, One Path!

 

 

BLURBS!

KICKSTARTER:

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Our EX3‘s Dragon-Blooded Kickstarter started last Tuesday and funded in just over two hours and has blown through Stretch Goal after Stretch Goal! Nine so far, and counting, including a t-shirt, increased art budget, adding on the Storyteller Screen; new Charms, info on Lookshy, the Forest Witches, Outcastes, Cadet Houses, and Prasad to the Heirs to the Shogunate Dragon-Blooded Companion PDF and lots more to come in the next three weeks! Phew!

Thanks so much for everybody’s support so far! With over 1500 backers and having smashed past 300% funding, we still hope that folks can get the word out on their social media and to their friends. Everybody deserves a chance to check out this latest EX3 “fatsplat” for the most elemental of the Exalted.

Which every backer can do, because each week of the campaign we’re releasing a quarter of the Dragon-Blooded book’s text so that backers can check the whole thing out by the time we are done. We think you’ll really love what we’ve done with the DBs, but if for some reason you don’t, you can drop your pledge before the KS is over and walk away easy peasy!

So, here’s the link and see you there! https://www.kickstarter.com/projects/200664283/dragon-blooded-what-fire-has-wrought-for-exalted-3

 

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As we try and find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

The devs have added a whole bunch of new game lines’ dice and rolling bg’s and got caught by a bug Apple needed to fix, so be sure to update your app and soon that should be fixed.

There’s been tweaks to all elements of the UI, you can now preview every die type in the store, and you can use multiple die types per roll! Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

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Three different screenshots, above.

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(The Solar Anima special Dice above)

 

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Promethean: The Created and Demon: The Descent dice on a Demon: The Descent tabletop

 

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Hunter: The Reckoning and Mage: The Awakening dice on a Mage: The Awakening tabletop

 

 

 

ON AMAZON AND BARNES & NOBLE:

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You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).

Our latest fiction offerings are a classic Scarred Lands fantasy book, and our latest Chronicles of Darkness anthology: the Huntsmen Chronicles for Changeling: The Lost 2nd Edition!

If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction!

 

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Our initial selection includes these fiction anthologies:

  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)

 

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And here are six more fiction books:

  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)

 

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Andand six more more:

  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)

 

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And even more books are now on Amazon and the Nook store!:

  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

 

OUR SALES PARTNERS:

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We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

 

 

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Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/

Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! And Screens…so many Screens!

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

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Wave 3 of our extra Kickstarter projects is now on sale at IPR!

Here are the direct links for the Chronicles of Darkness: Dark Eras Prestige Edition: http://www.indiepressrevolution.com/xcart/Chronicles-of-Darkness-Dark-Eras-Prestige-Edition.html

Chronicles of Darkness: Dark Eras Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/Chronicles-of-Darkness-Dark-Eras-Storytellers-Screen.html

Deluxe Exalted 3rd Edition: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Deluxe-Edition.html

Ultra-Deluxe (Orichalcum) Exalted 3rd Edition: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Ultra-Deluxe.html

Exalted 3rd Edition Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Storytellers-Screen.html

EX3 Chibi Bookmarks: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Chibi-Bookmarks.html

Deluxe W20 Shattered Dreams: http://www.indiepressrevolution.com/xcart/W20-Shattered-Dreams-Deluxe-Edition.html

W20 Shattered Dreams Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/W20-Shattered-Dreams-Storytellers-Screen.html

Plus price adjustments on M20, Book of the Wyrm, Anarchs Unbound and a
few other projects!

 

 

DRIVETHRURPG.COM:

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This Wednesday, we’ll be continuing our celebration of all things Exalted with more cool extras at our RedBubble store. T-shirts and other clothing items, plus phone cases and journals, and all sorts of awesome stuff themed for the Dragon-Blooded and Ex3!

 

 

 

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When you need a Changeling 20th character and a way to get started with C20: here are the C20 Ready Made Characters in PDF and physical book PoD versions! Available on DriveThruRPG.com! http://drivethrurpg.com/product/225641/C20-Ready-Made-Characters

Running a one-shot game of Changeling: The Dreaming 20th Anniversary Edition? Starting up a chronicle with new players who aren’t sure what to play? Looking for some examples of how the various kiths might look?

Thanks to our generous Kickstarter backers, these thirteen ready-made characters cover each of the Changeling kiths. Each character is provided with background, roleplaying suggestions, art, and some potential motleys and story seeds — everything you need to immerse yourself in the Dreaming!

 

 

 

 

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Coming NOW as both PDF and physical book PoD on DTRPG, we reveal The Secret of Vinsen’s Tomb, a Jumpstart adventure for Pugmire. www.drivethrurpg.com/product/232337/The-Secrets-of-Vinsens-Tomb–A-Pugmire-Jumpstart

A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?

The Secret of Vinsen’s Tomb is a Pugmire story for three to six characters. This jumpstart contains all the rules and characters you need to play — just grab some dice and go! You can also use this adventure with the full version of Pugmire.

The Secret of Vinsen’s Tomb contains:

• An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories.

• A summary of Pugmire’s traditional fantasy rules system. It’s designed for streamlined play, with an emphasis on cooperation and action over competition and violence.

• A complete adventure for a Guide to run for three to six players. Also useful for Guides running a full Pugmire game of first or second level characters!

• Six ready-to-play characters, so you can jump into the action.

Can your good dogs discover the secret of Vinsen’s Tomb?

 

Also available NOW, are two physical PoD spell card packs and PDFs for Pugmire: the Artisans‘ and the Shepherds‘ spells.

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Ask the darkness, and it shall answer: the Beast: The Primordial Player’s Guide Advance PDF will answer your questions now that it is live on DTRPG.com! http://drivethrurpg.com/product/236135/Beast-Players-Guide

The Beast Player’s Guide expands on the material presented in Beast: The Primordial, with additional information on the Families and Hungers, what it feels like to be a Beast and experience the Devouring, and how to commune with the Dark Mother. You’ll also find two new Families and two new Hungers!

The book also includes a plethora of new Atavisms, Nightmares, Merits, and Birthrights, as well as systems for creating smaller, subservient versions of the Horror, new forms of Inheritance, and details on the mysterious Obcasus Rites.

 

 

 

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There are some things that even a Demon fears – Night Horrors: Enemy Action for Demon: The Descent arrives now as an Advance PDF on DTRPG.com! http://drivethrurpg.com/product/236133/Night-Horrors-Enemy-Action

Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop trying, you drown. Screw that.

—Mr. Bliss, Guardian Inquisitor

Night Horrors: Enemy Action includes:

• Dozens of Storyteller characters, including Unchained, angels, exiles, cryptids, and stigmatics, for use as antagonists, allies, or just inspiration

• Multiple plot hooks and story seeds for your Demon: The Descent chronicles

• A brief look at cults in Demon, including the Ten Thousand Names of God, a secret society fueled by the God-Machine

 

 

 

 

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With a howl of RAGE, the W20 Changing Ways PDF and physical book PoD charges at you now on DTRPG.com! http://www.drivethrurpg.com/product/229183/W20-Changing-Ways

Changing Ways is an in-depth look at what it means to be a werewolf, both on a personal level and as part of a pack. It digs deep into what it feels like to have bones re-knit after breaking, the range of senses available across all forms, and the sudden heady rush of the Gifts and Rites bestowed by spirits. It also provides a look at what life is like for lupus and metis werewolves, characters who have had experiences alien to any person. It shows the many ways that werewolves organize in packs, and how those packs are designed as groups of warriors, rather than aligned to the behavior of wolves.

Changing Ways contains:

• A detailed look at what it means to grow up as a lupus or metis werewolf, and how that colors a character’s perspective.

• More information on what it feels like to be a werewolf, a creature that changes in both body and mind.

• Frameworks and organizations for packs, along with new tactics and systems for forging the pack as part of play.

 

 

 

 

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Appearing now on DriveThruRPG are the PDF and PoD physical book versions of Arms of the Chosen for Exalted 3rd Edition! http://www.drivethrurpg.com/product/226224/Arms-of-the-Chosen

Take up the panoply of legendary heroes and lost ages, and awaken the world-shaking might of their Evocations. Before the dawn of time, the Exalted wielded god-metal blades to cast down the makers of the universe. In an ancient epoch of forgotten glories, Creation’s greatest artificers forged unimaginable wonders and miracle-machines.

Now, in the Age of Sorrows, kingdoms go to war over potent artifacts, scavenger princes risk everything to uncover relics of the past, and the Exalted forge great arms and armor on the anvil of legend. These treasures are yours to master.

Discover the mystical power of the five magical materials and the secrets of creating your own Evocations. Wield weapons of fabled might and don the armor of mythic heroes, making their puissance your own. Claim Creation’s wonders: the miraculous tools of the Chosen, living automatons, flying machines, hearthstones, and more. And unleash the mighty warstriders, titanic god-engines of conquest and devastation, to once more shake Creation with their footfalls.

 

 

 

 

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We unveil Vampire: The Requiem 2e‘s Half-Damned as PDF and PoD versions now on DTRPG.com!

http://www.drivethrurpg.com/product/227500/Half-Damned

I love her, she’s family, but I don’t love what she is.

– Antonio Ramírez, dhampir

This book includes: 

• An exploration of what it means to be one of the Half-Damned, dhampir, revenants or ghouls.

• Mechanics for creating Half-Damned characters.

• Information for creating and running chronicles using the various Half-Damned character types, both with vampires and alone.

• Information on Half-Damned antagonists for vampire chronicles.

 

 

 

CONVENTIONS!

Mighty Matt McElroy, our Operations Manager, will be out this week at C2E2 in Chicago (April 6-8), walking and talking. http://www.c2e2.com/

So if you are going and want to meet up, let us know!

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)
  • CofD Dark Eras 2 (Chronicles of Darkness)
  • Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition)
  • C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition)

 

Redlines

  • Guide to the Night (Vampire: The Requiem 2nd Edition)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • Deviant: The Renegades (Deviant: The Renegades)

 

Second Draft

  • WoD Ghost Hunters (World of Darkness)
  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)
  • M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)

 

Development

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
  • Night Horrors: The Tormented (Promethean: The Created 2nd Edition)
  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • Fetch Quest (Pugmire)
  • They Came From Beneath the Sea! Rulebook (TCFBtS!)

 

WW Manuscript Approval:

 

Editing:

  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
  • Handbook of the Recently Deceased (Wraith: The Oblivion 20th Anniversary Edition)

 

Post-Editing Development:

  • Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
  • Dragon-Blooded (Exalted 3rd Edition)
  • Pan’s Guide for New Pioneers (Pugmire)
  • The Realm (Exalted 3rd Edition)
  • Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)
  • Scion: Hero (Scion 2nd Edition)
  • Trinity Continuum Core Rulebook (The Trinity Continuum)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
  • Monarchies of Mau (Monarchies of Mau)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

In Art Direction

  • Ex3 Monthly Stuff
  • Scion Hero
  • Changeling: the Lost 2 Sketches and finals coming in.
  • Trinity Continuum
  • Boggans – Contracted.
  • Monarchies of Mau 
  • Wr20 Guide for Newly Departed – Contracting.

 

Marketing Stuff

 

In Layout

  • Scion Origin
  • Wraith 20 Screen 
  • Fetch Quest Sketches coming in. Working on the logo and updated cards.
  • EX3 Dragon Blooded

 

Proofing

  • Book of Freeholds Waiting on Cover text so I can wrap it up.
  • Pugmire – Pan’s Explorer’s Guide (or whatever)
  • Cavaliers of Mars 

 

At Press

  • Beckett Screen – At shipper.
  • Scarred Land PGs & Wise and the Wicked PF & 5e – At fulfillment shipper. PDF and PoD physical book versions on sale at DTRPG.
  • Changeling: the Dreaming 20th Anniversary Edition – Rewards started shipping last week.
  • Prince’s Gambit – Being sent to the US.
  • V20 Beckett’s Jyhad Diary– Deluxe edition files at printer. Cover proof approved, need interior proof now.
  • Scion Dice – At fulfillment shipper.
  • Wraith 20 – Errata phase.
  • Ring of Spiragos – PoD versions at KS fulfillment shipper.
  • Beast PG Advance PDF on sale at DTRPG.com, inputting errata.
  • DtD Enemy Action Advance PDF on sale at DTRPG.com, PoD proof ordered.
  • SL Champions of the Scarred Lands Anthology PoD – Uploaded and processing.

 


TODAY’S REASON TO CELEBRATE: Wednesday is my 25th wedding anniversary with the lovely and dangerous LisaT. We’ve had some adventures, both good and ill, but thanks to her I’ve never had to pass the high road for the low.


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Mortekai

This is an alert broadcast across all frequencies. I am sorry for interrupting your radio listening. Regular programming will resume shortly.

People of the world, if you can hear this and can see the sea or any large body of water from your current location, you must turn and move in the opposite direction immediately. Obviously if you live on a small island this information can be ignored. In such cases, please instead hide in the nearest cupboard until the all clear sounds.

Do not be alarmed, but reports of gigantic pillpugs, gargantuan squid, and gill-kin attacking coastal towns, seaside resorts, and shipping have now been verified. I cannot confirm exactly how many of these threats are emerging, but it seems an invasion of some magnitude is now taking place.

I repeat, do not be alarmed.

Though, if you are already feeling alarmed, it is okay to continue feeling that way.

Honestly from my vantage point in Colorado, I’m not entirely sure what all the fuss is about. I see no reason to be alarmed.

Oh God! There’s something emerging from the toilet bowl!

[crackle of static]

water-945409_960_720-300x200.jpgAdam’s Ale Man

“Is it a fish?”

“Is it a frog?”

“No! It’s… A naked Alfred climbing out of an egg?”

— Words reported from onlookers at the Swanny Club, Atlantic City, as Adam’s Ale Man made his first appearance

Subject: Atlantic Threat Aqua-Fella a.k.a. Adam’s Ale Man

Threat Codex Rating: Bravo-3

File Notes

Alfred Tandoori was just a beachcombing bum with a love for ska music. He was unremarkable except for his poor sense of rhythm and surprising dedication for surfing in the oil-slicked seas off his native coastline.

One night at the Swanny Club with his fellow beach-dwellers, Alfred became particularly inebriated and decided to undertake the goldfish challenge. Nobody had succeeded at it before — indeed, nobody tried — but Alfred’s eyes were floating following the beer he’d already imbibed. The foolish youth downed a jug of the club’s finest — which also happened to contain a goldfish, hence the unironic name of the challenge — but unbeknownst to Alfred, drinking the goldfish would imbue him with certain powers.

These powers weren’t great. Alfred found he could swim underwater without needing to breathe for a variable amount of time. He wasn’t sure about the variable, making such an endeavour slightly dangerous. He also found his car had turned into a giant egg capable of flight, submersion, but irritatingly, not road travel. Even after fitting wheels to the thing, it proved resistant to rolling on land.

Alfred didn’t consider himself a hero as much as an inconvenienced guy, until the goldfish spoke to him.

“I have chosen you,” it said from somewhere in his intestine. “You are now Adam’s Ale Man, King of Water. You are my host. Together, for as long as we are together, that is, all not good fluids will become water at our command! Who are you again? I have a very short memory…” Alfred wasn’t sure what to make of all this, but got in his egg and spent more than a week underwater, subsisting purely on seaweed and anemones. He meditated on his new state, forcibly inducing constipation to ensure he didn’t lose his goldfish gift.

When Alfred emerged from the depths, he truly was Adam’s Ale Man. He strode up to the Swanny Club, naked as the day he was born and clenching his buttocks tightly. “All this beer shall become water!” he cried, proceeding to dance and writhe in a way most unbecoming to the patrons of this longshoreman’s bar. To their credit, they watched agog before the beer in their glasses turned to water. They then stomped the hell out of Alfred for depriving them of a night’s drinking. Atlantic City is not the place to reinforce prohibition, as it turns out.

Adam’s Ale Man now prowls the seas, nursing his bruises and broken bones with a mind to strike breweries, oil tankers, and sewage treatment plants. Whether Alfred decides on these actions or the goldfish compels him is unknown to all but Alfred Tandoori, and so far, he’s not talking.

He is, unfortunately, singing.

Goals

Adam’s Ale Man’s goal it to eliminate liquids from the world, if they fit his template of “not good fluids.” Being pretty weak and ineffectual, his targets are more often bars and breweries than oil refineries, but that’s not to say his power won’t one day increase.

Story Hook

Reports fly of the gargantuan squid harassing two luxury cruise liners stranded in the Caribbean, off Jamaica. The navy would dispatch ships immediately to assist the civilian vessels, but Adam’s Ale Man turned all the ships’ fuel into water just yesterday, rendering the fleet hopelessly unable to help the liners’ crew and passengers. Either the heroes will need to make the journey on their own, or somehow convince the eccentric “superhero” to change water back into oil.

System

Adam’s Ale Man harbors a strong enmity for characters of the Scientist archetype, as they seem dedicated to discovering how he works his bizarre alchemy, even if that means fileting him. Strangely, he’s quite fond of Survivors and Mouths, the former because he sees something of himself in rugged heroes, and the latter because the believes the Press will make him famous. Adam’s Ale Man will never back down from a fight, even against superior foes. His ego won’t allow it.

Adam’s Ale Man has the following abilities:

Skills: Athletics 3, Close Combat 2, Command 3, Culture 1, Empathy 1, Integrity 4, Larceny 3, Persuasion 2, Pilot 2, Science 3, Survival 2

Attributes: Cunning 1, Intellect 3, Resolve 4, Might 3, Dexterity 2, Stamina 4, Presence 4, Manipulation 1, Composure 2

Special Rules

Temporary Gills: Adam’s Ale Man is able to survive underwater without breathing for a number of minutes equal to successes rolled using his Stamina + Survival. He is never aware of how much time he has left before drowning starts to occur, forcing him to swim close to the surface at all times.

Egg Vessel: This “superhero” has a vessel in the shape of a giant egg. In no way does it resemble a fish or amphibian egg, but rather a chicken egg standing 8ft / 2.4m tall and 5ft / 1.5m across at its widest point. There is no reason for this. The egg can both fly and travel underwater at up to 30mph / 50km/h, with Adam’s Ale Man piloting it. The egg vessel has no weapons but has shown a complete invulnerability to impact, leading many to assume it’s hard-boiled in some way.

Alchemy: Adam’s Ale Man can turn any liquid into water (and potentially back again) if he sings, dances, and gesticulates at the liquid’s approximate area, providing it’s no more than 100ft / 30m away. This alchemy dance is accompanied by burbling and gurgling from an unknown, ambient source. The lyrics to Adam’s Ale Man’s song are as follows:

Not good fluid,
I’m here to slaughter,
All liquids that,
Aren’t my water.
[ska kicks]
I’m not some frog,
Or a fish-darned otter,
I’m Adam’s Ale Man,
King of the Water.
[instrumental]
I’m just a common dude,
I ain’t no auteur,
You know how it goes,
So turn into water!
[last verse repeated]


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Mortekai

Enemy-Action-Front-232x300.jpgIt’s been a busy month for us! (But then, aren’t they all?) Alongside wrapping up the Trinity Continuum Kickstarter and launching Dragon-Blooded, we’ve released the following:

Fiction

Two new titles are available for your tablets:

  • Changeling: The Lost: The Huntsmen Chronicle Anthology (Kindle/Nook)
  • Scarred Lands: Champions of the Scarred Lands (Kindle/Nook)

Merch

Also lots of great new material on our Indie Press Revolution storefront if you’ve missed one of our previous Kickstarters!

Don’t forget IPR is also running a sale on V20 products for the next few weeks, offering 30% off!

Community Spotlight

New Pugmire community-created content has been added to Canis Minor, which opened this month:

The following community-created content for Vampire has been added to the Storytellers Vault in the last month:


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Mortekai

DB-Fake-Mockup-218x300.jpgToday we’re offering a look at the intro fiction for Dragon-Blooded: What Fire Has Wrought, whose deluxe edition is currently on Kickstarter. It’s set about 50 years prior to the “present,” Realm Year 768.

RY 718

The last wagon trundled away, bearing with it the daiklave of River’s former commander. The blade would return to House Peleps accompanied by a letter describing Peleps Lazurin’s brave last deeds, and conveying River’s sincerest condolences at the lack of a body. A short train of carts, wagons, and sledges wended away down the road, leaving their Wyld Hunt’s once-bustling camp little more than an empty stretch of road just north of the River Province. Birdsong was already replacing the ring of weapons on the air, and the last cookfire had dwindled down to embers.

The carts contained the weapons and armor of the slain — at least what River, Eshuvar, and Kingfisher Swift had been able to recover. A scant handful of monks’ and soldiers’ bodies were being shipped home, but the Anathema had reduced most of them to splintered bones and stinking offal. Far too many families were receiving only letters. River’s hands ached from writing them, but she’d taken on the responsibility while the servants and retainers she’d dismissed packed their dead masters’ things. It was the least she could do.

There wasn’t time to be writing missives — every hour’s delay let the two Anathema who’d laid waste to their Wyld Hunt slip farther away. But the survivors who hadn’t fled needed time to regroup, to tend to their wounds, to figure out what came next.

All three survivors.

Sesus Eshuvar stood in the middle of the road, watching the wagons go. He’d been only a few months out of the Heptagram when they first set out on the Hunt. River had noticed how young he’d seemed, then: tall and gangly, practiced but not yet polished, trying to find the proper line between self-assured hauteur and polite deference. Now there was a slump to his shoulders, as though he’d aged twenty years overnight. We all have.

Next to Eshuvar, Kingfisher Swift leaned heavily on her mace, her unit’s standard propped beside her. Her legion’s talon had made up the bulk of the Hunt’s forces, and now she was all that remained. Swift was a lost egg who’d taken the coin; she couldn’t be more than a dozen years into her service. River might have asked if Swift wished she’d taken the razor instead, but, well. That wouldn’t necessarily have kept her away from this disaster. River herself was proof of that.

The Immaculate Order had arranged this Wyld Hunt, mustered the might of the Realm and sent them on the trail of two Anathema who were preying on the people north of the River Province. The Order had provided the intelligence and placed one of their most promising monks in charge of the expedition. He’d been a solid leader, brave and competent, right up until the Wretched slew him.

Now River was the last Immaculate still breathing, and it fell to her to finish the Hunt.

She straightened her robes, thankful that if she’d gotten ink on her sleeves it didn’t show against the black fabric, and joined the others. “We have to find them.”

Eshuvar and Swift turned toward her as one. “We three?” asked Eshuvar. “You don’t think we should wait for reinforcements?”

“They won’t come in time,” said River.

“If we wait,” said Swift, “the Anathema have time to recover from their wounds. We can’t waste the opportunity our companions died to give us.”

For a moment River thought Eshuvar might argue — it was in the way his jaw settled into a stubborn line, how his chin lifted just a hair — but he closed his eyes and breathed deep, and merely nodded.

Stay tuned for more next week, or read the full piece yourself in the Dragon-Blooded: What Fire Has Wrought Deluxe Edition Kickstarter!


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Now available in PDF from DriveThruRPG: Hundred Devils Night Parade part 11: Eight-Tailed Mole Hound and Mahicara, the Volcanic Earthwalker for Exalted 3rd Edition!

From the frozen North to the burning South, and all directions in between, there are creatures that stalk Creation. Demons, spirits, monsters and even creatures who live alongside mankind are in every region.

In this collection you will find new foes, encounter old enemies, and learn the secrets of these denizens of Exalted 3rd Edition’s wondrous world.

Hundred Devils Night Parade: Eight Tailed Mole Hound and Mahicara, the Volcanic Earthwalker

The desert roving Eight Tailed Mole Hound and the titanic Mahicara, the Volcanic Earthwalker are fantastic additions to your Exalted game.

Ex3-Ashana-Ikatu-1-232x300.jpgAlso available in PDF : Adversaries of the Righteous part 6: Ashana Ikatu for Exalted 3rd Edition!

From the bustling streets of Nexus to the savage western seas, Creation is ripe with threats to mortals and Chosen alike. Crooked traders, vile occultists, and even zealous protectors of the Realm can be found in every city, satrapy, and region waiting for unsuspecting targets or standing their ground as they prepare for the inevitable.

In this collection you will meet new foes, encounter old enemies, and learn the inner workings of several different factions and societies dedicated to criminal activity, nefarious plotting, and more.

Adversaries of the Righteous: Ashana Ikatu

Ishana Ikatu has gone by many names in her life.  Ambitious, unprincipled, and easily bored, she abandoned the Order in her twenties to seek her fortune.

She only accepts students cunning and ruthless enough for her purposes, whether as legbreakers and grifters garnering wealth and weeding out competing criminals, or stalking marks alongside her as the Night’s Talons, a black-clad band of thieves and assassins.

Merch

Five new hardcover journals featuring the chibi versions of the signature solars are available:

Kickstarter Update

DB-Fake-Mockup-218x300.jpgYesterday we launched the Dragon-Blooded: What Fire Has Wrought Kickstarter! With 28 days remaining:

  • We’re in the Week of Water, offering the first of five previews of the full manuscript for Dragon-Blooded.
  • We funded in two hours and 12 minutes, and have since raised $127,265 of our $60,000 goal, or 212%
  • We’ve got 1077 backers
  • We’ve passed 3 stretch goals:
    • Dragon-Blooded Storyteller’s Screen
    • The Heirs to the Shogunate Dragon-Blooded Companion has sections on additional DB Charms, and a Lookshy expansion

Community Spotlight

The following community-created content for Pugmire has been added to Canis Minor in the last week:

  • No new content this week!

The following community-created content for Vampire has been added to the Storytellers Vault in the last week:


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Mortekai

DB-Splash-Screen-1-300x169.jpg Our Kickstarter for a deluxe edition of Dragon-Blooded: What Fire Has Wrought for Exalted 3rd Edition is now live!

Dragon-Blooded: What Fire Has Wrought is a core expansion for the Exalted tabletop roleplaying game. Exalted 3rd Edition is set in a mythic world where spirits walk openly among men, warring demigods topple kingdoms, and the restless dead roam on moonless nights. Heroes granted power by the mightiest gods war and intrigue against one another for the fate of Creation. These are the Exalted!

Dragon-Blooded: What Fire Has Wrought introduces the Dragon-Blooded in 3rd Edition and all the rules necessary to feature them as player characters or NPC antagonists, including character creation rules and the Dragon-Blooded Charm set of powers. This book will give an iconic view of the Dragon-Blooded, from their mythic origins as the armies of the gods to their place in the current era. It features details of the Realm’s Scarlet Dynasty, as well as Lookshy and other locales where Dragon-Blooded outcastes are prominent. Overall, it will focus on the legend of the Dragon-Blooded and the fires they have had to walk through to get to where they are, as Creation’s premiere, dominant Exalted.

With your help, we will work to create a deluxe hardcover edition of Dragon-Blooded: What Fire Has Wrought, featuring a red leatherette hardcover with 300+ full-color, silver-edged interior pages and a red silk ribbon bookmark. The front cover will be white/silver foil embossed with “Dragon-Blooded” written in Realm script, and the spine will be foil-stamped. This book will be a perfect companion to the deluxe Exalted 3rd Edition rulebook.

Join the fun on Kickstarter now!

Concerns? See how we’ve changed things in this Monday Meeting post.


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Mortekai
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Dragon-Blooded illustration by Priscilla Kim

 

It’s not our oldies prog-rock band, oh no.

Tomorrow (or today if you read this on the day after we post it), Tuesday the 27th, the Kickstarter for Exalted 3rd‘s Dragon-Blooded deluxe edition starts at 12 noon Eastern US time!

Since I went to great (or not so great, depending on your point of view) detail last week on how we have reconfigured this Kickstarter set-up specifically to avoid making the missteps made with the first Exalted 3rd Kickstarter, I won’t go into that here. But here’s that link: http://theonyxpath.com/dragon-blood-from-a-stone-monday-meeting-notes/

Instead, I just want to point out how much we are looking forward to this KS, and how great the communication, cooperation, and energy has been with our Dragon-Blooded KS team. Eric Minton and Robert Vance, our EX3 dev team, have been totally on top of getting James Bell, our Kickstarter Pooh-bah, info and guidance to set up the Kickstarter, and so that Mirthful Mike Chaney can deliver the illustrations and graphics that will make the KS page something really exciting and clear to read through.

And as for me, well besides gut-checking and working with James to fine-tune the whole shebang, at 12 noon Tuesday I press the big red button that starts the KS. (It’s not really a big red button, but in my mind it is.)

Woot!

 

 

 

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Pan’s Guide for New Explorers illustration by Pat Loboyko

 

 

 

If our boosting of the Dragon-Blooded KS is the start of a Kickstarter life-cycle, at least in public, then my next piece of news represents the delightful end of a Kickstarter campaign. Or several.

Our friends at Indie Press Revolution are running a super sale on Deluxe V20 books from various Kickstarters. Those books that we have left after shipping to all the backers, because we print more than we need in order to have replacement books for those lost or damaged in shipping. Here’s a little ad:

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And here’s the link: http://www.indiepressrevolution.com/xcart/Deals-and-Specials/

We’re always thrilled when we can get these to good homes, so please check it out and adopt one of these blood-suckers!

 

 

 

HDNP_MoleHound_Prisiclla-300x194.jpg

Hundred Devils Night Parade Mole Hound illustration by Priscilla Kim

 

 

 

If you missed our announcement about Trinity Continuum: Aberrant last Friday (N-Day), we’ve confirmed that we are working on it, and that Ian Watson, Eddy Webb, and (Sturdy?) Steve Kenson, are the development team.

We are absolutely thrilled to be able to announce Steve’s participation, as he is both a huge fan of Aberrant, and a literal one-man army in terms of superhero TTRPGs as designer of RPGs like Mutants & Masterminds, DC Adventures, and ICONS Superpowered Roleplaying, as well as writing on RPGs like Champions, DC Universe, Marvel Super Heroes, and Silver Age Sentinels.

Plus, I think I asked him to join the Trinity Continuum team something like four years ago (it might be more) and he has been incredibly patient while we got things pulled together.

 

Finally, “When three become one” is your clue to something cool we’re cooking up. A number of things, into a single thing. Hmm? What could that mean…

Many Worlds, One Path!

 

 

BLURBS!

KICKSTARTER:

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Our next Kickstarter is EX3‘s Dragon-Blooded starting at 12noon EDT in the US, Tuesday March 27th!

 

 

 

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As we try and find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

The devs have added a whole bunch of new game lines’ dice and rolling bg’s and got caught by a bug Apple needed to fix, so be sure to update your app and soon that should be fixed.

There’s been tweaks to all elements of the UI, you can now preview every die type in the store, and you can use multiple die types per roll! Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

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Three different screenshots, above.

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(The Solar Anima special Dice above)

 

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Promethean: The Created and Demon: The Descent dice on a Demon: The Descent tabletop

 

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Hunter: The Reckoning and Mage: The Awakening dice on a Mage: The Awakening tabletop

 

 

 

ON AMAZON AND BARNES & NOBLE:

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You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).

Our latest fiction offerings are a classic Scarred Lands fantasy book, and our latest Chronicles of Darkness anthology: the Huntsmen Chronicles for Changeling: The Lost 2nd Edition!

If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction!

 

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Our initial selection includes these fiction anthologies:

  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)

 

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And here are six more fiction books:

  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)

 

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Andand six more more:

  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)

 

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And even more books are now on Amazon and the Nook store!:

  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

 

OUR SALES PARTNERS:

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We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

 

 

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Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/

Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! And Screens…so many Screens!

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

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Wave 3 of our extra Kickstarter projects is now on sale at IPR!

Here are the direct links for the Chronicles of Darkness: Dark Eras Prestige Edition: http://www.indiepressrevolution.com/xcart/Chronicles-of-Darkness-Dark-Eras-Prestige-Edition.html

Chronicles of Darkness: Dark Eras Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/Chronicles-of-Darkness-Dark-Eras-Storytellers-Screen.html

Deluxe Exalted 3rd Edition: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Deluxe-Edition.html

Ultra-Deluxe (Orichalcum) Exalted 3rd Edition: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Ultra-Deluxe.html

Exalted 3rd Edition Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Storytellers-Screen.html

EX3 Chibi Bookmarks: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Chibi-Bookmarks.html

Deluxe W20 Shattered Dreams: http://www.indiepressrevolution.com/xcart/W20-Shattered-Dreams-Deluxe-Edition.html

W20 Shattered Dreams Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/W20-Shattered-Dreams-Storytellers-Screen.html

Plus price adjustments on M20, Book of the Wyrm, Anarchs Unbound and a
few other projects!

 

 

DRIVETHRURPG.COM:

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This Wednesday, as per usual at the end of the month, we will be releasing two more PDF entries for Adversaries of the Righteous and Hundred Devils Night Parade for Exalted 3rd Edition! Check out Ashana-Ikatu for the former, and both the Eight-Tailed-Mole-Hound-and-Mahicara-the-Volcanic-Earthwalker for the latter!

Plus, more cool Exalted 3rd merchandise like phone cases over at our RedBubble store!

 

 

 

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When you need a Changeling 20th character and a way to get started with C20: here are the C20 Ready Made Characters in PDF and physical book PoD versions! Available on DriveThruRPG.com! http://drivethrurpg.com/product/225641/C20-Ready-Made-Characters

Running a one-shot game of Changeling: The Dreaming 20th Anniversary Edition? Starting up a chronicle with new players who aren’t sure what to play? Looking for some examples of how the various kiths might look?

Thanks to our generous Kickstarter backers, these thirteen ready-made characters cover each of the Changeling kiths. Each character is provided with background, roleplaying suggestions, art, and some potential motleys and story seeds — everything you need to immerse yourself in the Dreaming!

 

 

 

 

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Coming NOW as both PDF and physical book PoD on DTRPG, we reveal The Secret of Vinsen’s Tomb, a Jumpstart adventure for Pugmire. www.drivethrurpg.com/product/232337/The-Secrets-of-Vinsens-Tomb–A-Pugmire-Jumpstart

A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?

The Secret of Vinsen’s Tomb is a Pugmire story for three to six characters. This jumpstart contains all the rules and characters you need to play — just grab some dice and go! You can also use this adventure with the full version of Pugmire.

The Secret of Vinsen’s Tomb contains:

• An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories.

• A summary of Pugmire’s traditional fantasy rules system. It’s designed for streamlined play, with an emphasis on cooperation and action over competition and violence.

• A complete adventure for a Guide to run for three to six players. Also useful for Guides running a full Pugmire game of first or second level characters!

• Six ready-to-play characters, so you can jump into the action.

Can your good dogs discover the secret of Vinsen’s Tomb?

 

Also available NOW, are two physical PoD spell card packs and PDFs for Pugmire: the Artisans‘ and the Shepherds‘ spells.

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Ask the darkness, and it shall answer: the Beast: The Primordial Player’s Guide Advance PDF will answer your questions now that it is live on DTRPG.com! http://drivethrurpg.com/product/236135/Beast-Players-Guide

The Beast Player’s Guide expands on the material presented in Beast: The Primordial, with additional information on the Families and Hungers, what it feels like to be a Beast and experience the Devouring, and how to commune with the Dark Mother. You’ll also find two new Families and two new Hungers!

The book also includes a plethora of new Atavisms, Nightmares, Merits, and Birthrights, as well as systems for creating smaller, subservient versions of the Horror, new forms of Inheritance, and details on the mysterious Obcasus Rites.

 

 

 

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There are some things that even a Demon fears – Night Horrors: Enemy Action for Demon: The Descent arrives now as an Advance PDF on DTRPG.com! http://drivethrurpg.com/product/236133/Night-Horrors-Enemy-Action

Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop trying, you drown. Screw that.

—Mr. Bliss, Guardian Inquisitor

Night Horrors: Enemy Action includes:

• Dozens of Storyteller characters, including Unchained, angels, exiles, cryptids, and stigmatics, for use as antagonists, allies, or just inspiration

• Multiple plot hooks and story seeds for your Demon: The Descent chronicles

• A brief look at cults in Demon, including the Ten Thousand Names of God, a secret society fueled by the God-Machine

 

 

 

 

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With a howl of RAGE, the W20 Changing Ways PDF and physical book PoD charges at you now on DTRPG.com! http://www.drivethrurpg.com/product/229183/W20-Changing-Ways

Changing Ways is an in-depth look at what it means to be a werewolf, both on a personal level and as part of a pack. It digs deep into what it feels like to have bones re-knit after breaking, the range of senses available across all forms, and the sudden heady rush of the Gifts and Rites bestowed by spirits. It also provides a look at what life is like for lupus and metis werewolves, characters who have had experiences alien to any person. It shows the many ways that werewolves organize in packs, and how those packs are designed as groups of warriors, rather than aligned to the behavior of wolves.

Changing Ways contains:

• A detailed look at what it means to grow up as a lupus or metis werewolf, and how that colors a character’s perspective.

• More information on what it feels like to be a werewolf, a creature that changes in both body and mind.

• Frameworks and organizations for packs, along with new tactics and systems for forging the pack as part of play.

 

 

 

 

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Appearing now on DriveThruRPG are the PDF and PoD physical book versions of Arms of the Chosen for Exalted 3rd Edition! http://www.drivethrurpg.com/product/226224/Arms-of-the-Chosen

Take up the panoply of legendary heroes and lost ages, and awaken the world-shaking might of their Evocations. Before the dawn of time, the Exalted wielded god-metal blades to cast down the makers of the universe. In an ancient epoch of forgotten glories, Creation’s greatest artificers forged unimaginable wonders and miracle-machines.

Now, in the Age of Sorrows, kingdoms go to war over potent artifacts, scavenger princes risk everything to uncover relics of the past, and the Exalted forge great arms and armor on the anvil of legend. These treasures are yours to master.

Discover the mystical power of the five magical materials and the secrets of creating your own Evocations. Wield weapons of fabled might and don the armor of mythic heroes, making their puissance your own. Claim Creation’s wonders: the miraculous tools of the Chosen, living automatons, flying machines, hearthstones, and more. And unleash the mighty warstriders, titanic god-engines of conquest and devastation, to once more shake Creation with their footfalls.

 

 

 

 

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We unveil Vampire: The Requiem 2e‘s Half-Damned as PDF and PoD versions now on DTRPG.com!

http://www.drivethrurpg.com/product/227500/Half-Damned

I love her, she’s family, but I don’t love what she is.

– Antonio Ramírez, dhampir

This book includes: 

• An exploration of what it means to be one of the Half-Damned, dhampir, revenants or ghouls.

• Mechanics for creating Half-Damned characters.

• Information for creating and running chronicles using the various Half-Damned character types, both with vampires and alone.

• Information on Half-Damned antagonists for vampire chronicles.

 

 

 

CONVENTIONS!

Mighty Matt McElroy, our Operations Manager, will be out at C2E2 in Chicago (April 6-8), walking and talking. http://www.c2e2.com/

So if you are going and want to meet up, let us know!

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)
  • CofD Dark Eras 2 (Chronicles of Darkness)
  • Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition)
  • C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition)

 

Redlines

  • Guide to the Night (Vampire: The Requiem 2nd Edition)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • Deviant: The Renegades (Deviant: The Renegades)

 

Second Draft

  • WoD Ghost Hunters (World of Darkness)
  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)
  • M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)

 

Development

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
  • Night Horrors: The Tormented (Promethean: The Created 2nd Edition)
  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • Fetch Quest (Pugmire)
  • They Came From Beneath the Sea! Rulebook (TCFBtS!)

 

WW Manuscript Approval:

  • Handbook of the Recently Deceased (Wraith: The Oblivion 20th Anniversary Edition)

 

Editing:

  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
  • Monarchies of Mau (Monarchies of Mau)

 

Post-Editing Development:

  • Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
  • Dragon-Blooded (Exalted 3rd Edition)
  • Pan’s Guide for New Pioneers (Pugmire)
  • The Realm (Exalted 3rd Edition)
  • Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)
  • Scion: Hero (Scion 2nd Edition)
  • Trinity Continuum Core Rulebook (The Trinity Continuum)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

In Art Direction

  • Ex3 Monthly Stuff
  • Scion Hero
  • Changeling: the Lost 2 Contracted.
  • Trinity Continuum
  • Boggans – Contracted.
  • Monarchies of Mau 
  • Wr20 Guide for Newly Departed – Reading through it.

 

Marketing Stuff

 

In Layout

  • Scarred Lands Community Content – Over to DTRPG.
  • Scion Origin
  • Wraith 20 Screen 
  • Fetch Quest Primary item this week barring any KS shenanigans.
  • EX3 Dragon Blooded

 

Proofing

  • Book of Freeholds Waiting on Cover text so I can wrap it up.
  • Pugmire – Pan’s Explorer’s Guide (or whatever)
  • Cavaliers of Mars 

 

At Press

  • Beckett Screen – At shipper.
  • Scarred Land PGs & Wise and the Wicked PF & 5e – At fulfillment shipper. PDF and PoD physical book versions on sale at DTRPG.
  • Changeling: the Dreaming 20th Anniversary Edition – Books and Screens slated to start shipping this week.
  • Prince’s Gambit – Being sent to the US.
  • V20 Beckett’s Jyhad Diary– Deluxe edition files at printer.
  • Scion Dice – At fulfillment shipper.
  • Wraith 20 – Backer PDF out, compiling errata.
  • Ring of Spiragos – PoD versions at KS fulfillment shipper.
  • Beast PG Advance PDF on sale at DTRPG.com, inputting errata.
  • DtD Enemy Action Advance PDF on sale at DTRPG.com, inputting errata.
  • SL Champions of the Scarred Lands Anthology PoD – Uploaded and processing.

 


TODAY’S REASON TO CELEBRATE: While snow came roaring down on Onyx Path HQ, we actually padded into Spring here in the US, so we hope for brighter days, longer days, and weather that is fun rather than freezing. Don’t need the seasonal blues!


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Mortekai

144495D-225x300.jpgDid you miss out on one of our earlier V20 Kickstarters? Are you thirsting for something a little… deluxe? Indie Press Revolution is running a sale on their V20 products, with everything discounted 30% for all customers and retailers ordering from the IPR website! Sink your teeth into these savings!

V20 titles on sale include:


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Mortekai

BPG-Front-232x300.jpgHave a peek at “Eve’s Hoodie,” the introductory fiction from the recently-released Beast Player’s Guide for Beast: The Primordial.

Mr. Coffey stepped out of the house. The door was off the hinges and the walls were tagged, but no one came in here. This part of town had homeless just like the rest of it, they stood by the highway entrance with their cardboard signs reading “ANYTHING HELPS” and “HOMELESS VET” and “GOD BLESS” and so on. This place was nice and cool, shaded by some overgrown trees, so why no squatters?

Something terrible happened here, thought Mr. Coffey. He smiled at the thought. He knew that a serial killer had once lived here, but that in itself wasn’t interesting; serial killers were a dated fear, a screenwriter’s joke. No, the incident here — and there had been an incident, Mr. Coffey could taste it in the air — had been more recent and stranger. He looked around the yard, lush and green in the wet May weather. The incident was powerful, but at the same time, Mr. Coffey tasted innocence, wonder, the kind of fear that quickened the step and widened the eyes. Children. There was a school nearby, wasn’t there?

Mr. Coffey strolled back to his car, and waved cheerfully at the kids riding by on their bikes. He’d probably see them soon. Social worker, he thought. I’ll be a social worker this time.

***

“You should file an AR.” Angel didn’t look angry, just concerned.

Dave shook his head and adjusted the ice pack on his eye. “It wasn’t his fault. I mean, he threw the book, but he didn’t mean to hit me. He was mad and he lashed out.”

“Dave, this is not the first time.”

“I know, but you expect that. That’s why he’s in my room. It’s fine. I’ve had worse.”

Angel shook his head. He thought Dave was being too indulgent, but what did he know, he just taught regular ed. “This is Richard Fries, right?”

Dave looked at the back of the room. The teacher’s lounge was weirdly shaped, and the other side of the room had an alcove that was invisible from the big table. “Who’s that?”

Vince stepped out of the blind spot. “Sorry. Hi, it’s me.”

“Oh, hey! I ain’t seen you in a while, Mr. Milliner.”

Vince smiled. Some of the teachers forgot his first name, and some of them just habitually called the other staff by title. He didn’t much mind, it just sounded funny. “Yeah, I’m sorry. Progress reports, you know how it is. I’m gonna come get your kids tomorrow.”

Dave nodded. “OK. Yeah, Richard Fries. You know him? He doesn’t get speech, right?”

“No, he doesn’t. I assessed him when he was in preschool.”

“Oh.” Dave walked into the room, and Vince stepped back a bit. Dave checked himself; Vince got freaky about personal space.

“Yeah, he’s still got problems with anger and he lashes out sometimes. Hasn’t, like, thrown anything in a while, but you know these kids, something happens at home, they bring it here.”

Vince nodded. “Yep, I hear you.” He didn’t look like he was really listening, though.

***

Eve loosened the hoodie. She had pulled it tight around her face, trying to screen out the world, for all the good it had done. The cafeteria was too loud, and the sounds too diverse. Boys thumping on tables, high-pitched laughter from girls, the hum of the microphone that the lunch lady used, in vain, to get them to shut up. Eve stared down into her juice, and thought of water, the silent, cool, Boundless Deeps. She felt the cold on her skin, and she was home, if only in her mind.

Something slammed into her back and pitched her forward. One of the boys — Antonio — was playing catch using a wadded up piece of paper and had slipped. Eve stood up, wiping juice and the remnants of her lunch from her hoodie. She turned to face him.

“My bad,” said Antonio. Eve said nothing. Antonio didn’t wait for acknowledgement, he just turned and went back to his game.

Eve reached out and grabbed him by the hair. She pulled, using only a fraction of her true strength, and yanked him backwards into her arms. If we were in the ocean, she thought, I could crush him. I could eat his skin and liquefy his flesh in my mouth, and drink him slowly. The thought appealed, and started to call her home.

Seawater trickled into the room from the corners. No one noticed. The students chanted “Fight! Fight!” Someone ran to get the principal.

Eve let him go. Antonio turned, and curled his hands into a fist. And then he glanced at his forearm, and stopped.

A row of angry, circular wounds had appeared across his arms. Eve hadn’t touched him there. He looked at her in horror, and she pulled the hoodie strings tight again. “Don’t touch me,” she said.

Antonio could only nod.

***

“You think she’s still coming?”

The principal kept glancing at the door as though she expected Richard’s mother to show up. Dave knew better; Richard’s mother — Alyssa — hadn’t shown up for a single parent-teacher conference, and the only way he’d managed to get his IEP signed was to catch her in the parking lot. Ruby, Dave’s aide, smirked at the question and they exchanged a look.

“I don’t think she was ever coming,” said Ruby. “She don’t ever come into the building.”

The principal squared her shoulders. Dave recognized the gesture; Ms. Prost was about to take charge. “OK, so, what do we do, here? Do we go ahead and have the meeting without her? Can we do that, legally?”

Dave nodded. “It’s not best practice, but yeah, we can. But really, I don’t think it’s a big problem. He got mad and he responded inappropriately. He’s on an IEP for emotional disturbance, he’s in my room for a reason. He’s been good for months. I think he just had a bad day.”

Ms. Prost nodded. “You’re OK with him staying in your room?”

“Of course.”

“All right, then. That was easy.” Ruby and Dave started to get up, and Ms. Prost cleared her throat. “One other thing. I wanted to ask your opinion on a student. She’s a transfer from JFK. I know you know a lot of these kids pretty well, Dave.”

Dave sat back down. “Sure. This about the fight in the cafeteria?”

“Yeah. What do you know about Eve Forgus?”

“Um. Not a lot. Like you say, she’s new. She’s what, seventh grade?”

“Yeah,” said Ruby. “She’s in Ms. Cruz’ homeroom.”

“OK. She’s always wearing that hoodie, right? With the hood pulled?”

“She’s already gotten in-school suspension once for that, yeah.”

Dave rolled his eyes before he could stop himself. “Maybe let that go?”

“The rules apply—”

“Of course they do.” All three of them turned to look at Mr. Coffey. All three had forgotten he was there. “You have a dress code for a reason. You let her get too comfortable with thinking the rules don’t apply to her, that’s ultimately not good for her.”

Ms. Prost stayed poker-faced. Dave, who had a lousy poker face on the best of days, cocked an eyebrow. “Don’t know if giving her an ultimatum is the best idea. Anyway, weren’t you here for Richard? Social worker, right?”

“Right.” Mr. Coffey smiled even wider. “But mom didn’t show.”

***

Richard kicked a rock into the parking lot. He was hungry. It wasn’t food-hungry, either. It was mean-hungry. The Dead Dog was growling and pacing and wasn’t leaving him alone. Throwing the book and hitting Mr. Luther had helped, but not much, and he felt super bad about it because Mr. Luther was always cool to him.

He looked across the street. The line at the ice cream place was already long. He checked his pocket, but only found lint. His lips curled up in a snarl, and he knew the Dead Dog was mad. He wanted ice cream. He wanted to take ice cream from someone, but there were little kids there, and he knew he’d get in trouble if he beat up a little kid for ice cream.

So what?

He dug his fingernails into his palms. He wasn’t going to walk across the street.

Go. The little black girl with the puffy hair. She’s by herself. Take her ice cream and shove her down.

Richard was walking across the parking lot before he knew what was happening. He was going to do it. This is how it always happened. He was going to do it and he’d feel terrible and he’d get in so much trouble and his mom would give him a whipping and he’d probably get that terrible, sad look from Mr. Luther but he needed

“Hey.” He felt a hand on his shoulder. A girl was standing behind him. She was older than Richard, maybe in middle school. She was wearing a gray hoodie with the strings pulled, so he couldn’t see her hair, but he could see her eyes and they were so…deep.

She wasn’t a girl. She was a monster. She didn’t have arms and legs, she had tentacles, and they were big enough to crush the whole world.

She leaned over to him. “Hey,” she said again. “Can I walk you home?”

Richard crunched up his face. He felt like crying, but he wasn’t going to do that here. “Yeah.”

What’s going to happen to Eve and Richard? What does Vince Milliner want? Who is Mr. Coffey? Find out in the Beast Player’s Guide, available now in advance PDF from DriveThruRPG.


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Mortekai

Galatea-300x215.jpgToday is N-Day, the day the Galatea station explodes in orbit, beginning the Aberrant era. As such, Onyx Path Publishing would like to take the opportunity to begin our own Aberrant era by announcing the development team for the upcoming Trinity Continuum: Aberrant rulebook.

Ian A. A. Watson will continue in his role as Trinity Continuum Creative Lead, providing overall guidance and direction for the books of the Aberrant era.

Eddy Webb is taking on the role of Managing Developer, maintaining his record of excellence in directing freelancers and project management.

And we’re delighted to introduce Steve Kenson as our Lead Designer, who will help shape the new edition of Aberrant into something we’re all proud of and excited about. As designer of RPGs like Mutants & Masterminds, DC Adventures, and ICONS Superpowered Roleplaying, as well as writer on RPGs like Champions, DC Universe, Marvel Super Heroes, and Silver Age Sentinels, we couldn’t resist bringing the resident expert in superhero RPGs to our team to lend his unique voice.

Steve has previously written on a number of Aberrant’s first edition titles, including Aberrant Worldwide: Phase I and the Aberrant Players Guide. We look forward to working with him!


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Mortekai

C20_RMCs-232x300.jpgNow available in PDF and print from DriveThruRPG: C20 Ready Made Characters for Changeling: The Dreaming 20th Anniversary Edition!

Running a one-shot game of Changeling: The Dreaming 20th Anniversary Edition? Starting up a chronicle with new players who aren’t sure what to play? Looking for some examples of how the various kiths might look?

Thanks to our generous Kickstarter backers, these thirteen ready-made characters cover each of the Changeling kiths. Each character is provided with background, roleplaying suggestions, art, and some potential motleys and story seeds — everything you need to immerse yourself in the Dreaming!

Changeling: The Dreaming 20th Anniversary Edition is needed to use these characters.

 

Fiction

Two new titles are available for your tablets:

  • Changeling: The Lost: The Huntsmen Chronicle Anthology (Kindle/Nook)
  • Scarred Lands: Champions of the Scarred Lands (Kindle/Nook)

Community Spotlight

The following community-created content for Pugmire has been added to Canis Minor in the last week:

  • No new content this week!

The following community-created content for Vampire has been added to the Storytellers Vault in the last week:


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Mortekai

234166-210x300.jpgToday we spotlight one of the Canis Minor releases: Adventurers, Acrobats, and Acolytes by Erykah Fassett. We asked her to tell us a little about her product.

Adventurers, Acrobats, and Acolytes was created to be a resource to help fledgling guides flesh out their campaign settings, making the game accessible to those new to the world of Pugmire by offering a ready-to-go set of characters to help facilitate their first steps into the setting Eddy created.

The aforementioned Adventurers, Acrobats, and Acolytes are the backbone of the three adventuring parties of five characters that guides can use as NPCs or brand new players can use to build their Pugmire adventuring group. With fully-stated sheets, it is a convenient tool-box for guides and players alike. They can also be pre-gens used for one-off Pugmire games that may be run at your next gaming convention!

What I love most about Pugmire is creating new characters, which is why this project was such a joy to create! Being able to draw inspiration from the canines in my life and imagining them and their personalities in this wonderful world? Nothing better than that! On the other hand, I also love Pugmire‘s rich history, fascinating artifacts, and ever-expanding lore which will be the subject of my next project.

Interested in checking it out? It’s only $1.99 right now at DriveThruRPG!

And if you’re wanting to make your own Pugmire PDFs, check out Canis Minor!


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