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Mortekai

Our content team, developers, and artists continue to provide some big updates to the site. Recent changes include:

Site Updates

  • New design for the Denizens page as well as Lore and Artwork pages in the Grimoire
  • Breadcrumbs added throughout the siteCan now grant multiple of the same items to characters within a chronicle or grant the same item to multiple users. May also flag items as unique which disallows multi-grant.

Chronicles Management

  • Timeline events can now be updated or removed
  • Can now grant multiple of the same items to characters within a chronicle or grant the same item to multiple users. May also flag items as unique which disallows multi-grant.
  • Resolved issue with custom merit pricing on SSDs

Character Management

  • Readability and display of the private and public history improved on the character sheet
  • Resolved issue with character sheet where the change log was not displaying correctly
  • Resolved issue with the character wizard where the previous and next buttons did not function as expected



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Bugs (aka Undocumented Features):  We fix these too!  Not all are included in this list,  just some of the bigger items the fans of the World of Darkness have called out!

  • Resolved issue with broken links in the Grimoire.
  • Resolved issue where text was not wrapping properly on the My Networks page.
  • Resolved issue with troupes search and map display on mobile
  • Resolved issue with social and mental categories display on v20 character sheetUsability improvement: Now easier to edit your memberships on the user profile

Other Enhancements:

  • More items displayed per page in the Grimoire for lore and artwork
  • Dropdown menus are now sorted alphabetically where appropriate
  • The Read More links on the homepage and other article listings has been made more distinct
  • Clans list at vampire creation now functions better
  • Better page titles in many areas of the site
Mortekai

Hello World of Darkness!  We have released tons of enhancements and fixes this week.  We do apologize for some challenges people had with character management over the last two weeks, we believe most if not all of those issues have been buttoned up by now! Please check out some of the goodies that have been released! 

Store Enhancements:  A series of store enhancements including new skin, no more in-line pop-up, and prepartion for more assets coming soon!

My Characters: Significant enhancements to the My Characters page visualization and functionality.  More coming!

My Story:

  • Notifications Tab now contains number of pending notifications
  • Facebook and Twitter links working correctly (you can now login from Facebook!)

Play Page:

  • Map now zooms out to an area around the address imputed.
  • Troupes are displayed on the map based on the descriptions listed below the map.  This prevents the confusion of having too many pins in a given area. 

Character Sheet:

  • Close button now added to the character sheet in ST View
  • Change Log on a character sheet now shows complete history
  • Save button added to the character sheet when creating a character inside a Chronicle
  • Giovanni Bloodline – Premascine: Now has Mortis path available
  • Ghural auspices corrected
  • Coterie tab working

Bug Fixes: (like 60 - but these are the more obvious)

  • Spacing issue on troupe tool bar
  • Hidden identities/aliases
  • Invite button on troupe management page
  • Hover over skills shows appropriate information
  • Avatar pictures
  • Various Merit/Flaw fixes
  • Downtime actions restored

General:

  • Art updates (280+)
  • Article updates (150+)
Mortekai

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The UK premiere of 'World of Darkness: The Documentary' will take place this Friday at the ODEON Cinemas in Central London. Tickets are available here: https://tickets.demand.film/event/2778.


Join White Wolf CEO Tobias Sjogren and White Wolf Business Developer Dhaunae De Vir for an informal meet-and-greet before the screening. 9PM at The College Arms (basement), 18 Store Street, London WC1E 7DH. The pub is a 5-minute walk to the ODEON where the documentary will be screened.


Sneak peek: https://www.youtube.com/watch?v=_SIOYGv2uwQ

Mortekai

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The latest from Travis, our humble Geist 2nd Edition developer:

Sin-Eaters borrow the term Memento from the Latin phrase memento mori, “remember that you must die”. People have been finding or making tokens by which to remember death for nearly as long as they’ve been dying, but to the Bound they are something more. A Memento is a physical object with a Twilight presence, transformed by the resonance of death into something that’s no longer entirely of the living.

Death Trinkets

Most Mementos are ordinary objects that were transformed by playing an important role in someone’s death, or by acting as one of a ghost’s Anchors. The Bound have never been able to figure out exactly what turns one object into a Memento while another remains untouched; one grisly murder might result in the murder weapon itself becoming a token of death, while another death, just as violent, leaves the murder weapon unaltered, but creates a Memento out of the porcelain doll sitting on the shelf next to where the victim died.

Mementos can also come from more unusual sources. Objects brought back from the Underworld often become Mementos, resonating with the purpose for which they were returned to the world of the living. With effort, the Bound can even create Mementos, infusing an object of their own creation with Plasm and deathly inspiration. Geists can also create Mementos, through their own demise: a geist that’s torn apart or otherwise ended leaves a physical token of their existence in the form of a mask, and certain Ceremonies can create Mementos by trapping a ghost in one of its Anchors.

Some Sin-Eaters claim to own even stranger Mementos: the bones of a Kerberoi, bottled souls, undead hearts, and more. Such stories are exactly as fanciful as they are impossible to prove, but if nothing else they turn a common Memento into a great conversation starter.

Enduring Treasures

Mementos, like Sin-Eaters themselves, are equally solid to physical matter and Twilight ephemera. They’re also damned hard to destroy — they’re never damaged by accidents or environmental hazards, and even deliberate attempts to destroy them require overcoming an extremely high Durability. (Yes, that means a Memento umbrella can be used as a shield, and a Memento leather jacket is roughly the equivalent of a Kevlar vest.) The Bound can feed a Memento to their geist for a full refill of Plasm, but that’s considered a tool of last resort.

Aside from their Key, which we’ve already discussed, all Mementos have a supernatural effect of their very own — from a marble that always rolls toward the closest exit to a bootleg record pressed onto an old x-ray film that plays new songs by dead rock stars, Mementos warp the world around them. Sometimes they’re obvious, sometimes subtle; sometimes they’re powerful, sometimes they don’t seem to have a practical use, but people do strange things for a taste of magic, and Memento cults are known to spring up around charismatic individuals or especially remarkable Mementos. Even the Bound are known to be impressed by a well-curated collection of Mementos, artfully arranged by theme or expressing the sheer variety of death.

Greater Mementos

While most Mementos have a weird, but ultimately minor, supernatural effects, rumors abound of those with truly staggering power: A watch that stops you from aging as long as you wear it. A perfectly-preserved Roman trireme that can sail to any port in the Mediterranean in one night. A date book that tells you exactly when, where, and how you’re fated to die.

No one can seem to agree on what makes these Mementos, if they even exist, so powerful. Is it because they’re associated with famous deaths, like Caesar’s assassination or the plane crash that killed Buddy Holly, Ritchie Valens, and the Big Bopper? Is it because they’re very old, like the 430,000-year- old skull of the first known murder victim? Or is it just sheer dumb luck and random cosmic convergence?

Whatever the truth, even the rumor of a greater Memento can set the occult world on edge, and an actual, verifiable greater Memento is the sort of thing krewes and cults go to war over.

Example Mementos

Just to whet your appetite, here are a couple of example Mementos from the book. (The usual disclaimers about this being non-final, pre-editing text apply.)

The Cold Harbor Diary

Key: Stillness

Description: A small, bloodstained, leather-bound book, filled with notes written by a Union soldier during the American Civil War. Despite being made in the 1860s, it looks almost new. The pages are a uniform cream, the blood on the cover barely dry. The entries begin cheerfully, but become increasingly nihilistic and distraught as the diary goes on. The final entry is uncharacteristically short and to the point: “June 3. Cold Harbor. I was killed.”

Effect: The body of anyone who dies holding the Cold Harbor Diary cannot be identified. Fingerprints, DNA, dental records, and more all fail. Even the deceased’s loved ones can’t do better than “It sort of looks like him, maybe, but it’s hard to tell.” This effect does not extend to the deceased’s ghost.

The Drowned Phone

Key: Deep Waters

Description: A banged-up smartphone a few years out of date. Drops of water under the screen and behind the lens of the back camera create weird distortions in the display and in any photos taken with it. Despite that, the phone functions perfectly, though the operating system refuses to update to the latest version.

Effect: The phone can make calls and access the internet from anywhere, regardless of reception, provided it is at least partially submerged in water (which doesn’t affect it the way you’d expect). Audio sent this way is raspy and distorted on the other end, but usually still comprehensible. The phone can even make — and, according to one previous owner, receive — calls from the Underworld.

Next Time

Power that goes unused is little more than bragging rights. Sin-Eaters use their powers in service of their fellow dead and in opposition to the forces that would exploit them. So, next week will we learn about Reapers, or about ghosts?


View the full article

Mortekai

Changing-Ways-Cover-232x300.jpgNow available in print from DriveThruRPG: Changing Ways for Werewolf: The Apocalypse 20th Anniversary Edition!

The Garou Nature

The Garou are warriors of Gaia. Part human, part wolf, and part spirit they look like what humans think of as werewolves but are so much more. Though most come into the world as humans or wolves, that state does not last. Wolf-born gain a spark of human intelligence after their Change, while those born to humans must cope with the instincts of a hunter, and the burning need to be part of a pack. Those poor wretches born to two werewolves grow up never knowing any different, and that leaves them with a unique outlook on the world. Beyond their fluid bodies and warrior’s minds, each Garou has the blessings of the spirit world that empowers their fight for Gaia.

Red in Tooth and Claw

Changing Ways is an in-depth look at what it means to be a werewolf, both on a personal level and as part of a pack. It digs deep into what it feels like to have bones re-knit after breaking, the range of senses available across all forms, and the sudden heady rush of the Gifts and Rites bestowed by spirits. It also provides a look at what life is like for lupus and metis werewolves, characters who have had experiences alien to any person. It shows the many ways that werewolves organize in packs, and how those packs are designed as groups of warriors, rather than aligned to the behavior of wolves.

Changing Ways contains:

  • A detailed look at what it means to grow up as a lupus or metis werewolf, and how that colors a character’s perspective.
  • More information on what it feels like to be a werewolf, a creature that changes in both body and mind.
  • Frameworks and organizations for packs, along with new tactics and systems for forging the pack as part of play.

Merch

These products have been added to our RedBubble store:

  • Werewolf: The Apocalypse: Art: Book of the Wyrm Business Wolf (shirts)
  • Werewolf: The Apocalypse: Art: Changing Ways 1 (shirts)
  • Werewolf: The Apocalypse: Art: Changing Ways 2 (shirts)
  • Werewolf: The Apocalypse: Art: Changing Ways 3 (shirts)
  • Werewolf: The Apocalypse: Art: Kinfolk (shirts)
  • Werewolf: The Apocalypse: Art: Rage Across the World Wyrm Creature (shirts)
  • Werewolf: The Apocalypse: Art: Shattered Dreams 1 (shirts)
  • Werewolf: The Apocalypse: Art: Shattered Dreams 2 (shirts)
  • Werewolf: The Apocalypse: Art: Shattered Dreams 3 (shirts)

Trinity-Core-Mockup-202x300.jpgKickstarter Update

One week left on the Trinity Continuum: Æon Kickstarter:

  • The full Trinity Continuum core rulebook has been previewed, and the first three parts of the Æon book has been previewed
  • We funded in under 3.5 hours, and have since raised $145,771 of our $50,000 goal, or 292%
  • We’ve got 1527 backers
  • We’ve passed 15 stretch goals:
    • The 1E Bundle has added Hidden AgendasLuna Rising: Psi Order ISRA & Luna Sourcebook, America Offline: Psi Order Orgotek & FSA Sourcebook, Terra Verde: Psi Order Norça & Sudamérica SourcebookShattered Europe: Psi Order Æsculapians & Europe Sourcebook
    • The Æon Æxpansion has sections on VARGs, Aberrants and Aberrant Cults, Noetic Biotech, Cyberware and Espionage-related hardtech, and a Psion Essay
    • In Media Res has scenarios for “Caper, Incorporated” and “Codename: Aquarius”
    • An Æon novella: Dawn
    • A limited-availability Trinity Continuum Kickstarter T-shirt
    • A Trinity Continuum d10 unlocked on the Onyx Dice app

Community Spotlight

New Pugmire community-created content has been added to Canis Minor, which opened this past week:

The following community-created content for Vampire has been added to the Storytellers Vault in the last week:


View the full article

Mortekai

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Yep, we’re at that strange part of the Trinity Continuum: Aeon Kickstarter, the part where things kind of plod along with a pledge here and there. (So I’ve included this new art above to kind of be the totem of shaking things up and making some action happen!) Amazingly, it took us until three-quarters of the way through to plateau for a bit. We’ve had KSs that plateaued three days after they started!

So now’s the time to tell all your friends if you’re a backer, and to take another look at the KS if you haven’t backed yet. Please, if you have time, post in social media so word gets out. In particular, if you know somebody that was a fan of Trinity back in the day, they may not be up on who is publishing what, or that this Kickstarter is even happening to bring back the game.

We always have folks coming to us after a KS wanting to know if they could still pledge because they missed hearing about it while it was running. If we can get word out to them now, they can get in on the fun and the extra goodies. Because while we now have BackerKit for post-Kickstarter activities, it’s not exactly really pledging during the KS.

 

 

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Enemy Action illustration by Justin Norman

 

 

 

Let me back up a tad.

When we first started doing Kickstarters, which I think was six years ago last week, there was just the bare bones of usability. It was the creators of the Kickstarters that added in “Add-ons” and “Stretch Goals” (and a bunch of other things), so when it came to knowing who had added on what, we all came up with improvised systems. Even Reward Tier rewards were, and continue to be, delivered one Reward Tier at a time by messaging that Tier. And then the next, etc.

Now, if you look at some of our Kickstarters, I put in anywhere between a dozen and two dozen Reward Tiers, because we were having fun and had a lot of wacky ideas we wanted to share with potential backers. It could take me a day to go through all those Reward Tiers, and then go through all the pledges individually to find out those who had added on the reward, and send out the links for just that one reward.

So, obviously, a bunch of folks saw opportunity in my misery, and what they call “Back-End Services for Kickstarter” became a thing. (Of course, I’m certainly not the only KS Creator who was grinding their teeth at the methodology, and a lot of folks had much more complicated reward set-ups).

BackerKit was one of these back-end services that I heard good things about, but I was hesitant to pay someone to do something I could do, albeit with a lot of complaining. While the late Stewart Wieck and I were talking about how he was doing his KSs in preparation for our shared Scarred Lands Kickstarter, he extolled the virtues of BackerKit and convinced me that the time and effort saved was well worth it.

And he was right. Not only does their set-up simplify any given disbursement of reward links or messages to setting up one file and letting BK get the links out to all who have that reward listed, but they have a “pre-order” page where folks who missed the KS can still “pledge” for items from the KS after it is over.

I put those two terms in parentheses because it’s not really a pledge that folks are making in that they don’t get all the stuff from the Reward Tiers, but they do get some, and it’s not a pre-order in the sense we are all used to in this hobby. But the terms are close enough and most importantly, they are a great way for folks to get involved in the KS after it has run, but without waiting for the books in stores, if they are even the type that get there.

As the folks who have contacted me about the Deluxe Wraith 20th Anniversary Edition and wanting to back-end pledge have learned, unfortunately. Wraith 20‘s Kickstarter came before I adopted BackerKit, so we don’t have a method for allowing post-KS pledges of any kind. That is totally my bad for not adopting BK earlier. We live and learn.

 

 

 

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Scion Origin illustration by Shen Fei

 

 

 

We do expect those Deluxes to show up available with our friends at Indie Press Revolution (see below in The Blurbs section) eventually, though, as have previous books from KSs before BackerKit.

 

To help you out, here are links to our existing BackerKit “pre-order” pages:

NOTE: You’ll need to go to the C20 one ASAP, as I’ll be closing it down soon as we prepare to ship the backer rewards.

 

That’s a fair number of ongoing BackerKit “pre-order” sites! We really do have:

Many Worlds, One Path!

 

 

BLURBS!

KICKSTARTER:

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The Trinity Continuum Kickstarter is three-quarters done and we’ve only just hit a real plateau, so now is the time to let folks know it is happening! There are a lot of fans of the original releases out there who aren’t connected to our current incarnation, so please, if you know a fan from back in the day: LET THEM KNOW THIS KS IS HAPPENING!

So far, we have pledges headed towards 300% of our funding goal, over 1500 backers, and we’ve gone through thirteen Stretch Goals including VARGs, new Noetic Biotech, new Cyberware and new Espionage-Related Hardtech, and Aberrants and their cults that will be added to the AEon AExpansion, a Trinity Continuum: Aeon novella entitled “Dawn“, a scenario called “Caper, Incorporated” has been added to the In Media Res scenario collection PDF for the Trinity Continuum Core, and backers will be able to download the Trinity Core Dice for the Onyx Dice Rolling App.

https://www.kickstarter.com/projects/200664283/trinity-continuum-aeon-rpg

Trinity Continuum: Aeon, is our reboot of the classic Trinity (Aeon) game, and Trinity Continuum: Core is the core book that all of our Trinity Continuum game lines will spin off from. Both books will be a part of this Kickstarter and backers have already received the first two quarters of the Trinity Continuum: Core text, with more to come. James Bell, our Kickstarter Manager, has been keeping this KS hopping, so we hope you’ll check it out!

Our next Kickstarter is slated to be EX3‘s Dragon-Blooded.

 

 

 

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As we try and find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

Last week the devs are added a whole bunch of new game lines’ dice and rolling bg’s and got caught by a bug Apple needed to fix, so be sure to update your app and soon that should be fixed.

There’s been tweaks to all elements of the UI, you can now preview every die type in the store, and you can use multiple die types per roll! Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

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Three different screenshots, above.

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(The Solar Anima special Dice above)

 

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Promethean: The Created and Demon: The Descent dice on a Demon: The Descent tabletop

 

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Hunter: The Reckoning and Mage: The Awakening dice on a Mage: The Awakening tabletop

 

 

 

ON AMAZON AND BARNES & NOBLE:

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We’re delighted to announce the opening of our ebook stores on Amazon and Barnes & Noble! You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble). Our initial selection includes these fiction anthologies:

  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)

 

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And here are six more fiction books:

  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)

 

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Andand six more more:

  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)

 

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And even more books are now on Amazon and the Nook store!:

  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

 

OUR SALES PARTNERS:

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We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

 

 

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Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! And Screens…so many Screens!

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

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DRIVETHRURPG.COM:

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With a howl of RAGE, the W20 Changing Ways PDF and physical book PoD charges at you this Wednesday on DTRPG.com! http://www.drivethrurpg.com/product/229183/W20-Changing-Ways

Changing Ways is an in-depth look at what it means to be a werewolf, both on a personal level and as part of a pack. It digs deep into what it feels like to have bones re-knit after breaking, the range of senses available across all forms, and the sudden heady rush of the Gifts and Rites bestowed by spirits. It also provides a look at what life is like for lupus and metis werewolves, characters who have had experiences alien to any person. It shows the many ways that werewolves organize in packs, and how those packs are designed as groups of warriors, rather than aligned to the behavior of wolves.

Changing Ways contains:

• A detailed look at what it means to grow up as a lupus or metis werewolf, and how that colors a character’s perspective.

• More information on what it feels like to be a werewolf, a creature that changes in both body and mind.

• Frameworks and organizations for packs, along with new tactics and systems for forging the pack as part of play.

 

 

 

 

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Appearing on DriveThruRPG this Wednesday are the PDF and PoD physical book versions of Arms of the Chosen for Exalted 3rd Edition! http://www.drivethrurpg.com/product/226224/Arms-of-the-Chosen

Take up the panoply of legendary heroes and lost ages, and awaken the world-shaking might of their Evocations. Before the dawn of time, the Exalted wielded god-metal blades to cast down the makers of the universe. In an ancient epoch of forgotten glories, Creation’s greatest artificers forged unimaginable wonders and miracle-machines.

Now, in the Age of Sorrows, kingdoms go to war over potent artifacts, scavenger princes risk everything to uncover relics of the past, and the Exalted forge great arms and armor on the anvil of legend. These treasures are yours to master.

Discover the mystical power of the five magical materials and the secrets of creating your own Evocations. Wield weapons of fabled might and don the armor of mythic heroes, making their puissance your own. Claim Creation’s wonders: the miraculous tools of the Chosen, living automatons, flying machines, hearthstones, and more. And unleash the mighty warstriders, titanic god-engines of conquest and devastation, to once more shake Creation with their footfalls.

 

 

 

 

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Coming this Wednesday as an Advance PDF on DTRPG, we reveal The Secret of Vinsen’s Tomb, a Jumpstart adventure for Pugmire. (And yes, there will be a physical book PoD version coming soon). www.drivethrurpg.com/product/232337/The-Secrets-of-Vinsens-Tomb–A-Pugmire-Jumpstart

A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?

The Secret of Vinsen’s Tomb is a Pugmire story for three to six characters. This jumpstart contains all the rules and characters you need to play — just grab some dice and go! You can also use this adventure with the full version of Pugmire.

The Secret of Vinsen’s Tomb contains:

• An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories.

• A summary of Pugmire’s traditional fantasy rules system. It’s designed for streamlined play, with an emphasis on cooperation and action over competition and violence.

• A complete adventure for a Guide to run for three to six players. Also useful for Guides running a full Pugmire game of first or second level characters!

• Six ready-to-play characters, so you can jump into the action.

Can your good dogs discover the secret of Vinsen’s Tomb?

 

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Also releasing this Wednesday on DTRPG is the physical book PoD version of the Pugmire Core Rulebook itself!

 

 

 

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Is a life of running and hiding a life worth living? We say yes. There’s always something between the running and the hiding, and those moments of grace make it all worthwhile.

The Huntsmen Chronicle Anthology is a perfect companion piece to Changeling: The Lost, 2nd Edition. These stories spin tales of the Lost, of those abducted and enslaved by fairies. Those who escaped, but whose captors will stop at nothing to find them. These fairies summon forth the Huntsmen, primordial hunters who understand nothing but pursuit and capture. The Huntsmen are unstoppable monsters, and the Lost can only look to each other for respite, rare comfort, and rarer trust.

The Hedge has parted and you can get the PDF/electronic versions and the physical book PoD version of The Huntsmen Chronicle Fiction Anthology for Changeling: The Lost 2nd Edition at DTRPG.com! http://www.drivethrurpg.com/product/210042/The-Huntsmen-Chronicle-Anthology

 

 

 

 

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We unveil Vampire: The Requiem 2e‘s Half-Damned as PDF and PoD versions on DTRPG.com this Wednesday!

http://www.drivethrurpg.com/product/227500/Half-Damned

I love her, she’s family, but I don’t love what she is.

– Antonio Ramírez, dhampir

This book includes: 

• An exploration of what it means to be one of the Half-Damned, dhampir, revenants or ghouls.

• Mechanics for creating Half-Damned characters.

• Information for creating and running chronicles using the various Half-Damned character types, both with vampires and alone.

• Information on Half-Damned antagonists for vampire chronicles.

 

 

 

 

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POLICIES AND PROCEDURES 

The Pentex Employee Indoctrination Handbook is the gold-standard corporate guidebook for employees of the world’s finest multi-national corporation and many of their subsidiary companies. This volume contains the main Pentex handbook, along with the Guide to Werewolves, and this year’s round of updated corporate handbooks for our subsidiaries.

Available here in PDF and PoD versions: http://www.drivethrurpg.com/product/227498/W20-Pentex-Employee-Indoctrination-Manual

MONKEYWRENCHED! 

This is the unredacted version, replete with notes from the higher-ups! It took a lot to get this information out, so it’s had a chance to go through some monkeywrenchers’ hands before going to you. Make good use of it!

The Employee Indoctrination Handbook contains:

  • A guide to working for Pentex itself, along with the Guide to Werewolves given to certain staff.
  • Employee handbooks for Endron, Magadon, REDnetwork, Sunburst, and Tellus
  • Notes on the contents, from both werewolves and the Board of Directors

 

 

 

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At last, one of the most legendary of Kindred will share his personal journal with you! V20 Beckett’s Jyhad Diary goes on sale in PDF and PoD versions on DTRPG.com! http://www.drivethrurpg.com/product/225322/V20-Becketts-Jyhad-Diary

It’s ever been a loaded word among vampires. Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements. 

Luckily for you, you’ve picked up a copy of my diary. With my help you may just take a step on the first rung of understanding. Information worth having is information you must earn through blood, and oh, how I’ve bled for what’s contained within these pages. 

— Beckett 

Beckett’s Jyhad Diary serves as the definitive book of setting and plot for Vampire: The Masquerade, containing 30 chapters spanning different geographical regions, encountering vampires of every clan, profiling obscure and profound segments of the mythology, and providing countless story hooks on every page.

Masterfully written by the likes of Neall Raemonn Price, Joshua Alan Doetsch, Myranda Sarro, Steffie de Vaan, Malcolm Sheppard, Alan Alexander, Renee Knipe, and Matthew Dawkins, Beckett’s Jyhad Diary is as fascinating to read as to use for your game Chronicles.

 

 

 

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Legacy of Lies, the V20 Dark Ages Jumpstart, goes undead in PDF and physical book PoD versions on DTRPG:

http://www.drivethrurpg.com/product/222956/Legacy-of-Lies-A-V20-Dark-Ages-Jumpstart

TWO PRINCES. BITTER RIVALS. AND A COTERIE CAUGHT BETWEEN THEM. 

Marcus Verus, the vampiric Prince of Chester, secretly prepares to go into torpor. Should his plans be made public, the Prince knows the wolves — both real and imagined — would launch an attack, threatening all within his domain.

That’s where you come in.

Legacy of Lies includes:

  • Basic rules for players and Storytellers
  • Introduction to the Vampire: The Masquerade Dark Ages setting
  • Introductory adventure
  • Characters for players and Storytellers

 

 

 

 

 

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A Land Where Legends Walk

Drawing enthusiastically on Greek mythology, the revised and re-imagined Scarred Lands nonetheless retains its place as a modern fantasy RPG setting. This is a world shaped by gods and monsters, and only the greatest of heroes can expect to be counted among them. The most populous continent of Scarn, Ghelspad, plays host to vast unexplored regions, hides unsolved riddles from ancient cultures, and taunts adventures with the promise of undiscovered riches hidden among the ruins of older civilizations.

Yet the myths of the Scarred Lands are relatively recent events. The effects of the Titanswar still ripple through the world, and the heroines and villains of many of these stories are part of living memory, if not still living.

The Award-Winning Fantasy Setting Returns

Scarred Lands has been a favorite fantasy setting since the release of the Creature Collection for the d20 System in 2000. In subsequent years, over 40 titles were published for Scarred Lands, making it one of the most fully supported fantasy RPG settings ever and the premiere product line of Sword & Sorcery Studios.

Available in both 5th Edition and Pathfinder compatible versions! PDF and PoD formats available NOW!

http://www.drivethrurpg.com/product/193014/Scarred-Lands-Players-Guide-Pathfinder

http://www.drivethrurpg.com/product/197803/Scarred-Lands-Players-Guide-OGL-5e

 

 

 

CONVENTIONS!

At the end of the February (2/26-3/5) Mighty Matt will be in Seattle for Emerald City Comic Con. He plans on spending some time in Artist Alley checking out artists – so if you are an artist interested in working for us, particularly with super-hero genre based Trinity Continuum: Aberrant coming up, say hi to Matt as he comes by!

 

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • Deviant: The Renegades (Deviant: The Renegades)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)

 

Redlines

  • Guide to the Night (Vampire: The Requiem 2nd Edition)

 

Second Draft

  • WoD Ghost Hunters (World of Darkness)
  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)

 

Development

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
  • Night Horrors: The Tormented (Promethean: The Created 2nd Edition)
  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • Fetch Quest (Pugmire)
  • They Came From Beneath the Sea! Rulebook (TCFBtS!)

 

WW Manuscript Approval:

 

Editing:

  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
  • Monarchies of Mau (Monarchies of Mau)
  • Trinity Continuum Core Rulebook (The Trinity Continuum)

 

Post-Editing Development:

  • Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
  • Dragon-Blooded (Exalted 3rd Edition)
  • Pan’s Guide for New Pioneers (Pugmire)
  • The Realm (Exalted 3rd Edition)
  • Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)
  • Scion: Hero (Scion 2nd Edition)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

In Art Direction

  • Cavaliers of Mars
  • Ex3 Monthly Stuff
  • Scion Hero
  • Changeling: the Lost 2
  • Trinity Continuum
  • Ex3 Dragon Blooded – KS artwork in and approved.
  • Boggans – Contracted.
  • Monarchies of Mau – Sorting through buy and figuring out roster.
  • Fetch Quest Getting artwork for KS.

 

Marketing Stuff

 

In Layout

  • Scarred Lands Community Content
  • Scion Origin
  • Pugmire – Pan’s Explorer’s Guide (or whatever)
  • Wraith 20 Screen Front approved… now waiting for errata phase to assemble all the charts.

 

Proofing

  • Beast PG First Proof.
  • DtD Enemy Action Second proof.
  • Book of Freeholds – Got notes from Maggie and sending it back over to Mark.
  • Ring of Spiragos 

 

At Press

  • Beckett Screen – Shipped to shipper.
  • Scarred Land PGs & Wise and the Wicked PF & 5e – To fulfillment shipper. PDF and PoD physical book versions on sale at DTRPG.
  • Changeling: the Dreaming 20th Anniversary Edition (Changeling: the Dreaming 20th Anniversary Edition) – Deluxe Edition cover and Screen in the works. Printer shrink-wrapping books.
  • Prince’s Gambit – At press.
  • V20 Beckett’s Jyhad Diary– Creating files for the Deluxe edition.
  • C20 Ready Made Characters – PoD proofs on the way.
  • Pugmire Artisan Cards PoD proofs on the way.
  • Pugmire Shepherd Cards PoD proofs on the way.
  • W20 Changing Ways– PoD proofs on the way.
  • Scion Dice Packaging
  • Wraith 20 – Backer PDF out, and errata is coming in.

 


TODAY’S REASON TO CELEBRATE: On this date in 1847, the first group of rescuers reaches the Donner Party. Bon Appetit!


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Mortekai

Canis-Minor-Logo-Final-183x300.pngI’m excited to announce the launch of Canis Minor, the community content program for Pugmire! You can find out all about it here: https://www.drivethrurpg.com/cc/17/canis-minor

Canis Minor is our imprint that allows you — our Pugmire community — to create and sell self-published material for the Pugmire roleplaying game. You can offer your work for free, set a price, or make it pay-what-you-want. We’ll give you some resources to help you out, and a marketplace for other Pugmire fans to use, and we split the income with you. Some excited fans even have a few PDFs that you can download right away, both as inspiration for your own work and to use at your table tonight.

This is an exciting new step for me. Ever since I’ve started talking about Pugmire, I’ve heard so many great ideas for new characters, stories, and enemies. There’s no way I could possibly pet all the dogs… uh, I mean, publish all those ideas, so I’m glad Onyx Path and Pugsteady can offer an avenue for those ideas to see the light of day.

Make sure you read the content guidelines and the frequently asked questions, all available through the handy link above. Then, dive in and start making products that you can sell for REAL MONEY! Let’s make this year the Year of the Dog!

Content currently includes:


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Mortekai

64033.jpgGot the latest Geist update from Travis:

The Bound are not merely people possessed by the dead. A Sin-Eater’s geist is a conduit through which she can draw on the power of the Underworld itself. She unleashes tendrils of Plasm that take physical form as bleeding walls, flying knives, and skeletal apparitions. She lays deadly curses, draws her geist into her flesh to transform her body, or infuses her voice with the keening wails of the dead.

All Haunts draw their power from the Underworld, the Sin-Eater (or her geist) weaving Plasm into a form that befits the Haunt, whether that’s invisible strings that fling objects around a room or black-iron talons wrapped around her fingers. As she advances her understanding of a Haunt, she discovers novel new ways to weave Plasm into the Haunt’s effects, and as her raw ability to store and channel Plasm increases, she gains the ability to sling powerful Haunts at a moment’s notice.

Haunts

For Geist Second Edition, we’ve kept the seven Haunts from the first edition core rulebook (back when they were called Manifestations), but we’ve added three new ones to allow each Burden to have a signature power:

  • The Boneyard is the classic “haunted house” power: By suffusing an area with Plasm, the Bound gains a perfect awareness of the area and the ability to create minor poltergeist-like effects. At higher levels, she can project her senses to anywhere within the area, trap people inside the Boneyard, or even warp the environment to fit her whim.
  • The Caul allows the Sin-Eater to suffuse her body with Plasm, becoming a protean horror of malleable flesh. She can twist her visage into a nightmarish form, bud off a horde of weird homunculi, or even consume the recently-dead to take their shape.
  • The Curse expresses the displeasure of the dead, hexing her victim with bad luck. At higher levels she can turn technology against the victim, wither his limbs, or give him a brief glimpse of what it’s like to be a ghost, forgotten and invisible.
  • The Dirge is a haunting, wordless melody that plucks at the heartstrings of the living and the dead alike. It can mesmerize those who hear it, heal or inflict madness, and even call forth the dead into the living world.
  • The Marionette gives the Sin-Eater the ability to reach out with tendrils of Plasm and manipulate objects at a distance. At higher levels she gains greater control, terrible strength, and even the ability to trap her targets in a prison of their own flesh (or Corpus) that dances to her tune.
  • The Memoria is the Haunt of memory, calling up events buried and forgotten. At the basic level, the Bound can experience the memory herself; at higher levels she can manifest it as a phantasmal image, bring others into the memory, and ultimately change the memory, breaking cycles of abuse and granting closure to those traumatized by the past.
  • The Oracle flings the Bound’s shade into the Underworld to seek forbidden knowledge and lost secrets. And all it takes is for her to die. Again.
  • The Rage is, as its name suggests, the fury of the grave unleashed. It is rending claws, a scream that strikes its listeners blind, a wrath that cracks open the world.
  • The Shroud wraps the Sin-Eater in her geist, pulling her briefly into Twilight. At higher levels, she becomes preternaturally ghost-like even while not in Twilight, and learns to slip between the world of the living and the Underworld with equal facility.
  • The Tomb is the Haunt of things lost to time, of grave goods and the symbolic meaning of the grave. It allows her to make whole what was destroyed, spinning wrecked hot rods or dead loved ones from shells of Plasm. At higher levels they can invite ghosts into the replicas they create, imbue their creations with weird powers, and even spin reality out of symbolic representations, creating Staff out of wax ushabti figurines or Resources out of joss paper Hell Money.

Mechanics

Haunts are rated from one to five dots, but the power progression works a little differently than, say, Vampire’s Disciplines or Mage’s Arcana. The first dot of every Haunt is the only one that has an activation roll, and it creates the basic effect of the Haunt in the form of a Condition (or, sometimes, a Tilt). Higher dot levels allow the character to spend additional Plasm to add effects to the Haunt or improve the efficiency of the Plasm spent on the base power. With a rare few exceptions, most Haunt levels add a single, significant option, so you won’t be faced with the choice paralysis of having a huge menu of potential effects.

For example, the first-dot power of the Boneyard allows the Sin-Eater to haunt an area ranging from a few rooms up to a large warehouse, depending on how much Plasm she spends. The second dot lets her spend Plasm to remote-view from anywhere within the Boneyard, while the third dot increases the base area of the Boneyard and also lets her spend Plasm to inflict a penalty on any attempts to escape the Boneyard.

Oh, and that initial Condition? It resolves if someone throws your geist’s ban or bane at you. So keep that information secret.

The net result of this is a system that makes your Plasm reserves and Plasm per Turn a significant part of power use — a low Synergy Sin-Eater has to allot more time to create her Haunts, or find creative ways to acquire more Plasm. Higher-Synergy characters can throw around lots of Plasm per turn and create some truly terrifying effects at a moment’s notice.

Keys

The gates of the Underworld are locked. Everyone knows that. They open only to admit the shades of the dead — but over the millenia, common motifs wear grooves in the fabric of death itself. Every bloody-handed murder, every plague, every senseless accident that snatches away a life, leaves an impression on the land of the dead. It’s a process not unlike taking a wax impression of a lock, but in reverse: instead of the tumblers imprinting on the soft wax of the key, the Key shapes the lock to fit itself.

While anyone with the proper knowledge can use these Keys to open Avernian Gates (p. XX), the Bound, standing as they do on the borders between the land of the living and the land of the dead, are themselves doors to the Underworld. Unlocking themselves yields a rush of power and Plasm. That power doesn’t come free: each Key bears a Doom that afflicts those who call on its power. If there’s an argument for the active, thinking malevolence of the Underworld, it may well be these.

For Geist Second Edition, we’ve trimmed the list of Keys down to nine: one for each Attribute. Your character starts with one innate Key tied to their own death and a second tied to their geist’s. To get more Keys, you’ll need to collect Mementos — or practice ectophagia on some other geist.

  • The Key of Beasts (The Primeval Key, the Key of Tooth and Claw, the Key of Verdant Savagery) – Wits
  • The Key of Blood (The Stigmatic Key, the Key of Veils and Shades, the Key of Crimson Agony) – Presence
  • The Key of Chance (The Bastard’s Key, the Key of Jinx and Hex, the Key of Black Humor) – Dexterity
  • The Key of Cold Wind (The Breathless Key, the Key of Gale and Garrote, the Key of Ivory Sorrow) – Resolve
  • The Key of Deep Waters (The Tear-Stained Key, the Key of Wave and Whirlpool, the Key of Azure Grief) – Manipulation
  • The Key of Disease (The Wasting Key, the Key of Plague and Pestilence, the Key of Bilious Despair) – Stamina
  • The Key of Grave Dirt (The Crushing Key, the Key of Stone and Barrow, the Key of Slate Futility) – Strength
  • The Key of Pyre Flame (The Burning Key, the Key of Ash and Brand, the Key of Golden Annihilation) – Intelligence
  • The Key of Stillness (The Silent Key, the Key of Shroud and Shadow, the Key of Jet Deception) – Composure

(The sharp-eyed among you might notice that two of the Keys from first edition are gone, and have been replaced by the no-longer-used Thresholds. The Phantasmal and Passion Keys were cut because there are now entire Haunts dealing with illusions and emotions, while the Industrial Key didn’t really fit thematically.)

Mechanics

Remember before where we said that Sin-Eaters need to find creative ways to get more Plasm? Keys are the main one of those. You can unlock any Haunt with any Key (or even with none at all), but you get more out of it if you use a Key that’s thematically relevant.

So what do Keys do? First, they give you a kicker of free Plasm — a number equal to the Key’s Unlock Attribute. This Plasm ignores the normal per-turn limit, so by using a Key, even a low-Synergy character can throw out a big effect. (If you need Plasm for something that isn’t a Haunt, you can use a Key just for the free Plasm — but you still suffer its Doom.)

Second, they let you add the Key’s Attribute rating to the activation roll for a Haunt. Finally, if you use them in a situation that’s resonant with the Key — using the Key of Chance when something you love is on the line, or using the Key of Stillness on an unaware or helpless target — you earn an exceptional success on three successes instead of five.

Of course, there’s a cost associated with all this goodness. Isn’t there always? Once you’ve used a Key, you fall under the effects of its Doom. While you’re Doomed, you can’t use that Key from that source again until the Doom is triggered. The Doom of Blood, for instance, makes you fail dramatically the next time you try to avoid a violent confrontation, whether by de-escalating, running, or what have you. (This, incidentally, is why it’s useful to keep a large collection of Mementos handy. While you’re under the Doom of Stillness from your own innate Key, you can still use the Key of Stillness from the Cold Harbor Diary, for example.)

Next Time

It seems logical to go from the main supernatural powers of the Bound to their supporting abilities. So next time, will we learn about Ceremonies or Mementos?


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Mortekai

Arms-of-the-Chosen-Cover-Front-Small-232Now available in print from DriveThruRPG: Arms of the Chosen for Exalted 3rd Edition!

Take up the panoply of legendary heroes and lost ages, and awaken the world-shaking might of their Evocations. Before the dawn of time, the Exalted wielded god-metal blades to cast down the makers of the universe. In an ancient epoch of forgotten glories, Creation’s greatest artificers forged unimaginable wonders and miracle-machines.

Now, in the Age of Sorrows, kingdoms go to war over potent artifacts, scavenger princes risk everything to uncover relics of the past, and the Exalted forge great arms and armor on the anvil of legend. These treasures are yours to master.

Discover the mystical power of the five magical materials and the secrets of creating your own Evocations. Wield weapons of fabled might and don the armor of mythic heroes, making their puissance your own. Claim Creation’s wonders: the miraculous tools of the Chosen, living automatons, flying machines, hearthstones, and more. And unleash the mighty warstriders, titanic god-engines of conquest and devastation, to once more shake Creation with their footfalls.

Merch

These products have been added to our RedBubble store:

Trinity-Core-Mockup-202x300.jpgKickstarter Update

About halfway through the Trinity Continuum: Æon Kickstarter:

  • The full Trinity Continuum core rulebook has been previewed, and the first part of the Æon book has been previewed
  • We funded in under 3.5 hours, and have since raised $136,317 of our $50,000 goal, or 273%
  • We’ve got 1434 backers
  • We’ve passed eleven stretch goals:
    • The 1E Bundle has added Hidden AgendasLuna Rising: Psi Order ISRA & Luna SourcebookPsi Order Orgotek & FSA Sourcebook, Psi Order Norça & Sudamérica Sourcebook
    • The Æon Æxpansion has sections on VARGs, Aberrants and Aberrant Cults, and Noetic Biotech
    • In Media Res has scenarios for “Caper, Incorportated” and “Codename: Aquarius”
    • An Æon novella: Dawn
    • A limited-availability Trinity Continuum Kickstarter T-shirt

Community Spotlight

Canis Minor opens very soon for Pugmire fans!

The following community-created content for Vampire has been added to the Storytellers Vault in the last week:


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Mortekai

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Why yes, first Canis Minor is a constellation. Constellations are groups of stars…in SPACE.

Can you see where this is going?

Trinity Continuum: Aeon has a whole lot of space action and exploration, and we’ve reached the part of the Kickstarter where we will start unlocking the full text to TC: Aeon in stages for all backers to read and wonder at!

(We have unlocked all of the text of the Trinity Continuum Core book these last two weeks, now it is TC: Aeon‘s turn).

For Impish Ian Watson and John Snead and all their aemazing writers, this is the end of a very long creative process. Just years and years since we knew we could greenlight the Trinity Continuum books. Now finally, backers will be able to read and dig into this labor of love!

 

 

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Dragon Blooded illustration by Gunship Revolution

 

 

If you are an Aeon Trinity (or Aeon/Trinity) fan from way back and haven’t backed yet, now is the time! In the unlikely event that you don’t like what you see, you can cancel your pledge before the KS is over and no harm, no foul. That has been our intention with this method of sharing the completed text from the start: it worked well with Changeling: The Lost 2nd‘s KS, and seems to be doing the same with this Trinity Continuum KS, too.

https://www.kickstarter.com/projects/200664283/trinity-continuum-aeon-rpg

 

And even if you aren’t interested, please let anyone you know who was a fan know that this Kickstarter is running right now. We really want to get as many of the fans from back when aware of this resurgence of not just the Trinity Universe, but of the whole Trinity Continuum!

 

 

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But Canis Minor is also the name of our Pugmire Community Content program that is debuting this Thursday the 15th. It is entirely coincidental that the Year of the Dog starts right after this debuts.

Or is it?

This is the first of Onyx Path‘s Community Content portals to launch, but it certainly won’t be the last. These sorts of programs tie into everything we have been pushing for these last six or seven years; better and genuine communication and involvement with our community. From our Open Development Process to even these weekly snapshots of what’s going on behind the curtain, we’re committed to finding new ways to connect.

And now, with Canis Minor you can present your ideas to the community and maybe even get paid back a bit financially for your hard work. Here’s a link to a post Pugmire creator and developer Eddy Webb made about this program: http://forum.theonyxpath.com/forum/main-category/cavaliers-of-mars-and-pugmire/1165525-canis-minor-faq-pugmire-community-content

Pugmire has a rich potential for additional projects – not only have we at Onyx Path barely scratched the surface of the world and all that it holds, but by Pugmire‘s very nature there are a lot of folks who love their Good Dogs so much that they are bubbling with ideas. Here then, is the portal to those ideas becoming a real thing that others can share and appreciate.

Obviously, there’s going to be a lot more info coming out this week about Canis Minor including a new post by Eddy updating his earlier one linked above, and we hope you’ll be able to take advantage of the opportunity and make some projects for Good Dogs!

After this, we’re working on both Scarred Lands and Scion Community Content, and I’m sure others as we get these first three rolling.

 

 

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Demon: The Descent Enemy Action illustration by Brian LeBlanc

 

 

Finally, today was our first Monday Meeting with both newcomers Matthew “Call me Matthew” Dawkins, and Dynamic Dixie Cohran. We are all just thrilled to have them in on the call and contributing to the one meeting we are all locked into every week, and it’s already obvious they will be doing great things with Onyx Path.

Please join us in welcoming them into the INNER SANCTUM! Watch how we bend reality and alter Fate!

(Or, you know, review schedules, convention strategies, and debate the minutia of a press release).

No! Pay no attention to the parenthetical! We wield the Power Cosmic! We travel the cosmos and surf past Canis Minor as it barks and snaps on our way to:

Many Worlds, One Path!

 

 

BLURBS!

KICKSTARTER:

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The Trinity Continuum Kickstarter went live January 30 and we’re almost half-way through, we have pledges headed towards 300% of our funding goal, over 1400 backers, and we’ve gone through nine Stretch Goals including VARGs, new Noetic Biotech, and Aberrants and their cults that will be added to the AEon AExpansion, a Trinity Continuum: Aeon novella entitled “Dawn“, and a scenario called “Caper, Incorporated” has been added to the In Media Res scenario collection PDF for the Trinity Continuum Core.

https://www.kickstarter.com/projects/200664283/trinity-continuum-aeon-rpg

Trinity Continuum: Aeon, is our reboot of the classic Trinity (Aeon) game, and Trinity Continuum: Core is the core book that all of our Trinity Continuum game lines will spin off from. Both books will be a part of this Kickstarter and backers have already received the first two quarters of the Trinity Continuum: Core text, with more to come. James Bell, our Kickstarter Manager, has been keeping this KS hopping, so we hope you’ll check it out!

Our next Kickstarter is slated to be EX3‘s Dragon-Blooded.

 

 

 

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As we try and find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

Last week the devs are added a whole bunch of new game lines’ dice and rolling bg’s and got caught by a bug Apple needed to fix, so be sure to update your app and soon that should be fixed.

There’s been tweaks to all elements of the UI, you can now preview every die type in the store, and you can use multiple die types per roll! Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

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Three different screenshots, above.

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(The Solar Anima special Dice above)

 

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Promethean: The Created and Demon: The Descent dice on a Demon: The Descent tabletop

 

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Hunter: The Reckoning and Mage: The Awakening dice on a Mage: The Awakening tabletop

 

 

 

ON AMAZON AND BARNES & NOBLE:

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We’re delighted to announce the opening of our ebook stores on Amazon and Barnes & Noble! You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble). Our initial selection includes these fiction anthologies:

  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)

 

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And here are six more fiction books:

  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)

 

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Andand six more more:

  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)

 

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And even more books are now on Amazon and the Nook store!:

  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

 

OUR SALES PARTNERS:

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We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

 

 

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Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! And Screens…so many Screens!

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

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DRIVETHRURPG.COM:

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Appearing on DriveThruRPG this Wednesday are the PDF and PoD physical book versions of Arms of the Chosen for Exalted 3rd Edition! http://www.drivethrurpg.com/product/226224/Arms-of-the-Chosen

Take up the panoply of legendary heroes and lost ages, and awaken the world-shaking might of their Evocations. Before the dawn of time, the Exalted wielded god-metal blades to cast down the makers of the universe. In an ancient epoch of forgotten glories, Creation’s greatest artificers forged unimaginable wonders and miracle-machines.

Now, in the Age of Sorrows, kingdoms go to war over potent artifacts, scavenger princes risk everything to uncover relics of the past, and the Exalted forge great arms and armor on the anvil of legend. These treasures are yours to master.

Discover the mystical power of the five magical materials and the secrets of creating your own Evocations. Wield weapons of fabled might and don the armor of mythic heroes, making their puissance your own. Claim Creation’s wonders: the miraculous tools of the Chosen, living automatons, flying machines, hearthstones, and more. And unleash the mighty warstriders, titanic god-engines of conquest and devastation, to once more shake Creation with their footfalls.

 

 

 

 

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Coming this Wednesday as an Advance PDF on DTRPG, we reveal The Secret of Vinsen’s Tomb, a Jumpstart adventure for Pugmire. (And yes, there will be a physical book PoD version coming soon). www.drivethrurpg.com/product/232337/The-Secrets-of-Vinsens-Tomb–A-Pugmire-Jumpstart

A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?

The Secret of Vinsen’s Tomb is a Pugmire story for three to six characters. This jumpstart contains all the rules and characters you need to play — just grab some dice and go! You can also use this adventure with the full version of Pugmire.

The Secret of Vinsen’s Tomb contains:

• An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories.

• A summary of Pugmire’s traditional fantasy rules system. It’s designed for streamlined play, with an emphasis on cooperation and action over competition and violence.

• A complete adventure for a Guide to run for three to six players. Also useful for Guides running a full Pugmire game of first or second level characters!

• Six ready-to-play characters, so you can jump into the action.

Can your good dogs discover the secret of Vinsen’s Tomb?

 

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Also releasing this Wednesday on DTRPG is the physical book PoD version of the Pugmire Core Rulebook itself!

 

 

 

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Is a life of running and hiding a life worth living? We say yes. There’s always something between the running and the hiding, and those moments of grace make it all worthwhile.

The Huntsmen Chronicle Anthology is a perfect companion piece to Changeling: The Lost, 2nd Edition. These stories spin tales of the Lost, of those abducted and enslaved by fairies. Those who escaped, but whose captors will stop at nothing to find them. These fairies summon forth the Huntsmen, primordial hunters who understand nothing but pursuit and capture. The Huntsmen are unstoppable monsters, and the Lost can only look to each other for respite, rare comfort, and rarer trust.

The Hedge has parted and you can get the PDF/electronic versions and the physical book PoD version of The Huntsmen Chronicle Fiction Anthology for Changeling: The Lost 2nd Edition at DTRPG.com! http://www.drivethrurpg.com/product/210042/The-Huntsmen-Chronicle-Anthology

 

 

 

 

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We unveil Vampire: The Requiem 2e‘s Half-Damned as PDF and PoD versions on DTRPG.com this Wednesday!

http://www.drivethrurpg.com/product/227500/Half-Damned

I love her, she’s family, but I don’t love what she is.

– Antonio Ramírez, dhampir

This book includes: 

• An exploration of what it means to be one of the Half-Damned, dhampir, revenants or ghouls.

• Mechanics for creating Half-Damned characters.

• Information for creating and running chronicles using the various Half-Damned character types, both with vampires and alone.

• Information on Half-Damned antagonists for vampire chronicles.

 

 

 

 

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POLICIES AND PROCEDURES 

The Pentex Employee Indoctrination Handbook is the gold-standard corporate guidebook for employees of the world’s finest multi-national corporation and many of their subsidiary companies. This volume contains the main Pentex handbook, along with the Guide to Werewolves, and this year’s round of updated corporate handbooks for our subsidiaries.

Available here in PDF and PoD versions: http://www.drivethrurpg.com/product/227498/W20-Pentex-Employee-Indoctrination-Manual

MONKEYWRENCHED! 

This is the unredacted version, replete with notes from the higher-ups! It took a lot to get this information out, so it’s had a chance to go through some monkeywrenchers’ hands before going to you. Make good use of it!

The Employee Indoctrination Handbook contains:

  • A guide to working for Pentex itself, along with the Guide to Werewolves given to certain staff.
  • Employee handbooks for Endron, Magadon, REDnetwork, Sunburst, and Tellus
  • Notes on the contents, from both werewolves and the Board of Directors

 

 

 

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At last, one of the most legendary of Kindred will share his personal journal with you! V20 Beckett’s Jyhad Diary goes on sale in PDF and PoD versions on DTRPG.com! http://www.drivethrurpg.com/product/225322/V20-Becketts-Jyhad-Diary

It’s ever been a loaded word among vampires. Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements. 

Luckily for you, you’ve picked up a copy of my diary. With my help you may just take a step on the first rung of understanding. Information worth having is information you must earn through blood, and oh, how I’ve bled for what’s contained within these pages. 

— Beckett 

Beckett’s Jyhad Diary serves as the definitive book of setting and plot for Vampire: The Masquerade, containing 30 chapters spanning different geographical regions, encountering vampires of every clan, profiling obscure and profound segments of the mythology, and providing countless story hooks on every page.

Masterfully written by the likes of Neall Raemonn Price, Joshua Alan Doetsch, Myranda Sarro, Steffie de Vaan, Malcolm Sheppard, Alan Alexander, Renee Knipe, and Matthew Dawkins, Beckett’s Jyhad Diary is as fascinating to read as to use for your game Chronicles.

 

 

 

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With a howl of RAGE, the W20 Changing Ways Advance PDF charges at you this Wednesday on DTRPG.com!

Changing Ways is an in-depth look at what it means to be a werewolf, both on a personal level and as part of a pack. It digs deep into what it feels like to have bones re-knit after breaking, the range of senses available across all forms, and the sudden heady rush of the Gifts and Rites bestowed by spirits. It also provides a look at what life is like for lupus and metis werewolves, characters who have had experiences alien to any person. It shows the many ways that werewolves organize in packs, and how those packs are designed as groups of warriors, rather than aligned to the behavior of wolves.

Changing Ways contains:

• A detailed look at what it means to grow up as a lupus or metis werewolf, and how that colors a character’s perspective.

• More information on what it feels like to be a werewolf, a creature that changes in both body and mind.

• Frameworks and organizations for packs, along with new tactics and systems for forging the pack as part of play.

 

 

 

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Legacy of Lies, the V20 Dark Ages Jumpstart, goes undead in PDF and physical book PoD versions on DTRPG:

http://www.drivethrurpg.com/product/222956/Legacy-of-Lies-A-V20-Dark-Ages-Jumpstart

TWO PRINCES. BITTER RIVALS. AND A COTERIE CAUGHT BETWEEN THEM. 

Marcus Verus, the vampiric Prince of Chester, secretly prepares to go into torpor. Should his plans be made public, the Prince knows the wolves — both real and imagined — would launch an attack, threatening all within his domain.

That’s where you come in.

Legacy of Lies includes:

  • Basic rules for players and Storytellers
  • Introduction to the Vampire: The Masquerade Dark Ages setting
  • Introductory adventure
  • Characters for players and Storytellers

 

 

 

 

 

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A Land Where Legends Walk

Drawing enthusiastically on Greek mythology, the revised and re-imagined Scarred Lands nonetheless retains its place as a modern fantasy RPG setting. This is a world shaped by gods and monsters, and only the greatest of heroes can expect to be counted among them. The most populous continent of Scarn, Ghelspad, plays host to vast unexplored regions, hides unsolved riddles from ancient cultures, and taunts adventures with the promise of undiscovered riches hidden among the ruins of older civilizations.

Yet the myths of the Scarred Lands are relatively recent events. The effects of the Titanswar still ripple through the world, and the heroines and villains of many of these stories are part of living memory, if not still living.

The Award-Winning Fantasy Setting Returns

Scarred Lands has been a favorite fantasy setting since the release of the Creature Collection for the d20 System in 2000. In subsequent years, over 40 titles were published for Scarred Lands, making it one of the most fully supported fantasy RPG settings ever and the premiere product line of Sword & Sorcery Studios.

Available in both 5th Edition and Pathfinder compatible versions! PDF and PoD formats available NOW!

http://www.drivethrurpg.com/product/193014/Scarred-Lands-Players-Guide-Pathfinder

http://www.drivethrurpg.com/product/197803/Scarred-Lands-Players-Guide-OGL-5e

 

 

 

CONVENTIONS!

Magnificent Monica Valentinelli and Mighty Matt McElroy are special guests at Capricon 38 in Wheeling IL this week (Thursday-Sunday). They’ve got a bunch of panels each and some games (Monica is running Hunter: The Vigil 2e and Matt’s running Pugmire).

At the end of the February (2/26-3/5) Mighty Matt will be in Seattle for Emerald City Comic Con. He plans on spending some time in Artist Alley checking out artists – so if you are an artist interested in working for us, particularly with super-hero genre based Trinity Continuum: Aberrant coming up, say hi to Matt as he comes by!

 

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • Deviant: The Renegades (Deviant: The Renegades)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • Guide to the Night (Vampire: The Requiem 2nd Edition)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)

 

Redlines

 

Second Draft

  • WoD Ghost Hunters (World of Darkness)
  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)
  • They Came From Beneath the Sea! Rulebook (TCFBtS!)

 

Development

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • Trinity Continuum Core Rulebook (The Trinity Continuum)
  • GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
  • Night Horrors: The Tormented (Promethean: The Created 2nd Edition)
  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • Monarchies of Mau (Monarchies of Mau)
  • Fetch Quest (Pugmire)

 

WW Manuscript Approval:

 

Editing:

  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)

 

Post-Editing Development:

  • Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
  • Dragon-Blooded (Exalted 3rd Edition)
  • Pan’s Guide for New Pioneers (Pugmire)
  • The Realm (Exalted 3rd Edition)
  • Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)
  • Scion: Hero (Scion 2nd Edition)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

In Art Direction

  • Cavaliers of Mars
  • Ex3 Monthly Stuff
  • Scion Hero
  • Changeling: the Lost 2
  • Trinity Continuum
  • Ex3 Dragon Blooded – KS artwork in and approved.
  • Pugmire – Pan’s Explorer’s Guide (or whatever)
  • Boggans – Contracted.
  • Monarchies of Mau – Sorting through buy and figuring out roster.
  • Fetch Quest Getting artwork for KS.

 

Marketing Stuff

 

In Layout

  • Scarred Lands Community Content
  • Scion Origin

 

Proofing

  • Beast PG First Proof.
  • DtD Enemy Action – Proof notes with Josh.
  • Book of Freeholds Interior off for proofing.
  • Ring of Spiragos 
  • Wraith 20 Screen Front at WW for approval

 

At Press

  • Beckett Screen – Shipped to shipper.
  • Scarred Land PGs & Wise and the Wicked PF & 5e – To fulfillment shipper. PDF and PoD physical book versions on sale at DTRPG.
  • Changeling: the Dreaming 20th Anniversary Edition (Changeling: the Dreaming 20th Anniversary Edition) – Deluxe Edition cover and Screen in the works. Printer shrink-wrapping books.
  • Prince’s Gambit – At press.
  • V20 Beckett’s Jyhad Diary– Creating files for the Deluxe edition.
  • C20 Ready Made Characters – Files uploaded.
  • Ex 3 Arms of the Chosen – PoD proofs on the way.
  • Pugmire Artisan Cards PoD proofs on the way.
  • Pugmire Shepherd Cards PoD proofs on the way.
  • W20 Changing Ways– PoD proofs on the way.
  • Pugmire – PoD version on sale at DTRPG Weds.
  • Scion Dice Packaging
  • Wraith 20 – Backer PDF out, and errata is coming in.
  • Pugmire/Canis Minor Community Content – Logo done, assets with DTRPG, goes live the 15th.

 


TODAY’S REASON TO CELEBRATE: Here is a fresh human heart: Enjoy Valentine’s Day!


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Mortekai

Here’s a peek at some text from the upcoming Geist: The Sin-Eaters!

One Foot in the Grave

After a close race, Sin-Eaters themselves pulled out in front of the Underworld by a narrow margin, so let’s talk about the Bound.

First and foremost: Sin-Eaters are dead. The fact that they’re still wearing their bodies and walking around with a pulse is immaterial — they died, they made their Bargain with a terrifying specter, and they got back up with a roiling ball of Plasm and fury where their soul should be. As far as the Underworld (and the Reapers) are concerned, they’re dead. As far as (most) ghosts are concerned, they’re dead. As far as other mystical forces are concerned, they’re dead. And yet, the Bound are still wearing their bodies and walking around with a pulse. They’re in a position of privilege denied the average ghost, who can scarcely do more than make herself briefly glimpsed or whisper a few brief words to the living — and that’s a bitter pill for some ghosts to swallow.

The reason the Bound occupy such a liminal space in the community of the dead is, of course, because they made the Bargain. At the moment of death, or shortly thereafter, before the nascent Bound’s ghost has fully shucked off her dead flesh, she meets the geist. Some Bound describe this meeting as happening in a place of featureless black between the worlds of the living and the dead, others describe it as happening on the banks of one of the Rivers of the Underworld, and still others describe it as though time stopped at the instant of their death and they heard a disembodied voice speak one terrible word.

“Choose.”

Though they call it the Bargain, it’s a mistake to think of this process as any kind of negotiation or compromise. It’s a primal choice, a yes or no — geists aren’t exactly talkative at the best of times, and the newly-dead Bound is in no fit state to haggle. Agree, and it’s done. Refuse, and you’re all-the-way dead (with the distinct possibility that the geist eats your ghost then and there). The recently-Bound often don’t fully understand what they’ve agreed to until later — usually the first time their geist encounters a crisis point and goes on an unchecked rampage.

Don’t expect your geist to be much help in figuring this new situation out either. Though geists tend to choose people whose death resonates with them in some way, few Bargains start from a place of comradely good fellowship. It’s a mutually coercive, self-interested relationship, at least at first — like two inmates on a chain gang, escaping together because the alternative is to stay imprisoned. Improving that relationship, building that Synergy, takes time and work. It’s hard enough building that kind of relationship between two people who can communicate freely, but a geist’s humanity is buried deep under the poison of the Underworld, like pure water under an oil slick. They’re elemental things, acting and reacting on pure, primal instinct. It’s a rare sort who can look past that, to see the wounded person beneath the horrow show mask, and draw that poison from the wound.

(This, incidentally, is the origin of the term “Sin-Eater:” a Bound who tries to heal their own geist. It has since expanded in scope to refer to any Bound who actively stands against the Underworld and those who exploit the dead in general, but that’s where it started.)

There’s one other catch to the Bargain, though it’s one many Bound never consciously realize. The Bargain requires death. Not just the literal death of the Bound-to-be as we’ve already discussed, but death in aggregate. The power to form such an insoluble bond between geist and Bound can only come from the metaphysical resonance of death, and lots of it.
To put it more plainly: the Bound only exist in times and places of tremendous death and suffering. The Black Death. The Taiping Rebellion. Belgian rule in the Congo, or British in India.

This means that the Bound don’t have a continuous, centuries-long history like some of the other game lines do. They appear and disappear throughout history like stormcrows, when plague stalks the land and atrocity runs rampant. It also means that a disproportionate number of Sin-Eaters themselves were victims: of war, or of plague, or of systemic violence.
The Bound are not immortal (even a geist can’t hold old age at bay). That means a lot of Bound throughout history haven’t had elder statesmen or mentors to learn from. Cultural archaeology and reinventing the wheel are commonplace, as successive generations try to build a foundation of understanding. The one-two-three punch of World War I, the global influenza pandemic of the 1920s, and World War II (not to mention 20th century improvements in communication and transportation technology) created the first long-lasting, global Bound culture in living memory, a culture that’s still going strong today.

While the Bound are still more common in places where disproportionate numbers of people are dying before their time, it now seems the Bargain can happen anywhere, at any time. The most popular (read: least pants-shittingly terrifying) theory is that the overall population has skyrocketed to the point that the sheer number of people across the globe dying every day (about 156,000, or a little less than one Battle of the Bulge per day) is enough to tip the scales. As for the other theories… well, let’s just say there are certain Mourner krewes researching correlations between periods of high Bound activity and Reaper incursions with great interest.

Next Time: There are two sides to the Bargain. Shall we talk about the hard work of Synergy, or the reward of Haunts and Keys?


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Mortekai

Vinsens-Tomb-Cover1-210x300.jpgNow available in PDF from DriveThruRPG: The Secret of Vinsen’s Tomb: A Pugmire Jumpstart for Pugmire!

“You! You are the ones that must be destroyed in the name of the Monarchies!”

— One-Eyed Molly

A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?

“The Secret of Vinsen’s Tomb” is a Pugmire story for three to six characters. This jumpstart contains all the rules and characters you need to play — just grab some dice and go! You can also use this adventure with the full version of Pugmire.

The Secret of Vinsen’s Tomb contains:

  • An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories.
  • A summary of Pugmire’s traditional fantasy rules system. It’s designed for streamlined play, with an emphasis on cooperation and action over competition and violence.
  • A complete adventure for a Guide to run for three to six players. Also useful for Guides running a full Pugmire game of first or second level characters!
  • Six ready-to-play characters, so you can jump into the action.

Can your good dogs discover the secrets of Vinsen’s Tomb?

Also available: New dice and table surfaces for the Onyx Dice app!

Seven new dice and four new table surfaces have been added to the Onyx Dice dicerolling app, available via iOS and Android.

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Now in Print

232268-219x300.pngThese classic White Wolf products are now back in print:

Note that the original Wild West Poker Deck was printed on oversized and slightly elongated cards. This reproduction is on a more traditionally-sized poker card.

Kickstarter Update

Just over a week into the Trinity Continuum: Æon Kickstarter:

  • 3/4 of the Trinity Continuum core rulebook has been previewed, with the final part this Friday, before we begin previewing Æon next Tuesday
  • We funded in under 3.5 hours, and have since raised $126,485 of our $50,000 goal, or 253%
  • We’ve got 1298 backers
  • We’ve passed eight stretch goals:
    • The 1E Bundle has added Hidden AgendasLuna Rising: Psi Order ISRA & Luna SourcebookPsi Order Orgotek & FSA Sourcebook
    • The Æon Æxpansion has sections on VARGs, Aberrants and Aberrant Cults
    • In Media Res has scenarios for “Caper, Incorportated” and “Codename: Aquarius”
    • A limited-availability Trinity Continuum Kickstarter T-shirt

Storytellers Spotlight

… is going to need a new name with the Canis Minor community content site opening soon. Suggestions for something that encompasses both? “Community spotlight” is nice, albeit not very alliterative.

Anyway, the following community-created content for Vampire has been added to the Storytellers Vault in the last week:


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Mortekai
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Trinity Continuum: Aeon art by Marco Mazzoni

 

 

Yes, we have zoomed to the stars! The Trinity Continuum: Aeon Kickstarter has funded and six days in we’re actually over 200% funded and we have over 1200 backers!

It is so thrilling to read the response from not only our old Trinity fans, thanks to every one of you for keeping the love alive, but amazingly, we’re seeing tons of backers who are new to Trinity jumping into the KS! Which makes me really glad that Jammin’ James Bell, our Kickstarter Manager, has included a large selection of Trinity first edition PDFs so that new folks can get a taste of all the 1e magic. And that PDF set is growing bigger with Stretch Goal rewards that add more Trinity 1e PDFs.

Yes, a third of our Stretch Goals are for the PDF lovers and newcomers to Trinity. This does not in any way take away from the remaining two thirds of our SGs that add more stuff to our backers’ rewards. You see, Jammin’ James has arranged the SGs so that the added PDFs are at goal amounts that are designed to pop up as a fun thing folks can get between the SG amounts that we have to carefully set.

In other words, if we dropped the added PDF goals, the remaining two thirds of the SGs would not change their funding amounts one bit. It would just seem to take longer to reach them because there wouldn’t be one of the PDF SGs to hit. We do this because we have data that shows that folks tune out of Kickstarters that have long waits between the Stretch Goals. At the end of the day we want folks enjoying this KS and feeling excited that it is going along well, and shorter SGs make that happen better than longer ones.

 

 

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Wraith 20 art by Larry MacDougall

 

 

Remember, like I’ve said a lot over the years here and on KS updates, most of our Stretch Goal amounts aren’t extra money to be thrown at a new section in the AEon AExpansion. Most of the, say, five thousand dollars we need to achieve that goal is from pledges by people who are pledging for physical books. Which is as it should be since getting those traditionally printed physical books printed and in stores is the stated goal of the KS.

But, that means that all those pledge amounts have to subtract out the KS fee and the cost of creating and shipping those physical books. So we are choosing to take the rest, which is a small percentage, and plow that money back into a new cool creation like the new section for the AEon AExpansion. There’s not a lot of “free money” floating around, and, in fact, our data also shows that very few folks will up their pledges just to get to a new Stretch Goal.

Once in a while, particularly for like that last Stretch Goal right at the end of a KS campaign that everybody is afraid won’t be funded, then we see backers adding in a bit without needing an Add-on or whatever as a thing they are justifying adding to their pledge for.

 

 

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C20 Freeholds art by Jeff Laubenstein

 

 

 

So what I’m saying is, Stretch Goals are for fun and to keep folks engaged with the Kickstarter. They cost us, but we arrange them so that their costs are covered even if that makes for larger goal targets. We do it because we want folks feeling special and enjoying their time spent with our KSs.

This is one of those bits of info I even hesitate to share here in the Monday Meeting Notes blog, but even though it is sad, I think it is important that you folks are aware of these sorts of things.

Last week, long, long time illustrator for White Wolf and Onyx Path, William O’Connor, passed away suddenly at 47.

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I started hiring Bill, or WoC as we called him internally, to do illustrations for the Ars Magica line as things were getting big with Vampire 1st Edition. His professionalism and good nature made it easy to hire him again and again, and his willingness to try new subject matter meant that as WW added new game lines, he could be relied on to create unique and gorgeous illustrations to match those games.

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For VtM, we got into a visual motif of “put the vampire on a high thing” which you can see here with some examples:

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We also added that whole motif into other game lines:

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When we needed card art, Bill was there, when I wanted to do a tryptic to open each Book of V20, Bill was there. I even talked him into doing behind the scenes blogs for that tryptic, and while he was terrified as to what the fans would say, he was game and the whole exchange between him and the community was fantastic for WW and V20, and I think a lot was learned on both sides.

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Most of all, and you can see this in the many testimonials to him online, Bill was a friendly talented guy who loved to share what he knew. He was always learning and then teaching what he learned, as a voice in the TTRPG artistic community, as an art teacher, and as a father to his two little girls. He was an artist who was also someone I called friend, and he will be missed.

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Last, but in no way the least, I want to let you all know that Rollickin’ Rose Bailey has decided to leave Onyx Path to pursue some pretty great opportunities. I’m sad to lose her as a full-time part of our Onyx Path crew, as she has done so much to help build Onyx these last years all the while keeping an eagle-eye on the quality of our projects, but am happy that she is heading to new amazing adventures.

The sheer depth of her effect on our projects is staggering; everything from her original concepts for Demon, how she pushed forward the overall tone and quality of the 2nd Editions for Chronicles of Darkness, and her absolutely integral work supporting our other devs. I don’t think we would have been able to ramp up our EX3 schedule with our new devs without her providing attention and guidance.

We will definitely miss our Rose. (Even though we’ll all be working on Cavaliers of Mars with her still, and I have a small inkling that her writing will still appear in various Onyx Path books.)

If you want to keep up on her latest projects and throw a little support her way, here is Rose’s Patreon link: https://www.patreon.com/fantasyheartbreaker

But, fear not True Believers!

 

 

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Wraith 20 art by John Cobb

 

 

 

Dynamic Dixie Cochran has joined us as a full-time freelancer and will be working with our developers for the Chronicles of Darkness and Exalted 3rd game lines, as well as hiring and communicating with our editors. As an editor herself, she has more than a few ideas as to the care of these unsung heroes of publishing.

If you’ve visited our booth at just about any of the conventions we’ve gone to this past year, you’ve probably met the powerhouse that is Dixie. In fact, she probably convinced you to buy a book or three, as well.

One of the developers Dynamic Dixie will be working with is Meghan Fitzgerald, who is going to bring the Changeling: The Lost 2nd main book to fruition. We had already intended that Meghan would then develop the CtL2 line after helping out on the main book with Rose, so we’re just swapping around the focus on who does what. Both Dixie and Rose herself will be backing up Meghan as she finishes up the big book and rolls into the Stretch Goals.

Lots happening here at Onyx Path, and we’re always looking at the best and better ways of creating:

Many Worlds, One Path!

 

 

BLURBS!

KICKSTARTER:

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The Trinity Continuum Kickstarter went live January 30 and with almost a week in, we have pledges at 200% of our funding goal, over 1200 backers, and we’ve gone through six Stretch Goals including VARGs and Aberrants and their cults that will be added to the AEon AExpansion, and a scenario called “Caper, Incorporated” has been added to the In Media Res scenario collection PDF for the Trinity Continuum Core.

Trinity Continuum: Aeon, is our reboot of the classic Trinity (Aeon) game, and Trinity Continuum: Core is the core book that all of our Trinity Continuum game lines will spin off from. Both books will be a part of this Kickstarter and backers have already received the first two quarters of the Trinity Continuum: Core text, with more to come. James Bell, our Kickstarter Manager, has been keeping this KS hopping, so we hope you’ll check it out!

Our next Kickstarter is slated to be EX3‘s Dragon-Blooded.

 

 

 

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As we try and find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

Today the devs are adding a whole bunch of new game lines’ dice and rolling bg’s, so be sure to update your app!

There’s been tweaks to all elements of the UI, you can now preview every die type in the store, and you can use multiple die types per roll! Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

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Three different screenshots, above.

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(The Solar Anima special Dice)

 

 

ON AMAZON AND BARNES & NOBLE:

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We’re delighted to announce the opening of our ebook stores on Amazon and Barnes & Noble! You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble). Our initial selection includes these fiction anthologies:

  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)

 

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And here are six more fiction books:

  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)

 

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Andand six more more:

  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)

 

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And even more books are now on Amazon and the Nook store!:

  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

 

OUR SALES PARTNERS:

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We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

 

 

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Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! And Screens…so many Screens!

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

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DRIVETHRURPG.COM:

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Coming this Wednesday as an Advance PDF on DTRPG, we reveal The Secret of Vinsen’s Tomb, a Jumpstart adventure for Pugmire. (And yes, there will be a physical book PoD version coming soon).

A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?

The Secret of Vinsen’s Tomb is a Pugmire story for three to six characters. This jumpstart contains all the rules and characters you need to play — just grab some dice and go! You can also use this adventure with the full version of Pugmire.

The Secret of Vinsen’s Tomb contains:

• An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories.

• A summary of Pugmire’s traditional fantasy rules system. It’s designed for streamlined play, with an emphasis on cooperation and action over competition and violence.

• A complete adventure for a Guide to run for three to six players. Also useful for Guides running a full Pugmire game of first or second level characters!

• Six ready-to-play characters, so you can jump into the action.

Can your good dogs discover the secret of Vinsen’s Tomb?

 

 

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Also releasing this Wednesday on DTRPG is the physical book PoD version of the Pugmire Core Rulebook itself!

 

 

 

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Is a life of running and hiding a life worth living? We say yes. There’s always something between the running and the hiding, and those moments of grace make it all worthwhile.

The Huntsmen Chronicle Anthology is a perfect companion piece to Changeling: The Lost, 2nd Edition. These stories spin tales of the Lost, of those abducted and enslaved by fairies. Those who escaped, but whose captors will stop at nothing to find them. These fairies summon forth the Huntsmen, primordial hunters who understand nothing but pursuit and capture. The Huntsmen are unstoppable monsters, and the Lost can only look to each other for respite, rare comfort, and rarer trust.

The Hedge has parted and you can get the PDF/electronic versions and the physical book PoD version of The Huntsmen Chronicle Fiction Anthology for Changeling: The Lost 2nd Edition at DTRPG.com! http://www.drivethrurpg.com/product/210042/The-Huntsmen-Chronicle-Anthology

 

 

 

 

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We unveil Vampire: The Requiem 2e‘s Half-Damned as PDF and PoD versions on DTRPG.com this Wednesday!

http://www.drivethrurpg.com/product/227500/Half-Damned

I love her, she’s family, but I don’t love what she is.

– Antonio Ramírez, dhampir

This book includes: 

• An exploration of what it means to be one of the Half-Damned, dhampir, revenants or ghouls.

• Mechanics for creating Half-Damned characters.

• Information for creating and running chronicles using the various Half-Damned character types, both with vampires and alone.

• Information on Half-Damned antagonists for vampire chronicles.

 

 

 

 

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POLICIES AND PROCEDURES 

The Pentex Employee Indoctrination Handbook is the gold-standard corporate guidebook for employees of the world’s finest multi-national corporation and many of their subsidiary companies. This volume contains the main Pentex handbook, along with the Guide to Werewolves, and this year’s round of updated corporate handbooks for our subsidiaries.

Available here in PDF and PoD versions: http://www.drivethrurpg.com/product/227498/W20-Pentex-Employee-Indoctrination-Manual

MONKEYWRENCHED! 

This is the unredacted version, replete with notes from the higher-ups! It took a lot to get this information out, so it’s had a chance to go through some monkeywrenchers’ hands before going to you. Make good use of it!

The Employee Indoctrination Handbook contains:

  • A guide to working for Pentex itself, along with the Guide to Werewolves given to certain staff.
  • Employee handbooks for Endron, Magadon, RED network, Sunburst, and Tellus
  • Notes on the contents, from both werewolves and the Board of Directors

 

 

 

 

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At last, one of the most legendary of Kindred will share his personal journal with you! V20 Beckett’s Jyhad Diary goes on sale in PDF and PoD versions on DTRPG.com! http://www.drivethrurpg.com/product/225322/V20-Becketts-Jyhad-Diary

It’s ever been a loaded word among vampires. Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements. 

Luckily for you, you’ve picked up a copy of my diary. With my help you may just take a step on the first rung of understanding. Information worth having is information you must earn through blood, and oh, how I’ve bled for what’s contained within these pages. 

— Beckett 

Beckett’s Jyhad Diary serves as the definitive book of setting and plot for Vampire: The Masquerade, containing 30 chapters spanning different geographical regions, encountering vampires of every clan, profiling obscure and profound segments of the mythology, and providing countless story hooks on every page.

Masterfully written by the likes of Neall Raemonn Price, Joshua Alan Doetsch, Myranda Sarro, Steffie de Vaan, Malcolm Sheppard, Alan Alexander, Renee Knipe, and Matthew Dawkins, Beckett’s Jyhad Diary is as fascinating to read as to use for your game Chronicles.

 

 

 

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With a howl of RAGE, the W20 Changing Ways Advance PDF charges at you this Wednesday on DTRPG.com!

Changing Ways is an in-depth look at what it means to be a werewolf, both on a personal level and as part of a pack. It digs deep into what it feels like to have bones re-knit after breaking, the range of senses available across all forms, and the sudden heady rush of the Gifts and Rites bestowed by spirits. It also provides a look at what life is like for lupus and metis werewolves, characters who have had experiences alien to any person. It shows the many ways that werewolves organize in packs, and how those packs are designed as groups of warriors, rather than aligned to the behavior of wolves.

Changing Ways contains:

• A detailed look at what it means to grow up as a lupus or metis werewolf, and how that colors a character’s perspective.

• More information on what it feels like to be a werewolf, a creature that changes in both body and mind.

• Frameworks and organizations for packs, along with new tactics and systems for forging the pack as part of play.

 

 

 

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Legacy of Lies, the V20 Dark Ages Jumpstart, goes undead in PDF and physical book PoD versions on DTRPG:

http://www.drivethrurpg.com/product/222956/Legacy-of-Lies-A-V20-Dark-Ages-Jumpstart

TWO PRINCES. BITTER RIVALS. AND A COTERIE CAUGHT BETWEEN THEM. 

Marcus Verus, the vampiric Prince of Chester, secretly prepares to go into torpor. Should his plans be made public, the Prince knows the wolves — both real and imagined — would launch an attack, threatening all within his domain.

That’s where you come in.

Legacy of Lies includes:

  • Basic rules for players and Storytellers
  • Introduction to the Vampire: The Masquerade Dark Ages setting
  • Introductory adventure
  • Characters for players and Storytellers

 

 

 

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Appearing on DriveThruRPG is the Advance PDF for Arms of the Chosen for Exalted 3rd Edition! http://www.drivethrurpg.com/product/226224/Arms-of-the-Chosen

Take up the panoply of legendary heroes and lost ages, and awaken the world-shaking might of their Evocations. Before the dawn of time, the Exalted wielded god-metal blades to cast down the makers of the universe. In an ancient epoch of forgotten glories, Creation’s greatest artificers forged unimaginable wonders and miracle-machines.

Now, in the Age of Sorrows, kingdoms go to war over potent artifacts, scavenger princes risk everything to uncover relics of the past, and the Exalted forge great arms and armor on the anvil of legend. These treasures are yours to master.

Discover the mystical power of the five magical materials and the secrets of creating your own Evocations. Wield weapons of fabled might and don the armor of mythic heroes, making their puissance your own. Claim Creation’s wonders: the miraculous tools of the Chosen, living automatons, flying machines, hearthstones, and more. And unleash the mighty warstriders, titanic god-engines of conquest and devastation, to once more shake Creation with their footfalls.

 

 

 

 

 

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A Land Where Legends Walk

Drawing enthusiastically on Greek mythology, the revised and re-imagined Scarred Lands nonetheless retains its place as a modern fantasy RPG setting. This is a world shaped by gods and monsters, and only the greatest of heroes can expect to be counted among them. The most populous continent of Scarn, Ghelspad, plays host to vast unexplored regions, hides unsolved riddles from ancient cultures, and taunts adventures with the promise of undiscovered riches hidden among the ruins of older civilizations.

Yet the myths of the Scarred Lands are relatively recent events. The effects of the Titanswar still ripple through the world, and the heroines and villains of many of these stories are part of living memory, if not still living.

The Award-Winning Fantasy Setting Returns

Scarred Lands has been a favorite fantasy setting since the release of the Creature Collection for the d20 System in 2000. In subsequent years, over 40 titles were published for Scarred Lands, making it one of the most fully supported fantasy RPG settings ever and the premiere product line of Sword & Sorcery Studios.

Available in both 5th Edition and Pathfinder compatible versions! PDF and PoD formats available NOW!

http://www.drivethrurpg.com/product/193014/Scarred-Lands-Players-Guide-Pathfinder

http://www.drivethrurpg.com/product/197803/Scarred-Lands-Players-Guide-OGL-5e

 

 

 

CONVENTIONS!

 

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • Deviant: The Renegades (Deviant: The Renegades)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • Guide to the Night (Vampire: The Requiem 2nd Edition)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)

 

Redlines

 

Second Draft

  • WoD Ghost Hunters (World of Darkness)
  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)
  • They Came From Beneath the Sea! Rulebook (TCFBtS!)

 

Development

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • SL Ring of Spiragos (Pathfinder – Scarred Lands 2nd Edition)
  • Ring of Spiragos (5e – Scarred Lands 2nd Edition)
  • Trinity Continuum Core Rulebook (The Trinity Continuum)
  • GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
  • Night Horrors: The Tormented (Promethean: The Created 2nd Edition)
  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • Monarchies of Mau (Monarchies of Mau)

 

WW Manuscript Approval:

 

Editing:

  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
  • Scion: Hero (Scion 2nd Edition)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)

 

Post-Editing Development:

  • Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
  • Dragon-Blooded (Exalted 3rd Edition)
  • Pan’s Guide for New Pioneers (Pugmire)
  • The Realm (Exalted 3rd Edition)
  • Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

In Art Direction

  • Cavaliers of Mars
  • Ex3 Monthly Stuff
  • Scion Hero
  • Changeling: the Lost 2
  • Trinity Continuum KS going… got a couple more pieces coming in.
  • Ex3 Dragon Blooded – KS artwork in and off to WW for approval.
  • Pugmire – Pan’s Explorer’s Guide (or whatever)
  • Boggans – Contracted.
  • Monarchies of Mau Meeting up to figure out art buy and artnotes.

 

Marketing Stuff

 

In Layout

  • Pugmire/Scarred Lands Community Content working on the logo.
  • Pugmire Fetch Quest 
  • Wraith 20 Screen 
  • Dice Packaging
  • Scion Origin

 

Proofing

  • Wraith 20 – Back at WW for approval.
  • Beast PG First Proof.
  • DtD Enemy Action
  • Book of Freeholds Interior off for proofing.
  • Ring of Spiragos 5e and PF both in proofing.

 

At Press

  • Beckett Screen – Shipped to shipper.
  • Scarred Land PGs & Wise and the Wicked PF & 5e – To fulfillment shipper. PDF and PoD physical book versions on sale at DTRPG.
  • Changeling: the Dreaming 20th Anniversary Edition (Changeling: the Dreaming 20th Anniversary Edition) – Deluxe Edition cover and Screen in the works. Printer shrink-wrapping books.
  • Prince’s Gambit – At press.
  • V20 Beckett’s Jyhad Diary– Creating files for the Deluxe edition.
  • C20 Ready Made Characters – Files uploaded.
  • Ex 3 Arms of the Chosen – PoD proofs on the way.
  • Pugmire Artisan Cards PoD proofs ordered.
  • Pugmire Shepherd Cards PoD proofs ordered.
  • W20 Changing Ways – PoD proofs on the way.
  • Pugmire – PoD version on sale at DTRPG Weds.
  • Pugmire – Vinsen’s Tomb Advance PDF version on sale at DTRPG Weds.

 


TODAY’S REASON TO CELEBRATE: The Eagles win the Superbowl! The Eagles win the Superbowl! The Eagles win the Superbowl!


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Mortekai

OldWW

Members of the Original White Wolf: Stewart Wieck, Mike Tinney, Steve Wieck, Mark Rein-Hagen, Rich Thomas, and Travis Williams (photo at The Grand Masquerade 2016 in New Orleans)

 

As the company CEO I don’t have the chance to pause for reflection as often as I would like. However earlier this year everyone in the White Wolf community was saddened to learn about the untimely passing of White Wolf co-founder Stewart Wieck, and this has obviously led me to think more than usual about the amazingly talented, knowledgeable, and passionate people who works with us on a daily basis and how they shape our future.

I certainly feel blessed by and have a strong enthusiasm for the incredible group working together on the future of the World of Darkness and I want to take this opportunity to let you know who they are and what they are working on right now.

First, we have the small but strong team of five itself, White Wolf Entertainment in Stockholm, who oversee the daily work forward. Martin Ericsson as our Lead Story Teller and Karim Muammar as Chief Editor are working on expanding the World of Darkness metaplot and coordinating the creative work with all our partners. Our business development side is handled by Dhaunae DeVir who works mainly with distribution and availability of our products including everything from board games to books and computer games, and Shane DeFreest whose main focus is on our great community and the expanding events business. My role as CEO is to try to make sure that we have everything in place that we need to achieve our goals, and to use the experience I gathered during my 21 years as a business professional to help and support my team. And though we don’t interact much with our sister company Paradox Interactive on a daily basis we are extremely fortunate to have their Finance and Legal team supporting us pretty much every day.

This brings me to our licensing partners, where we are very lucky to have people with a wide variety of backgrounds, including ex-White Wolf employees like Steve Wieck at DriveThruRPG and Rich Thomas at Onyx Path Publishing. Onyx Path is among many other things working on a new Vampire the Masquerade card game product created by Justin Achilli, Prince’s Gambit. Both companies employ many amazing people—too many to fit here easily—but a special shout out to Matt McElroy, and a special thanks to all the writers contracted by Onyx Path to create great books set in the World of Darkness, the Chronicles of Darkness, and Exalted. Jason Carl and his team at By Night Studios continue to publish products for Mind’s Eye Theatre including this year’s MET Werewolf: The Apocalypse and the new MET Changeling: The Dreaming Alpha Slice.

Over on the events side, Dziobak LARP Studios is producing the second run of Convention of Thorns LARP this October 2017 and planning even more immersive events next year. Johanna, Bjarke and Juhana and their team at Participation Design Agency, who produced several End of the Line LARPs and the World of Darkness Berlin convention, will be working with us on more cutting-edge events, the latest being Parliament of Shadows in Brussels.

The production company Lucky Day have done a fantastic documentary that summarizes the history of World of Darkness and White Wolf which premiered in October 2017 at the Sitges film festival, and that in later 2018 will find its way into TV and streaming. Many thanks to Kevin Lee and the team at Lucky Day for telling this story and we wish them best of luck with their documentary.

Our great community clubs that are run by so many passionate people deserves a special accolade: the number of fans working on great LARP chronicles and events are too many to mention individually, but we recognize how important they are to the future prosperity of the World of Darkness. Thanks also to the great work of Shane Robinett and his team at Knetik, we will be able to support our community in so much better ways in the future through www.worldofdarkness.com.

Development on a Werewolf: The Apocalypse PC/console game is continuing at Focus Home Entertainment and Cyanide Studios, who shared some of the concept art with fans at E3 and GenCon this year. The next computer game release will be the exciting audio game product from Earplay, led by Jonathon Myers and including the talents of Eddy Webb and Richard Dansky. You can expect many more announcements about video games in the future.

Finally, we have the great team working on Vampire: The Masquerade 5th Edition roleplaying game, including Mary Lee as Art Director, Kenneth Hite as Lead Designer, and Jason Carl as Producer. The development team also now includes the talents of Consulting Developer Mark Rein-Hagen, Lead Editor Jennifer Smith, and writers Matthew Dawkins and Jason Andrew. Their next big milestone is another playtest at PAX Unplugged in Philadelphia (17-19 November).

That’s a lot of amazing people and yet I’ve managed to mention only a few: many more deserve acknowledgment and will be introduced to you in the future. One of the great strengths of the licensing model that we use is that we get to work with some of the incredible teams and people, as they focus on what they do best.

I would lastly like to extend my warmest gratitude to all the White Wolf fan community that has been such a great help and support to us since we restarted White Wolf in October 2015. You inspire everything that we do at White Wolf, every day. Thank you all, it is thanks to you that we can have all these amazing people working on restoring World of Darkness to its rightful stature.

  • Tobias Sjögren, CEO White Wolf Entertainment

 

P.S. Stewart, we miss you so much and not having you around while we re-establish World of Darkness breaks our hearts. But as we expect heaven to be pretty much playing rpg’s 24/7, we rest assured that you are doing just great.


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Stockholm, Sweden – August 11, 2017 White Wolf Entertainment, creator of the World of Darkness and Vampire: The Masquerade are partnering with DriveThruRPG to allow independent content creators to publish material set in the World of Darkness using the Storytellers Vault.

For over a quarter century, fans of the World of Darkness have aspired to bring their own unique World of Darkness creations to the masses, and now they can as part of the Storytellers Vault, White Wolf’s new creator content program.  Beginning with Vampire: The Masquerade, aspiring writers, artists, and game designers can publish their non-canonical table top RPG supplements and fiction stories worldwide in the language of their choosing, and making half of the revenue as their royalty. To assist content creators making the best possible products, Storytellers Vault offers a considerable variety of graphical layout tools including pre-made design templates, and art-packs to choose from.

“World of Darkness fans have always shared their stories with the world, and now is the time we help them to do that in an even greater scale” says CEO Tobias Sjögren.  “The magic of the Storytellers Vault is supporting fans that love and want to create content from all eras of our games, we can’t wait to see what they produce and how everyone enjoys it!”

The Storytellers Vault features:

  • Self-publish service for table top RPG material set using any of the four previously published editions of Vampire: The Masquerade
  • Content creators themselves set the price for the material they publish and receive 50% of the revenue
  • Access to over 15 templates and art packs produced helps content creators make their work look as professional as the official products from any set era
  • Publishing in any language supporting the vast global World of Darkness community
  • Additional content supporting other game lines and historical settings in the White Wolf catalogue will be progressively unlocked beginning in October 2017

The Storytellers Vault is now available at www.storytellersvault.com.

About White Wolf
White Wolf is a licensing company focused on creating the best participatory brands in the world. Since its original entry into the roleplaying game market in 1991, White Wolf’s World of Darkness has grown to be one of the most recognized and successful brands in the hobby game space with collective book sales in excess of 10 million copies during this time. White Wolf’s World of Darkness brands, which include Vampire: The Masquerade, Werewolf: The Apocalypse, Wraith: The Oblivion, and Orpheus, has been licensed for television series, console and computer video games, interactive media events, and a myriad of merchandise and other entertainment products.
www.white-wolf.com
Contact: press@white-wolf.com

About DriveThruRPG
DriveThruRPG.com is part of a family of premiere online marketplaces including RPGNow, DriveThruRPG, DriveThruCards, DMsGuild, DriveThruComics, DriveThruFiction, and Wargame Vault. Together, we have been selling digital and print-on-demand comic books, roleplaying games, and fiction since 2001. As of 2016, we have launched multiple community content programs as well as our Community Card Creator for fans to create content for some of their favorite roleplaying and card games.
www.onebookshelf.com
Contact: matt@onebookshelf.com


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Last month we shared our Vampire The Masquerade fifth edition (V5) pre-alpha playtest at World of Darkness Berlin, with over 100 playtesters from 26 different countries. The reaction was overwhelmingly positive and did not raise any red flags about content or core systems. Last week we released it to the world, and we are grateful for all your survey responses, emails, social media comments, and reviews. Now we are working on the alpha playtest for GenCon 2017, but your feedback on the pre-alpha makes it clear that we need to provide some context for the playtest and for V5.

White Wolf, the World of Darkness, and Vampire: The Masquerade all share a long and proud tradition of exploring contemporary issues through a dark roleplaying lens. Throughout the development of the fifth edition of Vampire (V5), our goals have explicitly included the proud continuation of this tradition, while also supporting an incredibly entertaining roleplaying game experience. We strive to explore difficult and disturbing subjects maturely, but not gratuitously, building on the brave heritage of previous editions.

We don’t plan to abandon this practice, which has been a core part of Vampire for a quarter-century: this is a roleplaying game about monsters.

Make no mistake, the player characters in the V5 pre-alpha playtest are monsters and villains. Through them, we intend for our players to view the Camarilla sect from the Anarch perspective, as a perverse and privileged class of old-school vampires and who adhere to an antiquated code of morality and obsessed by the realpolitik of staying in power at any price. The player characters are written as dictators and collaborators who deserve to fall hard, perhaps even deserve to die, as they are torn from power.

The nature of the Curse makes each sin vampires might inflict upon the world erode their souls. Yet vampires must live off the blood of humans. The longer they exist, the longer they visit their own evil upon the world, they become ever-more distant and alien to the world around them. Their actions have terrible consequences for themselves and others; some of them can be considered truly evil. This internal conflict has been been at the core of VTM stories since the game’s creation. That is the very essence of the Curse of Caine, and it makes the best vampire a struggling anti-hero and the worst a hypocritical monster like Amelina.

Our oversight, for which we apologize, was not providing this context so that our players could see why and how we made these decisions. We needed to clearly state again that the material was intended for mature audiences, and to label it that way. We should have stated again that our vision for V5 brings Vampire back to its roots as a morality tale about evil, set in the darkest places of our own world. Contemporary, real-world horrors and atrocities are an important part of the setting and by extension – its characters.

We’ll communicate this and other design-choices better as we go forward. We can and will make the game’s contents transparent for those who need them to be by giving you fair warning. We want our game’s dark tone to be truly earned, giving it meaning and the opportunity for our players to use it to tell stories of genuinely personal and political horror.

As we release future previews, you’ll see that V5 will include many relevant, timely story elements like the global migrant and refugee crises, drug abuse, human trafficking, urban decay, homelessness, government corruption, ecological crises and political instability. V5 characters will have the opportunity to interact with these topics through scenarios designed to prompt insight and critical thinking, while also being exciting, dramatic, and thrilling, as each Storyteller deems appropriate. Our goal is to allow our players to use these elements to explore tough topics through the lens of roleplaying, to the extent they are interested in exploring such ideas.  

Our plan for V5 also includes providing tools and techniques for adjusting the game to personal tastes. There will be techniques to deal with difficult subject matter and strong emotions. We’ll give you the means to focus your V5 chronicles on any aspect of Vampire: The Masquerade that you’ve ever enjoyed, from terrifyingly intimate scenes of very personal horror to the repulsive global power plays of the Camarilla Kindred. You’ll get expert guidance helping you to shine the spotlight on ripped-from-the-headlines realism or insidious parlor politics as you choose.

If you prefer the bloody violence of a street-level drama set against the backdrop of vampire gang warfare and an Anarch Baron’s rise and fall, you can tell that story in V5. You can also join Beckett in his global quest to unravel hidden and forbidden Kindred secrets, or come face to face with the consequences of a modern intelligence community as instruments of government overreach while unraveling the horrifying intrigues of a Camarilla Prince. The V5 stories will scale downward, upward, and sideways as you decide.

Our next live playtest will take place at GenCon 2017 in Indianapolis, and we hope you will join us there, not only to celebrate this convention’s 50th anniversary, but also to participate in the shared creation of a game we all love, and talk about it with us in person. Looking forward to seeing you there.

Blood and Souls,

/ The V5 team


V5 Pre-Alpha QA
We answer some of the most common questions about the V5 Pre-Alpha. Feel free to send us more questions.

Q: Why is Amelina a pedophile?
A: She’s not. She has an obsession with young (recently embraced) Kindred and a feeding restriction that forces her to feed from children and young teens.

Q: Why did you use the term “triggered” to describe someone easily offended on ideological grounds?
A: Because that is the common usage of the term in everyday language, no disrespect intended.

Q: Why are so many characters children (“Club Kids”)?
A: The term Club Kid (at least in Sweden) means a youngish (roughly 18-25) person who spends all their free time at clubs, often under the influence of drugs.  


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It’s Time!

Put aside the guesswork and feverish speculation: the V5 pre-alpha playtest is here!

Today we are sharing with you the Vampire: The Masquerade 5th Edition (V5) pre-alpha playtest kit, which includes the V5 pre-alpha rules and a special V5 pre-alpha scenario, The Night After. We invite you to download the kit and try it out: invite a few friends to play through the scenario together, talk about it, and then share your opinions with us through the online survey. We appreciate your feedback and value your input.

The Links:

Playtest Kit – https://whitewolf.box.com/v/v5prealphaplaytest

Playtest Survey – https://www.surveymonkey.com/r/v5prealphasurvey

V5 Presentation from WoD Berlin (video) – https://youtu.be/43VXwCS42O0

 

Please Note:

We will close the survey on 1 August in preparation for the alpha playtest.

We recommend strongly that you play the scenario and not just read the rules document. Actual play is the best way to experience and understand new rules concepts. In fact we suggest that you play it more than once, making different decisions each time to experience the full scope of the rules.

This version of the rules is pre-alpha. That means it’s not feature complete, and the designers have not made final decisions about what rules and features will be included. It was created specifically to test the new Hunger Dice mechanics for a live playtest at the World of Darkness Berlin fan convention in May. Much will change between this version and the Alpha, Beta, and final release versions.

We understand that you may be tempted to use this material to test the rules in ways that aren’t intended (such as trying to reverse-engineer the rules into your own scenarios, or published scenarios). We don’t recommend this: the pre-alpha rules were created specifically for The Night After scenario, and aren’t even close to final. We strongly recommend using them only to play The Night After scenario.

The Night After is a scenario that was designed specifically for these pre-alpha rules. It provides a glimpse into the tumultuous and destructive events that occurred in Berlin in May 2017, as told in Enlightenment in Blood, a VTM LARP event at the WoD Berlin convention. The scenario takes place on the evening immediately after Enlightenment in Blood, but no knowledge of that LARP or its events is necessary to enjoy the playtest.


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The first new digital World of Darkness game – ”Vampire the Masquerade – We eat Blood and all our Friends are Dead” selected for IndieCade and E3 ShowCase!

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To celebrate this awesome news we are holding a sale of the World of Darkness Preludes this weekend!

Find the Steam bundle here, “Vampire – We eat Blood…” here for iOS and here for Android. “Mage – Refuge” here for iOS and and here for Android.

White Wolf Entertainment is proud to announce that our experimental interactive narrative ”We eat Blood…” has been chosen as an official selection at IndieCade 2017 and as an official selection for the E3 IndieCade ShowCase. The game is also nominated and in competition for the 2017 IndieCade Awards. The Prelude games are the first digital games where White Wolf acts as an independent developer.

”We eat Blood…” is an interactive horror-story about your first nights on the edge of a secret World of Darkness hidden just under the surface of contemporary Los Angeles, made for mobile but also available on Steam as part of our World of Darkness Preludes Bundle.

Written and illustrated by comic-book artist Sarah Horrocks (Ophelia, Dysnomia, Hecate Snake Diaries, Bruise) and award winning fine artist and rpg-designer Zak Sabbath (We Did Porn, Pictures Showing What Happenson Each Page of Thomas Pynchon’s Novel Gravity’s Rainbow, Red and Pleasant Land, Vornheim, Maze of the Blue Medusa and more), ”We eat Blood…” is one of two artist-driven explorations of the World of Darkness published this spring. Featuring a full music score by Ossian Reynolds, (Zaza). This is the first title for the White Wolf team.

Learn more about the creators of the Preludes and their ideas in our series of interview shorts on the Word of Darkness YouTube channel here!

World of Darkness is the legendary rpg- setting behind cult PC rpg ”Vampire the Masquerade – Bloodlines” and the ”Hunter the Reckoning” console games series.

”By creating a situation where all interaction with the game-world is mediated through text messages and sent images, we tried to create genuine feelings of confusion, helplessness, attachment, shock, desperation and fear.” – Zak Sabbath

The second game, ”Mage the Ascension – Refuge”, a story about the war for Reality during the Syrian refugee crisis in Sweden, written by award-winning weird fiction author Karin Tidbeck, is also included in the bundle that goes on sale at a discount prize for a limited time this weekend!

IndiCade encourages, publicises, and cultivates innovation and artistry in interactive media,

helping to create a public perception of games as rich, diverse, artistic, and culturally significant. A perfect match for the thoughtful exploration of contemporary social and political issues found in White Wolf’s World of Darkness universe.


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Will You Become the World Champion of Darkness?  

White Wolf and the World of Darkness Berlin 2017 convention and games festival are proud to release a World of Darkness-themed quiz app for iOS and Android. You can download World of Darkness Quizima for free to compete against your friends in a World of Darkness- and thematically related trivia contest!

The addictive app is fun in itself, but it also provides the digital qualifying round for the convention’s “World Championships of Darkness” event. The World of Darkness: Berlin team and app makers Planeto will monitor the system’s backend to extract a definitive high score list of Digital Champions of Darkness. Anyone participating the game who is attending World of Darkness: Berlin is invited to compete in the live finals. During the month of April, participants who score high enough will be entered into a lottery for free admittance to the World of Darkness: Berlin convention.

“The events at World of Darkness: Berlin are all about having fun together and celebrating a shared love for White Wolf’s World of Darkness in all its forms, everything from tabletop rpgs, larps and card games to celebrating fan passion – regardless whether it’s Storytelling, art, game design, writing, costumes or lore and trivia. We’ve been looking for a way to include White Wolf fans who are unable to attend World of Darkness: Berlin, yet want to participate in the fun,” explains Participation | Design | Agency AB producer Johanna Koljonen.

“We’re very excited to partner with the top Swedish quiz company Planeto to make this happen and are thrilled that fans around the world will be able to qualify through the app for the Berlin trivia contest event in advance” said White Wolf CEO, Tobias Sjögren.

World of Darkness Quizima is an official White Wolf licensed product that exists thanks to the dedication and expertise of the fans that willed it into existence. The questions were written by an international team of volunteers: Fabio Garbo, Søren Hjorth, Minna Joki, Henrik Klippström, Federica Sustersic and Jere Tupala.

The production and editorial management was executed by Participation Design Agency,  the producing team responsible for the World of Darkness: Berlin Convention and games festival.

World of Darkness Quizima is available worldwide.

App store: https://itunes.apple.com/us/app/world-of-darkness-quizima/id1212234930?mt=8
Play store: https://play.google.com/store/apps/details?id=com.planeto.quizima.wod
White Wolf: white-wolf.com
World of Darkness – Berlin: www.worldofdarkness.berlin
Participatory Design Agency: www.participation.design
Planeto: planeto.com


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Karin has a long history with World of Darkness. I vividly remember Karin posing assuming Horrid Form after a Rage game we played in together in the late 1990s, and she quotes Mage:The Ascension as one of her major sources of early inspiration for her writing. Her stories are often about realities in flux and the power of language, and how we all share the power to shape the world through our thoughts and words. Having her come back to Mage with us is a dream come true, and exactly the kind of thing we love to enable here at White Wolf.

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Photo: Andreas Igefjord.

In the autumn of 2015 Karin volunteered to work in a refugee reception centre in Sweden as thousands of people escaping the war in Syria arrived in her home city of Malmö. The thoughts and feelings that her experience provoked are at the core of ”Refuge”.

It’s an important story. A personal story. And a story intimately tied to the core themes of Mage – the war for truth and the price of power.

Karin debuted with the short story collection Vem är Arvid Pekon? in 2010 followed by the novel Amatka in 2012, to be published internationally in 2017. Her first work in English, the short story collection Jagannath, was published in 2012 by Cheeky Frawg to favourable reviews, with Gary K. Wolfe describing Tidbeck as “one of the most distinctive new voices in short fiction since Margo Lanagan”.

The collection made the shortlist for the 2012 James Tiptree, Jr. Award and was nominated for the World Fantasy Award. The short story “Augusta Prima”, originally written in Swedish, was translated into English by Tidbeck who won a Science Fiction & Fantasy Translation Award (2013) in the Short Form category.

Beyond her work as a weird fiction author, Karin has worked in Swedens premiere SciFi bookstore, written live-action games about Nordic faeries and has gone on a pilgrimage to Santiago De Compostella.


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We have received many questioning or critical emails and comments over the last few days about Vampire: The Masquerade – We Eat Blood. Some of these are in relation to game writer and artist Zak Sabbath, others are about the content of the game. We continue to read them all; we welcome all feedback, and value this ongoing dialogue.

First, we recognize that we need to clarify the wording of our blog post from last week. We realise now that it could be interpreted as a dismissal of people’s experiences, and that was never our intention. Nor did we intend to imply that we think anyone was being actively dishonest, and we are very sorry if that’s how it seemed. We understand how hurtful that could seem, and we regret it.

Naturally we are aware that Zak Sabbath is a controversial figure. Before deciding to work with Sarah Horrocks and Zak Sabbath on We Eat Blood, we read as deeply as we could about the historical conflicts around him. These issues seemed to be several years old, were debated exhaustively online, and were very complex.

Our reading and the conversations we had with people in the industry who have interacted with him in the past did not unearth any new or factual evidence in regards to the more serious allegations periodically made against him. It is however clear that Zak Sabbath is often abrasive, and sometimes his behavior has been perceived as hurtful or offensive. Going forward, we expect him not to engage in any such behaviors, and he has agreed.

The collaboration between Sarah Horrocks and Zak Sabbath brings a unique aesthetic to this work, and we felt Zak Sabbath’s participation would contribute more to the game than allegations about his past private behavior would detract from it.

This brings us to the second point of criticism. Both We Eat Blood and Karin Tidbeck’s Mage: The Ascension – Refuge feature personal experiences and social commentary as the authors explore themes of class, gender, and rising intolerance. Our choice to focus on these themes has led to some critical voices. This is criticism we are proud to receive. Relevant works in any medium are part of a global discourse and we welcome healthy and well-informed debate on these issues. We have said repeatedly that our games will examine contemporary issues through the lens of the World of Darkness, and we do not plan to shy away from this vision.

In addition to this blanket criticism of engagement with contemporary issues, there has been some concern about the inclusion of two transgender vampire characters in We Eat Blood. Given the history of transgender representation in popular culture, we are sensitive to these concerns. So is the game’s co-writer Sarah Horrocks, a noted comic artist and horror blogger, who is also a transgender woman. She writes about her views on her blog: http://mercurialblonde.tumblr.com/post/157431573538.

The criticized character, Avery, is perhaps the most helpful and kick-ass vampire in the game. She saves your ass and is (spoiler alert!) one of two main allies at the conclusion. Like Horrocks and Sabbath, we believe this character positively broadens the range of transgender portrayal in games. Naturally, she will not be the last transgender character in a White Wolf game, as we continue work with designers, writers and artists from a wide range of backgrounds.

White Wolf are dedicated to making games that feature mature, contemporary storytelling. We are already engaged with a network of partners from all over the world, of all genders and backgrounds, and we are working every day to increase that reach and diversity. We do that because we strongly believe that diversity results in the best stories, and that without representation across intersections those stories will not reflect the world we live in.

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White Wolf Entertainment is proud to have Zak S and Sarah Horrocks join the pack as the artists and main authors of Vampire The Masquerade: We Eat Blood.

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A Yale graduate, Zak Smith (aka. Sabbath) is an American artist known for his portrait, drawings, abstract art, comic books, and roleplaying games. His art has been featured in the MOMA, Whitney, Heller, and other world-class galleries. Zak is one of the foremost creative minds in the roleplaying game community, with multiple published books for some of the biggest publishers in the in the genre including Dungeons & Dragons and his own award-winning independent works based off his D&D campaign, including Red and Pleasant Land and Maze of the Blue Medusa. He recently illustrated The Worst Breakfast by award-winning novelist China Mieville.

 

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Sarah Horrocks is an artist, writer, cartoonist and critic currently residing in Oklahoma. Her comics include Hecate Snake Diaries and The Leopard. She has done cover work for various Image Comics, and Boom Studios comics.  She has done critical writing about comics for Fantagraphics, ComicsAlliance, Study Group Magazine, and The Comics Journal. and she forms one-half of the Trash Twins podcast.


Regarding the recent accusations made against our freelancers: White Wolf was aware of and investigated the previous accusations against Zak before contracting him to write and illustrate the game script. Fortunately, these accusations all pertained to alleged online behavior: each accusation is connected to an online discussion, and the digital records of these discussions can be located and reviewed. White Wolf’s investigation concluded that the accusations are false, and that Zak did not engage in the alleged behavior. We have full faith in Zak and Sarah and are excited to see their great work with the World of Darkness spread!

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Today, the first digital stories set in the World of Darkness since Bloodlines (in 2004!!!) are set to launch on app-stores and Steam. How will you face the future in our made-for-mobile WoD Preludes?

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Vampire The Masquerade: We Eat Blood. A twisted nighttime journey by writer-artists Zak Sabbath and Sarah Horrocks, told as an intimate messenger conversation where you make the big decisions. 

Mage The Ascension: RefugeSweden, a small country on the edge of the world. A young woman awakens to Magick in the middle of the Syrian refugee crisis. Are these new arrivals friends or enemies? Bend reality to your will using tech or arcane mysteries. A surreal adventure by weird-fiction author Karin Tidbeck. 

The word ”Prelude” has a long history in our games and books as a term for the very first story you tell about your supernatural character. In a Prelude you experience your first traumatic nights as a bloodsucker, your dizzying awakening to true Magick or the terror of the first change into a fearsome Werewolf.

We chose this format to express that there has never been a better time to come back to the World of Darkness, or to introduce it to new friends.

The second reason is that we know you’ve been waiting for a long, long time.We didn’t want you to have wait two or more years to see anything from us. Naming them Preludes should give just the right expectations, and make sure they’re not confused with (insert your most anticipated WoD title here.)

It was a crazy idea. But it worked. One year later we have two gripping and stylish story-games ready to launch, penned by some of our favourite writers and artists and solidly informed by our new directions for the setting.

So yeah, this is it. The wait is over. The Preludes mark the beginning of the end of silence and teasing hints. From here on out we invite you to explore the darkest aspects of our world with us.

Be warned, it’s a fucked-up and ugly place. But it’s ok. Because in this story, you will become the monster!

Blood and Souls!

Links to the games:

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…And back the Kickstarter!

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Using the classic Aeon Trinity motto: Hope, Sacrifice, Unity!

Reason #1: HOPE

We’re not talking about a shiny-happy ending to every game here, but that one of the base precepts of the Continuum is that efforts produce results. It’s a continuum of settings with some of them being very dark indeed, and others much more about heroic actions delivering heroic and positive results. And then, of course, you can decide at your table how far to take things beyond how we present them.

Your group of players may decide to shoot Otha Herzog in the head and put an end to his visions of the future – possibly leaving Earth with no fore-warning of dire events, while another table might be working with ISRA to arrive at the right time and the right place with the right equipment. That’s not just an external thing players do, but it’s built in to the Trinity Continuum to allow those choices and for those settings to exist with all the other ones in the Continuum.

This, to me, is what Hope means in the Trinity Continuum, a chance that in the nigh-infinite universes that could exist in the Continuum, human potential can reach untold heights and forge a new future.

On a Kickstarter level, we have hope that this KS is indicative of the interest that folks have towards not just these first two books, the Trinity Continuum Core book and the Trinity Continuum: Aeon book and all the additional projects we can do with them, but also for the additional settings we could do next. Both the two known ones, Aberrant and Adventure!, and also the many, many additional settings that can be part of the Continuum.

 

 

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EX3‘s Eska of the Seven Blades illustrated by Mel Uran

 

 

Reason #2: SACRIFICE

Again, your acts have consequences in the Trinity Continuum, and while it is set up as mentioned above to provide results when those actions are taken, sometimes those results have a cost. Which makes sense since we want all of the Trinity Continuum settings to allow dramatic resolutions no matter how light or dark they are.

Beyond the setting depth that Sacrifice adds, we also have game play systems within the Storypath System that function by the players using, and even encouraging, the bad things that happen to them so that they gain bonuses or advantages to further the storyline. This can be very meta-mechanical, or very story-based, or somewhere in between, but the important thing is that there are opportunities for meaningful game play even when you fail a roll.

On a Kickstarter level, a lot of folks, including some of the devs, have had to sacrifice a fair bit of patience waiting for their favorite game to come back. But since what we really don’t want are folks sacrificing cash, good will, or their excitement for the return of the Trinity Universe with our Trinity Continuum reboot during this Kickstarter campaign, we made sure that the sacrifice of time and effort was ours before the KS was good to go.

Which means that even though it took time to create what we wanted, we now have a fantastic and flexible game system that powers all of the possible Trinity Continuum settings, and both the Trinity Continuum Core and the Trinity Continuum: Aeon books are essentially done.  Don’t worry, we’ll use backer feedback to polish, tweak a few areas, and clarify a few things, but the heavy lifting earlier has paid off now and the books should easily beat the “estimated delivery” KS dates.

(He says knocking on all the wood in the house, gluing broken mirrors back together, and throwing whole shakers of salt over both shoulders just in case.)

 

 

 

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Beast Players Guide art by Andrew Trabbold

 

 

Reason #3: UNITY

In the Trinity Continuum, there are a ton of characters that could easily be described as a lone-wolf, as a one-person army, as a force of one. Yet, when they work with other characters, the whole is so much greater than the sum of the parts. The organizations, from two-person team-ups to international Agencies or Orders, exist in the setting itself, not just to codify the player characters. Particularly in the Trinity Continuum: Aeon setting, they are absolutely needed to enable mankind to face the challenges of rebuilding after the Aberrant War and taking up the exploration of the universe.

Our rules reflect this as well, from how Psion powers work all the way to the Initiative system encouraging party teamwork and strategy.

On a meta-level, the Trinity Continuum may well also be greater than any individual setting within it, but regardless of whether that is how folks see it, the Continuum is designed so that no matter what happens in any given setting it remains a part of the Continuum.

The example we use in talking this over is including the City of Super-Scientific Gorillas as part of Adventure! Something excellently pulp-y like that, somewhere in the jungles or in the hollow Earth, sounds fantastic. But how would that fit into a modern day Trinity Continuum Core story? It wouldn’t have to. There might be clues that something like that once existed, but now that whole place exists essentially “out of phase” with the modern day. You could get there. but a commercial airline flying over isn’t going to see it.

This also means that no individual table’s storyline is going to contradict the history and events presented in any setting published by Onyx Path. All worlds are true and can fit in the Trinity Continuum.

On a Kickstarter level, we tried to set up the KS rewards and stretch goals to give value to backers no matter whether they are new to Trinity or fans of the Trinity Universe already. Whether they did their gaming with PDFs or with printed books. Whether they loved the original Trinity(Aeon) setting, or were fans of Aberrant or Adventure! far more than our science fiction game.

It should be said, and I think our KS Manager Jumpin’ James Bell has already touched on this, that the Trinity Continuum Core is going to be needed to run Trinity Continuum: Aberrant and Trinity Continuum: Adventure!, so even if you’re waiting for them, now is the time to come together in Unity with your fellow Trinity fans and pledge to get the TC Core book to help this KS strive for greater goals.

We hope for, and really need, a Unity of our community behind this Kickstarter and are thrilled to see how much there already is. I mention this below, but seriously, now is the time to get the word out! With only a few days to go, let’s drive this mighty ship forward with our mental energies (for Psion powers, we have the internet) and tell everyone you once knew who enjoyed the first iteration that there’s a new and exciting version that they can get in on!

 

 

 

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Ring of Spiragos art by Brian LeBlanc

 

 

 

And with that, I think it should be obvious how apt our tagline is:

Many Worlds, One Path!

 

 

BLURBS!

KICKSTARTER:

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The Trinity Continuum Kickstarter is roaring towards the finish line on Thursday in a psychokinetic burst of energy! And yet, there are still a lot of fans of the original releases out there who aren’t connected to our current incarnation, so please, if you know a fan from back in the day: LET THEM KNOW THIS KS IS HAPPENING!

So far, we’ve passed 300% of our funding goal, over 1600 backers, and we’ve gone through sixteen Stretch Goals including VARGs, new Noetic Biotech, new Cyberware, new Espionage-Related Hardtech, and Aberrants and their cults, and a section on how to play Psions in the modern day core rulebook setting will be added to the AEon AExpansion, a Trinity Continuum: Aeon novella entitled “Dawn“, a scenario called “Caper, Incorporated” has been added to the In Media Res scenario collection PDF for the Trinity Continuum Core, and backers will be able to download the Trinity Core Dice for the Onyx Dice Rolling App.

We’ve also now grown the bundle of first edition PDFs to 15 and with the $15 buy-in that means backers get this bundle for $1 per PDF!

https://www.kickstarter.com/projects/200664283/trinity-continuum-aeon-rpg

Trinity Continuum: Aeon, is our reboot of the classic Trinity (Aeon) game, and Trinity Continuum: Core is the core book that all of our Trinity Continuum game lines will spin off from. Both books will be a part of this Kickstarter and backers have already received the first two quarters of the Trinity Continuum: Core text, with more to come. James Bell, our Kickstarter Manager, has been keeping this KS hopping, so we hope you’ll check it out!

Our next Kickstarter is slated to be EX3‘s Dragon-Blooded.

 

 

 

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As we try and find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

Last week the devs are added a whole bunch of new game lines’ dice and rolling bg’s and got caught by a bug Apple needed to fix, so be sure to update your app and soon that should be fixed.

There’s been tweaks to all elements of the UI, you can now preview every die type in the store, and you can use multiple die types per roll! Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

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Three different screenshots, above.

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(The Solar Anima special Dice above)

 

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Promethean: The Created and Demon: The Descent dice on a Demon: The Descent tabletop

 

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Hunter: The Reckoning and Mage: The Awakening dice on a Mage: The Awakening tabletop

 

 

 

ON AMAZON AND BARNES & NOBLE:

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We’re delighted to announce the opening of our ebook stores on Amazon and Barnes & Noble! You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble). Our initial selection includes these fiction anthologies:

  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)

 

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And here are six more fiction books:

  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)

 

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Andand six more more:

  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)

 

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And even more books are now on Amazon and the Nook store!:

  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

 

OUR SALES PARTNERS:

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We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

 

 

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Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! And Screens…so many Screens!

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

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DRIVETHRURPG.COM:

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Look for the next two installments of our Exalted 3rd Edition monthly releases, and for new EX3-related merchandise on our RedBubble store on sale this Wednesday!

 

 

 

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With a howl of RAGE, the W20 Changing Ways PDF and physical book PoD charges at you this Wednesday on DTRPG.com! http://www.drivethrurpg.com/product/229183/W20-Changing-Ways

Changing Ways is an in-depth look at what it means to be a werewolf, both on a personal level and as part of a pack. It digs deep into what it feels like to have bones re-knit after breaking, the range of senses available across all forms, and the sudden heady rush of the Gifts and Rites bestowed by spirits. It also provides a look at what life is like for lupus and metis werewolves, characters who have had experiences alien to any person. It shows the many ways that werewolves organize in packs, and how those packs are designed as groups of warriors, rather than aligned to the behavior of wolves.

Changing Ways contains:

• A detailed look at what it means to grow up as a lupus or metis werewolf, and how that colors a character’s perspective.

• More information on what it feels like to be a werewolf, a creature that changes in both body and mind.

• Frameworks and organizations for packs, along with new tactics and systems for forging the pack as part of play.

 

 

 

 

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Appearing on DriveThruRPG this Wednesday are the PDF and PoD physical book versions of Arms of the Chosen for Exalted 3rd Edition! http://www.drivethrurpg.com/product/226224/Arms-of-the-Chosen

Take up the panoply of legendary heroes and lost ages, and awaken the world-shaking might of their Evocations. Before the dawn of time, the Exalted wielded god-metal blades to cast down the makers of the universe. In an ancient epoch of forgotten glories, Creation’s greatest artificers forged unimaginable wonders and miracle-machines.

Now, in the Age of Sorrows, kingdoms go to war over potent artifacts, scavenger princes risk everything to uncover relics of the past, and the Exalted forge great arms and armor on the anvil of legend. These treasures are yours to master.

Discover the mystical power of the five magical materials and the secrets of creating your own Evocations. Wield weapons of fabled might and don the armor of mythic heroes, making their puissance your own. Claim Creation’s wonders: the miraculous tools of the Chosen, living automatons, flying machines, hearthstones, and more. And unleash the mighty warstriders, titanic god-engines of conquest and devastation, to once more shake Creation with their footfalls.

 

 

 

 

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Coming this Wednesday as an Advance PDF on DTRPG, we reveal The Secret of Vinsen’s Tomb, a Jumpstart adventure for Pugmire. (And yes, there will be a physical book PoD version coming soon). www.drivethrurpg.com/product/232337/The-Secrets-of-Vinsens-Tomb–A-Pugmire-Jumpstart

A cat living in Pugmire disappears, but neither the police dogs nor the cats of the Cat Quarter know why. When zombies attack the heroes, however, all signs point to an invasion by the Monarchies of Mau. But how does this intrigue tie into the lost tomb of the first king of Pugmire?

The Secret of Vinsen’s Tomb is a Pugmire story for three to six characters. This jumpstart contains all the rules and characters you need to play — just grab some dice and go! You can also use this adventure with the full version of Pugmire.

The Secret of Vinsen’s Tomb contains:

• An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories.

• A summary of Pugmire’s traditional fantasy rules system. It’s designed for streamlined play, with an emphasis on cooperation and action over competition and violence.

• A complete adventure for a Guide to run for three to six players. Also useful for Guides running a full Pugmire game of first or second level characters!

• Six ready-to-play characters, so you can jump into the action.

Can your good dogs discover the secret of Vinsen’s Tomb?

 

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Also releasing this Wednesday on DTRPG is the physical book PoD version of the Pugmire Core Rulebook itself!

 

 

 

 

 

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We unveil Vampire: The Requiem 2e‘s Half-Damned as PDF and PoD versions on DTRPG.com this Wednesday!

http://www.drivethrurpg.com/product/227500/Half-Damned

I love her, she’s family, but I don’t love what she is.

– Antonio Ramírez, dhampir

This book includes: 

• An exploration of what it means to be one of the Half-Damned, dhampir, revenants or ghouls.

• Mechanics for creating Half-Damned characters.

• Information for creating and running chronicles using the various Half-Damned character types, both with vampires and alone.

• Information on Half-Damned antagonists for vampire chronicles.

 

 

 

 

 

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At last, one of the most legendary of Kindred will share his personal journal with you! V20 Beckett’s Jyhad Diary goes on sale in PDF and PoD versions on DTRPG.com! http://www.drivethrurpg.com/product/225322/V20-Becketts-Jyhad-Diary

It’s ever been a loaded word among vampires. Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements. 

Luckily for you, you’ve picked up a copy of my diary. With my help you may just take a step on the first rung of understanding. Information worth having is information you must earn through blood, and oh, how I’ve bled for what’s contained within these pages. 

— Beckett 

Beckett’s Jyhad Diary serves as the definitive book of setting and plot for Vampire: The Masquerade, containing 30 chapters spanning different geographical regions, encountering vampires of every clan, profiling obscure and profound segments of the mythology, and providing countless story hooks on every page.

Masterfully written by the likes of Neall Raemonn Price, Joshua Alan Doetsch, Myranda Sarro, Steffie de Vaan, Malcolm Sheppard, Alan Alexander, Renee Knipe, and Matthew Dawkins, Beckett’s Jyhad Diary is as fascinating to read as to use for your game Chronicles.

 

 

 

 

 

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A Land Where Legends Walk

Drawing enthusiastically on Greek mythology, the revised and re-imagined Scarred Lands nonetheless retains its place as a modern fantasy RPG setting. This is a world shaped by gods and monsters, and only the greatest of heroes can expect to be counted among them. The most populous continent of Scarn, Ghelspad, plays host to vast unexplored regions, hides unsolved riddles from ancient cultures, and taunts adventures with the promise of undiscovered riches hidden among the ruins of older civilizations.

Yet the myths of the Scarred Lands are relatively recent events. The effects of the Titanswar still ripple through the world, and the heroines and villains of many of these stories are part of living memory, if not still living.

The Award-Winning Fantasy Setting Returns

Scarred Lands has been a favorite fantasy setting since the release of the Creature Collection for the d20 System in 2000. In subsequent years, over 40 titles were published for Scarred Lands, making it one of the most fully supported fantasy RPG settings ever and the premiere product line of Sword & Sorcery Studios.

Available in both 5th Edition and Pathfinder compatible versions! PDF and PoD formats available NOW!

http://www.drivethrurpg.com/product/193014/Scarred-Lands-Players-Guide-Pathfinder

http://www.drivethrurpg.com/product/197803/Scarred-Lands-Players-Guide-OGL-5e

 

 

 

CONVENTIONS!

This week (2/26-3/5) Mighty Matt McElroy will be in Seattle for Emerald City Comic Con. He plans on spending some time in Artist Alley checking out artists – so if you are an artist interested in working for us, particularly with super-hero genre based Trinity Continuum: Aberrant coming up, say hi to Matt as he comes by!

 

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • Deviant: The Renegades (Deviant: The Renegades)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)

 

Redlines

  • Guide to the Night (Vampire: The Requiem 2nd Edition)

 

Second Draft

  • WoD Ghost Hunters (World of Darkness)
  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)

 

Development

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
  • Night Horrors: The Tormented (Promethean: The Created 2nd Edition)
  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • Fetch Quest (Pugmire)
  • They Came From Beneath the Sea! Rulebook (TCFBtS!)

 

WW Manuscript Approval:

 

Editing:

  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
  • Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
  • Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
  • Monarchies of Mau (Monarchies of Mau)
  • Trinity Continuum Core Rulebook (The Trinity Continuum)

 

Post-Editing Development:

  • Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
  • Dragon-Blooded (Exalted 3rd Edition)
  • Pan’s Guide for New Pioneers (Pugmire)
  • The Realm (Exalted 3rd Edition)
  • Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)
  • Scion: Hero (Scion 2nd Edition)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

In Art Direction

  • Cavaliers of Mars Art is contracted.
  • Ex3 Monthly Stuff
  • Scion Hero
  • Changeling: the Lost 2
  • Trinity Continuum
  • Ex3 Dragon Blooded – KS artwork in and approved.
  • Boggans – Contracted.
  • Monarchies of Mau – Sorting through buy and figuring out roster.
  • Fetch Quest – KS art contracted.

 

Marketing Stuff

 

In Layout

  • Scarred Lands Community Content
  • Scion Origin
  • Wraith 20 Screen Front approved… now waiting for errata phase to assemble all the charts.

 

Proofing

  • Beast PG At WW for approval.
  • DtD Enemy Action – At WW for approval.
  • Book of Freeholds – Maggie has 2nd proof.
  • Pugmire – Pan’s Explorer’s Guide (or whatever)

 

At Press

  • Beckett Screen – Shipped to shipper.
  • Scarred Land PGs & Wise and the Wicked PF & 5e – To fulfillment shipper. PDF and PoD physical book versions on sale at DTRPG.
  • Changeling: the Dreaming 20th Anniversary Edition (Changeling: the Dreaming 20th Anniversary Edition) – Books and Screens created and preparing to ship from printer to fulfillment shipper.
  • Prince’s Gambit – At press.
  • V20 Beckett’s Jyhad Diary– Deluxe edition files sent to printer.
  • C20 Ready Made Characters – PoD proofs on the way.
  • Pugmire Artisan Cards PoD proofs on the way.
  • Pugmire Shepherd Cards PoD proofs on the way.
  • Scion Dice Packaging – At press.
  • Wraith 20 – Backer PDF out, and errata is coming in.
  • Ring of Spiragos – PoDs uploading.
  • Pugmire Vinsen’s Tomb – PoD proofs on the way.

 


TODAY’S REASON TO CELEBRATE: It’s George Harrison’s birthday today, and while he is in fact now dead, we’re sure glad he was around to add his creative magic to the Traveling Wilbury‘s and some other, less important, earlier musical group that did a couple of records back when music was only available as records.


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Mortekai

235095-232x300.jpgNow available in PDF from DriveThruRPG: Hundred Devils Night Parade part 10: Dream Hawk and Nameless Wretch for Exalted 3rd Edition!

From the frozen North to the burning South, and all directions in between, there are creatures that stalk Creation. Demons, spirits, monsters and even creatures who live alongside mankind are in every region.

In this collection you will find new foes, encounter old enemies, and learn the secrets of these denizens of Exalted 3rd Edition’s wondrous world.

Hundred Devils Night Parade: Dream Hawk and Nameless Wretch

The Dream Hawk and Nameless Wretch are fantastic additions to your Exalted game.

Ex3-Eska-of-the-Seven-Blades-1-232x300.jAlso available in PDF: Adversaries of the Righteous part 5: Eska of the Seven Blades!

From the bustling streets of Nexus to the savage western seas, Creation is ripe with threats to mortals and Chosen alike. Crooked traders, vile occultists, and even zealous protectors of the Realm can be found in every city, satrapy, and region waiting for unsuspecting targets or standing their ground as they prepare for the inevitable.

In this collection you will meet new foes, encounter old enemies, and learn the inner workings of several different factions and societies dedicated to criminal activity, nefarious plotting, and more.

Adversaries of the Righteous: Eska of the Seven Blades

Cunning and deadly, Eska seeks strength through constant conflict.

Merch

These products have been added to our RedBubble store:

Trinity-Core-Mockup-202x300.jpgKickstarter Update

25 hours left on the Trinity Continuum: Æon Kickstarter!!! OMG!!!:

  • The full Trinity Continuum core rulebook has been previewed, and the first five parts of the Æon book has been previewed. The final part, Setting Secrets, gets posted tomorrow.
  • We funded in under 3.5 hours, and have since raised $164,487 of our $50,000 goal, or 329%
  • We’ve got 1737 backers
  • We’ve passed 21 stretch goals:
    • The 1E Bundle has added Hidden AgendasLuna Rising: Psi Order ISRA & Luna SourcebookAmerica Offline: Psi Order Orgotek & FSA Sourcebook, Terra Verde: Psi Order Norça & Sudamérica SourcebookShattered Europe: Psi Order Æsculapians & Europe SourcebookStellar Frontier: Psi Order Upeo wa Macho & Extrasolar Space SourcebookAurora Australis: Psi Order Legions & Austronesia Sourcebook. That’s 16 PDFs for $15!
    • The Æon Æxpansion has sections on VARGs, Aberrants and Aberrant Cults, Noetic Biotech, Cyberware and Espionage-related hardtech, Modern-day Psions, new Weapons & Armor
    • In Media Res has scenarios for “Caper, Incorporated” and “Codename: Aquarius”
    • An Æon novella: Dawn
    • A limited-availability Trinity Continuum Kickstarter T-shirt
    • A Trinity Continuum and Trinity Continuum: Æon d10s unlocked on the Onyx Dice app
    • Two digital wallpapers

Community Spotlight

There’s no new Pugmire content this week on Canis Minor.

The following community-created content for Vampire has been added to the Storytellers Vault in the last week:


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