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News published by WhiteWolf and Onyx Path.

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Mortekai

Vinsens-Tomb-Cover-210x300.jpgAs people put up more content for Canis Minor, I thought breaking down a Pugmire adventure might help people who are struggling with their own creations. So let’s talk about The Secret of Vinsen’s Tomb. There will be some spoilers!

Elements of The Secret of Vinsen’s Tomb came from a playtest adventure from way back when I started designing Pugmire (particularly, the tomb itself). When I rewrote it for the jumpstart, my goal was to showcase to potential Pugmire players how each of they key systems worked. But that’s also all-around good adventure design. I went for at least one roleplay or intrigue scene, one interesting combat or action scene, and one exploration or investigation scene. There’s actually a couple of each of those, and they’re not balanced (for example, there’s some overlap in “combat” and “exploration”). But if you have at least one of each, that’s a good start.

Next, don’t be afraid to push the boundaries. A lot of players have remarked that Pugmire has a lot of “white space,” areas of the game world that aren’t detailed or explained. That’s absolutely intentional! The whole concept of Vinsen Pug having a secret tomb was largely just so I could write this adventure. And the adventure itself leaves more open space, leaving open the question of why a demon wants to destroy Vinsen’s sword and shield. In the same vein, don’t be afraid to use loose threads for future adventures — Derry Lurcher’s story comes from the existence of Rondo Border-Collie (another demon-possessed mercenary), and while they don’t directly connect, there’s clearly some elements in common between the characters.

Another strong tip is to use the scene questions in the books. I have those at the top of every scene not only so the Guide has a sense of what the scene is trying to accomplish, but also to help designers know what the scene’s about. I know I used them myself to make sure each of my scenes was on track! If you don’t remember, the questions are:

  • How did the player characters get to this scene?
  • What do the player characters need to accomplish in this scene?
  • Who or what is keeping them from accomplishing it?
  • What scene or scenes should logically happen next?

Related to that, one tip I try to give to each of my adventure writers: Make sure the players have something to do in a scene! If the whole point of a scene is for the characters to show up, hear something from the Guide, and move on, that’s not very exciting. Let the players make a hard decision, roll some dice, or get into some action. If nothing’s happening, it may be that what you think is a “scene” is actually part of a later scene where something actually does happen.

To summarize:

  • Make sure everyone has something to do
  • Don’t be afraid to reuse
  • Push the boundaries
  • Use loose plot threads
  • Answer the scene questions
  • Make sure each scene has something for the players to do

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Mortekai

252329-232x300.jpgWe’ve got a ton of Scarred Lands content for you this week. Starting with the Scarred Lands DM Screen for 5e, available in PDF and print from DriveThruRPG. I think this is the first time we’ve done a GM screen in print, albeit as inserts for a customizable screen, like this one.

 

A Land Where Legends Walk

Drawing enthusiastically on Greek mythology, the revised and re-imagined Scarred Lands nonetheless retains its place as a modern fantasy RPG setting. This is a world shaped by gods and monsters, and only the greatest of heroes can expect to be counted among them. The most populous continent of Scarn, Ghelspad, plays host to vast unexplored regions, hides unsolved riddles from ancient cultures, and taunts adventures with the promise of undiscovered riches hidden among the ruins of older civilizations. 

Yet the myths of the Scarred Lands are relatively recent events. The effects of the Titanswar still ripple through the world, and the heroines and villains of many of these stories are part of living memory, if not still living.

A useful reference tool for all Scarred Lands GMs, whether printed out or kept on a computer or tablet!

A four-panel GM screen features all of the tables a Scarred Lands GM needs in one place for handy reference.

See the Slarecian Vault section below for related material!

253274-200x300.jpgAlso available in ebook and print from DriveThruFiction: Vigilant: Through Shadows and Dreams, Book One! This book is also available via Amazon Kindle and B&N Nook.

Eochaid Lenahr is dying… 

… having given everything to protect one of Scarn’s most dangerous artifacts. But how did the young son of a Venirian farmer ever come to be fighting on the side of the enemy, the nation of Vesh?

Meet the brave, driven Veshian vigilants who stand between a recovering nation and the poisoned, half-mad wilds of Ghelspad. Learn the story behind the Scarred Lands’ dramatic Serpent saga, one of the most significant events of the post-war era.

On a world as devastated as Scarn, what does it cost to become a hero?

Vigilant is set in the fantasy world of the Scarred Lands campaign setting, currently available in both Pathfinder and 5e OGL editions from Onyx Path Publishing.

Indie Press Revolution now has the full selection of Scarred Lands Kickstarter products, including:

And finally: Our RedBubble store now has a Map of Ghelspad available for posters, canvas prints, and more!SLPG-Map-300x211.jpg

Kickstarter Update

V5-Chicago-Splash-Screen-300x240.jpgThe Kickstarter for a prestige traditional print run of Chicago by Night for Vampire: The Masquerade 5th Edition has two weeks remaining! We funded in about 15 hours! So far we have 1121 backers pledging $79,643 — 199% of our $40,000 goal. Closing in on 200%! So far we’ve unlocked nine stretch goals:

  • Chicago Folio: Includes the Camarilla Record and the Anarch Accounts
  • Old Traditions PDF bundle add-on: Chicago Chronicles vol 1, Chicago Chronicles vol 2, Chicago Chronicles vol 3
  • Let the Streets Run Red: A Chicago chronicle featuring characters absent from CbN, and rampaging across Chicago, Indianapolis, Milwaukee, and the rural Illinois, Wisconsin, and Indiana areas. A second chronicle, set in weird, rural Illinois.
  • Discounted Backer T-shirt
  • Digital Wallpaper
  • Beckett’s Jyhad Diary PDF add-on
  • Beckett’s Jyhad Diary Digital Wallpaper

Did you miss one of our previous Kickstarters? The following Kickstarted products are still open for preorders via BackerKit:

Community Spotlight

The following community-created content for Scarred Lands has been added to the Slarecian Vault in the last week:

The following community-created content for Realms of Pugmire has been added to Canis Minor in the last week:

The following community-created content for White Wolf games has been added to the Storytellers Vault in the last week:


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Mortekai

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Emerging from the Shadowlands ‘tis I, Matthew Dawkins.

The Book of Oblivion should be over with White Wolf for manuscript approval by the time this blog goes up, if we haven’t reached editing by that stage! It’s exciting to see another Wraith book near release, and even more exciting for me that we’ve been able to explore some of the other underworlds in this book. Stygia has always been the core setting for Wraith, but this book takes you into the Mirrorlands, the Dark Kingdom of Ivory, the Dark Kingdom of Obsidian, and more!

Here’s an extract from Dale Andrade’s piece on the Mirrorlands!

Haiti

Haiti is the heart and soul of the Mirrorlands, for it is where Mama Petro, the first Loa, made her triumphant return from The Island Below the Sea. She spread the teachings of Les Mysteres and shared their power in return for pledges of service. Reborn “Les Invisibles,” the Mirrorlands embraced their heritage and forged a new society from the ashes of the old.

Mama Petro formed Nanchons that quickly cemented her “Petro” faction as the strongest power in the Mirrorlands, encompassing almost three-quarters of Les Invisibles. She established steady two-way traffic between the Island Below the Sea and the Mirrorlands during the season between storms, spread Connaissance to keep the Baka at bay, and established a fleet of pirates and privateers to defend her realm from external foes.

The Petro could not abandon the living, so Mama Petro and her Loa reached through the Surface and rode Les Cheveux, inspiring them to shed their master’s chains. The Haitian Revolution began with a ceremony to Mama Petro who became “Erzulie,” after the potent vodou Loa of the same name. Free from servitude, Erzulie and the Petro ensured no person, living or dead, would be enslaved within their domain by eternally banishing slavery and soulforging from the Mirrorlands.

The connection between Lex Cheveaux and Les Invisibles established during the revolution never abated and vodou houngans and mambos routinely commune with Les Invisibles, establishing Fetters, sacrificing Relics and Pathos, and petitioning them for aid in times of need. Nowhere in the underworld is the use of Puppetry so prolific, or so welcome.

The Petro established their seat of power in Port-au-Prince, and their Nanchons dominate southern Haiti. Each Nanchon governs its own territory and assemble in times of need behind Erzulie or another potent Loa. Every territory and chosen hounfor is easily identified by the presence of a clearly-marked and brilliantly-rendered “vevé,” or symbol of the Nanchon’s patron Mystere.

One unique Nanchon is La Pologne based in Necropolis Cazale. Composed of Polish soldiers and their descendants who fought for Haiti during the revolution, La Pologne are firm supporters of Les Invisibles and stalwart defenders of the Mirrorlands, specializing in fighting Baka.      

Not every Les Invisible is a believer in the Petro cause. Papa Rada, a member of Erzulie’s original Nanchon, was there when she witnessed the fearsome majesty of Les Mysteres and the power they offered. Distrustful of Les Mysteres promises, Rada returned to the Mirrorlands to continue his unending fight against the Baka. Upon Erzulie’s return, he formed the Rada faction of Les Invisibles that offer firm (and often unheeded) warnings about the Petro and their masters, choosing freedom over servitude.

Representing a quarter of Les Invisibles, the Rada control northern Haiti and are firmly entrenched around Citadelle Laferrière, one of the largest fortresses in the Americas. The unique mixture of cow and goat blood in the Citadelle’s mortar renders it solid in the Mirrorlands and almost impervious to Baka attack. This imposing fortress is the heart of the Rada cause and Papa Rada’s personal seat of power. Rada Nanchons are largely situated around the former possessions of Haitian King Henry Christophe (rumored to be a Rada himself) and comprise a variety of chateaus, palaces, fortresses, and outposts. The Rada represent the older members of Les Invisibles and while on good terms with their Petro cousins, they seldom let their guard down. They are centrally organized with a hierarchy radiating downward from Papa Rada.   

Les Invisibles established their power throughout the Mirrorlands and beyond, holding some sway over every island in the Caribbean including large segments of the Dominican Republic, parts of Cuba, Puerto Rico, the Lesser Antilles, Cayman Islands, and Jamaica. They have outposts throughout the Dark Kingdoms and contacts among the seemingly inexhaustible rogues gallery of pirates, privateers, and treasure hunters that plague the Mirrorlands. Tortuga in particular hosts a fleet of privateers loyal to Les Invisibles, trading valuable relics, artifacts, and Pathos for safe harbor and access to wonders from The Island Below the Sea.

The Island Below the Sea is a majestic realm populated by Les Invisibles sworn to Les Mysteres. Attracted by the allure of lost secrets and potent artifacts, the Island’s populace engages in a great circle of servitude with their enigmatic masters, for as Loa ride Les Cheveaux, Les Mysteres ride the Loa. Two-way traffic brings new wraiths to the Island, while Loa and traders return with the bounty of Les Mysteres’ bottomless vaults. Les Mysteres’ temples tremble with power and take many forms, but are easily identified by their vibrant hues and mountainous offerings of Champaign, rum, and tobacco.

Necropolis Port-au-Prince

Port-au-Prince is the jewel in the Mirrorland’s Carnival crown. Easily the Mirrorland’s most powerful Necropolis, Port-au-Prince is home to half the Les Invisibles in Haiti. Its bustling Tempest port brings great wealth to the city in trade goods from The Island Below the Sea and Les Invisibles’ pirate allies, many of whom plied the Caribbean during the Age of Sail, and raid the Kingdoms of Iron, Ivory, and Jade with great enthusiasm. The color red is king in Port-au-Prince, for it is the color of the Petro, with scant bastions of Rada white offering contrast in more sedate parts of the city.    

Port-au-Prince is vibrant to the point of madness, a place where half the population appears to be under the control of their Shadows, while the other half trade knowing glances as if sharing a joke at the visitor’s expense. The city is a complex mélange of Pathos born of grinding misery and ecstatic emotion. A riotous panoply of garish colors, frenetic drum beats, brilliant vevé, and the competing odors of rum and gunpowder assault new arrivals. Les Invisibles sing and dance in the streets as skin-ridden Le Cheveux caper about in red and black painted hounfors. Through all this, the Loa stand tall, crackling with power, and affecting the eccentric dress and mannerisms of their patron Mystere.

The destruction and loss of life caused by the 2010 earthquake flooded Port-au-Prince with an embarrassment of riches the fire-blooded Petro were quick to exploit as they bickered over who had rightful claim to the ocean of relics and haunts that crossed the Shroud. The direct intervention of Erzulie kept the situation from exploding into violence, but resentment still lingers.   

Erzulie Danto — The Petro Queen

Erzulie Danto, known simply as “Erzulie” or “Mama Petro,” is the founder of the Petro faction and singular most powerful Loa in the Mirrorlands. She was one of the first slaves brought to the New World and one of the first to escape. She fought her masters in the Visible, Fisher Reapers in the Mirrorlands, and Baka in the Abyss until finding the Island Below the Sea and Les Mysteres. Erzulie accepted all the power Les Mysteres had to offer and never looked back, founding the Mirrorlands and igniting the Haitian Revolution. She will not rest until the last vestiges of Fisher dominion are swept from the Mirrorlands, then she will turn her attention to the Dark Kingdoms that engage in soulforging and slavery. For all her fury, Erzulie often mediates disputes between competing Nanchons. Few dare oppose her judgement, and she offers pragmatic and uncanny insight to those brave enough to seek it.

Erzulie’s diplomacy is far from limited to the Invisible. After a brief period of conflict, she forged a mutually beneficial alliance between Les Invisibles and a small, but potent, faction of rotting vampires. The exact details of this alliance are unknown, but allegedly involve a vampire known as “Mambo Asogwe.” Erzulie is silent on the subject, but those that pry too deeply quickly find themselves imprisoned in the rotting shells of the not-so-recently deceased.        

Erzulie radiates the force of her implacable will, her eyes concealing an unsettling admixture of barely-contained rage, vengeance, and ancient wisdom. Her Nanchon is predominantly composed of Loa, and her blue and red clad form is usually found near her new hounfor, the recently destroyed Cathédrale Notre-Dame de L’Assomption in Port-au-Prince. The cathedral was a coveted prize after the Haiti earthquake, but no Nanchon disputed Erzuli’s claim after her vevé appeared over the Cathédrale’s rose window.


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Mortekai

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Normally, I leave the “celebrations of the lives of those who passed” to the Today’s Reason to Celebrate section at the very end of this blog. But in this case, I need to say just a little something about Stan “The Man” Lee, who died today at 95.

People have a lot of thoughts and feelings about Stan. I’m not going to wade into whether he created or wrote which parts of the Marvel Universe. The fact is, having worked on a lot of creative projects, it is very hard to realistically divide up anything creative you do with others.

Even Stan and Jack Kirby wobbled back and forth over the years when they described who was responsible for what. What is undeniable is that his influence over the growth of Marvel, and the juggernaut of iconic and lasting characters that it is, was huge.

His writing, editing, even art direction, were all part of creating those characters and those stories. For me, though, I got into Marvel comics after the birth of Marvel, after his name was on just a crazy number of comic book titles. Not that I didn’t go back and collect and love the comics that came out the decade before. And still do, for that matter. There was a palpable difference between the comics with Lee and Kirby, or Lee and Ditko, in the credits, and any others at that time, even within Marvel itself.

And let me say, visually Kirby was simply a genius. When he was doing the art, there’s no telling what is on the next page but just getting to see it is an exciting experience. And Steve Ditko was absolutely a brilliant artist. My appreciation for Stan doesn’t dim my love and appreciation for their artistry.

For me, though, Smilin’ Stan was the face for the company creating the comics I loved. Every month in Stan Lee’s Soapbox, he’d talk right to me – sometimes about the Great New Things! Marvel was doing, the fun in the “bullpen”, and sometimes about his college lectures, or the state of the biz, or the state of the world. For an antisocial misfit, it was a window into a gang of people in the real world actually writing and drawing in the real world the way I wanted to.

Maybe we’d call him Marvel‘s Creative Director these days.

 

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Crappy pic taken by 12yr old me at Mighty Marvel Comic Con at the Hotel Commodore in NYC. There’s a later, better pic of Stan where’s he’s yelling at me because my flashbulb got him right in the eyes. Good times.

 

Certainly, I was inspired to start talking to our community in our WW Live Journal back in the day and now on these Monday Meeting Notes blogs because of how those Soapbox‘s made me feel. And I’ve tried to include what I learned from them in how we’ve communicated through the years Onyx Path has evolved and grown.

There’s the overt stuff, the homages to Stan’s delivery, like the silly monikers with everybody’s names. Diamond and/or Dapper Dave Brookshaw can attest to how silly they are. And an Excelsior! here or there. But there are deeper things in there too.

Things that we also try and see come out through our projects, as well.

Don’t talk down to your fans, and don’t dumb down your communication or work either. Stan often talked about how readers would write in to Marvel with thanks for giving them new words to learn. Inclusion – Stan wanted everybody to love Marvel comics, and while he kept an eye on his audience and their interests and preferences, he kept OK-ing adding heroes and villains of all sorts to the roster.

Under Stan’s eye, Marvel tried a lot of different things. A lot of times those books would fail to find an audience and would be cancelled. Formats, and characters and themes all were tried and went under. But sometimes, they’d take a chance and get a Conan the Barbarian, or a Star Wars comic license.

His was the push that got the first TV and movie versions of Marvel characters made. Crude, but they were the start. Spiderman does whatever a spider can, after all. The push that started the rock rolling that decades later exploded into the Marvel Cinematic Universe.

At Onyx Path, we also try and present our game worlds in a variety of media and formats. We try new takes on different settings, and try projects that aren’t at all related to what we have already published. Not in a scattershot, just try something way, but in a creative way that flows with what we _can_ do and what we are excited about. In efforts to spread how cool our worlds are and the stories we can all tell in them.

That’s what I honor Stan for. Not just for his stories – but for encouraging others for literally generations to get their own stories out there. Wherever there is.

RIP Stan.

Excelsior!

 

 

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Trinity Continuum: Aeon illustration by Felipe Gaona

 

 

OK, that was The Man part, now for Chicago.

Obviously, I’m referring to our Chicago By Night Kickstarter for our very first Vampire 5th Edition project!  This is an Onyx Path project, and we’re proud of the diverse creative team all weighing in on the parts of Chicago By Night that they know best. Whether that’s the city itself, the characters both old and new, the Lasombra, chronicle hooks, or the V5 system, we think the team covers all the bases necessary to make this a book that contains a treasure trove of compelling and useful info.

The CbyN Kickstarter is going really well, headed towards 200% of our funding goal and over 1,235 backers as I write this and with the second half of the Kickstarter to go! We still have some great surprises left in terms of Stretch Goals and Add-ons, so we’ll see what else we can do to make the second half even more awesome than the first!

Check out the links, including one to the writers’ Q&A on the Gentleman Gamer YouTube channel, below in the Kickstarter section of The Blurbs!.

 

 

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Dragon-Blooded illustration by Gunship Revolution

 

 

I mentioned Diamond Dave Brookshaw up above, so I’d be remiss if I failed to mention his interview on the Onyx Pathcast that dropped last Friday. Dave recounts how he got into writing for us, his efforts on Signs of Sorcery and Tome of the Pentacle, and also on Deviant and where they now stand. Then this week, the Terrific Trio take a deep dive into the Storypath System and why it is the greatest gaming system known to humanity!!!

As always, you can find the Onyx Pathcast on your favorite podcast venue, or here on PodBean: https://onyxpathcast.podbean.com/

 

 

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M20 Gods and Monsters illustration by Michael Gaydos

 

 

Finally, Mighty Matt McElroy returned from the wilds of Game Hole Con with a report that the con was great and we are probably going to up our number of demo games as this year’s not only all sold out, but folks were asking for more! Which is always great to hear.

Interest in Pugmire was huge once again, but even though it started as a D20 sort of show, there was a healthy amount of interest in our other games as well, so all-in-all we’re very glad we attended once again. Like I said a few weeks ago, we’re really looking at cons as places to spread the word about all the game lines we’re working on, and this one paid off big that way!

Along those lines, Matt did mention that there was a fair bit on confusion about just what is going on with V5 and Chicago By Night, as in who owns what and is publishing what. So we made a handy chart you’ll see more of as we’re going to use it all over the place. Feel free to point your friends to it:

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Up at the top are the game lines Onyx Path owns outright. The next line are the White Wolf game lines we license from White Wolf. Because of the way WW has the license set up, we are not the only folks with licenses to create World of Darkness projects, and WW created V5 and the Camarilla and Anarchs books themselves. The third line are our other licensed partners and the game lines we work on with them on.

Our terms in our contracts for licenses are pretty specific to the projects we are doing, so we really don’t have any say as to who Rose Bailey hires for her other projects or what those projects are, for example, or how Eschaton Media creates their LARP rules for Dystopia Rising.

Hope that helps make things a bit more understandable.

You know what, that’s a nice visual representation of our motto:

Many Worlds, One Path!

 

BLURBS!

KICKSTARTER:

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Lo the darkness that lies like a pall over Chicago.

The V5 Chicago By Night Kickstarter has been blasting through Stretch Goals since it went live and funded two weeks ago! Congrats to the whole team and all our backers, and we’ve already started to build two more projects linked to Chicago By Night and activate additional projects too!

We’d be thrilled if you’d give it a look here: https://www.kickstarter.com/projects/200664283/chicago-by-night-for-vampire-the-masquerade-5th-ed/description

And here is a Q&A Matthew and several of his writing team held last Friday on his Gentleman Gamer YouTube channel that goes into a lot of their thinking about Chicago By Night and then they answer questions from the chat: https://youtu.be/v8YbbzEPuiI

Next up, we’re working on the Kickstarter for They Came From Beneath the Sea! (TCFBtS!), which has some very different additions to the Storypath mechanics we’ll be explaining during the KS.  They take an excellent 50’s action and investigation genre game and turn it to 11!

 

ELECTRONIC GAMING:

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As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!

Here are the links for the Apple and Android versions:

http://theappstore.site/app/1296692067/onyx-dice

https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

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Three different screenshots, above.

And our latest, the dice for Werewolf: The Forsaken 2e:

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ON AMAZON AND BARNES & NOBLE:

You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).

If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction!

Our selection includes these fiction books:

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  • Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
  • Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
  • Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
  • Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
  • Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)
  • Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
  • Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
  • Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
  • Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
  • Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)
  • Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
  • Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
  • Exalted: Tales from the Age of Sorrows (Kindle, Nook)
  • Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
  • Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
  • Demon: The Descent: Demon: Interface (Kindle, Nook)
  • Scarred Lands: Death in the Walled Warren (KindleNook)
  • V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
  • Chronicles of Darkness: Strangeness in the Proportion (KindleNook)
  • Vampire: The Requiem: Silent Knife (Kindle, Nook)
  • Mummy: The Curse: Dawn of Heresies (KindleNook)

 

OUR SALES PARTNERS:

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We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!

https://studio2publishing.com/search?q=pugmire

And we’ve added Prince’s Gambit to our Studio2 catalog: https://studio2publishing.com/products/prince-s-gambit-card-game

 

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Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/

Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/

And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296

 

 

DRIVETHRURPG.COM:

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This Wednesday is Scarred Lands Day!

With:

The release of the Scarred Lands novel Vigilant – Through Shadows and Dreams Book One in PDF/physical book PoD/ and ePub versions on DTRPG and ePub versions on Amazon and the Nook store!

The release of the Scarred Lands Screen in PDF and PoD versions on DTRPG!

The release of a large version of the Scarred Lands Map on RedBubble!

And we hear there’s going to be a companion book for the SL Screen released by Travis Legge on the Slarecian Vault community content site!

 

CONVENTIONS!

Rich, Lisa, Matt, Eddy, Dixie, Danielle, and other Onyx Path writers
and developers will be at PAX Unplugged in Philly, November 30th –
December 2nd running demos of Scion, Monarchies of Mau, Exalted, and
more!
http://unplugged.paxsite.com/

Start getting ready for our appearance at MidWinter this January in Milwaukee! So many demos, playtests, secret playtests, and Onyx Path Q&As you could plotz!

 


And now, the new project status updates!

DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)

  • C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
  • M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
  • M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
  • City of the Towered Tombs (Cavaliers of Mars)
  • Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition)
  • Scion Ready Made Characters (Scion 2nd Edition)
  • Scion Jumpstart (Scion 2nd Edition)
  • Geist2e Fiction Anthology (Geist: The Sin-Eaters 2nd Edition)
  • Memento Mori: the GtSE 2e Companion (Geist: The Sin-Eaters 2nd Edition)
  • Pirates of Pugmire (Realms of Pugmire)
  • Distant Worlds (Trinity Continuum: Aeon)
  • Dragon-Blooded Novella #1 (Exalted 3rd Edition)

 

Redlines

  • Deviant: The Renegades (Deviant: The Renegades)
  • Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition)
  • Witch-Queen of the Shadowed Citadel (Cavaliers of Mars)
  • Heirs to the Shogunate (Exalted 3rd Edition)
  • Scion Companion: Mysteries of the World (Scion 2nd Edition)

 

Second Draft

  • Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)

 

Development

  • Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
  • CofD Contagion Chronicle (Chronicles of Darkness)
  • Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition)
  • Lunars: Fangs at the Gate (Exalted 3rd Edition)
  • WoD Ghost Hunters (World of Darkness)
  • Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant)
  • Oak, Ash, and Thorn: Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd)
  • CofD Dark Eras 2 (Chronicles of Darkness)

 

Manuscript Approval:

  • V5 Chicago By Night (Vampire: The Masquerade)
  • Spilled Blood (Vampire: The Requiem 2nd Edition)
  • Wr20 Book of Oblivion (Wraith: The Oblivion 20th Anniversary Edition)

 

Editing:

  • Signs of Sorcery (Mage: the Awakening Second Edition)
  • Aeon Aexpansion (Trinity Continuum: Aeon)
  • C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition)
  • Dystopia Rising: Evolution (Dystopia Rising: Evolution)
  • M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
  • Adventures for Curious Cats (Monarchies of Mau)
  • In Media Res (Trinity Continuum: Core)
  • Tales of Excellent Cats (Monarchies of Mau)

 

Post-Editing Development:

  • Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)

 

Indexing:

 

 

ART DIRECTION FROM MIRTHFUL MIKE:

 

In Art Direction

  • Dystopia Rising: Evolution Notes are out to artists.
  • Geist 2e
  • The Realm Talking to Yihoung on the fulls.
  • Ex3 Monthly Stuff
  • Chicago By Night KS moving along.
  • C20 Player’s Guide Contracted.
  • Aeon Aexpansion
  • They Came From Beneath the Sea! Getting more KS art since we have a little time.
  • Lost 2e Jumpstart Art contracted – sketches trickling in.
  • EX3 Lunars Getting KS art.
  • Signs of Sorcery Contracted.

 

Marketing Stuff

 

In Layout

  • M20: Gods and Monsters – With Josh.
  • Pugmire Roll of Good Dogs and Cats

 

Proofing

  • Scion Hero Backer PDF is out, errata coming in.
  • Scion Origin Corrections are in.
  • Ex3 Dragon Blooded
  • CtL2 Jumpstart Adding in corrections.
  • Trinity Core
  • Trinity Aeon

 

At Press

  • Monarchies of Mau and Screen And dice and buttons, all shipping to backers.
  • Wraith 20th – Printing the Deluxe interior, proofing cover this week(???).
  • Wraith 20 Screen Printing.
  • Scion Dice – At Studio2.
  • Lost 2e Screen Off to printer.
  • Scion Screen Off to printer.
  • Changeling: The Lost 2e Printing.
  • Fetch Quest Files sent to printer, proof coming.
  • Exalted 3rd Novel Out to backers, getting errata.

 


TODAY’S REASON TO CELEBRATE: 

“I used to be embarrassed because I was just a comic-book writer while other people were building bridges or going on to medical careers. And then I began to realize: entertainment is one of the most important things in people’s lives. Without it they might go off the deep end. I feel that if you’re able to entertain people, you’re doing a good thing.” – Stan Lee

‘Nuff Said.


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Dystopia Rising; Evolution art by Mark Kelly
Red vaulted the cement barricade and landed hard in cover, any remaining breath driven out in a coughing gust by the impact, the howling of the raiders so loud on her tail she was amazed she hadn’t caught a spear in the back already. As if on cue, a long, wicked looking metal spear flew overhead and thudded into the ground behind her. Poker and Rennie gaped at it and then down at her from where they crouched down on either side of her, their eyes wide and white in the near dark. “Fucksake, light ‘em up!” she wheezed, reaching for her own shooter.
It wasn’t powerful, but her voice seemed to break their trance and the two men rose to firing positions, guns braced on the barricade, and opened up on the raiders charging their position. A second later, Red heard more reports nearby as the rest of the ambush party came to life around them, nearly a dozen shooters blazing and turning the broken terrain of the old caravan lot into a killing floor.
Rennie gave an ugly wet grunt and went over backward as Red found her feet, a spear right through his scrap vest. He convulsed and grabbed at the shaft, but even at a glance Red could see he was done. All she could spare was a tight, sorry smile and then it was her turn at the barricade, hand cannon up and hunting. A half-dozen raiders were down already, others limping and injured from wounds. A few had managed to close the distance with their attackers despite the trap, and Red could see a furious hand to hand battle over in the trees on the right.
And of course, one raider charging right for her. She was powerfully built, like most of her clan, her face painted in alternating lines of white chalk and some sort of blue powder, her armor scavenged from several kills by the look of it. Though Red could see at least two bullet wounds in her already, the raider didn’t appear to notice, and was closing fast. She had a jagged metal axe in one hand and a length of spiked chain in the other, and a smile full of bloody teeth.
“Jammed!” Poker called out next to her, his voice high and panicked.
“Fuck!” Red yelled, somewhere between surprise, a curse, and a war cry. She didn’t have time to aim, just pointed her hand cannon at the charging raider and pulled the trigger. She managed to get her axe away in an overhand throw that caught Poker in the shoulder and dropped him, swearing. Red’s first shot went wide but she got the second and third under control, taking a big chunk out of the raider’s left shoulder and punching another bloody hole in her stomach. The chain fell from nerveless fingers as her left arm went useless, but she kept coming, shrieking as she took the fourth and fifth shots to the body as well, and then she was at the barricade.
“Die die die die—” Red half-chanted, half-shouted, readying a headshot, but the raider was faster than anyone with that many bullet holes should be, and shouldered into Red with a feral leap, taking them both down in a tangle of sweat and metal and pinning the hand cannon between them. They came up with the raider on top — Red shot her free hand out and caught the raider by the throat as she ducked in, filed teeth snapping. She tried to squeeze but the raider’s neck felt like rebar, so she shifted tactics and snapped up with a vicious headbutt. Stars exploded behind her eyes but she felt the raider’s strength ebb, so she ignored the pain and did it again, twice, three times, until the raider’s eyes were unfocused and blood drooled from her mouth.
“Done,” Red hissed, working her hand cannon into one of the raider’s bullet holes and angling it upward. She squeezed the trigger, closing her eyes against the gore as the cannon tore a fresh tunnel through the raider’s chest and blew out the top of her head. Red grunted and shoved the dead weight off of her, backhanding blood and bits of bone from her eyes. Rennie had stopped twitching, but Poker had staggered to his feet, face pale and screwed up against the pain. “You gonna live?” Red asked.
“Think so,” Poker managed through gritted teeth. “Hurts like fuck, though.”
Red looked around. The ambush was over, minus a few stray whimpers and gurgles from those they’d need to coax back from the edge (or send over it). “Bonny Mike! Front and center, Poker’s hurt! Everyone else, sound off.” As the little medic scrambled to tend to Poker, Red took in the call out. Other than Rennie, everyone else was still functional, which would make taking out the actual raider nest easier. She’d drawn most of them out with the bait run; those that hadn’t followed would have heard the ambush, but she wasn’t out of tricks yet. Not with a prize so great.
“Some harvest for you, Deacon.” Red turned and saw Rocket holding out a bloody lump, still pumping weakly in his hands. Sure enough, it was shot through with faintly glowing blue psi crystals, tiny but unmistakably present.
“Looks like the rumors were right,” Red said, sharing a grin with Rocket. She loaded her hand cannon, then raised it over head as she called out to her faithful. “Knights! The prize is close! Let’s bring in the harvest!” They cheered back, roaring their prayers, and in that moment, she knew they could not lose.
* * *
Later, they said you could see the raider nest fire burning for miles, and eerie blue smoke that brought on bad coughing and worse dreams. By then, of course, Deacon Red and her Knights were long gone, along with the crystals they’d bled so hard to obtain… and the locals’ problems were only just beginning.

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The Lunar Exalted
The Lunar Exalted are Creation’s divine apex predators, monster-heroes chosen by Luna to hunt and prey upon the enemies of the gods in the Divine Revolution. Like their divine patron, the Lunars are puissant shapeshifters, devouring the forms of their human and animal prey and making these a part of their own nature. The Lunar Exalted are creatures of boundaries and transgression — the boundaries between hero and monster, between devil and saint, between civilization and wilderness, between the mortal world and the divine. They stand on whichever side of the boundaries they please, and cross between them with unmatched ease. A Lunar who embraces the power and freedom of becoming an untamed monster need not sacrifice her humanity; a Lunar who devotes herself to living among mortals and protecting them need not abandon the freedom of running wild and untamed.
In the Divine Revolution, the Lunars were monsters that even the most nightmarish among the enemies of the gods learned to fear. They waged war in the shapes of snakes as long as rivers, all-devouring swarms bearing devil-slaying plagues, beast-mothers with tusks like daiklaives and stampedes of murderous children, and countless other wild horrors. Fighting alongside the Solar and Sidereal Exalted, and with Dragon-Blooded armies, they toppled the makers of the universe and stained their fangs red with the blood of slain divinities.
As the First Age’s glories arose from the Exalted’s triumph, the Lunars enjoyed the fruit of the paradise they’d helped to win, and transformed themselves into the Lunar Exalted of an Age of Dreams. Though never forsaking the divine monstrosity at the heart of their Essence, they became guardians, guides, world-walkers, judges, and mystics.
The Usurpation brought an end to the First Age and a new transformation for the Lunar Exalted, the change that made them what they are today. The mass death of the Solar Exalted, and the foul murder of Lunars who fought beside their Solar mates or were deemed too dangerous to the usurpers’ plans to let live, awoke a keening fury in the souls of the Lunar host, a rage that had not been witnessed in Creation since the Lunars first hunted the enemies of the gods. The first Wyld Hunts perpetrated by the nascent Dragon-Blooded Shogunate and its Sidereal benefactors solidified the Lunars’ vendetta, ensuring that the usurpers would never know peace so long as one Lunar yet drew breath.
As the great wonders of the First Age unwound and crumbled into ash, the Lunars chose to remake themselves so that they could survive and thrive in this new Age of Sorrows. Over the course of years, they performed a mystical endeavor unparalleled throughout Creation, dissolving the fivefold castes that dwelt in the very Essence of Lunar Exaltation and creating new castes. Henceforth, the Lunar Exalted would be ferocious warriors slaying the usurpers’ legions, wicked tricksters testing society and plunging it into chaos, wise-eyed witches beckoning forth night’s mysteries.
It was this time that saw the birth of the Silver Pact. Though the Lunars had many different visions of how best to wreak vengeance on the usurpers and make a new place for themselves in the world — and in a few cases, had longstanding grudges against one another — the cruel reality of the Wyld Hunt made internecine strife a luxury they couldn’t afford. The Lunars came together in a loose-knit organization built on mutual aid and a shared vendetta against the usurpers, without any single leader or formal authority.
Throughout its history, the Silver Pact has become the single greatest force arrayed against the Dragon-Blooded and the Sidereal Exalted. The Realm’s borders fall where they do because the Silver Pact has denied them the lands beyond. The Sidereals of the Bronze Faction desperately coordinate the Wyld Hunt, because they know they cannot maintain the status quo they sacrificed so much for if the Lunars are unchecked. In the Time of Tumult, the Pact’s final victory may be at hand… or its best-laid plans might fall apart through the intervention of unforeseen foes.
War Against the Realm
The Silver Pact opposes the Realm for many reasons: as the successor state to the usurping Dragon-Blooded Shogunate, for its subjugation of the Threshold, and for its prosecution of the Wyld Hunt. Other Dragon-Blooded societies suffer the Pact’s wrath to the extent that they share in the Shogunate’s legacy and agenda; this includes Lookshy, Prasad, and the powerful cadet- house-led satrapies around the Inland Sea.
It’s easy for Lunars to find support against Realm aggression. For centuries, satrapies have labored under Imperial yoke. Farmers and merchants alike tighten their belts to pay their share of satrapial taxes, and face starvation or bankruptcy in bad years. Garrisons quarter soldiers in local homes. Threshold aristocrats begrudge their subservience and their own loss of income. Even the gods fume against Immaculate strictures.
The Realm’s power harms even those beyond its borders. Satrapies raid neighboring states and peoples to help pay their tribute, while Dynastic adventurers organize military expeditions to line their own pockets. Realm fiscal policies interfere with trade between satrapies and foreign lands. Immaculate missionaries destabilize traditional societies with their unfamiliar faith. And when the Realm finally conquers a neighbor, the aftereffects of war can be prolonged and devastating.
Blood Moon Rising: Lunar Victories
The Silver Pact doesn’t speak in terms of victory in the field. It’s no rival empire to seize and hold territory from the Realm. Rather, the Pact is a predator running down its prey, bleeding it from a thousand cuts until it’s ready to fall.
Across the Threshold, Lunars strike at Realm interests not to kill, but to wound. Piracy, raiding, rebellion, and civil war turn satrapies from obsequious sources of wealth to thorns in the Realm’s side. Sabotage, theft, and assassination strip away precious assets and undermine efforts at political reform. Harassment exhausts Imperial defenders and their auxiliaries, leaving them all the more vulnerable. Only at critical junctures wherein the Realm is overextended does the Pact strike with overwhelming force.
Where the Realm once spread networks of roads and bridges throughout its satrapies to better move troops and gather tribute, now it struggles to maintain existing infrastructure. Warstriders, First Age manses, and other irreplaceable relics have been sabotaged or destroyed outright, leaving only a small fraction of their previous number in Realm and Lookshyan hands. These strategies also played on the Empress’ conservatism and her obsession with perpetuating her rule. Knowing that overreach would play into Lunar hands, she slowed the Realm’s expansion to a crawl, tolerated greater independence in troublesome satrapies, and grew more reluctant to embark upon grand endeavors — subjugating the Scavenger Lands, reclaiming Prasad, seizing the West.
Centuries of Pact efforts diminished the Realm from unchallengeable hyperpower to “merely” Creation’s sole superpower. This was only the beginning. Running the Realm to ground might take centuries more and require enormous, persistent effort, but the Pact’s elders felt confident that their strategy was the best path to victory.
Now that the Empress is gone and the Solars are returned, everything is in flux. Many Pact elders favor continued adherence to a winning stratagem. Others are swayed toward immediate action, seeing an opportunity to finally go for the throat. Either way, destroying the Realm remains the Lunars’ objective.
Pact Organization
The Silver Pact has no official government. In principle, it’s entirely egalitarian, with no formal hierarchy or positions of authority. But even the Pact knows politics. Collective action requires direction, guidance, and leadership. Pact members align themselves along multiple social and political axes, including their approach to the Realm, their chronological peer group, and their association with the Pact’s shahan-yas.
Shahan-ya: Elders and Mentors
Silver Pact elders are called “shahan-ya” — Old Realm for “guide” or “teacher” — and lead coteries of adherents, disciples, and supporters, known as schools. Any member of the Pact who’s accepted as a leader or mentor by a school may take on the mantle of shahan-ya.
The structure of these schools varies. Most often, adherents live apart from the shahan-ya, visiting intermittently to study, discuss strategy and politics, take on new tasks and responsibilities, or simply to socialize with a friend or ally. Such shahan-yas occasionally gather their adherents en masse to discuss matters of mutual import.
Adherents may be loyal or devoted, but never slavish. Each is a Lunar hero and champion, not a servant at her shahan-ya’s beck and call. An adherent may sever her relationship to a shahan-ya at any time, and vice versa. Prestigious shahan-yas can leverage the value of their patronage to demand that adherents toe the line, but even so, most accept varying degrees of dissent lest they drive adherents away.
When Silver Cracks
Shahan-yas are not formal authorities, and so one shahan-ya’s refusal to recognize another’s status matters little to the Pact as a whole. But on rare occasions, a shahan-ya’s extreme views or actions may cause her peers to reject her authority en masse. The Pact’s laissez-faire approach to politics makes it vulnerable to such breakdowns. To combat this tendency, the shahan-yas aggressively police schisms once they form. When a shahan-ya’s behavior threatens Pact stability, her peers address this as a grievance in council (p. XX).
When the Pact has failed to alleviate tensions, consequences have ranged from schools isolating themselves from broader Pact culture, to outright schism. Early examples include Radhika Stormswift’s offensive against the Shogunate and Thousand-Swords Oravan breaking away to form his own kingdom. More recently, Raksi and Ma-Ha-Suchi went to war over the Pact’s future direction; Northern Pact members feuded with the necromancer Smiling Rat over his strategy of bedeviling the Realm by opening shadowlands en masse among its satrapies; and Klesamra Lotus-Seed polarized her Southern peers by courting aid from the Fair Folk.
Part of the purpose of ongoing communication and socialization within the Pact is to gain a sense of one’s neighbors’ inclinations and persuade them to one’s own points of view. A handful of Lunars dedicate sizable amounts of time and effort to such interaction, both on their own behalf and to forestall future rifts.
The Pact’s Endgame
Each individual shahan-ya and her school has her own vision of the future of a Creation without the Realm. Some dream of rebuilding the glories of the Old Realm under a Lunar Deliberative; others wish for a world free from all empires and tyrannies. Many would see the Scarlet Empress’ bloodline extirpated in bloody pogroms, yet some envision the redemption of the Dragon-Blooded as divine soldiers of the Pact. Thus far, the Silver Pact has focused on the destruction of the Realm, not what comes after. For most of its history, the Realm’s downfall has seemed distant enough that it made no sense to invite internal turmoil by squabbling over what to do after. But with the Time of Tumult accelerating the Pact’s timetable, many Lunars believe the the Pact’s endgame must be determined now.

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Greetings all! Matthew Dawkins here, the developer of Chicago by Night. This has been one hell of a book to shepherd from pitch, to outline, to writing, development, approvals, and now Kickstarter. At 200,000 words (approximately) it’s a big old tome with scores of Kindred, and story hooks, loresheets, and other fun things aplenty.
But before I get ahead of myself, let’s break things down. The contents for Chicago by Night are (as per the outline):
Fiction Introduction Local Metaplot The Lasombra Defection City Rules Kindred of Chicago Coteries Clan Lasombra + Their Discipline Loresheets Chronicle Hooks + The Chicago Chronicle As I said, there’s a lot in here. One of the objectives I aim for in all of my projects is utility. There should be something usable for a chronicle in every paragraph, and hopefully every sentence. This book contains more hooks, diving-off points, launchpads, and other such silly words and terms for chronicle ideas than any other book I’ve had the pleasure to work on, including possibly Beckett’s Jyhad Diary. You will read through this book and find hundreds of ideas in its many pages.
One of the other aims of Chicago by Night was to achieve a real feel for the city. We could have gone for a generic [City] by Night book, but Chicago holds a place in a lot of Vampire fans’ unbeating hearts, so we wanted to evoke the very real diversity of mood, culture, personalities, and politics in the Windy City. I strongly feel we have achieved this. The writing team is made up of authors from all over, and with many backgrounds. They wrote with honesty and passion in mind and I think you can tell that from the fantastic array of characters on display in Chicago by Night.
We have covered every nook and cranny of this domain, from the nightspots to the suburbs, from the inner city to the shore of Lake Michigan. We have looked at vampires of so many origins. But crucially, we have made this book feel like it’s about Chicago, not just any city. There’s plenty in here for you to use for your own domains, but if you want the authentic Chicago by Night experience, this is the one for you.
I hope you check our Kickstarter out! If you have any questions, and I can answer them, please post in the comments below!

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All through the month of November! Submit a new title into Canis Minor, the community content program for Realms of Pugmire, and receive a copy of Monarchies of Mau in return!
The guidelines have new material unlocked for creators and the free download of assets now has Word templates to make things easier!
Check out the updated Guidelines.
We look forward to seeing your submissions!

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Mortekai
Pugmire illustration by Pat Loboyko
The dogs walked until night. The trees of the forest grew wider apart, broken up by large rocks and hills. Yosha and Pan shivered, their thin fur scant protection against the brisk frigid air as they climbed yet another hill. “We need a place to rest,” Pan said. “Somewhere we can light a fire without attracting any more of those…” He waved his paws in the air in a vague motion.
“Demons,” Rex said.
“I was going to say ‘diseased dogs,’ because I’m not a superstitious idiot.”
“What about that cave over there?” Yosha said, pointing at a small flickering light in the night.
“It could be more of the possessed,” Picassa said.
“Did those diseased dogs look like they had enough brainpower to start a fire?” Pan snapped back.
Yosha rubbed her paws over her arms, shivering. “I don’t sense anything. Besides, we won’t know until we look. And I’m cold.”
“I’ll go ahead,” Rex said.
Pan snorted. “I think we could do with a little less sword swinging and a little more tail wagging. Let me talk to them first.”
“You don’t…”
“It’s a good idea,” Picassa said, putting a paw on Rex’s shoulder. “You go ahead, Pan, and we’ll follow along in a hundred wags.”
The hunter nodded and walked down the hill toward the light. The three dogs watched him disappear into the darkness.
“I don’t trust him,” Rex muttered.
Yosha looked up at him with an innocent expression. “But the stories talk about how noble and brave he is.”
Picassa patted the pug’s head. “I’m sorry, milady, but not all stories are true. The songs you’ve heard about the hunter might be…”
“Outright fabrications,” Rex said.
“… mild exaggerations,” Picassa said, ignoring him. “But I am sure that, despite all the time he has spent with the pariahs, he is still a Good Dog in his heart.”
Rex uncrossed his arms. “It’s been a hundred wags. We should go.”
“Oh, I’m already up to two hundred wags,” Yosha said with a grin. “I guess I got excited.”
By the time the three dogs made it down the hill, the light became a fire near the entrance of a cave. They could hear Pan’s laughter as he sat with four other dogs. Two were older puppies descended from the Bulldogs, with black and brindle coats, respectively. One of the larger dogs had some Terrier blood in her, with thick, rust-colored fur and a bandage on her shoulder. The largest did not come from a discernible family, but his coat was mottled white and black. His eyes were friendly, with one colored green and the other brown. He was using a large knife to cut up some meat, handing pieces to the dogs around him.
As they approached, Pan turned and waved them over. “Spot, these are my travel companions,” he said to the dog with green and brown eyes. “We’re traveling to the Weather Tower.”
“While telling the entire world our plans,” Rex grumbled.
Yosha stepped forward, tail wagging. “I am Yosha Pug, daughter of Prince Murra Pug of Pugmire. I am pleased to meet you, and your food smells…weird.” She wrinkled her nose for a moment, but she held out a paw, and shook with everyone around the fire.
Introductions were made, and the travelers were invited to share in the food. Spot’s wife was Rusty, and the puppies were Boros and Sunny, two brothers. Picassa offered to help with Rusty’s wound, but she declined, saying it was the result of a disagreement. Instead, the shepherd tore into her meat with gusto—she said incanting the prayers of Man made her hungry—while the others picked at theirs.
“You don’t have family names?” Yosha asked.
Spot laughed while Rusty scratched behind her ear. Yosha got the impression he laughed a lot. “No, my princess. We are all free dogs, and have no need for such names.”
“And other free dogs can bite us if they don’t like us, like they did to Rusty!” Sunny said, his tongue lolling. Boros barked at Sunny in frustration, and the two brothers began rolling around on the floor of the cave.
Picassa licked her paws and arranged her robes as she sat in the vacated space. “We thank you for letting us use your fire, but we were hoping you’ve heard something about the Weather Tower.”
“And those weird-smelling pariahs we saw in the forest,” Yosha added.
Pan gave her a withering look. “Don’t call them that.”
“Weird?” Yosha asked, confused.
Spot waved a paw at Pan. “It’s fine, Pan. Young lady, the term ‘pariah’ is something that dogs trapped in cities use. We prefer the term ‘free dogs,’ those that have abandoned the leash of urban life and live under the open sky.”
Rusty began cleaning her dinner knife and added, “We choose not to be shackled by an ancient code of a deified dead race.”
“Because you are fools,” Rex said.
Picassa put her paws in the air. “We are not here to debate the nature of Man in your home. However, we have run into some dogs who were not as friendly as you and looked… ill.”
Spot frowned. “We’ve seen some of them too. They’ve been coming from the southeast, just on the other side of the forest. They don’t seem friendly.”
Yosha looked distracted, sniffing around the food, but she nodded. “They tried to kill us,” she said.
Boros and Sunny looked up from their play. “Whoa,” Sunny said. “That’s cool.”
“It’s not cool,” Boros said, swatting Sunny’s floppy ear with a paw. “I bet they work for whoever lives in the tower.”
“Let me guess,” Pan said. “A cat.”
“Whoa,” Boros said, exactly the same way as his brother. “You read my mind.”
“More like there aren’t a lot of cats in this part of the forest,” Pan countered. “Or Man-tech towers, for that matter.”
“You will not speak of the cat,” Rusty said, toying with the knife she was cleaning.
Everyone stopped and looked at her. “What did you say, my love?” Spot asked, confusion on his face.
“That smell!” Yosha yipped, as Rusty scratched her ear again. “Oh no, it’s you!”
With blinding speed Rusty turned and stabbed her husband in the chest. He fell from the assault and she leapt on top of him, stabbing him again while repeating “you will not speak of the cat.” Rex moved after the second stab, shoving Rusty away from Spot and standing between them. He drew his sword, but the Terrier snarled at him, brandishing her gore-coated knife. Picassa scampered around the fire to check on Spot’s wounds. Boros and Sunny screamed and ran out of the cave.
Pan drew an arrow and pointed it at the woman. “Put it down, Rusty. I don’t know what’s going on, but we can’t help you unless you drop the knife.”
Rex answered, not taking his eyes off the pariah. “Still want to claim it’s just a disease?”
“Kick your scat at me some other time. Sister, how is he?”
Picassa put her paws on his chest and prayed to Man. After a moment, she took a rag from inside her sleeve and wiped away some of the blood on his chest. “He’ll live,” she said.
Yosha sat near Rusty, her trembling paws raised. “Please don’t kill us, Rusty. You smell wrong, and there might be a…a demon inside of you. Please let us help you, so you can be with Spot again.”
Rusty turned to Yosha and snarled. “You will never understand the cat,” she said, her voice thick with fury. “You will never understand.” She raised the knife to stab the young Pug.
Rex put his sword through Rusty’s chest before she had the chance.
“No!” Pan screamed, as Rusty’s eyes rolled back and she slid off Rex’s sword. “What have you done, you cur?”
Rex pulled his sword out and pushed a button on the hilt, burning off the blood before sliding it back in its sheath. “Bite Only Those Who Endanger You,” he quoted. “She was a danger to us all.”
“She was a wife,” Pan screamed. “A woman with a husband.”
“Do you think I don’t know what it’s like to lose a wife?” Rex bellowed, stepping up to the short hunter. “Do you judge me? Do you…”
Yosha whimpered a little, and Rex cut off what he was about to say. He rubbed at the scar on his muzzle, and noticed there were tears in his eyes. “I should go find the pups,” he muttered, and left.

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Happy Halloween, everyone! We’ve had some fantastic releases this month:
Cavaliers of Mars: Cavaliers of Mars Core Rules (PDF/print on DriveThruRPG) Cavaliers of Mars: Cavaliers of Mars Core Rules (print via Studio 2) Cavaliers of Mars: Cavaliers of Mars Core Rules (print via IPR) Cavaliers of Mars: Cavaliers of Mars GM Screen (PDF on DriveThruRPG) Cavaliers of Mars: Cavaliers of Mars GM Screen (print via Studio 2) Cavaliers of Mars: Cavaliers of Mars GM Screen (print via IPR) Cavaliers of Mars: Cavaliers of Mars Talent and Path Cards (PDF/print) Cavaliers of Mars: Cavaliers of Mars Desktop Wallpaper (image) Vampire: The Masquerade: Prince’s Gambit (PDF/print) Vampire: The Masquerade: Prince’s Gambit Sabbat and Independent Clan Expansion Booster (PDF/print) Exalted: Hundred Devils Night Parade part 18: Austrech and Unicorn (PDF) Exalted: Map of Creation (image/print) Vampire: The Requiem: Guide to the Night (advance PDF) Merch
Requiem Clan Art: Daeva (journal) Requiem Clan Art: Gangrel (journal) Requiem Clan Art: Mekhet (journal) Requiem Clan Art: Nosferatu (journal) Requiem Clan Art: Ventrue (journal) Exalted Map of Creation (poster, canvas print, photographic print, metal print, and more!) Community Spotlight
The following community-created content for Scarred Lands has been added to the Slarecian Vault in the last week:
Blood and Ink: Tattoo Magic Ghelspad Companion Volume 4 Ghelspad Companion Volume 5 Tyna’s Tattoos Your product could be here! Have you considered creating your own to sell? The following community-created content for Realms of Pugmire has been added to Canis Minor in the last week:
Your product could be here! Have you considered creating your own to sell? The following community-created content for White Wolf games has been added to the Storytellers Vault in the last week:
Vampire: The Masquerade: Vampire: The Masquerade Art Pack #14 (Giovanni) Vampire: The Masquerade: Vampire: The Masquerade Art Pack #15 (Lasombra) Vampire: The Masquerade: Vampire: The Masquerade Art Pack #16 (Malkavian) Vampire: The Masquerade: Blood Red Pearls Vampire: The Masquerade: Beckett’s Vampire Folio 18: The Eye Opens Vampire: The Masquerade: SPBN Demo 01 Vampire: The Masquerade: Bloodcraft Vampire: The Masquerade: The Endless Death, Vol 1: Curses Writ in Blood Vampire: The Masquerade: Between the Cracks Vampire: The Masquerade: Beckett’s Vampire Folio 19: Giovanni Chronicles V Vampire: The Masquerade: Sortilégios do Sangue Vampire: The Masquerade: Roma by Night – Liber I: Damnati super Damnatos Vampire: The Victorian Age: Deviltry at Whittlock Manor Werewolf: The Apocalypse: Lubismante Werewolf: The Apocalypse: Dark Scania Werewolf: The Apocalypse: Erster Ritus – Ausgeflufft (Fianna) Werewolf: The Apocalypse: Skin Dancer Gifts Werewolf: The Apocalypse: W20 – Dicas e Sugestões Mage: The Ascension: Degentrification Exalted: Gyhominad and Glorybringer Your product could be here! Have you considered creating your own to sell?
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Origins
A Deviant’s Origin is not just a matter of circumstance, but disposition. Some of the Remade readied themselves for transformation, or at least believed it was a worthwhile price to pay. Others were taken against their will, had Divergence forced upon them by a family legacy, or were transformed by accident. While Clade describes the Remade based on the Variations she manifests, the Origin’s effects are influenced by deep-seated attitudes and the way the Deviant’s initiation into their kind supports or offended their physical and spiritual autonomy.
Conspiracies have long studied the nature of Deviant Origins. Some scientists wish to eliminate Origin as an influence on Divergence, to control the manifestation of Variations and Scars precisely. Conspirators wish to instill loyalty, and remain confounded by Origins which seem to promote defiance, or twist careful conditioning into resentment. Not all Conspiracies are so focused on control, however, and believe a subject’s ability to influence their own transformation presents opportunities for further research. Could a carefully conditioned zealot manifest stronger Variations? What about a pretended accident, or torturing a subject so that, in defiance, they develop novel abilities? Established Conspiracies may attempt to manipulate Origins in this way, and the latest generation of Deviants may share stories of the strange, excruciating psychological experiments that followed.
Conspiracy literature identifies five major Origins, with formal and informal designations. They are:
Autourgics: The Elect wholeheartedly wish to be Remade, to satisfy a sincere personal desire or some ideologically driven urge. They may not know what they will become, exactly, but understand they will break the confines of human nature and welcome it. They tend to manifest overt Variations, and often remain deeply entangled in the Conspiracy that makes them. In fact, many are senior Conspirators themselves, and in a few cases, are their own Progenitors. Most of the Elect are Devoted — they get what they wanted, even if it comes with a certain degree of trauma. Renegades are usually those who chafe against Conspiracy control, or who discover that post-humanity isn’t what they believed it would be. Autourgic Deviants are some of the rarest, least-trusted Renegades, since their very existence indicates that at one point, they believed the Conspiracy was right. Epimorphs: With threats and promises, Conspiracies convince Volunteers to become Remade. Where the Elect seek transformation for its own sake, Epimorphs agree to it to pursue some secondary goal: money, freedom, or safety for loved ones. Many Volunteers are lied to about what will happen to them or are desperate enough not to care about the details of a drug study or a mandatory journey to some weird, remote locale. Epimorphs are often Devoted, though not always sincerely so, hunting Renegades for pay and perks. For them, Divergence involves developing deep ties to the Conspiracy, and even if they go Renegade, they must deal with the connections they establish from fellow workers, caregivers and other connections. Volunteers tend to display covert Variations. Exomorphs: Remade intentionally, but against their will, the Unwilling usually turn Renegade whenever a safe opportunity presents itself. Conspiracies treat Exomorphs with utter contempt or the grim pity one feels for an enemy who never wanted to be where they are, but who must be put down, nonetheless. Unwilling may be kidnapped, threatened, incapacitated, or even secretly exposed to the means of transformation. At some point, each of them is made aware of the developing Divergence but is unable to escape it. Exomorphs manifest overt Variations. This may be due to the Conspiracy’s callousness promoting bolder action, or it may be that Unwilling antipathy leaves Scars. In many ways the archetypal Renegades, they tend to be especially driven to destroy Conspiracies, and prevent anyone else from suffering as they did. Genotypal: Deviants who owe their Divergence to their parents, the circumstances of birth or conception, or some legacy buried within their ancestries. Some of the Born always know they are special, and are either the children of Remade, or possess some recessive trait or lineal quality that designate them as “the One Who Will Arise,” or some other ominous figure prophesized by science or tradition. In other cases, such origins are kept hidden by parents, or even arrive out of the blue, the result of a long-dead Progenitor’s experiments on an ancestor. Genotypal Remade often discover their Variations in adolescence, though this isn’t always the case, as a critical trigger might come earlier or later. These circumstances lead to many types of Variations, and a wide variety of attitudes about the Conspiracy, where some might be “nobility,” and others may have been taken away by caregivers, given new names, and hidden away. Pathological: Deviants that are victims of pure circumstance. These Accidents open a strange machine, fall into a pool of otherworldly energy, or happened to have a rare genetic or spiritual condition which ensured that a disease that killed everyone else Remade them, instead. Pathologicals have no clear Progenitors, and no necessary links to a Conspiracy. In fact, the Conspiracy might form because of a Pathological’s accident, as the curious and ambitious organize to pursue their interests. Epimorphs: The Volunteers
I never knew what I wanted until I tried to get it.
Down on your luck. Bored, Desperate. Willing, though not entirely wanting. Conspiracies call people like you “Epimorphs,” because even though you don’t have an urge to be Remade, your neediness provides fertile soil for whatever they want to grow — or graft, or inject. The method matters less than the psychic factor you present, which might also be imagined as a certain hollowness. That emptiness drove you to accept Divergence, to ask few questions than you should have, and subordinate yourself to the Conspiracy’s needs.
Whether you think about this potential as emptiness or new, raw earth, its origins aren’t so poetic. You might have volunteered because of deep debt — your own, or a that of someone you love. On the flipside, you might be greedy, willing to “join the program” and take its six-figure salary. Conspiracies take Epimorphs from prisons, setting themselves up as ways to reduce convicts’ sentences. You might be an ex-con unable to find a job, and the Conspiracy’s willing to ignore your record. You might have medical bills, gambling debts, or a sick friend or relative the Conspiracy can cure. You might have hit a dead end, where your personal dreams seem dead, and becoming Remade, while not being what you wanted, is a way to begin again. Unlike Autourgic electives, Divergence isn’t your goal, but what you’re willing to do to renew yourself — or fill that hole in your life.
Nicknames: volunteer, mark (as in “Mark X,” of an experimental type, or a “mark” in the sense of the victim of a deception).
Beginnings and Divergences: Who’d be classified as an Epimorph?
Him. He was going to get cancer by his 40s. That’s how his father went out, and how his father’s father died. He made his money early, motivated by early death, but spent it fast, going to specialists who might help him cheat it. The last one ran his genome and showed him the code that would kill him, but told him there was a way to beat it — maybe. She saw him reach for his checkbook and assured him it wouldn’t cost a dime, but he’d have to fill out numerous, complex forms. He didn’t even wait for his lawyer before he signed the form forbidding him from talking to one. Over the next few weeks, he endured the surgeries and injections, the pulsing new organs and masked doctors muttering about “chimeric horizontal gene transfer.” He healed in a haze of drugs, over hours he thought were days. But the new flesh, taken and delicately modified from their animal origins, help him cast of injury and toxins fast. He’ll never get cancer now. That was a human thing.
Another volunteer never had the kind of money that would open the door to elite labs. He rode that edge where you couldn’t technically call him homeless; he mostly couch-surfed, and when he couldn’t find a place to stay, relied on meth and willpower to avoid sleeping at all. He was blessed with exceptional intuition. He always knew when a deal would turn bad, or when the cops would come knocking. Eventually, he parleyed it into a career as a psychic, combining his gift with a hustler’s patter. Every dollar went back to meth and gambling debts — his gift tempted him to play, but sometimes he was too high to listen to it. Bookies shook him down, but he knew where he could sell his blood, and wouldn’t you know, one of the technicians there was an old client — one he helped with his real intuitive abilities. The man took him aside, noted his shitty teeth and yellow eyes, and said there’s be a way to leave that all behind. People — an “esoteric society”—would pay him to use his gift, even help him develop it. He used to make up mumbo jumbo, but when the society put him in the circle and chanted, even though they told him it was “psychodrama” to help him build his psychic abilities, he knew they were deadly serious — and they controlled the Presence he felt during the rite, and it still watches him, even now.
She got Remade for the bonus. She knew they’d never give her tenure, and student loans pushed her from archaeologist to thief, specializing in artifacts demanded by a select circle of collectors. Nobody else wanted to enter the site; after a fellow educated thief never came out of the pit, they offered her a year’s income to follow. She descended, and found the thing: an ancient design, rendered in anachronistic steel, slick with the blue oil it was submerged in. As she climbed back, agony gripped her limbs. She looked in a mirror and screamed at the alien face that greeted her. “Occult mutation,” said her contact. They knew it was going to happen. She didn’t stick around for the next offer.
Going Renegade: Few Epimorphs really know what they’re getting into. They volunteered to seal up the holes in their lives, and even if they were told about the changes and sacrifices due, couldn’t anticipate the reality of being Remade, from its physical and psychological demands to the costs imposed by the Conspiracies which took them. Some of them rationalize terrible scars and callous demands as the price of doing business, or volunteered for reasons so pressing that any pain is worth it. They stay Devoted.
Epimorphs who rebel see these arrangements as exploitative, no matter what they got in return. At the very least, they know they deserve to be treated with basic dignity. For some, it takes the pain of Divergence to force them to value their own lives. Sometimes they lose everything volunteering won them. They blow their money escaping, or turn their backs on loved ones they wanted to help. Sometimes these factors provide further complications. The Conspiracy knows all about the volunteer’s debtors, and uses them as catspaws, or holds family members hostage.
Origin Factor: Volunteers sought out Divergence, though they didn’t always know their actions would lead to it. Nevertheless, their needs defined why the changed, and those connections linger, giving them an extra dot of Loyalty. That proactive drive also provides one Scar-free, subtle Magnitude, as part of them braced for the consequences of their actions.
Character Concepts: super soldier, street hustler, executive, gambler

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Last chance on some amazing Halloween bargains! These sales end when October does, so grab them while you can!
Indie Press Revolution’s Halfoween sale: Did you miss a Kickstarter? You can get remaining World of Darkness deluxe editions or Chronicles of Darkness prestige edition stock for 50% off! Includes great products like V20 Dark Ages, W20 Book of the Wyrm, the Mage20 rulebook, and Beast: The Primordial! DriveThruRPG’s Halloween sale: 31% off more than 250 Onyx Path PDFs like Wraith20, Beckett’s Jyhad Diary, the Chronicles of Darkness rulebook, and Exalted 3rd Edition! The Storytellers Vault Halloween sale: Explore the Vault for more spooky savings! Here’s a hint: the Vampire, Werewolf, and Demon Translation Guides are all available free, if you can find them…  

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The word that made Dusktip’s ears prick up was “Trailblazer.”
That pivotal phrase had come from a pair of Korats brushing past her on Mau City’s busy streets — one of them tall and stocky, the other small and lean like Dusktip herself, but both grizzled and hardened and bearing the scars that proved their worth to their House.
The taller cat had been the one speaking, and she continued to do so as Dusktip pivoted on her heel and loped quickly after them, sliding into the pair’s shadow and slowing down to keep pace. As usual, she wore her hood far enough forward to shade her face and obscure her features, but far enough back so as not to be seen as skulking. That was the key, to walk that fine line between subtle and suspicious, crafty and conspicuous.
It was a walk Dusktip had learned to excel at.
“…don’t know why he does not stay at his safehouse, as is custom,” the tall one was saying, gesturing sharply back toward the city’s largest residential district. “Why insist upon taking shelter with us instead?”
“Maybe he doesn’t want his castellan to know he’s back,” the shorter one offered, his rushed words a sharp contrast to his slow, lazy gaze that had already raked across Dusktip once without even a second’s pause. “Maybe he’s in trouble, and that’s why he needs protection?”
The taller one considered this. “Could be,” she agreed finally. “I mean, clearly he’d be safest with us.” She chuckled, as did her companion, and their talk shifted to boasts of strength and putdowns of other Korat soldiers. Dusktip decreased her speed still further, and the pair slowly pulled ahead, their combined shadow sliding off her like warm blankets being tugged from a sleepy kit by irritable parents. Only once the crowd had all but swallowed the two soldiers did Dusktip turn and move away, instinctively twisting to slip between cats without being noticed.
She had a lot to think about…

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Ravaging Thresholds
Ravaging relies primarily on building someone up just to tear them down. While the Seelie Court usually condemns Ravaging, a number of them are guilty of it. Some may not even think of it as Ravaging, but simply asserting a natural order, or setting things as they should be, but stifling others to empower yourself is only fulfilling for one of you.
Comforting Lie: Sometimes the best thing you can do to reassure or comfort someone is to lie straight to their face. Of course, when these lies are easy to see through, they usually leave the other feeling hollow and worse than before. Even if it takes a moment, when the truth hits, it pains the heart in a way few other things can. Because of the apparent nature of most Comforting Lies, using this Ravaging Threshold will only imbue Banality on a botch, but only ever provides one point of Glamour, no matter how many successes the player rolls. Dash Hope: Practicality is at the heart of your being, and you refuse to entertain unlikely odds. Whenever someone expresses interest in a difficult prospect or proposes an unlikely answer to an obvious question, you assert the transparent truth of the matter and refuse to entertain other options, cowing them to the “right” way of things. While the dribs of Glamour from their suggestions makes it lucrative, lowering the difficulty of harvesting it by 1, squashing more imaginative ideas can be punishing; Banality penalties for failure are doubled. Impose Order: You cannot stand chaos or submit to someone overstepping their bounds, and you revel in the ability to put someone in their place. Whether silencing a room with a barked command or establishing dominance with a withering glare, you cement yourself as the authority in the room and leave no room for anyone else. The difficulty to harvest the Glamour itself is increased by 2 as you let them entertain their fantasy, but each success yields two points of Glamour. Silence Dissent: Dashing hope is about watching the light drain from someone’s eyes; silencing dissent is watching them lose faith in their own ideals. Whether you’ve built up something together only to turn around and condemn your creation or joined into an existing movement waiting for your moment to twist their aims to your purpose, you’ll entertain no other opinions once you’ve revealed your true thoughts, and will beat down anyone who disagrees until they begin to question their own conviction. The player rolls (10 – Banality) dice at difficulty 6, but any dice that fail subtract from the amount of Glamour gained from successes. A negative result means the character gains a point of Banality. Sow Guilt: You aren’t mad, you’re just disappointed. You poured your time and energy into the Dreamer, expecting them to create or do something wonderful. They’ve finally delivered after months or weeks of work, and the result is… average. It’s not that it isn’t a lovely. It’s just that you know they could do better. Sowing guilt in your target is among the most lucrative forms of Ravaging, but as it depends on having a finished product, rolling five ore more successes burns the Dreamer out. They are drained of all their creative energy, and produce no more Glamour.  

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Adept
Adepts are those skilled in the psychic arts. A few are prodigies, whose abilities develop naturally during their youths. Others are “gifted” after being struck with terrible illnesses or tragedies. Most, however, learn the arts through long and arduous study. Potential adepts are brought up as ascetics, earning the right to speak or to eat only by performing feats of right to speak or to eat only by performing feats of the mind.
While numerous orders attempt this training, true adepts are few and far between. Some orders, such as the Roundheads, combine psychic training with the mastery of mathematics or other sciences. Certainly, the results of these methods speak for themselves, as most Roundheads demonstrate uncanny mental powers. Others combine the arts with ecstatic religious experiences, believing that the alternation of deprivation and excess can stretch the boundaries of the mind.
Adepts are feared by common Martians, but not unduly so. The average Martian cannot guess at the powers of a psychic opponent, while he knows the adept’s estimation of him will be flawless. Adepts find employment as priests, advisors, and, in some unusual cases, courtesans.
Trappings: A faint crackle in the air, as if before a storm.
Assassin
Hired killers take many forms on Mars. Some are elite warriors, able to best even the most dangerous of opponents in single combat. Others are more subtle, as adept at intrigue as poison. And many are simple butchers, blunt instruments moved into the right place at the right time.
Career assassins work for hire, and are usually found in the employ of one wealthy interest or another. In Vance, assassination is a common ploy in the politics of the merchant houses. There, political murder is considered primarily the crime of the patron, rather than the hand that wields the knife. In Ziggur, assassins pursue prey more vulnerable here than elsewhere, or find employment with the small, but dedicated, cells of revolutionaries.
A few assassins wander the desert paths, spending years tracking a single quarry, and striking them down at the most poetic possible moment.
Trappings: Poison, small blades, a disguise.
Other careers include: Astrologer, Cavalier, Courtesan, Entertainer, Fixer, Laborer, Merchant, Noble, Physician, Pilot, Priest, Scavenger, Scholar, Servant, Soldier, Thief
The Red Martians
Of all the Martians, the Reds are small, slow, and frail. It is amazing they have survived as well as they have considering all these weaknesses. Their strengths, though: Perseverance, intelligence, and wit clearly make up for all other lacks.
– Excerpts from Tiendle’s Anatomy of a Martian
An ambitious people full of passionate desires and reckless abandon, the Red Martians are the most numerous of the remaining people on Mars. They live along the canals in expansive city-states, and cling to life in dust-towns where the wells have all but dried up. Others travel well-worn caravan routes across the endless deserts. Their society is fractious, with many different governing bodies controlling one city or another, and those who travel between or live on the edges seek to find a niche to maintain a livelihood.
Red Martians claim to be the direct descendants of the First Martians, making them superior to both their distant relatives, the Roundheads, and the Pale Martians. They have long since abandoned the ruined cities of the First Martians, and leave those strange wonders to the Pale Martians. Both groups look upon the Red Martians with disdain for abandoning the wealth of knowledge and heritage remaining in the ruins of the First Martians.
Red Martians are not actually red, but instead range from tan to dark brown with a coppery undertone to their skin, and have hair that ranges from coppery to deep black, thin and wavy to thick and curly and sometimes even kinky. They have deep-set, expressive eyes and hard-edged, yet rounded, facial features.
Red Martians follow a multitude of different religions, tending to fall into whatever faith the prevailing city or culture they live near follows. The Reds have a strange phenomenon of developing mystery cults to one unknown technology or element or another. Some entire city-states are ruled by these cults. The most popular Red Martian religion is the Church of the Damsel Messiah.
Red Martian cities include Vance, Zodiac, Illium, and Chiaro, and they live alongside the Pale Martians in Surtur.
The People of the Labyrinth
The rumors are many and varied. Cannibal tribes run by a magical woman, people who can create water out of nothing, glowing plants and animals that give any who eat them mystical powers. I’m going to find out for myself what lies in the Labyrinth of Night once and for all.
– The last entry in the diary of Diokel, explorer
Soon after the First Martians disappeared, as the Red Martians made their way across the planet to settle cities, a group of voyagers made their way into the Wyeth Valley. They did not make contact with the Wyeth, but instead traveled far to the northernmost tip of the canyon, a place where the sun cannot reach, and found a wondrous landscape of luminous ?ora and fauna. They built a city there and lived in a perpetual twilight within the glowing cavern. As the years passed and the city became prosperous, trade between the Red Martians and the Wyeth ?ourished, despite the Wyeth’s misgivings about the Reds living so close to their homeland.
One night a bright light fell from the sky and all communication between the Red Martians in the Labyrinth of Night and those outside was shut off. Some claim the Reds in the Labyrinth all died that night and the city they built is a vast abandoned wasteland. Others claim the light was the landing of an alien creature from the amber star, Venus. Those who have traveled to the Labyrinth since then come back with wild stories. One described an indoctrinated people who devoutly worship alien gods under the sway of a Venusian witch-queen, who attempted to control her through magic before she made a daring escape. Another told a tale in which he discovered a nearly-abandoned city with a giant monolith in the center, one whose construction he could not determine and that was vastly different from even First Martian artifacts. Yet another told of barely surviving a strange tempest within the canyon and being nursed back to health by a Red female in a dark city lit to dazzling beauty with brightly glowing flowers and lichen. While not all stories and rumors about the area can be believed, most Martians are certain the Reds living in the city are still there in some form or another.
The Qans and Ozaks
They kill us, we kill them. It is a war older than any of us, and I’m not even sure why it’s going on. All I know, is that if I don’t do something first, it will be my body that’s burning in the field to keep the fungus at bay.
– Serenai, Clan Chieftain of the South Plains Ozaks
Long ago, on the plains of Cimmeria, reigned the great Qan Empire. At the height of the Qans’ power, they ruled over the Ozaks. The Ozaks were farmers and sometimes sellswords, but all their efforts went unwillingly towards the service of the Qans. The Qans did not even bother to grow their own food, instead taking what they needed from the Ozaks. The Ozaks sought ways to free themselves, and had even begun to organize a resistance when the presence of the purple fungus was frst noticed. No one really knows where the fungus came from, or how it first spread along the Cimmeria plains, but its presence gave the Ozaks the leverage they needed to rise up against the Qans.
The first reports of dead bodies rising from their graves sent cities all across the Cimmeria plains into a fearful frenzy. The Ozaks took advantage of the heightened state of paranoia and turned on their masters. Of course, those dead bodies also rose from the grave to eventually infect more people with the fungus. Soon the Qan blamed the Ozaks for the phenomenon and they declared war.
With most of the Qans’ infrastructure lost to the Ozaks, including food and grain stores, the Qans took to raiding Ozak camps to steal necessary supplies. And where the bloodshed went, the fungus followed. Within a single generation, the Cimmerian plains were covered in the fungus, and the Qan and Ozak survivors learned to compensate for the fungus. Still, to this day, when any of the remaining Qan or Ozak people meet one another, it ends in bloodshed, which only serves to feed the fungus.
The Ozak people have always been very practical, with roots in hard work and suffering for their people. All Ozaks train as warriors, as well as any other duty they may perform for their clan. When an Ozak is too old or injured to continue fighting, she retires to a monastery and devotes her life to religious callings.
Other Peoples of Mars include: The Roundheads, the Pale Martians, the Skarruts, the Wyeth, the Zaius

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In which Dixie and Matthew interview Dave Brookshaw about all things Mage the Awakening.

In which Dixie and Matthew interview Dave Brookshaw about all things Mage the Awakening.
* We can hear each other! Hooray!
* A little talk about the Chicago by Night Kickstarter
* Shout-out to “Mirthful” Mike Chaney
* Mage: The Awakening is Adamantine level on DriveThruRPG!
* Dave got into RPGs through choose-your-own-adventure books
* His relationship with Mage the Ascension
* Generations of freelancers
* Dave has worked on (just about) every Chronicles of Darkness game
* Taking over Mage the Awakening
* Why Mage?
* References, both real and fictional
* Talking Signs of Sorcery and Night Horrors
* #jerkassacanthus
* What gets left out of the books
* A bit about Tome of the Pentacle
* A bit about Fallen World
* A bit about Deviant: The Renegades
* Dave’s nicknames
* Matthew had to drop out, so that’s why he’s a bit quiet
* Sticking to one line
* Accents
* Eddy takes a moment to talk about audio quality for convention episodes
* PAX Unplugged! Dragonmeet! Midwinter!

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Now available in advance PDF via DriveThruRPG: Night Horrors: The Tormented for Promethean: The Created 2nd Edition!
Also available in PDF from DriveThruRPG, from our friends at White Wolf: Vampire: The Masquerade 5th Edition, and its first two supplements!
Camarilla: Dark designs, bitter enemies, and strange allies await you in this World of Darkness. The global blood opera of the Camarilla story continues. As the eldest vampires begin to vanish, the Ivory Tower starts to crack under the weight of it s own decay. Once it was the mightiest faction of vampires in the world, a stronghold of immortality.Now it retreats into a maze of neo-feudal conspiracies to protect itself against the deadly threat of the Second Inquisition, struggling to enforce the Masquerade in the face of modern technology. Featuring insights and perspectives on unlife in the Camarilla from Mark Rein-Hagen and Matthew Dawkins. Anarch: Welcome to a blood thriller on the streets of the modern nights. For centuries the Anarch Movement enjoyed an uneasy truce with the Camarilla, but no longer.Now, the Unbound refuse to bow to the sickening hypocrisy and tyranny of their former allies. Claiming the nighttime streets as their own, the Anarchs seek independence from the despotic Elders, by any means necessary. Only the toughest and smartest of self-made vampires will survive. Featuring all-new essays on nocturnal survival and politics from Juhana Pettersson. Read up on the core rules and these two key sects to lay the foundations and prepare yourself for Onyx Path’s first V5 supplement, Chicago by Night! Speaking of which:
Kickstarter Update
The Kickstarter for a prestige traditional print run of Chicago by Night for Vampire: The Masquerade 5th Edition launched last week! We funded in about 15 hours! So far we have 1121 backers pledging $71,175 — 178% of our $40,000 goal. We just passed our seventh stretch goal as I was writing this update!
Chicago Folio: Includes the Camarilla Record and the Anarch Accounts Old Traditions PDF bundle add-on: Chicago Chronicles vol 1, Chicago Chronicles vol 2, Chicago Chronicles vol 3 Let the Streets Run Red: A Chicago chronicle featuring characters absent from CbN, and rampaging across Chicago, Indianapolis, Milwaukee, and the rural Illinois, Wisconsin, and Indiana areas. Discounted Backer T-shirt Digital Wallpaper Beckett’s Jyhad Diary PDF add-on Did you miss one of our previous Kickstarters? The following Kickstarted products are still open for preorders via BackerKit:
Dystopia Rising: Evolution: Dystopia Rising: Evolution rulebook Scion: Scion 2nd Edition (Origin and Hero) Trinity Continuum: Trinity Continuum (core rules and Trinity Continuum: Æon) Monarchies of Mau: Monarchies of Mau rulebook Exalted: Dragon-Blooded: What Fire Has Wrought Chronicles of Darkness: Chronicles of Darkness: Dark Eras 2 Changeling: The Lost: Changeling: The Lost 2nd Edition Geist: The Sin-Eaters: Geist: The Sin-Eaters 2nd Edition Community Spotlight
The following community-created content for Scarred Lands has been added to the Slarecian Vault in the last week:
Your product could be here! Have you considered creating your own to sell? The following community-created content for Realms of Pugmire has been added to Canis Minor in the last week:
Lord Maximilian Your product could be here! Have you considered creating your own to sell? The following community-created content for White Wolf games has been added to the Storytellers Vault in the last week:
Mage: The Ascension: Weighing the Cost Exalted: Exalted 3 Charm Remix Deutsch Your product could be here! Have you considered creating your own to sell?
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Chicago is!
If you remember the original Chicago By Night cover art, this is the same scene – this time illustrated by Adrian Majkrzak – but the point of view is reversed. A nice call-back!
Of course, all this Chicago referencing is because we are currently running a Kickstarter campaign for our new Chicago By Night book for Vampire 5th Edition. So far, we crushed the funding goal in half a day and have blasted through several Stretch Goals.
Sincere thanks to all of you who have backed and made this possible!
We’re very excited about the additional projects being built by the Stretch Goals: first, the Chicago Folio, an in-character artifact book compiling diary entries, transcripts, emails, and other treasures to use in the course of a V5 chronicle, especially useful when utilizing the characters and plots from Chicago by Night. We’ve already added the Camarilla Record section and the Anarchs Accounts section to the Folio via Stretch Goals, so let’s see what else we can add!
Second, we have Let the Streets Run Red, a PDF supplement set in and around the Chicago and Midwest area, incorporating characters absent from V5 Chicago by Night and exploring the activities of Indianapolis, Milwaukee, and the rural Illinois, Wisconsin, and Indiana areas. The first section, starting in Chicago, is our current Stretch Goal and almost achieved at the time I’m writing this!
If you are interested, you can check it out here:
https://www.kickstarter.com/projects/200664283/chicago-by-night-for-vampire-the-masquerade-5th-ed/description
Like all of our recent KSs, backers are getting sections of the text that will add up to 95% of the full text for the book before this KS is over. So if you are concerned over the writing direction, or that it might get changed before it’s published, here’s your chance to see all the words before they go to editing.
 
 
Trinity Continuum: Aeon illustration by Michele Giorgi
 
 
As part of our ongoing outreach to let our community know all about the V5 Chicago By Night Kickstarter, the developer, our own Gentleman Gamer Matthew Dawkins, will be hosting a Q&A to answer your many many questions! In fact, here he is now:
“Matthew here! I’ll be hosting a live Q&A on my YouTube channel focused on Chicago by Night, but in which you can ask me anything (within reason) and I’ll answer (probably)! I’d love for you to join me, and we can all discuss the Chicago project and how it’s doing so far.”
 
It’s on Friday 9th November at 22:00 GMT right here: www.youtube.com/user/clackclickbang  
 
Trinity Continuum Core illustration by Felipe Gaona
 
 
Mirthful Mike Chaney wants all of you prospective Exalted artists out there that he’d love to see your stuff! Just follow the submission guidelines on this site, and if you can create illustrations along the lines of the artwork you’ve seen in Exalted 3rd, the monthly EX3 releases, and the previews of Dragon-Blooded – then he wants to see your stuff! (As a note, Chibi style isn’t really what we’re looking for, as much as we love it).  
Eddy Webb notes that he has a special deal going on with Pugmire‘s Canis Minor Community Content site, like so:  
I need to cut this one a bit short this week folks. I lifted weights with the intention of getting back some tone in my shoulders and now that one muscle sort of along the shoulder blade is REALLY hurting.  
Makes it very hard to type, actually. Fortunately most of my work this week is talking and coordinating and not art and writing!  
 
Trinity Continuum: Aeon illustration by Jon Reed
 
 
So, one final note that this Friday’s Onyx Pathcast features an interview with “Diamond” Dave Brookshaw, who is not only developer of the Mage: The Awakening line and lead dev on Deviant, but I think still holds the record for the writer who has worked on the most of our game lines. Certainly, his knowledge of our lines (and other things) is vast, so expect some excellent talkin’.  
Plus, Dave having worked on so many of our game lines means I can segue right into him knowing all about:
 
Many Worlds, One Path!
 

BLURBS!
KICKSTARTER:

Lo the darkness that lies like a pall over Chicago.
The V5 Chicago By Night Kickstarter went live as planned last Tuesday and blew through its funding goal in half a day, and is currently at over a thousand backers in just one week ! Congrats to the whole team and all our backers, and we’ve already started to pass through several Stretch Goals and activate additional projects!
We’d be thrilled if you’d give it a look here: https://www.kickstarter.com/projects/200664283/chicago-by-night-for-vampire-the-masquerade-5th-ed/description
Next up, we’re working on the Kickstarter for They Came From Beneath the Sea! (TCFBtS!), which has some very different additions to the Storypath mechanics we’ll be explaining during the KS.  They take an excellent 50’s action and investigation genre game and turn it to 11!
 
ELECTRONIC GAMING:

 
 
 
As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!
Here are the links for the Apple and Android versions:
http://theappstore.site/app/1296692067/onyx-dice
https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

Three different screenshots, above.
And our latest, the dice for Werewolf: The Forsaken 2e:

 
ON AMAZON AND BARNES & NOBLE:
You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).
If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction!
Our selection includes these fiction books:





Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook) Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook) Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook) Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook) Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook) Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook) Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook) Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook) Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook) Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook) Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook) Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook) Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook) Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook) Exalted: Tales from the Age of Sorrows (Kindle, Nook) Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook) Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook) Demon: The Descent: Demon: Interface (Kindle, Nook) Scarred Lands: Death in the Walled Warren (Kindle, Nook) V20 Dark Ages: Cainite Conspiracies (Kindle, Nook) Chronicles of Darkness: Strangeness in the Proportion (Kindle, Nook) Vampire: The Requiem: Silent Knife (Kindle, Nook) Mummy: The Curse: Dawn of Heresies (Kindle, Nook)  
OUR SALES PARTNERS:

We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!
https://studio2publishing.com/search?q=pugmire
And we’ve added Prince’s Gambit to our Studio2 catalog: https://studio2publishing.com/products/prince-s-gambit-card-game
 

Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/
Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/
And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296
 
 
DRIVETHRURPG.COM:


This week, we are releasing the Advance PDF for the Promethean book Night Horrors: The Tormented! This Wednesday on DTRPG!
“The Pilgrimage ain’t got no shortcuts, no quick fixes. Heck, even death’s not a reprieve for us. So you pick yourself up now, and you keep goin’. I promise there’s light at the end of this tunnel, even if the walk takes forever and a half. Just mind those that’d get in yer way.”
— Sister Meshé, Tammuz Sage
Night Horrors: The Tormented includes:
• More than 50 Storyteller characters, including Centimani, Pandorans, alchemists and genitors, qashmallim, clones, and Zeky
• A new way the Pilgrimage can go awry: petrificatio
• Two new Flux Alembics
• Plot hooks and story seeds for your Promethean: The Created chronicles
• An in-depth look at the Zeky, complete with rules to play one, and clones
• A close examination of the enigmatic Jovian
 
 
 
 
CONVENTIONS!
THIS WEEK! Matt, Monica, Bill, Crystal, and other Onyx Path writers and
developers will be at GameHoleCon in Madison, WI November 8th – 11th
running demos of Pugmire, Scarred Lands, and more!
https://www.gameholecon.com/
Rich, Lisa, Matt, Eddy, Dixie, Danielle, and other Onyx Path writers
and developers will be at PAX Unplugged in Philly, November 30th –
December 2nd running demos of Scion, Monarchies of Mau, Exalted, and
more!
http://unplugged.paxsite.com/
Start getting ready for our appearance at MidWinter this January in Milwaukee! So many demos, playtests, secret playtests, and Onyx Path Q&As you could plotz!
 
And now, the new project status updates!
DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)
C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition) M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition) M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition) City of the Towered Tombs (Cavaliers of Mars) Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition) Scion Ready Made Characters (Scion 2nd Edition) Scion Jumpstart (Scion 2nd Edition) Geist2e Fiction Anthology (Geist: The Sin-Eaters 2nd Edition) Memento Mori: the GtSE 2e Companion (Geist: The Sin-Eaters 2nd Edition) Pirates of Pugmire (Realms of Pugmire) Distant Worlds (Trinity Continuum: Aeon) Dragon-Blooded Novella #1 (Exalted 3rd Edition)  
Redlines
Deviant: The Renegades (Deviant: The Renegades) Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition) Witch-Queen of the Shadowed Citadel (Cavaliers of Mars) Heirs to the Shogunate (Exalted 3rd Edition) Scion Companion: Mysteries of the World (Scion 2nd Edition)  
Second Draft
Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)  
Development
Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition) CofD Contagion Chronicle (Chronicles of Darkness) Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition) Lunars: Fangs at the Gate (Exalted 3rd Edition) Spilled Blood (Vampire: The Requiem 2nd Edition) WoD Ghost Hunters (World of Darkness) Wr20 Book of Oblivion (Wraith: The Oblivion 20th Anniversary Edition) Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant) Oak, Ash, and Thorn: Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd) CofD Dark Eras 2 (Chronicles of Darkness)  
Manuscript Approval:
V5 Chicago By Night (Vampire: The Masquerade) Tales of Excellent Cats (Monarchies of Mau)  
Editing:
Signs of Sorcery (Mage: the Awakening Second Edition) Aeon Aexpansion (Trinity Continuum: Aeon) C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition) Dystopia Rising: Evolution (Dystopia Rising: Evolution) M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition) Adventures for Curious Cats (Monarchies of Mau) In Media Res (Trinity Continuum: Core)  
Post-Editing Development:
Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)  
Indexing:
 
 
ART DIRECTION FROM MIRTHFUL MIKE:
 
In Art Direction
Dystopia Rising: Evolution – Pretty much all contracted.
Geist 2e
The Realm – Yihoung on the fulls. I will probably get Gunship going soon.
Trinity Continuum (Aeon and Core) – Aeon sketches coming in. Ex3 Monthly Stuff Chicago By Night – KS moving along. C20 Player’s Guide – Contracted.
Aeon Aexpansion They Came From Beneath the Sea! – Getting more KS art since we have a little time. Lost 2e Jumpstart – Art contracted. EX3 Lunars – Getting KS art. Signs of Sorcery – Contracted.  
Marketing Stuff
 
In Layout
Trinity Core – Working.
Trinity Aeon – Inputting 2nd proof notes. M20: Gods and Monsters – With Josh. Pugmire Roll of Good Dogs and Cats  
Proofing
Scion Hero – Backer PDF is out, errata coming in.
Scion Origin – Corrections are in. Ex3 Dragon Blooded CtL2 Jumpstart – Adding in corrections.
 
At Press
Monarchies of Mau and Screen – At Studio2. Dice and buttons at Studio2. Shipping to backers soon. Wraith 20th – Printing the Deluxe interior, proofing cover this week(???). Wraith 20 Screen – Printing. Scion Dice – At Studio2. Lost 2e Screen – Off to printer. Scion Screen – Off to printer. Changeling: The Lost 2e – Printer getting started. Fetch Quest – Files sent to printer. Exalted 3rd Novel – Going out to backers this week.
PTC: Night Horrors: The Tormented – Advance PDF on sale this Wednesday on DTRPG!  
TODAY’S REASON TO CELEBRATE: 
Remember, remember, the fifth of November
Gunpowder treason and plot
We see no reason
Why Gunpowder treason
Should ever be forgot….
I just love V for Vendetta!

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In which Matthew, Dixie, and Eddy discuss what games they’d love to work on, and the struggles of making such games.

* Starting off with awkward silence!
* We’re all Rich’s children, according to Matthew
* Eddy talks about genre for a while, and Dixie zones out
* The struggle of making a Sherlock Holmes game
* Dixie talks about Saga, Charlotte Bronte, and Kushiel’s Dart
* The Blue Rose RPG!
* Matthew talks about Dickens, Fatale, and Transmetropolitan
* Musing on Scion: God, Dies the Fire, and Broken Runes
* Dixie talks about ElfQuest, She-Ra, and Battle Royale
* Eddy talks about Killer, John Wick, and Space Rat (although he forgot the name at the time)
* “Downton Abbey” LARPs
* Dixie is looking for more to read
* Video games: Ace Attorney, Fallout, Borderlands, BioShock, Metroid, and Legend of Zelda
* Quick Fire: What are the biggest dream projects we DID get to work on?
* Matthew is scary!
Some Links:
* Boyfriend Dungeon: http://www.boyfrienddungeon.com/
* Hatoful Boyfriend: http://clione.halfmoon.jp/hatoful-boyfriend/english.html
* James Bond 007 RPG: https://en.wikipedia.org/wiki/James_Bond_007_(role-playing_game)
* Doctor Who RPG: https://cubicle7.co.uk/our-games/doctor-who-aitas/
* Saga: https://imagecomics.com/comics/series/saga
* Jane Austen MMO: http://everjane.com/
* Kushiel’s Dart: https://en.wikipedia.org/wiki/Kushiel%27s_Dart
* Blue Rose: https://blueroserpg.com/
* Dickensian: https://en.wikipedia.org/wiki/Dickensian_(TV_series)
* Fatale: https://imagecomics.com/comics/series/fatale
* Transmetropolitan: https://en.wikipedia.org/wiki/Transmetropolitan
* Dies the Fire: https://en.wikipedia.org/wiki/Dies_the_Fire
* ElfQuest: https://en.wikipedia.org/wiki/Elfquest_(role-playing_game)
* She-Ra and the Princesses of Power: https://en.wikipedia.org/wiki/She-Ra_and_the_Princesses_of_Power
* Battle Royale: https://en.wikipedia.org/wiki/Battle_Royale_(novel)
* Killer: http://www.sjgames.com/killer/
* John Wick (movie series): http://www.johnwick.movie/
* Space Rat: https://index.rpg.net/display-entry.phtml?mainid=13520
* Ace Attorney series: https://en.wikipedia.org/wiki/Ace_Attorney
* Fallout series: https://en.wikipedia.org/wiki/Fallout_(series)
* Borderlands series: https://en.wikipedia.org/wiki/Borderlands_(series)
* BioShock series: https://en.wikipedia.org/wiki/BioShock_(series)
* Metroid series: https://en.wikipedia.org/wiki/Metroid

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Pugmire adventuring party by Claudio Pozas
In the past in “Claws and Effect” I’ve talked about how humor works in the game and ideas for long-term play. Plus, both Pugmire and Monarchies of Mau offer advice on how to “hack” a game into a different shape. But I thought this time I’d pull all that together and show you what effect each of those adjustments can have on the style of chronicle you want to run.
Silly
Yes, Pugmire starts off as light-hearted, but you can amp things up to be explicitly silly.
No Death: The Yosha sidebar on p. 97 of Pugmire talks about ditching saving throws and never letting a character actually die. I would definitely use this for a silly game. However, one wrinkle is that you’d have to give shepherds another basic spell, since “Spare the Dying” would be useless. (I’d probably switch it to a simple “give a character 1 stamina point” spell.)
Faster Pace: In my experience, players work their way past the gags and jokes about 1 to 2 hours in. So cut the session down to that length. I’d also award levels quickly — perhaps after every story.
Funny Fortune: A new rule is that players will always get a Fortune if the entire table breaks out in laughter at a joke (or groan audibly at a terrible pun). This will encourage players to keep the punchlines rolling.
Gritty
On the other hand, you can go the other direction and make things a bit darker and grittier. The original pitch for the game was called “Fall of Pugmire,” and you can bring back that Gothic, elegiac feel if you want.
No Rucksack Save: Lose the Wisdom save to see if characters pack something in their rucksack. Characters have only what they have, which means that every item counts. (Merchants are an exception — I’d have them lose their advantage, but they would still get to make such rolls, making them VERY useful in a gritty game.)
Heavier Enemies: The enemies in the book are skewed to be a touch on the harder side, but nothing a group of characters can’t defeat if they work together. Using monsters that are 1-2 CR higher than normal, however, can really give characters a tough fight. They’ll have to use every resource available.
Political Animals: Monarchies of Mau already has a strong political background, and Pugmire has one too, although it’s more muted. Amp both of those up, making the characters the focus of a number of intrigues. Muddy the waters between “good” and “bad” dogs. Push the Monarchies closer to all-out war between the city-states. Everything can fall apart with a hasty word or a errant punch.
Epic
Epic doesn’t just mean long-term play (although there’s some overlap in the two concepts). It’s also bigger-than-life storytelling, where everything feels like a legend in the making.
Starting Artifacts: Give each player an artifact they can improve, right out of the gate. Attach a story to each: “This is my mother’s battleaxe” or “I stole this cloak from the Monarch’s castle the night she died.” Then, allow the character to improve the item every two levels, without spending an improvement. (This is a change from the normal Mau rules, but it really adds a feeling of escalating power.)
Minions and Legendary Enemies: The optional rules for minions and legendary characters in the Enemies chapter of each book is perfect for epic-style play. Mobs of creatures defending a powerful warlord or a conniving necromancer are exactly the kinds of characters players love to hate. Speaking of which…
Returning Enemies: Find ways to bring old enemies back. Maybe the characters keep running into Rondo Border-Collie, the Rat King, or Kibu the Red. Then add some more CR to them. Seeing old enemies come back more powerful that before definitely feels epic.

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Now available in advance PDF via DriveThruRPG: the Guide to the Night for Vampire: The Requiem 2nd Edition!
Also available in PDF: Hundred Devils Night Parade part 18: Austrech and Unicorn!
And introducing the long-awaited release of the Exalted Map of Creation! Available as image/PoD from DriveThruRPG, or via our RedBubble store as poster, canvas print, photographic print, metal print, and more!
Sales
HALFOWEEN ends in just a few more hours! All World of Darkness deluxe edition and Chronicles of Darkness prestige edition stock leftover from our Kickstarters is on sale for 50% off during the month of October on Indie Press Revolution! If you missed backing the Kickstarters for great books like V20 Dark Ages, W20 Book of the Wyrm, the M20 rulebook, or Demon: The Descent, this is your chance to get those books!
DriveThruRPG likewise has just hours remaining on its Halloween Sale, with more than 250 Onyx Path products available at discount!
Kickstarter Update
The Kickstarter for a prestige traditional print run of Chicago by Night for Vampire: The Masquerade 5th Edition launched yesterday! We funded in about 15 hours! So far we have 706 backers pledging $45,571 — 114% of our $40,000 goal. We haven’t reached any stretch goals yet, but with this momentum, it’s only a matter of time!
Did you miss one of our previous Kickstarters? The following Kickstarted products are still open for preorders via BackerKit:
Dystopia Rising: Evolution: Dystopia Rising: Evolution rulebook Scion: Scion 2nd Edition (Origin and Hero) Trinity Continuum: Trinity Continuum (core rules and Trinity Continuum: Æon) Monarchies of Mau: Monarchies of Mau rulebook Exalted: Dragon-Blooded: What Fire Has Wrought Chronicles of Darkness: Chronicles of Darkness: Dark Eras 2 Changeling: The Lost: Changeling: The Lost 2nd Edition Geist: The Sin-Eaters: Geist: The Sin-Eaters 2nd Edition Community Spotlight
The following community-created content for Scarred Lands has been added to the Slarecian Vault in the last week:
Ghelspad Companion Volume 4 Ghelspad Companion Volume 5 Tyna’s Tattoos Your product could be here! Have you considered creating your own to sell? The following community-created content for Realms of Pugmire has been added to Canis Minor in the last week:
Your product could be here! Have you considered creating your own to sell? The following community-created content for White Wolf games has been added to the Storytellers Vault in the last week:
Vampire: The Masquerade: Vampire: The Masquerade Art Pack #16 – Malkavian Vampire: The Masquerade: Sortilégios do Sangue Vampire: The Masquerade: Roma by Night – Liber I: Damnati super Damnatos Werewolf: The Apocalypse: W20 – Dicas e Sugestões Your product could be here! Have you considered creating your own to sell?  

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Chicago! By Night! What an evocative title that was in ’91. We had seen nothing like it for any of our games. The web of vampire NPCs and their sheer variety could have been overwhelming, but instead it was fascinating. We wanted to keep reading and to learn as much as we could about them, and the vampire society they were enmeshed in.
The gorgeous Coterie Charts were, of course, that perfect bit of visual aid that we needed to refer to during reading – and even more importantly, during playing. Who is she? Do we know who she’s connected to? Does she hate that guy we’re sort of working for?
It added the context, the structure, that we had only been imagining based on the core book. Now we could see how the ideas fit together in one city.
My group was lucky as I had been given the text early in order to playtest and so I could do art and the logo for the book. We got to roam those streets on the lookout for Capone earlier than most, but we also didn’t get to see Josh Timbrook’s full collection of gorgeous and evocative character portraits, so it was interesting to see his depictions later on.
After over a decade of D&D, Chicago by Night was definitely the book that made me fall in love with Vampire: The Masquerade.
Which worked out OK.
Y’know?
 
 
 
Scion Hero illustration by Chris Bivins
 
 
Naturally, considering the above, when given the chance, we at Onyx Path pitched for a new version of Chicago By Night. Three times! We pitched it for V20, we “pitched” it during our plans for our new edition of VtM, and now, we pitched and are doing the Vampire: The Masquerade 5th Edition version!
Third time’s the charm, or, I guess, the discipline.
The V5 Chicago By Night Kickstarter goes live at 12 noon Eastern US time tomorrow, Tuesday the 30th (if all goes well, and the many weird-ass things that can screw this up don’t happen). This is a KS to create a beautiful traditionally printed version of the book that we will use as a springboard to get the books into stores.
Backers will get sections of the text of the book all through the Kickstarter, and I understand that our Kickstarter Concierge James Bell and Chicago developer Matthew Dawkins have cooked up a whole series of reveals for that info. Plus, they’ve been working on ways to incorporate backer input without slowing down the book’s progress. We really want to get it out to backers and then into stores as fast as we can.
Certainly, more along the model of Cavaliers of Mars which was delivered a year early to backers, or Monarchies of Mau, on track to be shipped in November, some four months earlier than estimated.
Plus, the text we are revealing to backers is finished text, approved by White Wolf, and set to take a copy edit but then go right into layout. We know folks are concerned about changes to the text that has been previewed, and we’re setting this up so that situation doesn’t happen.
 
 
 
Fetch Quest illustration by Pat Loboyko
 
 
As for what those sections will contain, well, they’ll present Chicago as it exists NOW in the World of Darkness, and we’ll be continuing to follow Matthew’s preference for writing that provides story-ideas and hooks in every paragraph. Locations that have explicit ideas for play attached to them, and we’ll have Lore Sheets that build out the secrets of the Kindred of Chicago.
In fact, I’m really looking forward to our Chicago Lore Sheets providing that same feeling of “proof of concept”, of a concrete structure, that the original CbyN did for VtM first edition.
And, then there’s the Lasombra.
Their V5 clan write-up will be in there, as well as the shadowy revelation of their current status and plans within plans.  We’re thrilled to be able to be the ones who reveal them to our community, and from what I’ve seen, you are going to be very pleased indeed.
So that’s a huge milestone for us this week, and something we’ve been working feverishly on, but we have a few other things to point out that came up in our meeting today that are happening this week of spooky weeks.
V5 is not the only vampire game in town, as the Guide to the Night for Vampire: The Requiem 2e in Advance PDF form goes undead on DriveThruRPG on Halloween, along with our regularly scheduled Exalted 3rd monthly PDFs.
If we can do it this week, we’ll also be delivering the Backer PDF for Matt Forbeck’s long awaited Exalted 3rd novel to backers!
 
 
 
Trinity Continuum: Aeon illustration by Sam Denmark
 
 
Before the month is done, you owe it to yourselves to check out the deadly discounts at the HalfoffWeen sale at IPR, and the Halloween sale at DTRPG. (See below in The Blurbs!)
Finally, if you missed last Friday’s interview with Jason Carl, V5 producer and current marketing chap at White Wolf, this is a great week to hear all about the man who’s an expert on both Vampire and wine. And a whoooole lot more as his interview with the Terrifying Trio on the Onyx Pathcast proves. Check that out here, or on your favorite podcast venue: https://onyxpathcast.podbean.com/e/episode-23-interview-with-another-vampire-jason-carl/ 
Coming up this week, our Dream Team goes into details on their Dream Games. You know, the projects they would most like to create if time, money, legalities, or common sense were not concerns!
Maybe they’ll make some games we can publish, and add to our existing collection of:
Many Worlds, One Path!
 

BLURBS!
KICKSTARTER:

Lo the darkness that lies like a pall over Chicago. The V5 Chicago By Night Kickstarter arises in October!
We will be opening the casket on October the 30th at 12noon Eastern US time!
Because we know the 2nd Inquisition is out there, let’s establish a fallback plan so if anything happens to delay this, we’ll do it at noon on Halloween, Wednesday the 31st!
We’re also working on the Kickstarter for They Came From Beneath the Sea! (TCFBtS!), which has some very different additions to the Storypath mechanics we’ll be explaining during the KS.  They take an excellent 50’s action and investigation genre game and turn it to 11!
 
ELECTRONIC GAMING:

 
 
 
As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is now live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is both rolling and rocking!
Here are the links for the Apple and Android versions:
http://theappstore.site/app/1296692067/onyx-dice
https://play.google.com/store/apps/details?id=com.onyxpathpublishing.onyxdice&hl=en

Three different screenshots, above.
And our latest, the dice for Werewolf: The Forsaken 2e:

 
ON AMAZON AND BARNES & NOBLE:
You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).
If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue you bought it from. Reviews really, really help us with getting folks interested in our amazing fiction!
Our selection includes these fiction books:





Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook) Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook) Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook) Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook) Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook) Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook) Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook) Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook) Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook) Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook) Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook) Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook) Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook) Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook) Exalted: Tales from the Age of Sorrows (Kindle, Nook) Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook) Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook) Demon: The Descent: Demon: Interface (Kindle, Nook) Scarred Lands: Death in the Walled Warren (Kindle, Nook) V20 Dark Ages: Cainite Conspiracies (Kindle, Nook) Chronicles of Darkness: Strangeness in the Proportion (Kindle, Nook) Vampire: The Requiem: Silent Knife (Kindle, Nook) Mummy: The Curse: Dawn of Heresies (Kindle, Nook)  
OUR SALES PARTNERS:

We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!
https://studio2publishing.com/search?q=pugmire
And we’ve added Prince’s Gambit to our Studio2 catalog: https://studio2publishing.com/products/prince-s-gambit-card-game
 

Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/
Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://theonyxpath.com/press-release-onyx-path-limited-editions-now-available-through-indie-press-revolution/
And you can now order Pugmire: the book, the screen, and the dice! http://www.indiepressrevolution.com/xcart/manufacturers.php?manufacturerid=296
 
 
DRIVETHRURPG.COM:

 

For the most horrific day of the year, this Wednesday, Halloween, we are releasing the Advance PDF for Vampire: The Requiem 2e Guide to the Night!
 

And we haven’t forgotten our monthly Exalted PDF releases! They too will be coming out on DTRPG this Wednesday!
 
 
 
 
 
CONVENTIONS!
Matt, Monica, Bill, Crystal, and other Onyx Path writers and
developers will be at GameHoleCon in Madison, WI November 8th – 11th
running demos of Pugmire, Scarred Lands, and more!
https://www.gameholecon.com/
Rich, Lisa, Matt, Eddy, Dixie, Danielle, and other Onyx Path writers
and developers will be at PAX Unplugged in Philly, November 30th –
December 2nd running demos of Scion, Monarchies of Mau, Exalted, and
more!
http://unplugged.paxsite.com/
Start getting ready for our appearance at MidWinter this January in Milwaukee! So many demos, playtests, secret playtests, and Onyx Path Q&As you could plotz!
 
And now, the new project status updates!
DEVELOPMENT STATUS FROM FAST EDDY WEBB (projects in bold have changed status since last week):

First Draft (The first phase of a project that is about the work being done by writers, not dev prep)
C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition) M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition) M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition) Tales of Excellent Cats (Monarchies of Mau) City of the Towered Tombs (Cavaliers of Mars) Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition) Scion Ready Made Characters (Scion 2nd Edition) Scion Jumpstart (Scion 2nd Edition) Geist2e Fiction Anthology (Geist: The Sin-Eaters 2nd Edition) Memento Mori: the GtSE 2e Companion (Geist: The Sin-Eaters 2nd Edition) Pirates of Pugmire (Realms of Pugmire) Distant Worlds (Trinity Continuum: Aeon)  
Redlines
Deviant: The Renegades (Deviant: The Renegades) Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition) Witch-Queen of the Shadowed Citadel (Cavaliers of Mars) Heirs to the Shogunate (Exalted 3rd Edition) Scion Companion: Mysteries of the World (Scion 2nd Edition)  
Second Draft
Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)  
Development
Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition) CofD Contagion Chronicle (Chronicles of Darkness) Night Horrors: Shunned by the Moon (Werewolf: The Forsaken 2nd Edition) Lunars: Fangs at the Gate (Exalted 3rd Edition) Spilled Blood (Vampire: The Requiem 2nd Edition) WoD Ghost Hunters (World of Darkness) Wr20 Book of Oblivion (Wraith: The Oblivion 20th Anniversary Edition) Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant) Oak, Ash, and Thorn: Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd) CofD Dark Eras 2 (Chronicles of Darkness)  
Manuscript Approval:
V5 Chicago By Night (Vampire: The Masquerade)  
Editing:
Signs of Sorcery (Mage: the Awakening Second Edition) Aeon Aexpansion (Trinity Continuum: Aeon) C20 Players’ Guide (Changeling: the Dreaming 20th Anniversary Edition) Dystopia Rising: Evolution (Dystopia Rising: Evolution) M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition) Adventures for Curious Cats (Monarchies of Mau) In Media Res (Trinity Continuum: Core)  
Post-Editing Development:
Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)  
Indexing:
 
 
ART DIRECTION FROM MIRTHFUL MIKE:
 
In Art Direction
Dystopia Rising: Evolution – Got the fulls contracted out and emails out to artists from the KS about doing some more.
Geist 2e
The Realm Trinity Continuum (Aeon and Core) – Aeon sketches coming in. Ex3 Monthly Stuff Chicago By Night – Ready for KS. Pugmire Roll of Good Dogs and Cats – Art contracted. C20 Player’s Guide – Sending out the last contracts and art notes.
Aeon Aexpansion They Came From Beneath the Sea! – Getting more KS art since we have a little time. Lost 2e Jumpstart – Art contracted. EX3 Lunars – Getting KS art. Signs of Sorcery – Awaiting updated art notes.  
Marketing Stuff
 
In Layout
Trinity Core – Working.
Trinity Aeon – Inputting 2nd proof notes. M20: Gods and Monsters – With Josh.  
Proofing
Scion Hero – Backer PDF is out, errata coming in.
Scion Origin – Corrections are in. Ex3 Dragon Blooded CtL2 Jumpstart – Adding in corrections.
 
At Press
Monarchies of Mau and Screen – At Studio2. Dice and buttons shipping to Studio2. Wraith 20th – Printing the Deluxe interior, proofing cover this week(??). Wraith 20 Screen – Printing. Scion Dice – At Studio2. Lost 2e Screen – Off to printer. Scion Screen – Off to printer. Changeling: The Lost 2e – Printer getting started. Fetch Quest – Files sent to printer. Exalted 3rd Novel – Getting ready for backers.
PTC: Night Horrors: The Tormented – Prepping PDF files. VtR: Guide to the Night – Advance PDF going on sale on DTRPG on Weds!  
TODAY’S REASON TO CELEBRATE: Well, Halloween. Duh.

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Mortekai
In which Eddy and Dixie talk with Jason Carl about Vampire: The Masquerade 5th Edition, L.A. by Night, and what got him here.
(Note: Jason’s audio wasn’t amazing for this episode, and there are a couple of gaps in the audio. We tried to normalize it; our apologies.)

* Predictive text converstations
* Jason’s history with RPGs
* His work with Wizards of the Coast
* Magic: The Gathering organized play
* WotC and TSR
* How Jason got involved with White Wolf
* Advice for writing RPGs
* Streaming and Geek & Sundry
* On players surprising you
* The nature of fun
* We love Matthew
* Vampire: The Masquerade 5th Edition
* Connecting with Vampire fans
* L.A. by Night
* Chicago by Night, Camarilla, and Anarchs
* Obligatory Bloodlines references!
* Jason’s plans for the future
* Mission statements
* L.A. by day
* Another love fest!
* We talk about getting known for A Thing
* Dixie ruins everything
* Halloween!
* Stay tuned after the credits
Jason Carl: https://twitter.com/vampiresnvino
Vampire: The Masquerade Fifth Edition: https://www.modiphius.net/collections/vampire-the-masquerade
L.A. by Night: https://geekandsundry.com/shows/la-by-night/

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Mortekai
Now available in PDF a via DriveThruRPG, and in traditional print via Studio 2 and via Indie Press Revolution: The Cavaliers of Mars GM Screen!
Also available in PDF and print: Cavaliers of Mars Talent and Path cards:
Also also available: Cavaliers of Mars Desktop Wallpaper!
The Cavaliers of Mars rulebook, released last week via DriveThruRPG and Studio 2, is now also available through Indie Press Revolution.
Sales
HALFOWEEN continues! All World of Darkness deluxe edition and Chronicles of Darkness prestige edition stock leftover from our Kickstarters is on sale for 50% off during the month of October on Indie Press Revolution! If you missed backing the Kickstarters for great books like V20 Dark Ages, W20 Book of the Wyrm, the M20 rulebook, or Demon: The Descent, this is your chance to get those books!
DriveThruRPG has one week remaining on its Halloween Sale, with more than 250 Onyx Path products available at discount!
Kickstarter Update
Did you miss one of our previous Kickstarters? The following Kickstarted products are still open for preorders via BackerKit:
Dystopia Rising: Evolution: Dystopia Rising: Evolution rulebook Scion: Scion 2nd Edition (Origin and Hero) Trinity Continuum: Trinity Continuum (core rules and Trinity Continuum: Æon) Monarchies of Mau: Monarchies of Mau rulebook Exalted: Dragon-Blooded: What Fire Has Wrought Chronicles of Darkness: Chronicles of Darkness: Dark Eras 2 Changeling: The Lost: Changeling: The Lost 2nd Edition Geist: The Sin-Eaters: Geist: The Sin-Eaters 2nd Edition Community Spotlight
The following community-created content for Scarred Lands has been added to the Slarecian Vault in the last week:
Blood and Ink: Tattoo Magic Your product could be here! Have you considered creating your own to sell? The following community-created content for Realms of Pugmire has been added to Canis Minor in the last week:
Your product could be here! Have you considered creating your own to sell? The following community-created content for White Wolf games has been added to the Storytellers Vault in the last week:
Vampire: The Masquerade: Between the Cracks Vampire: The Masquerade: Beckett’s Vampire Folio 19: Giovanni Chronicles V Vampire: The Victorian Age: Deviltry at Whittlock Manor Werewolf: The Apocalypse: Erster Ritus – Ausgeflufft (Fianna) Werewolf: The Apocalypse: Skin Dancer Gifts Mage: The Ascension: Degentrification Exalted: Gyhominad and Glorybringer Your product could be here! Have you considered creating your own to sell?  

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