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Mortekai
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M20 Gods and Monsters art by Ivan Dixon

Actually, it’s our shadow over Chicago, and not whatever that is in the art above, as we continue to work with White Wolf to insure that V5 Chicago By Night‘s text is accurate to their vision and as complete as we can make it prior to launching its Kickstarter. We want that text finished so that we can roll right into preparing the book for the Backer PDF and to create the traditional printer and DTRPG PoD files so that physical copies will exist as quickly as possible.

So, better waiting for the KS to go live than waiting for the book to ship to backers! Several of our latest Kickstarters that have been created using this dictum have shipped early: Cavaliers of Mars shipped a year before its estimated date, and Monarchies of Mau will ship next month four months earlier than estimated.

All of which means that we hope that the V5 Chicago By Night Kickstarter can start on Tuesday October 30th, but we’ll have to see. We WILL broadcast it all over our social media once we can absolutely say so for sure!

Already, I can tell you that the book contains nearly 100,000 words of characters, some classics, some newly created, spanning a broad array of clans, genders, races, and sexualities. We’ve gone to a lot of effort to ensure every character is connected to at least one other through plot, rumor, or personal connection, in order to make this city sourcebook the biggest source of interconnected plots and secrets we’ve ever presented.

And then, there’s also the mystery of what the Lasombra are up to in Chicago.

 

 

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Trinity Continuum Core art by Felipe Gaona

 

 

Speaking of working on a V5 book, and of White Wolf, reminds that this week on the Onyx Pathcast, the mysterious master of Kindred politics and online streaming, WW‘s Jason Carl, materializes into the studio for an interview! Expect all kinds of V5 and other vampiric goodness, because Jason is an Elder (at least).

(Also, there’s no studio so I’m sure he’ll just call in, but I don’t want to ruin the Gothic atmosphere.)

Last week’s Pathcast was one of our Special Episodes and features Eddy reporting in on the Save Against Fear convention that he and I went to, and I talked about in last week’s blog, and his recording of our game designer Q&A, so you can hear the Pure Genius! of our answers to the audience’s insightful questions.

Pure Genius!, and it’s right here:

Special Episode 4: https://onyxpathcast.podbean.com/

And yes, if you listen to the audio from the panel it really sounds like the mic is on a moving train, but as Eddy says leading up to it, we didn’t know the table was moving every time one of us leaned onto it. Not so much the Pure Genius!, there, but I do think the conversation and Q&A is worth the weird and annoying extra sounds.

Another new way to get a dose of fun from ones of our game lines is the streaming craze that sweeping the nation, and we have a new Scarred Lands game being presented by Travis Legge (you can check out his work in the Community Content areas for Scarred Lands and D&D 5e) on Twitch:

https://www.facebook.com/MythsandMatchmakers/

And we have the last episode of our Pugmire: Homeward Bound adventure on the Saving Throw Show wrapping up LIVE on Tuesday the 23rd (tomorrow night) at 6pm PST/9pm EST, running on Twitch at https://www.twitch.tv/savingthrowshow

And if you want to catch up on the first episode, it’s now available on YouTube! https://www.youtube.com/watch?v=OjOaW8ix5nQ

We’re thrilled to say that our simultaneous release of Cavaliers of Mars physical book via our friends at Studio2 and IPR, and PDF/PoD releases on DTRPG, has been going great! So much so that we’re putting two support projects, the Cavaliers Screen and the Talent and Path Cards up for sale this week! So when you want to start playing this gorgeous book you’ve received, you can jump right in in proper swashbuckler fashion!

Also at IPR, HALFOWEEN is more than half over, but there’s still time to save 50% off World of Darkness and Chronicles of Darkness prestige and deluxe editions and storyteller screens until 10/31 midnight, while supplies last. indiepressrevolution.com/xcart/Deals-an…

 

 

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Scion Hero art by Pat McEvoy

 

 

Finally, just a word about our Onyx Path Forums.

We love them, we love the community that has built up over the years – many of our forumites came over from the old WW forums – and we love that in recent years we been able to make sure they are places where, despite an occasional outbreak of trying to win the internet and getting intense about it, folks can come and actually talk about all of our games.

So this isn’t meant as a rebuke to every single person who posts on our forums. I say that ahead of time, with the lead-in paragraph above, so you know that what I’m talking about isn’t pointing a big finger right at you personally, even if you may have done what I’m about to talk about.

I’m not yelling at you personally.

Promise.

We have our general threads, and then, over the years, we’ve found it really helpful to have two other types. The first is the “Ask the Devs” type of threads, of which we have two going right now, I think: for Exalted and for Scion. Then there are the “Errata Threads” we do for almost all of our projects where we ask anyone in our community who got either the Backer PDF or the Advance PDF, depending on the project, to help us out and post any slip-ups.

It’s really important that when posting to either of these two kinds of threads that folks remember the purpose of that thread. One is questions for the Devs, the other is to bring errata to our attention for that project. Neither type of thread is there for discussions – that’s what all the rest of the forums are for, and we encourage anyone who wants to discuss something further to please start a new thread in order to do that.

Along the same lines, please don’t answer the questions posed in the Ask the Devs threads, those are posed so the devs can answer them, and in the Errata threads, please don’t try and explain or clarify someone’s posted errata – even if you know it is not actually errata. Our devs will figure that out, and the nature of collating one of these threads into a useful form in a timely manner means that anything not errata gets caught like sand in the gears.

Thanks for your consideration in following these guidelines, because they really help us sort through and publish all these:

Many Worlds, One Path!

 

BLURBS!

KICKSTARTER:

Lo the darkness that lies like a pall over Chicago. The V5 Chicago By Night Kickstarter arises in October! We’re still hoping to hit October the 30th!

We’re also working on the Kickstarter for They Came From Beneath the Sea! (TCFBtS!), which has some very different additions to the Storypath mechanics we’ll be explaining during the KS.  They take an excellent 50’s action and investigation genre game and turn it to 11!

 

ELECTRONIC GAMING:

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As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

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Three different screenshots, above.

And our latest, the dice for Werewolf: The Forsaken 2e:

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ON AMAZON AND BARNES & NOBLE:

You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).

If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction!

Our selection includes these fiction books:

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  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)
  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)
  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)
  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

OUR SALES PARTNERS:

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We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

And we’ve added Prince’s Gambit to our Studio2 catalog: https://studio2publishing.com/products/prince-s-gambit-card-game

 

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Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/

Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

 

 

DRIVETHRURPG.COM:

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First there was Cavalier of Mars last week – and now this Wednesday we are releasing both the Cavaliers of Mars Screen, and the Cavaliers of Mars Talent and Path Cards on DTRPG!

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Ha ha haa! Welcome to our red planet…and en garde! Cavaliers of Mars swashes its PDFs and buckles its PoDs at DTRPG this Wednesday!

Return now to dying Mars in its last age of glory. A world of flashing swords and choking sands, of winking courtesans and lantern-lit canal cities. Mars, where romance and heartbreak are two sides of the same obsidian chit.

Cavaliers of Mars includes:

• A vibrant setting with cultures, careers, characters, and dozens of locations, all organized to get you right into the world of Mars!

• An all-new system combining your character’s motivations, history, and beliefs with strategic swashbuckling action!

• Astrology, crafting, psychic powers, and much more!

 

 

 

CONVENTIONS!

Matt, Monica, Bill, Crystal, and other Onyx Path writers and
developers will be at GameHoleCon in Madison, WI November 8th – 11th
running demos of Pugmire, Scarred Lands, and more!
https://www.gameholecon.com/

Rich, Lisa, Matt, Eddy, Dixie, Danielle, and other Onyx Path writers
and developers will be at PAX Unplugged in Philly, November 30th –
December 2nd running demos of Scion, Monarchies of Mau, Exalted, and
more!
http://unplugged.paxsite.com/

 

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Tales of Excellent Cats (Monarchies of Mau)
  • City of the Towered Tombs (Cavaliers of Mars)
  • Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition)
  • Scion Ready Made Characters (Scion 2nd Edition)
  • Scion Jumpstart (Scion 2nd Edition)
  • Geist2e Fiction Anthology (Geist: The Sin-Eaters 2nd Edition)
  • Memento Mori: the GtSE 2e Companion (Geist: The Sin-Eaters 2nd Edition)
  • Pirates of Pugmire (Realms of Pugmire)
  • Distant Worlds (Trinity Continuum: Aeon)

 

Redlines

  • Deviant: The Renegades (Deviant: The Renegades)
  • Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition)
  • Witch-Queen of the Shadowed Citadel (Cavaliers of Mars)
  • Heirs to the Shogunate (Exalted 3rd Edition)
  • Scion Companion: Mysteries of the World (Scion 2nd Edition)

 

Second Draft

  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)

 

Development

  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition)
  • Adventures for Curious Cats (Monarchies of Mau)
  • Lunars: Fangs at the Gate (Exalted 3rd Edition)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)
  • In Media Res (Trinity Continuum: Core)
  • WoD Ghost Hunters (World of Darkness)
  • Wr20 Book of Oblivion (Wraith: The Oblivion 20th Anniversary Edition)
  • Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant)
  • Oak, Ash, and Thorn: Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd)
  • CofD Dark Eras 2 (Chronicles of Darkness)

 

Manuscript Approval:

  • V5 Chicago By Night (Vampire: The Masquerade)

 

Editing:

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • Aeon Aexpansion (Trinity Continuum: Aeon)
  • C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)
  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)

 

Post-Editing Development:

  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • They Came From Beneath the Sea! Rulebook (TCFBtS!)
  • Dog and Cat Ready Made Characters (Monarchies of Mau) (With Eddy)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

 

In Art Direction

  • Dystopia Rising: Evolution
  • Geist 2e
  • The Realm
  • Trinity Continuum (Aeon and Core) Aeon sketches coming in. Recontracted stuff contracted. Hopefully for the last time.
  • Ex3 Monthly Stuff
  • Chicago By Night All the art we have approved is ready for KS.
  • Pugmire Roll of Good Dogs and Cats Art contracted.
  • C20 Player’s Guide – Got stuff divided up and ready to roll out to artists Monday morning.
  • Aeon Aexpansion
  • They Came From Beneath the Sea! KS art all in.
  • Lost 2e Jumpstart Art contracted.
  • EX3 Lunars Getting KS art.
  • Signs of Sorcery Awaiting updated art notes.

 

Marketing Stuff

 

In Layout

  • Trinity Core Working on symbols this week (swearsies).
  • Trinity Aeon Inputting 2nd proof notes.
  • Exalted 3rd Novel
  • M20: Gods and Monsters – For Josh.

 

Proofing

  • Scion Hero Backer PDF is out, errata coming in.
  • PTC: Night Horrors: The Tormented At WW for approval.
  • Scion Origin Corrections are in.
  • VtR: Guide to the Night WW approved today.
  • Fetch Quest Package design done, waiting for OK from printer.
  • Ex3 Dragon Blooded
  • CtL2 Jumpstart

 

At Press

  • Monarchies of Mau and Screen At Studio2. Dice and buttons getting ready to ship to Studio2.
  • Wraith 20th – Printing the Deluxe interior, proofing cover this week(?).
  • Wraith 20 Screen Printing.
  • Scion Dice – At Studio2.
  • Cav Talent cards and Screen On sale this Wednesday!
  • Lost 2e Screen – Prepping files.
  • Scion Screen – Prepping files.
  • Changeling: The Lost 2e – Prepping files for printer.

 


TODAY’S REASON TO CELEBRATE: I’d be beaten and forced to live in the closet by my younger daughter if I did not mention that today is Jeff Goldblum’s birthday. (She is a huge fan.) Saved our world using movie hacking, wore a huge fur coat in the old west, and explained all about chaos theory and how nature will out when the dinosaurs came. He was geeky and uncool, and geeky and cool, and now, I guess he’s just cool. I hope my own geek trail might follow his path…but I doubt it…


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Mortekai

In which Eddy, Dixie, and Matthew throw together an emergency extra-long episode using listener questions and a game design panel from Save Against Fear!

* EMERGENCY EPISODE
* Introductions from the panel
* What’s the process when you start to design a game?
* When do you reinvent the wheel or reskin something else?
* The X-Card and other safety mechanisms
* How do you merge theme and mechanics?
* Handling feedback
* Favorite mechanics
* How would you design a game for players new to tabletop RPGs?
* One thing that starting game designers should know
* Imposter syndrome: “Shut up Stamford!”
* Designing for disability and impairment
* Instead of outro banter, we do an ad-hoc Q&A!
* Questions from iceblade44: Sothic turns, relationship with vampires, and the Spilled Blood book
* Apollo is unhelpful
* Question from George Lemke: Can we get a Storypath deep dive?
* Eddy has seen a lot of pictures of birds with arms
* Question from Yoidan: What are our dream games?
* Leave us your questions on the blog at theonyxpath.com!

Links:
* Save Against Fear: https://www.thebodhanagroup.org/about-the-convention 
* Retrostar: https://www.drivethrurpg.com/product/168254/Retrostar-Rulebook
* Kids on Bikes: https://www.drivethrurpg.com/product/231938/Kids-on-Bikes-Core-Rulebook
* Pugmire: https://realmsofpugmire.com
* Project Biomodus: http://www.projectbiomodus.com/
* Onyx Pathcast blog: http://theonyxpath.com/category/projects/onyxpathcast/


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Mortekai

Pugmire_CityofPugmire_FBCover-300x111.jp“I think I packed too much,” Yosha said, wiping snowflakes out of her wrinkles.

“I told you nobody needs that many books,” Pan said as he stood up to push a branch aside. He let the branch go just as Yosha walked behind him, but she was rubbing her face and didn’t notice. Rex rushed over and caught it before it could smack into her. The powdery snow exploded all over her, though, undoing all the work she had done cleaning herself.

“Sorry, my lady,” Pan muttered.

Yosha started to speak, but suddenly her eyes went wide. “Watch out!” she barked, over and over. Rex drew his sword with a crackle of power while Pan nocked an arrow, and they both looked around, sniffing the air.

“More dogs coming,” Rex rumbled. “Nothing to worry about.”

“No, I agree with Yosha,” Pan said, as he crouched in the snow. “Something’s wrong.”

Picassa knelt down next to the terrified pug, stroking Yosha’s fur. “I hear nothing,” she murmured. “Are you sure…?”

There was a soft crunching sound in the snow. Rex turned fast, swinging his sword into a guard position in front of him. Out from the shadows of the trees, a large dog with brown, mangy fur snarled at Rex, holding a rusty blade in front of her. He watched the blade as he spoke. “We mean you no harm, pariah, but I will end your life if you endanger my companions.”

Pan spun and pointed his arrow at another dog coming out of the woods from a different direction—smaller, with mangy brindle fur and an ugly cleaver. “They’re surrounding us,” he said, his eyes darting between the brindle dog and the shadows.

“Let me talk to them,” Picassa said, stepping between Rex and the brown snarling dog. “Pariah, I am Sister Picassa Collie of Pugmire, and we….”

The brown dog swung her blade, but Rex was faster. The two swords clashed just inches from Picassa’s muzzle, and the shepherd fell back in surprise. Rex kicked his opponent in the stomach, and the brown dog fell to her knees. “Stay down, cur,” Rex growled, holding the point of his sword inches from the dog’s throat.

Pan didn’t look back at the conflict, watching the brindle dog slowly raise his cleaver. “Something’s definitely wrong, Rex,” he said over his shoulder. “They’re being too aggressive and obvious. We should….”

“Help me!” Yosha screamed as a hulking dog came out of the shadows between two trees and grabbed her. His black fur was even more scabrous than the other two dogs, covered in weeping sores and patches of exposed, bloody skin. He picked the young pug up and held her against his body. She tried to bite at him, but the black dog was too strong, and she couldn’t reach anything.

Rex turned to help Yosha, but the brown pariah grabbed his leg and pulled him down. His sword fell out of his hands, half-buried in the snow. The brown dog stood up, raising her blade over Rex’s head. Pan swore in the language of the cats and spun around, his arrow flying into the hand of the brown dog. The pariah howled in pain and clutched at her paw, giving Rex the opportunity to swing his leg around, knocking the dog back to the ground. He picked his sword up and turned for another blow.

“Stop.”

The hulking black dog’s voice rumbled, as heavy and crisp as the snow around them. Rex and the brown pariah eyed each other while Pan nocked another arrow, looking for the brindle dog he had lost in the trees. Even Yosha stopped squirming, whimpering a little against the massive pariah’s chest.

Picassa stood up from the snow, her paws open in a gesture of peace. “We only wish to be on our way to the Weather Tower.” She took a step toward the pariah and his captive, but he only squeezed the pug tighter. Yosha yipped, and Picassa stopped. “I ask only what Man asks of us, to be a Good Dog and bite only those that endanger us. We can part as friends, and no blood needs to be shed.”

“No.” The word was definite and resolute. Rex and Pan watched the dogs, ready for an attack.

The shepherd sighed. “What can we do to be left alone?”

The black dog stared at Picassa, his dark eyes boring into hers. Again he uttered a single word, foam flecking his lips as he spoke. “Die.”

Picassa contorted her paws into a secret sign known only to the shepherds and muttered a prayer under her breath. She pointed at the pariah opposite her, and the air between them twisted, as if something dark and incredibly fast passed between them. The black dog’s eyes widened in shock before falling to his knees. Yosha fell from his grip, and the pug scampered away on all fours as she gasped for breath.

Rex snarled as he spun to stab at the brown dog, but she was gone. A deep impression in the snow was all that was left, along with some heavy paw prints leading into the woods. He called out to Pan. “Be careful. They may try again.”

Pan shook his head, looking down another arrow. “I don’t think so. They….”

The black dog stood up, snarling again. Pan’s arrow shot into the pariah’s eye, and the corpse fell on the snow with a heavy thud.

“As I was saying,” Pan continued, “I think they ran off when the big one there got zapped by the shepherd.”

Picassa dusted the snow off of her robes before going to check on Yosha. “I have learned the ancient prayers, and the Word of Man gives us strength,” she said, as she rubbed snow from Yosha’s nose and checked her breathing. “A shepherd does not ‘zap’ anything.”

Pan muttered something while Rex sheathed his sword and walked over to Yosha. “Milady, are you all right?”

“I’m fine,” Yosha said between breaths. “Just a little winded.” She laid down on the ground and rested her head on her paws. “Who were they?” she asked.

“Filthy pariahs,” Rex spat.

“Souls who have lost their way,” Picassa added.

“You’re both wrong,” Pan said. “Did you see their fur? Something’s wrong with them.”

“What’s wrong is that they refused to follow the Code,” Rex said, crossing his arms over his chest. “And Man has punished them for their hubris.”

The hunter snorted. “Stop thinking with your tail, you Man-damned lunk. I know pariahs. This is something else.”

Yosha stood up, ignoring the shepherd’s concern. “He’s right! I sensed something right before they attacked.”

Picassa frowned at the pug’s exuberance but stood and dusted the snow off her robes. “What did you sense, milady?”

“I’m not sure,” she admitted. “But my father said all the pugs in my family can smell the Enemy.”

“Man preserve us,” Rex whispered. “They were possessed by demons.”

Yosha looked at Pan. “I’m sorry. This might be worse than badgers.”


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Mortekai

145541-234x300.jpgHowl there!

Matthew Dawkins here, with another sneak peek at Shunned by the Moon for Werewolf: The Forsaken. Hosts are one of my favourite kinds of critters for Werewolf, if nothing else due to their utter ickiness. There’s something delightfully visceral about a body splitting open and a thousand tiny spiders spilling out, or a bundle of furious rats gnawing their way into someone’s abdomen…

Or maybe it’s just me?

Shunned by the Moon contains a handful of new Hosts, along with rules for their inhabitation of an unfortunate vessel. Here’s a sneak preview of the Joining and the Ukusgualu Lamprey Hosts, both by fantastic author Chris Allen.

The Joining

In its most primitive and base state, a Shard appears as an animal — a spider, rat, or other vermin, often grotesque or mutated in some way. To Join with a human, the Shard makes contact with its victim’s flesh. As an Instant action, it then invades their body.

This kills the human over several turns, after which the Shard takes control of the carcass. Claimed and non-human animals are spiritually incompatible with Shards; werewolves’ regeneration prevents a Shard infestation from killing them and taking control of their body.

Once Joined to a victim, the Host must consume further Shards in order to further mutate its body into a hybrid. Without further Shards, the body instead decays over several weeks or months, and the Host must search out a new vessel.

In its animal form, a Host possesses an Essence pool of 1-2; once Joined, this increases to 3 and can rise to 5 through consuming other Shards. Full hybrids have an Essence pool of 6 or more, reaching up to 50 for vast, bloated old Hosts.

Hosts regain Essence through gluttonous consumption of large amounts of food, particularly human flesh. Werewolf flesh is the finest of meals for a Host, granting a point of Essence for each point of lethal damage done to the Uratha through a bite attack.

The Ukusgualu

The Lamprey Hosts, known to the Uratha as the Ukusgualu, are a ghastly strain of Shartha possessed by a craving for blood. The least of the Lamprey Shards are squirming, leech-mouthed eels indistinguishable from their mundane cousins, blindly questing for warm meat to prick with needle-teeth and drink deep from. Where the Host’s vile influence on the Gauntlet has yet to take grip, the lesser Ukusgualu must wait for a hapless swimmer to infest, or for a human to rest near the water’s edge. They can flop and squirm their way across land but are horrifically vulnerable when doing so. Once a victim is found, they clamp onto the veins or arteries at the wrist, inner thigh or neck, teeth rasping at the meat to rend a channel into which they can slip and squirm.

A human possessed by a Lamprey Host coiling through his guts and heart becomes pale and clammy, with the occasional bulging shiver just beneath his wet skin. Such a husk still needs water, bathing every day to avoid desiccation. So too does it thirst, vomiting up lampreys on a victim to let the Shards feed before swallowing them back down.

In time, if the body survives, it twists and mutates into something truly monstrous — human contours turn slick and streamlined, and the face distends with a huge lamprey jaw. The oldest of the Ukusgualu drift through the mud and silt of the river’s depths as huge and pallid wyrms, the last vestiges of humanity reduced to no more than withered little limbs and all-too-clever eyes.

The Lampreys are heralds of a blood-soaked nightmare. They vomit libations of blood into the Gauntlet’s fabric, stirring it into a red and liquid veil through which they can writhe and dance. In time, blood starts to seep back into the Flesh, drips and spatters gathering in sanity-staining patterns. The bloody phenomena gnaws at the human mind; hushed cabals gather in wet basements to build pyramids of brass and bone and sinew. They croon and shudder and offer prayers to things even the Ukusgualu only dimly understand.

The Lampreys believe they came from an endless ocean of blood, and that it is theirs to inherit if only they can return. The bloodied Gauntlet lets them stand in the shallows of their home, but they have yet to find the coursing currents that will fully open the way. That is the task of the Merovech — follow the pull of the crimson tides, and wrench open the floodgates to paint the world red.


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Mortekai

Cavs-Press-Cover-231x300.jpgNow available in PDF and print-on-demand via DriveThruRPG, and in traditional print via Studio 2Cavaliers of Mars!

Return now to dying Mars in its last age of glory. A world of flashing swords and choking sands, of winking courtesans and lantern-lit canal cities. Mars, where romance and heartbreak are two sides of the same obsidian chit.

Where lost cities are buried in the dunes, and dry oceans stretch out between the last daring bastions of civilization. Where the First Martians, the monument-builders, are but a faded memory. And the Red Martians have become decadent and capricious in their last days.

Find yourself digging for someone else’s treasure in the lost tombs of Chiaro, or spitting defiance at the Roundhead priests of wild Ziggur, or dashing across the towered crypts of Vance with your long-lost lover. Lock steel with the Princess Invincible, even as your hand reaches towards your flintlaser for insurance.

Cavaliers of Mars includes:

  • A vibrant setting with cultures, careers, characters, and dozens of locations, all organized to get you right into the world of Mars!
  • An all-new system combining your character’s motivations, history, and beliefs with strategic swashbuckling action!
  • Astrology, crafting, psychic powers, and much more!

Created by Rose Bailey

Written by Rose Bailey, Benjamin Baugh, Storn Cook, Steffie de Vaan, Meghan Fitzgerald, Jordan Goldfarb, Danielle Lauzon, Ethan Skemp, Lauren Stone, Travis Stout, and senior writer Audrey Whitman

 

Cavaliers of Mars is Onyx Path’s third major non-White Wolf release. The original Cavaliers of Mars Quickstart was Onyx Path’s first product. We’re delighted to finally be able to introduce fans to Rose Bailey’s Mars.

Sales

HALFOWEEN continues! All World of Darkness deluxe edition and Chronicles of Darkness prestige edition stock leftover from our Kickstarters is on sale for 50% off during the month of October on Indie Press Revolution! If you missed backing the Kickstarters for great books like V20 Dark Ages, W20 Book of the Wyrm, the M20 rulebook, or Demon: The Descent, this is your chance to get those books!

Kickstarter Update

Did you miss one of our previous Kickstarters? The following Kickstarted products are still open for preorders via BackerKit:

Community Spotlight

The following community-created content for Scarred Lands has been added to the Slarecian Vault in the last week:

The following community-created content for Realms of Pugmire has been added to Canis Minor in the last week:

 

 

The following community-created content for White Wolf games has been added to the Storytellers Vault in the last week:

 


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Mortekai

Ahoy there! Matthew here, with a blog post about our upcoming B-Movie sci-fi game, They Came From Beneath The Sea! This game is all about the thrills of the cinema, whether it be special effects, death-defying stunts, awful one-liners, or horrible monsters. They Came From has a rose-tinted view of the era in which it’s set, viewing the 1950s through a Happy Days meets Stepford Wives lens. There’s always a record playing on the jukebox, the guys all drive hotrods, and milkshakes only cost a silver dollar a piece.

Now the preamble is out of the way, I wanted to share a little bit of the chapter aimed at Directors (or GMs, Guides, Storyguides, or Storytellers, as they’re otherwise known). This part is called The Director’s Chair, and it handles different ways of framing your B-Movie extravaganza! Do excuse the page XX’s…

The Director’s Chair

While Directors come with many ambitions, they are as much of a player as the others at the table. Just like the players, who get to enhance their characters as they gain experience through play (see p. XX), Directors in They Came From Beneath The Sea! get to alter their games with a few fun features they should advertise before the game commences.

Low Budget

If the Director decides the story they’re running is equivalent to a low budget movie, they should go out of their way to describe the shoddiness of the sets, costumes, weapons, and acting. Directors of this type should play their supporting characters in stilted or hammy ways, implying washed-up actors pulled in off the lot are the cast of this feature. Monsters should seem less threatening in their description, or have their actions only rarely described. When the low budget Centopus devours its prey, the camera cuts away to the faces of the characters. You never see the full action in a low budget movie.

Consider restricting your plots to a handful of areas, or repeating descriptions for multiple locations using the same, slightly adjusted set. If you want to get truly meta, insert deleted scenes where transitions might otherwise happen. In games on the low budget setting, the highlight reel is more important than the car journey from A to B.

Directors should consider awarding Experience points (see p. XX) to players whenever they act in a hammy or amateurish way, when they describe their characters falling through scenery (or making it wobble) at a dramatic moment, or when harm dealt to an alien seems to do more damage to the costume than the alien itself.

Big Budget

Big budget movies barely scrape by under the B-Movie banner, but plenty of blockbusters have flopped, to later be incarcerated to the bargain bin of a supermarket somewhere. This is your story. Directors should insert characters based on famous movie actors and lovingly describe the effects and visuals surrounding alien attacks. Liberally apply explosions after every gunshot, even when a bullet hits something innocuous like a telegraph pole. Boom — up it goes, the victim of a movie with too high a budget.

In games based on big budget movies, action takes precedent over subtle dialogue. Incongruous styles edge in, such as a martial arts contest between the sheriff and the intruding special agent, a cheerleader who works as a costumed vigilante at night, or the giant monsters when humanoid-sized threats will do.

Directors should consider awarding Experience points (see p. XX, if we’ve not made that clear) to players whenever their characters cause an explosion, when they suborn dialogue in favor of fists, or when they accomplish an award-winning scene (see p. XX) that makes the rest of the players applaud.

Art

Art movies are, by their nature, often B-features. In the 1950s and 1960s, it was common for a confused crowd to stumble away from the French art feature preceding their monster movie, wondering why in hell that skeleton was smoking that cigarette for 45 minutes, and what the voiceover was rattling on about. A game of They Came From Beneath The Sea! with an artistic flair should give scenes over to introspective character moments, inexplicable alien movements, and political and philosophical declarations during the story that bear little relevance to the action. Only in the hours after the game ends will the players start thinking “so the Prefecture of the Pod was an Anarcho-Syndicalist commune after all…?”

No player group wants to walk away from a game utterly confused, but a teased mystery or a montage of events following or running adjacent to the story that seem to bear no relevance, can serve to pique interest or amuse. Consider freeze-framing at the end of a session to explain what happens to each character present. The players may be a little bewildered when they find out Dino, the local circus strongman, was a communist all along, but they may see this as part of the madness of They Came From.

Directors should consider awarding Experience points to players whenever they stand or move away from the group to perform a soliloquy, when their characters make a stunning political or philosophical revelation, or when the characters do something completely incongruous to the rest of the plot.

Exploitation

Exploitation movies existed in one form or other since cinema began and were almost always B-Movies. To those unfamiliar with the term, exploitation in a cinematic sense is creating a movie of a genre or containing content designed to shock or spread controversy. They Came From Beneath The Sea! can enter the realms of exploitation very simply: by exploring the politics of the time through a sympathetic lens.
The sad fact is, the 1950s were no picnic for minorities in America or much of Europe. Any game focusing on the struggles of the persecuted could be described as an exploitation feature and should be finely measured to not wade into the realms of offense and ridicule. Careful highlighting of issues of the time, framed within a hamfisted alien invasion setting, is a perfect example of how minorities struggle beneath a tide of violence. It’s not advised this course is pursued entirely for comic effect, unless the humor is “punching up” against the persecutor.

Of course, exploitation also covers the realm of gore, needless violence, and sex. All these things happened to limited degrees in 1950s cinema (more prevalent in European features than American), but an inventive Director may wish to re-engineer They Came From into a splatterfest of green goo and pink guts.
Directors should consider awarding Experience points to players whenever they get the better of “the Man,” when they achieve a poignant goal for a persecuted group (including aliens, potentially), or when they do something completely out-of-seeming with the light-hearted B-Movie sci-fi genre.

Tyrannical Director

Some directors (not Directors — you’re all lovely!) are complete jerks. Another word for them would be perfectionists, but it’s rare for actors to experience heavy-handed direction and feel “well, he’s just a perfectionist” when being made to experience take 98 of scene 12.

Directors should definitely advertise they’re playing the role of a tyrant before gameplay starts, as this is the style of story designed to punish characters. Never punish the players but do punish the characters. Make the characters go through the mill, have the aliens deal more damage than usual, cut off glib moments or award-winning scenes with an extra or supporting character walking across the location: do what you must to bring the best out of the characters.

What purpose does such a role serve other than to be the aforementioned arsehole? The Director should have a goal in mind, a Rubicon to cross, an achievement for characters to attain. Once the characters reach this goal, the tyrant should shower them with rewards. They’ve made it! They want Experiences? They have them! They want alien tech? They have it in the next adventure? It’s a fine line to walk, and not for brand new Directors, but consider it a trial by fire for all participants who want a tougher game.

Interested in learning more? Keep up to date with this project and our upcoming Kickstarter by following the Monday Meeting Notes.


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Mortekai

SAVE-con-photo-2018-300x225.jpg

Yes, we are back from a multi-convention weekend! That’s Eddy Webb and I, center to right, with a bunch of crazy maniacs (ie: game designers) at our Game Design Panel at Save Against Fear in Harrisburg. As always, it was a fantastic panel with questions ranging from when to alter an existing design or to go off on your own with something new, all the way to how to deal with Imposter Syndrome.

Since, this is a frighteningly common confidence smasher for game designers, I share with you the most useful answer from the panel: when the voice in your mind starts suggesting you are but an imposter and unworthy of being included as a true designer, give the voice a name, and an annoying voice. Once it is personified, you have the distance to try and deal with it. Try telling that person, the voice, to shut up if only because they have an annoying tone to their voice.

As always, we’re just game creators, and what worked for some of us might not work for you.

 

 

 

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Scion: Hero illustration by Steve Ellis

 

 

 

Eddy was very pleasantly surprised at how many folks knew and loved Pugmire at the con, and I heard a lot more people than I expected referencing the Onyx Pathcast, which is also really satisfying.

But most satisfying of all is that attendance came just short of doubling since last year. So we know that we’re not just walking around and talking to folks about Onyx, but that we’re helping the con grow – and as it grows it can raise funds and awareness for the Bodhana Group and its mission to help folks in therapy via tabletop gaming.

While Eddy and I were feeling good, Dixie Cochran was at HLG Con in Atlantic City, NJ. Jokes about the venue aside, Dixie not only represented for Onyx and met with writers and devs as well as fans, but she stepped up and DJ’d their big party! I have proof:

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We’re talking multi-talented here!

So, yes, we are still going to cons. We have GameHoleCon and PAX Unplugged into early December, and then our big Onyx Path Summit at MidWinter Con in Milwaukee in January. Very hard to believe we are coming up on a year since our last Summit.

We’ve been evaluating our convention presence all this last year, and altering our strategy in ways you should note next year in terms of which cons and how we attend them. We might add some more to our schedule, but we are most definitely going to change things like whether we have a booth and/or panels, and what games we emphasize based on the kind of convention we’re attending.

 

 

 

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Changeling: The Lost 2e illustration by Pat Loboyko

 

 

 

Since we’ve mentioned the idea that games can help us in life, and mentioned Eddy and Dixie, let’s also include Matthew Dawkins and I’ll suggest that if combine all that you get last Friday’s Onyx Pathcast!

Our terribly terrific trio tackle the topic of how the games we play can influence our lives with stories of both how gaming has affected their lives, and how your games could affect you. Their personal stories are poignant and I think a lot of our community can relate to the challenges they faced growing up, and how gaming helped them surmount them.

The Pathcast crew also bring up the afore-mentioned Bodhana Group and the iThrive project as initiatives to bring therapeutic thinking into a process we already know is happening as it happened to our trio.

And me. And probably you. Gaming does good things for us and to us. Like any art, it changes us.

Here’s the link on PodBean, and you can also get it on your favorite podcast venue: https://onyxpathcast.podbean.com/e/episode-22-what-you-can-get-from-rpgs/

 

 

 

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Trinity Continuum Core illustration by Michele Giorgi

 

 

In other less serious news: the first episode of Homeward Bound, the Pugmire Twitch broadcast from Saving Throw Show was a howling success!

The second episode is LIVE Tuesday at 6pm PST/9pm EST, running on Twitch at https://www.twitch.tv/savingthrowshow

And if you want to catch up on the first episode, it’s now available on YouTube! https://www.youtube.com/watch?v=OjOaW8ix5nQ

Finally, a reminder that we’re still running a half-off sale at Indie Press Revolution (see below for links) of our Kickstarter Deluxe and Prestige cover press overruns. This sale runs the rest of October, and then there’s a very good chance that these special versions of these books will no longer be available. No pressure, but as much as we love them, we can’t keep copies around forever.

Oh, we have so many projects that are SO CLOSE to getting into your hands, from all of our:

Many Worlds, One Path!

 

BLURBS!

KICKSTARTER:

Lo the darkness that lies like a pall over Chicago. The V5 Chicago By Night Kickstarter arises in October!

We’re also working on the Kickstarter for They Came From Beneath the Sea! (TCFBtS!), which has some very different additions to the Storypath mechanics we’ll be explaining during the KS.  They take an excellent 50’s action and investigation genre game and turn it to 11!

 

ELECTRONIC GAMING:

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As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

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Three different screenshots, above.

And our latest, the dice for Werewolf: The Forsaken 2e:

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ON AMAZON AND BARNES & NOBLE:

You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).

If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction!

Our selection includes these fiction books:

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  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)
  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)
  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)
  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

OUR SALES PARTNERS:

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We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

And we’ve added Prince’s Gambit to our Studio2 catalog: https://studio2publishing.com/products/prince-s-gambit-card-game

 

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Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/

Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

 

 

DRIVETHRURPG.COM:

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Ha ha haa! Welcome to our red planet…and en garde! Cavaliers of Mars swashes its PDFs and buckles its PoDs at DTRPG this Wednesday!

Return now to dying Mars in its last age of glory. A world of flashing swords and choking sands, of winking courtesans and lantern-lit canal cities. Mars, where romance and heartbreak are two sides of the same obsidian chit.

Cavaliers of Mars includes:

• A vibrant setting with cultures, careers, characters, and dozens of locations, all organized to get you right into the world of Mars!

• An all-new system combining your character’s motivations, history, and beliefs with strategic swashbuckling action!

• Astrology, crafting, psychic powers, and much more!

 

 

 

CONVENTIONS!

Matt, Monica, Bill, Crystal, and other Onyx Path writers and
developers will be at GameHoleCon in Madison, WI November 8th – 11th
running demos of Pugmire, Scarred Lands, and more!
https://www.gameholecon.com/

Rich, Lisa, Matt, Eddy, Dixie, Danielle, and other Onyx Path writers
and developers will be at PAX Unplugged in Philly, November 30th –
December 2nd running demos of Scion, Monarchies of Mau, Exalted, and
more!
http://unplugged.paxsite.com/

 

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Tales of Excellent Cats (Monarchies of Mau)
  • Scion Companion: Mysteries of the World (Scion 2nd Edition)
  • City of the Towered Tombs (Cavaliers of Mars)
  • Heirs to the Shogunate (Exalted 3rd Edition)
  • Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition)
  • Scion Ready Made Characters (Scion 2nd Edition)
  • Scion Jumpstart (Scion 2nd Edition)
  • Geist2e Fiction Anthology (Geist: The Sin-Eaters 2nd Edition)
  • Memento Mori: the GtSE 2e Companion (Geist: The Sin-Eaters 2nd Edition)
  • Pirates of Pugmire (Realms of Pugmire)

 

Redlines

  • Deviant: The Renegades (Deviant: The Renegades)
  • Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition)
  • Witch-Queen of the Shadowed Citadel (Cavaliers of Mars)

 

Second Draft

  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)
  • Oak, Ash, and Thorn: Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd)
  • CofD Dark Eras 2 (Chronicles of Darkness)

 

Development

  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition)
  • Adventures for Curious Cats (Monarchies of Mau)
  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • Lunars: Fangs at the Gate (Exalted 3rd Edition)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)
  • In Media Res (Trinity Continuum: Core)
  • WoD Ghost Hunters (World of Darkness)
  • Wr20 Book of Oblivion (Wraith: The Oblivion 20th Anniversary Edition)
  • Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant)

 

Manuscript Approval:

  • V5 Chicago By Night (Vampire: The Masquerade)

 

Editing:

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • Aeon Aexpansion (Trinity Continuum: Aeon)
  • C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)

 

Post-Editing Development:

  • Trinity Continuum Core Rulebook (The Trinity Continuum)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
  • They Came From Beneath the Sea! Rulebook (TCFBtS!)
  • Dog and Cat Ready Made Characters (Monarchies of Mau) (With Eddy)
  • Changeling: The Lost 2nd Jumpstart (Changeling: The Lost 2nd)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

 

In Art Direction

  • Dystopia Rising: Evolution
  • M20: Gods and Monsters – AD’d and Contracted.
  • Geist 2e
  • The Realm
  • Trinity Continuum (Aeon and Core) Aeon Sketches.
  • Ex3 Monthly Stuff
  • Chicago By Night – Getting the logo fixed up and doing the video splash panel (along with downsizing all the art we have approved for the book).
  • Pugmire Roll of Good Dogs and Cats
  • C20 Player’s Guide
  • Aeon Aexpansion
  • They Came From Beneath the Sea! KS art is in the works.
  • Lost 2e Jumpstart Getting that AD’d out ASAP this week.

 

Marketing Stuff

 

In Layout

  • Trinity Core Working on symbols this week.
  • Trinity Aeon Fancying up my Opnet images.
  • Ex3 Dragon Blooded

 

Proofing

  • Scion Hero Neal’s changes in, prepping Backer PDF.
  • PTC: Night Horrors: The Tormented Prepping for WW approval.
  • Scion Origin Corrections are in.
  • VtR: Guide to the Night At WW for approval.
  • Fetch Quest Package design done, waiting for OK from printer.

 

At Press

  • Monarchies of Mau and Screen At Studio2. Dice and buttons getting ready to ship to Studio2.
  • Cavaliers of Mars Backer copies all shipped out. PDF/PoD versions available at DTRPG this Wednesday!
  • Wraith 20th – Printing the Deluxe interior, proofing cover.
  • Wraith 20 Screen Printing.
  • Scion Dice – At Studio2.
  • Cav Talent cards PoD proof coming.
  • Lost 2e Screen – Prepping files.
  • Scion Screen – Prepping files.
  • Changeling: The Lost 2e – Prepping files for printer.

 


TODAY’S REASON TO CELEBRATE: Once more, not so much to celebrate a death, but the life preceding it: Greg Stafford died last week, and Greg was one of the foundational creators for our entire Tabletop RPG hobby. His baby was Pendragon (a huge influence on the Wieck brothers) and he created the world Glorantha which became the setting for RuneQuest, but as founder of Chaosium his influence on all aspects of game design was immense and his work will forever live in the hundreds of new games influenced by his designs.


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Mortekai

LandingPage__0019_CWoD-300x152.jpgThis week for Fiction Friday, we’re pleased to offer Part Two of Catherine Lundoff’s story for the upcoming World of Darkness: Ghost Hunters,A Cry in the Night”. Catherine also wrote a story for the V20 Dark Ages anthology The Cainite Conspiracies, and we are thrilled to have her back for a new supplement. Missed part one? Catch up before you read part two!

He nodded and she shoved a CD into the car’s player as they drove away from the store. The park was deserted when they got there, not a jogger or a dog walker in sight. Bethany’s stomach twisted. What if that woman at the convenience store wasn’t nuts? Her feeling of dread got worse as they found a parking lot near the bend in the river where the woods started and Al pulled in.

She looked around, hoping to see campers or boaters or anyone who looked even halfway normal. Not a soul in sight, but there was one small bright spot. “Look,” Bethany pointed at a park sign. “We have to be out of here by 1 AM anyway.”  She hated how relieved she sounded, how glad she was that someone besides her was putting a firm time limit on this whole thing.

“Well, there we are then.” Al sounded the way he always did when he was trying not to sound nervous. “Let’s get this over with.” They piled out of the car and popped the trunk. The Specter Detector with its sensors and temperature gauge and records was there in all its homemade glory, not a wire out of place from the trip in, nothing to delay them or prevent them from lugging it into the woods with them.

Bethany looked at it and chewed her lower lip. Al tapped a couple of wires like he was hoping they were loose. But no such luck. They loaded it into the backpack. She grabbed the cameras and portable charger, then handed Al a water bottle and a flashlight. He picked up the pack and swung it onto his back with a grunt. “Ready?”

“I guess.” She turned on her flashlight, grabbed her bag and walked with Al up to where the park ended and the woods began. They clambered awkwardly over the wooden fence that separated the two and found a narrow trail that wound off into the underbrush. The moon was up now and almost full so they didn’t really need their flashlights yet, but the trees looked thicker up ahead so they kept them ready.

Under the trees, the woods were utterly silent, apart from the sound of their breathing and their footsteps on the pine needles and brush. The noise from the video suddenly echoed around them, bouncing off the trees and lifting the hairs on the back of Bethany’s neck. From the corner of her eye, she could see Al shiver and rub his bare arms. It had been a warm night when they left the park, but now there was a glacial chill all around them. Bethany thought she could see her breath in front of her. The noise faded as quickly as it had started and the woods fell silent around them.

It was still cold, though. She tapped Al on the shoulder and he turned around so she could reach into the backpack. Bethany flipped on the Detector and it started with a low, high-pitched whine. Immediately, the temperature gauge went to its upper limit and the box shook. Bethany tried tweaking the settings, her fingers freezing on the metal dials. “Shit, Al. I don’t know what’s going on here.” She gasped through chattering teeth and suddenly, as if her words had banished whatever it was, the chill disappeared.

“Well…” Al volunteered after a long pause. “That was weird.”

Bethany didn’t trust herself to respond. Instead, she pulled out one of the sensors from the backup and showed Al the recorded reading. The temperature had gone all the way up to freezing, then dropped just as suddenly. “If you’ve got any ideas…” she trailed off.

“One of those temperature inversion things? Giant refrigerator in the woods with the door open?”  He looked up like he expected to see a freezer suspended over their heads.

Now that Bethany had warmed up, she was starting to tremble again. Every instinct told her that there was something nearby, something that felt old and predatory. Part of her screamed that they should run or at least hide. The hush in the woods now was so intense it was as if no night birds or animals lived anywhere in these woods.

Maybe there weren’t. Maybe that’s what the cold was: the ghosts of a hundred owls and robins and whatever else used to live here. Al took off the pack and started fiddling with settings while Bethany watched the trees around them. For a moment, she almost thought she saw a face, pale and white and glowing under the moon, peering down at them from the treetops, but it disappeared at her strangled cry.  Al jumped and looked up at the branches, then back at Bethany. They both let out nervous giggles.

The quiet that descended after they stopped was even worse than before, if that was possible. Then, just like that, the cold was back, covering them like a blanket and seeping into their skin. Al pulled Bethany close to him in an involuntary gesture and they huddled together, looking around them with fingers too frozen to work their equipment.  This time, the cold came with bursts of air, yanking Bethany’s hair loose from its ponytail and making the straps on the back snap.

Something was watching them. Bethany could feel it now and she squinted into the wind, trying to see whatever or whoever it was.  Something howled long and low and otherworldly, then switched octaves to the sound they had heard on the video. It was somewhere between a howl and a shriek and both of them clapped their hands over their ears in a futile effort to shut it out.  

The wind picked up, knocking them to their knees with an icy breath and Al tore one hand loose from his ear to flip the switches on the monitors. The camera kicked in as well, just in time to pick up the sound. He smacked his free hand over his ear again and Bethany could feel his body tremble as they huddled together.

She tried hard not to scream, tried to think of bunnies and kittens or work or whatever would help her check out of this and stay sane. Instead, her mind kept returning to the video. What had happened to those people after their camera went dark?  Bethany really, really didn’t want to find out. Al’s low groan cut across her thoughts and she swiveled sideways to look at him, hands still clamped over her ears.

He convulsed, only the whites of his eyes showing and she grabbed at his shoulders, trying to hold him still. “Al! Al! What’s the matter?” He twitched under her hands and the noise intensified for a long moment, the woods shaking with unearthly wails. Bethany screamed, covering her ears again while Al suddenly floated upward, eyes still rolled back in his head. His body went rigid and he rose to about two feet off the forest floor. Bethany stared at him open-mouthed, frozen in cold and terror.

It was only when a white fog rose from the ground and started to move him forward into the trees that she snapped back to a version of reality where she controlled her body. Jumping to her feet, she scrambled after Al, trying to catch him. The fog struck her like a hand between her shoulders, knocking her back down to the ground.  She tried rolling away, but it reached out and wrapped around her like a sleeping bag. Then it rolled up and covered her face until she couldn’t see the trees anymore.

She flailed, punching and kicking out at the cloud of white that enveloped her, trying to see where they, whoever they were, had taken Al. Rolling and flailing, she dropped down into a hollow patch in the forest floor and the fog lifted a little so that she could see out again. Not that it did her much good, but at least she could see that the mist, fog, whatever it was, filled the forest around her now.

Then she saw the dim pale shapes moving around between the trees, hovering above her, rising from the ground like mist. Once she saw them, they saw her too. With a screech, a pale, bony face with eyes that were great black pits and a mouth that opened into something endless and horrible, shot up into hers. It made a sound like laughter when she screamed and struggled, trying to break free of the fog. It swung off into the mist, then another and another creature like it appeared. She could see an ornate knife in one skeletal hand, something that might have been a gun in another.

She screamed with everything she had in her. Al was out of sight in the mist and she could barely move, but she kicked and flailed and did her best to break free. The howling slowly died away but the fog stayed on, holding her, trapping her. The skeletal figures vanished into the mist, following Al, and she screamed and cursed at them, threatening them as they faded. Her brain kept rejecting what her eyes were seeing. This wasn’t happening, it was a hallucination or some kind of setup. If she just repeated that enough times, maybe it would be true.

From deep in the woods, she thought she heard an answering scream, then from much further away, sirens. The wind spun her around, lifting her off the ground and she flailed wildly, trying to catch hold of a tree to brace herself, to stop them from dragging her away to some netherworld or worse. A wave of icy cold struck her and an instant later, something else was looking out of her eyes.

Bethany could feel herself pushed aside in her own mind by something ancient and powerful. The fog bonds that immobilized her vanished but she was trapped in her own body now. Whatever it was that rode her opened her mouth in a screaming laugh. Then she found herself standing up and running after Al and the ghostly figures that followed him. She willed her legs to stop, willed her feet to stumble, willed herself to blunder into a tree, anything to slow down, to get herself back.

None of it worked. She could see Al through the fog now, still floating above the ground. He was stationary in a clearing in the trees and the two figures she had seen earlier were drifting around him, as if waiting for something. Whatever was in her head felt like it was eager, anticipating something that was going to happen. All of a sudden, the forest turned red, as if covered with blood. It oozed down the trunks and up from the ground. The sky began to rain red, soaking the world around her.

Bethany, squashed into a corner of her own mind, could feel the thing inside her mock her, even without words or coherent thoughts. She was still fighting it when everything went red again, this time clouding her vision. The sound was back and her head was full of it and red, so much red. She had no idea where she was or where Al was or if they’d make it out of here. With what little shreds of sanity she had left, she vowed that she would never do this again, that this time she would quit, no matter what Al said.

That last bit of her awareness drowned in a sea of otherworldly cold and red and noise. She didn’t see the misty figure press a spectral dagger into her cold hand, didn’t feel it turn solid. Didn’t feel her arm go up in the air or get guided down by icy, foggy hands. Didn’t see the look in Al’s eyes when they released him, just before the blade sank in.

Bethany had nothing to say when the police found them afterwards, following up on a tip from the convenience store clerk. She was crouched next to Al in the woods, rocking back and forth on her heels, the bloody knife a few steps away. She didn’t resist being restrained or tested for alcohol, didn’t respond to any of their questions or object to getting loaded into the back of their car. It was only when the ambulance stopped nearby and the paramedics came to pick up Al’s body that she seemed to come to life. She threw herself at the door as it closed, screaming, “He’s still out there! Why are you leaving him?”

The door closed and the only sound she heard was the howl from the video. But now it sounded like laughter.

  • • •

It was a very different Bethany who appeared at the convenience store in Cobb’s Center six months later. Her brown hair was cropped short and her eyes behind her glasses were still wide from the drugs that they’d given her at the psych ward. She was thinner and up until yesterday, she’d had a tremor. But her hands had stopped shaking today. They were steady enough to help her escape, help her find the Specter Detector in Al’s garage. His roommates had packed it away, maybe keeping it as a memento.

She made some adjustments to it before shoving it into the pack. She didn’t go in to the house to ask about it or anything else. After all, they thought she’d killed Al; they’d never help her. But one of his roommates still kept a spare car key hidden under the floor mat in the back of his car. She took the car and the pack with the Detector in it. There was an old jacket in the back of the car and she put that on as she drove down the snow-covered road.

The same clerk was working that night and her eyes got wide when she saw Bethany walk in. There were more faces, more names, on the board, but Bethany didn’t waste her time looking at them. They didn’t matter; Al was still out there, though, picture or no picture. She knew it, bone deep. She couldn’t have really killed him; those things had just messed with her mind.

So she was going to rescue him tonight, whatever it took. She was done with nightmares about howling and mist, blood and terror. Here, standing in front of her, and cringing away from her, was the answer to how she was going to do it. “I know you know what’s out there. You called the cops because you knew what kind of danger we were in.”

The clerk shook her head as if her tongue was frozen. Her fingers shook a little as she played with some kind of religious medallion on the chain around her neck. They stared at each other until the clerk choked out, “You shouldn’t have come back here. You were…the only one who got away. Get out of here, go!” She raised a trembling hand and pointed toward the door.

Bethany squinted at her. “You’re coming with me. I can’t do this by myself. We have to do it tonight, before they…look for me here.” The clerk shook her head, reaching behind the counter for an alarm or a weapon, Bethany didn’t know which. She lunged across the counter and grabbed the woman’s arm. “How long are you planning on just putting up flyers, knowing what you know?”

Leaning in this close, she noticed the woman’s nametag. “Ellen. You don’t want those things to go on doing what they’re doing, do you? Gives you nightmares, too, doesn’t it?”

“You’re nuts,” Ellen’s voice trembled. “Why do you want to go back?”

“Because I know Al’s still out in those woods and I’m going to bring him back. Now, are you going to let whatever’s out there kill me this time?” The clerk closed her eyes and clenched her necklace tighter with whitening fingers. Bethany crooned, her voice turning singsong, “You believe that they’re real.” She gestured her free hand at the posters. “We didn’t. They didn’t. But you do and that’s how we’re going to save him. I can fight what’s real. You make them real, I’ll do the rest.”

Ellen drew in a long and shuddering breath, then exhaled and opened her eyes. She stared deep into Bethany’s dilated pupils, then went limp and nodded. A few minutes later, they were in the car, a sign saying “Closed for Family Emergency” on the door of the darkened convenience store behind them. Bethany murmured, “There is something out there. There is. I’m coming for you, Al” like a prayer as they drove through the quiet town toward the dark woods.


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In which we discuss what we as individuals have gotten out of RPGs, and what other people can get from them.

* We now have a lost episode!
* Dixie was an awkward child/teen/adult
* RPGs helped her find “her people,” her aesthetic, and confidence
* Eddy was a similarly awkward kid, and RPGs helped him, too
* On being “not enough” for certain subcultures/communities
* Surprise, Matthew was also awkward!
* Another surprise, RPGs helped his confidence, too!
* Speech therapy for all (three of us)
* Vampire/character voices
* Two digressions in quick succession
* RPGs as therapy tools
* The Wraith: The Oblivion curse
* How RPGs can affect players and GMs
* RPGs and trauma rules/The X-Card
* Which Onyx Path games are the most emotionally heavy?
* What does “fun” mean?
* Learning real-world things via RPGs
* We all love Britain
* Eddy and Dixie are going to conventions
* Stay tuned after the music for your new favorite ringtone

Links:
* Windows 10 bug: https://www.forbes.com/sites/jasonevangelho/2018/10/06/microsoft-confirms-windows-10-update-mistake-was-your-data-lost/#472b15a9665b
* Anthrax & Public Enemy – Bring the Noise: https://youtu.be/kl1hgXfX5-U
* Nicholas Briggs Interview: https://inews.co.uk/culture/television/doctor-who-voice-of-the-daleks-nicholas-briggs-interview/
* iThrive: http://ithrivegames.org/
* Bodhana Group: https://www.thebodhanagroup.org/
* A Theory of Fun for Game Design by Raph Koster: https://www.theoryoffun.com/
* Save Against Fear: https://www.thebodhanagroup.org/about-the-convention
* High Level Games Con: https://hlgcon.com/


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214580-232x300.jpgNow available in PDF and print-on-demand via DriveThruCards: Prince’s Gambit Card Game for Vampire: The Masquerade!

The night is young as you step into the VIP room of the hottest nightclub in town. You’re one of the leaders of the city’s vampire clans, and you’ve been summoned to meet with the Prince, along with your Machiavellian peers.

As each Primogen enters, the candles flicker as you stare into their eyes. The politics of the undead are always deadly, but there’s a heightened danger tonight. Because you know that at least one of the vampires staring back at you is a traitor, a member of the nefarious Sabbat.

The Prince demands that you work together on a series of intrigues. It’s a risk, but you’re already part of the deadly game. You have to see the Prince’s gambit through to the bitter end.

Prince’s Gambit is a casual card game where each player is a vampire called to the court of the vampiric Prince of the city. Players must cooperate to gain the favor of the Prince while deducing who among them are secretly the traitorous Sabbat infiltrators.

Designed by long-time Vampire: The Masquerade tabletop RPG developer Justin Achilli, Prince’s Gambit is a fast-paced social deduction game set within the world of Vampire, but which requires no special knowledge to play. Neophytes and experienced fans of Vampire both can jump right in.

The free download includes the Prince’s Gambit rulebook in multiple eBook formats, plus a print-n-play version of the cards.

252905-220x300.jpgAlso available: Prince’s Gambit Sabbat and Independent Clan Expansion Booster!

The night is young as you step into the VIP room of the hottest nightclub in town. You’re one of the leaders of the city’s vampire clans, and you’ve been summoned to meet with the Prince, along with your Machiavellian peers.

As each Primogen enters, the candles flicker as you stare into their eyes. The politics of the undead are always deadly, but there’s a heightened danger tonight. Because you know that at least one of the vampires staring back at you is a traitor, a member of the nefarious Sabbat.

The Prince demands that you work together on a series of intrigues. It’s a risk, but you’re already part of the deadly game. You have to see the Prince’s gambit through to the bitter end.

This booster pack includes the Followers of Set, Giovanni, Ravnos, Assamite, Lasombra, and Tzimisce cards that were made available by Kickstarter backers.

The free download includes the Prince’s Gambit rulebook, plus a print-n-play version of the Sabbat and Independent Clan cards.

NOTES: If you got the Kickstarter version (also available for purchase or distribution ordering via Studio 2), you don’t need to purchase the Clan Booster separately; you already own those cards. Also note: DriveThru’s cards and books are done by different facilities, so printed cards and printed books must be ordered separately.

Sales

HALFOWEEN continues! All World of Darkness deluxe edition and Chronicles of Darkness prestige edition stock leftover from our Kickstarters is on sale for 50% off during the month of October on Indie Press Revolution! If you missed backing the Kickstarters for great books like V20 Dark Ages, W20 Book of the Wyrm, the M20 rulebook, or Demon: The Descent, this is your chance to get those books!

Kickstarter Update

Did you miss one of our previous Kickstarters? The following Kickstarted products are still open for preorders via BackerKit:

Community Spotlight

The following community-created content for Scarred Lands has been added to the Slarecian Vault in the last week:

The following community-created content for Realms of Pugmire has been added to Canis Minor in the last week:

 

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The following community-created content for White Wolf games has been added to the Storytellers Vault in the last week:


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Yes, I’d say the creation of the 2nd Edition of Scion has taken the most thought (and Thoth) of any of our projects to date.

From the years spent iterating the Storypath System that powers Scion, to the years and years we and the Scion community dissected and recombined the first edition rules and setting, to the extensive amount of care the writers and developer Neall Raemonn Price have put into improving first edition in every way they could.

Like the Netjer (Egyptian) pantheon pictured above, all the pantheons have been researched and re-researched and run past experts in the myths and cultures they represent. You don’t in any way need a doctorate to use and enjoy them in your game, but now they more accurately reflect our current understanding of the gods and their cohorts.

Neall goes into this in his interview with Eddy and Dixie on last Friday’s Onyx Pathcast, and it is well worth your time to check it out if you’re a Scion fan. He goes into his thinking on Scion, as well as some of the often torturous steps we have had to take to get the first two game books created. If you’re not a Scion fan, he also reveals how Beckett’s Jyhad Diary was developed and written, and so basically, it’s a great overview of how RPG books are created.

You can check it out on your favorite podcast venue or directly on PodBean here: https://onyxpathcast.podbean.com/

This Friday on the Onyx Pathcast, the Wraith Curse rears its ugly head, and the gang have to recreate an entire episode where they only mention Wraith in discussing TTRPGs and how they affect our non-game lives. Listen in to find out how the Wraith Curse manifests this time!

 

 

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Dragon-Blooded art by Yiyoung Li

 

 

Now for myself, I too have thought a lot about Scion. From green-lighting the first edition and realizing that without something wahoo going on, the sales distribution system was going to under-order Scion: Hero, (“We need new games to sell!” “Here’s a new one we made.” “Wah? It’s new and has no sales history, how can we order that?”), to getting a copy of the book put into every retailer bag at that year’s GAMA trade show. Retailers who then ordered the game in such amounts that we had to do a second print pretty much before the book hit stores!

I’ve thought a lot about the dedication of the Scion community during the (very) lean years when almost nothing new came out, yet WW‘s old Scion forums were still getting more posts than entire other gaming websites. I read your posts you magnificent bastards, and incorporated that thinking into what we needed to do to elevate Scion for second edition.

I’ve ground my teeth in frustration during the time Storypath was iterating and while Scion: Origin and Scion: Hero have been incubating, and thought long and hard about the iterations and improvements that slowed things down. Were they worth it?

Well, the answer is yes, as far as I can see. Storypath is the simple base 10-sided pool system that can be expanded depending on your table’s interest in more shared storytelling that I hoped for. It is so flexible that we can add tweaks to it to emulate a post-apocalyptic scarcity game with zombies in Dystopia Rising: Evolution, and reflexive and meta humor mechanics in They Came From Beneath the Sea!.

And it enables play from man on the street to god levels of power for Scion and the Trinity Continuum.

 

 

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VtR2 Guide to the Night art by Sam Araya

 

 

 

Scion has a built-in setting now, with the World, yet it is so designed that you can pull back on that and keep the god stuff hidden, or dial it to 11 and make the presence of the gods even more impactful on our normal world. I thought about whether adding the World was the right way to go – and had probably far more discussions with Neall than he wanted to have about it – but in the end, I think the default setting combined with the very easy options to alter that if you so choose hits the right spot.

It’s there and it’s rich and deep with history, but still open enough that your characters matter. Which is a big part of Scion, as I see it.

And one more thing that I’ve thought about A LOT, and have mentioned before, is that to me Scion is just getting started. The 4 book core of Origin, Hero, Demigod, and God is really the central spine of the possible ways Scion can be played. There’s the “Children of the Gods in Modern Times” that defines that spine, and we can provide a lot more projects that help build on that. We already have the Companion, Jumpstart, Ready Made Characters, and Bestiary being worked on.

But let’s change that to “Children of ____ in Modern Times”, or “Children of the Gods in _____ Times”, and we open up a huge range of possibilities if we start filling in those blanks!

Whew! I get pretty fired up thinking about all that.

Now, on to the Notes from our Monday Meeting today! We talked about:

1- We are all over the place online right now! It’s great! On this Tuesday night at 6pm Pacific US time, Pugmire: Homeward Bound begins on the Saving Throw Show Twitch channel. Here’s the intro video (it is amazing and beautiful!): youtu.be/qMpNHXjbZK8

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And the link to their Twitch channel: twitch.tv/savingthrowshow

2- I did a wee little interview that surprisingly covered all sorts of Onyx Path and classic White Wolf stories and yet did not go into my love of pudding. Why is that surprising? Because the podcast interview was for Everybody Loves Pudding, and I was lured into this because I thought I’d be able to expound on the virtues and wonders of pudding. But, even without the pudding, it’s a pretty good chat – the guys were very on target with the questions. Not sure if you can say the same about my answers, but judge for yourself: http://www.everybodylovespudding.com/podcast/season-1-episode-22/

3- Eddy Webb is flying up to my neck of the woods and we’ll be going together to Save Against Fear, the convention that benefits the Bodhana Group, whose mission is to use tabletop gaming in their therapeutic efforts. Links are below in the Convention News section of The Blurbs, but we recently added that I’ll be there on Saturday signing Magic Cards and working on some artist proof sketches. So if you are near there and want your cards signed and to help a great group – come on by and meet me and Eddy!

4- On a related topic, Monica Valentinelli is working with Extra Life on a fundraiser where she’s playing D&D5e to help sick kids. Onyx Path has donated Scarred Lands PDF rewards at various levels of contribution, so here’s your chance to help a super cause and dig into Scarred Lands! https://www.extra-life.org/index.cfm?fuseaction=donorDrive.participant&participantID=326323

 

 

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M20 Gods and Monsters art by Claudio Pozas

 

 

5- If you missed the Prince’s Gambit casual Vampire card game by Justin Achilli Kickstarter campaign, we have copies of the card set available to buy from Studio2 and your local retailer, see below, and the basic set and booster pack will go on sale on Wednesday from DriveThru. The retail card set is all the cards from the Kickstarter in one box, and the DriveThru cards take all the cards and divide them into a basic set, and then the added cards from the KS in a booster pack. And, because we are asked this, Prince’s Gambit is a different type of game than VTES, it is not VTES, was not intended to replace VTES, and lots of us here are VTES fans and glad that new VTES cards are being made.

6- Finally, we have a fantastic sale going on at IPR for our Deluxe and Prestige books from our Kickstarter print-run overruns! Half off until the end of October, it’s our HalfoWeen Sale! The Mummy: The Curse Prestige Editions have sold out as of this writing, which means there are no more of them available for sale anywhere in the world! (Except EBAY, I’m sure. But other than that…)

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I’m not finding a clever way to lead in to out tag-line this time, no wait, I just did. Damn:

Many Worlds, One Path!

 

BLURBS!

KICKSTARTER:

Lo the darkness that lies like a pall over Chicago. The V5 Chicago By Night Kickstarter arises in October!

We’re also working on the Kickstarter for They Came From Beneath the Sea! (TCFBtS!), which has some very different additions to the Storypath mechanics we’ll be explaining during the KS.  They take an excellent 50’s action and investigation genre game and turn it to 11!

 

ELECTRONIC GAMING:

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As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

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Three different screenshots, above.

And our latest, the dice for Werewolf: The Forsaken 2e:

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ON AMAZON AND BARNES & NOBLE:

You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).

If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction!

Our selection includes these fiction books:

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  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)
  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)
  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)
  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

OUR SALES PARTNERS:

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We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

And we’ve added Prince’s Gambit to our Studio2 catalog: https://studio2publishing.com/products/prince-s-gambit-card-game

 

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Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/

Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

 

 

DRIVETHRURPG.COM:

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The Prince’s Gambit basic card set and the added cards from the PG Kickstarter booster pack will both be available on DriveThru this Wednesday!

 

 

 

 

CONVENTIONS!

From Fast Eddy Webb, we have these:

Eddy will also be a featured guest (and RichT will be there at some point, too) at Save Against Fear (October 12-14) in Harrisburg, PA. He’ll be running some Pugmire games, be available for autographs, and will sometimes accept free drinks. http://www.thebodhanagroup.org/about-the-convention

Dixie Cochran will be at High Level Games Con in Atlantic City October 12-14, running a Women in Game Design panel, Eddy’s RPG Developer Bootcamp, and possibly making a surprise appearance at another event!

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Tales of Excellent Cats (Monarchies of Mau)
  • Scion Companion: Mysteries of the World (Scion 2nd Edition)
  • City of the Towered Tombs (Cavaliers of Mars)
  • Heirs to the Shogunate (Exalted 3rd Edition)
  • Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition)
  • Scion Ready Made Characters (Scion 2nd Edition)
  • Scion Jumpstart (Scion 2nd Edition)
  • Geist2e Fiction Anthology (Geist: The Sin-Eaters 2nd Edition)
  • Memento Mori: the GtSE 2e Companion (Geist: The Sin-Eaters 2nd Edition)
  • Pirates of Pugmire (Realms of Pugmire)

 

Redlines

  • Deviant: The Renegades (Deviant: The Renegades)
  • Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition)
  • Witch-Queen of the Shadowed Citadel (Cavaliers of Mars)

 

Second Draft

  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)
  • Oak, Ash, and Thorn: Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd)
  • CofD Dark Eras 2 (Chronicles of Darkness)

 

Development

  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)
  • Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition)
  • Adventures for Curious Cats (Monarchies of Mau)
  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • Lunars: Fangs at the Gate (Exalted 3rd Edition)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)
  • In Media Res (Trinity Continuum: Core)
  • WoD Ghost Hunters (World of Darkness)
  • Wr20 Book of Oblivion (Wraith: The Oblivion 20th Anniversary Edition)
  • Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant)
  • V5 Chicago By Night (Vampire: The Masquerade)

 

Manuscript Approval:

  • Aeon Aexpansion (Trinity Continuum: Aeon)
  • C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition)

 

Editing:

  • Signs of Sorcery (Mage: the Awakening Second Edition)

 

Post-Editing Development:

  • Trinity Continuum Core Rulebook (The Trinity Continuum)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
  • They Came From Beneath the Sea! Rulebook (TCFBtS!)
  • Dog and Cat Ready Made Characters (Monarchies of Mau) (With Eddy)
  • Changeling: The Lost 2nd Jumpstart (Changeling: The Lost 2nd)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

 

In Art Direction

  • Dystopia Rising: Evolution
  • M20: Gods and Monsters – AD’d and Contracted.
  • Geist 2e
  • The Realm
  • Trinity Continuum (Aeon and Core) Tracking down Core finals and going over Aeon Sketches.
  • Ex3 Monthly Stuff
  • Chicago By Night KS art finals in.
  • Pugmire Roll of Good Dogs and Cats
  • C20 Player’s Guide
  • Aeon Aexpansion
  • They Came From Beneath the Sea! Got KS artnotes out.

 

Marketing Stuff

 

In Layout

  • Trinity Core Working on symbols this week.
  • Trinity Aeon Fancying up my Opnet images.
  • Ex3 Dragon Blooded

 

Proofing

  • Scion Hero – Inputting Neal’s 2nd proof changes.
  • PTC: Night Horrors: The Tormented KT has Steffie’s corrections in.
  • Scion Origin Doing Neall’s errata changes, and swapping out the font.
  • VtR: Guide to the Night Danielle is getting me her p.xx stuff on Monday and I’ll be wrapping this one up for approval by WW shortly thereafter.
  • Fetch Quest Package design done

 

At Press

  • Monarchies of Mau and Screen At Studio2. Dice and buttons getting ready to ship to Studio2.
  • Cavaliers of Mars Backer copies all shipped out.
  • Wraith 20th – Printing the Deluxe interior, proofing cover.
  • Wraith 20 Screen Printing.
  • Scion Dice – At Studio2.
  • Cav Talent cards PoD proof coming.
  • Lost 2e Screen – Prepping files.
  • Scion Screen – Prepping files.
  • Prince’s Gambit core deck and booster PoD On sale at DriveThru on Wednesday!
  • Changeling: The Lost 2e – Prepping files for printer.

 


TODAY’S REASON TO CELEBRATE: OK, celebrate this one or don’t as you see fit. I know a lot of my South Philly buddies do and will. All I know is today I didn’t get my new fancy brush recommended by Jeff Miracola today because no mail on the Monday holiday. And the last kid has off from school, so I get to hear him shouting at his friends as they multi-play a shooter. Some holiday.


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In which Dixie and Eddy interview Neall Raemonn Price about Exalted, Scion, and working for free.

* We talk about… Scooby-Doo?
* A little about Scion
* A little about Kieron Gillen
* A little about Scarred Lands
* How Neall got started
* Why you shouldn’t work for free
* Neall lists everything he’s worked on (mostly)
* Writing on different lines
* Neall’s wry sense of humor
* Eddy still hasn’t seen “What We Do in the Shadows”
* Joking and the blending of professional or personal
* Neall’s half of working on Beckett’s Jyhad Diary
* Using metaplot
* Explaining mode of play
* Why Neall didn’t write the Salubri in Beckett’s Jyhad Diary
* Neall is a Redemption apologist
* How Neall became Scion line developer
* Respecting faith
* The delays on Scion
* Harlem Unbound and representation
* A little about system evolution
* A little about playing games as a game professional
* Matthew pledges to run a game for Dixie
* A little about our convention schedule

Links:
* Scion Pre-Order: https://scion-2nd-edition-tabletop-rpg.backerkit.com/hosted_preorders 
* Ask Neall forum thread: http://forum.theonyxpath.com/forum/main-category/main-forum/scion/518351-ask-neall
* V20 Beckett’s Jyhad Diary: https://www.drivethrurpg.com/product/225322/V20-Becketts-Jyhad-Diary
* Harlem Unbound: https://www.drivethrurpg.com/product/218062/Harlem-Unbound


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Pugmire_CityofPugmire_FBCover-300x111.jpEddy here! The realms of Pugmire actually slightly predate the design of the RPG. Back in 2014 I wrote a short story called “Winter of Man” for an anthology, and the response to it was amazing. If you’re new to Pugmire, this story should give you a sense of the world. It’s a bit outdated — some world details changed to work better as a game world instead of a one-off short story — but about 95% of it is accurate. This six-part story is really where the realms of Pugmire began. I hope you enjoy it!

“It’s been snowing for more than a year,” Yosha Pug said. “I have a manuscript here that explains what we need to do.” She shuffled the books in her paws to get a particular one, and nearly dropped them all onto the keep’s stone floor.

Sister Picassa Collie adjusted her shepherd’s robes to free her paws, and plucked the errant tome from the middle of the young pug’s burden. “Is it this one with the glass screen, my lady?” she asked.

Yosha nodded, her ears bouncing on the side of her head. “Yes, thank you. In there is a legend about the Weather Tower. I think we’ll find something there that will end this long winter.”

Pan Daschund tried to snatch the book out of Picassa’s hand, but she raised it out of the hunter’s reach, touching the glass front of the book with her paw to advance the text. He huffed in annoyance and went back to adjusting his shortbow. “It’s weather, Yosha. You can’t…”

Rex Pyrenees crossed his arms across his massive chest as he stood behind the diminutive hunter. “It’s Lady Yosha to you, old hunter.”

Pan waved a graying paw behind him, dismissing the guardian’s correction. “Old enough to know you can’t just stop weather,” he continued. “It’s… it’s not a thing you stop.”

Picassa looked up from the book, casting a soft glow on her golden fur. “There is a story in here from one of the later ages of Man about how such a tower was used to channel the weather. Different stories from different ages conflict on whether Man predicted it or caused it to happen, but it is powerful.”

Yosha looked for a place to put the pile of books she was carrying. Not finding any space on the large wooden table or the velvet-backed chair, she placed the stack on the floor, where they promptly fell over in a loud crash. She gave a high-pitched yip, and started wagging her curly tail in embarrassment. “The tower isn’t far,” she said. “Just on the other side of the forest.”

“The forest is dangerous territory,” Rex said, rubbing the scars on his muzzle.

“And past the forest is cat territory,” Pan added. “I know the language of the cats, and they have seven different words for ‘betrayal’.”

Rex looked down at Yosha. “You cannot go, my lady. It will be dangerous.”

The pug looked up at the huge guardian, her eyes sad. “I have to. Prince Murra worries that another month of this snow will wipe out our stores of food. We may be at peace with the cats now, but our relationship is not good enough to ask them for more to eat. If there is a cause for this long winter, we have to find it.”

“‘We’? Surely your father did not mean that his daughter should be the one to find it?” Rex asked. “I will go instead.”

Yosha motioned to the books on the floor. “But this is a Man tower, and I know more of the incantations of Man than any other dog in Pugmire. I have to go.”

Picassa touched Rex’s arm. “You know the Code, Rex.”

“Obey the Master,” he said. “But the Code of Man does not forbid me from coming with you.”

Yosha’s tail wagged with pleasure. “I would be honored to have you with me, Guardian Pyrenees.”

Picassa handed the book back to Yosha. “I will come as well.”

Rex turned in surprise. “Sister…?” He left the question hanging in the air.

“What Lady Yosha is too modest to admit is that Pugmire is also low on medicine, and there are many sick dogs here. If there’s a possibility this tower may have some Man-tech medication, it will help immensely.” She brushed the long fur on her face, which always got matted by her robes. “Pan and I will go with you.”

“Oh no,” Pan said, sliding the shortbow over his head to sit across his torso. “I have enough problems with the cats of Korat. I don’t need to be poking my snout into that place anytime soon.”

Picassa frowned. “But the Code…”

“Man-damn your Code,” Pan said.

“Be a Good Dog,” Rex growled, stepping toward the hunter.

“Don’t you quote scripture to me, Rex,” he said, looking up at the hulking guardian. “The cats of Korat aren’t sane. Even other cats avoid them.”
“What do you mean?” Yosha asked, her eyes wide with innocence.

“They’re just rumors, mind you, but there’s one cat noble out there—Zola Mau von Korat. The pariahs around the forest say that he’s a neck… necker…a cat who talks to spirits.”

“Oh!” Yosha yipped in pleased surprise. “A necromancer?”

“Yeah, one of those.”

“I’ve always wanted to meet a necromancer,” Yosha continued. “My father has told me all about…”

“The Good Dogs of Pugmire know the skills of Vinsen Pug and his descendants,” Rex said, still staring at Pan. “I can only assume that a cat who claims such talents is a liar and a fraud.”

“Not necessarily,” Yosha began. “There’s another book here that explains…”

“My lady,” Picassa interrupted. “You must be careful taking the word of pariahs. They were banished from our kingdom for their violations of the Code. They are not Good Dogs.”

Pan snorted. Rex growled again, but Yosha stepped to Pan with wide-eyed innocence. “Master Hunter, you know much about the forest and the lands beyond. I would be honored if you would help us in our journey.”

The hunter looked down at her for a long moment before turning away. “I don’t know.”

“But I’ve heard all about your heroic deeds,” the pug persisted. “Is it true that the teeth you wear as a necklace belonged to the Badger King?”

It was Rex’s turn to snort, but Pan looked back at her with a smile. “You heard about that?”

“Oh yes. One of the minstrels came to court last year and sang about it. I’ve always been a fan of yours, and I don’t think anything as dangerous as a badger will be in the tower.” She sat on her haunches and looked up at the hunter with large brown eyes. “Please?”

“Fine, fine.” He flapped a paw at Yosha. “Just stop looking at me like that, kid.”

“Hooray!” Yosha jumped up and barked with joy. “I have to start packing!” She ran around in circles, grabbing books and papers as she went.


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Background-Wr20-Logo-300x168.jpgBruce Baugh here!

Soulforging is one of the most distinctive features of the Underworld as seen in Wraith: The Oblivion. Wraiths with the right training and tools can turn their fellow wraiths’ bodies into the raw material for a wide range of crafting. Controversies among wraiths about the morality and utility of it all mark out important divisions within wraith society. But no matter how any individual feels about it, there are needs and wants that only the soulforges can fulfill. Clayton Oliver examines the nitty-gritty in these passages from the upcoming Book of Oblivion.

The Industrial Revolution passed the Underworld by for two reasons. The lesser reason, and the one critics use as a bludgeon, is the Artificers’ Guild’s deathgrip on thousands of years of history untouched by progress.  Actually, the greater problem is the Underworld itself. Modern mining, refining, and production are deterministic systems: consistent inputs yield consistent outputs. On the other hand, raw materials among (or made of) the dead lack this predictability.  Assembly lines don’t work well when every part requires individual treatment to accommodate properties only tenuously connected to physical qualities.

Additionally, one of soulforging’s immutable laws is that one soul yields one part.  Most machines the Empire would like to mass-produce contain dozens, if not thousands, of parts. By way of example, a Colt Model 1911A1 – the archetypal example of a mass-produced firearm that still required extensive hand-fitting in its heyday – comprises 44 parts, from barrel, frame, and slide to springs, screws, and pins. That’s a minimum of 44 souls required to produce one weapon, not counting magazine parts, ammunition, and spares for components that sustain damage or wear.  Underworld economics simply don’t support such an endeavor. This is why the Legions still rely on bladed weapons – simple machines – to arm the line troops while sifting the random relic supply chain for modern equipment to equip their elite units.

A character with appropriate history or connections can take a Crafts specialty in one of the major soulforging styles described above rather than just specializing in “generic” soulforging.  Working in this style is optional for any job, but the smith can’t use or abandon a style in the middle of a job. Once declared, it’s in use for the entire process. Each style has an associated benefit and drawback.

Nhudric: During each stage of a soulforging job, the player may roll Strength in place of the specified Attribute.  During working, accumulating three botches destroys the soul and gives the smith’s Shadow 3 temporary Angst.  During finishing, increasing object Corpus requires only 2 successes. Breaking a Nhudric item requires a Strength rating 1 level higher than normal, cumulative with other modifiers (see Wraith 20, p. 320).

Zürcher: During each stage of a soulforging job, the player may roll Perception in place of the specified Attribute, but each roll takes 4 hours.  During finishing, adding a specialty or decoration costs 1 less success. When visible, a Zürcher product applies -1 difficulty to any attempt its owner makes to impress or stand out visually.

Rose Island: During each stage of a soulforging job, the player may roll Manipulation in place of the specified Attribute.  During each working and finishing stage, the first botch doesn’t add a crack, but each botch gives the smith’s Shadow 3 temporary Angst.  When targeted by any power or manifestation of Oblivion, a product of the Rose Island cancels 2 successes, and any creature of Oblivion, including a Shadow-ridden wraith, suffers +1 difficulty on all rolls involving the item.

A crack in a soulforged item is not a physical defect but a spiritual one, a flaw induced by the smith’s failure to completely render down the soul into raw plasm.  Cracks should not be crippling. They’re minor inconveniences intended to provide additional creepy flavor for things that are ultimately made of people and memories.  The following list only skims the surface of possibilities; troupes should feel free to generate their own cracks based on what makes everyone at the table giggle nervously.

Compelling: The object is very interesting to one particular class of entities (Mourners, Ferrymen, Spectres, werewolves).

Fleeting: Whenever dropped, the object unerringly rolls or bounces into the most inconvenient place within five feet.

Lonely: If left unattended, the item gravitates toward other soulforged objects.

Magnetic: The bearer’s Shadow obsesses over the item.

Nihilistic: Whenever dropped, the object unerringly rolls or bounces five feet toward the nearest nihil large enough to swallow it.

Somnambulistic: Sometimes, when its owner Slumbers, the item travels to the closest other Slumbering wraith.

Transient: Supernatural creatures on the other side of the Shroud sometimes react to the object’s presence.

Vocal: The item emits faint anguished whimpers at socially-awkward times.

Vulnerable: The item seeks destruction. Whenever it suffers damage, the attacker rolls one extra die.

Weeping: The object occasionally seeps plasm that leaves faint salt-stains on corpus and relic garments.

 


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Daeva-Journal-214x300.jpgNow available via our RedBubble store: Hardcover Clan Journals for Vampire: The Requiem!

As our previous journals, these blank journals are available with your choice of lined, grid, or blank pages for you to fill with character notes, sketches, stories, getting a late start on Inktober, or whatever else tickles your fancy. These Clan journals take after the distinct appearances of each of the Vampire: The Requiem clanbooks.

  • Requiem Clan Art: Daeva (journal)
  • Requiem Clan Art: Gangrel (journal)
  • Requiem Clan Art: Mekhet (journal)
  • Requiem Clan Art: Nosferatu (journal)
  • Requiem Clan Art: Ventrue (journal)

Sales

It’s one again time for HALFOWEEN! All World of Darkness deluxe edition and Chronicles of Darkness prestige edition stock leftover from our Kickstarters is on sale for 50% off during the month of October on Indie Press Revolution! If you missed backing the Kickstarters for great books like V20 Dark Ages, W20 Book of the Wyrm, the M20 rulebook, or Demon: The Descent, this is your chance to get those books!

Kickstarter Update

 

Did you miss one of our previous Kickstarters? The following Kickstarted products are still open for preorders via BackerKit:

Community Spotlight

The following community-created content for Scarred Lands has been added to the Slarecian Vault in the last week:

The following community-created content for Realms of Pugmire has been added to Canis Minor in the last week:

The following community-created content for White Wolf games has been added to the Storytellers Vault in the last week:


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Promethean-Premium-232x300.jpgSmall update and preview on Night Horrors: Tormented from Steffie. First (if you’ve been following the Monday Meeting Notes you know this already) the proofs are back with me. The art is AMAZING, Mike Chaney’s crew really knocked it out of the park. So many beautiful wretched creatures in there. Some of the chapter pieces legit made me tear up, because they so perfectly walk that line between hope and despair. I’m proofing it now, and hopefully we’ll get the book to you (and the amazing authors!) soon. (Depending on when this blog goes live, we may be there already—in which case, go team!)

Night Horrors is an antagonist series, and we ran into a little conundrum deciding which antagonists this one should have. Because what’s Promethean without Clones and Zeky? Except we didn’t have room to properly cover those in the Core, and we couldn’t exactly throw antagonists at you without mechanics for them. So Tormented fixes that: you get rules, narrative guidance, and amazing history on creating Clones (for your game—please don’t try to grow people in vats at home) and Zeky (also don’t try to create irradiated people at home; there are other ways to achieve multiplicatio).

Zeky are like ‘regular’ Prometheans in that they have a Pilgrimage, Azothic Memory, Refinements, and transhuman potential. They are not like other Prometheans in that everything they do is radioactive, and, boy, does that fuck things up. Even their Alembics work differently, the effects warped and channeled through a radioactive core. Every Zeka is unique, so Vulcanus for this Zeka works differently than for that Zeka. That means players get to customize their Zeka exactly, which is very cool. (Don’t worry if you’re the Storyteller just looking for a quick NPC—Tormented has three full Zeky and enough sample Alembics to tide you over.)

For the preview, here’s the wonderfully creepy and tragic Tumor Fairy written by Paolo Iantorno. Leave Paolo a note in the comments if you love it!

The Tumor Fairy: Dawn

What’s so special about you? Why do you get to check out?

Background

Dawn is sick. She woke up in her first hospital’s basement in time to see her parents run away. They left a note: “We’re so sorry, we love you very much. Stay in the hospital. Stay out of sight. You’re sick.”

They wrote it on a get-well-soon card.

So, Dawn waited, but they never came back. Days became weeks, weeks became months before Dawn decided they hadn’t been clear on which hospital she had to stay in. She’d learned all of this hospital’s secrets — she’d even met another Promethean on the graveyard shift. He told her what she was and a little more, but he’d been horrified when she showed him her trick.

Dawn went to another hospital. She’d learned a lot about hospitals: People went there when they were sick, and got to leave if they were better. Despite all her poking and prodding and an amateur imitation of the thing the doctor did with that little knife on a sleeping patient, Dawn had no idea what was wrong with her. She knew she was different, that she had to become human, but nobody else had what she had, not even the other Prometheans she encountered.

Dawn’s third hospital had a cancer ward. Biopsy waste containers might as well have been mirrors. The overworked doctor she asked said there was no cure for cancer, which made Dawn angry. She made his insides go bad. Let him be sick forever.

Dawn moves between hospitals every week or so, hiding from baffled doctors and concerned nurses, poking at patients and flipping through charts. She’s figured out the violent outbreaks spread if she stays too long, to say nothing of the first cancer ward she ruined. She’s gleaned a lot more about the Pilgrimage than one might expect from a Zeka, but she is young, unguided, and too powerful for anyone’s good.

Sometimes, Dawn gets angry when a patient recovers too well and gets to go home, especially if they’ve been mean. The parents’ smiles are what really pushes her buttons. Dawn makes those patients sick again. She might even cut them open to see if they get sick like her. She’s not sure why she cries every time they do.

Description

Dawn is a skinny girl with long, greasy blond hair and crooked teeth. She smiles big and often, and asks a ton of questions. Dawn puts on a carefree front. She knows where to find just about everything in hospitals, and how to get around without being seen. She’s even picked up medical procedures from nurses. If you need food, medicine, a place to lay low, or an escape route, Dawn is an invaluable friend. She’ll trade any of these for information with other Prometheans. Dawn is jealous of anyone with loving parents, though she takes most of her anger out on the children. Dawn wears a pale blue hospital gown, scrub pants, and a dark hoodie with plenty of pockets sewn inside. Dawn’s disfigurements are what she thinks her parents meant by “sick,” and it’s hard to blame her. Tumors bulge beneath her skin and break the surface at every node. Her features are distorted and swollen. Dawn’s eyes glow a sickly yellow. When she’s stressed, some of her extremities leak viscous neoplasm studded with blobs of pus and tumorous tissue.

Secrets

Once, Dawn met a nasty doctor on call in a cancer ward’s night shift. He gave her disgusted looks; she could feel the revulsion oozing between his teeth. Dawn felt shame for the first time. The night doctor later screamed at her, and hit a patient. Dawn heard some other doctors talking about “liability,” so she sat herself in the vents above his desk without moving for an entire week. She didn’t know everyone would get so violent. She didn’t know they’d die.

Rumors

“Stay away from the hospital downtown. It belongs to a Zeka. She looks so small, but she will kill anyone who isn’t of her Lineage.”

Dawn has scared away a few Prometheans by accident. She doesn’t mean to hurt them, but whenever they start using Transmutations, she gets excited and tries to copy them. That’s usually when they run.

“She’s Princess Nuke. Her genitor is the granddaddy of all granddaddies, the Tsar himself. He left her there to grow, and one day, he’ll come back to collect.”

Dawn’s parents were an Osiran and an Ulgan. They thought using the x-ray machines and other hazardous equipment stored in the hospital basement would unify their humours; they thought they were ready to be genitors, that they would never abandon their child the way they were abandoned. They were wrong. The radiation was too powerful. They blame it for corrupting their progeny. Dawn, for her part, would give anything to see her parents again.

“If you’re bad, the Tumor Fairy will come and give your cancer teeth so it’ll crawl through your guts and eat you inside out.”

Dawn has been a fixture at local hospitals long enough for younger patients to mythologize the glimpses they’ve caught. One of them pointed at her one night and screamed that at her. The girl wouldn’t stop screaming. She wouldn’t stop tearing at the life-support devices either. Dawn was hurt — she got so angry only the security guard’s presence deterred her from vengeance. She came back the next night to find out the girl had died. The name “Tumor Fairy” makes Dawn’s mouth taste like ashes. She’ll slink away to cry if she hears it.

Story Hooks

  • The characters needs a hospital, and find themselves caught in the crosshairs of a doctor-turned-hunter. The hunter may be missing a few organs and a leg, but he’s determined to kill “the monster preying on these patients.” Does he mean the young Zeka whose Disquiet caused a lockdown, or the sublimatus stalking the morgue? Between the staff, the patients, the hunter, the Pandoran, and the Tumor Fairy, the throng is in for a wild night.
  • A friendly Promethean couple shares their refuge with the throng, and tell stories about a Nuclear Promethean holed up in a hospital in the city. The characters find a young Zeka who has done terrible things, but wants to get better — she doesn’t want to be “sick.” Can they teach Dawn? Does the Promethean couple match Dawn’s stories about her genitors, and will the throng attempt to stage a reunion?
  • The characters know someone who works at the local hospital, who has described what sounds like a Promethean being held under quarantine there. They find a Wasteland threatening to enter advanced stages by the time they arrive, but it’s unlike anything they’ve ever seen. Can they free Dawn from a hospital floor packed by human medical authorities, with more on the way? How will they react when she reveals what she is during their escape?

Dawn

Elpis: Recovery
Torment: Jealous
Lineage: Zeky
Refinement: Cuprum
Mental Attributes: Intelligence 2, Wits 3, Resolve 3
Physical Attributes: Strength 2, Dexterity 3, Stamina 1
Social Attributes: Presence 2, Manipulation 2, Composure 3
Mental Skills: Computer 2, Investigation 3, Medicine (Surgery) 2, Occult (Prometheans) 3
Physical Skills: Larceny 2, Stealth 2
Social Skills: Persuasion 2, Socialize (Medical Professionals) 2, Subterfuge 3
Merits: Anonymity 1, Danger Sense, Small-Framed
Health: 5
Azoth: 1
Pyros/per turn: 10/1
Transmutations: Metamorphosis — Tegere (Metastasize); Sensorium — Vitreous Humour
Willpower: 6
Pilgrimage: 2
Size: 4
Speed: 10
Defense: 3
Initiative: 6
Armor: 0

Unique Distillation: Metastasize

This unique Distillation of Tegere is the Tumor Fairy’s curse.

Dawn focuses the radiation running through her to warp healthy cells into cancerous ones, creating a tumor in the body of the person she’s touching.

Cost: 1 Pyros
Dice Pool: Resolve + Medicine + Azoth vs. target’s Stamina + Supernatural Tolerance
Action: Instant

Roll Results

Dramatic Failure: Dawn’s body reacts adversely. She gains the grave Sick Tilt for two turns.
Failure: Dawn’s tumors writhe and leak. She gains the moderate Sick Tilt for one turn.
Success: The target gains the grave Sick Tilt.
Exceptional Success: The target gains the grave Sick Tilt. If they attack Dawn, they take a further point of lethal damage per turn they do so, as the tumors she implanted attack their insides.


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And if I do want to write it down, I can do it in one of our many fine blank journals with covers specific to our game lines on our RedBubble site! Yay!

Actually, not really my thing, but a bunch of our community seem to really like them, so it’s cool that folks now can get journals decorated with appropriate graphics and images from their favorite setting(s). And making these items of merchandise, as well as shirts and hoodies and phone cases, etc, is not only pretty simple for Mirthful Mike to put together, but is something that he can do to take a break from the more involved graphic design, layout, and art direction he does.

Many of our merch items are something the Mirthful One gets an idea for and puts together because he thinks that it’ll be cool for somebody “out there”. We all have our ways of reinvigorating our creative efforts, and this is one of Mike’s.

Which I can’t complain about, since the RedBubble merchandise has been great for making sure that we continue our New Things For Sale Every Wednesday pattern that we’ve been doing almost as long as Onyx Path has been around. (We like giving you all something new every Wednesday to have fun with if it sounds good to you). With a ton of new projects getting started, including a lot of Kickstarter Stretch Goal projects, and with our schedule-killers, like Wraith 20 or Signs of Sorcery, getting finished, and with us now putting some KS’d projects into stores before DTRPG, there have been big gaps in terms of when things are releasing.

 

 

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Dragon -Blooded illustration by Gunship Revolution

 

 

Which is why having Mirthful Mike pop up at the Monday Meeting and say that he has another idea for a RedBubble item is such a break for all of our processes: we get cool items for Wednesday but none of our creative teams have to crunch in order to deliver one of their projects for that day.

<Insert “clever” segue here>

What I do use blank journals for, is to write down notes when I’m at conventions. Sometimes meeting notes, sometimes brainstorms, sometimes just random thoughts. One series of pages are the ad campaign for Pugmire, all designed in a burst of inspiration in the bar at the MidWinter convention. But, I’ll send an email to myself if it’s something I need to act on soon; the journal is more to let me review my notes later if I need them.

I’ll also make notes about the conventions themselves, like whether the booth location or set-up was working, or the overall tone of the con; were attendees excited or was this the same-old, same-old. Were we seeing a lot of folks from past cons, or new people? That sort of info, useful for deciding whether the convention was a good fit for what we were trying to do there.

We’re always looking at our con strategies and deciding how or whether we should attend. We’re really trying to make sure that the specific convention is actually paying off for us. One might be where we focus on showing off WoD games, another might be where we stress Scarred Lands and Realms of Pugmire to a crowd mostly into D&D-style games.

 

 

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VtR2 Guide to the Night illustration by Michael Gaydos

 

Right now, Mighty Matt McElroy is finalizing plans for PAX Unplugged and Game Hole Con in November, but individually we have some other appearances happening:

Monica Valentinelli will be a professional guest at Great Falls Gaming Convention in Montana this first week of October. http://gfgr.org/guests-of-honor/

Eddy Webb will be speaking at SIEGE in Atlanta to talk about Kickstarters. His panel is Oct 6 at 2pm. Info on the show is here: https://siegecon.net/

Dixie Cochran will be at High Level Games Con in Atlantic City, Oct. 12-14, where she’s on the panel “Women in Game Design,” and running Eddy’s developer bootcamp, and also DJing the Pandaemonium blockbuster LARP Friday and Saturday night!

Eddy and I will be at Save Against Fear (October 12-14) in Harrisburg, PA. He’ll be running some Pugmire games, be available for autographs, I’ll be on panels and kibitzing, and we’ll sometimes accept free drinks. http://www.thebodhanagroup.org/about-the-convention

Dixie will then be at Metatopia in Morristown, NJ, Nov. 1-4 where she’ll be playtesting, hanging out, and possibly doing a podcasting panel!

Then we’ll slide right through the holiday season into mid-January at MidWinter, where we’ll be having our annual Onyx Path Summit, where we’ll actually all get to see each other in person and have some fun, and one of the topics will be our convention attendance for 2019. We’ve learned a lot this last year, and will be de-emphasizing some conventions quite a lot, and adding demos and playtests and attendance to some others.

 

 

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Dragon-Blooded illustration by Yihyoung Li

 

 

 

We do this because conventions, for us, aren’t planned to make us cash, but to further our communication and outreach with all of you and the gamers out there who don’t know us. It’s part of our overall efforts, that include more online presence and actual play gaming.

For the latter, a shout out to our friends at The Story Told RPG Podcast, who are wrapping up their coverage of Changeling 20th at http://thestorytold.libsyn.com/ I hear that Scion discussions and interviews may be coming soon!

For the former, our own Onyx Pathcast just put out an episode Friday where the Terrific Trio talk creative influences in their work from other pop-culture media, and this Friday they are trapped in the world of Neall Raemonn Price, as they interview the red-headed stranger himself. As always, available on PodBean  https://onyxpathcast.podbean.com/ or on your favorite podcast venue.

 

 

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M20 Gods and Monsters illustration by Drew Tucker

 

 

So when you write about us in your journal, and you will, be kind. We are but poor strutting players dedicated to creating for you:

Many Worlds, One Path!

 

BLURBS!

KICKSTARTER:

Lo the darkness that lies like a pall over Chicago. The V5 Chicago By Night Kickstarter arises in October!

 

 

ELECTRONIC GAMING:

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As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

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Three different screenshots, above.

And our latest, the dice for Werewolf: The Forsaken 2e:

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ON AMAZON AND BARNES & NOBLE:

You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).

If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction!

Our selection includes these fiction books:

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  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)
  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)
  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)
  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

OUR SALES PARTNERS:

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We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

 

 

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Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/

Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

 

 

DRIVETHRURPG.COM:

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This Wednesday we have Vampire: The Requiem blank Clan Journals materializing at our RedBubble store!

 

 

CONVENTIONS!

From Fast Eddy Webb, we have these:

Eddy will be speaking at SIEGE in Atlanta to talk about Kickstarters. His panel is Oct 6 at 2pm. Info on the show is here: https://siegecon.net/
Eddy will also be a featured guest (and RichT will be there at some point, too) at Save Against Fear (October 12-14) in Harrisburg, PA. He’ll be running some Pugmire games, be available for autographs, and will sometimes accept free drinks. http://www.thebodhanagroup.org/about-the-convention

Monica Valentinelli will be a professional guest at Great Falls Gaming Convention in Montana the first week of October. http://gfgr.org/guests-of-honor/

Dixie Cochran will be at High Level Games Con in Atlantic City October 12-14, running a Women in Game Design panel, Eddy’s RPG Developer Bootcamp, and possibly making a surprise appearance at another event!

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Tales of Excellent Cats (Monarchies of Mau)
  • Scion Companion: Mysteries of the World (Scion 2nd Edition)
  • City of the Towered Tombs (Cavaliers of Mars)
  • Heirs to the Shogunate (Exalted 3rd Edition)
  • Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition)
  • Scion Ready Made Characters (Scion 2nd Edition)
  • Scion Jumpstart (Scion 2nd Edition)
  • Geist2e Fiction Anthology (Geist: The Sin-Eaters 2nd Edition)
  • Memento Mori: the GtSE 2e Companion (Geist: The Sin-Eaters 2nd Edition)
  • Pirates of Pugmire (Realms of Pugmire)

 

Redlines

  • Deviant: The Renegades (Deviant: The Renegades)
  • Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition)
  • Witch-Queen of the Shadowed Citadel (Cavaliers of Mars)

 

Second Draft

  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)
  • Oak, Ash, and Thorn: Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd)
  • CofD Dark Eras 2 (Chronicles of Darkness)
  • V5 Chicago By Night (Vampire: The Masquerade)

 

Development

  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)
  • Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition)
  • Adventures for Curious Cats (Monarchies of Mau)
  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • Lunars: Fangs at the Gate (Exalted 3rd Edition)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)
  • In Media Res (Trinity Continuum: Core)
  • WoD Ghost Hunters (World of Darkness)
  • Wr20 Book of Oblivion (Wraith: The Oblivion 20th Anniversary Edition)
  • Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant)

 

Manuscript Approval:

  • Aeon Aexpansion (Trinity Continuum: Aeon)
  • C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition)

 

Editing:

  • Changeling: The Lost 2nd Jumpstart (Changeling: The Lost 2nd)
  • Signs of Sorcery (Mage: the Awakening Second Edition)

 

Post-Editing Development:

  • Trinity Continuum Core Rulebook (The Trinity Continuum)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
  • They Came From Beneath the Sea! Rulebook (TCFBtS!)
  • Dog and Cat Ready Made Characters (Monarchies of Mau) (With Eddy)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

 

In Art Direction

  • Dystopia Rising: Evolution
  • M20: Gods and Monsters – AD’d and Contracted.
  • Geist 2e
  • The Realm
  • Trinity Continuum (Aeon and Core) Contracted.
  • Ex3 Monthly Stuff
  • Chicago By Night KS art sketches and finals coming in.
  • Pugmire Roll of Good Dogs and Cats

 

Marketing Stuff

 

In Layout

  • Trinity Core
  • Trinity Aeon
  • Ex3 Dragon Blooded

 

Proofing

  • Scion Hero – Need Neal’s 2nd proof changes.
  • PTC: Night Horrors: The Tormented – Corrections over to KT.
  • Scion Origin Doing Neall’s errata changes, and swapping out the font.
  • VtR: Guide to the Night
  • Fetch Quest Package design done

 

At Press

  • Monarchies of Mau – Printing. Dice and buttons printing.
  • Cavaliers of Mars At Studio2. PoD proofs coming.
  • Wraith 20th – Prepping the Deluxe files.
  • Monarchies of Mau Screen At Studio2.
  • Cavaliers of Mars Screen At Studio2.
  • Wraith 20 Screen Printing.
  • Scion Dice – At Studio2.
  • Cav Talent cards PoD proof coming.
  • Lost 2e Screen – Prepping files.
  • Prince’s Gambit core deck and booster PoD PoD proof coming.
  • Changeling: The Lost 2e – Prepping files for printer.
  • Requiem Clan Journals – Going on sale at RedBubble Wednesday!

 


TODAY’S REASON TO CELEBRATE: Today is the first day of October, and the first of Inktober which starts tons of artists around the world doing an ink drawing each day of the month. I’m doing it, and it’s fun!


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Mortekai

SL-Novel-Spread-300x150.jpgAs always, we’ve been keeping ourselves pretty busy over the last month:

Games

Our friends at White Wolf have also released The Monsters: A Vampire 5th Edition Quickstart, as a PDF on DriveThruRPG. If you’re looking to get into V5, this is a great place to start!

Prince’s Gambit, our Vampire: The Masquerade social deduction card game, is now available for purchase from Studio 2! You can either order a copy yourself, or you can get your FLGS to order from them!

Scarred Lands material for both Pathfinder and 5e — including the Player’s Guide, Wise & the Wicked, the Spiragos trilogy, and Scarred Lands dice — is also now available for order via Studio 2 Publishing! If you’d like your FLGS to carry Scarred Lands material, please let them know they can order from Studio 2!

The Onyx Dice dice app (iOS/Google) now supports two different styles of Werewolf: The Forsaken dice! Werewolf dice (rust colored) and Werewolf Bone dice (ivory).

Merch

  • Dreaming Art: Boggans (journal)
  • Dreaming Art: Eshu (journal)
  • Dreaming Art: Nockers (journal)
  • Dreaming Art: Pooka (journal)
  • Dreaming Art: Redcaps (journal)
  • Dreaming Art: Satyrs (journal)
  • Dreaming Art: Sidhe (journal)
  • Dreaming Art: Sluagh (journal)
  • Dreaming Art: Trolls (journal)
  • Requiem Covenant Art: Carthian Movement (journal)
  • Requiem Covenant Art: Circle of the Crone (journal)
  • Requiem Covenant Art: Invictus (journal)
  • Requiem Covenant Art: Lancea et Sanctum (journal)
  • Requiem Covenant Art: Ordo Dracul (journal)
  • Requiem Covenant Art: VII (journal)

Kickstarter Update

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Our Kickstarter for Dystopia Rising: Evolution, the 2nd edition of the Dystopia Rising tabletop RPG, is now over! Thanks to intrepid survivors like you, we hit our goal in under a day, and achieved a total of at $39,608 (198% of the goal), with 736 backers.

With your help, we achieved eight stretch goals:

  • Dystopia Rising: Evolution Kickstarter backer T-shirt
  • The Threat Guide companion has added two sections
  • Dystopia Rising: Evolution digital wallpaper
  • A Dystopia Rising: Evolution community content portal will be created on DriveThruRPG, which includes LARP content
  • Dystopia Rising: Evolution jumpstart
  • Dystopia Rising: Evolution fiction anthology

Our next Kickstarter will be for Vampire: The Masquerade 5th Edition’s Chicago by Night. Keep an eye out in October!

Community Spotlight

The following community-created content for Scarred Lands has been added to the Slarecian Vault in the last month:

The following community-created content for Realms of Pugmire has been added to Canis Minor in the last month:

exalted-vault-169x300.jpgThe following community-created content for White Wolf games has been added to the Storytellers Vault in the last month:


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Mortekai

In which Eddy, Dixie, and Matthew talk about horror and vampires in popular culture, and forget some obvious examples.

* Eddy goes right into an apology for the sound issues in last week’s episode.
* (Like with our video game episode, we’re only going to list references that are relevant to the discussion.)
* Buffy the Vampire Slayer: https://en.wikipedia.org/wiki/Buffy_the_Vampire_Slayer
* War for the Oaks: https://en.wikipedia.org/wiki/War_for_the_Oaks
* The X-Files: https://en.wikipedia.org/wiki/The_X-Files
* The Lone Gunmen: https://en.wikipedia.org/wiki/The_Lone_Gunmen_(TV_series)
* “Mythology” vs “monster of the week” episodes and how it inspired roleplaying games
* Forever Knight: https://en.wikipedia.org/wiki/Forever_Knight
* Dark Shadows: https://en.wikipedia.org/wiki/Dark_Shadows
* Kindred the Embraced: https://en.wikipedia.org/wiki/Kindred:_The_Embraced
* The soap opera formula of the 90s
* Twin Peaks: https://en.wikipedia.org/wiki/Twin_Peaks
* Reading horror as a child
* Point Horror books: https://en.wikipedia.org/wiki/Point_Horror
* Scary Stories to Tell in the Dark: https://en.wikipedia.org/wiki/Scary_Stories_to_Tell_in_the_Dark
* Goosebumps: https://en.wikipedia.org/wiki/Goosebumps
* Fear Street: https://en.wikipedia.org/wiki/Fear_Street
* Coraline: https://en.wikipedia.org/wiki/Coraline
* It: https://en.wikipedia.org/wiki/It_(novel)
* Psychological horror and serial killers
* Sharp Objects: https://en.wikipedia.org/wiki/Sharp_Objects
* Liane Moriarty (author): https://en.wikipedia.org/wiki/Liane_Moriarty
* Silence of the Lambs: https://en.wikipedia.org/wiki/The_Silence_of_the_Lambs_(film)
* The Blacklist: https://en.wikipedia.org/wiki/The_Blacklist_(TV_series)
* Profiler: https://en.wikipedia.org/wiki/Profiler_(TV_series)
* American vs British season/series structure
* Jekyll: https://en.wikipedia.org/wiki/Jekyll_%28TV_series%29
* Ultraviolet: https://en.wikipedia.org/wiki/Ultraviolet_(TV_serial)
* Ripper Street: https://en.wikipedia.org/wiki/Ripper_Street
* Edge of Darkness: https://en.wikipedia.org/wiki/Edge_of_Darkness
* Breaking Bad: https://en.wikipedia.org/wiki/Breaking_Bad
* Games with a built-in ending
* True Blood: https://en.wikipedia.org/wiki/True_Blood
* Southern Vampire Mysteries: https://en.wikipedia.org/wiki/The_Southern_Vampire_Mysteries
* The Walking Dead: https://en.wikipedia.org/wiki/The_Walking_Dead_(TV_series)
* Do the problems of the Walking Dead impact Dystopia Rising?
* A Paradise Made In Hell: https://www.amazon.com/Paradise-Built-Hell-Extraordinary-Communities/dp/0143118072
* Drama-driven vs character-driven stories
* How Buffy has aged well
* Underworld series: https://en.wikipedia.org/wiki/Underworld_(film_series)
* Yes, we talk about the Underworld lawsuit
* What We Do in the Shadows: https://en.wikipedia.org/wiki/What_We_Do_in_the_Shadows
* Matthew quotes the movie, and we end on that note
* What do you want to hear from the Pathcast?


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Mortekai

From the upcoming Book of the Fallen for Mage: The Ascension 20th Anniversary Edition:

M20-Front-232x300.jpgYou don’t need to go to Hell, because hell is already here, all around us, every day. We live in it, we play in it, we create it, and we enjoy it.

From the shittiest squat to the tallest gleaming glass towers, human beings feed on innocence, shit out money, and call themselves virtuous for deeds that would shame Satan himself. They even graft the face of their god across churches filled with child-porn and temples built from the literal bones of the men who laid the foundations. They’ll whip a woman to death for loving the wrong person, chase little girls back into a burning school, or jet around the world on a fleet of private planes paid for by food taken from the mouths of starving kids. Who needs a statue of Mammon, after all, when you can feed babies into the fuel-tank of a Lear Jet while calling yourself an emissary of your god?  

This is the face of your Sleeping Masses, kid. This is the reality behind Ascension’s ideals: A cancerous species of self-deluded chromosomes, causing misery by drawing breath. An extermination-level event on two legs, bragging about how the gods it designed in its own flawed image love it best.

There’s so much nonsense out there about my kind. It’s like someone shat out a bunch of bad horror movie clichés and thought they were saying something profound about us. Here’s the truth – the real truth that, as the man said in that old ‘80s movie, you can’t handle.

We are the Fallen. All of us.

We make reality the shitshow that it is.

Who needs “elder gods” and “Dark Masters” from the elder Void when plain old human evil does the job?

It’s been said that man’s a virus. That’s an insult to the virus and gives too much credit to the man. A virus doesn’t know what it’s doing; human beings do. Hypocrisy and violence are in our DNA. We conquer and torture and butcher and destroy and then pat ourselves on the backs for a job well-done because that’s what human beings do. There are, as the man said, none innocent – no, not one. The brighter the light, the deeper the shadow, and all humanity walks within that shadow, averting our eyes from the image on the wall.

Humans don’t require boogie-men to destroy our world. We do it every day for fun and profit, close our eyes, and binge-watch another show on Netflix while whole fucking nations burn.

You can’t save that which does not wish to be saved.

The only “ascension” humanity deserves is the end of our long, bad joke…


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Mortekai

Via Eddy:

As written, Pugmire and Mau chronicles can be reasonably swift. It’s possible to go from a starting character to a retired one in ten game sessions. For some people (like me), that’s a feature — I rarely have time for sprawling weekly epics that last for years and years anymore. Knowing that I can play an entire chronicle from start to finish in a reasonably short time is compelling.

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That said, some people do have time for sprawling weekly epics, but are struggling with how to use Pugmire or Mau for such long-term play. The books do provide information on both pacing of levels and how to play beyond level 10, but I have some more thoughts on how you can create epics.

Mini-Advancement with Artifacts

One way is to change the scope of advancements. As Guide, you might award a level only after the end of a series of adventures instead of just one story. Maybe this is the end of a long novel, or a season of a television series. But players like to have new things to play with and use, so consider artifacts and relics as “mini-advancements.”

There are some advantages to this. Many artifacts have powers that emulate advancements, such as improving ability scores and providing trick-like abilities. Fixes are particularly nice, because such powers are only used a few times before being depleted, but even full-blown relics can be helpful. Objects can be taken away, lost, neutralized, or otherwise taken out of play for brief periods of time, unlike advancements. Plus, they usually come with story hooks — maybe that cat necromancer will want his magic ax back one day.

Troupe Play

Pugmire has the idea of playing the puppies of old characters, carrying on the past PC’s missions (and with invested objects to boot). Monarchies of Mau explicitly states that reincarnation isn’t real, but you can make it real to play the “future lives” of old PCs in new ways… and perhaps getting a small boost of magic or skill to boot. I personally love the idea of soft reboots where the past chronicle informs a new one.

You can take this one step further and play a game more in an “anthology” style. Instead of one group of cohesive characters that hand off to another distinct group, have players make up a few characters each (perhaps even from different games!). Then, each adventure focuses on one of the characters in the pool, while the other players choose appropriate characters to support the spotlight person’s story. Advancements are only handed out at the end of such spotlight tales, which means that not all characters will be the same level. But it allows for groups to explore a lot more of the world, while also keeping the game fresh and interesting.

Flashbacks

One variation on troupe play would be to institute flashbacks. For example, in the jumpstart “Secret of Vinsen’s Tomb,” the players are left with a lot of questions about King Vinsen and what happened in his tomb. It was meant to, well, jumpstart some chronicle ideas of exploring those mysteries, but another option would be to play through Vinsen’s fall. And what if the game jumps back a couple hundred years, with the players all taking the roles of King Vinsen’s retinue?

These kinds of flashback games are nice because it allows the Guide to communicate background information without spending a long time just telling the players information. They also break up the flow of the chronicle, offering a nice palette cleanser before heading back into the main story. Finally, it’s a great way to introduce new players to the game in a low-stakes way — no matter what happens, that’s all history now!

In conclusion, just because Pugmire and Monarchies of Mau are intentionally designed to end at a specific level, that doesn’t mean you can’t find new ways to play and expand your chronicle. At the end of the day, as long as you’re having fun, that’s all that matters!


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Gravehound-232x300.jpgNow available in PDF via DriveThruRPG: Hundred Devils Night Parade part 17: Gravehound and Tiger’s Eye for Exalted 3rd Edition!

From the frozen North to the burning South, and all directions in between, there are creatures that stalk Creation. Demons, spirits, monsters and even creatures who live alongside mankind are in every region.

In this collection you will find new foes, encounter old enemies, and learn the secrets of these denizens of Exalted 3rd Edition’s wondrous world.

Hundred Devils Night Parade: Gravehound and Tiger’s Eye

The grim Gravehound and the bejeweled Tiger’s Eye are fantastic additions to your Exalted game.

253319-230x300.jpgAlso available: Adversaries of the Righteous part 12: Meimuna Kyree:

From the bustling streets of Nexus to the savage western seas, Creation is ripe with threats to mortals and Chosen alike. Crooked traders, vile occultists, and even zealous protectors of the Realm can be found in every city, satrapy, and region waiting for unsuspecting targets or standing their ground as they prepare for the inevitable.

In this collection you will meet new foes, encounter old enemies, and learn the inner workings of several different factions and societies dedicated to criminal activity, nefarious plotting, and more.

Adversaries of the Righteous: Meimuna Kyree

Kyree knows much regarding the habits, likes, and dislikes of numerous Eastern spirits… along with all the gossip regarding Nechara’s noble houses and grandees.

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Scarred Lands material for both Pathfinder and 5e — including the Player’s Guide, Wise & the Wicked, the Spiragos trilogy, and Scarred Lands dice — is now available for order via Studio 2 Publishing! If you’d like your FLGS to carry Scarred Lands material, please let them know they can order from Studio 2!

Sales

There are four and a half days remaining on DriveThruRPG’s massive 75% off sale for Vampire: The Requiem, Werewolf: The Forsaken, and Mage: The Awakening PDFs from every edition! Grab those PDFs while you can!

Kickstarter Update

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Our Kickstarter for Dystopia Rising: Evolution, the 2nd edition of the Dystopia Rising tabletop RPG, is now over! Thanks to intrepid survivors like you, we hit our goal in under a day, and achieved a total of at $39,608 (198% of the goal), with 736 backers.

With your help, we achieved eight stretch goals:

  • Dystopia Rising: Evolution Kickstarter backer T-shirt
  • The Threat Guide companion has added two sections
  • Dystopia Rising: Evolution digital wallpaper
  • A Dystopia Rising: Evolution community content portal will be created on DriveThruRPG, which includes LARP content
  • Dystopia Rising: Evolution jumpstart
  • Dystopia Rising: Evolution fiction anthology

Our next Kickstarter will be for Vampire: The Masquerade 5th Edition’s Chicago by Night. Keep an eye out!

Did you miss one of our previous Kickstarters? The following Kickstarted products are still open for preorders via BackerKit:

Community Spotlight

The following community-created content for Scarred Lands has been added to the Slarecian Vault in the last week:

The following community-created content for Realms of Pugmire has been added to Canis Minor in the last week:

exalted-vault-169x300.jpgThe following community-created content for White Wolf games has been added to the Storytellers Vault in the last week:


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Mortekai

HunterTheVigil-Corebook-327px-229x300.pnVia Monica Valentinelli, our Hunter developer:

Today’s preview re-introduces Tactics which were found in Hunter: The Vigil 2nd Edition on pages 216-228. This section is a reflection of how hunters can work together to accomplish goals, while emphasizing the “tool kit” mentality Hunter is known for.  

Teamwork and Tactics

A living nightmare of teeth and whirling shadows lunges for a lone hunter when they least expect it. Without backup, a solitary hunter is vulnerable and often finds themselves in mortal danger. When the shit hits the fan, hunters must find a way to uphold the Vigil. When they don’t, they’re in danger of falling into despair, taking dangerous risks, or becoming so corrupted they’re no better than the monsters themselves. Even hunters who hate each other grudgingly acknowledge they must set aside their differences when it matters. Otherwise, they’re easy prey for the darkness.

Hunters have two ways to work together. The first is Teamwork: one person performs a single action, like breaking down a door or researching the Beast of Bray Road, and the others help. The second is with Tactics. A Tactic is a specialized group action that is usually more complex than a single action. Tactics allow participants to roll dice in pursuit of a specific, desired outcome.

Teamwork

When two or more hunters wish to help unravel a clue, break into a safe, or pick a lock, one person takes the lead. That hunter is the primary actor, and hunters who wish to help are called secondary actors. Unlike Tactics, player-characters do not have to be hunters to participate.

To use Teamwork, the following steps must occur in order:

  • Primary actor assembles their dice pool.
  • Secondary actors assemble their dice pools to match the primary actor’s.
  • Secondary actors roll dice. The outcome helps (or hurts) the primary actor’s results.
  • Primary actor rolls their dice pool.
  • Primary actor’s roll results are calculated as normal. Secondary actors’ roll results are then added or subtracted.

The primary actor’s roll results are as normal for the action the group undertakes, except that hunters always win ties on contested actions when they use teamwork. While there are no prerequisites for Teamwork, remember Skills are not interchangeable. The Skills in the roll must match for all participants; the primary actor sets which Skills they want to use.

Secondary Actor Roll Results

Success: +1 die to the primary actor’s roll for each success earned, cumulative for each secondary actor’s success.

Exceptional Success: As success.

Failure: Primary actor receives no bonus dice.

Dramatic Failure: -4 dice to the primary actor’s roll, cumulative for each secondary actor’s dramatic failure. Primary actor must continue.

Unlike Tactics, Teamwork rolls may be completed with a minimum of two hunters. The recommended maximum is five, but may be adjusted at the Storyteller’s discretion. More doesn’t always mean ‘better”; the more hunters involved in the roll, the greater the chance for failure.

To accommodate more players than the roll requires, the Storyteller may increase the roll’s difficulty, levy a -1 or -2 penalty, or thematically scale the outcome to reflect the number of participants. Sure, the lock was picked, but the hunters were so successful it’s now broken. Yes, they uncovered where the Jersey Devil was hiding, but now every other hunter knows that, too.

Tactics

Tactics are self-contained group activities that, if successful, incur a specific complex result. They allow hunters to accomplish larger-scale goals using different dice pools by leaning on each other’s strengths. The primary actor in a Tactic is the lead, or player who will roll their dice last, and the secondary actor include participating players. Unlike Teamwork, the secondary actors do not have to match their dice pools to the primary actor’s.

Unlike Teamwork, each Tactic is unique. Some have prerequisites that shape what dice players roll and what the outcome might be. Others can only be used for specific situations or may fail, even when successful, depending on the monster. In general, however, the actions proceed as follows:

  • Primary actor risks a Willpower point for their roll’s outcome.
  • Primary actor assembles their dice pool.
  • Secondary actors assemble their dice pools. They do not need to match the Primary actor’s.
  • Secondary actors roll dice and may risk or use Willpower as normal. The outcome helps (or hurts) the primary actor’s results.
  • Primary actor rolls their dice pool.
  • Primary actor’s roll results are calculated as normal. Secondary actors’ roll results are then added or subtracted, and success (or failure) is determined.

Any hunter may choose to participate in any Tactic, but only hunters can. Many Tactics are designed for use in desperate or otherwise impossible situations to save the day. A cell tracked a venom-spitting humanoid back to its lair and wants to corner the monster. A group found a nest slimy, oozing eggs and plans to burn them. Tactics allow hunters to face the darkness because they’re putting their faith in a leader and upholding the Code together.

[[Sidebar]]

Teamwork Vs. Tactics

Teamwork draws on similarities between hunters, while Tactics allow any hunter to participate. While Tactics do not necessarily involve a monster, in many cases they will–unlike Teamwork. Tactics also exist as a tool to do something one hunter could not typically accomplish by themselves, whereas Teamwork increases the chance for a single action’s success.

Storytellers should note that increasing threat levels may incur a greater desire for team-based actions, and Tactics are a great way of facilitating a possible win.

[[End Sidebar]]

The frequency Tactics are used and the minimum/maximum number of players is at the Storyteller’s discretion to reflect the needs of their chronicle and group. It is strongly recommended cells may employ one Tactic once per day or session without penalty. The maximum number of participants for any Tactic is five hunters; the recommended minimum is three, but may be adjusted on a case-by-case basis. This figure reflects both the complex nature of the Tactic’s desired outcome, and the planning/participation involved to complete the action.

Tactics Overview

Risking Willpower: To perform a Tactic, the primary actor must risk a Willpower point (p. XX) on its outcome, and they do so before anyone makes any rolls. Once the Tactic has begun, the group must follow it through to its end, even if it goes horribly awry in the middle. Enacting the Tactic takes up both benefits of risking Willpower for the primary actor. All usual roll results for risking Willpower apply. Secondary actors may risk Willpower normally on their rolls if they wish.

Requirements: Some Tactics have basic requirements the participants must meet to perform without penalty, such as a minimum number of dots in a particular Skill or Merit, or a type of Specialty. A participant without these requirements suffers a -1for each dot or Specialty that falls short, in addition to suffering from any untrained penalties, on their roll.

In some cases, the requirements include a required action or presence of a circumstance, such as “Target must be injured” or “During an investigation for Clues.”

Action: Each Tactic specifies the type of action it uses; some Tactics may give options.

Dice Pools: Each Tactic lists its own dice pools for the primary and secondary actors, with a note in parentheses to indicate which roll goes with which action. Numbers in the parentheses after a listed pool for secondary actors denote the minimum and maximum number of participants for that pool. For instance, Dexterity + Firearms (1/2) means that one participant must use Firearms for the Tactic to work, but more than two using Firearms won’t contribute any dice to the primary actor’s roll.

Occasionally, an optional dice pool is included for secondary actors whose successes don’t contribute dice to the primary actor’s pool; instead, they grant the Tactic some other benefit, noted under the roll results. These optional pools include (ND) in parentheses after the listed roll, meaning “no dice.”

Primary Actor Roll Results: The roll results given for each Tactic generally affect the primary actor only. Secondary actors abide by the usual roll results for teamwork, given above, unless otherwise noted.

Initiative: If a Tactic takes place during an action scene, all participants must delay their actions to the lowest Initiative among them so they can all act at the same time.

Right Place, Right Time: Tactics aren’t supernatural powers and don’t automatically function if the situation wouldn’t normally allow it. For instance, Controlled Immolation doesn’t work if the target is immune to fire, or if the environment becomes soaked in gasoline, and the primary actor requires a method to set the fire in the first place. Hunters work to set up situations that make their best options viable.

If the characters enact a Tactic and discover through doing so that it was never possible to begin with — e.g. they didn’t know the monster was immune to fire or the place was soaked with gasoline until after they used Controlled Immolation — the Tactic automatically fails.

Rote Actions: No Tactic roll can become a rote action, even if an effect would normally make it so, such as the Professional Training Merit (p. XX). Tactics are inherently dangerous, and thus are never routine.

Controlled Immolation

Fire is a staple weapon in a hunter’s arsenal. It is a primal force that lights, warms, purifies, and destroys with primal abandon — the bane of many creatures that otherwise defy harm. Unfortunately, fire burns hunters, victims, and their gear, too. Controlling a blaze to target a monster without causing an accident requires bold and decisive action.

The primary actor sets the monster on fire and keeps it burning. Some secondary actors ensure it doesn’t escape, while others keep the flames from spreading to other flammable objects (and people) in the area.

Action: Instant and contested

Dice Pools: Primary: Stamina + Firearms or Athletics vs. Stamina + Athletics + Potency/Rank. Secondary: Wits + Weaponry or Brawl (contain the monster, 1/4); Wits + Survival or Science (contain the blaze, 1/5)

Roll Results

Success: Target is set on fire at the bonfire level, with torch-level intensity (see p. XX), and suffers the Blinded Tilt (p. XX). The flames don’t spread beyond the target, and the target cannot put them out, no matter what it does. The hunters may continue to make the contested teamwork roll each turn to keep the Tactic going; as soon as the primary actor fails a roll or anyone decides to stop, the Tactic ends and the fire goes out immediately.

Exceptional Success: The monster remains on fire even after the hunters end the Tactic and must douse the flames in usual fashion.

Failure: The monster is not set on fire, and all flammable objects in the immediate vicinity combust instead, giving the area the Inferno Tilt (p. XX).

Corral

Forcing giant, albino alligators to steer clear from snatching New Yorkers or head straight for a trap is no mean feat. Whether they’re targeting an unusual cryptid or not, hunters must figure out what the monster fears to temporarily control their movement.

The primary actor threatens the monster, causing it to move in a specific direction at its full Speed. Some secondary actors ensure the monster has nowhere to hide while others herd it toward a dead-end or trap.

Action: Instant and contested

Dice Pools: Primary: Strength or Manipulation + Intimidation vs. Composure + Empathy + Potency/Rank. Secondary: Wits + Composure (keeping target in sight, 1/5); Manipulation + Subterfuge or Survival (herding target, 1/3)

Roll Results

Success: Target goes where the hunters wish. If it takes more than a turn to get there, the hunters must continue to make the contested teamwork roll each turn to keep the Tactic going until either the target arrives, the primary actor fails a roll, or anyone decides to stop. If the target arrives, the players may declare that something reasonably likely happens when it gets there, such as the monster opens a particular door or loses line of sight to someone in another room.

Exceptional Success: The hunters surround the monster upon arrival, and may choose one character to take an immediate instant action regardless of Initiative.

Failure: The hunters lose track of the monster or it catches wind of the ruse. Either way, it may take a turn immediately, regardless of Initiative, even if it has already taken one before Initiative resets.

 


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Mortekai

17-pumpkin-spice-latte.w1200.h630-300x15

Fall is in the air, and it is time for the aroma of pumpkin spice to waft around us wherever we go. And yet, somewhere beneath and behind that ubiquitous scent, is there another crueler tang? Perhaps a tinge of pumpkin guts, that suggestion of orange lives given up for our autumnal habit?

Naaaaaaah.

But the idea that there are darker things beneath the surface is surely imprinted on our thinking as gamers, and it features in pretty much all of our games – and quite a few other Tabletop RPGs that we enjoy even if we’ve never worked on them. Secret knowledge, buried secrets, layers of conspiracy (and lairs of conspiracy, and liars of conspiracy, but those are different things); these are all part of the draw for our gaming. At its simplest level, winnowing out those secrets gives us the story we’re playing.

From time to time, as fans, we can even see conspiracies in the mundane world of the business side of our hobby. I guess it’s natural, but it is odd, when you know the folks involved, to ascribe these complicated schemes to folks you know are just acting from mundane motives like increasing their profit margin. Which might be handled in a less than nice way, but it’s still a pretty non-complicated thing.

Plus, we have the human need to be important – every game designer I know has had a “confidential” conversation with someone who games where the designer has the complex plots of the creators and publishers explained to them concerning a project they were deeply involved with. I just saw someone start explaining to Justin Achilli how Vampire: The Requiem sold so poorly that it never outsold anything from the old WoD. Justin, pithy as ever replied: “Man what. Requiem was the biggest autoship in White Wolf history.

 

 

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Trinity Continuum Core art by Bryan Syme

 

 

Also, we do love our myths, we gamers. Whether the epic tales of gods and demi-gods, or that story about company X was a tax dodge so they let your favorite game tank in order to get a write-off, we do love stories.

Anyway, I bring this up because the occasion of White Wolf‘s CEO leaving the company last week has caused all sorts of pet theories to pop up as to the causes and effects. Well, I think you could easily just look at how these corporate things go and see that the reason Tobias gave, differences in the direction of how to manage WW, are exactly the sorts of things that happen in upper management.

As for how this affects Onyx Path? It hasn’t. Maybe it will, and I liked working with Tobias so I’ll miss him, but that’s not something we’re worried about here. That isn’t blissful ignorance speaking, it’s just that we’ve been riding the waves of this license for seven years now. Somehow, knock on Mirthful Mike Chaney’s wooden leg, we have managed to keep on making gorgeous and excellent projects for WoD, CofD, and Exalted.

Thanks to all of your support, we have been able to do so much with not only the WW game lines, but with our other licenses and our own games. We’re organized better than we’ve ever been in terms of being able to adapt to changing situations, and we’re even looking at getting out Kickstarter rewards a year to several months in advance of estimate for our next couple of ship-outs.

 

 

 

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VtR2 Guide to the Night art by Felipe Gaona

 

 

So, I’m taking the time to give you these thoughts as a “so you know” sort of thing, should any of you need a bit of the reality of where we are right now. Plus, I don’t really want to always be chatting about business stuff here, and that’s all this is, so let’s get on to Monday Meeting talk:

1- We talked about the Dystopia Rising: Evolution Kickstarter, and while we had hoped for more buy-in from our respective communities, the consensus is that like Cavaliers of Mars, the KS gave us a good idea of our “early adopters” audience and a great start to put together the first projects of the line. This will let us see how things grow as we get into sales in stores and on DriveThru.

2- Related to the above, we’re slating in Dystopia Rising: Evolution demo games at Mid-Winter Con in Milwaukee in January. Also, Fetch Quest, Prince’s Gambit, and early testing of a couple of games I’ll confirm in the months to come. Some of these will be special “secret” sessions, and some out in the main gaming areas, but one that definitely will be out where other folks can see and hear the fun is They Came From Beneath the Sea!. All of the demos and playtests for this have shown us just how much players laugh when they play this, and we want people to see that!

Eddy and I will be at Save Against Fear in a couple of weeks as noted below along with a few of the other cons our gang are headed off to soon, and a whole slew of the Onyx Path crew will be at Pax Unplugged in November. A lot of our talk about these cons is Might Matt McElroy making arrangements, and since we’ve doubled our booth size and demos for PaxU, there’s a fair bit of logistics to check and double-check.

3- Our next Kickstarter is for V5 Chicago By Night and we’re going to give it a start date of “October” right now. A large part of what we need to do is get as complete text for the whole book as we can, and for that we need to work with WW – and they have been heads-down over the Camarilla and Anarchs books, so we want our stuff signed off on and that will take the time it takes.

4- Thanks to all of you for your support of last week’s VtM/WtA/MtA PDFs sale on DriveThru! Your efforts in trying to buy everything DTRPG had up are greatly appreciated! The Vampire: The Requiem/Werewolf: The Forsaken/Mage: The Awakening PDF sale is running for the rest of this week, and we hope you’ll check it out too!

5- Last Friday’s Onyx Pathcast interview with Satyr Phil Brucato, Mage: The Ascension Meisterburger, was discussed at our meeting today, as the M20 Book of the Fallen has the potential to be one of, if not the, darkest books ever put out for WoD in terms of the evil nature of the subject matter. Satyr Phil’s interview with Matthew does an amazing, if sometimes deeply personal and potentially disturbing, job of explaining why such a book is important from Satyr Phil’s point of view, and why we can’t ignore evil. Well worth seeing beyond the logistics of making a book like this and into the creative maelstrom.

You can hear it here, or at your favorite podcast venue: https://onyxpathcast.podbean.com/ 

This Friday, Dixie tells me they talk about ” …various pop culture things that influence us or that are good inspiration for our games, mostly movies, shows, and books. We also completely fail to mention Dracula. Or like six other obvious ones.

 

 

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Trinity Continuum Core art by Marco Gonzales

 

 

cleardot.gifFinally, next week I’m starting a little project that isn’t directly related to any of Onyx Path‘s game lines, but does speak to the drive all of us here have to create, even beyond those parts of projects here we contribute to. In my case, it is often a battle to juggle the business stuff I have to do with the creative side of things.

So I’m joining those artists who create an ink drawing a day throughout October, or as this project is known: Inktober. There is an official “prompt” for each day of the month that gives the artist a theme word to work off of, and I’ll be using that. My plan is to create and post a character a day, and while technique and materials may – hell, will – vary from day to day, and I’m not revealing yet what I’m drawing these characters from, there is an overall method to this madness.

I expect to post on both my Twitter and FB accounts, and Impish Ian will probably retweet from our Onyx Path account, so if you’re interested, you should be able to catch them day by day. Let me know what you think!

And now I return you to your regularly scheduled notice that we at Onyx Path create:

Many Worlds, One Path!

 

BLURBS!

KICKSTARTER:

With the finish of the Dystopia Rising: Evolution Kickstarter last week, we now turn our eyes towards the darkness that lies like a pall over Chicago. The V5 Chicago By Night Kickstarter arises in October!

 

 

ELECTRONIC GAMING:

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As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

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Three different screenshots, above.

And our latest, the dice for Werewolf: The Forsaken 2e:

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ON AMAZON AND BARNES & NOBLE:

You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).

If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction!

Our selection includes these fiction books:

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  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)
  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)
  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)
  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

OUR SALES PARTNERS:

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We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

 

 

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Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/

Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

 

 

DRIVETHRURPG.COM:

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Ending this coming Friday! DTRPG presents the 75% off sale on all Vampire: The Requiem, Werewolf: The Forsaken, and Mage: The Awakening PDFs!

 

 

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This Wednesday we offer our Monthly PDF additions to Hundred Devils Night Parade and Adversaries of the Righteous for Exalted 3rd – only on DriveThrough RPG.com!

 

 

CONVENTIONS!

From Fast Eddy Webb, we have these:

Eddy will be speaking at SIEGE in Atlanta to talk about Kickstarters. His panel is Oct 6 at 2pm. Info on the show is here: https://siegecon.net/
Eddy will also be a featured guest (and RichT will be there at some point, too) at Save Against Fear (October 12-14) in Harrisburg, PA. He’ll be running some Pugmire games, be available for autographs, and will sometimes accept free drinks. http://www.thebodhanagroup.org/about-the-convention

Monica Valentinelli will be a professional guest at Great Falls Gaming Convention in Montana the first week of October. http://gfgr.org/guests-of-honor/

Dixie Cochran will be at High Level Games Con in Atlantic City October 12-14, running a Women in Game Design panel, Eddy’s RPG Developer Bootcamp, and possibly making a surprise appearance at another event!

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Tales of Excellent Cats (Monarchies of Mau)
  • Scion Companion: Mysteries of the World (Scion 2nd Edition)
  • City of the Towered Tombs (Cavaliers of Mars)
  • Heirs to the Shogunate (Exalted 3rd Edition)
  • Witch-Queen of the Shadowed Citadel (Cavaliers of Mars)
  • Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition)
  • Scion Ready Made Characters (Scion 2nd Edition)
  • Scion Jumpstart (Scion 2nd Edition)
  • Geist2e Fiction Anthology (Geist: The Sin-Eaters 2nd Edition)

 

Redlines

  • Deviant: The Renegades (Deviant: The Renegades)
  • Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition)

 

Second Draft

  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)
  • Oak, Ash, and Thorn: Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd)
  • CofD Dark Eras 2 (Chronicles of Darkness)
  • V5 Chicago By Night (Vampire: The Masquerade)
  • Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant)

 

Development

  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)
  • Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition)
  • Adventures for Curious Cats (Monarchies of Mau)
  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • Lunars: Fangs at the Gate (Exalted 3rd Edition)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)
  • In Media Res (Trinity Continuum: Core)
  • Aeon Aexpansion (Trinity Continuum: Aeon)
  • WoD Ghost Hunters (World of Darkness)
  • C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition)
  • Wr20 Book of Oblivion (Wraith: The Oblivion 20th Anniversary Edition)

 

Manuscript Approval:

 

Editing:

  • Dog and Cat Ready Made Characters (Monarchies of Mau) (With Eddy)
  • Changeling: The Lost 2nd Jumpstart (Changeling: The Lost 2nd)
  • Signs of Sorcery (Mage: the Awakening Second Edition)

 

Post-Editing Development:

  • Trinity Continuum Core Rulebook (The Trinity Continuum)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
  • They Came From Beneath the Sea! Rulebook (TCFBtS!)

 

Indexing:

  • Changeling: The Lost 2e

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

 

In Art Direction

  • Dystopia Rising: Evolution – KS is wrapped up.
  • M20: Gods and Monsters – AD’d and Contracted.
  • Geist 2e
  • The Realm
  • Trinity Continuum (Aeon and Core) AD’d and Contracted.
  • Ex3 Monthly Stuff
  • Ex3 Dragon Blooded Finals with WW for approval.
  • Chicago By Night KS art sketches and finals coming in.
  • Pugmire Roll of Good Dogs and Cats

 

Marketing Stuff

 

In Layout

  • Trinity Core
  • Trinity Aeon

 

Proofing

  • Scion Hero – Need Neal’s 2nd proof changes.
  • PTC: Night Horrors: The Tormented – Corrections over to KT.
  • Scion Origin Doing Neall’s errata changes, and swapping out the font.
  • VtR: Guide to the Night
  • Fetch Quest Package design done
  • Requiem Clan Journals – At WW for approval

 

At Press

  • Monarchies of Mau – Printing. Dice and buttons printing.
  • Cavaliers of Mars At Studio2. PoD proofs coming.
  • Wraith 20th – Prepping the Deluxe files.
  • Monarchies of Mau Screen At Studio2.
  • Cavaliers of Mars Screen At Studio2.
  • Wraith 20 Screen Printing.
  • Scion Dice – At Studio2.
  • Cav Talent cards PoD proof coming.
  • Lost 2e Screen – At WW for approval
  • Prince’s Gambit core deck and booster PoD PoD proof coming.

 


TODAY’S REASON TO CELEBRATE: It was yesterday that it started, but it’s still the start of Fall. Or Autumn, if you prefer. Anyway you say it, this is my favorite season here in the US, and even more-so in the Northeastern US where the colors of the trees have a vibrancy we just never saw in Hotlanta. Crisp air, finally, and cool breezes. Aaaah. Also all that pumpkin spice hype, but that’s OK (and it’s the constant hype that is the gadfly, not that you personally enjoy the flavor). And it all leads to Halloween and Thanksgiving!


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Mortekai

In which Matthew interviews Satyros Phil Brucato, the developer for Mage: The Ascension 20th Anniversary Edition.

* Content Warning: Phil discusses his experience with rape and abuse (33:00 to 40:00 and 43:00 to 45:30)
* Matthew talks about how the process works between him as in-house developer and Phil as Mage 20 developer
* Phil writes a lot on his own books. How does he stay objective?
* The Mage brain trust
* Phil gives some writing advice
* How to get into Mage 20
* Book of the Fallen and working with uncomfortable material
* How to run stories of mages coming into their power
* How Phil started on Mage and what he would do differently
* A quick peek at Gods and Monsters
* The Trio recap
* What books and media make you uncomfortable?
* Blooper after the music!


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