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News published by WhiteWolf and Onyx Path.

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Mortekai

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After last week’s in-depth meeting notes extravaganza,  this week is pretty much going to be very focused on our upcoming Dragon Blooded Kickstarter that starts next week on Tuesday the 27th at 12noon EDT in the US!

The reason I want to devote this week’s blog to the DB KS is that it’s no big secret that we once had the biggest Kickstarter in TTRPG history with our Exalted 3rd KS. It was the hardest, most exhausting, the most amazing in the love and energy and devotion of the Exalted community, and at the same time it was the most contentious KS we’ve ever run.

And it’s also no secret that we screwed it up big-time in a bunch of ways, and most obviously in the amount of time it took to get the KS material out to backers, from the books to excerpts to just about everything.

Many of the changes we have made to how we run our Kickstarters came from the brutal and painful lessons we learned during that KS.

And because we dropped the ball (and kicked it over the fence in a lot of cases) during that earlier KS, I think we lost a lot of the Exalted community’s faith and trust. Which is both understandable and entirely on us. We may never get that back, but we’re hoping that this last year’s worth of changes to how the Exalted 3rd line is moving forward is demonstrating how seriously we take working to build new trust with that community.

We have promised projects starting to arrive in a far more timely manner, and we have new projects about to be injected between our “fat splat” books that recognize that a new line needs new books. Plus, we have our monthly EX3 creatures and antagonists providing a regular dose of Exalted goodness!

 

 

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Dragon Blooded illustration by HIVE Studios

 

 

My hope with this blog today is to put it out there that we are running this upcoming Dragon Blooded Kickstarter in ways to insure that we don’t repeat the same mistakes and that we’re serious about making sure THIS Kickstarter is one folks can enjoy and engage with, without worrying that they’ll see repeats of the issues from the first one.

– First, we committed to having the text completely finished and through editing before putting together Dragon Blooded‘s Kickstarter. A huge part of the wait for first EX3 KS book was rewriting and finishing the text. Not an issue here. Similarly, our page backgrounds and layout are already designed and ready for use.

– Second, backers will receive updates throughout the length of the Kickstarter that by the end will provide the complete Dragon Blooded text so that there will be no surprises with what’s in the book. If you hit a “no-buy” spot in that text, just cancel your pledge. No harm, no foul – it is what we want you to do, and this philosophy has worked great in our last few KSs. We don’t want anybody regretting staying in our KS campaigns.

– Third, while we didn’t get all the art for this Dragon Blooded KS yet, as there are some art rewards that backers can be a part of, we have bought a huge amount already that you’ll see most of during this Kickstarter. In addition, if you have been watching the quality of the art for Miracles, Arms of the Chosen, and the monthly releases, you can see that we have evolved our roster of artists and they are doing great work. Art is still a subjective thing, of course, but having a few books under our belts and directly art directing them has given Mirthful Mike and myself a pretty consistent visual quality to what art we’re getting.

– Fourth, backers will be able to benefit from having our Kickstarter Manager, James Bell, running the Dragon Blooded KS. James has run the last three KSs we’ve run and has encountered most of the snags and bumps a KS campaign can throw at you. He’s funny, loves the projects, and is laser-focused on each KS as he runs it. (In contrast, I was running and building Onyx Path, overseeing the business end by myself, and supervising all our other game worlds when I ran the Exalted 3rd KS early in our first years).

– Fifth, we’ll be using BackerKit as our interface for after the KS, and there’s just no way to describe how much more efficient and accurate their set-up is for us, which means backers will get their PDF sets, their Add-ons, and their Stretch Goals faster and with fewer mistakes. For the first Exalted KS, I had to open an Excel spreadsheet for each and every Reward Tier and go through each backer’s Survey Response in order to count up Add-ons by hand. It took a lot of time and so would often get interrupted. Not even possible the way BackerKit is set up – it’s an amazing difference.

– Sixth, our Ex3 development team of Robert Vance and Eric Minton have been fantastic with answering questions with humor and a clear sense that they really know Exalted and love it on our “Ask the Devs” thread on the EX3 forum, and they’ll be as involved in the Dragon Blooded KS with the same positivity and enthusiasm.

So generally, we’ve got a depth of knowledgeable folks able to set up, support, and run this Kickstarter that we just didn’t have back with the first EX3 Kickstarter. We’re all really excited to get started next week, and I hope this post helps explain how we’ve evolved and improved how all our Kickstarters, and especially Dragon Blooded, will be run.

 

 

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Pan’s Guide art by Bryan Syme

 

 

One more brief note about Exalted 3rd‘s first KS: we just sent the extra Deluxe EX3‘s and EX3 Screens, and such over to our friends at Indie Press Revolution to put up for sale, and I hear that the Exalted 3rd canvas map of the Realm has already sold out, and the Ultra-Deluxe EX3 with the First Age glyph-etched golden metal cover has only a few copies left!

Wow, that was fast! Links to IPR are below in the BLURBS! section.

 

 

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C20 Ready Made Characters art by Aaron Riley

 

 

Even though this whole post this week was all Exalted-y, just remember, Onyx Path is still all about:

Many Worlds, One Path!

 

 

BLURBS!

KICKSTARTER:

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Our next Kickstarter is slated to be EX3‘s Dragon-Blooded starting at 12noon EDT in the US, Tuesday March 27th!

 

 

 

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As we try and find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

The devs have added a whole bunch of new game lines’ dice and rolling bg’s and got caught by a bug Apple needed to fix, so be sure to update your app and soon that should be fixed.

There’s been tweaks to all elements of the UI, you can now preview every die type in the store, and you can use multiple die types per roll! Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

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Three different screenshots, above.

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(The Solar Anima special Dice above)

 

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Promethean: The Created and Demon: The Descent dice on a Demon: The Descent tabletop

 

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Hunter: The Reckoning and Mage: The Awakening dice on a Mage: The Awakening tabletop

 

 

 

ON AMAZON AND BARNES & NOBLE:

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We’re delighted to announce the opening of our ebook stores on Amazon and Barnes & Noble! You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble). Our latest fiction offerings are a classic Scarred Lands fantasy book, and our latest Chronicles of Darkness anthology: the Huntsmen Chronicles for Changeling: The Lost 2nd Edition!

If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction!

 

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Our initial selection includes these fiction anthologies:

  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)

 

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And here are six more fiction books:

  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)

 

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Andand six more more:

  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)

 

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And even more books are now on Amazon and the Nook store!:

  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

 

OUR SALES PARTNERS:

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We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

 

 

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Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/

Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! And Screens…so many Screens!

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

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Wave 3 of our extra Kickstarter projects is now on sale at IPR!

Here are the direct links for the Chronicles of Darkness: Dark Eras Prestige Edition: http://www.indiepressrevolution.com/xcart/Chronicles-of-Darkness-Dark-Eras-Prestige-Edition.html

Chronicles of Darkness: Dark Eras Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/Chronicles-of-Darkness-Dark-Eras-Storytellers-Screen.html

Deluxe Exalted 3rd Edition: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Deluxe-Edition.html

Ultra-Deluxe (Orichalcum) Exalted 3rd Edition: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Ultra-Deluxe.html

Exalted 3rd Edition Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Storytellers-Screen.html

EX3 Chibi Bookmarks: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Chibi-Bookmarks.html

Deluxe W20 Shattered Dreams: http://www.indiepressrevolution.com/xcart/W20-Shattered-Dreams-Deluxe-Edition.html

W20 Shattered Dreams Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/W20-Shattered-Dreams-Storytellers-Screen.html

Plus price adjustments on M20, Book of the Wyrm, Anarchs Unbound and a
few other projects!

 

 

DRIVETHRURPG.COM:

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When you need a Changeling 20th character and a way to get started with C20: here are the C20 Ready Made Characters in PDF and physical book PoD versions! Available starting this Wednesday on DriveThruRPG.com!

 

 

 

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Coming NOW as both PDF and physical book PoD on DTRPG, we reveal The Secret of Vinsen’s Tomb, a Jumpstart adventure for Pugmire. www.drivethrurpg.com/product/232337/The-Secrets-of-Vinsens-Tomb–A-Pugmire-Jumpstart

A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?

The Secret of Vinsen’s Tomb is a Pugmire story for three to six characters. This jumpstart contains all the rules and characters you need to play — just grab some dice and go! You can also use this adventure with the full version of Pugmire.

The Secret of Vinsen’s Tomb contains:

• An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories.

• A summary of Pugmire’s traditional fantasy rules system. It’s designed for streamlined play, with an emphasis on cooperation and action over competition and violence.

• A complete adventure for a Guide to run for three to six players. Also useful for Guides running a full Pugmire game of first or second level characters!

• Six ready-to-play characters, so you can jump into the action.

Can your good dogs discover the secret of Vinsen’s Tomb?

 

Also available NOW, are two physical PoD spell card packs and PDFs for Pugmire: the Artisans‘ and the Shepherds‘ spells.

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Ask the darkness, and it shall answer: the Beast: The Primordial Player’s Guide Advance PDF will answer your questions now that it is live on DTRPG.com! http://drivethrurpg.com/product/236135/Beast-Players-Guide

The Beast Player’s Guide expands on the material presented in Beast: The Primordial, with additional information on the Families and Hungers, what it feels like to be a Beast and experience the Devouring, and how to commune with the Dark Mother. You’ll also find two new Families and two new Hungers!

The book also includes a plethora of new Atavisms, Nightmares, Merits, and Birthrights, as well as systems for creating smaller, subservient versions of the Horror, new forms of Inheritance, and details on the mysterious Obcasus Rites.

 

 

 

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There are some things that even a Demon fears – Night Horrors: Enemy Action for Demon: The Descent arrives now as an Advance PDF on DTRPG.com! http://drivethrurpg.com/product/236133/Night-Horrors-Enemy-Action

Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop trying, you drown. Screw that.

—Mr. Bliss, Guardian Inquisitor

Night Horrors: Enemy Action includes:

• Dozens of Storyteller characters, including Unchained, angels, exiles, cryptids, and stigmatics, for use as antagonists, allies, or just inspiration

• Multiple plot hooks and story seeds for your Demon: The Descent chronicles

• A brief look at cults in Demon, including the Ten Thousand Names of God, a secret society fueled by the God-Machine

 

 

 

 

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With a howl of RAGE, the W20 Changing Ways PDF and physical book PoD charges at you now on DTRPG.com! http://www.drivethrurpg.com/product/229183/W20-Changing-Ways

Changing Ways is an in-depth look at what it means to be a werewolf, both on a personal level and as part of a pack. It digs deep into what it feels like to have bones re-knit after breaking, the range of senses available across all forms, and the sudden heady rush of the Gifts and Rites bestowed by spirits. It also provides a look at what life is like for lupus and metis werewolves, characters who have had experiences alien to any person. It shows the many ways that werewolves organize in packs, and how those packs are designed as groups of warriors, rather than aligned to the behavior of wolves.

Changing Ways contains:

• A detailed look at what it means to grow up as a lupus or metis werewolf, and how that colors a character’s perspective.

• More information on what it feels like to be a werewolf, a creature that changes in both body and mind.

• Frameworks and organizations for packs, along with new tactics and systems for forging the pack as part of play.

 

 

 

 

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Appearing now on DriveThruRPG are the PDF and PoD physical book versions of Arms of the Chosen for Exalted 3rd Edition! http://www.drivethrurpg.com/product/226224/Arms-of-the-Chosen

Take up the panoply of legendary heroes and lost ages, and awaken the world-shaking might of their Evocations. Before the dawn of time, the Exalted wielded god-metal blades to cast down the makers of the universe. In an ancient epoch of forgotten glories, Creation’s greatest artificers forged unimaginable wonders and miracle-machines.

Now, in the Age of Sorrows, kingdoms go to war over potent artifacts, scavenger princes risk everything to uncover relics of the past, and the Exalted forge great arms and armor on the anvil of legend. These treasures are yours to master.

Discover the mystical power of the five magical materials and the secrets of creating your own Evocations. Wield weapons of fabled might and don the armor of mythic heroes, making their puissance your own. Claim Creation’s wonders: the miraculous tools of the Chosen, living automatons, flying machines, hearthstones, and more. And unleash the mighty warstriders, titanic god-engines of conquest and devastation, to once more shake Creation with their footfalls.

 

 

 

 

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We unveil Vampire: The Requiem 2e‘s Half-Damned as PDF and PoD versions now on DTRPG.com!

http://www.drivethrurpg.com/product/227500/Half-Damned

I love her, she’s family, but I don’t love what she is.

– Antonio Ramírez, dhampir

This book includes: 

• An exploration of what it means to be one of the Half-Damned, dhampir, revenants or ghouls.

• Mechanics for creating Half-Damned characters.

• Information for creating and running chronicles using the various Half-Damned character types, both with vampires and alone.

• Information on Half-Damned antagonists for vampire chronicles.

 

 

 

 

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A Land Where Legends Walk

Drawing enthusiastically on Greek mythology, the revised and re-imagined Scarred Lands nonetheless retains its place as a modern fantasy RPG setting. This is a world shaped by gods and monsters, and only the greatest of heroes can expect to be counted among them. The most populous continent of Scarn, Ghelspad, plays host to vast unexplored regions, hides unsolved riddles from ancient cultures, and taunts adventures with the promise of undiscovered riches hidden among the ruins of older civilizations.

Yet the myths of the Scarred Lands are relatively recent events. The effects of the Titanswar still ripple through the world, and the heroines and villains of many of these stories are part of living memory, if not still living.

The Award-Winning Fantasy Setting Returns

Scarred Lands has been a favorite fantasy setting since the release of the Creature Collection for the d20 System in 2000. In subsequent years, over 40 titles were published for Scarred Lands, making it one of the most fully supported fantasy RPG settings ever and the premiere product line of Sword & Sorcery Studios.

Available in both 5th Edition and Pathfinder compatible versions! PDF and PoD formats available NOW!

http://www.drivethrurpg.com/product/193014/Scarred-Lands-Players-Guide-Pathfinder

http://www.drivethrurpg.com/product/197803/Scarred-Lands-Players-Guide-OGL-5e

 

 

 

CONVENTIONS!

 

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • Deviant: The Renegades (Deviant: The Renegades)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)
  • CofD Dark Eras 2 (Chronicles of Darkness)
  • Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition)
  • C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition)

 

Redlines

  • Guide to the Night (Vampire: The Requiem 2nd Edition)

 

Second Draft

  • WoD Ghost Hunters (World of Darkness)
  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)

 

Development

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
  • Night Horrors: The Tormented (Promethean: The Created 2nd Edition)
  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • Fetch Quest (Pugmire)
  • They Came From Beneath the Sea! Rulebook (TCFBtS!)

 

WW Manuscript Approval:

 

Editing:

  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
  • Monarchies of Mau (Monarchies of Mau)
  • Handbook of the Recently Deceased (Wraith: The Oblivion 20th Anniversary Edition)

 

Post-Editing Development:

  • Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
  • Dragon-Blooded (Exalted 3rd Edition)
  • Pan’s Guide for New Pioneers (Pugmire)
  • The Realm (Exalted 3rd Edition)
  • Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)
  • Scion: Hero (Scion 2nd Edition)
  • Trinity Continuum Core Rulebook (The Trinity Continuum)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

In Art Direction

  • Ex3 Monthly Stuff
  • Scion Hero
  • Changeling: the Lost 2 Contracted.
  • Trinity Continuum
  • Ex3 Dragon Blooded
  • Boggans – Contracted.
  • Monarchies of Mau 
  • Wr20 Guide for Newly DepartedReading through the notes and the text then figure out how to tackle it.

 

Marketing Stuff

 

In Layout

  • Scarred Lands Community Content – Over to DTRPG.
  • Scion Origin
  • Wraith 20 Screen Front approved… now waiting for errata phase to assemble all the charts.
  • Fetch Quest Taking some time this week to tweak the card design.

 

Proofing

  • Book of Freeholds – Making the Cover and sending to WW this week.
  • Pugmire – Pan’s Explorer’s Guide (or whatever)
  • Cavaliers of Mars Art is in progress… but the layout is done and solid enough for Rose to proof.
  • Ex3 Hundred Devils Night Parade – Four new ones at WW for approval.

 

At Press

  • Beckett Screen – At shipper.
  • Scarred Land PGs & Wise and the Wicked PF & 5e – At fulfillment shipper. PDF and PoD physical book versions on sale at DTRPG. Dice are in, Adventures on their way.
  • Changeling: the Dreaming 20th Anniversary Edition (Changeling: the Dreaming 20th Anniversary Edition) – Books and Screens created and are en route from printer to fulfillment shipper.
  • Prince’s Gambit – Being sent to the US.
  • V20 Beckett’s Jyhad Diary– Deluxe edition files sent to printer.
  • C20 Ready Made Characters – PoD proofs on the way.
  • Scion Dice Packaging – At fulfillment shipper.
  • Wraith 20 – Backer PDF out, and errata is coming in.
  • Ring of Spiragos – PoD versions at KS fulfillment shipper.
  • Beast PG Advance PDF on sale at DTRPG.com, errata done.
  • DtD Enemy Action Advance PDF on sale at DTRPG.com, errata done.

 


TODAY’S REASON TO CELEBRATE: Just last weekend was St. Paddy’s Day. I had a great corned beef dinner and white birch beer dyed green with my kids. How great is life? I can celebrate that way, and also fondly remember the years and years at WW where StPat’s Day was an actual company holiday, and we’d gather for breakfast down the street from the pub in Atlanta so we could be there when the doors opened at 11am. And by we, I mean almost the whole freakin’ company, who drank until after nightfall.


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Mortekai

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Now available in PDF from DriveThruRPG: Hundred Devils Night Parade part 11: Eight-Tailed Mole Hound and Mahicara, the Volcanic Earthwalker for Exalted 3rd Edition!

From the frozen North to the burning South, and all directions in between, there are creatures that stalk Creation. Demons, spirits, monsters and even creatures who live alongside mankind are in every region.

In this collection you will find new foes, encounter old enemies, and learn the secrets of these denizens of Exalted 3rd Edition’s wondrous world.

Hundred Devils Night Parade: Eight Tailed Mole Hound and Mahicara, the Volcanic Earthwalker

The desert roving Eight Tailed Mole Hound and the titanic Mahicara, the Volcanic Earthwalker are fantastic additions to your Exalted game.

Ex3-Ashana-Ikatu-1-232x300.jpgAlso available in PDF : Adversaries of the Righteous part 6: Ashana Ikatu for Exalted 3rd Edition!

From the bustling streets of Nexus to the savage western seas, Creation is ripe with threats to mortals and Chosen alike. Crooked traders, vile occultists, and even zealous protectors of the Realm can be found in every city, satrapy, and region waiting for unsuspecting targets or standing their ground as they prepare for the inevitable.

In this collection you will meet new foes, encounter old enemies, and learn the inner workings of several different factions and societies dedicated to criminal activity, nefarious plotting, and more.

Adversaries of the Righteous: Ashana Ikatu

Ishana Ikatu has gone by many names in her life.  Ambitious, unprincipled, and easily bored, she abandoned the Order in her twenties to seek her fortune.

She only accepts students cunning and ruthless enough for her purposes, whether as legbreakers and grifters garnering wealth and weeding out competing criminals, or stalking marks alongside her as the Night’s Talons, a black-clad band of thieves and assassins.

Merch

Five new hardcover journals featuring the chibi versions of the signature solars are available:

Kickstarter Update

DB-Fake-Mockup-218x300.jpgYesterday we launched the Dragon-Blooded: What Fire Has Wrought Kickstarter! With 28 days remaining:

  • We’re in the Week of Water, offering the first of five previews of the full manuscript for Dragon-Blooded.
  • We funded in two hours and 12 minutes, and have since raised $127,265 of our $60,000 goal, or 212%
  • We’ve got 1077 backers
  • We’ve passed 3 stretch goals:
    • Dragon-Blooded Storyteller’s Screen
    • The Heirs to the Shogunate Dragon-Blooded Companion has sections on additional DB Charms, and a Lookshy expansion

Community Spotlight

The following community-created content for Pugmire has been added to Canis Minor in the last week:

  • No new content this week!

The following community-created content for Vampire has been added to the Storytellers Vault in the last week:


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Mortekai

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The Kickstarter for Fetch Quest is now live!

Fetch Quest is a collaboration between Onyx Path Publishing and Pugsteady, the home of Eddy Webb’s various projects set in the Realms of Pugmire. With your help, we hope fund the purchase of additional art and to produce and distribute a boxed edition of this card game, allowing further exploration and interaction with the world and characters of Pugmire.

Fetch Quest is a family-friendly cooperative deck-building game. Each player represents a pioneer, one of six adventurous dogs on a dangerous quest. The pioneers work together to overcome dangerous challenges and resolve missions. Once the missions are resolved, the quest is finished and the players win the game.

Are you ready to fetch what has been left behind?


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Mortekai

As part of our continuing Character Creation series, Bill returns to discuss Pugmire.

Pugmire-Dog-Face-logo-e1453758282317-300I love the concept of creating an anthropomorphic dog in a post-apocalyptic, D&D-like setting, and am looking forward to the chance to play Pugmire. Since I wrote part of the Pan’s Guide For New Pioneers, I was already familiar with the rules, but I wanted to create a character for my upcoming game.

Step One: Choose a Calling

First order of business: what kind of job does my dog have? Pages 41-53 of the Pugmire Core Rulebook describe the Callings—think character classes from D&D—and gives six examples of character types for each. Since I often play fighter types, I opt to build a mage this time and choose the Artisan Class. To be an Artisan is to unlock the secrets of the Old Ones through masterwork relics. Then, once a dog finds their focus, they use that knowledge to create miraculous effects.

Step Two: Choose a Breed

If you’ve spent time with dogs like I have, you probably have a favorite breed (or two). I love Dachshunds—especially the way their foreheads wrinkle up when they’re concerned about something. I also love Corgis, Pugs, Great Danes, Black Labs, Rottweilers, Pitties… Come to think of it I just like dogs, so settling on “a” breed is a challenge. In the end, I decided to pick Corgi, because friends of mine have a pair I adore. Corgis are in the Herder group of dogs and gain a +2 bonus to their Wisdom. Breeds are discussed on pp. 54-61.

Step Three: Choose a Background

Backgrounds in Pugmire, found on pp. 62-63, are an interesting way to add a few skills and a cool backstory. While my dog is interested in the arcane, I don’t want his background to be scholarly or magical in nature. So, I opt for Merchant: that background gives him a few practical skills, some nice equipment, and potential access to a different set of contacts than he would normally have as an Artisan.

Step Four: Assign Ability Scores and Designate Primary Scores

Instead of rolling dice, Pugmire uses an assigned value system for Ability Scores found on pp. 63-66. Players have 15, 14, 13, 12, 10, and 8 to assign to their six Abilities.

As an Artisan, my dog will need to emphasize Intelligence and Charisma as these are his Primary Ability scores. I therefore put my 15 into Intelligence. However, knowing that Artisans aren’t very tough, I opt to give Constitution the second-highest score of 14. This will give him +2 Stamina points and better chances to save against health-related threats. Giving him a Charisma of 13 is a good fit for his Calling. Wrapping things up, I assigned 12 to Dexterity (+1 to Dexterity saving throws), 10 to Strength (no bonus), and 10 to Wisdom (8 +2 from the Herder bonus, for a total of 10). My dog is both intelligent and agile and, thanks to his Breed group, his Wisdom score is not as much of a concern as it’d be if I only had 8.

Step Five: Calculate Ability Modifiers, Choose Skills and Tricks

I’ve already mentioned some of my dog’s Ability Modifiers: +2 to both Intelligence and Constitution; +1 to Charisma and Dexterity, and no bonuses for Strength or Wisdom.

Skills in Pugmire are nicely broken up to make them less intimidating. You choose two Skills from a group customized for your Calling, and you get extra Skills depending on your Background. For Artisans, I’ll choose two from the list on page 43: Handle Animal, Heal, Know Arcana, Know Culture, Know History, Know Nature, Know Religion, Notice, Perform Search, and Sense Motive. Being an Artisan means my dog should be familiar with the arcane, so Know Arcana seems like a no-brainer. I also want my dog to be able to support the other players, so Heal and Notice are two other great options for me. Since I can only pick two total, I’m going with Know Arcana and Heal. Even if there’s a Shepherd from the Church of Man in the party, it never hurts to have extra healing power—life in the wilds can be dangerous! As a Merchant, my dog is also entitled to Bluff and Sense Motive as extra skills per the Merchant Background on page 63. My Skills are: Know Arcana, Heal, Bluff, and Sense Motive.

Tricks provide extra abilities and/or powers, and new Tricks can be earned with experience. Artisans (p. 53) earn the following First Tricks as starting characters: Simple Weapon Aptitude and Light Armor Aptitude. Dogs also gain a Trick as beginning characters based on their Breed (p. 57), so I get Keen Observer for that, which gives my dog advantage in all Wisdom checks relating to sight, hearing, or smell. I also gain the Odds and Ends Trick for my Background (p. 63).

Odds and Ends gives my character an advantage to Wisdom checks when I need to find out if I have exactly what a potential client or customer needs. I may also spend fortune to declare a new, non-player character is my former customer, and I trade with them on friendly—or at least non-hostile—terms. I really like how advantage gives my character an edge without breaking the game. It still all boils down to luck, but since I can choose the better of two die rolls, this could help my dog avoid failing in a crucial moment.

My dog also gains either Encouragement or Focus Magic as a Trick for my Artisan Calling. Focus Magic seems like another obvious choice, so that’s what I select. Choosing Focus Magic gives my dog three basic spells to start with—Elemental Ray, Mage Paw, and Smell Magic—for free, plus I can choose two other first-level spells. Magic Missile and Shield seem like good choices: Magic Missile give me a ranged attack AND a magical attack, and Shield gives a +5 bonus to Armor Class. Both will prove useful in town or in the wilderness.

Proficiency Bonus reflects how my dog’s knowledge and experience grows over time. At first-level, all dogs gain a +2 Proficiency Bonus.

Step Six: Choose Equipment

Beginning level characters gain equipment packages tied to both their Calling and Background. Players are then prompted to make additional choices, depending upon the item listed.

For my Artisan Calling, I get a rucksack containing a simple weapon of my choice (quarterstaff, p. 81), a suit of light armor of my choice (leather armor, p. 69), a masterwork artisan focus, a bottle of ink, a pen, some sheets of parchment, and small collection of books.

My dog acquired his masterwork artisan focus in an unusual way. During a trip outside the capital city of Pugmire, my character found a small cylindrical object half-buried in mud by the side of the road. After he dug it out, he noticed a small button-like protrusion on top and lightning bolts stamped into the sides. Over time, this relic became my dog’s reliable focus.

Next, I’ll add a set of scales, a fine set of clothes, and some plastic coins from my Merchant Background to round out my starting equipment. In Pugmire, the money characters have is listed in their Backgrounds. The dogs of Pugmire mine plastic from great deposits and mint them into coins used as currency. They might have a few, some, or many plastic coins in a purse, and cash only becomes an issue when it is important to the story.

Step Seven: Calculate Defense, Initiative, and Speed

Per page 83, my dog’s Defense is equal to his armor plus his Dexterity bonus. Leather armor confers an 11 Defense and my Dexterity bonus is one, bringing my total to 12.

Initiative is equal to my dog’s Dexterity modifier; in my case, that’s +1. Any time I roll Dexterity for Initiative, I’d add a one.

My dog’s Speed is 30 feet per turn; 40 feet if he drops to all fours and runs.

Step Eight: Choose Personality Traits

To add personality traits, starting players can refer to pages 83-84 and roll a six-sided die to obtain them. I have opted to flesh out my character by using those tables.

My dog’s Ideal, the concept that drives the dog, is to find the secrets of the old ones. As an Artisan, that makes a great deal of sense, since Artisans are the ones most likely to deal with artifacts from the Time of Man. He is inspired by his Bond to the group’s leader, which I decide refers to the leader of his adventuring party. It’s a great way to create a relationship with another character and add interesting touches to allow for greater roleplaying opportunities. My character’s Flaw is that no matter what he does, he can’t seem to keep his anger in check. I imagine this is either a result of some betrayal, or because he didn’t learn any anger management skills in his youth.

Step Nine: Name and Story

Tralfaz Corgi was the third child of a prosperous merchant family. One day, while moving a wagonload of goods from Houndton to Pugmire, Tralfaz stumbled over a small object, half-buried in the muddy roadside. It was a cylindrical object with lightning bolts stamped into its sides. Tralfaz found that, after keeping the strange object in his pocket for a time, it would warm to the touch of his paw. He became obsessed with learning the ways of the artisans, masters of ancient lore who deciphered the workings of artifacts from the days of Man many ages ago.

Tralfaz’s father realized his son wouldn’t be learning the family business after all. With a sigh, he enrolled him in classes to become an artisan. Tralfaz studied diligently under his tutor, learning many secrets, until his teacher (while packing his bags to stay one step ahead of the Inquisitors) proclaimed Tralfaz was ready to set out on his own.

Now I have a fully fleshed-out character, ready to seek adventure and glory in the world of Pugmire. Time to be a good dog!

If you enjoy Pugmire, keep an eye on the Fetch Quest card game, currently on Kickstarter!


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Mortekai

Dark-Eras-MockupSmall-194x300.pngGreetings to you, Knights of the Realm!

Matthew Dawkins here. I’m posting an update to talk a little about the plans for King Arthur’s Britannia, which as an era, falls within the nebulous so-called “Dark Ages” of the British Isles and Europe. We’re choosing to set this era between 400 and 500 C.E., with a focus on the weakening of the Romano-British and subsequent Saxon dominance of Britain, and where the Arthurian mythos falls within that period.

The team we have on board for his chapter includes veteran Ethan Skemp handling the Changeling: The Lost section, covering the True Fae and the Lost in a time and place where magic and mystery experienced a resurgence and walking off into the woods alone was really a bad idea, Summer turning to Autumn in a realm increasingly reduced to squalor; new hand Alan Gowing handling Vampire: The Requiem, as the Kindred infest the last of the Roman courts and brace for the plunge into misrule, and a revisit and 2nd Edition overhaul of the Bron bloodline from Bloodlines: The Legendary; and David Cartwright, author of Camelot 2050, handling Hunter: The Vigil for us. While expectations might put the Knights of the Round Table as classical hunters, and there may well be some among the ruling nobles in Britain, our hunters will predominantly arise among the Saxons, Angles, Jutes, and other invading Germanic tribes of Europe.

For our chapter, we’re pulling more on the threads of history than Chrétien de Troyes’ Lancelot saga. Leaning more into Geoffrey of Monmouth’s History of the Kings of Britain, we want a vibe of authenticity in this chapter, though with the fantastical elements of Arthur’s war with Mordred, the present threat of Morgana, and maybe, just maybe, a little bit of a Holy Grail to tie into the Bron’s presence here.

The authors are referencing and have referenced Worlds of Arthur by Guy Halsall, which provides an incredibly detailed exposure of this historical era. A Brief History of King Arthur by Mike Ashley also makes for a wonderful biography piece I suggest anyone interested in the figure checks out, and of course, Bernard Cornwell’s The Warlord Chronicles Trilogy is great fun. Not to do other RPGs a disservice, and as much as I love Pendragon, we also look to Paul Mitchener and Graham Spearing’s Age of Arthur as a high benchmark. It’s an excellent game I can’t recommend enough.

To wrap up, I think I’ll give a tease of the prevalent themes and mood we want coming across in this era.

The themes in this era are:

Change: For all three creature types present in this era, the times, they are a-changin’. Vampires do not desire this change, the Lost are split between change and former glories, while the hunters proudly instigate this change. Can the three work together to make something acceptable for all involved, or are all destined for their own brand of ruin?

Darkness: In what will later become known as the Dark Ages, Britain is about to enter the era of warring kings and barons, persecution of scholars, and end to freedom of trade. While Britain was not sleeping at this time, life under the Saxons was wholly different to life under the Romans (for better and worse). For the established nobility, this was a time of encroaching darkness.

The mood for this era is:

Gloom: The world is growing smaller, the nights are drawing in, the invaders are coming, and blood flows readily. The glory that was Rome has faded. Gloom has overtaken King Arthur’s Britannia.


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Mortekai

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At the end of last week, we finished up the Kickstarter campaign for the new Trinity Continuum core book, and the Trinity Continuum: Aeon book. We pretty much unlocked a Stretch Goal a day, and built out two PDFs for backers; an Aeon Aexpansion containing added info on more cool parts of the TC:Aeon setting, and In Media Res, a collection of adventure ideas for the TC core modern-day time period.

There are a few reasons why the results of this Kickstarter are satisfying to our crew here at Onyx Path:

1- The two books with the two extra PDFs give us a great start on the two time periods featured in the books. Now we can have a few meetings and discuss both the continuation of those two settings, and we can start looking at what other time periods we can cover soon. Which brings us to:

2- Based on the response to this latest KS, we are confident that we can put together a team ASAP to create the Trinity Continuum: Aberrant book, and plan on another Kickstarter for it when its text is done. Why then? Well:

3- All available evidence shows that allowing backers to read the finished text for a book being Kickstarted in weekly or two per week sections like we did for this and the last couple of KSs, does indeed give folks a chance to read, absorb, and discuss that section pretty well until the next section drops. Folks have something new to check out every couple of days. Finally:

4- With this Kickstarter, we have revealed to our community the last of the first slate of projects that came out of our initial plans for the worlds Onyx Path would publish. We, of course, have a whole bunch of new projects coming up that we’re thrilled to be starting on, or finalizing the plans for, but getting the three game-lines I bought from CCP (Scion, Scarred Lands, and the Trinity Universe) recreated and available in one form or the other for our community is a fine indicator of how we’ve thrived these last 6 years. (Heavy sigh of relief as it was never, and remains never, a slam-dunk that folks would dig what we’re doing).

And while we’ve been bringing the Storypath System and our own game-lines to life, we haven’t forgotten our Exalted 3rd, Chronicles of Darkness, and World of Darkness projects. In fact, I just sent a raft of project pitches over to White Wolf for approval. Some of them are projects that fans of those lines have heard of already (or at least the rumors of) and a couple are brand new.

More on those when we hear back from WW and can move on to outlining and getting writers a writin’.

 

 

 

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Dragon Blooded illustration by Yihyoung Li

 

 

 

One thing we did not have in mind when we started was the ability to put together formats that creators in our community could use to make their own projects. I’m referring of course to Community Content programs, and our first is the one for Pugmire called Canis Minor that I announced a month and a half, give or take, ago.

We already have seven PDF projects up there, all either pay what you want or below $2.00 and it’s clear that the writers were just all having a blast exploring the world of Pugmire. A character creation guide, heroes and villains, a bunch of adventures, the list goes on.

And you can add to it if you have a yen to join our happy band of creators – the guidelines and formats are easy to follow, and you’ll retain half the earnings. Plus, Eddy Webb is a really nice guy and loves reading how folks have taken his ideas and run with them!

We’re finishing up the initial stages of our Scarred Lands Community Content site, and then we’ll be moving on to Scion, and we’re not done yet.

 

 

 

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Night Horrors: Enemy Action illustration by Luis Sanz

 

 

Finally, I just want to briefly touch base on the Chronicles of Darkness‘s Night Horrors series of books – particularly since the one for Demon: The Descent, Night Horrors: Enemy Action, goes on sale this Wednesday. Long-time members of our community will recall that the Night Horrors “brand” was a sort of cross-line series of projects for the “new World of Darkness”, and were designed for one line but usable by all of the others.

With the advent of the Chronicles of Darkness, it made sense to me to bring back this popular series of antagonist books for the 2nd edition rules. Plus, the way the books present discrete write-ups for the various “baddies” is a great way for us to try out the new writers we’ve been looking to bring aboard for the last couple of years. If there’s a problem with a write-up, it’s just one creature, and not a huge word count to replace.

So go ahead and check out the blurbs in The Blurbs below and on DriveThru and see if there might not be some antagonists that could fit into your home chronicle, or be used to throw your players a surprise, even if that particular Night Horrors book isn’t from a line you’d normally play.

And with that, I’m outta here, and dropping this here motto right there:

 Many Worlds, One Path!

 

 

BLURBS!

KICKSTARTER:

 

Our next Kickstarter is slated to be EX3‘s Dragon-Blooded near the end of March.

 

 

 

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As we try and find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

The devs have added a whole bunch of new game lines’ dice and rolling bg’s and got caught by a bug Apple needed to fix, so be sure to update your app and soon that should be fixed.

There’s been tweaks to all elements of the UI, you can now preview every die type in the store, and you can use multiple die types per roll! Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

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Three different screenshots, above.

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(The Solar Anima special Dice above)

 

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Promethean: The Created and Demon: The Descent dice on a Demon: The Descent tabletop

 

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Hunter: The Reckoning and Mage: The Awakening dice on a Mage: The Awakening tabletop

 

 

 

ON AMAZON AND BARNES & NOBLE:

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We’re delighted to announce the opening of our ebook stores on Amazon and Barnes & Noble! You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble). Our initial selection includes these fiction anthologies:

  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)

 

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And here are six more fiction books:

  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)

 

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Andand six more more:

  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)

 

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And even more books are now on Amazon and the Nook store!:

  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

 

OUR SALES PARTNERS:

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We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

 

 

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Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! And Screens…so many Screens!

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

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DRIVETHRURPG.COM:

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Ask the darkness, and it shall answer: the Beast: The Primordial Player’s Guide Advance PDF will answer your questions when it goes live on DTRPG.com this Wednesday!

The Beast Player’s Guide expands on the material presented in Beast: The Primordial, with additional information on the Families and Hungers, what it feels like to be a Beast and experience the Devouring, and how to commune with the Dark Mother. You’ll also find two new Families and two new Hungers!

The book also includes a plethora of new Atavisms, Nightmares, Merits, and Birthrights, as well as systems for creating smaller, subservient versions of the Horror, new forms of Inheritance, and details on the mysterious Obcasus Rites.

 

 

 

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There are some things that even a Demon fears – Night Horrors: Enemy Action for Demon: The Descent arrives as an Advance PDF this Wednesday on DTRPG.com!

Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop trying, you drown. Screw that.

—Mr. Bliss, Guardian Inquisitor

Night Horrors: Enemy Action includes:

• Dozens of Storyteller characters, including Unchained, angels, exiles, cryptids, and stigmatics, for use as antagonists, allies, or just inspiration

• Multiple plot hooks and story seeds for your Demon: The Descent chronicles

• A brief look at cults in Demon, including the Ten Thousand Names of God, a secret society fueled by the God-Machine

 

 

 

 

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With a howl of RAGE, the W20 Changing Ways PDF and physical book PoD charges at you this Wednesday on DTRPG.com! http://www.drivethrurpg.com/product/229183/W20-Changing-Ways

Changing Ways is an in-depth look at what it means to be a werewolf, both on a personal level and as part of a pack. It digs deep into what it feels like to have bones re-knit after breaking, the range of senses available across all forms, and the sudden heady rush of the Gifts and Rites bestowed by spirits. It also provides a look at what life is like for lupus and metis werewolves, characters who have had experiences alien to any person. It shows the many ways that werewolves organize in packs, and how those packs are designed as groups of warriors, rather than aligned to the behavior of wolves.

Changing Ways contains:

• A detailed look at what it means to grow up as a lupus or metis werewolf, and how that colors a character’s perspective.

• More information on what it feels like to be a werewolf, a creature that changes in both body and mind.

• Frameworks and organizations for packs, along with new tactics and systems for forging the pack as part of play.

 

 

 

 

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Appearing on DriveThruRPG this Wednesday are the PDF and PoD physical book versions of Arms of the Chosen for Exalted 3rd Edition! http://www.drivethrurpg.com/product/226224/Arms-of-the-Chosen

Take up the panoply of legendary heroes and lost ages, and awaken the world-shaking might of their Evocations. Before the dawn of time, the Exalted wielded god-metal blades to cast down the makers of the universe. In an ancient epoch of forgotten glories, Creation’s greatest artificers forged unimaginable wonders and miracle-machines.

Now, in the Age of Sorrows, kingdoms go to war over potent artifacts, scavenger princes risk everything to uncover relics of the past, and the Exalted forge great arms and armor on the anvil of legend. These treasures are yours to master.

Discover the mystical power of the five magical materials and the secrets of creating your own Evocations. Wield weapons of fabled might and don the armor of mythic heroes, making their puissance your own. Claim Creation’s wonders: the miraculous tools of the Chosen, living automatons, flying machines, hearthstones, and more. And unleash the mighty warstriders, titanic god-engines of conquest and devastation, to once more shake Creation with their footfalls.

 

 

 

 

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Coming this Wednesday as an Advance PDF on DTRPG, we reveal The Secret of Vinsen’s Tomb, a Jumpstart adventure for Pugmire. (And yes, there will be a physical book PoD version coming soon). www.drivethrurpg.com/product/232337/The-Secrets-of-Vinsens-Tomb–A-Pugmire-Jumpstart

A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?

The Secret of Vinsen’s Tomb is a Pugmire story for three to six characters. This jumpstart contains all the rules and characters you need to play — just grab some dice and go! You can also use this adventure with the full version of Pugmire.

The Secret of Vinsen’s Tomb contains:

• An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories.

• A summary of Pugmire’s traditional fantasy rules system. It’s designed for streamlined play, with an emphasis on cooperation and action over competition and violence.

• A complete adventure for a Guide to run for three to six players. Also useful for Guides running a full Pugmire game of first or second level characters!

• Six ready-to-play characters, so you can jump into the action.

Can your good dogs discover the secret of Vinsen’s Tomb?

 

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Also releasing this Wednesday on DTRPG is the physical book PoD version of the Pugmire Core Rulebook itself!

 

 

 

 

 

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We unveil Vampire: The Requiem 2e‘s Half-Damned as PDF and PoD versions on DTRPG.com this Wednesday!

http://www.drivethrurpg.com/product/227500/Half-Damned

I love her, she’s family, but I don’t love what she is.

– Antonio Ramírez, dhampir

This book includes: 

• An exploration of what it means to be one of the Half-Damned, dhampir, revenants or ghouls.

• Mechanics for creating Half-Damned characters.

• Information for creating and running chronicles using the various Half-Damned character types, both with vampires and alone.

• Information on Half-Damned antagonists for vampire chronicles.

 

 

 

 

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A Land Where Legends Walk

Drawing enthusiastically on Greek mythology, the revised and re-imagined Scarred Lands nonetheless retains its place as a modern fantasy RPG setting. This is a world shaped by gods and monsters, and only the greatest of heroes can expect to be counted among them. The most populous continent of Scarn, Ghelspad, plays host to vast unexplored regions, hides unsolved riddles from ancient cultures, and taunts adventures with the promise of undiscovered riches hidden among the ruins of older civilizations.

Yet the myths of the Scarred Lands are relatively recent events. The effects of the Titanswar still ripple through the world, and the heroines and villains of many of these stories are part of living memory, if not still living.

The Award-Winning Fantasy Setting Returns

Scarred Lands has been a favorite fantasy setting since the release of the Creature Collection for the d20 System in 2000. In subsequent years, over 40 titles were published for Scarred Lands, making it one of the most fully supported fantasy RPG settings ever and the premiere product line of Sword & Sorcery Studios.

Available in both 5th Edition and Pathfinder compatible versions! PDF and PoD formats available NOW!

http://www.drivethrurpg.com/product/193014/Scarred-Lands-Players-Guide-Pathfinder

http://www.drivethrurpg.com/product/197803/Scarred-Lands-Players-Guide-OGL-5e

 

 

 

CONVENTIONS!

 

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • Deviant: The Renegades (Deviant: The Renegades)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)
  • CofD Dark Eras 2 (Chronicles of Darkness)

 

Redlines

  • Guide to the Night (Vampire: The Requiem 2nd Edition)

 

Second Draft

  • WoD Ghost Hunters (World of Darkness)
  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)

 

Development

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
  • Night Horrors: The Tormented (Promethean: The Created 2nd Edition)
  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • Fetch Quest (Pugmire)
  • They Came From Beneath the Sea! Rulebook (TCFBtS!)

 

WW Manuscript Approval:

 

Editing:

  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
  • Monarchies of Mau (Monarchies of Mau)

 

Post-Editing Development:

  • Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
  • Dragon-Blooded (Exalted 3rd Edition)
  • Pan’s Guide for New Pioneers (Pugmire)
  • The Realm (Exalted 3rd Edition)
  • Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)
  • Scion: Hero (Scion 2nd Edition)
  • Trinity Continuum Core Rulebook (The Trinity Continuum)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

In Art Direction

  • Ex3 Monthly Stuff
  • Scion Hero
  • Changeling: the Lost 2 Art is contracted.
  • Trinity Continuum
  • Ex3 Dragon Blooded
  • Boggans – Contracted.
  • Monarchies of Mau – Sorting through buy and figuring out roster.
  • Fetch Quest – KS art contracted. Taking some time this week to tweak the card design.

 

Marketing Stuff

 

In Layout

  • Scarred Lands Community Content –Figuring out the covers and the Slarecian Vault Logo.
  • Scion Origin
  • Wraith 20 Screen Front approved… now waiting for errata phase to assemble all the charts.
  • Cavaliers of Mars Laying out while new art coming in.

 

Proofing

  • Book of Freeholds – Maggie has 2nd proof.
  • Pugmire – Pan’s Explorer’s Guide (or whatever)

 

At Press

  • Beckett Screen – Shipped to shipper.
  • Scarred Land PGs & Wise and the Wicked PF & 5e – To fulfillment shipper. PDF and PoD physical book versions on sale at DTRPG.
  • Changeling: the Dreaming 20th Anniversary Edition (Changeling: the Dreaming 20th Anniversary Edition) – Books and Screens created and preparing to ship from printer to fulfillment shipper.
  • Prince’s Gambit – At press.
  • V20 Beckett’s Jyhad Diary– Deluxe edition files sent to printer.
  • C20 Ready Made Characters – PoD proofs on the way.
  • Pugmire Artisan Cards PoD proofs on the way.
  • Pugmire Shepherd Cards PoD proofs on the way.
  • Scion Dice Packaging – At press.
  • Wraith 20 – Backer PDF out, and errata is coming in.
  • Ring of Spiragos – PoD proofs on their way.
  • Pugmire Vinsen’s Tomb – PoD proofs on the way.
  • Beast PG Advance PDF on sale at DTRPG.com this Wednesday.
  • DtD Enemy Action Advance PDF on sale at DTRPG.com this Wednesday.

 


TODAY’S REASON TO CELEBRATE: In the US, March has indeed come in like a lion and we’ll see if it goes out like a lamb. But: “Now look, pal! I know a country where March comes in like an emu and goes out like a tapir. And they don’t even know what it means! All right? Now listen, there are nine different countries, where March comes in like a frog, and goes out like a golden retriever. But that- that’s not the weird part! No, no, the weird part is, is the frog. The frog- The weird part is-[has seizure and falls off chair]”


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Mortekai

BPG-Front-232x300.jpgHave a peek at “Eve’s Hoodie,” the introductory fiction from the recently-released Beast Player’s Guide for Beast: The Primordial.

Mr. Coffey stepped out of the house. The door was off the hinges and the walls were tagged, but no one came in here. This part of town had homeless just like the rest of it, they stood by the highway entrance with their cardboard signs reading “ANYTHING HELPS” and “HOMELESS VET” and “GOD BLESS” and so on. This place was nice and cool, shaded by some overgrown trees, so why no squatters?

Something terrible happened here, thought Mr. Coffey. He smiled at the thought. He knew that a serial killer had once lived here, but that in itself wasn’t interesting; serial killers were a dated fear, a screenwriter’s joke. No, the incident here — and there had been an incident, Mr. Coffey could taste it in the air — had been more recent and stranger. He looked around the yard, lush and green in the wet May weather. The incident was powerful, but at the same time, Mr. Coffey tasted innocence, wonder, the kind of fear that quickened the step and widened the eyes. Children. There was a school nearby, wasn’t there?

Mr. Coffey strolled back to his car, and waved cheerfully at the kids riding by on their bikes. He’d probably see them soon. Social worker, he thought. I’ll be a social worker this time.

***

“You should file an AR.” Angel didn’t look angry, just concerned.

Dave shook his head and adjusted the ice pack on his eye. “It wasn’t his fault. I mean, he threw the book, but he didn’t mean to hit me. He was mad and he lashed out.”

“Dave, this is not the first time.”

“I know, but you expect that. That’s why he’s in my room. It’s fine. I’ve had worse.”

Angel shook his head. He thought Dave was being too indulgent, but what did he know, he just taught regular ed. “This is Richard Fries, right?”

Dave looked at the back of the room. The teacher’s lounge was weirdly shaped, and the other side of the room had an alcove that was invisible from the big table. “Who’s that?”

Vince stepped out of the blind spot. “Sorry. Hi, it’s me.”

“Oh, hey! I ain’t seen you in a while, Mr. Milliner.”

Vince smiled. Some of the teachers forgot his first name, and some of them just habitually called the other staff by title. He didn’t much mind, it just sounded funny. “Yeah, I’m sorry. Progress reports, you know how it is. I’m gonna come get your kids tomorrow.”

Dave nodded. “OK. Yeah, Richard Fries. You know him? He doesn’t get speech, right?”

“No, he doesn’t. I assessed him when he was in preschool.”

“Oh.” Dave walked into the room, and Vince stepped back a bit. Dave checked himself; Vince got freaky about personal space.

“Yeah, he’s still got problems with anger and he lashes out sometimes. Hasn’t, like, thrown anything in a while, but you know these kids, something happens at home, they bring it here.”

Vince nodded. “Yep, I hear you.” He didn’t look like he was really listening, though.

***

Eve loosened the hoodie. She had pulled it tight around her face, trying to screen out the world, for all the good it had done. The cafeteria was too loud, and the sounds too diverse. Boys thumping on tables, high-pitched laughter from girls, the hum of the microphone that the lunch lady used, in vain, to get them to shut up. Eve stared down into her juice, and thought of water, the silent, cool, Boundless Deeps. She felt the cold on her skin, and she was home, if only in her mind.

Something slammed into her back and pitched her forward. One of the boys — Antonio — was playing catch using a wadded up piece of paper and had slipped. Eve stood up, wiping juice and the remnants of her lunch from her hoodie. She turned to face him.

“My bad,” said Antonio. Eve said nothing. Antonio didn’t wait for acknowledgement, he just turned and went back to his game.

Eve reached out and grabbed him by the hair. She pulled, using only a fraction of her true strength, and yanked him backwards into her arms. If we were in the ocean, she thought, I could crush him. I could eat his skin and liquefy his flesh in my mouth, and drink him slowly. The thought appealed, and started to call her home.

Seawater trickled into the room from the corners. No one noticed. The students chanted “Fight! Fight!” Someone ran to get the principal.

Eve let him go. Antonio turned, and curled his hands into a fist. And then he glanced at his forearm, and stopped.

A row of angry, circular wounds had appeared across his arms. Eve hadn’t touched him there. He looked at her in horror, and she pulled the hoodie strings tight again. “Don’t touch me,” she said.

Antonio could only nod.

***

“You think she’s still coming?”

The principal kept glancing at the door as though she expected Richard’s mother to show up. Dave knew better; Richard’s mother — Alyssa — hadn’t shown up for a single parent-teacher conference, and the only way he’d managed to get his IEP signed was to catch her in the parking lot. Ruby, Dave’s aide, smirked at the question and they exchanged a look.

“I don’t think she was ever coming,” said Ruby. “She don’t ever come into the building.”

The principal squared her shoulders. Dave recognized the gesture; Ms. Prost was about to take charge. “OK, so, what do we do, here? Do we go ahead and have the meeting without her? Can we do that, legally?”

Dave nodded. “It’s not best practice, but yeah, we can. But really, I don’t think it’s a big problem. He got mad and he responded inappropriately. He’s on an IEP for emotional disturbance, he’s in my room for a reason. He’s been good for months. I think he just had a bad day.”

Ms. Prost nodded. “You’re OK with him staying in your room?”

“Of course.”

“All right, then. That was easy.” Ruby and Dave started to get up, and Ms. Prost cleared her throat. “One other thing. I wanted to ask your opinion on a student. She’s a transfer from JFK. I know you know a lot of these kids pretty well, Dave.”

Dave sat back down. “Sure. This about the fight in the cafeteria?”

“Yeah. What do you know about Eve Forgus?”

“Um. Not a lot. Like you say, she’s new. She’s what, seventh grade?”

“Yeah,” said Ruby. “She’s in Ms. Cruz’ homeroom.”

“OK. She’s always wearing that hoodie, right? With the hood pulled?”

“She’s already gotten in-school suspension once for that, yeah.”

Dave rolled his eyes before he could stop himself. “Maybe let that go?”

“The rules apply—”

“Of course they do.” All three of them turned to look at Mr. Coffey. All three had forgotten he was there. “You have a dress code for a reason. You let her get too comfortable with thinking the rules don’t apply to her, that’s ultimately not good for her.”

Ms. Prost stayed poker-faced. Dave, who had a lousy poker face on the best of days, cocked an eyebrow. “Don’t know if giving her an ultimatum is the best idea. Anyway, weren’t you here for Richard? Social worker, right?”

“Right.” Mr. Coffey smiled even wider. “But mom didn’t show.”

***

Richard kicked a rock into the parking lot. He was hungry. It wasn’t food-hungry, either. It was mean-hungry. The Dead Dog was growling and pacing and wasn’t leaving him alone. Throwing the book and hitting Mr. Luther had helped, but not much, and he felt super bad about it because Mr. Luther was always cool to him.

He looked across the street. The line at the ice cream place was already long. He checked his pocket, but only found lint. His lips curled up in a snarl, and he knew the Dead Dog was mad. He wanted ice cream. He wanted to take ice cream from someone, but there were little kids there, and he knew he’d get in trouble if he beat up a little kid for ice cream.

So what?

He dug his fingernails into his palms. He wasn’t going to walk across the street.

Go. The little black girl with the puffy hair. She’s by herself. Take her ice cream and shove her down.

Richard was walking across the parking lot before he knew what was happening. He was going to do it. This is how it always happened. He was going to do it and he’d feel terrible and he’d get in so much trouble and his mom would give him a whipping and he’d probably get that terrible, sad look from Mr. Luther but he needed

“Hey.” He felt a hand on his shoulder. A girl was standing behind him. She was older than Richard, maybe in middle school. She was wearing a gray hoodie with the strings pulled, so he couldn’t see her hair, but he could see her eyes and they were so…deep.

She wasn’t a girl. She was a monster. She didn’t have arms and legs, she had tentacles, and they were big enough to crush the whole world.

She leaned over to him. “Hey,” she said again. “Can I walk you home?”

Richard crunched up his face. He felt like crying, but he wasn’t going to do that here. “Yeah.”

What’s going to happen to Eve and Richard? What does Vince Milliner want? Who is Mr. Coffey? Find out in the Beast Player’s Guide, available now in advance PDF from DriveThruRPG.


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Mortekai

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In our latest installment of our character creation series, Bill Bodden builds a Nosferatu character for Vampire: The Requiem 2nd Edition.

I find vampires to be fascinating creatures. Legends and stories about them have developed independently across the globe, and the shape and form of these legends is as varied as the cultures from which they sprang. Vampire: The Requiem 2nd Edition has its own setting conventions that tap into the lush fabric of vampiric lore to create something unique within the Chronicles of Darkness, and I’ve enjoyed playing the game.

To start building my character, I refer to page 79 of Vampire: The Requiem 2nd Edition rulebook, and focus who he is as a human before applying the Kindred template.

Step One: Character Concept

Most players either come to the table with a specific concept already in mind, or they allow the concept to evolve organically during the act of character creation itself. I had only a few preconceptions in mind, so the organic route will work for me this time.

My basic concept is that of a lonely musician. Geoffrey Groves moved to a new city pursuing a pay-the-bills job, and hasn’t made many friends yet. He plays the guitar for fun, and has honed his talent over the years with diligent practice. When the weather’s nice, he often plays his guitar at night outdoors by the waterfront or in a nearby park. His sire will first encounter him during one of his performances.

I make a note of that detail for my character’s background and focus on Aspirations next. Aspirations are short-term goals that earn the character Beats and, by extension, Experience to grow the character’s skills and abilities. Aspirations provide the Storyteller with great ways to draw characters deeper into their own stories and to create stronger ties to clan, covenant, and coterie. As the chronicle continues, players accomplish (or abandon) Aspirations and develop new ones.

Geoff’s Aspirations were relatively easy for me to grasp. Though he’s a musician, he’s lonely and performs music to connect with other people. Thus, as a Kindred, his first Aspiration would be to become accepted by his clan or coterie. Second, he moved to pursue a job, so financial concerns occupy his mind. His second Aspiration would be to increase his financial security. Third, music is important to him. Performing at a concert before mortal critics and fans might be too risky for a vampire — but he can always impress other Kindred with his talents. So, his final and third Aspiration will be to perform in Elysium.

Step Two: Select Attributes

To best fit Geoff’s character, I am selecting Social as primary, Mental as secondary, and Physical as my tertiary Attribute. I now have five dots to spend in Social, four in Mental, and three in Physical. The basic rules give every character a default one dot in each Attribute, so anything I add will build on that.

For his Social Attributes, I decide Presence is key for a performing musician, so two of my five dots go there, plus two more for Composure to help Geoffrey keep his cool as a performer, leaving only one bonus dot for Manipulation.

Wits is a handy Mental Attribute for any character to have, so two of my four dots go there. That leaves one each for Intelligence and Resolve, and I’m fine with that split. Lastly, I decide to evenly distribute his Physical attributes and give them one dot each.

Geoffrey’s final Attributes are as follows: Intelligence 2, Wits 3, Resolve 2, Strength 2, Dexterity 2, Stamina 2, Presence 3, Manipulation 2, Composure 3.

Step Three: Select Skills

Primary, secondary and tertiary Skill groups get 11, seven, and four dots respectively. Since I’m imagining Geoffrey is a lonely-but-talented guy, I’m going to assume Social is not his top skill group, so that will get seven points, while Mental will earn the top spot with 11 dots, and Physical 4. Skills can be found on page 164, if you’d like to read up on their descriptions.

In the past, Geoffrey probably spent some time at a university, and I imagine he had a day job before he was Embraced. I decide to evenly distribute one dot per each Mental Skill, and then take the three dots leftover to Academics, Computer, and Occult. Part of the reason why I’m building Geoffrey’s character this way, is because I’m thinking about what types of actions he’ll take in a chronicle. Geoffrey’s more likely to use Mental Skills than the other two groups, and the penalty for being unskilled in a Mental Skill is -3 die; the penalty is only -1 die for the unskilled use of Physical and Social skills.

Geoffrey’s Social Skills get seven dots. This is tricky! I’ve hobbled myself a little here, because to be an accomplished musician, I decide Geoffrey will need more than one dot in Expression. I opt for three dots in Expression; if he’s a talented musician to impress centuries-old Kindred, he’d better be pretty good. Since there are eight Skills in the Social group, I decide to drop three and assign one dot to the rest. Dropping Animal Ken is an easy choice, and Intimidation and Subterfuge aren’t part of Geoffrey’s skillset right now, so I leave those two out. That leaves me with Empathy 1, Expression 3, Persuasion 1, Socialize 1, and Streetwise 1.

Geoffrey is not a physically apt character, and I see no real reason to significantly alter that when deciding how to spend points on his Physical Skills. Still, I want him to have some capabilities before applying the Kindred template, so I assign one dot each to Brawl, Drive, Stealth, and Survival.

Geoffrey’s Skills now look like this: Academics 2, Crafts 1, Computer 2, Investigation 1, Medicine 1, Occult 2, Politics 1, Science 1, Brawl 1, Drive 1, Stealth 1, Survival 1, Empathy 1, Expression 3, Persuasion 1, Socialize 1, Streetwise 1.

Step Four: Skill Specialties

Geoff needs three Skill Specialties that speak to his talents. Expression: Guitar is an obvious choice, but what else? I’m opting for Computer: Recording for the second, and Academics: Songwriting for the third.

Step Five: Add Kindred Template

Choose a Clan

The first thing I must do is select one of the Clans, first described on page 13. Instead of selecting the Daeva Clan, which would be a great fit for a musician, I choose the Nosferatu because I feel Geoffrey’s character will be more challenging to play. Often, the Nosferatu can’t get close to their victims the way a beautiful, seductive vampire could. They don’t need to be ugly to be repellent; perhaps Geoffrey smells bad – like dead fish or vomit. He may have an unpleasant aura about him that makes people uncomfortable or frightened. I also feel that the theme of the Nosferatu-as-outcast is universally felt, and that feeling can induce conflict or be gut-wrenching in the right scene.

Select a Covenant

Since Geoffrey will actively seek companionship within the circles he travels in, I decide to focus on his sire and what she wants. A member of the Invictus would be most concerned with earning boons, so that would be a natural choice for her. Would she insist that Geoff follow her lead, or would she allow him room to grow and to make his own choices? At the start, it’d make sense that the Invictus would also be Geoffrey’s Covenant, and I can explore his relationship to other Kindred in a chronicle.

I really like the Covenants presented in Vampire: The Requiem 2nd Edition. They cover a lot of bases that reflect human organizations, and they also offer lots of great opportunities for rivalries and open conflict to enhance an ongoing chronicle. Information on the Covenants can be found starting on page 31.

Choose Masks and Dirges

Geoffrey’s Mask is the face he wears in public. Jester would be appropriate, though perhaps not literally. I decide Courtesan would be a better fit for his Mask, underlining his need to perform for the enjoyment of others.

Since Geoffrey’s spent years perfecting his musical talent, I opt for Perfectionist for his Dirge, which reflects who he is when interacting with other Kindred behind closed doors. Thus, I go with Courtesan for Mask, and Perfectionist for Dirge.

Choose a Touchstone

Geoff’s Touchstone is his acoustic, six-string guitar. If his guitar were to be damaged or destroyed, Geoff may be in a world of trouble, as it’s his main connection to his former human self. For a more challenging Touchstone, I would opt for a music teacher that helped him learn guitar, but I settle on the musical instrument.

Select Disciplines

I like each of the Nosferatu Clan’s default Disciplines and can’t decide, so I’m going with a single dot in Nightmare, Obfuscate, and Vigor. I intend that, long-term, Geoff would work to get better at these Disciplines, spending his experience points to add dots, particularly in Nightmare and Obfuscate. Disciplines can be found starting on page 125.

Determine Blood Potency

Blood Potency for a starting character is one, and I see no reason why Geoff should have more.

Step Six: Merits

I have ten dots to spend on Merits. The list of Merits begins on page 109.

Haven is a must: Geoff needs someplace quiet and safe to practice guitar, and to keep out of the reach of other Kindred until he’s stronger. He must also choose Safe Place Merit as a prerequisite for having Haven. I put two dots in both for a total of four. I’m also choosing the Fame Merit at one dot; what’s the point of being a musician in demand if no one knows about you? Likewise, choosing the Inspiring Merit could help explain Geoff’s Fame rating. Mentor would be another likely choice, since Geoff will need a lot of advice and guidance from his sire to learn what it means to be a Kindred. One dot in Mentor fills that niche, with an easy option to expand if Geoff’s sire turns out to be attentive. That’s seven dots of Merits so far.

Though the Invictus does offer Covenant-specific Merits called Oaths that Geoffrey could take (see page 116), I decide to skip adding them for now. Those Oaths are fuel for further expansion, and I think they’re a good goal depending upon what relationships he develops over the course of a chronicle. As Geoff meets other Kindred, he may decide the Invictus is not right for him, too, which could lead to some very interesting plot threads down the road.

To round out the Merits, I choose Clan Status at one dot, Unsettling Gaze, a Nosferatu-specific Merit, is one dot, and Contacts (Bar Owner) also at one dot — Geoff needs a place to practice in front of an audience, and maybe feed a little while he’s at it.

Merits are as follows: Haven 2, Safe Place 2, Fame 1, Inspiring 1, Mentor 1, Clan Status 1, Unsettling Gaze 1, Contacts (Bar Owner) 1.

Step Seven: Determine Advantages

Willpower = Resolve + Composure. Geoff’s Resolve is 2 and his Composure is 3, giving him a Willpower of 5.

Humanity automatically starts at 7 dots, but it’s easy to lose and difficult to regain. Geoff will have to watch that.

Defense = the least of Wits or Dexterity, plus Athletics. Geoffrey has Wits 3, Dexterity 2, and Athletics 0, so he’s stuck with a 2 Defense for now.

Size is automatically 5, which reflects most humans.

Health = Size + Stamina + Resilience. Geoff has a Size of 5, Stamina of 2, and doesn’t know the Resilience Discipline, so his Health score is 7.

Speed = Size (5) + Strength (2) + Dexterity (2) +1 for Geoff’s dot in the Vigor Discipline for a grand total of 10.

Geoff’s Initiative Modifier is his Dexterity and Composure ratings added, which gives him +5 to add to any initiative rolls he needs to make.

Finishing Touches

Now I have a fully fleshed out character, and I’m ready to play. For a finishing touch, I’m going to give some thought to my sire. What is her backstory? Why did she Embrace my character? I am leaning toward a Nosferatu who was impressed by the beauty of Geoff’s music, but who noticed his loneliness. She decided his talent could be a part of her unlife, too, and together they might acquire small boons by entertaining other Kindred with his music.

With that in mind, I’ll turn to my Storyteller to work out Geoffrey’s backstory and sire further. We’ll figure out how my concept fits into the chronicle, and fine tune his introduction in the game. After that, Geoffrey Groves is ready to play!


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Mortekai

Canis-Minor-Logo-Final-183x300.pngLast month we rolled out Canis Minor, our community content program for Pugmire. We’ve already got seven projects up, which is great! You can see what’s available so far here: https://www.drivethrurpg.com/cc/17/Canis-Minor

But I’ve heard that some people aren’t sure what to make for the program. Luckily, I have some ideas for you!

  • Original Stories: Adventures for Pugmire are the best thing to put up for sale. Busy Guides are always looking for something to run on short notice. Did you have an adventure that worked great at your table last night? Write it up for the program and share it!
  • Sequel Stories: What happened after you thwarted the villains in “The Great Cat Conspiracy?” What did you do once you discovered the Secret of Vinsen’s Tomb? Writing follow-up stories for our published adventures — or for other Canis Minor adventures! — are a great way to help Guides build a chronicle.
  • Other Fantasy Stories: Do you still have your notes from an old fantasy game from years ago? Would your module work better by adding dogs? Dust off your three-ring binder and reformat things to the Pugmire system. (Don’t tell anyone, but this was what I did for my own home Pugmire chronicle.)
  • New Bits: Players don’t have to be left out of the fun. Have some ideas for a few new spells? Wish there was a trick the book offered for your favorite breed? Was there a clever or entertaining masterwork that you want to showcase? All of these are great options for eager Pugmire players.
  • Great Characters: Sometimes, a one-off character ends up stealing the show. Immortalize your pioneers, enemies, or other interesting characters. Also, writing up your pets as Pugmire characters is a great way to showcase what’s amazing about our furry friends, past and present.

So what are you doing for Canis Minor?


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Mortekai

Vinsens-Tomb-Cover1-210x300.jpgNow available in print from DriveThruRPG: The Secret of Vinsen’s Tomb for Pugmire!

“You! You are the ones that must be destroyed in the name of the Monarchies!”

— One-Eyed Molly

A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?

“The Secret of Vinsen’s Tomb” is a Pugmire story for three to six characters. This jumpstart contains all the rules and characters you need to play — just grab some dice and go! You can also use this adventure with the full version of Pugmire.

The Secret of Vinsen’s Tomb contains:

  • An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories.
  • A summary of Pugmire’s traditional fantasy rules system. It’s designed for streamlined play, with an emphasis on cooperation and action over competition and violence.
  • A complete adventure for a Guide to run for three to six players. Also useful for Guides running a full Pugmire game of first or second level characters!
  • Six ready-to-play characters, so you can jump into the action.

Can your good dogs discover the secrets of Vinsen’s Tomb?

Pugmire-Artisan-Cards-232x300.jpgAlso available in PDF and print: Pugmire Card Set 2: Artisan Spell Cards and Pugmire Card Set 3: Shepherd Spell Cards!

Enhance your Pugmire game with this set of player aid cards! These helpful visual aids make your Pugmire gaming easier! Lay them out next to your sheet for ease of reference during play, and to keep track of what spells you have available.

Merch

Lots of great new Pugmire and Mau stuff in our RedBubble store!

Also lots of great new material on our Indie Press Revolution storefront if you’ve missed one of our previous Kickstarters!

Community Spotlight

The following community-created content for Pugmire has been added to Canis Minor in the last week:

The following community-created content for Vampire has been added to the Storytellers Vault in the last week:


View the full article

Mortekai

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Bit of a “meta” start for this edition of the MMN, as I just want to let folks in on how our Monday Meeting is running and the sort of topics generally covered, and the specific ones we talked about this week. Except for the [REDACTED] ones.

Bit o’ history, for folks coming new to this blog.

The Monday Lunch Meeting was once a meeting the entire staff of White Wolf was able to have for something like the first six months I was at WW mid- 1992. As the company grew, we went from everybody attending, to some departments spinning off to other days as the sheer number of people made it impossible, but Production & Design, my department, kept to Mondays.

I liked, and still like, starting the week with what is essentially a huddle. A re-focus moment before the week pulls us in all sorts of directions. In the early days, we’d actually divvy up tasks at the meeting to be sure everything we needed to accomplish in the coming week was covered. Even when all that was left of WW in terms of publishing TTRPGs was Eddy Webb and myself, we actually ate lunch during the meeting still, until I founded Onyx Path and brought the company-wide Monday Meeting back.

 

 

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Dragon Blooded Kingfisher illustration by Mel Uran

 

 

So, through all the years we come to our current Monday Lunch Meeting, although there have been evolutionary changes to our process:

1- We are a virtual office, with folks scattered around who attend, so we’re “starting off on Monday” even if Matthew’s day is actually getting close to sundown.

2- For a similar reason, nobody is required to eat lunch during the meeting, and with us all on Skype it’s really best if folks don’t do much munching and crunching.

3- Therefore, nobody waits until folks are midway through a Subba Wubba sandwich to tell us how the Andes plane crash survivors turned cannibals. In detail. Until some folks turned green.

4- Onyx Path has now grown to such a point that we have nine people in on the call, so in the interest of staying focused, we’ve recently adopted a process where the first hour of the meeting is the Production half, where we run down every project being worked on. You see most of that list in the Updates here every week. Then we move to Operations, and we review sales info, marketing, social media and PR, and new business.

5- Everyone is encouraged to both venture opinions and to bring up anything they feel is pertinent, and to absolutely speak up if they need clarification. The main purpose of the meeting is to provide everyone with knowledge of where Onyx Path is on that Monday, and what we need to do for the rest of the week, or even further out.

6- Usually, I’ll derive the points I want to write about in this blog every week from the general drift of our interests and concerns at the Monday Meeting, although, as our crew knows, sometimes I’ll zoom in on something related but not directly discussed if I think it makes a good subject.

 

 

 

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C20 Freeholds illustration by Pat McEvoy

 

 

 

This week, here’s some highlights of what we discussed:

 

  • I threw a whole bunch of project pitches at White Wolf for approvals, and we’re waiting for the OK or notes from them.

 

  • We also sent over another bunch of project outlines for approvals as well, and we’re also waiting for those to get back to us. Both of these steps are the ones before the steps you see below in the Updates, and are basically the developers preparing the info they need in order to hire writers.

 

  • Speaking of outlines, we have a bunch almost done for the upcoming Scion projects that came out of the Kickstarter Stretch Goals. Neall really couldn’t finalize them until the text for both Origin and Hero was complete.

 

  • Dixie has been touching base with “her” developers for the CofD and Exalted 3rd, and working with them on their schedule of releases, and she’ll be doing her first errata input pass on the next book ready for that stage, either Night Horrors: Enemy Action or the Beast PG.

 

  • We sat down last week and conceptualized the release schedule for the Trinity Continuum lines, now that we have a much more concrete idea of our Trinity community interest and numbers after the Kickstarter. Thinking through how the Continuum can be represented by Community Content is an added, and welcome, piece to that process. Now we’re arguing about which actual titles the TC Core and TC: Aeon should have!

 

  • Some writers are late, some artists needed replacing, some editing is getting swapped around, and some projects are holding up other ones. So, situation normal, and we adjust to this every Monday!

 

  • We expect Wraith20 errata to close sometime between this Weds. and next Weds. and we’ll see if  Night Horrors: Enemy Action and the Beast PG also fit that time frame.

 

  • Mirthful Mike is starting on the graphics for the Dragon Blooded Kickstarter for later this month, and we’re looking for James’ to present his plan for the KS based on earlier conversations. I’ll be asking James to establish address change and shipping deadlines right in our KS description and FAQs, because we continue to have backers message us two years after shipping wanting their books – and we just aren’t set up to have these books sitting around indefinitely. We really hate disappointing people.

 

  • The Mirthful One is also designing the logo for the Scarred Lands Community Content site, the Slaracian Vault. Once that is finished we’ll be stress testing the site. Eddy is also looking at opening up a few aspects of Canis Minor, the Pugmire Community Content site, so keep an eye out there.

 

  • For the Scarred Lands Kickstarter, as backers are aware, we’ve just had the damnedest time pulling together all the threads that my old friend Stewart Wieck left dangling after his untimely death, but with a few adjustments we and Nocturnal Media have almost everything needed in the fulfillment shipper’s warehouse. While they are arranging the shipping, I’m going to send out the Scarred Lands posters from the Kickstarter individually to those who pledged for them.

 

  • Mighty Matt McElroy wants everybody to know that we have shipped a whole truck-load of extra Kickstarter projects to our friends at Indie Press Revolution (IPR), including the Prestige Edition and Screen of Dark Eras (the first one), the Deluxe and Ultra-Deluxe Editions of Exalted 3rd Edition and a whole lot of the additional items, and the Deluxe Edition and Screen for W20 Shattered Dreams. (See more info and links below in the IPR section of the Blurbs!)

 

  • Matt also pointed out that the Beast Players’ Guide and Night Horrors: Enemy Action PDFs have been #1 and #2 on DTRPG‘s bestsellers list these past couple of days! Congrats to all involved!

 

  • Although we have, as a company, pulled away from monitoring social media beyond our own – as per one of our wellness resolutions from our MidWinter Summit – we do go over any posts that concern us. So we did today. As usual, this isn’t an area that I like us to wade into publicly, but I include it to show that we don’t just ignore internet comments.

 

  • We learned in our meeting that our in-house developers (Eddy, Dixie, and Matthew) really like to talk. So we discussed how we could maybe give them a place where they can talk as much as they want…

 

 

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Scarred Lands Spiragos illustration by Brian LeBlanc

 

 

So you can see, that these notes are indeed pulled from the Monday Meeting each week, and while you could say our motto should be “Many Words, One Path”, it is in fact:

Many Worlds, One Path!

 

 

BLURBS!

KICKSTARTER:

 

Our next Kickstarter is slated to be EX3‘s Dragon-Blooded near the end of March.

 

 

 

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As we try and find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

The devs have added a whole bunch of new game lines’ dice and rolling bg’s and got caught by a bug Apple needed to fix, so be sure to update your app and soon that should be fixed.

There’s been tweaks to all elements of the UI, you can now preview every die type in the store, and you can use multiple die types per roll! Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

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Three different screenshots, above.

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(The Solar Anima special Dice above)

 

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Promethean: The Created and Demon: The Descent dice on a Demon: The Descent tabletop

 

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Hunter: The Reckoning and Mage: The Awakening dice on a Mage: The Awakening tabletop

 

 

 

ON AMAZON AND BARNES & NOBLE:

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We’re delighted to announce the opening of our ebook stores on Amazon and Barnes & Noble! You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble). Our initial selection includes these fiction anthologies:

  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)

 

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And here are six more fiction books:

  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)

 

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Andand six more more:

  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)

 

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And even more books are now on Amazon and the Nook store!:

  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

 

OUR SALES PARTNERS:

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We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

 

 

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Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/

Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! And Screens…so many Screens!

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

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Wave 3 of our extra Kickstarter projects is now on sale at IPR!

Here are the direct links for the Chronicles of Darkness: Dark Eras Prestige Edition: http://www.indiepressrevolution.com/xcart/Chronicles-of-Darkness-Dark-Eras-Prestige-Edition.html

Chronicles of Darkness: Dark Eras Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/Chronicles-of-Darkness-Dark-Eras-Storytellers-Screen.html

Deluxe Exalted 3rd Edition: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Deluxe-Edition.html

Ultra-Deluxe (Orichalcum) Exalted 3rd Edition: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Ultra-Deluxe.html

Exalted 3rd Edition Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Storytellers-Screen.html

EX3 Chibi Bookmarks: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Chibi-Bookmarks.html

EX3 Canvas Map of Creation: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Map-of-Creation.html

Deluxe W20 Shattered Dreams: http://www.indiepressrevolution.com/xcart/W20-Shattered-Dreams-Deluxe-Edition.html

W20 Shattered Dreams Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/W20-Shattered-Dreams-Storytellers-Screen.html

Plus price adjustments on M20, Book of the Wyrm, Anarchs Unbound and a
few other projects!

 

 

DRIVETHRURPG.COM:

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Coming this Wednesday as both PDF and physical book PoD on DTRPG, we reveal The Secret of Vinsen’s Tomb, a Jumpstart adventure for Pugmire. www.drivethrurpg.com/product/232337/The-Secrets-of-Vinsens-Tomb–A-Pugmire-Jumpstart

A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?

The Secret of Vinsen’s Tomb is a Pugmire story for three to six characters. This jumpstart contains all the rules and characters you need to play — just grab some dice and go! You can also use this adventure with the full version of Pugmire.

The Secret of Vinsen’s Tomb contains:

• An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories.

• A summary of Pugmire’s traditional fantasy rules system. It’s designed for streamlined play, with an emphasis on cooperation and action over competition and violence.

• A complete adventure for a Guide to run for three to six players. Also useful for Guides running a full Pugmire game of first or second level characters!

• Six ready-to-play characters, so you can jump into the action.

Can your good dogs discover the secret of Vinsen’s Tomb?

 

Also available this Wednesday, are two physical PoD spell card packs and PDFs for Pugmire: the Artisans‘ and the Shepherds‘ spells.

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Ask the darkness, and it shall answer: the Beast: The Primordial Player’s Guide Advance PDF will answer your questions when it goes live on DTRPG.com this Wednesday!

The Beast Player’s Guide expands on the material presented in Beast: The Primordial, with additional information on the Families and Hungers, what it feels like to be a Beast and experience the Devouring, and how to commune with the Dark Mother. You’ll also find two new Families and two new Hungers!

The book also includes a plethora of new Atavisms, Nightmares, Merits, and Birthrights, as well as systems for creating smaller, subservient versions of the Horror, new forms of Inheritance, and details on the mysterious Obcasus Rites.

 

 

 

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There are some things that even a Demon fears – Night Horrors: Enemy Action for Demon: The Descent arrives as an Advance PDF this Wednesday on DTRPG.com!

Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop trying, you drown. Screw that.

—Mr. Bliss, Guardian Inquisitor

Night Horrors: Enemy Action includes:

• Dozens of Storyteller characters, including Unchained, angels, exiles, cryptids, and stigmatics, for use as antagonists, allies, or just inspiration

• Multiple plot hooks and story seeds for your Demon: The Descent chronicles

• A brief look at cults in Demon, including the Ten Thousand Names of God, a secret society fueled by the God-Machine

 

 

 

 

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With a howl of RAGE, the W20 Changing Ways PDF and physical book PoD charges at you this Wednesday on DTRPG.com! http://www.drivethrurpg.com/product/229183/W20-Changing-Ways

Changing Ways is an in-depth look at what it means to be a werewolf, both on a personal level and as part of a pack. It digs deep into what it feels like to have bones re-knit after breaking, the range of senses available across all forms, and the sudden heady rush of the Gifts and Rites bestowed by spirits. It also provides a look at what life is like for lupus and metis werewolves, characters who have had experiences alien to any person. It shows the many ways that werewolves organize in packs, and how those packs are designed as groups of warriors, rather than aligned to the behavior of wolves.

Changing Ways contains:

• A detailed look at what it means to grow up as a lupus or metis werewolf, and how that colors a character’s perspective.

• More information on what it feels like to be a werewolf, a creature that changes in both body and mind.

• Frameworks and organizations for packs, along with new tactics and systems for forging the pack as part of play.

 

 

 

 

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Appearing on DriveThruRPG this Wednesday are the PDF and PoD physical book versions of Arms of the Chosen for Exalted 3rd Edition! http://www.drivethrurpg.com/product/226224/Arms-of-the-Chosen

Take up the panoply of legendary heroes and lost ages, and awaken the world-shaking might of their Evocations. Before the dawn of time, the Exalted wielded god-metal blades to cast down the makers of the universe. In an ancient epoch of forgotten glories, Creation’s greatest artificers forged unimaginable wonders and miracle-machines.

Now, in the Age of Sorrows, kingdoms go to war over potent artifacts, scavenger princes risk everything to uncover relics of the past, and the Exalted forge great arms and armor on the anvil of legend. These treasures are yours to master.

Discover the mystical power of the five magical materials and the secrets of creating your own Evocations. Wield weapons of fabled might and don the armor of mythic heroes, making their puissance your own. Claim Creation’s wonders: the miraculous tools of the Chosen, living automatons, flying machines, hearthstones, and more. And unleash the mighty warstriders, titanic god-engines of conquest and devastation, to once more shake Creation with their footfalls.

 

 

 

 

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We unveil Vampire: The Requiem 2e‘s Half-Damned as PDF and PoD versions on DTRPG.com this Wednesday!

http://www.drivethrurpg.com/product/227500/Half-Damned

I love her, she’s family, but I don’t love what she is.

– Antonio Ramírez, dhampir

This book includes: 

• An exploration of what it means to be one of the Half-Damned, dhampir, revenants or ghouls.

• Mechanics for creating Half-Damned characters.

• Information for creating and running chronicles using the various Half-Damned character types, both with vampires and alone.

• Information on Half-Damned antagonists for vampire chronicles.

 

 

 

 

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A Land Where Legends Walk

Drawing enthusiastically on Greek mythology, the revised and re-imagined Scarred Lands nonetheless retains its place as a modern fantasy RPG setting. This is a world shaped by gods and monsters, and only the greatest of heroes can expect to be counted among them. The most populous continent of Scarn, Ghelspad, plays host to vast unexplored regions, hides unsolved riddles from ancient cultures, and taunts adventures with the promise of undiscovered riches hidden among the ruins of older civilizations.

Yet the myths of the Scarred Lands are relatively recent events. The effects of the Titanswar still ripple through the world, and the heroines and villains of many of these stories are part of living memory, if not still living.

The Award-Winning Fantasy Setting Returns

Scarred Lands has been a favorite fantasy setting since the release of the Creature Collection for the d20 System in 2000. In subsequent years, over 40 titles were published for Scarred Lands, making it one of the most fully supported fantasy RPG settings ever and the premiere product line of Sword & Sorcery Studios.

Available in both 5th Edition and Pathfinder compatible versions! PDF and PoD formats available NOW!

http://www.drivethrurpg.com/product/193014/Scarred-Lands-Players-Guide-Pathfinder

http://www.drivethrurpg.com/product/197803/Scarred-Lands-Players-Guide-OGL-5e

 

 

 

CONVENTIONS!

 

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • Deviant: The Renegades (Deviant: The Renegades)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)
  • CofD Dark Eras 2 (Chronicles of Darkness)

 

Redlines

  • Guide to the Night (Vampire: The Requiem 2nd Edition)

 

Second Draft

  • WoD Ghost Hunters (World of Darkness)
  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)

 

Development

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
  • Night Horrors: The Tormented (Promethean: The Created 2nd Edition)
  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • Fetch Quest (Pugmire)
  • They Came From Beneath the Sea! Rulebook (TCFBtS!)

 

WW Manuscript Approval:

 

Editing:

  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
  • Monarchies of Mau (Monarchies of Mau)

 

Post-Editing Development:

  • Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
  • Dragon-Blooded (Exalted 3rd Edition)
  • Pan’s Guide for New Pioneers (Pugmire)
  • The Realm (Exalted 3rd Edition)
  • Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)
  • Scion: Hero (Scion 2nd Edition)
  • Trinity Continuum Core Rulebook (The Trinity Continuum)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

In Art Direction

  • Ex3 Monthly Stuff
  • Scion Hero
  • Changeling: the Lost 2 Art is contracted.
  • Trinity Continuum Reviewing TC:Aeon artnotes.
  • Ex3 Dragon Blooded
  • Boggans – Contracted.
  • Monarchies of Mau – Sorting through buy and figuring out roster.

 

Marketing Stuff

 

In Layout

  • Scarred Lands Community Content – Covers and knocking together a quick SV logo. Went back and attempted to make the templates easier and more explanatory…
  • Scion Origin
  • Wraith 20 Screen Front approved… now waiting for errata phase to assemble all the charts.
  • Fetch Quest Taking some time this week to tweak the card design.

 

Proofing

  • Book of Freeholds – Off to Mark to put in page xx’s. I’m doing up the cover this week as well.
  • Pugmire – Pan’s Explorer’s Guide (or whatever)
  • Cavaliers of Mars Art is in progress… but the layout is done and solid enough for Rose to proof.

 

At Press

  • Beckett Screen – Shipped to shipper.
  • Scarred Land PGs & Wise and the Wicked PF & 5e – To fulfillment shipper. PDF and PoD physical book versions on sale at DTRPG. Dice are in, Adventures on their way.
  • Changeling: the Dreaming 20th Anniversary Edition (Changeling: the Dreaming 20th Anniversary Edition) – Books and Screens created and are en route from printer to fulfillment shipper.
  • Prince’s Gambit – At press.
  • V20 Beckett’s Jyhad Diary– Deluxe edition files sent to printer.
  • C20 Ready Made Characters – PoD proofs on the way.
  • Pugmire Artisan Cards – On sale this Wednesday.
  • Pugmire Shepherd Cards – On sale this Wednesday.
  • Scion Dice Packaging – Shipping to fulfillment shipper.
  • Wraith 20 – Backer PDF out, and errata is coming in.
  • Ring of Spiragos – PoD versions on their way to KS fulfillment shipper.
  • Pugmire Vinsen’s Tomb – On sale this Wednesday.
  • Beast PG Advance PDF on sale at DTRPG.com, errata coming in.
  • DtD Enemy Action Advance PDF on sale at DTRPG.com, errata coming in.

 


TODAY’S REASON TO CELEBRATE: BEWARE THE IDES OF MARCH! (yeah, yeah, we all know that the day/date on the whole Ides thing slid around, so don’t bother writing in – just look out for guys with knives headed for you, okay?)


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Mortekai

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Matthew Dawkins here once again! In the first episode of the Onyx Pathcast we discussed the Contagion Chronicle. That discussion included coverage of the Cryptocracy: one of the “splats” in that upcoming book. The splats in Contagion are classified as the Sworn and the False, with the Cryptocrats as a proud member of the former.

Meghan Fitzgerald wrote all the player options for this game, due to my desiring consistency and connectivity across the Sworn, as well as knowing how Meghan excels at this kind of writing. We took a different approach to writing this book, with my assigning Meghan the task of writing the splats before any of the other writers were hired on. I wanted the Sworn detailed so every writer who came on later had a firm base from which to work for the remainder of the book. I think it’s worked out pretty well.

Today is not the day I unveil all the Contagion Chronicle’s secrets, but as we discussed part of the Cryptocracy in the podcast, here is the full splat in written form for your reading pleasure and speculation! Continue to listen to the podcast and check on this blog for previews and discussion of our upcoming games.

The Cryptocracy

Contagion as Social Entropy

There’s nothing insignificant about mere mortals. And that isn’t a compliment. It’s a warning.

They always look surprised to find someone like me schmoozing with the street performers and neighborhood graffiti crews, in my $600 suit and Chanel perfume. But who better to let sample my blood than those to whom society turns a blind eye? They’re the perfect carriers for the preventive cure — the key to immunizing the population against their own brutal instincts is a virus of our own. Pacification through hijacking the grassroots message, spread through our very own song of silence. Look, if the Cacophony works for us, surely it’ll work for a bunch of gullible kine.

What Is Contagion?

Look around you. World leaders hold each other hostage, poised to rain nuclear death down on all of us — human or not — in a fit of pique. People wear their hatred for each other on their sleeves, proud to be selfish warmongers as they close their borders, arm their citizens, and wave their dicks around. They watch the planet tear itself apart and pretend everything is fine. Sometimes we get self-absorbed, too, and we stop paying much attention to what the mortals are doing. That bites us in the ass, every time. The Contagion is what happens when humanity slides too far down the spiral into atrocity and unrest.

It’s only logical. Blood spills, society breaks down, the world gets sick. Then the effects make everything worse and throw us all into this maddening feedback loop that threatens to dismantle civilization altogether. Once humanity gets its collective shit back together, the outbreak subsides and we can all get back to our nightly bloodsucking, or obsessing over esoterica, or whatever it is we normally do — at least, until it all happens again.

What we stand to lose: Stability. Comfort. All the progress we’ve made since the first human being woke up in a cave in the middle of the night, terrified of the dark. Some say things were better for us then, when the shadows were deeper and harder to banish, but that’s just nostalgia talking. Make no mistake: Anarchy hurts us as much as it hurts them.

What we stand to gain: Control. A safety net. Moving beyond “good enough” so that maybe, someday, humanity doesn’t need handholding to keep a civilization going for more than a few years without killing each other en masse. I mean, we won’t pretend to be Mother Theresa, here. But at least we’ve got some perspective.

Where We Came From

The first time a Cryptocracy convened to rein in humanity’s worst impulses was during the outbreak that occurred in the flaming wreckage of Carthage, in 146 BC. The Contagion spread out from that final slaughter, all across the Roman Republic and the lands of its allies, and then even to those of its foes as they continued their conquest. A small faction within the vampiric Camarilla made tentative alliances with demons, sorcerers, and other shadow sects to curb the rampant human brutality and the illness’ symptoms. They kept a close eye on the Machine’s activity in the centuries that followed. Even after the vampires’ grand covenant collapsed, this faction monitored signs of the Contagion’s return and maneuvered behind the scenes to keep mortals from regressing too far into barbaric behavior.

We have persisted since then, growing to span the globe. Not every outbreak we’ve seen coincides neatly with a period of widespread chaos, but that’s to be expected — the factors that govern reality falling ill as a reflection of human folly are impossibly complex, and even we still don’t understand them all. Our numbers have swelled over the last century or so; between nuclear anxiety, global terrorism, biological warfare, and increasingly polarized populations, a lot of us worry about what comes next. What do you think will happen to the laws of physics and magic after World War III? Let’s not find out.

What We Do

The health of reality is in humanity’s hands, but let’s face it: They need our help. They can’t even tell what’s happening, much less tame their own instincts for solipsism and mob mentality. We nudge them in the right direction from the shadows, where we’ve always operated so well.

We wield the broadest influence possible without discovery. To that end, we accumulate worldly wealth and power, subtly controlling human institutions to steer them away from infected Infrastructure and unwise decisions. We protect the innocent from the Contagion’s ravages no matter what, autonomy be damned. What’s more important, the free will of a few human beings or the survival of civilization as we know it? No contest. We can’t be too obvious, though; we’ve seen how they react to us without the Contagion. Revealing ourselves would be counterproductive at best, so direct mind control and intervention are last resorts.

Some of us encourage cooperative behaviors and circumstances that foster harmony among humans, and others get rid of threats to stability by any means necessary. Between us, we quietly remove troublesome elements before they get out of hand. We have mystical avenues as well as mundane ones, always on the lookout for new ways to monitor and sway groups without their knowledge. We recruit experts in dreamwalking, astral travel, and hijacking healthy parts of the God-Machine for our own use. We study entropy, fate, causality, consequence, and patterns of ruination so we can halt or redirect those forces as we see fit. Humans generate them through their heinous acts, causing their own insidious cycles of societal breakdown. By manipulating these forces directly, we can interrupt those cycles long enough to take control.

Some accuse us of hypocrisy. We, a bunch of inhuman, flawed, struggling, violent shadow-dwellers, are supposed to know better than all of humanity? Pot calling the kettle black, much? Who are we to place ourselves in positions of power and judgment? But we know we’re no heroes. We’re not morally offended; we have no high horse to sit on. We just see and know so much more. We’re obviously not immune to greed and corruption either, but we’re a couple hundred supernatural beings in a city’s underbelly. There are billions of them. Frankly, it’s only natural for us to guide humanity in these matters.

How we organize: Our secret network of surveillance and communications connects us globally and keeps us in the know. We call it Caliber, a play on ECHELON, the massive intel program the Five Eyes nations use. Whether or not ours taps into theirs is nobody’s business but ours.

Despite Caliber, our hierarchies — called bureaus — are regional and local, for now. A given bureau might organize itself like a Freemason Lodge, an intelligence agency, or a corporation.

We value our diversity because each of us has fingers in different kinds of pies, and varied ways to interact with all the manifold levels of human society. We need that to make sure no stray terrorist or troublemaker escapes our notice.

Among the Sworn: The other Sworn look to us when humans get in their way, or they need information about the mundane world only we can learn. Sometimes we come into conflict with the Ship of Theseus, but nothing’s wrong with progress — we like progress! It’s only when they take it too far that we have to rein them in, too.

We get ourselves in trouble when: we get too heavy-handed, hide too many secrets from each other, or argue among ourselves about what’s best for everyone. We may not be morally offended on the whole, but we do have strong opinions — along with curses, magical limitations, and mystical behavioral urges — and they often conflict. If we let that compromise us, or we nudge humanity too blatantly, we tip our hand. We deal harshly with anyone who exposes us.

When the Contagion is in remission: We continue lurking behind the scenes, taking precautionary measures to keep humanity’s natural entropic urges in line. We explore new ways to spread our influence, plant the seeds of philosophies we want to encourage in the population’s subconscious and dreams, and insert ourselves into human institutions as fixtures they can’t easily dislodge in times of crisis.

Vector: Authority

Who We Are

  • The Invictus tycoon who donates large sums to handpicked politicians, and tanks companies with dangerous agendas through leverage and an army of ghouls
  • The Guardian of the Veil who maintains and monitors Caliber with magic, and knows how to disseminate the right information to the right people at the right times
  • The Ugallu who manipulates the media to remove troublemakers and rival conspiracies by exposing their transgressions to the world — with a few original tweaks, if necessary
  • The Winter Courtier who walks in dreams to convince the right people that doing what we want was all their idea in the first place, through oneiromancy
  • The Maa-Kep Internal Affairs officer who can always find evidence to convict those who don’t follow the rules…or those who make them, if they’re rules we don’t like

Nicknames: Cryptocrats, agents, the Majestic, Men in Black (derogatory)


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Mortekai

BPG-Front-232x300.jpgNow available in advance PDF from DriveThruRPG: Beast Player’s Guide for Beast: The Primordial!

You know what’s out there? No, you don’t. Stop trying to list them off. Yeah, yeah, you’ve met the vampires and the werewolves and the ghosts and so forth, but you haven’t seen a hundredth of what’s really there. Look, I’m not shaming you. I’m trying to make a point. You don’t know. You never will. There’s no complete picture, no magic moment where you see the whole truth and get to yell “ah-ha!” You don’t know. I don’t know. We never will.  That’s really a good thing, my sister, because it means there’s so much yet to see. 

—Zmei

The Beast Player’s Guide expands on the material presented in Beast: The Primordial, with additional information on the Families and Hungers, what it feels like to be a Beast and experience the Devouring, and how to commune with the Dark Mother. You’ll also find two new Families and two new Hungers!

The book also includes a plethora of new Atavisms, Nightmares, Merits, and Birthrights, as well as systems for creating smaller, subservient versions of the Horror, new forms of Inheritance, and details on the mysterious Obcasus Rites.

Enemy-Action-Front-232x300.jpgAlso available in advance PDF: Night Horrors: Enemy Action for Demon: The Descent!

“Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop trying, you drown. Screw that.”

—Mr. Bliss, Guardian Inquisitor

Night Horrors: Enemy Action includes:

  • Dozens of Storyteller characters, including Unchained, angels, exiles, cryptids, and stigmatics, for use as antagonists, allies, or just inspiration
  • Multiple plot hooks and story seeds for your Demon: The Descent chronicles
  • A brief look at cults in Demon, including the Ten Thousand Names of God, a secret society fueled by the God-Machine

Trinity-Core-Mockup-202x300.jpgKickstarter Update

The Trinity Continuum: Æon Kickstarter ended last Thursday! Thanks to everyone who helped contribute.

  • We funded in under 3.5 hours, and have since raised $184,515 of our $50,000 goal, or 369%
  • We’ve got 1956 backers
  • We passed 29 stretch goals:
    • The 1E Bundle has added Hidden AgendasLuna Rising: Psi Order ISRA & Luna SourcebookAmerica Offline: Psi Order Orgotek & FSA Sourcebook, Terra Verde: Psi Order Norça & Sudamérica SourcebookShattered Europe: Psi Order Æsculapians & Europe SourcebookStellar Frontier: Psi Order Upeo wa Macho & Extrasolar Space SourcebookAurora Australis: Psi Order Legions & Austronesia SourcebookDarkness Revealed 1: Descent into Darkness, and Darkness Revealed 2: Passage Through Shadow.
    • The Æon Æxpansion has sections on VARGs, Aberrants and Aberrant Cults, Noetic Biotech, Cyberware and Espionage-related hardtech, Modern-day Psions, new Weapons & Armor, Nihonjin Superiors, life and tech in 2123, and Psiads
    • In Media Res has scenarios for “Caper, Incorporated,” “Codename: Aquarius,” “Classified: Help Wanted,” and “Artifacts, Etc.”
    • Two Æon novella: Dawn and Meridian
    • A limited-availability Trinity Continuum Kickstarter T-shirt
    • Trinity Continuum and Trinity Continuum: Æon d10s unlocked on the Onyx Dice app
    • Two digital wallpapers
    • The art budget has been increased

Our next Kickstarter is for Dragon-Blooded: What Fire Has Wrought for Exalted Third Edition. We’re planning on launching it at the end of March. Keep an eye out!

Community Spotlight

There’s no new Pugmire content this week on Canis Minor.

The following community-created content for Vampire has been added to the Storytellers Vault in the last week:

With the addition of Kindred of the East, all Vampire: The Masquerade settings are now available for use on the Storytellers Vault.


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Mortekai

240571-232x300.jpgNow available in PDF from DriveThruRPG: Hundred Devils Night Parade part 12: Aughdeighe and Jungle Stalker for Exalted 3rd Edition!

From the frozen North to the burning South, and all directions in between, there are creatures that stalk Creation. Demons, spirits, monsters and even creatures who live alongside mankind are in every region.

In this collection you will find new foes, encounter old enemies, and learn the secrets of these denizens of Exalted 3rd Edition’s wondrous world.

Hundred Devils Night Parade: Aughdeighe and Jungle Stalker

The majestic Aughdeighe and the ruthless Jungle Stalkers are fantastic additions to your Exalted game.

Ex3-The-Bloodthirsty-232x300.jpgAlso available: Adversaries of the Righteous part 7: The Bloodthirsty!

From the bustling streets of Nexus to the savage western seas, Creation is ripe with threats to mortals and Chosen alike. Crooked traders, vile occultists, and even zealous protectors of the Realm can be found in every city, satrapy, and region waiting for unsuspecting targets or standing their ground as they prepare for the inevitable.

In this collection you will meet new foes, encounter old enemies, and learn the inner workings of several different factions and societies dedicated to criminal activity, nefarious plotting, and more.

Adversaries of the Righteous: The Blood Thirsty

Vicious and brutal, the pirate band called the Bloodthirsty haunts the waters southeast of the Wavecrest Archipelago, seizing merchant vessels and raiding coastal towns. 

Fiction

The Mage20 Cookbook is now available in Amazon’s Kindle store!

Kickstarter Update

DB-Fake-Mockup-218x300.jpgIt’s the final countdown on the Dragon-Blooded: What Fire Has Wrought Kickstarter! If you’ve been hedging your bets, now’s your last chance! With fewer than 24 hours remaining:

  • We’re in the Week of Wood, offering the final of five previews of the full manuscript for Dragon-Blooded.
  • We funded in two hours and 12 minutes, and have since raised $306,717 of our $60,000 goal, or 511%
  • We’ve got 2154 backers
  • We’ve passed 32 stretch goals:
    • Dragon-Blooded Storyteller’s Screen
    • The Heirs to the Shogunate Dragon-Blooded Companion has sections on additional DB Charms, a triple-sized Lookshy section, triple-sized Forest Witches, triple-sized Outcastes, double-sized Cadet Houses, double-size Prasad, triple-sized Realm, double-sized Quick Characters, chapter fiction, player handouts
    • A Kickstarter backer T-shirt
    • An increased art budget for What Fire Has Wrought
    • A digital wallpaper
    • “General of the Maelstrom Legion,” “Sorcerer of the White Register,” and “Custodian of an Heirloom Panoply” Reward Tiers added
    • Two Dragon-Blooded Novellas
    • At least two more silk bookmarks for What Fire Has Wrought
    • Cloth map of the Blessed Isle
    • A pay bonus to the Dragon-Blooded writing team

Community Spotlight

The following community-created content for Pugmire has been added to Canis Minor in the last week:

  • No new content this week!

240636-232x300.jpgThe following community-created content for Vampire has been added to the Storytellers Vault in the last week:


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Mortekai

64033.jpgGot the latest Geist update from Travis:

The Bound are not merely people possessed by the dead. A Sin-Eater’s geist is a conduit through which she can draw on the power of the Underworld itself. She unleashes tendrils of Plasm that take physical form as bleeding walls, flying knives, and skeletal apparitions. She lays deadly curses, draws her geist into her flesh to transform her body, or infuses her voice with the keening wails of the dead.

All Haunts draw their power from the Underworld, the Sin-Eater (or her geist) weaving Plasm into a form that befits the Haunt, whether that’s invisible strings that fling objects around a room or black-iron talons wrapped around her fingers. As she advances her understanding of a Haunt, she discovers novel new ways to weave Plasm into the Haunt’s effects, and as her raw ability to store and channel Plasm increases, she gains the ability to sling powerful Haunts at a moment’s notice.

Haunts

For Geist Second Edition, we’ve kept the seven Haunts from the first edition core rulebook (back when they were called Manifestations), but we’ve added three new ones to allow each Burden to have a signature power:

  • The Boneyard is the classic “haunted house” power: By suffusing an area with Plasm, the Bound gains a perfect awareness of the area and the ability to create minor poltergeist-like effects. At higher levels, she can project her senses to anywhere within the area, trap people inside the Boneyard, or even warp the environment to fit her whim.
  • The Caul allows the Sin-Eater to suffuse her body with Plasm, becoming a protean horror of malleable flesh. She can twist her visage into a nightmarish form, bud off a horde of weird homunculi, or even consume the recently-dead to take their shape.
  • The Curse expresses the displeasure of the dead, hexing her victim with bad luck. At higher levels she can turn technology against the victim, wither his limbs, or give him a brief glimpse of what it’s like to be a ghost, forgotten and invisible.
  • The Dirge is a haunting, wordless melody that plucks at the heartstrings of the living and the dead alike. It can mesmerize those who hear it, heal or inflict madness, and even call forth the dead into the living world.
  • The Marionette gives the Sin-Eater the ability to reach out with tendrils of Plasm and manipulate objects at a distance. At higher levels she gains greater control, terrible strength, and even the ability to trap her targets in a prison of their own flesh (or Corpus) that dances to her tune.
  • The Memoria is the Haunt of memory, calling up events buried and forgotten. At the basic level, the Bound can experience the memory herself; at higher levels she can manifest it as a phantasmal image, bring others into the memory, and ultimately change the memory, breaking cycles of abuse and granting closure to those traumatized by the past.
  • The Oracle flings the Bound’s shade into the Underworld to seek forbidden knowledge and lost secrets. And all it takes is for her to die. Again.
  • The Rage is, as its name suggests, the fury of the grave unleashed. It is rending claws, a scream that strikes its listeners blind, a wrath that cracks open the world.
  • The Shroud wraps the Sin-Eater in her geist, pulling her briefly into Twilight. At higher levels, she becomes preternaturally ghost-like even while not in Twilight, and learns to slip between the world of the living and the Underworld with equal facility.
  • The Tomb is the Haunt of things lost to time, of grave goods and the symbolic meaning of the grave. It allows her to make whole what was destroyed, spinning wrecked hot rods or dead loved ones from shells of Plasm. At higher levels they can invite ghosts into the replicas they create, imbue their creations with weird powers, and even spin reality out of symbolic representations, creating Staff out of wax ushabti figurines or Resources out of joss paper Hell Money.

Mechanics

Haunts are rated from one to five dots, but the power progression works a little differently than, say, Vampire’s Disciplines or Mage’s Arcana. The first dot of every Haunt is the only one that has an activation roll, and it creates the basic effect of the Haunt in the form of a Condition (or, sometimes, a Tilt). Higher dot levels allow the character to spend additional Plasm to add effects to the Haunt or improve the efficiency of the Plasm spent on the base power. With a rare few exceptions, most Haunt levels add a single, significant option, so you won’t be faced with the choice paralysis of having a huge menu of potential effects.

For example, the first-dot power of the Boneyard allows the Sin-Eater to haunt an area ranging from a few rooms up to a large warehouse, depending on how much Plasm she spends. The second dot lets her spend Plasm to remote-view from anywhere within the Boneyard, while the third dot increases the base area of the Boneyard and also lets her spend Plasm to inflict a penalty on any attempts to escape the Boneyard.

Oh, and that initial Condition? It resolves if someone throws your geist’s ban or bane at you. So keep that information secret.

The net result of this is a system that makes your Plasm reserves and Plasm per Turn a significant part of power use — a low Synergy Sin-Eater has to allot more time to create her Haunts, or find creative ways to acquire more Plasm. Higher-Synergy characters can throw around lots of Plasm per turn and create some truly terrifying effects at a moment’s notice.

Keys

The gates of the Underworld are locked. Everyone knows that. They open only to admit the shades of the dead — but over the millenia, common motifs wear grooves in the fabric of death itself. Every bloody-handed murder, every plague, every senseless accident that snatches away a life, leaves an impression on the land of the dead. It’s a process not unlike taking a wax impression of a lock, but in reverse: instead of the tumblers imprinting on the soft wax of the key, the Key shapes the lock to fit itself.

While anyone with the proper knowledge can use these Keys to open Avernian Gates (p. XX), the Bound, standing as they do on the borders between the land of the living and the land of the dead, are themselves doors to the Underworld. Unlocking themselves yields a rush of power and Plasm. That power doesn’t come free: each Key bears a Doom that afflicts those who call on its power. If there’s an argument for the active, thinking malevolence of the Underworld, it may well be these.

For Geist Second Edition, we’ve trimmed the list of Keys down to nine: one for each Attribute. Your character starts with one innate Key tied to their own death and a second tied to their geist’s. To get more Keys, you’ll need to collect Mementos — or practice ectophagia on some other geist.

  • The Key of Beasts (The Primeval Key, the Key of Tooth and Claw, the Key of Verdant Savagery) – Wits
  • The Key of Blood (The Stigmatic Key, the Key of Veils and Shades, the Key of Crimson Agony) – Presence
  • The Key of Chance (The Bastard’s Key, the Key of Jinx and Hex, the Key of Black Humor) – Dexterity
  • The Key of Cold Wind (The Breathless Key, the Key of Gale and Garrote, the Key of Ivory Sorrow) – Resolve
  • The Key of Deep Waters (The Tear-Stained Key, the Key of Wave and Whirlpool, the Key of Azure Grief) – Manipulation
  • The Key of Disease (The Wasting Key, the Key of Plague and Pestilence, the Key of Bilious Despair) – Stamina
  • The Key of Grave Dirt (The Crushing Key, the Key of Stone and Barrow, the Key of Slate Futility) – Strength
  • The Key of Pyre Flame (The Burning Key, the Key of Ash and Brand, the Key of Golden Annihilation) – Intelligence
  • The Key of Stillness (The Silent Key, the Key of Shroud and Shadow, the Key of Jet Deception) – Composure

(The sharp-eyed among you might notice that two of the Keys from first edition are gone, and have been replaced by the no-longer-used Thresholds. The Phantasmal and Passion Keys were cut because there are now entire Haunts dealing with illusions and emotions, while the Industrial Key didn’t really fit thematically.)

Mechanics

Remember before where we said that Sin-Eaters need to find creative ways to get more Plasm? Keys are the main one of those. You can unlock any Haunt with any Key (or even with none at all), but you get more out of it if you use a Key that’s thematically relevant.

So what do Keys do? First, they give you a kicker of free Plasm — a number equal to the Key’s Unlock Attribute. This Plasm ignores the normal per-turn limit, so by using a Key, even a low-Synergy character can throw out a big effect. (If you need Plasm for something that isn’t a Haunt, you can use a Key just for the free Plasm — but you still suffer its Doom.)

Second, they let you add the Key’s Attribute rating to the activation roll for a Haunt. Finally, if you use them in a situation that’s resonant with the Key — using the Key of Chance when something you love is on the line, or using the Key of Stillness on an unaware or helpless target — you earn an exceptional success on three successes instead of five.

Of course, there’s a cost associated with all this goodness. Isn’t there always? Once you’ve used a Key, you fall under the effects of its Doom. While you’re Doomed, you can’t use that Key from that source again until the Doom is triggered. The Doom of Blood, for instance, makes you fail dramatically the next time you try to avoid a violent confrontation, whether by de-escalating, running, or what have you. (This, incidentally, is why it’s useful to keep a large collection of Mementos handy. While you’re under the Doom of Stillness from your own innate Key, you can still use the Key of Stillness from the Cold Harbor Diary, for example.)

Next Time

It seems logical to go from the main supernatural powers of the Bound to their supporting abilities. So next time, will we learn about Ceremonies or Mementos?


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Mortekai

…And back the Kickstarter!

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Using the classic Aeon Trinity motto: Hope, Sacrifice, Unity!

Reason #1: HOPE

We’re not talking about a shiny-happy ending to every game here, but that one of the base precepts of the Continuum is that efforts produce results. It’s a continuum of settings with some of them being very dark indeed, and others much more about heroic actions delivering heroic and positive results. And then, of course, you can decide at your table how far to take things beyond how we present them.

Your group of players may decide to shoot Otha Herzog in the head and put an end to his visions of the future – possibly leaving Earth with no fore-warning of dire events, while another table might be working with ISRA to arrive at the right time and the right place with the right equipment. That’s not just an external thing players do, but it’s built in to the Trinity Continuum to allow those choices and for those settings to exist with all the other ones in the Continuum.

This, to me, is what Hope means in the Trinity Continuum, a chance that in the nigh-infinite universes that could exist in the Continuum, human potential can reach untold heights and forge a new future.

On a Kickstarter level, we have hope that this KS is indicative of the interest that folks have towards not just these first two books, the Trinity Continuum Core book and the Trinity Continuum: Aeon book and all the additional projects we can do with them, but also for the additional settings we could do next. Both the two known ones, Aberrant and Adventure!, and also the many, many additional settings that can be part of the Continuum.

 

 

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EX3‘s Eska of the Seven Blades illustrated by Mel Uran

 

 

Reason #2: SACRIFICE

Again, your acts have consequences in the Trinity Continuum, and while it is set up as mentioned above to provide results when those actions are taken, sometimes those results have a cost. Which makes sense since we want all of the Trinity Continuum settings to allow dramatic resolutions no matter how light or dark they are.

Beyond the setting depth that Sacrifice adds, we also have game play systems within the Storypath System that function by the players using, and even encouraging, the bad things that happen to them so that they gain bonuses or advantages to further the storyline. This can be very meta-mechanical, or very story-based, or somewhere in between, but the important thing is that there are opportunities for meaningful game play even when you fail a roll.

On a Kickstarter level, a lot of folks, including some of the devs, have had to sacrifice a fair bit of patience waiting for their favorite game to come back. But since what we really don’t want are folks sacrificing cash, good will, or their excitement for the return of the Trinity Universe with our Trinity Continuum reboot during this Kickstarter campaign, we made sure that the sacrifice of time and effort was ours before the KS was good to go.

Which means that even though it took time to create what we wanted, we now have a fantastic and flexible game system that powers all of the possible Trinity Continuum settings, and both the Trinity Continuum Core and the Trinity Continuum: Aeon books are essentially done.  Don’t worry, we’ll use backer feedback to polish, tweak a few areas, and clarify a few things, but the heavy lifting earlier has paid off now and the books should easily beat the “estimated delivery” KS dates.

(He says knocking on all the wood in the house, gluing broken mirrors back together, and throwing whole shakers of salt over both shoulders just in case.)

 

 

 

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Beast Players Guide art by Andrew Trabbold

 

 

Reason #3: UNITY

In the Trinity Continuum, there are a ton of characters that could easily be described as a lone-wolf, as a one-person army, as a force of one. Yet, when they work with other characters, the whole is so much greater than the sum of the parts. The organizations, from two-person team-ups to international Agencies or Orders, exist in the setting itself, not just to codify the player characters. Particularly in the Trinity Continuum: Aeon setting, they are absolutely needed to enable mankind to face the challenges of rebuilding after the Aberrant War and taking up the exploration of the universe.

Our rules reflect this as well, from how Psion powers work all the way to the Initiative system encouraging party teamwork and strategy.

On a meta-level, the Trinity Continuum may well also be greater than any individual setting within it, but regardless of whether that is how folks see it, the Continuum is designed so that no matter what happens in any given setting it remains a part of the Continuum.

The example we use in talking this over is including the City of Super-Scientific Gorillas as part of Adventure! Something excellently pulp-y like that, somewhere in the jungles or in the hollow Earth, sounds fantastic. But how would that fit into a modern day Trinity Continuum Core story? It wouldn’t have to. There might be clues that something like that once existed, but now that whole place exists essentially “out of phase” with the modern day. You could get there. but a commercial airline flying over isn’t going to see it.

This also means that no individual table’s storyline is going to contradict the history and events presented in any setting published by Onyx Path. All worlds are true and can fit in the Trinity Continuum.

On a Kickstarter level, we tried to set up the KS rewards and stretch goals to give value to backers no matter whether they are new to Trinity or fans of the Trinity Universe already. Whether they did their gaming with PDFs or with printed books. Whether they loved the original Trinity(Aeon) setting, or were fans of Aberrant or Adventure! far more than our science fiction game.

It should be said, and I think our KS Manager Jumpin’ James Bell has already touched on this, that the Trinity Continuum Core is going to be needed to run Trinity Continuum: Aberrant and Trinity Continuum: Adventure!, so even if you’re waiting for them, now is the time to come together in Unity with your fellow Trinity fans and pledge to get the TC Core book to help this KS strive for greater goals.

We hope for, and really need, a Unity of our community behind this Kickstarter and are thrilled to see how much there already is. I mention this below, but seriously, now is the time to get the word out! With only a few days to go, let’s drive this mighty ship forward with our mental energies (for Psion powers, we have the internet) and tell everyone you once knew who enjoyed the first iteration that there’s a new and exciting version that they can get in on!

 

 

 

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Ring of Spiragos art by Brian LeBlanc

 

 

 

And with that, I think it should be obvious how apt our tagline is:

Many Worlds, One Path!

 

 

BLURBS!

KICKSTARTER:

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The Trinity Continuum Kickstarter is roaring towards the finish line on Thursday in a psychokinetic burst of energy! And yet, there are still a lot of fans of the original releases out there who aren’t connected to our current incarnation, so please, if you know a fan from back in the day: LET THEM KNOW THIS KS IS HAPPENING!

So far, we’ve passed 300% of our funding goal, over 1600 backers, and we’ve gone through sixteen Stretch Goals including VARGs, new Noetic Biotech, new Cyberware, new Espionage-Related Hardtech, and Aberrants and their cults, and a section on how to play Psions in the modern day core rulebook setting will be added to the AEon AExpansion, a Trinity Continuum: Aeon novella entitled “Dawn“, a scenario called “Caper, Incorporated” has been added to the In Media Res scenario collection PDF for the Trinity Continuum Core, and backers will be able to download the Trinity Core Dice for the Onyx Dice Rolling App.

We’ve also now grown the bundle of first edition PDFs to 15 and with the $15 buy-in that means backers get this bundle for $1 per PDF!

https://www.kickstarter.com/projects/200664283/trinity-continuum-aeon-rpg

Trinity Continuum: Aeon, is our reboot of the classic Trinity (Aeon) game, and Trinity Continuum: Core is the core book that all of our Trinity Continuum game lines will spin off from. Both books will be a part of this Kickstarter and backers have already received the first two quarters of the Trinity Continuum: Core text, with more to come. James Bell, our Kickstarter Manager, has been keeping this KS hopping, so we hope you’ll check it out!

Our next Kickstarter is slated to be EX3‘s Dragon-Blooded.

 

 

 

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As we try and find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

Last week the devs are added a whole bunch of new game lines’ dice and rolling bg’s and got caught by a bug Apple needed to fix, so be sure to update your app and soon that should be fixed.

There’s been tweaks to all elements of the UI, you can now preview every die type in the store, and you can use multiple die types per roll! Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

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Three different screenshots, above.

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(The Solar Anima special Dice above)

 

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Promethean: The Created and Demon: The Descent dice on a Demon: The Descent tabletop

 

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Hunter: The Reckoning and Mage: The Awakening dice on a Mage: The Awakening tabletop

 

 

 

ON AMAZON AND BARNES & NOBLE:

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We’re delighted to announce the opening of our ebook stores on Amazon and Barnes & Noble! You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble). Our initial selection includes these fiction anthologies:

  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)

 

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And here are six more fiction books:

  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)

 

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Andand six more more:

  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)

 

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And even more books are now on Amazon and the Nook store!:

  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

 

OUR SALES PARTNERS:

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We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

 

 

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Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! And Screens…so many Screens!

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

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DRIVETHRURPG.COM:

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Look for the next two installments of our Exalted 3rd Edition monthly releases, and for new EX3-related merchandise on our RedBubble store on sale this Wednesday!

 

 

 

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With a howl of RAGE, the W20 Changing Ways PDF and physical book PoD charges at you this Wednesday on DTRPG.com! http://www.drivethrurpg.com/product/229183/W20-Changing-Ways

Changing Ways is an in-depth look at what it means to be a werewolf, both on a personal level and as part of a pack. It digs deep into what it feels like to have bones re-knit after breaking, the range of senses available across all forms, and the sudden heady rush of the Gifts and Rites bestowed by spirits. It also provides a look at what life is like for lupus and metis werewolves, characters who have had experiences alien to any person. It shows the many ways that werewolves organize in packs, and how those packs are designed as groups of warriors, rather than aligned to the behavior of wolves.

Changing Ways contains:

• A detailed look at what it means to grow up as a lupus or metis werewolf, and how that colors a character’s perspective.

• More information on what it feels like to be a werewolf, a creature that changes in both body and mind.

• Frameworks and organizations for packs, along with new tactics and systems for forging the pack as part of play.

 

 

 

 

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Appearing on DriveThruRPG this Wednesday are the PDF and PoD physical book versions of Arms of the Chosen for Exalted 3rd Edition! http://www.drivethrurpg.com/product/226224/Arms-of-the-Chosen

Take up the panoply of legendary heroes and lost ages, and awaken the world-shaking might of their Evocations. Before the dawn of time, the Exalted wielded god-metal blades to cast down the makers of the universe. In an ancient epoch of forgotten glories, Creation’s greatest artificers forged unimaginable wonders and miracle-machines.

Now, in the Age of Sorrows, kingdoms go to war over potent artifacts, scavenger princes risk everything to uncover relics of the past, and the Exalted forge great arms and armor on the anvil of legend. These treasures are yours to master.

Discover the mystical power of the five magical materials and the secrets of creating your own Evocations. Wield weapons of fabled might and don the armor of mythic heroes, making their puissance your own. Claim Creation’s wonders: the miraculous tools of the Chosen, living automatons, flying machines, hearthstones, and more. And unleash the mighty warstriders, titanic god-engines of conquest and devastation, to once more shake Creation with their footfalls.

 

 

 

 

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Coming this Wednesday as an Advance PDF on DTRPG, we reveal The Secret of Vinsen’s Tomb, a Jumpstart adventure for Pugmire. (And yes, there will be a physical book PoD version coming soon). www.drivethrurpg.com/product/232337/The-Secrets-of-Vinsens-Tomb–A-Pugmire-Jumpstart

A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?

The Secret of Vinsen’s Tomb is a Pugmire story for three to six characters. This jumpstart contains all the rules and characters you need to play — just grab some dice and go! You can also use this adventure with the full version of Pugmire.

The Secret of Vinsen’s Tomb contains:

• An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories.

• A summary of Pugmire’s traditional fantasy rules system. It’s designed for streamlined play, with an emphasis on cooperation and action over competition and violence.

• A complete adventure for a Guide to run for three to six players. Also useful for Guides running a full Pugmire game of first or second level characters!

• Six ready-to-play characters, so you can jump into the action.

Can your good dogs discover the secret of Vinsen’s Tomb?

 

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Also releasing this Wednesday on DTRPG is the physical book PoD version of the Pugmire Core Rulebook itself!

 

 

 

 

 

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We unveil Vampire: The Requiem 2e‘s Half-Damned as PDF and PoD versions on DTRPG.com this Wednesday!

http://www.drivethrurpg.com/product/227500/Half-Damned

I love her, she’s family, but I don’t love what she is.

– Antonio Ramírez, dhampir

This book includes: 

• An exploration of what it means to be one of the Half-Damned, dhampir, revenants or ghouls.

• Mechanics for creating Half-Damned characters.

• Information for creating and running chronicles using the various Half-Damned character types, both with vampires and alone.

• Information on Half-Damned antagonists for vampire chronicles.

 

 

 

 

 

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At last, one of the most legendary of Kindred will share his personal journal with you! V20 Beckett’s Jyhad Diary goes on sale in PDF and PoD versions on DTRPG.com! http://www.drivethrurpg.com/product/225322/V20-Becketts-Jyhad-Diary

It’s ever been a loaded word among vampires. Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements. 

Luckily for you, you’ve picked up a copy of my diary. With my help you may just take a step on the first rung of understanding. Information worth having is information you must earn through blood, and oh, how I’ve bled for what’s contained within these pages. 

— Beckett 

Beckett’s Jyhad Diary serves as the definitive book of setting and plot for Vampire: The Masquerade, containing 30 chapters spanning different geographical regions, encountering vampires of every clan, profiling obscure and profound segments of the mythology, and providing countless story hooks on every page.

Masterfully written by the likes of Neall Raemonn Price, Joshua Alan Doetsch, Myranda Sarro, Steffie de Vaan, Malcolm Sheppard, Alan Alexander, Renee Knipe, and Matthew Dawkins, Beckett’s Jyhad Diary is as fascinating to read as to use for your game Chronicles.

 

 

 

 

 

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A Land Where Legends Walk

Drawing enthusiastically on Greek mythology, the revised and re-imagined Scarred Lands nonetheless retains its place as a modern fantasy RPG setting. This is a world shaped by gods and monsters, and only the greatest of heroes can expect to be counted among them. The most populous continent of Scarn, Ghelspad, plays host to vast unexplored regions, hides unsolved riddles from ancient cultures, and taunts adventures with the promise of undiscovered riches hidden among the ruins of older civilizations.

Yet the myths of the Scarred Lands are relatively recent events. The effects of the Titanswar still ripple through the world, and the heroines and villains of many of these stories are part of living memory, if not still living.

The Award-Winning Fantasy Setting Returns

Scarred Lands has been a favorite fantasy setting since the release of the Creature Collection for the d20 System in 2000. In subsequent years, over 40 titles were published for Scarred Lands, making it one of the most fully supported fantasy RPG settings ever and the premiere product line of Sword & Sorcery Studios.

Available in both 5th Edition and Pathfinder compatible versions! PDF and PoD formats available NOW!

http://www.drivethrurpg.com/product/193014/Scarred-Lands-Players-Guide-Pathfinder

http://www.drivethrurpg.com/product/197803/Scarred-Lands-Players-Guide-OGL-5e

 

 

 

CONVENTIONS!

This week (2/26-3/5) Mighty Matt McElroy will be in Seattle for Emerald City Comic Con. He plans on spending some time in Artist Alley checking out artists – so if you are an artist interested in working for us, particularly with super-hero genre based Trinity Continuum: Aberrant coming up, say hi to Matt as he comes by!

 

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • Deviant: The Renegades (Deviant: The Renegades)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)

 

Redlines

  • Guide to the Night (Vampire: The Requiem 2nd Edition)

 

Second Draft

  • WoD Ghost Hunters (World of Darkness)
  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)

 

Development

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
  • Night Horrors: The Tormented (Promethean: The Created 2nd Edition)
  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • Fetch Quest (Pugmire)
  • They Came From Beneath the Sea! Rulebook (TCFBtS!)

 

WW Manuscript Approval:

 

Editing:

  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
  • Monarchies of Mau (Monarchies of Mau)
  • Trinity Continuum Core Rulebook (The Trinity Continuum)

 

Post-Editing Development:

  • Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
  • Dragon-Blooded (Exalted 3rd Edition)
  • Pan’s Guide for New Pioneers (Pugmire)
  • The Realm (Exalted 3rd Edition)
  • Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)
  • Scion: Hero (Scion 2nd Edition)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

In Art Direction

  • Cavaliers of Mars Art is contracted.
  • Ex3 Monthly Stuff
  • Scion Hero
  • Changeling: the Lost 2
  • Trinity Continuum
  • Ex3 Dragon Blooded – KS artwork in and approved.
  • Boggans – Contracted.
  • Monarchies of Mau – Sorting through buy and figuring out roster.
  • Fetch Quest – KS art contracted.

 

Marketing Stuff

 

In Layout

  • Scarred Lands Community Content
  • Scion Origin
  • Wraith 20 Screen Front approved… now waiting for errata phase to assemble all the charts.

 

Proofing

  • Beast PG At WW for approval.
  • DtD Enemy Action – At WW for approval.
  • Book of Freeholds – Maggie has 2nd proof.
  • Pugmire – Pan’s Explorer’s Guide (or whatever)

 

At Press

  • Beckett Screen – Shipped to shipper.
  • Scarred Land PGs & Wise and the Wicked PF & 5e – To fulfillment shipper. PDF and PoD physical book versions on sale at DTRPG.
  • Changeling: the Dreaming 20th Anniversary Edition (Changeling: the Dreaming 20th Anniversary Edition) – Books and Screens created and preparing to ship from printer to fulfillment shipper.
  • Prince’s Gambit – At press.
  • V20 Beckett’s Jyhad Diary– Deluxe edition files sent to printer.
  • C20 Ready Made Characters – PoD proofs on the way.
  • Pugmire Artisan Cards PoD proofs on the way.
  • Pugmire Shepherd Cards PoD proofs on the way.
  • Scion Dice Packaging – At press.
  • Wraith 20 – Backer PDF out, and errata is coming in.
  • Ring of Spiragos – PoDs uploading.
  • Pugmire Vinsen’s Tomb – PoD proofs on the way.

 


TODAY’S REASON TO CELEBRATE: It’s George Harrison’s birthday today, and while he is in fact now dead, we’re sure glad he was around to add his creative magic to the Traveling Wilbury‘s and some other, less important, earlier musical group that did a couple of records back when music was only available as records.


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Mortekai

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Welcome back, increasingly faithful (and patient) readers!

I know, I know. It’s been a while.

Signs of Sorcery is nigh-Developed. It’s 93,000-out-of-97,000 words Developed. That last bit is proving tricky, but our long international nightmare will soon be over and I can get on with things like Tome of the Pentacle or Fallen Worlds.

In response to requests for more, a little something for you.

Aedes and Boons

Oh such a long time ago, when I was describing the changes to Awakening we intended to make it the then-upcoming Second Edition, I wrote one of these blog posts about the Supernal World. We had changed it from being something mages never see but only theorise about (that would be the Supernal Realm) and linked it to our beefed-up Mage Sight: the five Supernal Worlds of Arcadia, Aether, Stygia, Pandemonium, and the Primal Wild are now what mages see when they use their Sight. From the information-gathering spells with extra rules of first edition, Mage Sight now plunged the Awakened into hallucinatory perceptions of the world around them, beset by environments and creatures only they could interact with. Supernal Entities as a thing mages regularly interacted with were only introduced late in first edition, in Summoners — we wanted them to be in the core, and to sometimes appear in reaction to mages using their Sight too deeply.

In short, we wanted Mage Sight to be less “Detect Magic” and more, well… This.

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A scene from “Constantine” (2005)

Wordcount, though, is a harsh mistress, and we couldn’t get as much into the core about what Mage Sight was like as we wanted. Chapter Two of Awakening mentions things like the quicksilver thorns of Arcadia, shining manifestations of branching timelines as opposed to the more literal brambles of Changeling‘s Hedge (but still sharp, and full of Shrikes). Supernal Entities had the bare bones of their systems included along with Spirits, ghosts, goetia, and Abyssal entities, but they lacked the power and versatility of their presentation in Summoners.

We’d get back to it, we figured, in an appropriate sourcebook.

Like this one, for example!

The excerpt we’re sharing here covers Aedes (Supernal environments like the thorns, that mages of the correct Path using their Sight interact with, while all others are entirely unaffected) and Boons (special abilities for mid- and high- Rank Supernal entities on top of their Arcana.) I have given the core rules and the examples for one Path of each, chosen at random; the Thyrsus Aedes and the Obrimos Boons. Lastly, this excerpt is from the same chapter as the previously-released excerpt about advanced Mage Sight rules. When it talks about Building a Mystery, the Page XX reference is to that, not to the corebook.

AEDES AND BOONS EXCERPT


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Mortekai
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Dragon-Blooded illustration by Priscilla Kim

 

It’s not our oldies prog-rock band, oh no.

Tomorrow (or today if you read this on the day after we post it), Tuesday the 27th, the Kickstarter for Exalted 3rd‘s Dragon-Blooded deluxe edition starts at 12 noon Eastern US time!

Since I went to great (or not so great, depending on your point of view) detail last week on how we have reconfigured this Kickstarter set-up specifically to avoid making the missteps made with the first Exalted 3rd Kickstarter, I won’t go into that here. But here’s that link: http://theonyxpath.com/dragon-blood-from-a-stone-monday-meeting-notes/

Instead, I just want to point out how much we are looking forward to this KS, and how great the communication, cooperation, and energy has been with our Dragon-Blooded KS team. Eric Minton and Robert Vance, our EX3 dev team, have been totally on top of getting James Bell, our Kickstarter Pooh-bah, info and guidance to set up the Kickstarter, and so that Mirthful Mike Chaney can deliver the illustrations and graphics that will make the KS page something really exciting and clear to read through.

And as for me, well besides gut-checking and working with James to fine-tune the whole shebang, at 12 noon Tuesday I press the big red button that starts the KS. (It’s not really a big red button, but in my mind it is.)

Woot!

 

 

 

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Pan’s Guide for New Explorers illustration by Pat Loboyko

 

 

 

If our boosting of the Dragon-Blooded KS is the start of a Kickstarter life-cycle, at least in public, then my next piece of news represents the delightful end of a Kickstarter campaign. Or several.

Our friends at Indie Press Revolution are running a super sale on Deluxe V20 books from various Kickstarters. Those books that we have left after shipping to all the backers, because we print more than we need in order to have replacement books for those lost or damaged in shipping. Here’s a little ad:

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And here’s the link: http://www.indiepressrevolution.com/xcart/Deals-and-Specials/

We’re always thrilled when we can get these to good homes, so please check it out and adopt one of these blood-suckers!

 

 

 

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Hundred Devils Night Parade Mole Hound illustration by Priscilla Kim

 

 

 

If you missed our announcement about Trinity Continuum: Aberrant last Friday (N-Day), we’ve confirmed that we are working on it, and that Ian Watson, Eddy Webb, and (Sturdy?) Steve Kenson, are the development team.

We are absolutely thrilled to be able to announce Steve’s participation, as he is both a huge fan of Aberrant, and a literal one-man army in terms of superhero TTRPGs as designer of RPGs like Mutants & Masterminds, DC Adventures, and ICONS Superpowered Roleplaying, as well as writing on RPGs like Champions, DC Universe, Marvel Super Heroes, and Silver Age Sentinels.

Plus, I think I asked him to join the Trinity Continuum team something like four years ago (it might be more) and he has been incredibly patient while we got things pulled together.

 

Finally, “When three become one” is your clue to something cool we’re cooking up. A number of things, into a single thing. Hmm? What could that mean…

Many Worlds, One Path!

 

 

BLURBS!

KICKSTARTER:

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Our next Kickstarter is EX3‘s Dragon-Blooded starting at 12noon EDT in the US, Tuesday March 27th!

 

 

 

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As we try and find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

The devs have added a whole bunch of new game lines’ dice and rolling bg’s and got caught by a bug Apple needed to fix, so be sure to update your app and soon that should be fixed.

There’s been tweaks to all elements of the UI, you can now preview every die type in the store, and you can use multiple die types per roll! Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

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Three different screenshots, above.

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(The Solar Anima special Dice above)

 

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Promethean: The Created and Demon: The Descent dice on a Demon: The Descent tabletop

 

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Hunter: The Reckoning and Mage: The Awakening dice on a Mage: The Awakening tabletop

 

 

 

ON AMAZON AND BARNES & NOBLE:

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You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).

Our latest fiction offerings are a classic Scarred Lands fantasy book, and our latest Chronicles of Darkness anthology: the Huntsmen Chronicles for Changeling: The Lost 2nd Edition!

If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction!

 

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Our initial selection includes these fiction anthologies:

  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)

 

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And here are six more fiction books:

  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)

 

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Andand six more more:

  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)

 

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And even more books are now on Amazon and the Nook store!:

  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

 

OUR SALES PARTNERS:

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We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

 

 

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Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/

Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! And Screens…so many Screens!

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

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Wave 3 of our extra Kickstarter projects is now on sale at IPR!

Here are the direct links for the Chronicles of Darkness: Dark Eras Prestige Edition: http://www.indiepressrevolution.com/xcart/Chronicles-of-Darkness-Dark-Eras-Prestige-Edition.html

Chronicles of Darkness: Dark Eras Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/Chronicles-of-Darkness-Dark-Eras-Storytellers-Screen.html

Deluxe Exalted 3rd Edition: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Deluxe-Edition.html

Ultra-Deluxe (Orichalcum) Exalted 3rd Edition: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Ultra-Deluxe.html

Exalted 3rd Edition Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Storytellers-Screen.html

EX3 Chibi Bookmarks: http://www.indiepressrevolution.com/xcart/Exalted-3rd-Edition-Chibi-Bookmarks.html

Deluxe W20 Shattered Dreams: http://www.indiepressrevolution.com/xcart/W20-Shattered-Dreams-Deluxe-Edition.html

W20 Shattered Dreams Storytellers’ Screen: http://www.indiepressrevolution.com/xcart/W20-Shattered-Dreams-Storytellers-Screen.html

Plus price adjustments on M20, Book of the Wyrm, Anarchs Unbound and a
few other projects!

 

 

DRIVETHRURPG.COM:

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This Wednesday, as per usual at the end of the month, we will be releasing two more PDF entries for Adversaries of the Righteous and Hundred Devils Night Parade for Exalted 3rd Edition! Check out Ashana-Ikatu for the former, and both the Eight-Tailed-Mole-Hound-and-Mahicara-the-Volcanic-Earthwalker for the latter!

Plus, more cool Exalted 3rd merchandise like phone cases over at our RedBubble store!

 

 

 

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When you need a Changeling 20th character and a way to get started with C20: here are the C20 Ready Made Characters in PDF and physical book PoD versions! Available on DriveThruRPG.com! http://drivethrurpg.com/product/225641/C20-Ready-Made-Characters

Running a one-shot game of Changeling: The Dreaming 20th Anniversary Edition? Starting up a chronicle with new players who aren’t sure what to play? Looking for some examples of how the various kiths might look?

Thanks to our generous Kickstarter backers, these thirteen ready-made characters cover each of the Changeling kiths. Each character is provided with background, roleplaying suggestions, art, and some potential motleys and story seeds — everything you need to immerse yourself in the Dreaming!

 

 

 

 

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Coming NOW as both PDF and physical book PoD on DTRPG, we reveal The Secret of Vinsen’s Tomb, a Jumpstart adventure for Pugmire. www.drivethrurpg.com/product/232337/The-Secrets-of-Vinsens-Tomb–A-Pugmire-Jumpstart

A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?

The Secret of Vinsen’s Tomb is a Pugmire story for three to six characters. This jumpstart contains all the rules and characters you need to play — just grab some dice and go! You can also use this adventure with the full version of Pugmire.

The Secret of Vinsen’s Tomb contains:

• An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories.

• A summary of Pugmire’s traditional fantasy rules system. It’s designed for streamlined play, with an emphasis on cooperation and action over competition and violence.

• A complete adventure for a Guide to run for three to six players. Also useful for Guides running a full Pugmire game of first or second level characters!

• Six ready-to-play characters, so you can jump into the action.

Can your good dogs discover the secret of Vinsen’s Tomb?

 

Also available NOW, are two physical PoD spell card packs and PDFs for Pugmire: the Artisans‘ and the Shepherds‘ spells.

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Ask the darkness, and it shall answer: the Beast: The Primordial Player’s Guide Advance PDF will answer your questions now that it is live on DTRPG.com! http://drivethrurpg.com/product/236135/Beast-Players-Guide

The Beast Player’s Guide expands on the material presented in Beast: The Primordial, with additional information on the Families and Hungers, what it feels like to be a Beast and experience the Devouring, and how to commune with the Dark Mother. You’ll also find two new Families and two new Hungers!

The book also includes a plethora of new Atavisms, Nightmares, Merits, and Birthrights, as well as systems for creating smaller, subservient versions of the Horror, new forms of Inheritance, and details on the mysterious Obcasus Rites.

 

 

 

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There are some things that even a Demon fears – Night Horrors: Enemy Action for Demon: The Descent arrives now as an Advance PDF on DTRPG.com! http://drivethrurpg.com/product/236133/Night-Horrors-Enemy-Action

Fighting the Machine is like fighting the ocean. You literally cannot hurt it. Doesn’t matter how much poison we dump into the ocean. We’ll only kill the things in it. We’ll never kill it. Same with the God-Machine. Kill angels, traitors, stigmatics, cultists, cryptids, whatever, you’ll never hurt the Machine Itself. No, that doesn’t mean we stop trying. You stop trying, you drown. Screw that.

—Mr. Bliss, Guardian Inquisitor

Night Horrors: Enemy Action includes:

• Dozens of Storyteller characters, including Unchained, angels, exiles, cryptids, and stigmatics, for use as antagonists, allies, or just inspiration

• Multiple plot hooks and story seeds for your Demon: The Descent chronicles

• A brief look at cults in Demon, including the Ten Thousand Names of God, a secret society fueled by the God-Machine

 

 

 

 

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With a howl of RAGE, the W20 Changing Ways PDF and physical book PoD charges at you now on DTRPG.com! http://www.drivethrurpg.com/product/229183/W20-Changing-Ways

Changing Ways is an in-depth look at what it means to be a werewolf, both on a personal level and as part of a pack. It digs deep into what it feels like to have bones re-knit after breaking, the range of senses available across all forms, and the sudden heady rush of the Gifts and Rites bestowed by spirits. It also provides a look at what life is like for lupus and metis werewolves, characters who have had experiences alien to any person. It shows the many ways that werewolves organize in packs, and how those packs are designed as groups of warriors, rather than aligned to the behavior of wolves.

Changing Ways contains:

• A detailed look at what it means to grow up as a lupus or metis werewolf, and how that colors a character’s perspective.

• More information on what it feels like to be a werewolf, a creature that changes in both body and mind.

• Frameworks and organizations for packs, along with new tactics and systems for forging the pack as part of play.

 

 

 

 

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Appearing now on DriveThruRPG are the PDF and PoD physical book versions of Arms of the Chosen for Exalted 3rd Edition! http://www.drivethrurpg.com/product/226224/Arms-of-the-Chosen

Take up the panoply of legendary heroes and lost ages, and awaken the world-shaking might of their Evocations. Before the dawn of time, the Exalted wielded god-metal blades to cast down the makers of the universe. In an ancient epoch of forgotten glories, Creation’s greatest artificers forged unimaginable wonders and miracle-machines.

Now, in the Age of Sorrows, kingdoms go to war over potent artifacts, scavenger princes risk everything to uncover relics of the past, and the Exalted forge great arms and armor on the anvil of legend. These treasures are yours to master.

Discover the mystical power of the five magical materials and the secrets of creating your own Evocations. Wield weapons of fabled might and don the armor of mythic heroes, making their puissance your own. Claim Creation’s wonders: the miraculous tools of the Chosen, living automatons, flying machines, hearthstones, and more. And unleash the mighty warstriders, titanic god-engines of conquest and devastation, to once more shake Creation with their footfalls.

 

 

 

 

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We unveil Vampire: The Requiem 2e‘s Half-Damned as PDF and PoD versions now on DTRPG.com!

http://www.drivethrurpg.com/product/227500/Half-Damned

I love her, she’s family, but I don’t love what she is.

– Antonio Ramírez, dhampir

This book includes: 

• An exploration of what it means to be one of the Half-Damned, dhampir, revenants or ghouls.

• Mechanics for creating Half-Damned characters.

• Information for creating and running chronicles using the various Half-Damned character types, both with vampires and alone.

• Information on Half-Damned antagonists for vampire chronicles.

 

 

 

CONVENTIONS!

Mighty Matt McElroy, our Operations Manager, will be out at C2E2 in Chicago (April 6-8), walking and talking. http://www.c2e2.com/

So if you are going and want to meet up, let us know!

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)
  • CofD Dark Eras 2 (Chronicles of Darkness)
  • Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition)
  • C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition)

 

Redlines

  • Guide to the Night (Vampire: The Requiem 2nd Edition)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • Deviant: The Renegades (Deviant: The Renegades)

 

Second Draft

  • WoD Ghost Hunters (World of Darkness)
  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)
  • M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)

 

Development

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
  • Night Horrors: The Tormented (Promethean: The Created 2nd Edition)
  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • Fetch Quest (Pugmire)
  • They Came From Beneath the Sea! Rulebook (TCFBtS!)

 

WW Manuscript Approval:

  • Handbook of the Recently Deceased (Wraith: The Oblivion 20th Anniversary Edition)

 

Editing:

  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
  • Monarchies of Mau (Monarchies of Mau)

 

Post-Editing Development:

  • Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
  • Dragon-Blooded (Exalted 3rd Edition)
  • Pan’s Guide for New Pioneers (Pugmire)
  • The Realm (Exalted 3rd Edition)
  • Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)
  • Scion: Hero (Scion 2nd Edition)
  • Trinity Continuum Core Rulebook (The Trinity Continuum)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

In Art Direction

  • Ex3 Monthly Stuff
  • Scion Hero
  • Changeling: the Lost 2 Contracted.
  • Trinity Continuum
  • Boggans – Contracted.
  • Monarchies of Mau 
  • Wr20 Guide for Newly Departed – Reading through it.

 

Marketing Stuff

 

In Layout

  • Scarred Lands Community Content – Over to DTRPG.
  • Scion Origin
  • Wraith 20 Screen 
  • Fetch Quest Primary item this week barring any KS shenanigans.
  • EX3 Dragon Blooded

 

Proofing

  • Book of Freeholds Waiting on Cover text so I can wrap it up.
  • Pugmire – Pan’s Explorer’s Guide (or whatever)
  • Cavaliers of Mars 

 

At Press

  • Beckett Screen – At shipper.
  • Scarred Land PGs & Wise and the Wicked PF & 5e – At fulfillment shipper. PDF and PoD physical book versions on sale at DTRPG.
  • Changeling: the Dreaming 20th Anniversary Edition – Books and Screens slated to start shipping this week.
  • Prince’s Gambit – Being sent to the US.
  • V20 Beckett’s Jyhad Diary– Deluxe edition files at printer.
  • Scion Dice – At fulfillment shipper.
  • Wraith 20 – Backer PDF out, compiling errata.
  • Ring of Spiragos – PoD versions at KS fulfillment shipper.
  • Beast PG Advance PDF on sale at DTRPG.com, inputting errata.
  • DtD Enemy Action Advance PDF on sale at DTRPG.com, inputting errata.
  • SL Champions of the Scarred Lands Anthology PoD – Uploaded and processing.

 


TODAY’S REASON TO CELEBRATE: While snow came roaring down on Onyx Path HQ, we actually padded into Spring here in the US, so we hope for brighter days, longer days, and weather that is fun rather than freezing. Don’t need the seasonal blues!


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Mortekai

DB-Splash-Screen-1-300x169.jpg Our Kickstarter for a deluxe edition of Dragon-Blooded: What Fire Has Wrought for Exalted 3rd Edition is now live!

Dragon-Blooded: What Fire Has Wrought is a core expansion for the Exalted tabletop roleplaying game. Exalted 3rd Edition is set in a mythic world where spirits walk openly among men, warring demigods topple kingdoms, and the restless dead roam on moonless nights. Heroes granted power by the mightiest gods war and intrigue against one another for the fate of Creation. These are the Exalted!

Dragon-Blooded: What Fire Has Wrought introduces the Dragon-Blooded in 3rd Edition and all the rules necessary to feature them as player characters or NPC antagonists, including character creation rules and the Dragon-Blooded Charm set of powers. This book will give an iconic view of the Dragon-Blooded, from their mythic origins as the armies of the gods to their place in the current era. It features details of the Realm’s Scarlet Dynasty, as well as Lookshy and other locales where Dragon-Blooded outcastes are prominent. Overall, it will focus on the legend of the Dragon-Blooded and the fires they have had to walk through to get to where they are, as Creation’s premiere, dominant Exalted.

With your help, we will work to create a deluxe hardcover edition of Dragon-Blooded: What Fire Has Wrought, featuring a red leatherette hardcover with 300+ full-color, silver-edged interior pages and a red silk ribbon bookmark. The front cover will be white/silver foil embossed with “Dragon-Blooded” written in Realm script, and the spine will be foil-stamped. This book will be a perfect companion to the deluxe Exalted 3rd Edition rulebook.

Join the fun on Kickstarter now!

Concerns? See how we’ve changed things in this Monday Meeting post.


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Mortekai

Galatea-300x215.jpgToday is N-Day, the day the Galatea station explodes in orbit, beginning the Aberrant era. As such, Onyx Path Publishing would like to take the opportunity to begin our own Aberrant era by announcing the development team for the upcoming Trinity Continuum: Aberrant rulebook.

Ian A. A. Watson will continue in his role as Trinity Continuum Creative Lead, providing overall guidance and direction for the books of the Aberrant era.

Eddy Webb is taking on the role of Managing Developer, maintaining his record of excellence in directing freelancers and project management.

And we’re delighted to introduce Steve Kenson as our Lead Designer, who will help shape the new edition of Aberrant into something we’re all proud of and excited about. As designer of RPGs like Mutants & Masterminds, DC Adventures, and ICONS Superpowered Roleplaying, as well as writer on RPGs like Champions, DC Universe, Marvel Super Heroes, and Silver Age Sentinels, we couldn’t resist bringing the resident expert in superhero RPGs to our team to lend his unique voice.

Steve has previously written on a number of Aberrant’s first edition titles, including Aberrant Worldwide: Phase I and the Aberrant Players Guide. We look forward to working with him!


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Mortekai

C20_RMCs-232x300.jpgNow available in PDF and print from DriveThruRPG: C20 Ready Made Characters for Changeling: The Dreaming 20th Anniversary Edition!

Running a one-shot game of Changeling: The Dreaming 20th Anniversary Edition? Starting up a chronicle with new players who aren’t sure what to play? Looking for some examples of how the various kiths might look?

Thanks to our generous Kickstarter backers, these thirteen ready-made characters cover each of the Changeling kiths. Each character is provided with background, roleplaying suggestions, art, and some potential motleys and story seeds — everything you need to immerse yourself in the Dreaming!

Changeling: The Dreaming 20th Anniversary Edition is needed to use these characters.

 

Fiction

Two new titles are available for your tablets:

  • Changeling: The Lost: The Huntsmen Chronicle Anthology (Kindle/Nook)
  • Scarred Lands: Champions of the Scarred Lands (Kindle/Nook)

Community Spotlight

The following community-created content for Pugmire has been added to Canis Minor in the last week:

  • No new content this week!

The following community-created content for Vampire has been added to the Storytellers Vault in the last week:


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Mortekai

DB-Fake-Mockup-218x300.jpgToday we’re offering a look at the intro fiction for Dragon-Blooded: What Fire Has Wrought, whose deluxe edition is currently on Kickstarter. It’s set about 50 years prior to the “present,” Realm Year 768.

RY 718

The last wagon trundled away, bearing with it the daiklave of River’s former commander. The blade would return to House Peleps accompanied by a letter describing Peleps Lazurin’s brave last deeds, and conveying River’s sincerest condolences at the lack of a body. A short train of carts, wagons, and sledges wended away down the road, leaving their Wyld Hunt’s once-bustling camp little more than an empty stretch of road just north of the River Province. Birdsong was already replacing the ring of weapons on the air, and the last cookfire had dwindled down to embers.

The carts contained the weapons and armor of the slain — at least what River, Eshuvar, and Kingfisher Swift had been able to recover. A scant handful of monks’ and soldiers’ bodies were being shipped home, but the Anathema had reduced most of them to splintered bones and stinking offal. Far too many families were receiving only letters. River’s hands ached from writing them, but she’d taken on the responsibility while the servants and retainers she’d dismissed packed their dead masters’ things. It was the least she could do.

There wasn’t time to be writing missives — every hour’s delay let the two Anathema who’d laid waste to their Wyld Hunt slip farther away. But the survivors who hadn’t fled needed time to regroup, to tend to their wounds, to figure out what came next.

All three survivors.

Sesus Eshuvar stood in the middle of the road, watching the wagons go. He’d been only a few months out of the Heptagram when they first set out on the Hunt. River had noticed how young he’d seemed, then: tall and gangly, practiced but not yet polished, trying to find the proper line between self-assured hauteur and polite deference. Now there was a slump to his shoulders, as though he’d aged twenty years overnight. We all have.

Next to Eshuvar, Kingfisher Swift leaned heavily on her mace, her unit’s standard propped beside her. Her legion’s talon had made up the bulk of the Hunt’s forces, and now she was all that remained. Swift was a lost egg who’d taken the coin; she couldn’t be more than a dozen years into her service. River might have asked if Swift wished she’d taken the razor instead, but, well. That wouldn’t necessarily have kept her away from this disaster. River herself was proof of that.

The Immaculate Order had arranged this Wyld Hunt, mustered the might of the Realm and sent them on the trail of two Anathema who were preying on the people north of the River Province. The Order had provided the intelligence and placed one of their most promising monks in charge of the expedition. He’d been a solid leader, brave and competent, right up until the Wretched slew him.

Now River was the last Immaculate still breathing, and it fell to her to finish the Hunt.

She straightened her robes, thankful that if she’d gotten ink on her sleeves it didn’t show against the black fabric, and joined the others. “We have to find them.”

Eshuvar and Swift turned toward her as one. “We three?” asked Eshuvar. “You don’t think we should wait for reinforcements?”

“They won’t come in time,” said River.

“If we wait,” said Swift, “the Anathema have time to recover from their wounds. We can’t waste the opportunity our companions died to give us.”

For a moment River thought Eshuvar might argue — it was in the way his jaw settled into a stubborn line, how his chin lifted just a hair — but he closed his eyes and breathed deep, and merely nodded.

Stay tuned for more next week, or read the full piece yourself in the Dragon-Blooded: What Fire Has Wrought Deluxe Edition Kickstarter!


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Mortekai

C20-BookofFreeholds1-232x300.jpgHere’s what we’ve been doing over the last month:

Game Books

Community Spotlight

We opened the Slarecian Vault, our community content portal for Scarred Lands material! The following content for Scarred Lands has been added to the Slarecian Vault in the last week:

The following community-created content for Vampire has been added to the Storytellers Vault in the last week:


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Mortekai

CtL2-Fake-Mockup-1-214x300.jpgIn today’s character creation installment, Bill Bodden dives into the upcoming Changeling: The Lost 2nd Edition for the Chronicles of Darkness.

After I read through Changeling: The Lost 2nd Edition, I was struck by how bleak the setting can be. You have a character that’s been held prisoner in another world, and a doppleganger has replaced them in ours. At the same time, the setting also presents a wealth of opportunities for gameplay, because your character can now build a life exactly the way they want it to be.

Changeling explores the potentially uncomfortable aspects of the being in the Faerie Realm along with the good and legendary ones. To me, it is both stark and hopeful.

Step One: Concept

After reading about the Elemental class of changelings, I was intrigued. These changelings are people who have been physically transformed by Fae magic to perform tasks that are otherwise impossible for them. To be clear, most changelings undergo some sort of change brought about by their masters — emotional, mental or physical — but the change for Elementals seems to be more dramatic than most. The more I considered it, the more I thought it would be cool to be one of these hyper-transformed changelings.

I settled on an unusual background: my character, Jack, was a reflecting pool, a human changed into living water. Over time, Jack learned to control his water shape during his captivity, and eventually flowed out and across his mistress’ estate to find the Hedge. Slowly but surely, Jack flowed through the Hedge, under it, and around it, until he was free on the other side.

Jack’s mistress molded him to perform a precise task for her: to impersonate water and remember all he heard or saw. What she didn’t know, however, is that Jack didn’t tell her everything. Now, he is protected from retribution by a substantial network of information and secrets, which he mostly uses to his advantage for blackmail and leverage. After all, who would think a gazing pool would be anything other than water? As the need arises, he may also use this store of knowledge to keep others safe from their former masters. Jack no longer remembers much about his life before he was taken to the Fae Realms, and he’s come to the realization that this may be for the best.

As part of my concept for Jack, I must also choose three Aspirations for my character. Aspirations are short-or-long term goals the character has, and once accomplished, the player earns a beat and may exchange it to improve their character at the end of a chronicle. Completed Aspirations are replaced by another such goal so that the character always has three in play at any given time. Jack’s Aspirations tie in with his personality; he’s lost track of what family and friends he had in this world, and instead has latched on to new characters to create his support network.

With that in mind, Jack’s starting Aspirations are: one, find allies, two, help others escape the Fae Realm, three, protect friends and allies from the Fae. The first is simple enough, but presumably once his relationships form in-game, Jack probably will move on to another goal. The second could be an ongoing goal, or it could refer to a specific friend, lover, or confidante that my character wants to help. The third could also be ongoing, but could easily fit a Storyteller’s goals. At the discretion of my Storyteller, my character might cycle through these initial goals and replace them with more relevant Aspirations that fit his chronicle.

Step Two: Attributes

In this step, I assign Attributes. Elemental changelings get +1 dot to any one of their resistance row of scores — Resolve, Stamina or Composure. Also, any time Jack is touching “his” element — water — he may take mundane actions from as far as 3 yards (meters) away. However, it seems no blessing comes without a curse. The curse on Elementals is that they risk Clarity damage with a dice pool equal to half their Wyrd (rounded up) whenever someone browbeats, coerces, or forces them to act against their will.

Since I’m new to the setting, it’s tough for me to strategize how to arrange my stats for maximum effect. I’m thinking mental skills will be important to resist the Fae Gentry’s wiles and schemes, and Social might also be useful to form alliances with other changelings for mutual protection. Physical stats are always necessary for the characters I build, but here I’m opting to rank that last.

Jack’s Attributes are now as follows: Intelligence 3, Wits 3, Resolve 2, Strength 2, Dexterity 3, Stamina 2, Presence 2, Manipulation 2, Composure 3. I put the bonus dot in Stamina: I have a feeling Jack’s going to need it.

Step Three: Skills

I opt to rank skill groups to match Jack’s Attributes: primary is Mental, secondary is Social, and tertiary is Physical. My 11 dots in in Mental skills are arranged as follows: one each to Academics, Computer, Crafts, Medicine, and Science, and two each to Investigation, Occult, and Politics. For Social skills, I choose one each in Empathy, Expression, Persuasion, Socialize and Streetwise, with two dots in Subterfuge for a total of seven. Lastly, I opt for one dot each allocated to Brawl, Stealth, Survival, and Weaponry for a total of four in Physical skills.

Step Four: Skill Specialties

For Jack’s three skill specialties, I’m going to boost my Physical skills to make his character more well-rounded and thematically capable. They are as follows: Brawl, Improvised Weapon, Subterfuge, Misdirection, and Stealth, Move Silently.

Step Five: Add Lost Template

To me, the C:tL 2E character template is unique when I compared this section to the other Chronicles of Darkness gamelines I was familiar with and, as such, I spent more time thinking about what choices I wanted to make during this step.

Seeming is the type of changeling your character was made into. My character, Jack, is an Elemental; other types of changelings include Ogres, Fairest, and Darklings. Kith is a refinement of my character’s Seeming, and grants him specialized abilities. My character’s Kith is Mirrorskin, which is essentially a shape changer, and meshes nicely with his role as a gatherer of secrets. Mirrorskin also directly ties into his backstory, and helped him escape. In addition to altering his shape, when Jack uses Stealth, a Mirrorskin counts three successes as if they were an exceptional success — equal to five or more successes.

Jack’s Wyrd is 1. I could buy an extra Wyrd by spending half my Merit points during character creation, but I decide not to because it’s too costly.

Regalia are symbols of the contracts the True Fae forged with the world when the earth was young. The favored Regalia of the Elementals is the sword.  Since the Elementals are often used as weapons, I feel the symbolism is highly appropriate. Jack’s secondary favored Regalia is the mirror, which symbolizes enhancing the senses and revealing secrets.

For Jack’s Court, I’m torn. Belonging to a Court may not seem wise for a changeling who’s trying to hide but, at the same time, a Court provides mutual protection, offers a few advantages, and like-minded characters to build relationships with. Advantages for joining a Court include access to the Court’s Contracts and invaluable contacts that’ll be great to further Jack’s Aspirations. After reviewing my options, I settled on the Spring Court. I like the idea of being part of a group, and Jack is sure to want to build friendships within the Spring Court.

Anchors

All changelings have Anchors, which are reminders of their former life to help ground them in reality. Often, a changeling’s Anchors can provide the motivation to escape. I choose Anchors that flesh Jack’s character out to give me a better sense of who he is.

For Needle, I choose Composer. Jack revels in the beauty of the word, even when others may not feel the same way. He can recover used Willpower by embracing the splendor of things that lack traditionally accepted definitions of beauty.

For Thread, I opt for Friendship. Having been alone, in service to his Mistress, Jack longs for human contact and connections. When Jack accepts disadvantageous or dangerous situations to help a friend, he can gain back previously used Willpower.

Jack’s Touchstone, his final anchor, is a new home. It’s small and modest, sandwiched between larger buildings downtown, and everything to him.

As a starting character, Jack has yet to discover his Frailties. Frailties are weaknesses, quirks, and obsessions that changelings — and the Fae themselves — have as a manifestation of the Wyrd inherent in Fae lands and its denizens. The more powerful a changeling, the more Frailties they are likely to possess.

Step Six: Add Merits

Jack has 10 points to spend on Merits. Because I’ve decided Jack joined a Court, he receives one dot of the mantle of his Court for free. Mantles convey status in Court, and also offer other benefits.

I decide to spend Jack’s Merit points on the following:

Hedge Sense (•) This Merit will help him find his way around the treacherous Hedge between the lands of humans and Fae.

Hollow (•••) A Hollow is a gap in the hedge, a hide-out of sorts, and Jack uses it to escape from Mundane pressures, and use it as a hiding place when the Fae or their Huntsmen come looking for him. Each dot can be spent on accoutrements within the Hollow, and I’ve chosen Luxury Goods, Phantom Phone Booth, and Size Matters. Luxury Goods allows Jack the chance to have any one item he needs at hand in his Hollow. Phantom Phone Booth gives him a phone that can call into the human world. Lastly, Size Matters gives Jack a larger space inside the Hollow, where he and his allies could fit comfortably.

Safe Place (•) Safe Place is tied to Jack’s Touchstone, his new home in the human world. It’s not much, and it’s not impregnable if attacked, but he’s had time to set up a trap or two, and stock it with supplies and weapons in case he needs them. As Jack grows in experience, his Safe Place will grow as well.

Stable Trod (•) A Stable Trod is a firm path through the Hedge. This path doesn’t move or disappear like other Hedge paths do.

Eidetic Memory (••) Jack’s training as a reflecting pool was to gather information and secrets for his Mistress. Being able to remember even the most minute details about these details is important, so this is a skill that was beaten into him. This is totally unlike me in real life, so having this Merit is appealing on a personal level.

Fast Reflexes (•) Jack is a water elemental, so having Fast Reflexes feels like a good fit.

Trained Observer (•) Jack’s time as an observer and intelligence-gatherer makes this Merit a no-brainer.

Step Seven: Determine Advantages

Size: 5
Health: Size + Stamina = 7
Speed: 5 + Strength + Dexterity = 10
Willpower: Resolve + Composure = 5
Maximum Clarity: Wits + Composure = 6
Initiative: Dexterity + Composure = 6
Defense: (Lower of Wits or Dexterity) + Athletics = 3

Jack’s Glamour pool has a maximum of 10

Contracts

Contracts are the bargains made by the Fae Nobles with the Wyrd when the world was still young. Contracts allow changeling characters to use a specific spell by paying its associated price by spending Glamour or, occasionally, a point of Willpower.

The six starting Contracts I’ve chosen for Jack — two Royal and four Common — are: Skinmask, The Walls Have Ears, Fae Cunning, Elemental Weapon, Gift of Warm Breath, and Gift of Warm Blood. I think it’s a good mix to give Jack some magic to use in combat, for defense, to heal, and to investigate.

Skinmask is a Royal Contract associated with the Mirror Regalia. It allows the wielder to assume the shape of a specific person, Fae, or Changeling after reciting three truths about that individual.

The Walls Have Ears is a Common Mirror Contract. It allows the user to speak a secret from his time in Arcadia aloud to an object, and have the object tell him a secret about itself in exchange. By using this Contract, Jack could learn things like the best way to utilize an object or find its weaknesses.

Fae Cunning is a Common Shield Contract that allows the user to avoid being struck by blows or weapons. Sometimes, an attack might even be redirected to a different target.

Elemental Weapon is a Common Sword Regalia Contract that allows the user to turn any element into a weapon; the character may choose to add extra damage, increase the range, or decrease any initiative penalty normally incurred during that combat round. The user may also mix and match the effects, depending on the number of successes rolled.

Gift of Warm Breath is a Common Spring Court contract allowing the user to heal Conditions, such as poison and fatigue, and bashing damage.

Gift of Warm Blood is a Royal Contract (Spring Court) permitting the user to create a healing salve that downgrades one wound per success from Aggravated to Lethal, and from Lethal to Bashing.

Now that Jack’s character has been fleshed out, he is ready to help other changelings escape the clutches of the Fae and seek his own happiness. I really enjoyed this process because, as I developed this changeling character, I felt myself being drawn into the setting. I’m more intrigued by Changeling: The Lost Second Edition now than when I first started; I hope to put together a game soon, so I can play Jack in a chronicle.

Changeling: The Lost 2nd Edition is available for preorder via BackerKit.


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